From: owner-deltagreen-digest@nocturne.org (deltagreen-digest) To: deltagreen-digest@nocturne.org Subject: deltagreen-digest V1 #22 Reply-To: Delta Green List Sender: owner-deltagreen-digest@nocturne.org Errors-To: owner-deltagreen-digest@nocturne.org Precedence: bulk deltagreen-digest Thursday, May 7 1998 Volume 01 : Number 022 ---------------------------------------------------------------------- Date: Wed, 6 May 1998 16:11:27 +0100 (BST) From: Olly Subject: Re: DG: British Government Query On Wed, 6 May 1998 00:54:08 +0100 Stephen Pritchard wrote: > I think it all comes under the Ministry of Defense, (Defense of the > Realm, don'tcha know..) but the facility that houses scientists involved > in bioweapons research (just for defense, of course) is Porton Down. Nit-picker alert: That's Ministry of DefenCe, guv'nor... Like you care. :) - ---------------------- Olly ods196@soton.ac.uk "Do as Thou Wilt, Love is the Law - unless the girl's under 16." ------------------------------ Date: Wed, 6 May 1998 11:37:25 -0400 (EDT) From: Paul Edson Subject: DG: Prions? The brief discussion of prions has given me as a keeper all sorts of evil thoughts. Are there any articles reasonably suited to a reasonably well-read generalist that would lay out the current state of the research? Thanks, Paul. "If you promise not to mention me in YOUR autobiography, I'll promise to ignore you in mine..." pedson@erols.com ------------------------------ Date: Thu, 7 May 1998 00:40:27 +0900 From: ft203004@fsinet.or.jp (Jay and Mikiko Noyes) Subject: Re: DG: Re: Ghouls, Deep Ones & DNA >>For Deep Ones, however, I don't see that there is any way to explain given >>our existing knowledge of genetics how a Deep One and Human could >>hybridize or how a human could transform into a deep one. I guess someone >>a little more creative might be able to come up with an explanation which >>doesn't contradict known genetics. >However, here is where I go slightly more offbeat (but not much). If we >assume that various Deep One genes are latent in the human genome (which >granted is a big assumption), the main problem (as I see it) is that lots >of genes must be switched on and off in the correct order. This could be This is not such a large gap, if you take some mythos stories which assert that humanity was created as a slave race. Wouldn't it be more economical for our creators to use handy genetic material, rather than build us from scratch? ------------------------------ Date: Wed, 6 May 1998 11:36:20 -0400 (EDT) From: "Andrew D. Gable" Subject: DG: Paperclip On Mon, 4 May 1998, Croaker Jr wrote: > Yesterday I saw a Learning Channel UFO special in which they discussed Nazi > scientists who brought super-high tech secrets over to the Allies and the > Soviet Union after WWII Ah, yes, good ol' Operation PAPERCLIP. It's really ironic that our government accepted the help of the very people we fought in the war. Did you know that practically our entire space program is built on Nazi research? It's also ironic that Unit 731 is rarely, if ever, mentioned. For as terrible as the Nazis were with human experimentation and what not, the Japanese may have been worse. Supposedly, the government made a deal also with 731, to bring the Japanese scientists over here and profit from the virological research. And of course PAPERCLIP does come up in a UFOlogical context. If the Nazi rocket scientists came over here after the war, who knows what other scientists did? As you probably know, both this migration of Nazi scientists and Unit 731 figure in the X-Files conspiracy. > the Karotechia than we've already read about? It might be an interesting > angle to explore the "resuscitation" of Karotechia scientist who had some kind > of dealings with the Greys and sold his knowledge to the highest bidder... > perhaps DG rooted out his secrets and squelched them, but now there's a risk > that he'll be resuscitated by the K. so that they can try to get in on the > game that MJ-12 is already playing. Hmmmmm.... PAPERCLIP is a good background for a shadowy deal btwn. the Karotechia and MJ-12. Hadn't considered this "power struggle" idea, but it's a good one. And that's my two cents. Andrew D. Gable agable@falcon.lhup.edu The CryptoWeb: www.geocities.com/Area51/Cavern/7270/ "Well, you've got to admit that if that is a woman, it does look as if she's been beaten with an ugly stick." -Austin Powers ------------------------------ Date: Wed, 6 May 1998 12:16:41 -0400 From: graemep@immag.mcg.edu (Graeme Price) Subject: Re: DG: British Government Query >Andrew Gable wrote: > >>A question for all our UK subscribers or anyone else who might know: what >>is the equivalent in the British system of the Center for Disease Control? >>I assume Britain has some sort of governmental agency investigating >>medical matters. And would the CDC profiles given in the DG book be >>applicable to