From: owner-deltagreen-digest@nocturne.org (deltagreen-digest) To: deltagreen-digest@nocturne.org Subject: deltagreen-digest V1 #8 Reply-To: Delta Green List Sender: owner-deltagreen-digest@nocturne.org Errors-To: owner-deltagreen-digest@nocturne.org Precedence: bulk deltagreen-digest Sunday, April 19 1998 Volume 01 : Number 008 ---------------------------------------------------------------------- Date: Fri, 17 Apr 1998 20:18:53 -0700 (PDT) From: Chris Womack Subject: DG: Alien Intelligence: Full Review (The following review was submitted to www.rpg.net, and should (hopefully) appear there next Tuesday.) Delta Green: Alien Intelligence Author: Bob Kruger and John Tynes, eds. Category: fiction anthology Company/Publisher: Armitage House/Pagan Publishing Cost: $11.95 Page count: 189 xiii ISBN: 1-887797-09-2 Capsule Review by Chris Womack on 04/17/98. Let me preface my review by saying I'm not an avid reader of RPG-inspired fiction. Nevertheless, I'd consider 'Alien Intelligence' to be required reading for anyone running a Call of Cthulhu campaign using Pagan Publishing's Delta Green sourcebook (see reviews by Jason Langois, Eric Brochu, and Scott Schafer elsewhere on this site[e.g., www.rpg.net]); it's also an outstanding collection of Lovecraftian Mythos fiction in its own right. 'Alien Intelligence' is a fiction anthology published by Armitage House, Pagan Publishing's sister organization. Edited by Bob Kruger and John Tynes, it contains eight pieces (not all of which can be strictly categorized as short stories) written by Delta Green authors Tynes, Dennis Detwiller, and Adam Scott Glancy, who are joined by Bruce Baugh, Kruger, Blair Reynolds, Greg Stolze, and Ray Winninger. Where the 'Delta Green' sourcebook did a superb job of fleshing out a compelling camgaign world, 'Alien Intelligence' goes a step further and brings that world to life. Featured here are a number of characters and organizations first introduced in the sourcebook, given a previously- unrealized depth and resonance. Where the sourcebook indicates how a DG scenario (or "op") should be run, the items in this book convey what it must feel like to actually participate in such an op (and, in some cases, the horror unleashed when an op goes bad). Even for those fans of Mythos fiction who have no interest in Delta Green, this book makes for excellent reading; such features of DG that might otherwise be inscrutable to one unfamiliar with the sourcebook are adequately delineated by Tynes in his "A Word of Explanation," while the evolution of DG itself as a campaign setting is discussed in Kruger's "Introduction." The explication of DG in these prefatory comments, as well as the revalations contained in some of the stories, are perhaps the book's only pitfall--while certainly useful for Keepers running DG campaigns and enjoyable for Mythos fiction fans not otherwise interested in DG, players in DG campaigns should probably exercise a little self-restraint, as the secrets revealed herein uncover many of the mysteries upon which DG is founded. While some of the items in the book could easily be adapted by Keepers for use as handouts in DG scenarios (for my part, I plan on unleashing Glancy's and possibly Detwiller's works upon my unsuspecting players in ops to come), many of them simply contain information too sensitive for players to see. The blurb on the back cover starts off in big block letters "You are not cleared for this book"; players would do well to take that warning to heart, until their Keeper deems otherwise. That said, here is a brief rundown on the book's contents, sanitized for your protection: "The Dark Above," by Tynes, depicts a recent encounter with DG's oldest foe, dating back to the Raid on Innsmouth. Detwiller's contribution, "Drowning in Sand," records the secret narrative of one of the original scientists unfortunate enough to work on the "Bucket" for DG's evil twin, the shadowy government entity known as MJ-12. "Pnomus," by Winninger, gives its protagonist a taste of things to come in aeons long past, while Baugh's "Climbing the South Mountain" likewise provides evidence, in verse narrative form, that some of Lovecraft's original Mythos nasties are still up to their old games, with hapless humans their pawns. Stolze's "Potential Recruit" underscores the dangers one must face even to be