From: owner-deltagreen-digest@nocturne.org (deltagreen-digest) To: deltagreen-digest@nocturne.org Subject: deltagreen-digest V1 #6 Reply-To: Delta Green List Sender: owner-deltagreen-digest@nocturne.org Errors-To: owner-deltagreen-digest@nocturne.org Precedence: bulk deltagreen-digest Friday, April 17 1998 Volume 01 : Number 006 ---------------------------------------------------------------------- Date: Thu, 16 Apr 1998 22:28:32 +0200 From: PM Subject: Re: DG: The International Conspiracy > Out of curiousity, a question for the non-Americans on the list: since DG >is based strongly around US events, settings, and government agencies, how >does that affect your view of or use of the book? Do you, or would you, run >games with American PCs, or do you adapt the information presented to your own >countries or regions? I've always liked to use US locations in my games (you may consider it is exotism for us :-) and besides we're so immersed in american TV shows than the United States are at least moderately known to all of my players. So I've used DG for US based adventures just like I used CoC for US based stories (despite the release of the 1920 France Sourcebook a few years ago). Another thing is our own agencies are much more rigidly defined than the US ones (think about the comment about big polices agencies in the beginning of the Big Brother chapter) and because of that less fun to use. And rather than creating a fictitious agency (a la Aegis i Conspiracy X), I prefer to use DG as per se, even if I may create a european equivalent later for my players to be confronted to). Patrice Mermoud ============================================= Patrice Mermoud (Paris - France) mermoud@easynet.fr mermoud@mygale.org http://www.mygale.org/~mermoud/ ============================================= ------------------------------ Date: Thu, 16 Apr 1998 22:58:26 From: Davide Mana Subject: Re: DG: The International Conspiracy Greetings. Steve Long wrote. > I have to say I'm impressed with the geographic diversity of the people >who've posted as part of the "information exchange" -- this list seems to have >people on it from just about every continent! That's a definite information >resource plus. :) My opinon exactly. And as I'm at it, I might as well add my fields of experience (that I did not include in my last posting): I'm working on my Palaeontology degree in the Geology Department of Turin University, I'm an Environmental Data Analyst and I spent some time serving in the Italian Air Force (nothing fancy, but might help). I'm always happy to show off, so questions are wellcome. > Out of curiousity, a question for the non-Americans on the list: since DG >is based strongly around US events, settings, and government agencies, how >does that affect your view of or use of the book? Do you, or would you, run >games with American PCs, or do you adapt the information presented to your own >countries or regions? I'm working on an adaptation of sorts. Let me explain... My first DG campaign is still being tested down in the lab. We had sort of a "dry run" this week, with one of my players keeping a (supposedly) stand-alone US-based scenario, using an old, unrelated, home made cinematic game-system. The whole US.GOV agents/conspiracy/aliens athmosphere was rather well received. The real problem was another: a government-issued weapon ad a badge were generally taken to mean "unlimited ammo and impunity" - some of the players (including a normally very level-headed young woman) simply went on rampage. Still ok in the above mentioned scenario, but a certified suicide attitude in a DG game (the way I see it, at least). So, to avoid things taking a suicidal run and spoiling the whole setting, I'm moving the introductory campaign back on this side of the Atlantic, in Geneva (Switzerland) to be more precise; as it's a "Old Nazis"-fuelled business, this might even help (as the K-cabal are on their home turf here). And I'm giving my players some really low-impact characters: security-cleared "readers" in a DG sponsored "Foundation", like the one featured in the "Three days of the Condor" movie (and "Six days of... " novel). More infos are available if someone is interested, of course. And this is it for the time being. Take care. Davide Mana Torino, Italy ------------------------------ Date: Thu, 16 Apr 1998 14:37:43 -0700 From: paposehn@juno.com (Phil A Posehn) Subject: Re: DG: The International Conspiracy In regard to DG being primarily centered around U.S. intelligence agencies: Can anyone tell me the compartmental structure of British Military Intelligence? As I understand it M.I.5 is similar to our FBI in some areas, and M.I.6 is a lot like the CIA, but as I understand it there are M.I. departments up to M.I.12 and possibly beyond. These strike me as useful