From: owner-deltagreen-digest@nocturne.org (deltagreen-digest) To: deltagreen-digest@nocturne.org Subject: deltagreen-digest V1 #31 Reply-To: Delta Green List Sender: owner-deltagreen-digest@nocturne.org Errors-To: owner-deltagreen-digest@nocturne.org Precedence: bulk deltagreen-digest Tuesday, June 2 1998 Volume 01 : Number 031 ---------------------------------------------------------------------- Date: Fri, 29 May 1998 20:06:40 +0100 (BST) From: Stephen Joseph Ellis Subject: Re: DG: RE: Deltagreen in the UK 2....... On Fri, 29 May 1998, Joseph Camp wrote: > I regret to inform the list of the death this morning of DG Case Officer > Keith Potter. CO Potter was in his bathroom when he suffered a fatal > brain hemorrhage. > > Alphonse > Oh bugger. Anyone else get the impression that the Americans don't actually want us to know what they are trying to sell to us? Send in the S.A.S., thats what I say. Up the Revolution. SJE ------------------------------ Date: Fri, 29 May 1998 14:32:55 -0500 (CDT) From: Don Juneau Subject: Re: DG: MJ-12 Training Handbook? On Fri, 29 May 1998 Escutcheon@aol.com wrote: > This explains a recent ELINT intercept from a possible MJ-12 source: > > Voice 1: I can't explain it, sir. > > Voice 2: You had better try, Sergeant! > > Voice 1: We kept the Majestic training protocols in the clean room at all > times! They couldn't have leaked! > > Voice 2: And the mission summaries? > > Voice 1: I don't know! I just don't know, Sir! > > Voice 2: You will clean out your desk. You're being transferred to a less > sensitive position. Good Day. > > Voice 1: (Crying) > > Transmission Ends Hmm. My own ELINT intercepts on Usenet have included a purported site security manual for the Nellis Test Site (aka "Area 51"), and a series of scans from a supposed "official" Majestic-12 operations handbook... (Discussion called the NTS manual a copy of the "working notes" for the manual's authour; I suspect the MJ-12 handbook is copyrighted, and sold as a curiousity or joke-item. I've also found a neat and funny "Man In Black" [not the list-version nor the movie/comic/cartoon/etc.] ID, and an Area 51 picture ID showing a Gray. ) Arrgggh, Don ------------------------------ Date: Fri, 29 May 1998 15:58:38 -0400 From: Keith Potter Subject: RE: DG: RE: Deltagreen in the UK 2....... >> I regret to inform the list of the death this morning of DG Case Officer Keith Potter. CO Potter was in his bathroom when he suffered a fatal brain hemorrhage. >>> Yeah, sorry folks, but I fell prey to one of the hazards of mailing lists. The message I sent was meant for a personal friend, not for the list as a whole, but I managed to screw that up. I apologize for any trouble my posting caused. cheers, --Keith Potter ------------------------------ Date: Fri, 29 May 1998 16:47:00 -0400 From: Viktor Haag Subject: DG: using with CORPS? - -----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Greetings. I lurk. Now I post. Has anyone devoted cycles to using DG with Greg Porter's CORPS? I'd like to have the opportunity to *completely* blind-side my gaming group (who have 15-plus years of experience and have spent many hours playing CoC), and lead them softly into the mythos by saying "generate a modern American character that could have value to the Intelligence community", and them smacking them with the wet and slippery in session four. If I tell them to do the characters using CoC, they'll be a tad suspicious... Agent Eduard - -----BEGIN PGP SIGNATURE----- Version: PGPfreeware 5.5.5 for non-commercial use iQA/AwUBNW8fUGsZjTkHysq+EQIYqgCdES95U5CqQ1YnU3Ggb2bSIfOPHIkAoPpJ EJKFqJ6oFYnid57ebA5zHBCO =PyDN - -----END PGP SIGNATURE----- ------------------------------ Date: Fri, 29 May 1998 18:05:49 EDT From: CroakerJr@aol.com Subject: Re: DG: playtesting scenario Like Alphonse said, Pagan Publishing kept a log of the entirety of the six- month (March to September, 1993, if I remember) online playtesting of THE NEW AGE, the mini-campaign which appears in DELTA GREEN, and I suppose it is still on the TCCorp website, though not on the DG site for some reason. It's a cracking good read--but I bet it would play even better, so if you're not planning on running it yourself, steer clear until you play through it! As for how you become a playtester, it's basically a function of knowing the authors or publishers or being in the right place at the right time. Pagan Publishing sometimes invites people on AOL to do playtesting via their Pagan Publishing and The Unspeakable Oath message boards; that's how "KJPotter" and "PGrindle" I signed on to playtest DEAL LETTER (a scenario scheduled to appear in COUNTDOWN) a few months ago. As a Keeper I've playtested or proofread a few other scenarios for Pagan Publishing, some of which wound up in TUO and others which went into other books