considered for membership in the Delta Green organization, and the high price of failing to make the cut. "An Item of Mutual Interest" by Glancy (available for your perusal at Delta Green's official webpage, www.delta-green.com) consists of a diary hinting at a threat unleashed by Nazis at the end of WWII and lurking beneath Antarctic ice ever since. The longest story in the book, Kruger's "Identity Crisis" re-visits a character first introduced in the DG sourcebook and expands upon her fate. Finally, Reynolds' "Operation LOOKING GLASS" again demonstrates that, while no price is too high to pay to protect the rest of us from Mythos threats, the attrition rate among DG agents and friendlies is stupendous. In closing, let me just add that the note at the bottom of the front cover, which reads "recommended for mature readers," is no joke. The items in this book are genuinely horrific at times, and are certainly graphic, explicit, and adult, depicting violence, sex, drugs, cannibalism and all the other hijinks you might expect from the villains--and protagonists--of Lovecraftian Mythos fiction. The works of Lovecraft and his followers ain't bedtime stories for little kiddies, and this book is no exception to that rule. A must-read for fans of Lovecraftian Mythos fiction, and a must-have for Call of Cthulhu Keepers running Delta Green campaigns. Style: 4 (Classy and well done) Substance: 5 (Excellent!) ------------------------------ Date: Fri, 17 Apr 1998 21:42:59 -0700 From: Gil Trevizo Subject: Re: DG: Info Exchange Add this one to the pile of introductions - my name is Gil Trevizo, a recent transplant from El Paso, Texas, to the San Francisco Bay Area. I'm still very much a DG newbie - I actually just got the sourcebook today, and am now taking a breather from reading it. I'm afraid I don't have much info to exchange, other than that where I grew up was not very far from Roswell, NM, so I know that geography pretty well. Also, one of my parents works for the Immigration and Naturalization Service, so I know something of how they operate. Right now, I'm looking for a game here in the Bay Area. Both my fiance and I are big-time X-Philes, and since I've gotten back into RPGing I've been looking for an X-Files type game. DG more than any other seems to fit the bill, though I wish I was as well-versed in the Cthulhu mythos. Anyways, if anyone knows of an open DG game anywhere in the Bay Area, or just has questions about West Texas/New Mexico or the INS, lemme know... Gil Trevizo furrylogic@mindspring.com ------------------------------ Date: Fri, 17 Apr 1998 22:48:16 -0700 From: Nezach Subject: Re: DG: Info Exchange Well, I might as well throw down here. My name is Ndege Asa Diamond (yes really, yes that is how you spell it). Born in San Francisco, have lived in California, Utah, Colorado, and Germany. I was in the Air Force for a term of service working with satellites, so if anyone needs info on that I can help a bit (mainly worked with infrared imaging sats). I am currently living in the northern bay area (I can help with the location too). I haven't played straight CoC in I don't know how long :( But have I have done a bit with GURPS conversions of it. I have yet to play a Delta Green game in any iteneration but that doesn't stop me from loving the setting and thinking it is one hell of a book. - -- Enjoy, Ndege _______________________________ Every dogma has its day. ------------------------------ Date: Sat, 18 Apr 1998 06:22:00 GMT From: irishspy@mindspring.com (Anthony Ragan) Subject: Re: DG: About DELTA GREEN: COUNTDOWN On Fri, 17 Apr 1998 22:52:39 EDT, while seeking to restore the Czar, Dennis screamed into the Void: >one involving a animated dog's head found in the mail Gee, that wouldn't have any basis in fact, would it? ;) ***** - --Anthony Ragan Snotling in Chief, Staadtholder van Marienburg irishspy@mindspring.com (primary) & IrishSpy@aol.com (secondary) The Warhammer FRP FAQ is at: ftp://ftp.westfalen.de/warhammer/FAQ3.3 ------------------------------ Date: Sat, 18 Apr 1998 02:31:04 -0500 (CDT) From: Don Juneau Subject: Re: DG: About DELTA GREEN: COUNTDOWN On Fri, 17 Apr 1998, Pagan Art wrote: > Scenarios: > Well, we have several, including: > > One involving a hound of tindalos eating its way through club > kids in Chicago, a scenario where Carcosa springs up in the upper