sources of NPCs. _____________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com Or call Juno at (800) 654-JUNO [654-5866] ------------------------------ Date: Thu, 16 Apr 1998 16:49:08 -0500 From: "R. Michael Dukes" Subject: DG: PDF character sheet Does anyone have the Delta Green character sheet in PDF form? I'd love to get my hands on that... Mike Dukes jedi@netusa1.net ------------------------------ Date: Thu, 16 Apr 1998 17:09:10 CST6CDT From: "MARK KLINGER" Subject: DG: The Denver Airport is a Mythos Hub! I thought folks out there might be interested in this bit of conspiracy theory. This web page (http://www.anomalous-images.com/christo.html) is a DG mission waiting to happen. Basically the contention is that the NWO (New World Order) (with links to the Masons & Nazis) has set Denver up to be its hub. The airport is laden w/ supposedly Masonic & Nazi symbolism & supposedly has several buried buildings & many miles of "secret" underground passages where both Greys & Reptilian aliens lives. These aliens have child slave laborers whom they eat when the laborers stop working hard. Wonderful stuff! Take a look. It's quite convincing & is a ready made prop. Oh, and just to add myself to the current biographical sketches: My name is Mark Klinger. I'm a psychology professor at the University of Alabama. I have lots of knowledge about and have lived for multiple years in Tuscaloosa, AL; Fayetteville, AR; Seattle, WA; Nottingham, UK; and rural farming areas in Wisconsin (Platteville near the WI, IA, IL borders). I also have plenty of knowledge about psychology. ...mark ------------------------------ Date: Thu, 16 Apr 1998 17:36:28 -0500 From: "Charles Baucum Jr." Subject: DG: Info Exchange Hello My name is Charles and I have been running Call of Cthulhu games since the first edition of the rules came out. In fact, my longest running continuous campaign is a CoC game. I live in Jackson, Mississippi (next door to Pearl which made national news over a psycho with a gun in the local high school). I can provide information about Mississippi, esp. the Jackson area as well as the major universities and industries. I can drive from the heart of the downtown area to the deep woods in under 45 minutes (if the traffic lights are right). A lot more happens here than people realize, and I think somebody likes it that way. Hmmm... Charles O. Baucum Jr. Mortuus non est quod in aeternum insiditur et aetate ignota mors ipsas finiretur cobaucum@meta3.net ------------------------------ Date: Thu, 16 Apr 98 16:37:01 -0700 From: Joseph Camp Subject: Re: DG: PDF character sheet A couple of case officers have asked about a DELTA GREEN character sheet they can print out for their simulation exercises, preferably in Adobe's PDF format. I've conferred with my liaison at private-sector ally Pagan Publishing and, as usual, they're a day late and a dollar short--they don't have the Adobe Distiller software necessary to create a PDF file. As a stopgap, they did produce a Postscript version of the document in question. Those of you with a postscript printer and a software utility capable of downloading postscript files--on the Macintosh, Apple's LaserWriter Utility will accomplish this feat; perhaps a Windows user can inform the list as to comparable software on that platform?--can use anonymous FTP to get the document and then send it to your printer. The result will be a character sheet identical to the one in the back of Pagan's DELTA GREEN book, including logo and fonts. The file is about 550k in size. ftp://ftp.blarg.net/users/rev/dgsheet.ps This file has been uploaded to Pagan's server, but according to their ISP--also lacking dollar and day--it may be a couple of hours from now (1630 PST) before the file is visible. Should any case officer's agency of employment possess the necessary Adobe Distiller software, the above Postscript document is allegedly prepped for processing with said software for production of the desired PDF file; such an officer may independently choose to utilize that resource for this task and send the results to me via email for FTP distribution on our web site. I will, of course, deny all knowledge of the source of such a file. I hope this helps one and all. be seeing you, Alphonse ------------------------------ Date: Thu, 16 Apr 1998 17:03:03 -0700 (PDT) From: Chris Womack Subject: Re: DG: The International Conspiracy On Thu, 16 Apr 1998, Phil A Posehn wrote: > In regard to DG being primarily centered around U.S. intelligence > agencies: Can anyone tell me the compartmental structure of British > Military Intelligence? As I understand it M.I.5 is similar to our FBI in > some areas, and M.I.6 is a lot like the CIA, but as I understand it there > are M.I. departments up to M.I.12 and possibly beyond. These strike me as > useful sources