From: owner-deltagreen-digest@nocturne.org (deltagreen-digest) To: deltagreen-digest@nocturne.org Subject: deltagreen-digest V1 #29 Reply-To: Delta Green List Sender: owner-deltagreen-digest@nocturne.org Errors-To: owner-deltagreen-digest@nocturne.org Precedence: bulk deltagreen-digest Wednesday, May 27 1998 Volume 01 : Number 029 ---------------------------------------------------------------------- Date: Mon, 25 May 1998 16:16:07 EDT From: Croaker Jr Subject: Re: DG: question : adaptation of Masks of N. << If they go in covertly (a group of CIA intelligence specialists, or the aforementioned DEA, or FBI going as 'civillians') then they lose the distinctive flavour of DG as they have no official power, and you may as well set it in the 1920's as normal investigators. >> The resources available to DG investigators in international investigations will certainly be different from the resources they have within the US or its territories, but I wouldn't say that that removes the distinctive flavor of Delta Green; it simply changes the focus a bit and makes things more challenging for the players and the Keeper. More challenging for the players because they need to bear in mind that their resources are less comprehensive, and more challenging for the Keeper because you'll need to get very familiar with exactly what those resources will be and some of the consequences of using them. Basically, DG operating in another country will make it a black operation, even more so than a DG operation within the US. The CIA and the State Department (for disinformation--or for an obstruction if the players don't have the right influence) are likely to be the primary agencies, rather than the FBI and the other federal law enforcement agencies which are typically featured most in domestic DG operations. At the core things aren't that different: in both domestic and international operations the players must cover up everything they've been doing and invent some legitimate pretense so nobody looks to closely at why they have been doing what DG does. But the methods of covering it up and the consequences of exposure will certainly be different. The CIA has conducted black operations in other countries throughout its history, the most bungled and notorious of which have made headlines and soured US relations with various other governments at different points. So the players will have recourse to agents who are used to conducting coverups and disinformation... but not always with complete success. So if it comes out that the players have, say, applied a few hundred pounds of plastique to the home of a prominent Belgian businessman with alleged ties to a mysterious Swiss apocalypse cult, they can experience all manner of diplomatic and legal problems. They might have been operating under diplomatic cover, with papers issued by the State Department declaring that they are not to be interfered with (intelligence officers and State Department security officers have at time used the "diplomatic pouch" to transport weapons or other items not officially allowed), in which case they will (if the local police are good enough to respect the treaties and conventions) be handed to the US government and declared persona non grata, probably with a request that they be prosecuted at home for their violations. If they are not lucky enough to have diplomatic cover, then they can expect to be arrested and tried locally, the same as any law breaker. Diplomatic pressure at this point might result in the local government agreeing to drop the charges and return the offenders to the US government, but for more egregious allegations this will be much less likely. For DG, influence "behind the scenes" might be more likely, with US intelligence officers negotiating with local police, intelligence, or politicians to arrange the agents' release under a cover of "diplomatic" cooperation. So, Delta Green agents won't be in the same position as regular Call of Cthulhu investigators; on the other hand, they will certainly have an all new set of challenges. State Department personnel are notorious for their antipathy for CIA and other black operations, for instance; and DG agents in a bind might find that the local ambassador or senior Foreign Service Officer has no desire whatsoever to cooperate when the CIA station chief asks for help extricating a group of agents who were in country illegally and caught doing illegal things. And I haven't even touched on the possibility that MJ-12 will have its own influence in the State Department and its own observers out there watching for DG-type occurances and allegations and "suspects" (i.e., the players!) to debrief. I started a series of articles on the web about using DG in international scenarios, which you can check out if you like at http://www.geocities.com/Area51/Shadowlands/6580/dgi.htm They've been on hold for a while