floors > of an artists commune in New York, one involving a animated dog's head *------------------------------------^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ > found in the mail plus (hopefully), many more. *-^^^^^^^^^^^^^^^^^ Ahh, Blair's been sending SCARE packages again? Best hope your postal/parcel delivery-entity doesn't become a fan and hear *that* story.. Don ------------------------------ Date: Fri, 17 Apr 1998 21:55:24 -1000 (HST) From: Til Eulenspiegel Subject: RE: DG: Info exchange At 17:07 +0000 13 04 98, John Gallant wrote: [snip] >me), Northern NV (where they have the underwater nuclear warfare center), and >now, Southern Cal. If you have questions about them, just ask. Underwater nuclear warfare center? What's the story? Til Eulenspiegel , Sometimes the delete key is your best friend. ------------------------------ Date: Fri, 17 Apr 1998 21:55:26 -1000 (HST) From: Til Eulenspiegel Subject: DG: Area information 17 April 1998 I can provide current area information for Honolulu, Hawaii. (Kinda follows from the email address, don't it?) BTW, Fodor's or any other good travel guide can help provide details for role-playing on just about any location. I work on radar systems in the US Navy. Any details I can provide, just ask. I am also a former member of the Church of Jesus Christ of Latter-Day Saints (the Mormons); should anyone care for information about this particular sect, I'll be happy to help. Finally, has anyone worked with CoC/Kult or CoC/Over The Edge crossovesr? Til Eulenspiegel , Sometimes the delete key is your best friend. ------------------------------ Date: Sat, 18 Apr 1998 08:01:55 -0400 From: Yuda Subject: DG: possible scenario The obligatory don't read any further space. Here we go: I just realized, having read the last couple of posts regarding the underwater nuclear testing site that the Navy has a similar thing here at Penn State. It's called the Applied Research Lab, and they have a water tunnel among other things there. We here at PSU also have our own nuclear power plant (which, to my knowledge doesn't power anything...at least nothing the public knows about), lots of steam tunnels, and all sorts of strange experiments going on. Deuterium was discovered here back in the day, for instance. You could get a pretty good scenario or two out of it, but it doesn't really fit my campaign, so if anyone wants to discuss it, you can email me with questions or to set up an ICQ appointment. Yuda - ------------------------------------------------------- "The Pope, huh?" --Bob Dylan 163 Atherton Hall University Park PA 16802 (814)862-5598 yuda@psu.edu yuda@cse.psu.edu RGM web page: http://rowdy.home.ml.org/ personal page: http://www.personal.psu.edu/jpy107/ ------------------------------ Date: Sat, 18 Apr 1998 09:41:35 -0500 From: Jeff McSpadden Subject: Re: DG: Info Exchange Nezach Nezach wrote: > Born in San Francisco, have > lived in California, Utah, Colorado, and Germany. I was in the Air > Force for a term of service working with satellites, so if anyone needs > info on that I can help a bit (mainly worked with infrared imaging > sats). I am currently living in the northern bay area (I can help with > the location too). Ok, I'll bite on this one. Is there anything that you can do to enhance a target on the ground for detection by sattilites? Anything that would make it easier to track by satillite. Radioactive powder, an isotope in a pin, ir generator, a specialy designed 1"x1" block that looks like a zeppilin when hit by radar, are some of my fictional ideas. Do you know of any more? Jeff - ------------------------------------------------- ICQ# is 9957476 http://www.inlink.com/~jeferi/ ------------------------------ Date: Sat, 18 Apr 1998 12:00:57 -0400 From: graemep@immag.mcg.edu (Graeme Price) Subject: Re: DG: About DELTA GREEN: COUNTDOWN > This monster of a book is shaping up to outdistance its >predecessor by 50 >pages or more(God help us all). It is scheduled (as much as anything here can >be) for a release at GENCON. Final drafts for much of the book are already >in. > So far the book will include (subject to change and expansion): > A profile of PISCES, the British answer to DELTA GREEN >The book is shaping up to be a monster as I have said. Keep all your fingers >and toes crossed, and keep the emails for the list coming, they