like Realm of Shadows, Golden Dawn and the forthcoming Mesoamerican book; this was also due to online correspondence with them. Basically, just make your interest known, and if they have something to test they'll let you know. Now, as for it being the ideal job, I would agree fully and quit my day-job to be a professional playtester... if only they would PAY us anything... ;-) Shane Ivey ------------------------------ Date: Fri, 29 May 1998 19:05:54 -0400 (EDT) From: Mark Kinney Subject: Re: DG: Re: GD150 On Thu, 28 May 1998, Duran Goodyear wrote: > Nope, no clue.... > Kinda looks like an online rpg though... > but defintly not of the CoC nature... > You ask me, it looks like a PBM Diplomacy game. Or at least a variant (probably Colonial). To make it even vaguely on topic, how about methods of hiding meaning in secret messages? What if two cells working with each other encoded their messages as discussion of or instructions for some kind of game like this? (Dip, for example, would neet 8 people: 7 players and the GM; interesting coincident, that... I don't suppose Allan Calhamer had Delta Green clearance, for some reason? :-). Especially if forced off of the secure lines for some reason. alberich@iglou.com | Mark Kinney | http://www.iglou.com/nations "Anatomically impossible, Mr. Garibaldi, but you're welcome to try." -- Bester, "Babylon 5: Mind War" ------------------------------ Date: Fri, 29 May 1998 17:27:27 -0700 From: Duran Goodyear Subject: Re: DG: playtesting scenario At 06:05 PM 5/29/98 EDT, you wrote: >Like Alphonse said, Pagan Publishing kept a log of the entirety of the six- >month (March to September, 1993, if I remember) online playtesting of THE NEW >AGE, the mini-campaign which appears in DELTA GREEN, and I suppose it is still >on the TCCorp website, What is this TCCorp URL Thanks ____________________________ Duran Goodyear dug96@hampshire.edu IM: Dyson RS http://hamp.hampshire.edu/~dug96 ------------------------------ Date: Fri, 29 May 1998 20:31:02 EDT From: Escutcheon@aol.com Subject: Re: DG: RE: Deltagreen in the UK 2....... In a message dated 98-05-29 14:42:39 EDT, Agent Alphonse writes: << Reports that CO Potter was attempting to drill a hole in his skull, and that this act led to his death, are plausibly deniable. >> As if a Delta Green veteran of his standing couldn't give himself a proper lobotomy. ------------------------------ Date: Fri, 29 May 1998 20:30:46 -0400 From: "Jimmie Bise, Jr." Subject: Re: DG: using with CORPS? At 16:47 5/29/98 -0400, you wrote: >Has anyone devoted cycles to using DG with Greg Porter's CORPS? I'd >like to have the opportunity to *completely* blind-side my gaming >group (who have 15-plus years of experience and have spent many hours >playing CoC), and lead them softly into the mythos by saying "generate >a modern American character that could have value to the Intelligence >community", and them smacking them with the wet and slippery in >session four. > >If I tell them to do the characters using CoC, they'll be a tad >suspicious... > At last..something to draw me out of the lurker shadows..:-) Well, I have had some experience in that. Find a game system you play regularly, my favorite is GURPS, and give them the "Modern American, yadda yadda" spiel...work that campaign for a few weeks, then hit them with Cthulu. I mention GURPS because the system has (sort of) a sourcebook for the Wet Slimy Things From Yet Another Dimension, and it converts relatively easily. That ought to fix their smug little hides!! :-) (Back into the shadows I go...) - -Jim ------------------------------ Date: Fri, 29 May 1998 17:34:41 -0700 From: Josh Shaw Subject: Re: DG: RE: Deltagreen in the UK 2....... Keith Potter wrote: I can send a > lot of spoiler material, if you don't mind having the all surprises > ruined... Let me know. > > --Keith Potter Oh, go ahead. I'm a GM, I always want to know what's happening behind the scenes. ------------------------------ Date: Fri, 29 May 1998 22:38:55 -0400 (EDT) From: Mark Kinney Subject: Re: DG: using with CORPS? On Fri, 29 May 1998, Jimmie Bise, Jr. wrote: > At 16:47 5/29/98 -0400, you wrote: > >Has anyone devoted cycles to using DG with Greg Porter's CORPS? I'd > regularly, my favorite is GURPS, and give them the "Modern American, yadda If you can find a copy of Daedalus Games _Nexus: The Infinite City_ it has conversion rules (to it, but you can surely rig up something) for not only CoC, but also GURPS, CORPS, Hero, and several other popular (at the time, anyway) game systems. The problem is finding it, since Daedalus has pretty much sunk under Chaper 13 bankruptcy... alberich@iglou.com | Mark Kinney | http://www.iglou.com/nations "Anatomically impossible, Mr. Garibaldi, but you're welcome to try." -- Bester, "Babylon 5: Mind War" ------------------------------ Date: Fri, 29 May 1998 22:59:36 -0500 From: "=?iso-8859-1?Q?Ricardo_J._M=E9ndez?