members of this agency? >> Then I wrote..... >The British equivalent is the Public Health Laboratory Service (PHLS), >based in Colindale North London. I can dig out the website address for you >and post it later, if you like. I now have it: the URL is http://www.phls.co.uk The PHLS has several laboratories around the UK. Some of them are at: Colindale - the HQ in North London Birmingham (much of the HIV work is done here) Bristol Guildford Newcastle Glasgow Each major city in the UK should have a public health lab nearby. Also, the PHLS has a specialist arm for epidemiological investigation called the Communicable Disease Surveillance Centre (CDSC), which is also based at Colindale. CDSC is responsible for tracing of outbreaks and analysis of new trends in infection (the US equivalent is the Epidemiologic Investigation Service [EIS] arm of the CDC). >The equivalent to USAMRIID is the Chemical and Biological Defence >Establishment (CBDE) based at Porton Down in Wiltshire. They don't do any >work on developing >biological weapons though... honest guv! At least they don't anymore. It is well known that they did during WWII (for example see the Scottish Guinard Island [this experiment involved a few hundred sheep and a couple of kilos of Anthrax spores..]). They may also have had a hand in the assassination of Reinhard Heydrich (the head of the Nazi security service and the guy who Hitler supposedly wanted to suceed him), who died from botulism following a grenade attack on his car by Czech partisans... but that is open to question. Note that CBDE doesn't carry out the sort of overseas research tha USAMRIID does (at least that they tell us about!) and exists purely for defence research (not that "defence" may include testing methods for attack to find out if the countermeasures they have developed are effective... the whole thing is a very grey area: See "The Plague Makers: The secret world of biological warfare" by Wendy Barnaby. Vision Paperbacks 1997: ISBN 1-901250-04-0 UK price 9.99. For an excellent and up to date little book on the topic). Also based at Porton Down is the civilan Centre for Applied Microbiology Research (CAMR), which (like CBDE) has no public health mandate and is a pure research facility. However in the event of a major public health emergency caused by a novel infectious agent I would lay good money on CAMR acting to support PHLS research. >There are also several lesser known establishments which work on >veterinary >pathogens and so on. I will try to look out all this data. These include the Institute of Animal Heath which has 2 sites: 1 at Compton (near Newbury in Berkshire) and at Pirbright (formerly the Animal Virus Research Institute [AVRI] near Guildford in Surrey). These guys work on veterinary pathogens (including BSE and Scrapie). As does the Central Veterinary Laboratory (CVL, near Weybridge in Surrey). In addition there are several Medical Research Council (MRC) and Biotechnology and Biological Sciences Research Council (BBSRC) institutes dotted around the country (including the MRC institute for Virology in Glagow), but these are purely research based. There is also the World Heath Organization Influenza Reference centre (based at the National Institute of Medical Research at Mill Hill in London), but that only works on 'flu. Most major hospitals will also have microbiology or infection departments for routine diagnosis and lab studies of microorganisms. If they run into problems or find something really unusual (like multiple antibiotic resistant strains) they will forward the samples to PHLS for further study (PHLS is equipped to do the whole 9 yards - molecular biology, sequencing, resistance studies and immunological characterisation). However, with that said, much of the research effort into microbiology is carried out in academia (research institutes and univeristy departments) some of which actively collaborate with the organizations outlined above. As an extra snippet of little known information, in the past when people have suspected highly lethal and transmissable infections in the UK - like Lassa Fever or Ebola (for example the CAMR/CBDE lab worker who jabbed himself with Ebola Sudan back in '77 - and survived) - they have been transferred to a special containment ward at Coppett's Wood Hospital in North London (no, I don't know why all these infection control places are clustered in North London... maybe they know something we don't?!). Interestingly, the rest of the hospital is also cleared of patients when this happens... good lead in for investigators? >The templates based in DG should be mostly applicable, but Doctor or >Professor from CoC would do nicely as well. If you need any info about >equipment, techniques or so on, E-mail me. This still holds. Hope this is some help. Cheers Graeme >Graeme Price PhD. >Program in Molecular Immunology >Institute of