now as other things have occupied my time, but I might be working on the project more in the future. Looking at the original question about adapting MASKS to Delta Green, the big drawback is what was already raised, that of the era. The problems of technology have been raised well; the Keeper would need to do a lot of research and revision to maintain the course of clues and discovery while allowing for the new ways in which information can be developed. The political changes would also require a great deal of research. For instance, the Cold War has come and gone in the 73 years since MASK's original setting, and it influenced many of the regions which MASKS features. On the other hand, it is a very intriguing notion. In my opinion, MASKS was the best thing to come along for 1920s CoC, while DG has by far been the best thing for 1990s CoC. The differences between those two eras are profound, but I can't help but wonder if the fundamental story and horrors of MASKS might translate into just as fabulous a mystery for Delta Green. Shane Ivey URL already listed above ------------------------------ Date: Mon, 25 May 1998 21:33:26 +0100 (BST) From: Stephen Joseph Ellis Subject: Re: DG: Re: question : adaptation of Masks of N. FURTHER THOUGHTS <<<<<<>>>>>>>> > > > > > > > > > > > > > > As far as I can see, if you were to convert Masks, to DG, then it'd be best done as an occult campaign rather than an anti-MJ12 one.You'll also have to decide if you want to make it 'anti-Fate' It makes sense as not only does the campaign kick off in NYC anyway, (conspiracy or what?) but it also involves He Who Cannot Be Spelled, Nyarlothotep. And we all know what they say about Alzis, eh? Therfore, the Fate can replace the Bloody Tongue, or possibly just give them a safe house in NYC. Given this, I would ignore the Greys, their masters and their allies entirely. Their brand of sci-fi alien invasion would distract from the occult conspiracy slowly unfolding before the characters. As for updating the Carlyle Expedition, the modern surveillance techniques are going to be of little use in locating them, or their former path.(Credit cards traces in Kenya? I think not.) I would certainly make Sir Aubrey and the Australian chappie (sorry, I dont have my copy in front of me) Fate members, but would probably keep the Kenyan woman as belonging to the Bloody Tongue. However, the power of the Fate is going to be severly restricted outside of the US anyway, so you can probably keep most of the original cults. (e.g. Black Pharoah and Bloated Woman are fine, and the Penhew Foundation could easily still exist). In concluding, I'll warn you that given that Masks is bloody lethal anyway, the addition of a bunch of trained, well resourced magical assassins will only increase the body count tenfold, therfore you are equally justified in only giving the Fate a marginal role. However an Idea role when the PC's meet to Black Pharoah to spot a distant resemblence to Alzis might be nice. (And it would be even more confusing if Alzis were to help them out as well. Are they warring twins? Does Nyarlothotep have Multiple Personality Disorder (MPD)? Or are they merely involved in some incalcuble, and inscrutable plot of the most fiendishly cunning God in the universe? Or even, All of the above!!) SJE "Sometimes I think that war is God's way of teaching us Geography." -Stephen Fry ------------------------------ Date: Mon, 25 May 1998 22:10:13 +0100 (BST) From: Stephen Joseph Ellis Subject: Re: DG: question : adaptation of Masks of N. <<<<<<>>>>>> . . . . . . . . . . . . . . In response to Shane Iveys points about DG operatives in foreign countries, I fully accept that it's possible, but it does make the characters and keepers jobs more difficult. Naturally all difficulties can be overcome, but the fact that they are Americans operating abroad does change the balance of power. After all, the primary job of the CIA (and NSA) is intelligence gathering. Admittedly assasinations, election rigging and assorted dirty tricks comes into it, but overall foreign operatives are supposedly secret operatives and shouldnt be doing things that draw attention to themselves. You know, such as killing prominent Britons, or Egyptian businessmen, or blowing up Pyramids and conducting naval assaults in the South China Sea. In short, the very negative consequences of being caught that Shane mentioned (e.g. Diplomatic Incidents) are highly likely with this campaign. And DG, isnt really going to give them a get out of jail free card, after all they've got the worlds media attention on them (Just imagine what Egypt or China would do if they caught some CIA agents!! How many million documentaries would CNN or the BBC make? How many billions in sanctions would have to be lifted to get them back?), and attention is the last thing DG wants. Ever. Even backroom deals would gather attention