From: owner-deltagreen-digest@nocturne.org (deltagreen-digest) To: deltagreen-digest@nocturne.org Subject: deltagreen-digest V1 #32 Reply-To: Delta Green List Sender: owner-deltagreen-digest@nocturne.org Errors-To: owner-deltagreen-digest@nocturne.org Precedence: bulk deltagreen-digest Wednesday, June 3 1998 Volume 01 : Number 032 ---------------------------------------------------------------------- Date: Tue, 2 Jun 1998 18:34:45 GMT0BST From: Robert Thomas Subject: DG: Spy Station F83 / DG UK Hello All, Right first things first hello to everyone listening in at Menwith Hill NSA base! That should be enough key words too get this intercepted if the article I read in the Sunday Times 31/05/98 is accurate. I haven't included a copy of the scanned version here but I can e-mail it to anyone who wants a copy. The actual article is quite interesting discussing the origins and development of this NSA base and its relationship with the NSA's global operations. It also discusses the various code designations for communications interception operations hardware. This article is the best reason I've seen yet for PGP. And any way it could help to explain why the UK is now off limits to Delta Green personnel, if this level of co-operation exists it would be no surprise if the MJ boys didn't have a couple of people in the UK intelligence services in the loop so to speak, and keeping up the British end of the conspiracy. Anyway the weather's now taken a turn for the worse and it's raining. Rob. J.R.E.Thomas. Science Library PC Room Advisor ext 6135 / 5128. MScII City and Regional Planning Student. ThomasR@cardiff.ac.uk ~~When life hands you lemons, break out the tequila and salt!~~ ------------------------------ Date: Tue, 02 Jun 1998 10:52:21 -0700 From: Duran Goodyear Subject: Re: DG: Spy Station F83 / DG UK I for one would like to see this article... Thanks At 06:34 PM 6/2/98 GMT0BST, you wrote: >Hello All, > >Right first things first hello to everyone listening in at Menwith >Hill NSA base! That should be enough key words too get this >intercepted if the article I read in the Sunday Times 31/05/98 is >accurate. I haven't included a copy of the scanned version here but >I can e-mail it to anyone who wants a copy. The actual article is >quite interesting discussing the origins and development of this NSA >base and its relationship with the NSA's global operations. It also >discusses the various code designations for communications >interception operations hardware. > >This article is the best reason I've seen yet for PGP. > >And any way it could help to explain why the UK is now off limits to >Delta Green personnel, if this level of co-operation exists it would >be no surprise if the MJ boys didn't have a couple of people in the >UK intelligence services in the loop so to speak, and keeping up the >British end of the conspiracy. > >Anyway the weather's now taken a turn for the worse and it's raining. > >Rob. > >J.R.E.Thomas. >Science Library PC Room Advisor ext 6135 / 5128. >MScII City and Regional Planning Student. >ThomasR@cardiff.ac.uk > >~~When life hands you lemons, > break out the tequila and salt!~~ > > ____________________________ Duran Goodyear dug96@hampshire.edu IM: Dyson RS ICQ: 397119 http://hamp.hampshire.edu/~dug96 ------------------------------ Date: Tue, 2 Jun 1998 17:53:48 +0100 From: "Mr D P Blewer" Subject: DG: Re: Re: Nuke Cthulhu now! - -----Original Message----- From: Dan Chapman To: Delta Green List Date: 02 June 1998 15:03 Subject: DG: Re: Nuke Cthulhu now! >The death of one campaign, surely, but the beginning of a new one. A >campaign could pick up not long after the events you described. There's so >much emphasis on playing CoC to prevent a worldwide catastrophe that no one >realizes how much fun post-holocaust Cthulhu could be! > >Kind of a "Gamma World" with shamblers. > With a definate dash of the Wyrm from Werewolf the Apocalypse, me thinks Cheers Dave ------------------------------ Date: Tue, 2 Jun 1998 18:55:14 GMT0BST From: Robert Thomas Subject: DG: Possible Spoilers for DG Definate Spoilers for Day of the Be Hello Again, I've just bought Chaosium's "Day of the Beast", I've been reading through