of NPCs. Check out Tsiolkovsky's Demon's webpage at http://www.cix.co.uk/~coherent-light/ You'll want to follow the Delta Green link, where you'll find descriptions of various UK intelligence agencies, as well as DG character templates and other goodies. Excellent stuff! Chris Womack Keeper of the List oaktree@nocturne.org ------------------------------ Date: Thu, 16 Apr 1998 20:52:54 -0400 From: "Jon Capps" Subject: Re: DG: WoD/CoC cosmonology : From: Croaker Jr : On White Wolf mythos vs. Cthulhu Mythos: : : : : : : : : : : : : S P O I L E R S P A C E : : : : : : : : : : : . . . the essential theme of the : Cthulhu Mythos is nihilism, the fact that all the patterns (occultism, : religion, philosophy, science) that we try to use to explain the cosmos are : invariably mere attempts to evade the true meaninglessness and futility of it : all. : : . . . In the White Wolf games. . .the protagonists are never "mere" humans, : but supercharged in some way so they can face their enemies. . . : : So, mixing other supernatural elements should be handled carefully if you want : to maintain the sense of despair that is integral to Call of Cthulhu. I agree with you to an extent, but you must remember all the prophetic fluff of the WoD games. The Vampires know that they will eventually succumb to the Beast, and while the idea of salvation is present (Golconda), it is always presented as something the GM should decide whether it even exists or not. The Werewolves see that Gaia is slowly dying, and even though they have redoubled their efforts as the Apocalypse draws near, all they can do is delay the inevitable. The Mages, might have been able to handle the Technocracy if it were their only enemy, but they too have an up-hill battle, as well as other enemies, the Nephandi and the Mauraders. I can't defend the other two games, as I never was fond of Wraith and have not studied Changeling. The first three, however, if played true to their background, have very much the nihilistic, "all we can do is hold off a short while" feel, and is how I've always seen them. In this light, I feel they would mesh very well, indeed, with the CoC/DG cosmology, especially if one has runs a small handfull of "normal" WoD adventures before introducing any CoC stuff. It is a sobering thought to realize that despite a character's supernaturality, he is equally unimportant to the universe at large. Just a few thoughts Have fun Jon ------------------------------ Date: Fri, 17 Apr 1998 11:22:26 +0900 From: ft203004@fsinet.or.jp (Jay and Mikiko Noyes) Subject: Re: DG: The International Conspiracy > Out of curiousity, a question for the non-Americans on the list: since DG >is based strongly around US events, settings, and government agencies, how >does that affect your view of or use of the book? Do you, or would you, run >games with American PCs, or do you adapt the information presented to your own >countries or regions? I'm American, but I usually GM to non-Americans. One of the points that I have often had to explain in great detail concerns the diversity of American law inforcement agencies and intelligence agencies. Most countries services tend to be better organized within the service and coordinated between services, whereas the Americna potpourri (sp?) of agencies came about both by accident and by a desire to maintain a division of power: e.g. city police, county sheriffs, the highway patrol, the FBI, and the Secret Service all have overlapping but separate domains. It's always fun explaining that in some cases you can have three or more separate agencies on one case, acting independantly to a greater or lesser degree. A related point that comes up concerns the laws that differ between the states. Gun ownership laws in particular can become tricky. Punishments for drug use vary wildly, as do attitudes for acceptable use of force. I'll send more info as I think of it. Jay ------------------------------ Date: Fri, 17 Apr 98 03:19:30 UT From: "John Gallant" Subject: DG: US Bureaucracy [long] [clipped stuff on law enforcement agency overlap] <<>> I've heard of cases where 6 or more agencies fought over a single drug bust. You've got a suspiciously silent, overladen ship coming from South America, potentially full of drugs and armed thug types. The Coast Guard picks it up. FBI are sending cars and spotter planes. Then Drug Enforcement Agents send a plane to surveil, which comes up with the same conclusion as the Coast Guard cutter sitting in wait. The ATF hears of potentially armed folks smugglers and they want to get the bust, claiming that they might be arms smugglers. So they send out a plane. Local police departments in the nearest port city are alerted. Then the sheriffs department and state police go out to wait as well. Maybe a state anti-drug task force gets