from MJ-12, any publicity, which would remain with for the rest of their careers, and so it is sanitisation time. A second problem factor arises from the fact that not only do they have the normal problems traditional investigators have, but they also have the host countries counter-espionage agencies to deal with. There is naturally a chance that the players will be caught for merely entering the country. In short, its a lot more bloody and dangerous for DG operatives overseas, and is especially so in the context of this extended campaign. However, as I said, its possible to use American DG's abroad, but I'd change the structure somewhat. How about you assume DG has a greater than published degree of influence within the arms of foreign relations and intelligence. Then you could use teams of specialists attacking the problem from all angles. This would mean each player would have multiple characters instead of one (or lots in a chronological sequence as is traditional with Cthulhu). That way, like in Escape from Innsmouth, you would have say FBI and NATO liasons in London, then switch to a CIA embassy chief in Cairo and his established contacts and team, and then use a variety of DEA agents, 'commercial attaches' and spies in the Pacific. Not only does it do away with explaining why the London desk is stepping on toes by sending agents to Australia but this is also an elegant way of dealing with Masks mortality rate. If your dead, well you can try again in the next country. And remember- "You were only supposed to blow the bloody doors off." SJE "Sometimes I think that war is God's way of teaching us Geography." -Stephen Fry ------------------------------ Date: Mon, 25 May 1998 23:09:27 +0100 (BST) From: Olly Subject: Re: DG: question : adaptation of Masks of N. > <<<>>>> > > > > > > > > > > > > > > > > > > > > > > > > > The only way round this (and it'll probably require a new set of > characters) is if you set up a new form of DG, one that has also > infiltrated the UN, and can act as a global task force with a degree of > authority or co-operation in most countries (including the rogue states). > (DGI- Delta Green International?) > Anyone for UN weapons inspectors ("If the Egyptian Government does not > allow us to check the supposed terrorist training camp in the desert, the > Security Council will have to declare sanctions") ? or WHO health > officials? ("Yes we need a convoy to investigate conditions in the Kenyan > bush. Could you throw in a unit of peace keeping troops too?") To be honest, this is what I'm hoping to see in the new DG book. I know you lovely people at PP are including stuff on the Russian and British paranormal task forces (the latter will be especially welcome to us Brits!); but IMHO the idea of an international counter-conspiracy would be more in keeping with the "cosmic horror" concept (something that I think tends to get lost when seemingly at least 50% of all CoC games take place in a little town in New England...) Olly "And hast thou slain the Jabberwock?" - ---------------------- Wise Blood ods196@soton.ac.uk ------------------------------ Date: Mon, 25 May 1998 19:25:02 EDT From: Croaker Jr Subject: Re: DG: question : adaptation of Masks of N. << That way, like in Escape from Innsmouth, you would have say FBI and NATO liasons in London, then switch to a CIA embassy chief in Cairo and his established contacts and team, and then use a variety of DEA agents, 'commercial attaches' and spies in the Pacific. >> Smart! Shane Ivey ------------------------------ Date: Mon, 25 May 1998 22:31:17 -0400 From: James Braswell Subject: DG: Byakhee Character Generator Hello, I've been a lurker here for some time now. I was wondering if anyone had tried changing things around with some of the configuration files of this program? Specifically the .rul file and the options.lst files. If you have, please let me know. I'd be interested in seeing what you have modified. I personally have made some modifications that I have sent to the creator of the program. I don't know when he might get around to distributing it with the program, but he seemed to be interested in doing so. If you would like to see what I have done or want to hear more about it, send me some email and I will see about getting a copy to you. james Byakhee@geocities.com http://www.geocities.com/Tokyo/Towers/2051/ Cthulhu for president in 2000! Why settle for the lesser of two evils! The Elder Party & The End of Years campaign Pursuant to US Code, Title 47, Chapter 5, Subchapter II, B227, any and all nonsolicited commercial e-mail sent to this address is subject to a download and archival fee in the amount of $500 US. E-mailing denotes acceptance of these terms. ------------------------------ Date: Mon, 25 May 1998 23:10:14 -0000 From: Patrick Murphy Subject: Re: DG: Byakhee Character Generator >I personally have made some modifications