From: owner-deltagreen-digest@nocturne.org (deltagreen-digest) To: deltagreen-digest@nocturne.org Subject: deltagreen-digest V1 #1 Reply-To: Delta Green List Sender: owner-deltagreen-digest@nocturne.org Errors-To: owner-deltagreen-digest@nocturne.org Precedence: bulk deltagreen-digest Wednesday, April 8 1998 Volume 01 : Number 001 ---------------------------------------------------------------------- Date: Tue, 7 Apr 1998 22:02:47 -0500 (CDT) From: Don Juneau Subject: Re: DG: Advice seeker... On Tue, 7 Apr 1998, Matt C. wrote: > >There's no copies here in Spokane, so far as I can see, but Game Faire > >coming up might produce one or two, if anyone's interested. (Scavenge Used > >Games 85%) > > Snag one for me, I'll cough up the dough. Noted and logged. Now, here's a question for the list in general: has anyone been doing "earlier" DG chronicles, pre-"now"? I finally snuck a look at the "P Division" bits in the INNSMOUTH book (forget the title offhand), and it really didn't say a lot. (Especially compared to DG. ) Some of what I'm working on, off and on, is a two-part P Division/Delta Green convention scenario, in the '20s and '40s, and being greedy and knowing *my* limitations, I wouldn't mind snatching what I can for source-material... Don ------------------------------ Date: Wed, 8 Apr 98 03:48:32 UT From: "John Gallant" Subject: RE: DG: Advice seeker... <> My local-est shop had two copies last I checked. They also had "A Green and Pleasant Land." There was no discount on them for their age. Anyway, next time I'm in the Valley I can check on it. If they have copies, I'll put a hold on 'em. C.H. Gallant ------------------------------ Date: Wed, 8 Apr 1998 00:21:44 -0400 From: "Dan Chapman" Subject: Re: DG: Advice seeker... - -----Original Message----- From: Matt C. To: Delta Green List Date: Wednesday, April 08, 1998 12:41 AM Subject: Re: DG: Advice seeker... > >>Out of print, but commonly found in used games store and sites. Released >>88-89? It was sort of unpopular because of the reasons why it is useful >>to us! > > Well, I'll never find a copy, knowing how we CoC fans tend to hoard. >While we are on the topic anyone ever try using 'At Your Door' With DG? As soon as my DG campaign gets off the ground, I'm planning on dropping in a few from "Stars" and probably running "At Your Door" later on. I would like to send them as an independent group (I mean, who knows? They could start their own business or DG could get shut down, or... You should always have a career to fall back on.) - ---------- Dan Chapman Network Analyst Microsoft Certified Systems Engineer dchapman@myself.com http://www.jackpine.com/~dchapman ------------------------------ Date: Wed, 08 Apr 1998 06:52:02 +0200 From: Morten Kjeldseth Pettersen Subject: Re: DG: Advice seeker... Don Juneau wrote: > Now, here's a question for the list in general: has anyone been doing > "earlier" DG chronicles, pre-"now"? I finally snuck a look at the "P > Division" bits in the INNSMOUTH book (forget the title offhand), and it > really didn't say a lot. (Especially compared to DG. ) I did that between "Puppet Shows and Shadow Plays" and "Convergence". 1942 was the year, the mission was to find out why high ranking SS-officers were in charge of 'bleeding off' (i.e.. transporting) lots of POWs, Jews and European prisoners to a secret/high clearance project on the Northern coast of France. It was a lot of fun, and the action was pretty hard at times. When I get around to it I might write up the details and post hem here or send to anyone who is interested. > Some of what I'm working on, off and on, is a two-part P Division/Delta > Green convention scenario, in the '20s and '40s, and being greedy and > knowing *my* limitations, I wouldn't mind snatching what I can for > source-material... > > Don By the way Don, I'm not sure if your remember me, but I was one of the play testers of a new DG scenario you were testing out by email about a year or more ago. Whatever happened to that one ? - -- Morten Kjeldseth Pettersen - morty@os.telia.no "Now you see why Evil will always triumph, because Good is dumb!" - Dark Helmet, Spaceballs ------------------------------ Date: Wed, 8 Apr 1998 03:23:37 -0500 (CDT) From: Don Juneau Subject: Re: DG: Advice seeker... On Wed, 8 Apr 1998, Morten Kjeldseth Pettersen wrote: > 1942 was the year, the mission was to find out why high ranking > SS-officers were in charge of 'bleeding off' (i.e.. transporting) lots > of POWs, Jews and European prisoners to a secret/high clearance project > on the Northern coast of France. > > It was a lot of fun, and the action was pretty hard at times. > > When I get around to it I might write up the details and post hem here > or send to anyone who is interested. Go for it. My ideas have no Nazis whatsoever, just because I found some neat stuff (in a manner of speaking) in the Pacific. ("Karotechia? Bugs Bunny making his dinner into a blaster?") > By the way Don, I'm not sure if your remember me, but I was one of the > play testers of a new DG scenario you were testing out by email about a > year or more ago. Whatever happened to that one ? Slightly over a year. Everything imploded after my mom died, there, and when I finally got the correct machine up, and an actual TCP/IP connect, I was just so blown out over everything. Still am, for the most part. Doctor Lehmann started a PBEM DG recently, though, so I must have been infectious while it lasted. And Russell Mirabelli is on this list, as well. I've gotten to the point of deciding that I *have* to play something before I try and GM anything now; I need to get back into the mindset of a player, and there *is* a CoC game scheduled for Game Faire here in Spokane next-but-one weekend. (Also an Israeli antiterrorist action - miniatures, I