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Deception is a right. Truth is a privilege. Innocence is a luxury. Born of the U.S. government’s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green spent four decades opposing the forces of darkness with honor, but without glory. Stripped of sanction after a disastrous 1969 operation in Cambodia, Delta Green’s leaders made a secret pact: to continue their work without authority, without support, and without fear. Delta Green agents slip through the system, manipulating the federal bureaucracy while pushing the darkness back for another day — but often at a shattering personal cost.

Operational Intelligence

Directive From A-Cell 104: No Gold Watch — ‘Retiring’ From Delta Green

By Adam Scott Glancy, © 2006 Editor’s note: Adam Scott Glancy’s “Directives from A-Cell” column first appeared in Worlds of Cthulhu and now can be found in The Unspeakable Oath. There has been much written about how new Agents and Friendlies are brought into the Delta Green conspiracy
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Directive From A-Cell 103: Kicking Ass for the Lord — The Congregation

By Adam Scott Glancy, © 2005 Editor’s note: Adam Scott Glancy’s “Directives from A-Cell” column first appeared in Worlds of Cthulhu and now can be found in The Unspeakable Oath. One reason of the main reasons I wanted to write about the U.S. government’s interest in the Cthulhu Mythos
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Canada's M-EPIC is here to do some good.

Directive From A-Cell 102: Conspiracy With a Little ‘C’

By Adam Scott Glancy, © 2005 Editor’s note: Adam Scott Glancy’s “Directives from A-Cell” column first appeared in Worlds of Cthulhu and now can be found in The Unspeakable Oath. In an earlier directive I briefly discussed the appetite that Delta Green’s foreign audience has for invent
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Directive From A-Cell 101: New Foreign Intelligence Agency Threats to Delta Green

By Adam Scott Glancy, (c) 2004 Editor’s note: Adam Scott Glancy’s “Directives from A-Cell” column first appeared in Worlds of Cthulhu and now can be found in The Unspeakable Oath. This Directive from 2004 touches on some elements of the Delta Green setting that
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Future/Perfect, Part 1: Hellbend, California

By Dennis Detwiller, © 2006 Future/Perfect is a series of investigations linked together to form a single unbroken campaign. However, each investigation is self-contained and can be run as a one-off adventure. The campaign is a great way to introduce new players to the world of Delta
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