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Deception is a right. Truth is a privilege. Innocence is a luxury. Born of the U.S. government’s 1928 raid on the degenerate coastal town of Innsmouth, Massachusetts, the covert agency known as Delta Green spent four decades opposing the forces of darkness with honor, but without glory. Stripped of sanction after a disastrous 1969 operation in Cambodia, Delta Green’s leaders made a secret pact: to continue their work without authority, without support, and without fear. Delta Green agents slip through the system, manipulating the federal bureaucracy while pushing the darkness back for another day — but often at a shattering personal cost.

Operational Intelligence

The Unspeakable Oath 22 cover by Matt Hansen

The Unspeakable Oath: A New Issue Coming and a Call for Submissions

Arc Dream Publishing is proud to announce the upcoming 22nd issue of The Unspeakable Oath, its magazine of useful resources and horrifying scenarios for Cthulhu Mythos roleplaying games. The Unspeakable Oath 22 includes: Arcane artifacts, tales of terror, mysterious manuscripts and ot
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Delta Green Needs You to GM at GenCon 2013!

Arc Dream Publishing needs game moderators to run events at GenCon 2013, August 15-18. Arc Dream Publishing is a Premier Event Group at GenCon, and in recent years we’ve had the luxury of having all our events in the same dedicated space. We want to make an even bigger splash in 2013.
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Creepiness, a How-To Guide

Originally posted on Dennis Detwiller’s blog. By Dennis Detwiller, © 2013 I have played in many (many, many) Call of Cthulhu games. All but a very few have failed — at some point — to creep me out. It’s hard to play without guessing where a scenario might be going, especially wi
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The Collectors of the Long Vaults

In the year 5000 AD, a terrible empire known as Tsan-Chan will rule over much of what is now Asia, and possibly beyond. This will be a time when the awkward and energy-intensive practice of mechanical science has been abandoned in lieu of a rediscovery of sorcery and magic (not to men
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The World Trade Center on 9/11, by Flickr user Michael Foran

Directive From A-Cell 106: After 9/11, a ‘Friendlier’ Delta Green

By Adam Scott Glancy, © 2009 The 9/11 terrorist attacks didn’t just change our world. It also changed our fictional worlds. No fiction set in the modern age can be credible if it doesn’t acknowledge the changes that have taken place since those attacks woke up America and the world to
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