Molecular Medicine & Genetics >Medical College of Georgia >1120 15th Street, CB-2803 >Augusta, Georgia 30912-3175 >U.S.A. > >Tel(lab): (+001) 706-721-8883 >Fax: (+001) 706-721-8732 > >E-mail: graemep@immag.mcg.edu ------------------------------ Date: Wed, 6 May 1998 11:51:32 -0500 (CDT) From: "G. Wyckoff" Subject: Re: DG: Re: Ghouls, Deep Ones & DNA > > >>For Deep Ones, however, I don't see that there is any way to explain given > >>our existing knowledge of genetics how a Deep One and Human could > >>hybridize or how a human could transform into a deep one. I guess someone > >>a little more creative might be able to come up with an explanation which > >>doesn't contradict known genetics. > > >However, here is where I go slightly more offbeat (but not much). If we > >assume that various Deep One genes are latent in the human genome (which > >granted is a big assumption), the main problem (as I see it) is that lots > >of genes must be switched on and off in the correct order. This could be > > This is not such a large gap, if you take some mythos stories which > assert that humanity was created as a slave race. Wouldn't it be more > economical for our creators to use handy genetic material, rather than build > us from scratch? First off, I wanted to say that I'm glad people liked my quick genetics explanation, and thanks for the feedback. I do just enough TA'ing that it's nice to know when my analogies work (and when they don't). I have thought about the Deep Ones "problem" a lot. As far as I can see, the ghoul issue could be solved by an infectious agent, though other nefarious agents are also possible and I don't want to spoil a Keeper's fun. But the Deep Ones/Human hybridization had me puzzling. I like the explanations and discussion that have been going on: lots of good ideas here. For my own amusement, I was trying to figure out how hybridization could take place without invoking either an infectious agent (as such: you'll see I had to fudge a bit) or the idea of "latent" genes _already present_ in the human genome being activated. Let me preface the following by saying that it is all fiction: while I will use known genetics and biology, I am going to depart from reality pretty severely at points and I will attempt to let you know when I do that. So, let's say that you start out with a community of "normal" human beings. They live near water, fish, etc. Unfortunately, one of the population decides (for whatever reason) to contact the Deep Ones in the area, and use them to gain power in the town (or for whatever reason: use your imagination ). The Deep Ones say "Okay, sounds great, but we need new breeding stock. So, We're going to sleep with your women." Now, normally, when a human male and human female mate, each contributes exactly half of the nuclear genetic material for the new human being. BUT, Human males do not contribute any to the cellular environment of the new being; sperm are pretty tightly packaged and they contain (in the portion of the sperm that invades the ovum) only DNA and some expendable binding proteins (I study the evolution of a couple of those proteins; let me tell you, using the phrase "expendable" hurts a little). But, the ovum is a large cell, and contains cytoplasm (the fluid in a cell) and contains among other things, a number of a specific type of organelle called a mitochrondria. These mitochondria actually have their own genetic material. You can see where this is going; mitochondria are inherited only from your Mom, your Dad has nothing to do with it. There was quite a paper on this a couple of years ago out of Penn State; they tried to date when the last common ancestor of all mitochondria in existence today in humans existed. Interesting work and widely misinterpreted by the lay press. At any rate, without going into too much more detai, what if the Deep One males actually contributed extra-nuclear genetic material to the new ovum. Not a mitochondria, but a little bundle that contains all of the genes necessary to make a human a deep one. This is a stretch, but has some basis in reality; some species do have male extra-nuclear contribution to the next generation. Now, the following is a _huge_ stretch. In the _initial_ generation when the Deep Ones mate with females, the next generation are going to be humans with latent, extra-nuclear Deep One DNA waiting to be activated. But, there is a problem; it doesn't explain how the Deep One nuclear genes were compatible with the humans to start with; the Deep ones might have a very different genome structure, so how can the first human/deep one hybrids survive? Maybe, the Deep Ones don't contribute _any_ nuclear material at all; perhaps there is a gene which causes the mother's ovum's DNA to replicate but not reduce in copy number (equivalent to a first round meiosis for those biologists out there). So, the hybrid is, in