certainly help >our productivity. It's nice to know you're not just spewing your soul into >some void. - --- Clipped a little --- Hmm. A profile of the British DG counterpart.... Don't suppose you want a Brit to check it over for you to make sure that there aren't any obvious errors that leap out at anyone who is actually British? (For example, I seem to remember a supplement for a different system (possibly Twilight 2000) that somehow managed to locate Stonehenge in Yorkshire according to their map!). If you would like a British proof reader, the I would like to volunteer.... along with most of the rest of the Brit contributors to the list, I should imagine! Graeme ------------------------------ Date: Sat, 18 Apr 1998 13:59:40 -0500 From: Jeff McSpadden Subject: DG: Scenario Hook Here's an eco-themed headline from last year that would be a great hook for a DG scenario. * In August, the New York Times reported on a movement in Montana to declare as a national historical park the decaying city of Butte (described as "one of the worst industrial crimes against nature" in history). In the center of Butte is the Berkeley Pit, "a Grand Canyon of open-pit mining," wrote the Times, "an 874-foot- deep chasm filled with 26 billion gallons" of "toxic stew" that grows by three million gallons a day. In 1995, 300 snow geese landed by mistake in The Pit, believing at night that it was a normal lake, and were killed when their stomachs corroded. On the plus side, the surrounding area is picturesque, and the city has some of the oldest brothel edifices in the West. Jeff - ------------------------------------------------- ICQ# is 9957476 http://www.inlink.com/~jeferi/ ------------------------------ Date: Sat, 18 Apr 1998 23:12:05 +0300 From: "Jussi Lehtinen" Subject: DG: Information is Power This is a multi-part message in MIME format. - ------=_NextPart_000_01BD6B1F.675C43A0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit Okay, someone suggested that all the 'Info Exchange' messages might be compiled into a spreadsheet. The sucker that I am, I have done exactly that. A table of all mailing list members who have submitted info about themselves and their areas of expertise are in an attached HTML file. Unless the list maintainers (I expect that to be CO Womack) have any objections, I plan to mail this table to the list at (ir)regular intervals (mostly when significant updates occur) and offer it to be included to the list web page. Contact me if you want this table in Microsoft Excel format (state the version of Excel you have). Should you want information on the table to be added to, updated, changed or even removed, please send email to: lehtinej@netlife.fi Please precede the your subject line (message title) with the identifier 'DGINFO:' so that I will spot your message quicker and handle it accordingly. Note that I have been a member of this list from April 15th. Any 'Info Exchange' messages posted on or before that date may have missed my attention. Please mail me any details you wish to add to this list. Please be aware that the information provided in the attached document is distributed on a 'need-to-know' basis to the members of this mailing list. Please do not distribute or make it available for viewing outside the list without the permission of the members listed. This document is classified SECRET / HUMINT / ORCON / WNINTEL / DELTA GREEN. Treat this information accordingly. Yours, Agent BENEDIC Jussi Lehtinen lehtinej@netlife.fi - ------=_NextPart_000_01BD6B1F.675C43A0 Content-Type: application/octet-stream; name="summary.htm" Content-Transfer-Encoding: quoted-printable Content-Description: summary.htm (Hypertext Documents) Content-Disposition: attachment; filename="summary.htm" DG Info Exchange Summary

Delta Green mailing list Info Exchange = Summary

E-mail any changes or additions to lehtinej@netlife.fi
Name Email Location Areas of Expertise
Adams, Frank fmadamsiii@aol.com Chicago, Illinois Arts/Art History, Banking/Finance, Mythology, Computer = Science
Baucum, Charles Jr. cobaucum@meta3.net Jackson, Missisippi Missisippi Area
Bowman, Michael bvmi@odin.cc.pdx.edu Portland, Oregon Library research, databases
Burgos, Jose burgos_j@yahoo.com Arizona Languages & Literature
Diamond, Ndege nezach@earthlink.net San Francisco, California California, Utah, Colorady, Germany, Infrared satellite = imaging,
