‘Delta Green: The Role-Playing Game’ coming from Arc Dream Publishing

Be careful what you wish for. Delta Green, the award-winning setting of deadly conspiracy, desperate intrigue, and Lovecraftian cosmic terror in the modern day, has returned. The subject of the two most highly-rated tabletop role-playing game books of all time (RPG.net index) is an RPG of its own from Arc Dream Publishing. Delta Green: The Role-Playing Game launches at Kickstarter in September 2015.

Delta Green: The Role-Playing Game features investigators such as federal agents and scientists charged with stopping lethal incursions of supernatural forces. They move under cover and in the shadows. They don’t just fight the unnatural, they must conceal it to save others from being exposed—and they must hide the crimes they commit for what they’re told is the greater good. The game’s rules are optimized for suspenseful, horrifying adventures in the aftermath of the War on Terror and are fully compatible with over 30 years’ worth of Cthulhu Mythos games.

Delta Green co-creators Dennis Detwiller and Adam Scott Glancy return to co-author Delta Green: The Role-Playing Game with Kenneth Hite (Trail of Cthulhu, Night’s Black Agents), Shane Ivey (The Unspeakable Oath, Wild Talents), and Greg Stolze (Unknown Armies, Godlike).

Delta Green: The Role-Playing Game will be published in a full-color core book with deep resources to create new threats as you explore this terrifying world. A slimmer Delta Green Agent’s Handbook, meant for easy use by all players, includes only the most essential rules needed to play.

Additional sourcebooks, campaigns, adventures, and spinoff games will be available in the Kickstarter campaign. The first add-on is The Fall of Delta Green, a standalone game about Delta Green in the 1960s. Published by Pelgrane Press Ltd., The Fall of Delta Green will be written by Trail of Cthulhu author Kenneth Hite and adapts Delta Green: The Role-Playing Game for the GUMSHOE investigative system that powers Trail of Cthulhu and Night’s Black Agents. It will feature notes for easy conversion between the two games.

Delta Green co-creator John Scott Tynes, advisor and contributor to the new game, has welcomed the return of Delta Green: “H.P. Lovecraft’s cosmic vision is a prism through which we can see our world anew, but its clarity depends on reinvention. From the start, Delta Green has been about sharpening and shaping that prism into a cut-glass scalpel that slices open the power structures of our modern world. Now it’s time to operate.”

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Frequently Asked Questions

What rules will Delta Green: The Role-Playing Game use?

Delta Green: The Role-Playing Game is a variant of the Basic Roleplaying percentile system used in the designers’ favorite game, Chaosium’s Call of Cthulhu. The Delta Green system is based in part on rules published under the Open Gaming License, adapted and customized from the ground up to suit this game’s setting and tone.

Is this an official Call of Cthulhu game or supplement?

Delta Green: The Role-Playing Game and the Delta Green Agent’s Handbook are not licensed Call of Cthulhu sourcebooks and do not bear the Call of Cthulhu brand. They are published with some rules in common through the Open Gaming License. Future Delta Green sourcebooks may be published as licensed Call of Cthulhu supplements just as past Delta Green sourcebooks have been.

Is it a standalone game book? Will I need another book to play?

Delta Green: The Role-Playing Game, the Delta Green Agent’s Handbook, and The Fall of Delta Green all are standalone game books that include all the rules you need to play.

What’s the difference between Delta Green: The Role-Playing Game and the Delta Green Agent’s Handbook?

The Delta Green Agent’s Handbook includes all the core rules of the game: character creation, the game system, combat, sanity, agents at home, equipment, and careers. Delta Green: The Role-Playing Game includes all of that and many chapters on the Cthulhu Mythos, making elements of the Cthulhu Mythos new and terrifying for jaded players, organizations and cults in the Delta Green setting, and guidelines for Delta Green scenarios and campaigns.

Shane Ivey runs Arc Dream Publishing and is lead editor for Delta Green.