=" Subject: Re: DG: playtesting scenario www.tccorp.com Cheers, Ricardo J. Mιndez rmendez@geocities.com PGP Fingerprint: 8D9A 2B53 5631 4594 DE6D 69DF 3DCA 37E0 C27A 4EAB - -----Original Message----- From: Duran Goodyear To: Delta Green List Date: Friday, May 29, 1998 7:22 PM Subject: Re: DG: playtesting scenario >At 06:05 PM 5/29/98 EDT, you wrote: >>Like Alphonse said, Pagan Publishing kept a log of the entirety of the six- >>month (March to September, 1993, if I remember) online playtesting of THE NEW >>AGE, the mini-campaign which appears in DELTA GREEN, and I suppose it is >still >>on the TCCorp website, > > What is this TCCorp URL > > Thanks > > >____________________________ >Duran Goodyear >dug96@hampshire.edu >IM: Dyson RS >http://hamp.hampshire.edu/~dug96 ------------------------------ Date: Fri, 29 May 1998 22:57:54 -0500 From: "=?iso-8859-1?Q?Ricardo_J._M=E9ndez?=" Subject: DG: Re: playtesting Sure, I'd like to know too. Good luck, Ricardo J. Mιndez rmendez@geocities.com PGP Fingerprint: 8D9A 2B53 5631 4594 DE6D 69DF 3DCA 37E0 C27A 4EAB - -----Original Message----- From: Gerry Mckelvey To: deltagreen@nocturne.org Date: Friday, May 29, 1998 1:11 PM Subject: DG: playtesting >Ok, I know this isn't about delta green, but I gotta ask since everyone has >been talking about it... >How do you get to be a play tester for RPG in general and Chaosium stuff >(read:Delta Green stuff..) in particular? >Sounds like the ideal job to me... > >Jerry McKelvey >Exitus Acta Probat. ------------------------------ Date: Fri, 29 May 1998 19:19:45 From: Davide Mana Subject: DG: Re: CNN Headline! Greetings. About my nitpicking-oriented misgivings on the CNN piece, David Drage wrote... >I would like to point out that many ancient maps looked more like >pictures than modern maps. For example there are plenty of medieval >maps of European cities, all of which could be called pictures (from >a modern point of view). Granted! We have a few of those around here.... ;-) I was unduly hasty in my former message, but my probem here is with the language used by the CNN piece, not with artistic conventions: they call it a map (that we instantly associate with the plain things we use normally) and then they describe the perspective drawing as something unusual, reinforcing the impression that we are dealing with something unheard of. Would it have been harder or more space-consuming to state clearly that while a lot of the maps from the time are rendered in a more pictorial, often mock-perspective style, this one is unusual in that the perspective is really cleverly drawn? I don't think so. But it would have sounded much less sensational. Just like the bit about the artist "hovering above the city gates" (if this is not an heavy innuendo, I do not know hoew to call it). And this is it. Cheers. Davide Mana Torino, Italy doctor.dee@iol.it PS: all this however, as I said, it's just nitpicking: we are clearly dealing with an attept to reproduce by low-tech means an aerial photograph (please notice the water reflections) taken from an aircraft of unknown origin, somewhere before I century A.D. ------------------------------ Date: Sat, 30 May 1998 11:44:22 +0100 From: Nick Subject: DG: UK great; now I have to leave the bloody country, and I'm not going to know why until some as yet unspecified time 'after Gencon'(whenever the hell that is). Any chance of some enlightenment as to why the UK is such an unpleasant place to be at the moment? ------------------------------ Date: Sat, 30 May 1998 13:45:36 From: Davide Mana Subject: DG: CNN Headline Follow-up Greetings, ladies and gentlemen. I think maybe someone will like to know the following. About the mistery-picture in Rome yesterday I wrote >First: I'm happy to learn of this find from CNN, as nothing has been mentioned >in the national news here in Italy that I know of. I do not belive in coincidence, but today, "La Stampa" (the Turin based national newspaper) covers the thing with a 7 column article. How comes? Here is the news: yesterday the archaeologists (again led by Eugenio La Rocca) used a small fiber-optic probe - like the ones used in surgery - to see what lays beyond the picture. The map mentioned in the CNN report is on the outside of a building buried when the Trajan Baths were built on top of it. Current excavations have exposed a 10 meters high wall (upon which the mistery-map is painted), with a nine meters high arch gate (apparently walled up). The probe inserted in the wall at the base of the map (that is located at the side of the gate) reached a wide chamber decorated with a huge wall-painting of a grape-gathering festival, with people gathering grapes at the sound of a double-flute; this new painting ("a unicum in the Roman