fact, derived from a recombined haploid maternal genome, doubled to give a normal human chromosome complement, with this extra "Deep One" DNA floating around, waiting to be activated. the interesting thing about this is that it would uncover all sorts of genetic defects present in the host population (trust me on this, the details are a little complicated to explain here, though I certainly will if people want). The other thing is that all of the first generation hybrids are going to be female (no male Y chromosome contribution). In the next generation, Male humans might mate with these females, and the Deep One DNA is still floating around. So, in another generation, you have a mixed population of Males and females with this extra-nuclear "Deep One" DNA floating around in the cell. This DNA might than "activate" under specific signals (there is no biological problem with this) and convert the human into a Deep One (or, at least, a pretty fair approximation of a Deep One; the human now becomes fully reproductively compatible with the Deep Ones, acquires Deep One physiological characteristics, and such. So, basically, within 2 or 3 generations, the entire population can be subsumed into Deep One breeding stock, without any proclivity to degenerate into Deep Ones pre-existing in the population, and without invoking any "latent" Deep One genes in the Human genome. The Deep One "organelle" DNA basically hijacks the human cells at some point due to some environmental, magical, or age-related signal. Viola. Now, here's where I fudged: the Deep One organelle might be considered by some to be a parasite: in fact, the ultimate parasite, only wishing to reproduce itself. Selfish DNA, as it were. It also gives us some idea of the _possible_ origins of the Deep Ones; maybe, through some accident, this parasite existed benignly in some other organism but managed to get introduced into humans. Eventually, it existed in enough of the population in a specific area to cause that population to "become" Deep Ones. The other possibility is almost too horrific to contemplate. Some human cultures, some Deep One populations, might have spawned human, land-based populations who had lost the "Deep One" organelle. These groups might have stories about being descended from "people of the sea" or some such. They might be correct. Or maybe the organelle was introduced into a population of primitive ape-like creatures by the Old Ones in order to create a usable undersea slave race. That race became the deep ones, and the unaltered ape-like creature might have been an early ancestor of man, like Austrolopithecus or such. So, there's my explanation. Pretty weird, I know, but I have used at least parts of it before in campaigns, and I have usually had the players roll to check for SAN loss in their characters when some parts of this are revealed. Also, I think that it adequately explains a lot of the phenomena associated with the Deep Ones in Lovecrafts work and in the more modern work inspired by it. For example, people in the "deep one" infested towns will tend to look the same, they will tend to have some similar deformities and such. It explains how a totally normal population with no occult history could become Deep One breeding stock, it explains Lovecrafts more wild stories about populatiosn with "ancestors" int he sea, it puts forth a hypothesis about the "original" relationship between deep ones and humans, about the creation fo the deep ones in the first place, and about why they would be tempted to breed with humans at all. There you go. YMMV. Enjoy! DISCLAIMER NOTE: The above is a work of speculative fiction, and in no way reflects my beliefs about alien life, the existence of elder gods, or the origin of any human population. I speak only for myself in this fictional work and do not represent my school or department. Please do not take any piece of this out of context as representing my own real views towards genetics. Jerry gwyckoff@midway.uchicago.edu Committee on Genetics University of Chicago ------------------------------ Date: Wed, 6 May 1998 12:18:20 -0500 (CDT) From: "G. Wyckoff" Subject: Re: DG: Prions? > The brief discussion of prions has given me as a keeper all sorts of > evil thoughts. Are there any articles reasonably suited to a reasonably > well-read generalist that would lay out the current state of the > research? > Thanks, Paul. You might want to check out the following if you have access to a good library: Authors Prusiner SB. Scott MR. Institution Department of Neurology, University of California, San Francisco 94143, USA. Title Genetics of prions. [Review] [219 refs] Source Annual Review of Genetics. 