it and just came across a part which could be very important for the Delta Green setting: S P O I L E R S ! ! ! S P O I L E R S ! ! ! "The Ghost That Walks", This character or his successor could become a major influence in the Delta Green setting for CoC given that his staff the "Staff of Ngansa" forces its possessor to seek out the MI-GO by making him / her psychically aware of their presence. As the staff also increase to 95% the chance of success of the spells Call Cthugha and Call Ithaqua and double the chances to dismiss these deities, while also making its possessor know these spells. It could make for an interesting scenario where the Agents are either investigating the devastation caused by such an individual, or come across the individual when investigating MI-GO activity and realised he / she acts like a compass for trouble! The staff can be willed on to another person in the event of its owners death, accepting the staff makes one aware of its powers and the spells. This could shift the balance or cause a feeding frensy if MJ12 became aware of it at the same time as DG. Anyway could make an interesting few sessions. Rob. J.R.E.Thomas. Science Library PC Room Advisor ext 6135 / 5128. MScII City and Regional Planning Student. ThomasR@cardiff.ac.uk ~~When life hands you lemons, break out the tequila and salt!~~ ------------------------------ Date: Tue, 2 Jun 1998 12:45:56 -0500 From: "=?iso-8859-1?Q?Ricardo_J._M=E9ndez?=" Subject: DG: Re: Spy Station F83 / DG UK I'd love to see it. Does the Sunday Times have a web site we can check? Ricardo J. M駭dez rmendez@geocities.com PGP Fingerprint: 8D9A 2B53 5631 4594 DE6D 69DF 3DCA 37E0 C27A 4EAB >Hello All, > >Right first things first hello to everyone listening in at Menwith >Hill NSA base! That should be enough key words too get this >intercepted if the article I read in the Sunday Times 31/05/98 is >accurate. I haven't included a copy of the scanned version here but >I can e-mail it to anyone who wants a copy. ------------------------------ Date: Tue, 2 Jun 1998 20:08:37 GMT0BST From: Robert Thomas Subject: Re: DG: Re: Spy Station F83 / DG UK > From: "Ricardo J. Mendez" Hello All: RE: > I'd love to see it. Does the Sunday Times have a web site we can check? > > > > Ricardo J. Mendez > rmendez@geocities.com > PGP Fingerprint: 8D9A 2B53 5631 4594 DE6D 69DF 3DCA 37E0 C27A 4EAB A very good idea wish I'd though of it. The Sunday Times does have a web site: http://www.sunday-times.co.uk/ You need to register but it's free, it does have information on station F83 but not the graphic on the layout of the site from the original article. It does have a nice picture of cows grazing outside the base though! Mind you probably BSE infected guard dogs controlled via protomatter! Call the MiB. Rob. J.R.E.Thomas. Science Library PC Room Advisor ext 6135 / 5128. MScII City and Regional Planning Student. ThomasR@cardiff.ac.uk ~~When life hands you lemons, break out the tequila and salt!~~ ------------------------------ Date: Tue, 2 Jun 1998 13:25:10 -0500 From: "=?iso-8859-1?Q?Ricardo_J._M=E9ndez?=" Subject: Re: DG: DG Soundtrack > Sounds like some great selections, there! I'd like to recommend also the music on the "Syndicate Wars" game. It's burned on the CD, so you can play it on your stereo and record it. It's quite good, dark and moody, and nowadays you can find it on bargains at the price of a music CD. Cheers, Ricardo J. M駭dez rmendez@geocities.com PGP Fingerprint: 8D9A 2B53 5631 4594 DE6D 69DF 3DCA 37E0 C27A 4EAB ------------------------------ Date: Tue, 2 Jun 1998 21:18:22 GMT0BST From: Robert Thomas Subject: DG: Last person to mail me. Hello All, Umm someone just mailed me about the NSA base and I deleted the mail by mistake could whoever just e-mailed me re send the request please. Rob. J.R.E.Thomas. Science Library PC Room Advisor ext 6135 / 5128. MScII City and Regional Planning Student. ThomasR@cardiff.ac.uk ------------------------------ Date: Tue, 2 Jun 1998 17:32:11 -0400 From: graemep@immagene.mcg.edu (Graeme Price) Subject: Re: DG: Spy Station F83 / DG UK >Rob Thomas Wrote: > >Right first things first hello to everyone listening in at Menwith >Hill NSA