think. Hmmm. *Nasty* scenario: Mossad vs. Hizb'allah in the catacombs of Old Jerusalem, and then the Ghouls pop up... ) Don ------------------------------ Date: Wed, 08 Apr 1998 09:42:58 From: Davide Mana Subject: DG: Re: New Campaign Greetings, ladies and gentlemen. I'm glad to see there's quite a little bit of traffic on the list! Jonathan P Keim wrote >I'm brand new to the world of Delta Green (just having bought >and read it last weekend), and am looking at throwing my group into a >campaign. The question I have been dealing with is: what can they know? I asked myself the same question (I'm planning my first DG campaign) and my answer was: _nothing_ So much so that my players believe we will not even be playing CoC. I told them that I'm currently tweaking the game engine of 'Conspiracy X' - a game that was widely publicized here in Italy as 'The X-Files game' - because the game mechanics are not to my tastes (not so far from reality) and so we'll be using Chaosium's skill system instead. The purpose is simply to enhance the shock value of the Mythos when it first will appear. And serves a pair of guys right for saying that they don't want to play Call of Cthulhu anymore. >:-> And this is it. Take care, and keep the document shredder handy. Cheers. Davide Mana Torino, Italy ------------------------------ Date: Wed, 8 Apr 1998 04:26:28 -0500 (CDT) From: Don Juneau Subject: Re: DG: Re: New Campaign On Wed, 8 Apr 1998, Davide Mana wrote: > I told them that I'm currently tweaking the game engine of 'Conspiracy X' - > a game that was widely publicized here in Italy as 'The X-Files game' - Yup; I grabbed it, just for the hell of it, and found that while I didn't really "feel" for it, it's got looting potential. ("Bomb shelters? Cool. Nasty idea! ") HIDDEN INVASION is good for UFO-cultist activity, and KULT has already been touted for "melts your mind all over your hands" use in CoC. DARK CONSPIRACY is a bit futuristic, butthe era isn't the target now, is it? In the catagory of "made to be looted", GURPS. BLACK OPS is rather like MEN IN BLACK starring Arnie-the-One-Man-Army, directed by John Woo - but if your players get frustrated and just want to go obliterate something... ILLUMINATI is the "classic" conspiracy sourcebook, whilst VOODOO has a good feel to it, and other than the "good/bad" reality (vs. the "us/Them" of CoC) it could be dropped in with only slight repainting and serial-number modification. CREATURES OF THE NIGHT, while slightly (IMO) "gimmicky", and certainly non-Mythos, does feed some fresh ideas up. Personally, I'm lifting bits and pieces from anything that stands still - there's a MEGATRAVELLER adventure I'd like to adapt, and "in-jokes" might migrate in from NEXUS, OVER THE EDGE and FENG SHUI. Oh, and those unnamed movies, TV shows, books, comics, and Usenet newsgroups of wierdness and conspiracy. Or history and reality, for that matter... Fire Vampires on the USS Forrestral off the coast of Vietnam? Yet Another Hindenberg Scenario? (P Division, perhaps, unless it's a "game within a game" as per the Anderson's TALES FROM THE WHITE HEART*.) WHo knows? (* This was a convention run, which began with modern-era PCs, who then were handed the characters of a lost expedition - who had left a diary - and they played out the events of years past, as "set down" in the diary. *I* thought it was a neat idea. ) Boy, am I being wordy all over this list. Enjoy it while it lasts, I'd say. (It's really nice to get out of the cylinder once in a while, y'know.) Don ------------------------------ Date: Wed, 8 Apr 1998 11:18:58 -0400 From: "Dan Chapman" Subject: DG: Re: Re: New Campaign - -----Original Message----- From: Davide Mana To: deltagreen@nocturne.org Date: Wednesday, April 08, 1998 7:54 AM Subject: DG: Re: New Campaign >Jonathan P Keim wrote >>I'm brand new to the world of Delta Green (just having bought >>and read it last weekend), and am looking at throwing my group into a >>campaign. The question I have been dealing with is: what can they know? > >I asked myself the same question (I'm planning my first DG campaign) and my >answer was: _nothing_ >So much so that my players believe we will not even be playing CoC. Glad to see you on the list, Davide. I'm taking this a little bit further. Since my group plans to run a few other things before, during, and after the DG campaign (which nobody in the group knows about, not even me), I'm using the D6 System. I've heard others mention GURPS, and this is along the same lines. CoC is not too stat-heavy, so you can use DG, At Your Door, The Stars Are Right, whatever, and just transplant them into a universal system. >I told them that I'm currently tweaking the game engine of 'Conspiracy X' - >a game that was widely publicized here in Italy as 'The X-Files game' - >because the game mechanics are not to my tastes (not so far from reality) >and so we'll be using Chaosium's skill system instead. >The purpose is simply to enhance the shock value of the Mythos when it >first will appear. I think it's also important to change up the Mythos elements (like the previous discussion about the evolution of certain Mythos creatures). The Greys are not what they appear to be, so there's no reason for any other Mythos entities to appear the same way they would in another CoC campaign. This keeps experienced CoC players from knowing too much (or thinking they know too much, which can be good). I don't have much to worry about in this regard -- my players don't watch The X-Files (for the most part) and none of them have ever read HPL. *sigh* - -------------------------------- Dan Chapman Network Analyst, MS Certified Systems Engineer dchapman@myself.com http://www.rpguniverse.com ------------------------------ End of deltagreen-digest V1 #1 ******************************