in on the act as well. By the time a boarding occurs, the ship has been watched by satellite, helicopter, airplane, patrol boats, and radar tracking stations. The docks have 75 armed guys all waiting to get a bust that likely won't materialize. In case you're wondering, it's the Coast Guard's until the drugs reach the shore, IIRC. I've heard that account at least half a dozen different times, with more than a dozen different agencies getting in on the act. I can't say for sure how true it is, only that I've seen parts of it in action several times and heard it from enough people that I can't discount it. Agencies get funding based largely on results. Everyone wants a bust and sharing isn't an option. Our bureaucracy is funny. When I was in high school I had a job with county animal control. There was this woman who died in a house with her three trained rottweilers stand guard over her. When we arrived, police and coroners were on the scene already. They couldn't get in because of the dogs but they didn't want us to go into a potential crime scene and mess up their evidence. Finally, we lure the dogs out to the yard and rope 'em. We get them into a truck and start the paperwork. Then we get a call telling us that we're in city territory. The house was borderline, but city claimed it. That meant that we had to put the dogs back. It was up to city animal control people. The police threw a fit, but finally we got them lock up in the front yard. There was an amazing racket as they removed the body. The dogs wouldn't let the owner go. In the end, the dogs were sent to the county facility for euthanizing anyway. Okay, so that was extraneous, but do make bureaucracy amusing, difficult, and an inescapable part of life for govt. employees. C.H. Gallant [he who never got a W2 from his last employer, which is ironic, since it was a semi-govt. job] ------------------------------ Date: Thu, 16 Apr 1998 22:28:34 -0500 (CDT) From: "Matt C." Subject: Re: DG: US Bureaucracy [long] > Agencies get funding based largely on results. Everyone wants a bust and >sharing isn't an option. Our bureaucracy is funny. Also don't forget the money and goods seized via the asset seizure laws. Millions are gathered every year in this fashion. - -Matt C + | + Matt Cowger - Tenebrae@Earthling.net ICQ UIN:5409084 Cam #:9607-020 http://home.gvi.net/~tenebrae + | + ------------------------------ Date: Thu, 16 Apr 1998 20:31:03 -0700 From: paposehn@juno.com (Phil A Posehn) Subject: Re: DG: WoD/CoC cosmology While it is true that both the White Wolf World of Darkness and the Call of Cthulhu cosmology offer a somewhat less than optimistic view of the ultimate meaning of life, I am not entirely convinced that the two worlds would mesh well. For all of the dark Great Old Ones lurking behind the veil waiting for some fool to summon them when the stars are right there is still an underlying optimism inherent in Lovecraft's Mythos that is lacking in the WoD. Lovecraft's heroes are heroic in the Mythic sense... they are all as doomed as Sigfreid, but they still manage to succeed. True, Azathoth may well have his way some day a millennium from now, but White Wolf's protagonists have about as much hope as the main character in a Camus novel! None of this is meant to imply that an occasional werewolf or vampire wouldn't make an interesting "steadfast ally"! They might well serve as a good way to compensate for the high attrition rate in some of the oldest Cthulhu modules. _____________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com Or call Juno at (800) 654-JUNO [654-5866] ------------------------------ Date: Thu, 16 Apr 1998 21:40:35 -0700 From: paposehn@juno.com (Phil A Posehn) Subject: Re: DG: US Bureaucracy [long] Don't forget the occasional embarrassing incidents that happen every so often. I remember a case that made all of the papers in the early '70s. The State Narcotics agents were leaving a house with prisoner in tow, (they were all dressed in street clothes of course) , carrying their shotguns, when the local police came to the same house to make their own arrest of the same suspect which they arrived at totally independently. They saw several heavily armed and rather scruffy looking people rushing out of the door just as they were arriving and...opened fire! _____________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com Or call Juno at (800) 654-JUNO [654-5866] ------------------------------ Date: Fri, 17 Apr 1998 01:57:08 -0500 (CDT) From: Don Juneau Subject: Re: DG: US Bureaucracy [long] On Thu, 16 Apr 1998, Phil A Posehn wrote: > Don't forget the occasional embarrassing incidents that happen every so > often. I remember a case that made all of the papers in the early '70s. > The State Narcotics agents were leaving a house with prisoner in tow, > (they