Eulenspiegel, Til til_e@aloha.net Honolulu, Hawaii Radar systems (US Navy), Mormon Church
Hunt, Andrew andrew.hunt@cableinet.co.uk London, UK IT, Patent&Trademarks
Ingle, Kevin kingle@cisco.com Palo Alto, California North Carolina & U.S. South, Computer Science, = Travel
Keim, Jonathan munch+@pitt.edu Pittsburgh, Pennsylvania Chemistry, Baltimore, Washington DC / Japan (Kyoto, Osaka) / Tampa = Bay/Florida
Lehtinen, Jussi lehtinej@netlife.fi Helsinki, Finland Naval technology/weaponry/procedures, IT, Scandinavian Area / Former = USSR
Long, Steve SteveL1979@aol.com North Carolina U.S. law, criminology, forensics, military technology, martial = arts
Mana, Davide doctor.dee@popmail.iol.it Turin, Italy Mediterranean Area / Italy / London
Mermoud, Patrice mermoud@easynet.fr Paris, France Computer Science
Pettersen, Morten morty@os.telia.no Oslo, Norway Organised Crime, Norway Area
Price, Graeme graemep@immag.mcg.edu Augusta, Georgia Virology, Microbiology, Great Britain
Richardson, Mark richams@wku.edu Kentucky Philosophy, Computer Science
Rushton, Toby trushton@mailbox.co.uk London, UK Boston/Mass., Paris
Thomas, Rob ThomasR@cardiff.ac.uk Cardiff, Wales, UK General Science, City/Regional planning, Great Britain
Trevizo, Gil furrylogic@mindspring.com El Paso, Texas Immigration/Naturalization, Roswell geography
Vinh-Hoi, Ngo hoi@pipeline.com New York City, NY NYC, Boston, Vietnam / SE Asia
Wyckoff, Jerry gwyckoff@midway.uchicago.edu Chicago, Illinois Long Island, Ithaca/NY, Genetics/evolutionary = genetics
Yanasik, Tolga N/A Istanbul, Turkey Mechanical engineering, Military history, Mythology, Computers, English = literature


Last Updated on April = 18th 1998
Email: lehtinej@netlife.fi= - ------=_NextPart_000_01BD6B1F.675C43A0-- ------------------------------ Date: Wed, 15 Apr 1998 07:23:45 -0400 From: "R. Menzi" Subject: DG: The big problem WoD(sp M:tA) & CoC I was rereading some of the messages and I came across someone who wanted a to use DG baground in a Mage game. I didn't like the idea from the start, but I couldn't quite put my finger on why. However, I figured it out. The rationale for the mage game and alot of the mage background is the fact that humans, as a whole, decide what is real and what is impossible. When dealing with the Mythos, what humanity believes isn't relevant enough to bother trying to change. When the stars are right, everything goes to shit, believe in it or not. There is no Paradox, no reason for the Technocracy to exist, no way to achieve its goals through the methods it uses, no reason to make people deny the existance of the supernatural (exept for safety, like the vampires' masquerade), none of the essential themes of the game (and the limits on the characters) apply when you take away the impact of popular belief. The other games, which deal on a less all-inclusive level, have more of a chance of meshing in. A big part of Vampire is that you don't know how much of cainite history is true, it fits in pretty well. Wraith deals with the dead-and-gone and with the void beyond, and the setting doesn't go too much against the grain of CoC. As always, I say that if you want to use those games, it is better to use the minor supernaturals. Hell, even hedge magicians can fit in. (The usual crazed cultist would fit in to that catergory.) Without the limitations of the mage game (all steming from the fact that humanity makes a difference, which is completely contrary to/mutually exclusive with the theme of CoC/DG) mages are the mini-gods they are often portrayed as by their detractors. Anyway, I'd say that DG would not take kindly to wacked out reality warpers, even if they are/look human. ! A POTENTIALLY BIG SPOILER IS COMING!!!! ! ! ! ! ! ! ! ! ! ! ! IF YOU PLAY IN A GAME DEALING WITH THE OCCULT UNDERGROUND READ NO MORE! ! ! ! ! There is a character in the game that fits the idea of a M:tA "True Mage": Stephen Alzis, head of The Fate! Scary what mages are from the human point of view, isn't it. ------------------------------ Date: Sat, 18 Apr 1998 22:23:23 -0700 From: raven@mocha.iceinternet.com (Collins James D./Sarah H. Wood) Subject: DG: Info Exchange Name: James D. Collins Email: raven@mocha.iceinternet.com Location: Bandon, Oregon (Look on a map of Oregon; find Portland; look South for Coos Bay -- it's right on the coast; Bandon