base! The actual article is quite interesting discussing the >origins >and development of this NSA base and its relationship with the >NSA's global >operations. Interesting. I didn't know that the NSA actually had any functional locations in the UK (although the "close" relationship between NSA and GCHQ is reasonably well known). But it also brings to mind something I saw (well sort of... there were lots of antenna and satellite dishes visible from the highway, but the buildings were hidden behind a hill) in Australia a couple of years ago. The NSA also has a major site at Pine Gap, just outside Alice Springs in Australia. This is the Southern hemisphere centre of operations for these guys and is curiously about half a days drive from Ayers rock and the associated aboriginal sacred sites. Agreed, that could just be coincidence, but I'm sure there are inventive keepers out there (one of our friends from down under) who could make something of it. >And any way it could help to explain why the UK is now off limits to >Delta Green personnel, if this level of co-operation exists it would >be no surprise if the MJ boys didn't have a couple of people in the >UK intelligence services in the loop so to speak, and keeping up the >British end of the conspiracy. Doubt it. My own take on the off limits thing is that the DG operatives in the UK found out something that I'm sure the British DG-counterpart organization(s) have suspected for a long time (viz. that elements of HMG and the Security Services have been infiltrated at high levels by individuals infested with Shans - the evidence is available is you look hard enough and put 2 and 2 together). Granted, there are other possibilities but none leap so easily to mind. Comments anyone (Joseph?). I shall have to contact my sources and keep my eyes peeled when I am back in Blighty this summer. >Anyway the weather's now taken a turn for the worse and it's raining. Proper rain!? I'm jealous: where I am it's just 94oF and humid, although we haven't had any tornadoes for a fortnight. And the Americans think that British weather is lousy! Regards Graeme graemep@immag.mcg.edu ------------------------------ Date: Tue, 2 Jun 1998 14:19:22 -0700 From: paposehn@juno.com (Phil A Posehn) Subject: Re: DG: Nuke Cthulhu now! Nice dramatic concept! The one problem that I see is that there is a real danger of all of the characters finding a nice deep mine shaft, nuking most of the rest of the population centers, and turning your game into a Morrow Project game. Phil _____________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com Or call Juno at (800) 654-JUNO [654-5866] ------------------------------ Date: Tue, 2 Jun 1998 14:31:16 -0700 From: paposehn@juno.com (Phil A Posehn) Subject: Re: DG: DG Soundtrack Worthy of addition are: "The Green Manalishi (with the two pronged crown)" by Judas Priest or the rare original by VERY early Fleetwood Mac "Season of the Witch" by Vanilla Fudge "Lawyers Guns and Money" by Warren Zevon "Roland the Headless Thompson Gunner" by Warren Zevon _____________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com Or call Juno at (800) 654-JUNO [654-5866] ------------------------------ Date: Tue, 2 Jun 1998 18:16:23 EDT From: CroakerJr@aol.com Subject: Re: DG: Re: using with CORPS? In a message dated 98-06-01 22:11:30 EDT, you write: << And you might want to check out Ringworld--that game had an interesting variation on the skill system (with cascading and linked skills) that was a bit complex, but I actually rather liked it. >> I loved that system. It irritates me to no end when I encounter the "I'm a sharpshooter with this rifle... say, how do you use a shotgun?" phenomenon in Call of Cthulhu. I've tinkered with a variation using the "skill categories" lists they provide in CoC5, with a "base" or bonus in each category based on the characteristics. I haven't finalized or playtested it yet though. Shane Ivey http://www.geocities.com/Area51/Shadowlands/dg.htm ------------------------------ Date: Tue, 2 Jun 1998 18:19:49 EDT From: CroakerJr@aol.com Subject: Re: DG: Nuke Cthulhu now! << DG agents or friendlies who were there at the end, trying deperately to hold