were all dressed in street clothes of course) , carrying their > shotguns, when the local police came to the same house to make their own > arrest of the same suspect which they arrived at totally independently. > They saw several heavily armed and rather scruffy looking people rushing > out of the door just as they were arriving and...opened fire! Some of the more entertaining (and IMO "possible") law-enforcement snafus appear in books by Kenneth (Ken) Goddard, who's a Fish & Wildlife labbo in Oregon. His books do contain some factual inaccuracies (so I'm a picky bastich), but are entertaining reads. PREY, WILDFIRE & (forget the latest title - DOUBLE BLIND?) involve F&W special-investigations teams, for those wishing to play bunnies & guppies & pseudopods. (PREY is the best of the three, IMO.) His other works (BALEFIRE, THE ALCHEMIST, & DIGGER [reprinted and expanded as CHEATER]) also deal primarily with law-enforcement of various types, ranging from street-level crime all the way up to serial murder, major drug-trafficking, and international terrorism. Nothing is Mythos, or even really classifiable as horror, but it's interesting from a procedural point-of-view, and while it's not Joeseph Wambaugh, it *does* provide good anecdotes and examples of just how *badly* things can go, with just the slightest ill-luck. (Squeak Bylighter's entire story in THE ALCHEMIST is indescribable, and I can just *see* the Bozeman antics in PREY. ) Ah well, while I'm recommending stuff, add in Michael Slade's stuff: HEADHUNTER, GHOUL, CUTTHROAT, RIPPER and EVIL EYE. (I personally like HEADHUNTER and CUTTHROAT the best, and EVIL EYE distinctly lacks the same touch.)(Titles in both chronological-release and story-line order.) Serial-killer fiction, heavy on psych (and IMO it seems to logic-out) and forensics/investigative details. Interesting in that it details and works with the history and current (at the time) make-up of the Royal Canadian Mounted Police. (I still want to do up "Special X" for CoC/DG, perhaps with NPC stats for each book. Zinc Chandler certainly will change in some details. ) Fair Warning, tho: GHOUL incorporates a certain Mythos atmosphere, but isn't Mythos per se. It's not the best of 'em (although EVIL EYE is the very bottom), but given some patience and allowances, it is readable. (Again, in my opinion.) Ah well. Enough verbiage for now.. I still have to finish my reply to the followup about my last babble 'bout books. Don ------------------------------ Date: Fri, 17 Apr 1998 00:35:56 -0700 From: "Frank C. Pine" Subject: DG: Introduction and Info Exchange I'm from Southern California, about 30 minutes east of LA, but I know most of the metropolitan area pretty well. The east end of LA county is my playground. Professionally, I'm a journalist. I cover crime for the local newspaper (mid-sized metro daily). Lots of interesting stories and such. If you're interested in the area, or crime in the area (the meth capital of the world), drop me a line. ------------------------------ Date: Fri, 17 Apr 1998 10:35:32 +0100 From: andrew Subject: DG: Personal details - ------ =_NextPart_000_01BD69ED.01E08960 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: quoted-printable Hi, If it's any use (probably not) I'm a chartered accountant working in the = Patent and Trademarks industry. I'm also doing a part-time Masters in = Business Information Technology. I live in England, 30 miles east of London, near the coast. Actually = when I think about it we have a few classified areas round here, perhaps = I'll look into them. Anybody wants to know anything and thinks I can help please feel free to = drop me a line. 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COs Jussi Lehtinen of Finland and Fabio Zanicotti of Italy both sent me PDF versions of the DELTA GREEN character sheet, as discussed earlier and derived from the Postscript version supplied by Pagan Publishing. One typeface is missing from the file--Zapf Dingbats, used to make the check boxes next to the skill list. I believe that if you have this font on your system it will print correctly; otherwise, you'll get dots instead of check boxes, but it's no substantial matter. The file is at: ftp://ftp.blarg.net/users/rev/dgsheet.pdf Use in good health. CO Womack, might a link to this character sheet be placed at the list's home page? Anyone with DG-related web sites is also welcome to set up a link; the file will remain at that URL indefinitely. And if you're wondering what I'm doing up at 0330 PST downloading cryptic files from foreign nationals, I must confess--I'm watching the five-hour BBC adaptation of John LeCarre's SMILEY'S PEOPLE, following up on last night's viewing of the four-hour BBC adaptation of his TINKER, TAILOR, SOLDIER, SPY, and preceding planned viewings over the