that I have sent to the creator >of the program. I don't know when he might get around to distributing it >with the program, but he seemed to be interested in doing so. If you would >like to see what I have done or want to hear more about it, send me some >email and I will see about getting a copy to you. Hey, I haven't run this program yet, but I downloaded it today and will run it on my Mac under Virtual PC. I have already decided to try modifying these files to use skills and careers from DG and possibly "Cthulhu 5.5" as appeared in TUO. I would be very interested in seeing your modifications. Thanks, and ciao, Patrick ------------------------------ Date: Tue, 26 May 1998 00:01:35 -0000 From: Patrick Murphy Subject: DG: Re: Spam is spam I've always wanted my first post on a new list to be a mistaken piece of spam. Obviously, I all too quickly chose 'reply to sender'. So I have fulfilled my dream and wasted your time/bandwidth as well. No need to thank me. Sorry, Patrick the inept >>I personally have made some modifications that I have sent to the creator >>of the program. I don't know when he might get around to distributing it >>with the program, but he seemed to be interested in doing so. If you would >>like to see what I have done or want to hear more about it, send me some >>email and I will see about getting a copy to you. > >Hey, > >I haven't run this program yet, but I downloaded it today and will run it >on my Mac under Virtual PC. I have already decided to try modifying >these files to use skills and careers from DG and possibly "Cthulhu 5.5" >as appeared in TUO. I would be very interested in seeing your >modifications. > >Thanks, and ciao, >Patrick ------------------------------ Date: Mon, 25 May 1998 23:17:23 -0500 (CDT) From: Don Juneau Subject: Re: DG: New Public Training Handbook? On Mon, 25 May 1998, Morten Kjeldseth Pettersen wrote: > While mindlessly surfing today I stumbled over The Steve Jackson Games > GURPS site. Apparently one of the new releases is called GURPS Black > Ops, and this is how the book is described: > > The Greys. Vampires. Evil Psis. > > Better Bring a Spare Clip. > > Wrestle enraged gargoyles on rain-slick ledges high over dark city > streets! Endure the rew psychic fury of the dreaded soul dog! Above all, > watch out for the insidious Greys, as they kidnap human women and steer > the destiny of entire nations! Well, as a playtester for this'un (playtester? Uhm, I *commented* - someday I'll play GURPS. ), it's like the Hollywood super-action version of DG - Arnold as James Bond with Jackie Chan-level martial-arts and Chow Yun Fat-level gun-fu. And then some. Seriously, though, BLACK OPS is *really* high-powered, and where DG is realistic (within the CoC framework), BOps jumps in feet-first. A change from the usual, perhaps, and it *does* lend itself a little easier to the more campy/humourous side. The cool "crosshaired Gray" cover is great, tho - I suspect some use with anti-EBE types, perhaps a Phineas Priesthood sect that's seen *something* out there in the Washington wheat-fields? Don ------------------------------ Date: Mon, 25 May 1998 23:36:25 -0500 (CDT) From: Don Juneau Subject: Re: DG: just one thing On Sun, 24 May 1998, Nick wrote: > just wondering; Y'golonac comes and bothers those that read, speak or > even think his name, right? So if I have a DG character who knows > this name, and this character gets eaten by say, a ghoul, then surely > Y'golonac starts bothering the ghouls.... > some payback, eh? Don't think It really bothers 'em as much as corrupts 'em - and ghouls, et al, aren't a very good prospect IMO. Besides, Ygolonac is busy running an auction over on rec.games.frp.marketplace - there's a first-edition (second printing) CoC (with the Cthulhu Companion) just *begging* for bids... (This message sponsored by The Hands That Feed - "let your fingers do the gnawing".) Don ------------------------------ Date: Mon, 25 May 1998 20:29:32 -0700 From: "Gerry Mckelvey" Subject: DG: Masks ect.. Speaking of satellite imaging technology, wouldn't intellegence agencies pick up some very interesting mythos related discrepancies when they looked at the pictures? I'd imagine the plains of Leng might have a detrimental affect on the average analyst. Or maybe some ocean survey team might get the surprise of thier life if they accidently mapped the location of Rlehy (sp?). Couldn't they also find Irem (the city of Pillars) by scanning the desert? I'd bet an archealogy team would like to go and have a look-see... Just some random thoughts... Jerry McKelvey Exitus Acta Probat. ------------------------------ Date: Mon, 25 May 1998 23:06:47 +0500 From: Don Juneau Subject: Re: DG: Re: question : adaptation of Masks of N. On 26-May-98, deltagreen@nocturne.org wrote: >OK, first thing first. >HERE BE SPOILERS!!! >HERE BE SPOILERS!!! >HERE BE SPOILERS!!! >HERE BE SPOILERS!!! >HERE