Carcosa

By Dennis Detwiller, © 2012 Fighting the forces of the Cthulhu Mythos is one thing, confronting the roiling insanity that is Carcosa is another. The otherworldly madness and horror the Old Ones spread is due to their impossible nature and unknowable methods. Carcosa, the horrific real
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Dealing With Unruly Players

By Dennis Detwiller, © 2012 In my experience, there are two types of players. There are players who honestly want to play, and there are those who want to fuck around. Nothing can ruin a Delta Green game MORE than an unruly player who attempts to seize control of the game. The differe
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The Fallen

By Dennis Detwiller, © 2012 Do your Agents take their kids to soccer? Do they remember to pick up grapes at the grocery store? Or remember to pay their cell phone bill? Do your Agents go to funerals? Do they visit psychiatric facilities? Mine do. I’ve played in many games where the re
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The Hollow Men

By Dennis Detwiller, © 2012 Shape without form, shade without colour, Paralysed force, gesture without motion… —T.S. Eliot, The Hollow Men The Great Race of Yith has long architected the comings and goings of human history and beyond. Their minds have raced through the corridors
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Indian Hill

By Dennis Detwiller, © 2012 Something is wrong with Indian Hill, Vermont. It’s been wrong a long, long time. The Indians knew it. The Pennacook cursed the land and told people not to settle there, even after they were treated as squatters in their own country. They called the one bald
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Fear vs. Control in Delta Green

By Dennis Detwiller, © 2012. I’ve talked to a lot of people who have different experiences with Delta Green. Some play it like a Michael Bay movie, or a Marvel comic. It’s their game, and they can do what they want, but… they’re missing out. A lot of people know the real meat and pota
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