is 23 miles below Coos Bay). Areas of Expertise: BS (Anthropology); BS (Art); Keeper of the Averville PBeM campaign; I've lived in Oregon all my life, on the Oregon Coast most of my life (except for five years in Corvallis); I've been a typesetter, production manager for a small newspaper, legal secretary, paralegal, database programmer, cook, social services director/activities director at a local nursing home, teaching aide, art teacher, and I know how to chop wood and mow lawns too. My interests include roleplaying games (AD&D, Gamma World, Traveller -- all four versions, MSPE, Tunnels and Trolls, Champions, Shadowrun, Ringworld, Elfquest, White Wolf, GURPS, and many others -- are there any left?), mythology, shamanism, Native American Art, computer graphics, comics (The Invisibles and the Books of Magic as well as numerous Marvels and DC Comics and a few independents as well), animals (dogs, cats, sheep, goats, possums, owls, ravens, cattle, rats, and the occasional bird), parapsychology, and science fiction and fantasy novels. Is that enough? Later, Jamie. ------------------------------ Date: Sat, 18 Apr 1998 22:32:19 -0700 From: Nezach Subject: Re: DG: Info Exchange Nezach Jeff McSpadden wrote: > > Nezach wrote: > > Born in San Francisco, have > > lived in California, Utah, Colorado, and Germany. I was in the Air > > Force for a term of service working with satellites, so if anyone needs > > info on that I can help a bit (mainly worked with infrared imaging > > sats). I am currently living in the northern bay area (I can help with > > the location too). > > Ok, I'll bite on this one. Is there anything that you can do to enhance a target on the ground for detection by sattilites? Anything that > would make it easier to track by satillite. Radioactive powder, an isotope in a pin, ir generator, a specialy designed 1"x1" block that looks > like a zeppilin when hit by radar, are some of my fictional ideas. Do you know of any more? The short answer is it all depends :) I will now do a long answer. Any Recon satellite is a very bad sensor for tracking a person or even a group of people. If you have a satellite that uses an infrared detector making something radar reflective isn't going to make it easier for that sat to pick the object up. Making something hot won't help a radar sat, etc. You get the Idea. Bad Hollywood movies aside IR sats are only good at picking up very, very hot signatures. A rocket exaust plume (rocket as in space launch vehicle or ballistic missle, not anti-tank rockets) or something reentering the atmosphere. You can't track a person with IR from orbit like they did in Patriot Games. For that you have to have the IR sensor in the atmosphere. Photo Imaging sats have the resolution to pick people out but you are still looking at the top of their head which isn't that great for IDing people. And their lower orbits mean that there will be large amounts of time where they can't cover the area you want to look at. Radar Sats are used to track surface fleets. Trying to pick out people even with a millimeter band radar out of the background noise would be nigh impossable with current generation tech. Of course this can all get hand waived if you assume that satellites are using borrowed grey technology. Just assume that all the abductees have been implanted with a chip or a crystal that resonates at a certan frequency. A satellite brodcasts a broadband signal and all implants send a pulse back out to get received by the sat which then tells whomever is operating it where those people are. - -- Enjoy, Ndege _______________________________ Every dogma has its day. ------------------------------ Date: Mon, 20 Apr 1998 00:51:36 +1000 From: Rob Shankly Subject: Re: DG: Scenario Hook Jeff McSpadden wrote: > (cut) > On the plus side, the surrounding area is picturesque, and the city has > some of the oldest brothel edifices in the West. > > Jeff > ------------------------------------------------- > ICQ# is 9957476 > http://www.inlink.com/~jeferi/ I take it the scenario would involve a group of agents investigating the strange mind which conducted a comparitive study of "brothel edifices" :-) - -- Rob Shankly ludo@bigpond.com.au When the going gets weird, the weird turn pro. ------------------------------ End of deltagreen-digest V1 #8 ******************************