world" according to la Rocca) is unusual in two things: first, it's traced on a white background, and second, puts normal men in places traditionally reserved to goat-legged satyrs. The whole building is currently dated around 70 A.D. and it is believed to be the original seat of the "Preafectus Urbis" (more or less the mayor). The recent excavations have also uncovered a further portionof the "map", revealing two piers, one straight and the other describing a curve. A mosaic representing a woman (a Muse?) carrying a feather has also been uncoveredin a short corridor that's being excavated about 20 meters away. And this is it. Cheers! Davide Mana Torino, Italy doctor.dee@iol.it ------------------------------ Date: Sat, 30 May 1998 07:47:03 -0700 From: "Gerry Mckelvey" Subject: DG: Re: UK You mean aside from the weather...? Jerry McKelvey Exitus Acta Probat. - ---------- > From: Nick > To: deltagreen@nocturne.org > Subject: DG: UK > Date: Saturday, May 30, 1998 3:44 AM > > great; now I have to leave the bloody country, and I'm not going to > know why until some as yet unspecified time 'after Gencon'(whenever > the hell that is). Any chance of some enlightenment as to why the UK > is such an unpleasant place to be at the moment? ------------------------------ Date: Sun, 31 May 1998 00:15:42 +0900 From: ft203004@fsinet.or.jp (Jay and Mikiko Noyes) Subject: Re: DG: RE: Deltagreen in the UK 2....... > >Oh bugger. Anyone else get the impression that the Americans don't >actually want us to know what they are trying to sell to us? Send in the >S.A.S., thats what I say. > Hey man, you should be here in Japan. All RPG books are shrinkwrapped, and it can be a major ordeal to get the clerks to let you see what you're buying. :) Jay ------------------------------ Date: Sat, 30 May 1998 10:52:55 -0500 From: "=?iso-8859-1?Q?Ricardo_J._M=E9ndez?=" Subject: DG: Re: Re: CNN Headline! >But it would have sounded much less sensational. >Just like the bit about the artist "hovering above the city gates" (if this >is not an heavy innuendo, I do not know hoew to call it). Hehe. I was quite tickled by that phrase too. They sure know how to draw their crowds. Cheers, Ricardo J. Mιndez rmendez@geocities.com PGP Fingerprint: 8D9A 2B53 5631 4594 DE6D 69DF 3DCA 37E0 C27A 4EAB ------------------------------ Date: Sat, 30 May 1998 12:24:02 -0700 From: "Gerry Mckelvey" Subject: Re: DG: RE: Deltagreen in the UK 2....... the only problems with gettting stuff in Pennsylvannia is having a store order it for you. Most of the time, game distributers forget about the central pa area, just send to philadelphia and pittsburg....I think it's a plot. fnord. Jerry McKelvey Exitus Acta Probat. > > Hey man, you should be here in Japan. All RPG books are shrinkwrapped, and > it can be a major ordeal to get the clerks to let you see what you're buying. :) > > Jay ------------------------------ Date: Sun, 31 May 1998 18:25:31 +0100 From: Nick Subject: DG: UK of course, the message might be just a cunning trick to get all the fucking Americans out of the country.... only joking by the way, amiable cousins of mine "I don't hate the Scottish. I've let them live in my back garden for years" ------------------------------ Date: Sun, 31 May 1998 20:22:53 +0100 (BST) From: Olly Subject: DG: Re: UK On Sat, 30 May 1998 07:47:03 -0700 Gerry Mckelvey wrote: > > Any chance of enlightenment as to why the UK > > is such an unpleasant place to be at the moment? > You mean aside from the weather...? R U kidding?...we've got a heatwave on at the moment down here in sunny southampton. Probably a manifestation of Cthughua... Olly - ---------------------- Wise Blood ods196@soton.ac.uk ------------------------------ Date: Sun, 31 May 1998 17:08:31 -0500 From: "Charles Baucum Jr." Subject: DG: Re: using with CORPS? > If I tell them to do the characters using CoC, they'll be a tad > suspicious... I've played several types of game using the Chaosium family of systems. If you throw in some rules from Stormbringer and stuff like that, you should be able to catch them with their trousers around their ankles. I like the hit location chart from Rune Quest and the "major wound" concept from Stormbringer. Throw some suppliments from other modern era games on the table (like equipment manuals from GURPS or Twilight 2000) to lead their suspicious minds in the right directions. By the time they are through the first couple of senarios, they should be ready to get blindsided with the Mythos. Charles O. Baucum Jr. Mortuus non est quod in aeternum insiditur et aetate ignota mors ipsas finiretur cobaucum@meta3.net ------------------------------ Date: Mon, 1 Jun 1998 08:41:39 +0900 From: "David Farnell" Subject: RE: DG: New DG - -----Original Message----- ·ol : Til Eulenspiegel ˆΆζ : Delta Green List CC : deltagreen@nocturne.org “ϊŽž : 1998”N5ŒŽ10“ϊ 10:41 Œ–Ό : Re: DG: New DG >At 18:45 -0400 09 05 98, Andrew D. Gable wrote: >>Just a quick question. I'm sure there's some people from Pagan on the >>list, and I was just wondering what the new Delta Green book (Countdown?) >>will be concerning. I may want to get it... >> > >Here you go. (SNIP) > Scenarios: > Well, we have several, including: (snip) >one involving a animated dog's head found in the mail >plus (hopefully), many more. This one shook me a bit, and I know I'm running the risk of being forced into self-trepannation (is that a real word?), but I had to relate a tiny bit of rumor and innuendo. You see, a few years back, I was going to grad school in Columbia, Missouri, about the same time that Pagan Publishing was in its infancy. We happened to be in the same town, and although I never met any of the luminaries directly, I did have a classmate who was (unfortunately for me) dating one of them, I forget who (and I wouldn't say anyway). Anyway, she told me that one (no names--we don't want the post office to send its Men in Beige over) of them had, as a little joke, sent another of them the rotting head of a dog in the mail. So, I went right out and bought my first issue of The Unspeakable Oath. I knew these were my kind of gamers. David ------------------------------ Date: Sun, 31 May 1998 19:49:53 EDT From: CroakerJr@aol.com Subject: Re: DG: New DG If Mr. Detwiller is still on the list I hope he'll tell the Dog's Head tale again. If I remember correctly, Blair Reynolds was the culprit and thought it was a hoot and a half. :-) ------------------------------ Date: Sun, 31 May 1998 12:55:27 -0400 From: "Alexander Beckers" Subject: DG: test Apologies for the off-topic message, but I need to test various email filters et al. Alex Beckers DG Friendly ------------------------------ Date: Sun, 31 May 1998 21:44:12 -0400 From: "John P. Yuda" Subject: Re: DG: RE: Deltagreen in the UK 2....... >Most of the time, game distributers forget about the central pa area, just >send to philadelphia and pittsburg....I think it's a plot. >fnord. Bah. State College has some of the best rpg stores I've seen. Mostly due to the 40,000 person college here, but hey, you take what you can get. Where in Central PA are you anyway? If you're running DG, a crossover between our games could rock. Yuda - ------------------------------------------------------- "The Pope, huh?" --Bob Dylan 163 Atherton Hall University Park PA 16802 (814)862-5598 yuda@psu.edu yuda@cse.psu.edu RGM web page: http://rowdy.home.ml.org/ personal page: http://www.personal.psu.edu/jpy107/ ------------------------------ Date: Sun, 31 May 1998 22:00:22 -0400 From: "John P. Yuda" Subject: DG: DG Soundtrack Yeah, I know I've been quiet for a while, but I was out of town for a week, then at the shore for a weekend, and I'm just finished getting caught up now. To make a long story short, I made up a tape the other nite for use as mood music for the character generation session for my new DG campaign. I'll also use it in the occassional session, and I'll eventually be making more appropriate tapes for use. Anyway, the point is, if anybody wants a copy, send a 100 minute tape to the addy in my signature. Anyway, here's a song list, and some stuff I plan to put on future tapes. I'm open to suggestions, too. Side 1 1. X-Files Theme -- Mark Snow 2. Voodoo Chile -- Jimi Hendrix Experience 3. The Call of Ktulu -- Metallica 4. Hotel California -- The Eagles 5. Zombie -- The Cranberries 6. Riders in the Sky -- The Blues Brothers Band 7. Twilight Zone -- Golden Earring Side 2 1. Deja Voodoo -- Kenny Wayne Shepherd 2. Bad Company -- Bad Company 3. Heroes -- David Bowie 4. Every Breath You Take -- The Police 5. Frankenstein -- Edgar Winters Group 6. Werewolves of London -- Warren Zevon 7. Happiness is a Warm Gun -- The Beatles 8. Once in a Lifetime -- Talking Heads 9. Peace Frog -- The Doors 10. Unmarked Helicopters -- Soul Coughing 11. Masters of War -- Bob Dylan 12. Voodoo Child (Slight Return) -- Jimi Hendrix Experience That's it. Stuff I'm looking at for the next one include We Didn't Start the Fire (Billy Joel), Iris (Goo Goo Dolls-listen to the lyrics on this one, perfect, imho), Something from Metallica, and several theme songs from Spy and Cop movies and shows (Peter Gunn, Perry Mason, James Bond, Secret Agent Man, Live and Let Die, etc.) Give me input, and let me know if you're interested in a copy. I'll need like a dollar U.S. to ship it too (domestic) and $2 U.S. to ship it overseas. Yuda - ------------------------------------------------------- John P. Yuda 138 S. Atherton St. apt. 720 State College PA 16801 (814)865-5078 yuda@psu.edu jyuda@omegafinancial.com ------------------------------ Date: Sun, 31 May 1998 23:59:11 -0500 (CDT) From: Don Juneau Subject: Re: DG: Re: