Deception is a right. Truth is a privilege. Innocence is a luxury. Born of the U.S. government’s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green spent four decades opposing the forces of darkness with honor, but without glory. Stripped of sanction after a disastrous 1969 operation in Cambodia, Delta Green’s leaders made a secret pact: to continue their work without authority, without support, and without fear. Delta Green agents slip through the system, manipulating the federal bureaucracy while pushing the darkness back for another day — but often at a shattering personal cost.

Operational Intelligence

Delta Green Scenario Guide – The Killer Out of Space

By Kenneth Scroggins, (c) 1999 INTRODUCTION The PC’s are divided into Three groups of pregenerated characters. Each group has a DG friendly about to become an agent (Together they will be Q-cell). The first group is three SPACOM personnel; a NRO Satellite Security Engineer, a NS
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Delta Green Scenario Guide

By Jacob Busby, (c) 1999 This is a list of modern-day campaigns, scenarios and story seeds, which may be suitable for Delta Green or similar conspiracy games. A few points should be borne in mind when perusing this list: * Whilst I have tried to avoid needlessly giving any information
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The Delta Green Toolkit, version 1.1

By Gil Trevizo, (c) 2001 The following is a list of items that a Delta Green agent might find useful during a Night at the Opera. The list does not include weapons or explosives, though some of these items can be used as such. The list has been created based on posts from the Delta Gr
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Final Report

By John Tynes, (c) 1994 Received: from anonx.ywy.ub by anonx.com with SMTP id AA- (5.65C/IDA-1.4.4 for <distrib@anonx.com>); 25 february 1994 21:59:32 -0700 Message id: <19940225–.AA–@anonx.com> Received: from anonx.ywy.ub by anonx.ywy.ub (IBM VM SMTP V2A2) wit
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By Michael Beck, (c) 1999 Megan Lathuse looked down at the baby and felt envy stab through her. He’ll know so much more, she thought. He’ll die thirty years after I will, and as he grows up he’ll read about my time in history books. He’ll live in a world I can&
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Imagery Intelligence