BE SPOILERS!!! >HERE BE SPOILERS!!! >HERE BE SPOILERS!!! >HERE BE SPOILERS!!! >HERE BE SPOILERS!! >We're currently playing Masks of Nyarlathotep, as I mentioned, but I believe >that Masks is not that suited at all for a DG op. First of all, the theme >is too far away from the usual DG context. Also, Masks is firmly set on the >1920s (before DG was formed), and moving it to the 90s would mean that the >players would have at their fingertips all kinds of useful trinkets like >satellite imaging that would spoil the fun of discovering what's going on >(hmm, what the hell is *that* rocket?). Also, the Masks plot benefits from >the fact that you don't know what might have happened to the expedition >members, and they would be easier to track using credit cards, electronic >records of entering a country (which is not so easy nowadays) and other >digital information. Which is where the Shambler Out Of Usenet shall point out that the US Navy's P Division *was* in operation in the right time-frame, and whilst that does require some changes (such as allowing "on-site" personnel to investigate remote locales, as suggested in another post in this thread), it's not as great an undertaking as the 1990s rewrite. (You might even be able to slip this to your "1920s-only" players. I'm going to try this meself...) Don - -- Arrgggh. ------------------------------ Date: Tue, 26 May 1998 08:13:34 +0100 From: "Mr D P Blewer" Subject: Re: DG: New Public Training Handbook? > >Well, as a playtester for this'un (playtester? Uhm, I *commented* - >someday I'll play GURPS. ), it's like the Hollywood super-action >version of DG - Arnold as James Bond with Jackie Chan-level martial-arts >and Chow Yun Fat-level gun-fu. And then some. > >Seriously, though, BLACK OPS is *really* high-powered, and where DG is >realistic (within the CoC framework), BOps jumps in feet-first. A change >from the usual, perhaps, and it *does* lend itself a little easier to the >more campy/humourous side. > >The cool "crosshaired Gray" cover is great, tho - I suspect some use with >anti-EBE types, perhaps a Phineas Priesthood sect that's seen *something* >out there in the Washington wheat-fields? > >Don Seems to me that if you want to use this book, it'll be better suited to a Feng Shui Campaign, thats where ill be using it :-) ------------------------------ Date: Tue, 26 May 1998 20:19:30 +1000 From: Rob Shankly Subject: Re: DG: New Public Training Handbook? Morten Kjeldseth Pettersen wrote: > > While mindlessly surfing today I stumbled over The Steve Jackson Games > GURPS site. Apparently one of the new releases is called GURPS Black > Ops. (Cut) I have the Black Ops book, and (to steal a march from TUO) award it about 1/5 phobias- as a resource for CoC. As a GURPS book it rates about 4.5/5, or maybe even higher. "Black Ops" are almost superhuman GURPS characters, similar in concept to the protagonists of MiB (the film, not our mutual friend). The characters are massively more competent than the most successful Hollywood action hero, which is a major difference to CoC. They travel the Earth blowing hell out of aliens (no bad thing) but unlike DG/CoC they are as tough as their opposition. They also have massive resources. All in all, quite unlike CoC. But thoroughly recommended for all that: what better tension relief after a traumatic DG campaign than a few cinematic sessions blowing away 80' long liver flukes in New York's sewers, or stalking aliens dwelling beneath Loch Ness (these latter being defended by a state of the art alien-tech animatronic monster? - -- Rob Shankly ludo@bigpond.com.au Get your facts right first and then you can distort them as much as you please. - - Mark Twain ------------------------------ Date: Tue, 26 May 1998 20:43:03 +1000 From: Rob Shankly Subject: Re: DG: question : adaptation of Masks of N. Greetings all. The problem with this thread is that I am developing a terrible urge to go run MoN... arrgh, make it stop... Idea 1 It is possible to move MoN into (say) the early 1950s (coincident with the Korean war) or late '60s. This allows DG involvement. If the Keeper wants to do a re-write of DG history (a minor one I think) then MoN could be set in 1969, and it could be fall out from it that causes DG's official demise. Nice guilt trip for the players (heh heh heh). The same group of players could later play again, their characters being neophyte members of 1990s DG... slowly they assemble a history of the organisation, perhaps encounter their old PCs as NPCs. This could get quite twisted if the Keeper has time. Small Spoiler Small Spoiler Small Spoiler Keeper's Eyes Only Small Spoiler Small Spoiler Small Spoiler Point 2 Let us presume our (modern) DG agents are imprisoned in China (having been caught stuffing about with a rocket site, perhaps). They have a truely pleasant time in jail, then wondrous news- the State Department has