on as it all unravels, dealing with their own mutations and growing inhumanity, as entire coastal cities embrace Dagon or the barrel of a shotgun. >> Now let's all join once more in thinking ill-tempered thoughts at Chaosium for giving Pagan grief over doing the "End Times" game... ;-) Shane Ivey Too lazy to type the URL twice in one sitting. ------------------------------ Date: Tue, 02 Jun 98 15:21:34 PST From: david.sokolowski@fibre.com Subject: Re[2]: DG: DG Soundtrack I've found the best Cthulhu music is about mood, mood, and more mood. Check out Portishead, Porcupine Tree, and Peter Gabriel's "Passion" for the ultimate CoC mooding. Although I do think Metallica and Tool are good for firefights... More later, - -d. ------------------------------ Date: Tue, 2 Jun 1998 19:00:24 EDT From: Olaughing@aol.com Subject: Re: DG: DG Soundtrack In a message dated 98-05-31 22:00:43 EDT, you write: > > Side 1 > 1. X-Files Theme -- Mark Snow > 2. Voodoo Chile -- Jimi Hendrix Experience > 3. The Call of Ktulu -- Metallica > 4. Hotel California -- The Eagles > 5. Zombie -- The Cranberries > 6. Riders in the Sky -- The Blues Brothers Band > 7. Twilight Zone -- Golden Earring > > Side 2 > 1. Deja Voodoo -- Kenny Wayne Shepherd > 2. Bad Company -- Bad Company > 3. Heroes -- David Bowie > 4. Every Breath You Take -- The Police > 5. Frankenstein -- Edgar Winters Group > 6. Werewolves of London -- Warren Zevon > 7. Happiness is a Warm Gun -- The Beatles > 8. Once in a Lifetime -- Talking Heads > 9. Peace Frog -- The Doors > 10. Unmarked Helicopters -- Soul Coughing > 11. Masters of War -- Bob Dylan > 12. Voodoo Child (Slight Return) -- Jimi Hendrix Experience > May I suggest Cobalt-60's "Prophecy" from the Wing Commander Prophecy Soundtrack? I can't think of too many other songs that really catch the predicament of a Delta Green agent. That and it has great guitars and wicked drums. Or you could choose "Jonestown" from Concrete Blonde's Mexican Moon CD. It includes some actual 'dialog' fron real-life psycho-fucking-nutcase Jim Jones. Lyrics to Prophecy: The images were clear I know what I've been told It's almost here: I have no doubt. I wish I hadn't been the channel The reader of omens I wish I hadn't been chosen ?As the muse to curse them all? Of the world I knew there's nothing left In the flow of time grew giant death It is very clear And it's almost here. Here comes the time to harvest what we've seeded And to confront the monsters we fed My task is over, will my words be heeded? What I had to say I said. Prophecy, prophecy Prophecy, prophecy You have to tell them what you saw You have to tell them what you saw And what they make of that does not belong to you And what they make of that does not belong to you You have to tell them what you saw You have to tell them what you saw... ------------------------------ Date: Tue, 2 Jun 1998 19:34:57 -0400 (EDT) From: The Man in Black Subject: Re: DG: Nuke Cthulhu now! On Tue, 2 Jun 1998, David Farnell wrote: > This is an idea I've had floating around for a few years, but I've never had > a group of players who were really "ready" for it. Here goes: [portion redacted] > for some reason, Cthulhu does nothing to save Itself, and It gets vaped > big-time. Several tons of Cthulhu molecules boil up into the stratosphere > and spread across the globe, much like the ashes from Mt. Pinatubo. [portion redacted] > But the nukes create a far worse problem, and may even have been part of the > plan. When the Cthulhu particles start precipitating down, they get into the > food we eat, the water we drink, the air we breathe. [portion redacted] > The molecules work terrible changes upon the species of Earth, and the human > race begins to come to an end as it evolves (devolves, what's the > difference?) into something else. Society breaks down as people realize > what's happening, and the sorcerers and madmen come out of the woodwork to > lead everyone into the new age. > > And that's the situation the players find themselves in. DG agents or > friendlies who were there at the end, trying deperately to hold on as it all > unravels, dealing with their own mutations and growing inhumanity, as entire > coastal cities embrace Dagon or the barrel of a shotgun. This sounds like the plot to the recent ressurection of Ultraman. Cthulhu particles could be a good idea for a "Monster of the Week" campaign. The Man in Black is : Kenneth Scroggins Novus Ordo Seclorum : Annuit Coeptus : E Pluribus Unum ------------------------------ Date: Tue, 02 Jun 1998 19:49:27 -0400 From: "John P. Yuda" Subject: Re: DG: DG Soundtrack At 10:55 AM 6/2/98 EDT, you wrote: > >On Sun, 31 May 1998 22:00:22 -0400 "John P. Yuda" writes: > >>Side 1 >>1. X-Files Theme -- Mark Snow >>2. Voodoo Chile -- Jimi Hendrix Experience >>3. The Call of Ktulu -- Metallica >>4. Hotel California -- The Eagles >>5. Zombie -- The Cranberries >>6. Riders in the Sky -- The Blues Brothers Band > > Is this one "Ghost Riders in the Sky"? I believe they are one in the same, yes. The version I have is from the Blues Brothers: 2000 soundtrack, and that's what they have it labeled as. Yuda - ------------------------------------------------------- John P. Yuda 138 S. Atherton St. apt. 720 State College PA 16801 (814)865-5078 yuda@psu.edu jyuda@omegafinancial.com ------------------------------ Date: Tue, 02 Jun 1998 19:50:35 -0400 From: "John P. Yuda" Subject: Re: DG: Spy Station F83 / DG UK At 10:52 AM 6/2/98 -0700, you wrote: >I for one would like to see this article... >Thanks Yeah, me too. Yuda - ------------------------------------------------------- John P. Yuda 138 S. Atherton St. apt. 720 State College PA 16801 (814)865-5078 yuda@psu.edu jyuda@omegafinancial.com ------------------------------ Date: Tue, 2 Jun 98 20:00:09 -0700 From: Joseph Camp Subject: Re: DG: Spy Station F83 / DG UK >My own take on the off limits thing is that the DG operatives in >the UK found out something that I'm sure the British DG-counterpart >organization(s) have suspected for a long time (viz. that elements of HMG >and the Security Services have been infiltrated at high levels by >individuals infested with Shans...) A report on the situation in the U.K. is on the docket for the web site in the near future, and will no doubt be exploited by Pagan Publishing in their COUNTDOWN product later this year, but owing to the sensitive nature of the situation it's taking some time to assemble. be seeing you, Alphonse ------------------------------ Date: Wed, 3 Jun 1998 03:17:33 EDT From: Escutcheon@aol.com Subject: Re: DG: Spy Station F83 / DG UK << >My own take on the off limits thing is that the DG operatives in >the UK found out something that I'm sure the British DG-counterpart >organization(s) have suspected for a long time (viz. that elements of HMG >and the Security Services have been infiltrated at high levels by >individuals infested with Shans...) >> Naturally, it could take years to distinguish between the normal government bureaucrats (pompous, self-centered, lazy suckups) and the shan-infested bureaucrats (pompous, self-centered, lazy, sadistic, psychotic suckups). Yr. Most Obd't. (Pompous, Self-Centered, Lazy,) Servant, J. Frederick MacKenzie ------------------------------ Date: 3 Jun 1998 08:47:54 BST From: ITDCJB Subject: DG: DG in the UK >Doubt it. My own take on the off limits thing is that the DG operatives in >the UK found out something that I'm sure the British DG-counterpart >organization(s) have suspected for a long time (viz. that elements of HMG >and the Security Services have been infiltrated at high levels by >individuals infested with Shans - the evidence is available is you look >hard enough and put 2 and 2 together). Granted, there are other >possibilities but none leap so easily to mind. Comments anyone (Joseph?). When White Dwarf was a gamers magazine rather than a plug for Games Workshop it published two CoC Now adventures set in Britain. "Draw the Blinds on Yesterday" a stylish, well-written scenario with a particularly clever way of emroiling the PC's in the scenario and "Curse of the Bone" a low-key investiagtaion which makes mention of potential corruption in the Houses of Parliament near the end. Both were written by Marcus L. Rowland who has also produced the Forgotten Futures game available on the internet. Other than this I suggest Keepers might want to