31:139-75, 1997. Also, a web search on "Prion" might turn up some good, useful hits, particularly those dedicated to supporting people affected by some Prion diseases. Jerry gwyckoff@midway.uchicago.edu Committee on Genetics University of Chicago ------------------------------ Date: Wed, 6 May 1998 12:47:52 -0500 (CDT) From: Don Juneau Subject: Re: DG: Paperclip On Wed, 6 May 1998, Andrew D. Gable wrote: > It's also ironic that Unit 731 is rarely, if ever, mentioned. For as > terrible as the Nazis were with human experimentation and what not, the > Japanese may have been worse. Supposedly, the government made a deal also > with 731, to bring the Japanese scientists over here and profit from the > virological research. Close. The deal was, to ignore 731 (and other war crimes-related units/figures) and gain their cooperation in chem/bio reasearch. The British went along with the US request (I forget the exact explanation), but the Soviets were *seriously* pissed about it. (They eventually held a few war-crimes tribunals of their own, and did expose the biowar program; Russian-language transcripts are available, IIRC, but at the time it was ignored/called Red propaganda.) Unit 731 used civilians and POWs as test subjects; IIRC, some US/British prisoners were killed by various nasty means. (One article online claims "live vivisection", but that may not be 731 itself. It's been a while since I read it...) Some links seem to appear between Unit 731 researchers and purported US biowar activity during the Korean War; the US printing of FACTORIES OF DEATH (Sheldon Harris - ISBN 0-415-09105-5 [hardback], 0-415-13206-1 [paper] - "Japanese biological warfare, 1932-45, and the American cover-up") had the majority (entirity?) of the Korea accusations removed. (may have been first printing, tho; my copy has 'em.) There's a number of Unit 731 (called 713 in some places) pages online, including copies of the NEWSWEEK article; I can dig through my bookmarks if anyone is interested. > And of course PAPERCLIP does come up in a UFOlogical context. If the Nazi > rocket scientists came over here after the war, who knows what other > scientists did? As you probably know, both this migration of Nazi > scientists and Unit 731 figure in the X-Files conspiracy. Interestingly enough, the alternate-universe series LUFTWAFFE 1946 ('47 now, I think) came out with a special "Foo Fighter" issue, detailing such fun things as saucers and flying wings, and based on some really neat-sounding books. (Of course, I seem to have buried mine at this time. ) Realistic (more or less ) flight-tech, but gee, it gives you *such* ideas... (LUFTWAFFE 1946 ['47?] is a comic series from Antarctic Press - good stuff, if you can take anime/manga style art [good techiestuff] and an alternate WWII. I'll not add spoiler-material, other than noting some relevant correlations between events "there" and Karotechia. Mail me for details.) Don ------------------------------ Date: Wed, 6 May 1998 14:31:19 -0700 From: "Aaron" Subject: DG: Music Looking for good mood music for Delta Green sessions. Best CD I have found so far is Crisis NTI "The Alien Conspiracy" (( NTI stands for Non-Terrestrial Intelligence I believe. )) - - Hythian - ------------------------------ Date: Wed, 6 May 1998 23:03:55 +0100 (BST) From: Olly Subject: Re: DG: Music > Looking for good mood music for Delta Green sessions. My group uses Portishead, Aphex Twin (the ambient collections), Tangerine Dream and the "Twin Peaks" OST. All very atmospheric (especially with the lights off, using candles or flashlights!). - ---------------------- Olly ods196@soton.ac.uk ------------------------------ Date: Wed, 6 May 1998 18:52:54 -0400 (EDT) From: "Andrew D. Gable" Subject: Re: DG: Music I was just at a record sale at my school's radio station yesterday, and picked up a few titles that I thought could be interesting in a DG game. These titles might be kind of hard to track down (we're a college radio station, so we get all sorts of off-the-wall stuff), but here goes. Black Lung: The Disinformation Plague (VERY conspiratorial-tinged stuff) Mentallo & The Fixer: pretty much anything they've ever done Alien Faktor: ditto In addition, a lot of other pieces of industrial/electro music can be useful. A lot of it deals with themes of fascism, oppressive government, and, increasingly, UFOs and traditional religious themes, especially eerie apocalyptic stuff. I'm partial to Front Line Assembly, Front 242, and Orb, and sometimes Skinny Puppy myself... And that's my two cents. Andrew D. Gable agable@falcon.lhup.edu The CryptoWeb: www.geocities.com/Area51/Cavern/7270/ "Well, you've got to admit that if that is a woman, it does look as if she's been beaten with an ugly stick." -Austin Powers On Wed, 6 May 1998, Olly wrote: > > > Looking for good mood music for Delta Green sessions. > > My group uses Portishead, Aphex Twin (the ambient > collections), Tangerine Dream and the "Twin Peaks" OST. All > very atmospheric (especially with the lights off, using > candles or flashlights!). > ---------------------- > Olly > ods196@soton.ac.uk > > ------------------------------ Date: Wed, 6 May 1998 19:06:59 EDT From: Croaker Jr Subject: Re: DG: Re: Ghouls, Deep Ones & DNA << I have a few ideas, if anyone really > wants to hear my speculation about how to keep it within the realm of > possibility, e-mail me. I think this sort of thing is interesting enough to discuss on the list, actually. Scientific or quasi-scientific explanations for the Mythos seem to be the cup of tea of certain groups >> Please _do_ keep the discussion on the list, I'm enjoying it greatly. Shane Ivey ------------------------------ Date: Wed, 6 May 1998 18:44:16 -0500 From: "Charles Baucum Jr." Subject: DG: Re: Music - ---------- > From: Aaron > To: Delta Green List > Subject: DG: Music > Date: Wednesday, May 06, 1998 4:31 PM > > Looking for good mood music for Delta Green sessions. Best CD I have found > so far is > > Crisis NTI "The Alien Conspiracy" > > (( NTI stands for Non-Terrestrial Intelligence I believe. )) > > - Hythian - > > I like non-intrusive music for my sessions. Mostly I play instrumental stuff like movie soundtracks. For atmosphere in CoC 1990's, I like a mix of creepy music and current stuff with a science fiction or horror theme. I lean toward soundtracks like "Conan the Barbarian." For space opera type games, I play Tangerine Dream, Enigma, and Kitaro and sometimes throw in B5, Star Trek, or Star Wars if appropriate. Charles O. Baucum Jr. Mortuus non est quod in aeternum insiditur et aetate ignota mors ipsas finiretur cobaucum@meta3.net ------------------------------ Date: Wed, 6 May 1998 21:59:58 EDT From: Escutcheon Subject: DG: Technical Information (Spoilers) << I think this sort of thing is interesting enough to discuss on the list, actually. Scientific or quasi-scientific explanations for the Mythos seem to be the cup of tea of certain groups >> I agree totally. My players have frequently tried to find sanity-saving "scientific" solutions to scenaria. My favorite example of this was in the scenario "Convergence", when they dealt with the protomatter that they saw as the major problem by analysing the cell structure of the "alien cells" to detemine what toxins might disrupt them and then mixed up a huge batch of the stuff. They were more than a little uneasy when they discovered that the cells weren't very alien after all but shared major features with conventional terrestrial lifeforms. - -J. Frederick MacKenzie ------------------------------ Date: Wed, 6 May 1998 23:34:43 -0400 From: box_nine@ix.netcom.com (Steven Kaye) Subject: Re: DG: Music "Aaron" gibbered mindlessly at the center of the universe: >Looking for good mood music for Delta Green sessions. Best CD I have found >so far is > >Crisis NTI "The Alien Conspiracy" Well, for general conspiracy vibes, I'm partial to David Baerwald's "Got No Shotgun Hydra Head Octopus Blues," off his album TRIAGE. Steven Kaye box_nine@ix.netcom.com ------------------------------ Date: Wed, 6 May 1998 22:27:09 -0500 From: "=?iso-8859-1?Q?Ricardo_J._M=E9ndez?=" Subject: DG: Re: Re: Music >I like non-intrusive music for my sessions. Mostly I play instrumental >stuff like movie soundtracks. For atmosphere in CoC 1990's, I like a mix >of creepy music and current stuff with a science fiction or horror theme. >I lean toward soundtracks like "Conan the Barbarian." For space opera type >games, I play Tangerine Dream, Enigma, and Kitaro and sometimes throw in >B5, Star Trek, or Star Wars if appropriate. Soundtracks are usually good for sessions. For suspenseful chases, nothing like "Creation" from "Mary Shelley's Frankenstein". Also good are the "Batman" soundtrack and Mozart's "Don Giovanni" . The sountrack for "Interview with the Vampire" also has some salvageable movements. For creepy environments, Pink Floyd's "Echoes" (from Meddle) and almost anything from Devil Doll (an italian group). Ricardo J. M駭dez rmendez@geocities.com PGP Fingerprint: 8D9A 2B53 5631 4594 DE6D 69DF 3DCA 37E0 C27A 4EAB ------------------------------ Date: Wed, 6 May 1998 19:01:20 -1000 (HST) From: Til Eulenspiegel Subject: Re: DG: Music At 18:52 -0400 06 05 98, Andrew D. Gable wrote: >I was just at a record sale at my school's radio station yesterday, and >picked up a few titles that I thought could be interesting in a DG game. >These titles might be kind of hard to track down (we're a college radio >station, so we get all sorts of off-the-wall stuff), but here goes. > > Black Lung: The Disinformation Plague (VERY conspiratorial-tinged > stuff) > Mentallo & The Fixer: pretty much anything they've ever done > Alien Faktor: ditto > >In addition, a lot of other pieces of industrial/electro music can be >useful. A lot of it deals with themes of fascism, oppressive government, >and, increasingly, UFOs and traditional religious themes, especially >eerie apocalyptic stuff. > >I'm partial to Front Line Assembly, Front 242, and