secured their release. So they are lead out of their cell, marched across a prison yard and then handed over to... MJ12. Whoops. - -- Rob Shankly ludo@bigpond.com.au Get your facts right first and then you can distort them as much as you please. - - Mark Twain ------------------------------ Date: Tue, 26 May 1998 20:47:37 +1000 From: Rob Shankly Subject: Re: DG: question : adaptation of Masks of N. Stephen Joseph Ellis wrote: (Cut) > Not only does it do away with explaining why the London desk is stepping on toes by > sending agents to Australia (Cut) No explanation was needed in 1974... :-o - -- Rob Shankly ludo@bigpond.com.au Get your facts right first and then you can distort them as much as you please. - - Mark Twain ------------------------------ Date: Tue, 26 May 1998 08:18:59 -0500 From: Nightstar Subject: Re: DG: List Administrivia At 12:39 PM 5/25/98 -0700, you wrote: >Just a gentle reminder/nudge from your ever-vigilant and generally- >benevolent List Keeper (And no, Nightstar, I'm not singling you out for >punishment; you just happened to provide me with grist for my example >mill. ;) ) No offense taken, Chris. And the lesson is duly noted. :) - ----------------------------------------------------------- Finally, a light at the end of the tunnel......heh heh heh. Nightstar ------------------------------ Date: Tue, 26 May 98 14:42:24 +0000 From: doug@dgreenin.hlth.gov.bc.ca Subject: DG: Re: Re: Received your confirmation Doug Greening email: data/reports/turns => emg@dgreenin.hlth.gov.bc.ca questions/signups => doug@dgreenin.hlth.gov.bc.ca web site: http://www.islandnet.com/~dgreenin/emg.htm ------------------------------ Date: Tue, 26 May 1998 19:36:48 -0400 (EDT) From: The Man in Black Subject: Re: DG: New Public Training Handbook? On Mon, 25 May 1998, Morten Kjeldseth Pettersen drank all the STHU! he could find and STILL wrote: > While mindlessly surfing today I stumbled over The Steve Jackson Games > GURPS site. Apparently one of the new releases is called GURPS Black > Ops, and this is how the book is described: > > The Greys. Vampires. Evil Psis. > > Better Bring a Spare Clip. > > Now that sound like FUN! Sounds too much like work to be fun. The Man in Black is : wrestling enraged gargoyles as you read... Novus Ordo Seclorum : Annuit Coeptus : E Pluribus Unum ------------------------------ Date: Tue, 26 May 1998 19:53:46 EDT From: Croaker Jr Subject: Re: DG: Masks ect.. << Speaking of satellite imaging technology, wouldn't intellegence agencies pick up some very interesting mythos related discrepancies when they looked at the pictures? >> MINOR SPOILERS MINOR SPOILERS MINOR SPOILERS MINOR SPOILERS MINOR SPOILERS MINOR SPOILERS MINOR SPOILERS Both CTHULHU NOW and DELTA GREEN looked a little at this issue, and there are a few possibilities of greater or lesser interest and plausibility. The idea that seems to me to fit best with Delta Green stems from the fact that US satellite imaging is handled largely by the National Reconnaisance Office, which is largely under the purview of MJ-12. So it's possible that satellite reconnaisance has picked up plenty of files on those big alien ruins in Antarctica, and it's entirely likely that various navies and even private or academic organizations have observed certain anomalies in deep fissures of the South Pacific; and certainly the US Navy has had a run-in or three with the cities of the Deep Ones. If the Keeper takes these to be the facts, then one needs a story to explain how these astounding facts could still be secret or ignored by the world at large: conspiracy and disinformation. One thing I would like to see addressed in COUNTDOWN or future articles is a worldwide conspiracy of government and private individuals, of which MJ-12 is a (dominant, given the Accord and the Report) partner. In this case, satellites and oceanographers have indeed picked up R'lyeh and the city of the Old Ones, but these secrets have been closely held by this ruling cabal and kept from subsequent discovery and notice by vigilant disinformation and distraction. "Exclusive to National Enquirer! Gov't Hides Secret Undersea Cities!" Other possibilities have been presented, but personally I like the conspiracy theory best. Shane Ivey http://www.geocities.com/Area51/Shadowlands/6580/dg.htm ------------------------------ Date: Tue, 26 May 1998 19:58:03 -0400 (EDT) From: The Man in Black Subject: Re: DG: Re: question : adaptation of Masks of N. On Mon, 25 May 1998, [iso-8859-1] Ricardo J. Méndez wrote: > > OK, first thing first. > > > HERE BE SPOILERS!!! > > Yeah! SPOILERS! With Big nasty Pointy Teeth! > We're currently playing Masks of Nyarlathotep, as I mentioned, but I believe > that Masks is not that suited at all for a DG op. First of all, the theme > is too far away from the usual DG context. Also, Masks is firmly set on the > 1920s (before DG was formed), and moving it to