Deception is a right. Truth is a privilege. Innocence is a luxury. Born of the U.S. government’s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green spent four decades opposing the forces of darkness with honor, but without glory. Stripped of sanction after a disastrous 1969 operation in Cambodia, Delta Green’s leaders made a secret pact: to continue their work without authority, without support, and without fear. Delta Green agents slip through the system, manipulating the federal bureaucracy while pushing the darkness back for another day — but often at a shattering personal cost.

Operational Intelligence

A Glimpse of ‘Failed Anatomies’

Shane Ivey and Dennis Detwiller of Arc Dream Publishing are putting the final touches on the next Delta Green project, Delta Green: Failed Anatomies. It’s a collection of Detwiller’s short stories of intrigue, conspiracy, and cosmic terror, with an introduction by John Sco
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Cold Dead Hand: Audio Clip and Actual Play

“Cold Dead Hand” is a Delta Green scenario by Adam Scott Glancy that appears in The Unspeakable Oath 23. It features a Soviet special forces team facing supernatural terror in the coup of 1991. To pique your interest and improve your own games, two new downloads are availa
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The Lost Cell

[ Download The Lost Cell PDF ] … OPERATION JACKAL Contact with Z-CELL has been lost, and they are presumed dead. Their most recent operation was to investigate alleged UFO sightings in Phoenix. The Phoenix Lights have been flying again, this time with alarming regularity. Report
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TEKELI LI, by Dennis Detwiller

Delta Green: The Roleplaying Game — The GenCon 2013 Seminar

A complete recording of the GenCon 2013 panel on Delta Green: The Roleplaying Game is now available from Unspeakable!, the podcast of The Unspeakable Oath. Listen and subscribe at theunspeakableoath.com. 0:00:00 INTRODUCTIONS. Shane Ivey with Dennis Detwiller, Adam Scott Glancy, Kenne
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Ennie Award for The Unspeakable Oath

The magazine The Unspeakable Oath, which first published intelligence of Delta Green to its small but esoterically erudite readership in 1993, has won an Ennie Award for Best Aid or Accessory for a roleplaying game. See details here.
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