Orb, and sometimes >Skinny Puppy myself... > > > And that's my two cents. > > Andrew D. Gable > agable@falcon.lhup.edu > The CryptoWeb: www.geocities.com/Area51/Cavern/7270/ > > "Well, you've got to admit that if that is a woman, it > does look as if she's been beaten with an ugly stick." > -Austin Powers > >On Wed, 6 May 1998, Olly wrote: > >> >> > Looking for good mood music for Delta Green sessions. >> >> My group uses Portishead, Aphex Twin (the ambient >> collections), Tangerine Dream and the "Twin Peaks" OST. All >> very atmospheric (especially with the lights off, using >> candles or flashlights!). >> ---------------------- >> Olly >> ods196@soton.ac.uk >> >> Non-intrusive music is good for gaming, although my experience has been any non-vocal music is okay if played softly. _The Unspeakable Oath_ #8 had an article, Things That Go Bump in the Night, on this very subject. Generally I try to match tempo, dynamics and tone to the overall mood of a gaming session. Soundtracks are great, but you must pick and choose tracks because storylines vary between the movie and your game. If you use vocal music pick songs with lyrics pertinent to the game. That way players who start paying attention to the music won't drift far from the subject matter. One technique I've not seen used successfully is providing theme music for a given location or NPC. A friend's short-lived Vampire campaign used Bach, Depeche Mode, and Ministry (depending on where you went in the building) whenever PCs visited the Succubus Club. Hope this helps. Til Eulenspiegel , Sometimes the delete key is your best friend. ------------------------------ Date: Thu, 7 May 1998 14:30:01 +0900 From: "David Farnell" Subject: DG: RE: Paperclip - -----Original Message----- 差出人 : Andrew D. Gable 宛先 : Delta Green List 日時 : 1998年5月7日 1:14 件名 : DG: Paperclip >It's also ironic that Unit 731 is rarely, if ever, mentioned. For as >terrible as the Nazis were with human experimentation and what not, the >Japanese may have been worse. Supposedly, the government made a deal also >with 731, to bring the Japanese scientists over here and profit from the >virological research. I don't know if they were brought to the US or not, but I do know that, according to a documentary book on Unit 731, 3 of the top brass not only got their war crimes charges dropped in exchange for their research files, but went on to found Green Cross, one of Japan's largest pharmacology businesses and one of the biggest drugstore chains. Green Cross was one of the central players in the Ministry of Health's biggest scandal, a couple of years back. The big medical suppliers (including Green Cross) were importing "unheated blood products" from abroad because almost nobody gives blood here in Japan. These were, I believe, blood serum and platelets meant primarily for hemophiliacs. The Min. of Health looked into it and discovered that there was a very high danger of HIV contamination, so they decided to stop the imports and make the companies switch over to heat-treated blood products which were safer but slightly more expensive. The pharm. companies joined together to pressure the Ministry to reverse its decision, as they didn't want to change their suppliers who were probably giving them nice discounts not to switch over. Of course, this had tragic results as large numbers of Japanese hemophiliacs were infected. Since these "blood products" are mixed together (they don't need to worry about blood typing) the HIV was through most of it, and, over a period of years, it was given to perhaps the majority of hemophiliacs in Japan, as well as others with certain blood disorders. Some here have, in all seriousness, suggested that this might have been an experiment on the part of former Unit 731 members. Make of it what you will. David Farnell ------------------------------ Date: Thu, 7 May 1998 11:29:46 +0100 From: NICK Subject: DG: Music tend to play the new Massive attack album, "Mezzanine" at the minute. Class. ------------------------------ Date: Thu, 07 May 1998 12:16:28 +0100 From: Matthew Pook Subject: Re: DG: Re: Re: Music Ricardo J. M駭dez wrote: > > >I like non-intrusive music for my sessions. Mostly I play instrumental > >stuff like movie soundtracks. For atmosphere in CoC 1990's, I like a mix > >of creepy music and current stuff with a science fiction or horror theme. > >I lean toward soundtracks like "Conan the Barbarian." For space opera type > >games, I play Tangerine Dream, Enigma, and Kitaro and sometimes throw in > >B5, Star Trek, or Star Wars if appropriate. > > Soundtracks are usually good for sessions. For suspenseful chases, nothing > like "Creation" from "Mary Shelley's Frankenstein". Good choice! the music was the best thing about that film! Either Twin Peaks CDs are good as well I would reccomend 'Passion', Peter Gabriel's soundtrack for the Last Temptation of Christ (also