the 90s would mean that the It works as a James Bondish International Espionage type of adventure. And DG:Countdown seems to take DG international. > Lastly, I believe Masks is too much of a globe trotting campaign for DG to > have any real influence o contacts on all of the countries involved, so the The most compelling reason to avoid MoN in DG is the amount of work it takes to convert. A Keeper must be able to think on their feet to handle the modernisms. But Here's a few ideas: New York: Bloody Toungue Street Gang working under the Fate. Led by the Lord of Blood (possible Vampire/Sabbat crossover here) London: Encounters with MI-7 and British Intelligence. Werewolf could be a MJ-X biologic project, or yet Another WW/Storyteller crossover. Cult could be stationed in the Severn Valley. Kenya: Tribal conflict, refugees, Ebola scares, AIDS Highway and a connection to the Fate. Go read the "HOT ZONE" by Richard Preston. Cairo: Ever see the James Bond flick where 007 and Jaws duke it out near the Sphinx? Tourists get in the way here! Middle East terrorists. Or set it in Iraq: Zoroastrian ziggurats, Russian Intelligence, Saddam Hussein, Kurdish Kultists and the Heroic United Nations. Shanghai: Set it in Hong Kong: Tcho-Tcho, triads, Jackie Chan Flix, the Red Chinese, and a secret stealth ICBM or maybe a MJ-X UFO. This adventure will have a slightly different flavor than your average CoC or DG operation to say the least! The Man in Black is : Kenneth Scroggins Novus Ordo Seclorum : Annuit Coeptus : E Pluribus Unum "Before I kill you Mr. Bond, you must sign this confession of your own incompetence with your ordinary looking pen." - The Evil Dr. Lucky (TM) ------------------------------ Date: Tue, 26 May 1998 20:14:12 -0400 (EDT) From: The Man in Black Subject: Re: DG: question : adaptation of Masks of N. On Mon, 25 May 1998, Stephen Joseph Ellis wrote: > <<<<<<>>>>>> > > . > . > . > . > . > . > > . > . > . > . > . > . > . > . > > > > After all, the primary job of the CIA (and NSA) is intelligence > gathering. Admittedly assasinations, election rigging and assorted dirty > tricks comes into it, but overall foreign operatives are supposedly secret > operatives and shouldnt be doing things that draw attention to themselves. > You know, such as killing prominent Britons, or Egyptian businessmen, or > blowing up Pyramids and conducting naval assaults in the South China Sea. In the Rogue:Warrior Series by that lying, exagerating fucker Dirty Dick Marcinko, He (a US NAvy SEAL CAPT and supposedly secret operative) killed a prominent British citizen, beat up a SAS commander live on CNN, and conducted a naval assault in the South China Sea. Missed blowing up the pyramids however. But he did trespass into a french nuclear reactor and went for a swim in the coolant water to recover some hidden biological weapons. All this was supposedly based on his actual experiences as a SEAL. > And remember- "You were only supposed to blow the bloody doors off." Doors, buildings - Whatever. The Man in Black is : Kenneth Scroggins Novus Ordo Seclorum : Annuit Coeptus : E Pluribus Unum ------------------------------ Date: Tue, 26 May 1998 20:23:11 -0400 (EDT) From: The Man in Black Subject: Re: DG: Masks ect.. On Mon, 25 May 1998, Gerry Mckelvey wrote: > Speaking of satellite imaging technology, wouldn't intellegence agencies > pick up some very interesting mythos related discrepancies when they looked > at the pictures? No. No they would not. (FLASH!) > I'd imagine the plains of Leng might have a detrimental > affect on the average analyst. Or maybe some ocean survey team might get > the surprise of thier life if they accidently mapped the location of Rlehy > (sp?). Couldn't they also find Irem (the city of Pillars) by scanning the > desert? I'd bet an archealogy team would like to go and have a look-see... > Just some random thoughts... Cthulhu Now briefly discusses the above. I think DG snags and classifies IMGINT before it can warp sanity. Ryleh and Leng aren't sufficiently within this dimension to be detected by our current sensing systems. IREM has been discovered, but the Saudi Arabian Govt. won't authorize any scientific teams, and they WILL rebury it if it get uncovered. Or ELSE! But when something does go wrong, that is when we are unleashed to break things and blow stuff up. The Man in Black is : Kenneth Scroggins Novus Ordo Seclorum : Annuit Coeptus : E Pluribus Unum "Your job is to find trouble, and then to shoot it." - Jack-Y-CHN-4 ------------------------------ Date: Wed, 27 May 1998 00:10:58 EDT From: Imandos Subject: Re: DG: question : adaptation of Masks of N. The Man in Black: Kenneth Scroggins, wrote: >All this was supposedly based on his actual experiences as a SEAL. This is not correct. The first Rogue Warrior book is the only one that is based on actual operations. Richard Marcinko and John Weisman {the actual writer of