next few days of adaptations of LeCarre's THE SPY WHO CAME IN FROM THE COLD, THE LOOKING GLASS WAR, and A PERFECT SPY. Cracking good stuff, and some fine examples of tradecraft in action. Moscow rules, anyone? be seeing you, Alphonse ------------------------------ Date: Fri, 17 Apr 1998 11:51:17 +0000 From: taz2@hertz.ukonline.co.uk Subject: Re: DG: The International Conspiracy > I have to say I'm impressed with the geographic diversity of the > people who've posted as part of the "information exchange" -- this > list seems to have people on it from just about every continent! Yep, I was impressed also... > That's a definite information resource plus. :) Out of curiousity, a > question for the non-Americans on the list: since DG is based > strongly around US events, settings, and government agencies, how > does that affect your view of or use of the book? Do you, or would > you, run games with American PCs, or do you adapt the information > presented to your own countries or regions? I basically use the information / rules in the DG book for ideas on structure and to also impact the group (by visiting MJ12's etc) when they least expect it. I have 'bent' the character stereotypes a bit to fit the nearest UK/Europe organisation that I want to use. Later Taz (Taz2@ukonline.co.uk) ------------------------------ Date: Fri, 17 Apr 1998 22:26:22 +1000 From: Rob Shankly Subject: Re: DG: The International Conspiracy SteveL1979 wrote: > I have to say I'm impressed with the geographic diversity of the people > who've posted as part of the "information exchange" -- this list seems to have > people on it from just about every continent! That's a definite information > resource plus. :) Thankyou. > Out of curiousity, a question for the non-Americans on the list: since DG > is based strongly around US events, settings, and government agencies, how > does that affect your view of or use of the book? Do you, or would you, run > games with American PCs, or do you adapt the information presented to your own > countries or regions? > > Steve Long As a GM I can't say I have ever felt a problem with being "on the fringe" geographically. Australia is "made" for CoC: the City of the Sand Dwellers is somewhere under The Great Sandy Desert (yeah, I know, it's a pretty dull name). Hobart is one of the major ports of embarkation for the Antarctic. The northern coast of Aust was visited by Chinese and Malaccan traders for centuries, there's a fortythousand-year-old Aboriginal culture, then we had all sorts of immigrants... Stories are very easy to set here. We even show up on UFO watch lists! So how do I use DG? Option one: US citizens in a foreign country (in this case Australia). Anthony Baxter & I did this for "Melbourne, the Right Place" over Easter. They are agents sent here deliberately: they have simply been sent a bit further than backwoods Vermont. This gives the Keeper a chance to present a fresh perspective on the home country (does this sound a bit arty? It's true). It also makes it really easy to cut away the Investigator's support base- no calling on backup in the middle of the outback. Isolated characters = worried players. Option two: Locals in their own country. I tend to take all the information given in DG as "true", and then extrapolate it to Australia. Either the PCs are investigating the perfidy of insidious Yankees, or good-guy Americans come to them for assistance (or both). This has the advantage that the players tend to distrust all the American NPCs and trust the Australians. Ha ha ha. We can be double dealing cultists too! There are a number of US bases here, (quite a few of them are very off limits and cause some genuine paranoia- has anyone read "The Falcon & the Snowman"?. For instance, there is a deep-space tracking station (Tidbinbilla) only an hour from our capital city. Option Three: Just be Americans at home This isn't as hard as you might think. The USA is much better known to the rest of the world than any other country (Here's a sample from tonight's Melbourne TV guide: "Home Improvement", "Oprah", "Seinfeld", "Silverado", "Singing in the Rain" etc. Three of the last five books I read were set in the USA). For someone like me, putting a story in Omaha is no more difficult than it would be for a New Yorker. With CoC, I feel just as confident of getting Arkham "right" as anyone can. In this case, we simply use DG as printed- the main difficulty is knowing "obvious" facts (is the D.O.B printed on your SocSec card?) I have only (co)written one big DG story set in Australia. Anthony and I agreed from the outset that we wanted the PCs to be Americans in Melbourne. It was then simply a question of giving them something to investigate, and to explain why they were here. - -- Rob Shankly ludo@bigpond.com.au When the going gets