used alot for my Jorune games in the past). It uses alot of Arabic/Middle East sounds and can be very eerie and earthy at the same time... (Talking of eerie, we have had Springfield described for DG, what about Eerie, Indiana?) And Eric Serra. Not necessarily for Golden Eye or The Fifth Element (too big), but for Leon and La Femme Nikita (Not the excreble John 'Talentless' Badham remake, 'The Assassin', but the French original) - these are very moody albums. (I plan to use Victor the Cleaner from the Of course, if any scenario takes place underwater, try his The Big Blue. - -- Pookie URL: http://arts.falmouth.ac.uk/journalism/PAGES/Welcome.htm HOME OF: The Unoffical SkyRealms of Jorune UK Home Page, and the following for GURPS: SkyRealms of Jorune, 2300 AD, Rally Cry !, Group Green, The Race, Strikeforce: Morituri, Xenozoic Tales, and The Adventures of Luther Arkwright. ... Don稚 take your pineal gland for granted. Pamper it! Essential oils! Rubdowns! It could save your ass someday. - - Tlg知anh, The Unspeakable Oath #14/15 ------------------------------ Date: Thu, 7 May 1998 08:33:07 -0500 From: "=?iso-8859-1?Q?Ricardo_J._M=E9ndez?=" Subject: Re: DG: Re: Re: Music >Good choice! the music was the best thing about that film! Either Twin >Peaks CDs are good as well I'll try to look for them. >I would reccomend 'Passion', Peter Gabriel's soundtrack for the Last >Temptation of Christ (also used alot for my Jorune games in the past). >It uses alot of Arabic/Middle East sounds and can be very eerie and >earthy at the same time... Passion is quite good for those settings. There's also an Irish group called Dead Can Dance which play mostly dead songs and are excellent on their own right. Many of their songs are also quite good for both Middle East or classic Middle Ages settings. >And Eric Serra. Not necessarily for Golden Eye or The Fifth Element (too >big), but for Leon and La Femme Nikita (Not the excreble John >'Talentless' Badham remake, 'The Assassin', but the French original) - >these are very moody albums. (I plan to use Victor the Cleaner from the >Of course, if any scenario takes place underwater, try his The Big Blue. Also on the spirit of Serra you might want to look for Toto's soundtrack to "Dune", and for Tangerine Dream's "Legend" for wood settings. And for the person who was going to set up a game in Japan, Kod's sountrack for "The Hunted" has all the tracks you'll ever need. Cheers, Ricardo J. M駭dez rmendez@geocities.com PGP Fingerprint: 8D9A 2B53 5631 4594 DE6D 69DF 3DCA 37E0 C27A 4EAB ------------------------------ Date: Thu, 7 May 1998 23:42:48 +0900 From: ft203004@fsinet.or.jp (Jay and Mikiko Noyes) Subject: Re: DG: Music >Looking for good mood music for Delta Green sessions. Best CD I have found >so far is > >Crisis NTI "The Alien Conspiracy" These are the CDs I usually use for background music: Leaether Strip "Seranade for the Dead" -- Excellent background music. No vocals. Angelo Badalamenti "The Soundtrack to Twin Peaks" The Darkest of the Hillside Thickets "Great Old Ones" -- For those lighter moments Soundtrack "Bram Stoker's Dracula" Leaether Strip "Cleopatra" -- Gloomy, gloomy, gloomy Toadies "Rubberneck" -- "I Come from the Water" is particularly apt, as is "Possum Kingdom" Mark Snow "The Truth and the Light: Music From the X-Files" and many, many more ------------------------------ Date: Thu, 7 May 1998 08:01:34 -0700 (PDT) From: Illuminatus Primus Subject: Re: DG: Re: Re: Music Time to de-lurk. On Thu, 7 May 1998, [iso-8859-1] Ricardo J. M駭dez wrote: > Passion is quite good for those settings. There's also an Irish group > called Dead Can Dance which play mostly dead songs and are excellent on > their own right. Many of their songs are also quite good for both Middle > East or classic Middle Ages settings. > Dead Can Dance is not "Irish". The principals are Australian, one of which (Brendan Perry) has relocated to the UK, where he lives in a converted church that functions as both home and recording studio. Whilst they do draw on Irish/Celtic influences for their earlier music, they also have significant Medieval/Rennaisance, Middle Eastern and African presences in their compositions. Some of their pieces would make good background music, depending on the locale. Any of Lisa Gerrard's (the second principal, and that incredible contralto voice that's a 1d4 SAN loss on its own), pieces played at low volume would just *make* a scene in an abandoned church or old monastery. > Also on the spirit of Serra you might want to look for Toto's soundtrack to > "Dune", and for Tangerine Dream's "Legend" for wood settings. And for the > person who was going to set up a game in Japan, Kod's sountrack for "The > Hunted" has all the tracks you'll ever need. Mmmm, I'd forgotten about the "Dune" soundtrack. ------------------------------ End of deltagreen-digest V1 #22 *******************************