the rest of the series} freely admit that the rest of the books are fiction. Of course, with the fisherman's tale approach they take in their books, it makes a person wonder what type of tales they would tell in a Delta Green setting. Thomas Woodall Imandos@aol.com ICQ# 5834343 ------------------------------ Date: Wed, 27 May 1998 12:09:02 -0500 From: Ted Cabeen Subject: Re: DG: Re: Pagan Publishing? In message <199805251818.LAA08622@animal.blarg.net>, Joseph Camp writes: >>My thanks Alphonse, but any idea of the ETA of Countdown? > >All they'll tell me is "sometime this year." No doubt they're too busy >partying in Tierra del Fuego with the proceeds from the first volume. From what I understand, the goal(as with many products every year) is to get it out by GenCon, but that may not be possible. From what I've heard it should be really good. - -- Ted Cabeen http://fnord.rh.uchicago.edu cabeen@netcom.com Check Website or finger for PGP Public Key secabeen@midway.uchicago.edu "I have taken all knowledge to be my province." -F. Bacon cococabeen@aol.com "Human kind cannot bear very much reality."-T.S.Eliot 73126.626@compuserve.com ------------------------------ Date: Wed, 27 May 1998 13:26:42 -0700 From: Duran Goodyear Subject: DG: CNN Headline! Scientists study mystery map in Roman ruins. "...archaeologists excited but puzzled..." "...'It's possible it's Atlantis, but we don't think so,' he says. 'It's so precise, we believe it's a real city....' " "...Perhaps most intriguingly, the map is painted from an overhead perspective, as if the artist was hovering above the city gates..." http://www.cnn.com/TECH/science/9805/27/italy.mystery.map/ Interesting.... ____________________________ Duran Goodyear dug96@hampshire.edu IM: Dyson RS http://hamp.hampshire.edu/~dug96 ------------------------------ Date: Wed, 27 May 98 13:51:16 -0700 From: Joseph Camp Subject: Re: DG: CNN Headline! >http://www.cnn.com/TECH/science/9805/27/italy.mystery.map/ > > > >Interesting.... I must second Case Officer Duran's sentiments here. Do take a look at the above URL; the article is brief but very intriguing. be seeing you, Alphonse ------------------------------ Date: Wed, 27 May 1998 20:08:33 EDT From: CroakerJr@aol.com Subject: DG: online game reprise... Recruiting announcement! A while back I announced opening up a campaign via AOL. Well, plans have changed: This Sunday afternoon we should begin Operation SANDMAN (mission briefing is at http://www.geocities.com/Area51/Shadowlands/6580/sandman.htm), an investigation for new or veteran DG operatives. Games should occur regularly on Sundays, around 14:00 or 15:00 CDT (19:00-20:00 GMT). Assuming all the servers are cooperative we'll be using IRC to conduct the game. If you're interested, send e-mail to croakerjr@aol.com. We now return you to your regularly-scheduled discussions... Shane Ivey (PS: interesting post on MASKS, MiB.) ------------------------------ Date: Wed, 27 May 98 18:53:09 -0700 From: Joseph Camp Subject: DG: Web Page Update CO's and Agents: The Delta Green web site has been updated with numerous new files. More importantly, however, there is a bulletin of critical importance that you all need to read. I am not in a position to comment further on this situation at this time, but will supply additional intelligence as soon as possible. The extent to which you include this bulletin in your simulation exercises is, of course, at your discretion. http://www.delta-green.com/ be seeing you, Alphonse ------------------------------ Date: Wed, 27 May 1998 19:13:05 -0700 From: Duran Goodyear Subject: DG: Agent Dyson Reporting. Well, it would seem that the strange reports I have been hearing from my freindlies in the UK are to be belived... I just hope it isn't as bad as... well, as bad as all the other things we have kept bottled up. Agent Dyson out. ____________________________ Duran Goodyear dug96@hampshire.edu IM: Dyson RS http://hamp.hampshire.edu/~dug96 ------------------------------ Date: Wed, 27 May 1998 23:18:46 -0400 From: "Alex Beckers" Subject: DG: Re: Agent Dyson Reporting. - -----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 > Well, it would seem that the strange reports I have been hearing from my >freindlies in the UK are to be belived... > I just hope it isn't as bad as... well, as bad as all the other things we >have kept bottled up. Let's put it this way... if it's so bad that you aren't even allowed to GO there, things are seriously fucked up. I mean, think about how bad things are in the places you CAN go. A. Beckers / DG Friendly - -----BEGIN PGP SIGNATURE----- Version: PGPfreeware 5.5.5 for non-commercial use Comment: Everything is true. iQA/AwUBNWzXldJnQJT4eUi7EQJbOQCfeasqqYxWvphgQ5eKLZhtkw905zkAoKV7 wO/xYfIvKgUZU0rFB4ufF8jX =3ZG3 - -----END PGP SIGNATURE----- ------------------------------ End of deltagreen-digest V1 #29 *******************************