weird, the weird turn pro. ------------------------------ Date: Fri, 17 Apr 1998 07:54:27 -0500 (CDT) From: "Matt C." Subject: Re: DG: Introduction and Info Exchange > If you're >interested in the area, or crime in the area (the meth capital of the world), >drop me a line. Well darn, I thought Independance, Mo. had that distinction. On the flip side, and slightly ghoulishly, there is a serial killer working that area who is averaging about one dead prostitute a month and has been doing this for over a year. In spite of increased police presence there are no leads or anything. He eviscerates the women Jack the ripper style and leaves them in the Missouri River. (BTW, that's the truth not a story idea, although I suppose it could be used as the basis for one.) The media here, aside from the occasional story when a body is found, don't seem terribly interested in this. - -Matt C + | + Matt Cowger - Tenebrae@Earthling.net ICQ UIN:5409084 Cam #:9607-020 http://home.gvi.net/~tenebrae + | + ------------------------------ Date: Fri, 17 Apr 1998 16:07:40 +0200 From: Morten Kjeldseth Pettersen Subject: Re: DG: Introduction, Info-Exchange & The International Conspiracy Hi, my name is Morten Kjeldseth Pettersen. I'm a student at the University of Oslo, studying Anthropology. If you ever plan on doing something with a Norwegian twist I'm your man! Also, I have some knowledge of international organized crime (no, no, not first-hand knowledge;) So, if there's anything I can help with, let me know. SteveL1979 wrote: > Out of curiousity, a question for the non-Americans on the list: since DG > is based strongly around US events, settings, and government agencies, how > does that affect your view of or use of the book? Do you, or would you, run > games with American PCs, or do you adapt the information presented to your own > countries or regions? Since we started playing CoC some 9 years ago we've kept to the American setting, even though we're all Norwegians. Never been a problem for us, as Rob Shankly pointed out, because America is fairly known to us through TV, movies and such. Since our current DG campaign is sort of a continuation on some of the cases the 'old' (1920s) cast encountered, it is only natural to keep the American setting. The PCs are actually descendants of the original crew, some have found their ancestor's diary and so on. > Phil A Posehn wrote: > > > In regard to DG being primarily centered around U.S. intelligence > > agencies: Can anyone tell me the compartmental structure of British > > Military Intelligence? As I understand it M.I.5 is similar to our FBI in > > some areas, and M.I.6 is a lot like the CIA, but as I understand it there > > are M.I. departments up to M.I.12 and possibly beyond. These strike me as > > useful sources of NPCs. > You could also take a look at Secret Kingdom, good info on British Intelligence (no pun intended ;) at: http://www.cc.umist.ac.uk/sk/index.html - -- Morten Kjeldseth Pettersen - morty@os.telia.no "Now you see why Evil will always triumph, because Good is dumb!" - Dark Helmet, Spaceballs ------------------------------ Date: 17 Apr 98 10:28 GMT From: FRANK M ADAMS Subject: Re: DG: PDF sheet now online <> I can't download from ftp sites (don't ask!). Would someone be kind enough to send me a copy of this after you download it? Thank you in advance, Frank frank.m.adams@slchicago.infonet.com "I love the smell of Cthulhu in the morning... smells like... ....madness." ------------------------------ Date: Fri, 17 Apr 1998 11:25:41 -0500 From: Jeff McSpadden Subject: Re: DG: PDF sheet now online FRANK M ADAMS wrote: > I can't download from ftp sites (don't ask!). Would someone be kind enough to > send me a copy of this after you download it? In the interest of not flooding frank, I just sent him a copy. - ------------------------------------------------- ICQ# is 9957476 http://www.inlink.com/~jeferi/ ------------------------------ Date: Fri, 17 Apr 1998 09:53:53 -0800 From: Gareth Wood Subject: Re: DG: PDF sheet now online Thanks to all for the quick action. I got the pdf file, and it's great. Gareth - -- "On second thought, let us not go to Z'Ha'Dum. It is a silly place." My Primitive Homepage- http://mypage.direct.ca/g/gcwood/ The Bia'Layth War Page- http://mypage.direct.ca/g/gcwood/bialayth ------------------------------ Date: Fri, 17 Apr 1998 10:07:01 -0700 (PDT) From: Michael Bowman Subject: DG: Re: DG Info Exchange I might as well join the crowd. I live in Portland, OR and grew up in Seattle, WA. I've also lived near, and worked in, Newark, NJ. I could help with any of those cities. I'm a librarian and could help with questions on library research, databases, etc. Michael Bowman bvmi@odin.cc.pdx.edu ------------------------------ End of deltagreen-digest V1 #6 ******************************