using with CORPS? On Sun, 31 May 1998, Charles Baucum Jr. wrote: > > If I tell them to do the characters using CoC, they'll be a tad > > suspicious... > > I've played several types of game using the Chaosium family of systems. If > you throw in some rules from Stormbringer and stuff like that, you should > be able to catch them with their trousers around their ankles. I like the > hit location chart from Rune Quest and the "major wound" concept from > Stormbringer. Throw some suppliments from other modern era games on the > table (like equipment manuals from GURPS or Twilight 2000) to lead their > suspicious minds in the right directions. By the time they are through the > first couple of senarios, they should be ready to get blindsided with the > Mythos. The "house system" for Chaosium is Basic Role Playing; CoC is a development of that, as is Stormbringer and (presumably) RuneQuest. (Boxed CoC came with the BRP booklet. ) BRP is fairly versatile, as I've seen coversions for a couple other systems to RBP, like Traveller. So, convince your players that you're just in love with BRP - use a CoC character sheet with the SAN sections and Cthulhu Mythos whited-out to photocopy for their use, you'd *never* do that if it was going to be CoC, right? This is twofold evil - first, it's going to blindside 'em with the Ickiness From beyond, and it allows the Keeper to *hide* the Sanity/Mythos mechanics... thus, the players will be a lot more nervous about what they learn. None of this "oh, hell, I can lose 1d8 SAN, bring it on" crap. (Not that *I* have seen it, but I recall thinking it during the games I've played.) Don ------------------------------ Date: Mon, 1 Jun 98 19:57:33 +0100 From: Toby Rushton Subject: Re: DG: Deltagreen in the UK 2....... Sure. Abso-bloody-lutely. Please send me any info you can.... Thanks Toby Rushton ------------------------------ Date: Mon, 1 Jun 1998 13:19:09 -0700 From: paposehn@juno.com (Phil A Posehn) Subject: DG: Re: UK Someone once said that the reason for G.B.'s genius at colonization was their abominable weather. Anyone with any skill and intelligence found a way to get out of the country as soon as possible! On Sun, 31 May 1998 20:22:53 +0100 (BST) Olly writes: > >On Sat, 30 May 1998 07:47:03 -0700 Gerry Mckelvey > wrote: > >> > Any chance of enlightenment as to why the UK >> > is such an unpleasant place to be at the moment? > >> You mean aside from the weather...? > >R U kidding?...we've got a heatwave on at the moment down >here in sunny southampton. > Probably a manifestation of Cthughua... > >Olly >---------------------- >Wise Blood >ods196@soton.ac.uk > > _____________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com Or call Juno at (800) 654-JUNO [654-5866] ------------------------------ Date: Tue, 2 Jun 1998 10:40:05 +0900 From: "David Farnell" Subject: RE: DG: Re: using with CORPS? - -----Original Message----- ·ol : Don Juneau ˆΆζ : Delta Green List “ϊŽž : 1998”N6ŒŽ1“ϊ 14:37 Œ–Ό : Re: DG: Re: using with CORPS? >The "house system" for Chaosium is Basic Role Playing; CoC is a >development of that, as is Stormbringer and (presumably) RuneQuest. (Boxed >CoC came with the BRP booklet. ) BRP is fairly versatile Yeah, I kind of miss those--I have fond memories of the old Size Chart (SIZ 11: A man-sized scarecrow. SIZ 12: The biggest wolf ever seen in these parts.) I was a bit disappointed to find that Nephilim didn't use a modification of the BRP system. And you might want to check out Ringworld--that game had an interesting variation on the skill system (with cascading and linked skills) that was a bit complex, but I actually rather liked it. > >use a CoC >character sheet with the SAN sections and Cthulhu Mythos whited-out to >photocopy for their use, you'd *never* do that if it was going to be CoC, >right? Or why not just write up your own character sheet? David ------------------------------ Date: Mon, 1 Jun 1998 22:54:29 -0500 (CDT) From: Don Juneau Subject: RE: DG: Re: using with CORPS? On Tue, 2 Jun 1998, David Farnell wrote: > -----Original Message----- > ·ol : Don Juneau > >The "house system" for Chaosium is Basic Role Playing; CoC is a > >development of that, as is Stormbringer and (presumably) RuneQuest. (Boxed > >CoC came with the BRP booklet. ) BRP is fairly versatile > > Yeah, I kind of miss those--I have fond memories of the old Size Chart (SIZ > 11: A man-sized scarecrow. SIZ 12: The biggest wolf ever seen in these > parts.) I was a bit disappointed to find that Nephilim didn't use a > modification of the BRP system. And you might want to check out > Ringworld--that game had an interesting variation on the skill system (with > cascading and linked skills) that was a bit complex, but I actually rather > liked it. I've got Ringworld (lucky find)(now autographed) and the Ringworld Companion (needs to be signed), so I can always run a really varient DG. "You've stepped through the strange design, feeling a sudden weakness. When your vision clears, you look up... at an arch above the world..." I do recall some discussion about a Ringworld-based CoC game that was run, at one time. (alt.horror.cthulhu, I think. I probably saved those posts, but find 'em? Library Use with a significant negative modifier, I'm afraid.) > >use a CoC > >character sheet with the SAN sections and Cthulhu Mythos whited-out to > >photocopy for their use, you'd *never* do that if it was going to be CoC, > >right? > > Or why not just write up your own character sheet? Using your own sheet, or even a BRP sheet, leaves just enough suspicion to the plot; if it's "obvious" that you just want the system and are using the modified sheet, then you have the fun of the players going "You *bastard*.." and throwing snackfood at you when you let the shoggoth out of the closet. Of course, *I'm* twick and sisted enough to enjoy that. As a player *and* a Keeper. It'd work with just about any game as well - I could see it working quite well with OVER THE EDGE, NEXUS, TOP SECRET... TRAVELLER, even, given changes necessary to make it fly. (One Trav run I have a record of was an exploration of "Nyarlathotep", complete with Cyclopean architecture, Hounds of Tindalos, and psychic assaults.) Don ------------------------------ Date: Tue, 2 Jun 1998 13:56:46 +0900 From: "David Farnell" Subject: DG: Nuke Cthulhu now! This is an idea I've had floating around for a few years, but I've never had a group of players who were really "ready" for it. Here goes: Sometime in the year 200?, the stars come right, R'lyeh surfaces, and Cthulhu awakes, this time for real. Delta Green, however, is ready. They have formed international ties and infiltrated the nuclear services, and they paste Cthulhu with several warheads, simultaneaously launching missiles at nasty sites in Tibet, off the coast of New England, the Australian Outback, a certain lake in England's Severn Valley, and so on. Most of these fail to work--the dieties or super-advanced races (what's the difference?) take care of the missiles long before they reach their destinations. But, for some reason, Cthulhu does nothing to save Itself, and It gets vaped big-time. Several tons of Cthulhu molecules boil up into the stratosphere and spread across the globe, much like the ashes from Mt. Pinatubo. Why did Cthulhu let it happen? and why didn't It just reform as a radioactive Cthulhu a few turns later? Well, do you really think Cthulhu needs a body, or that It's going to miss losing the one It's been using for the last few million years? My theory is that Cthulhu isn't necessarily of the Star Spawn race. It may have come from elsewhere and taken one of them as a vehicle, or It may have even constructed the whole race just to provide bodies for It. Those nukes didn't kill Cthulhu. Cthulhu simply has to pick the biggest, healthiest Star Spawn and take over, and he's back. But the nukes create a far worse problem, and may even have been part of the plan. When the Cthulhu particles start precipitating down, they get into the food we eat, the water we drink, the air we breathe. (Reports that Cthulhu's last words were, "This is my body which is given for you" [Luke 22:19] remain unsubstantiated.) The molecules work terrible changes upon the species of Earth, and the human race begins to come to an end as it evolves (devolves, what's the difference?) into something else. Society breaks down as people realize what's happening, and the sorcerers and madmen come out of the woodwork to lead everyone into the new age. And that's the situation the players find themselves in. DG agents or friendlies who were there at the end, trying deperately to hold on as it all unravels, dealing with their own mutations and growing inhumanity, as entire coastal cities embrace Dagon or the barrel of a shotgun. Now, I know it'd be the death of a campaign to play this one, and that might be a good thing. But it also occurred to me that the characters might be given just a taste of this future if they are, say, trying to divine the future in a seance or something. Same characters, just a few years older, trying to live in a world like the end of In the Mouth of Madness. Have fun, David ------------------------------ Date: Mon, 1 Jun 1998 19:22:11 -1000 (HST) From: Til Eulenspiegel Subject: Re: DG: Nuke Cthulhu now! At 13:56 +0900 6/2/98, David Farnell wrote: [snip] > >But the nukes create a far worse problem, and may even have been part of the >plan. When the Cthulhu particles start precipitating down, they get into the >food we eat, the water we drink, the air we breathe. > >(Reports that Cthulhu's last words were, "This is my body which is given for >you" [Luke 22:19] remain unsubstantiated.) > GROOOAAAN!! "Unsubstantiated"? Oh man, that pun is too awful to be intentional. Of course if it was meant, it's worth what...1d4/1d12 SAN? ;-) Til Eulenspiegel , Sometimes the delete key is your best friend. ------------------------------ Date: Tue, 2 Jun 1998 21:51:41 +0900 From: "David Farnell" Subject: RE: DG: Nuke Cthulhu now! - -----Original Message----- ·ol : Til Eulenspiegel ˆΆζ : Delta Green List “ϊŽž : 1998”N6ŒŽ2“ϊ 14:34 Œ–Ό : Re: DG: Nuke Cthulhu now! >>(Reports that Cthulhu's last words were, "This is my body which is given for >>you" [Luke 22:19] remain unsubstantiated.) >> >GROOOAAAN!! > >"Unsubstantiated"? Oh man, that pun is too awful to be intentional. > >Of course if it was meant, it's worth what...1d4/1d12 SAN? > >;-) > >Til Eulenspiegel Ooo, good ear for puns! I'm sorry to say that I cannot claim that one as intentional. You spotted it long before I did, Brah. David ------------------------------ Date: Tue, 2 Jun 1998 09:44:05 -0400 From: "Dan Chapman" Subject: DG: Re: Nuke Cthulhu now! - -----Original Message----- From: David Farnell To: Delta Green List Date: Tuesday, June 02, 1998 3:06 AM Subject: DG: Nuke Cthulhu now! >Now, I know it'd be the death of a campaign to play this one, and that might >be a good thing. But it also occurred to me that the characters might be >given just a taste of this future if they are, say, trying to divine the >future in a seance or something. Same characters, just a few years older, >trying to live in a world like the end of In the Mouth of Madness. The death of one campaign, surely, but the beginning of a new one. A campaign could pick up not long after the events you described. There's so much emphasis on playing CoC to prevent a worldwide catastrophe that no one realizes how much fun post-holocaust Cthulhu could be! Kind of a "Gamma World" with shamblers. - -------------------------------- Dan Chapman Network Analyst, MS Certified Systems Engineer dchapman@myself.com ------------------------------ Date: Tue, 02 Jun 1998 10:55:30 EDT From: theherald@juno.com (Michael Layne) Subject: Re: DG: DG Soundtrack On Sun, 31 May 1998 22:00:22 -0400 "John P. Yuda" writes: >Side 1 >1. X-Files Theme -- Mark Snow >2. Voodoo Chile -- Jimi Hendrix Experience >3. The Call of Ktulu -- Metallica >4. Hotel California -- The Eagles >5. Zombie -- The Cranberries >6. Riders in the Sky -- The Blues Brothers Band Is this one "Ghost Riders in the Sky"? >7. Twilight Zone -- Golden Earring > >Side 2 >1. Deja Voodoo -- Kenny Wayne Shepherd >2. Bad Company -- Bad Company >3. Heroes -- David Bowie >4. Every Breath You Take -- The Police >5. Frankenstein -- Edgar Winters Group >6. Werewolves of London -- Warren Zevon >7. Happiness is a Warm Gun -- The Beatles >8. Once in a Lifetime -- Talking Heads >9. Peace Frog -- The Doors >10. Unmarked Helicopters -- Soul Coughing >11. Masters of War -- Bob Dylan >12. Voodoo Child (Slight Return) -- Jimi Hendrix Experience > >That's it. Stuff I'm looking at for the next one include We Didn't >Start >the Fire (Billy Joel), Iris (Goo Goo Dolls-listen to the lyrics on >this >one, perfect, imho), Something from Metallica, and several theme songs >from >Spy and Cop movies and shows (Peter Gunn, Perry Mason, James Bond, >Secret >Agent Man, Live and Let Die, etc.) Sounds like some great selections, there! With my team, there have been times when appropriate background music might have come from "A Clear and Present Danger", "Patriot Games", or (for the "Atlantis" scenario in the old "Cthulu Now" book, and a follow-up to that one involving Weird Stuff aboard an old Liberty Ship) "Hunt for Red October". (Yes, I'm a Tom Clancy fan!):) During another one from "Cthulu Now" ("Killer out of Space"), some selections from "Independence Day" would have been appropriate... Maybe "Robin Hood, Prince of Thieves" and "Knight Riders" for some of the adventuring in The Dreamlands... :) One fellow, who has since moved to Texas, ran a rather adventurous archaeologist character who probably had the Indy Jones advantage "Can Hear the Background Music" (and his own theme would have been the one from "Raiders"!). Also, there's a filk-song by White Plectrum called (I think) "The Call of Cthulu", to the tune of "Something's Happening Here...". You might check out the White Plectrum site (whose address I can't remember at the moment, but you should be able to find it by searching on "White Plectrum"). They also have another filksong about "Mulder of the FBI".. I've heard these at a few cons, and White Plectrum offers collections of them on tape. Michael theherald@juno.com _____________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com Or call Juno at (800) 654-JUNO [654-5866] ------------------------------ End of deltagreen-digest V1 #31 *******************************