explore the Official Secrets Act as a possible source of ideas. _________ Animation, Bar Conversation, /__ __/ /__ Anticipation, Disinclination. __/ / / . / /___/ /____/ "Soho (Needless to say)", Al Stewart ------------------------------ Date: Wed, 3 Jun 1998 09:03:26 +0100 (BST) From: Stephen Joseph Ellis Subject: Re: DG: DG Soundtrack Hi, Some of the best, and most atmospheric music for DG, (or CoC) is the soundtrack to Silence of the Lambs. No vocals, but the constantly creepy background sets the scene well, and anyway the players should be listening to the Keeper or each other, not rock lyrics. Steve. "Sometimes I think that war is God's way of teaching us Geography." -Stephen Fry ------------------------------ Date: Wed, 3 Jun 1998 09:10:16 +0100 From: "Crossingham, Adam" Subject: Re: DG: DG Soundtrack John P. Yuda writes on soundtracks: Side 2 [snip] 6. Werewolves of London -- Warren Zevon I've always thought that 'Lawyers, Guns and Money' by Zevon was more appropriate to CoC - the verse goes "...send Lawyers, Guns and Money". Well it fits my group anyway! - -- Adam Crossingham home: tigger@the-wolery.demon.co.uk work: adam.crossingham.octavian@mktmail.com ------------------------------ Date: Wed, 03 Jun 1998 11:27:35 From: Davide Mana Subject: DG: Re: DG in the UK Greetings, gentlemen (and ladies). Graeme Price wrote... >Doubt it. My own take on the off limits thing is that the DG operatives in >the UK found out something that I'm sure the British DG-counterpart >organization(s) have suspected for a long time (viz. that elements of HMG >and the Security Services have been infiltrated at high levels by >individuals infested with Shans - the evidence is available is you look >hard enough and put 2 and 2 together). Granted, there are other >possibilities but none leap so easily to mind. Comments anyone (Joseph?). I was also reasoning along this lines (unsurprisingly). And ever since this disturbing quarantine of Britain began (completely gutting my forthcoming campaign, incidentally... drat!!), I've been thinking obsessively about an old movie, and I've been rather surprised nobody else mentioned it. So here goes - I humbly suggest to all interested parties to just go and take a look at the thing: Hammer/UA's "Quatermass 2" (a.k.a. "Enemy from Space"), from 1957. It will probably get you thinking. And this is it. Take Care! Davide Mana Torino, Italy doctor.dee@iol.it ------------------------------ Date: Wed, 3 Jun 98 02:46:00 -0700 From: Joseph Camp Subject: DG: Re: DG in the UK >So here goes - I humbly suggest to all interested parties to just go and >take a look at the thing: Hammer/UA's "Quatermass 2" (a.k.a. "Enemy from >Space"), from 1957. An excellent suggestion, and an excellent film. I believe it's still topped by the third Quatermass film, QUATERMASS AND THE PIT (a.k.a. FIVE MILLION YEARS TO EARTH) for overall quality, but the second film is quite good and presents a disturbing scenario of alien infiltration in Britain. be seeing you, Alphonse ------------------------------ Date: Wed, 03 Jun 1998 13:08:58 +0200 From: Morten Kjeldseth Pettersen Subject: DG: Need help about Nazi Germany? This is a question to you historical buffs out there: Does anyone have any knowledge about nazi Germany/Occupational forces in Northern France? What I need is some info on military organization, ranks, insignias, uniforms, type of service, regional placements etc. Specifically for Northern France. As I'm planning to do further adventures in WW2 I need some info for details in my adventures, and I'm no good in WW2 history. Thanks, - -- Morten Kjeldseth Pettersen - morty@os.telia.no "Now you see why Evil will always triumph, because Good is dumb!" - Dark Helmet, Spaceballs ------------------------------ Date: Wed, 3 Jun 1998 08:29:46 -0700 From: "Gerry Mckelvey" Subject: DG: Random Question I was re-reading some of the older CoC sourcebooks, and I was wondering what the final fate of the Order of the Silver Twilite was (sp? forgive me, I just got off of work...)? Didn't some of the members have access to the Resurrection spell? Hmm, nasty thought here, how about killing off an Agent, he gets resurrected, but dosen't remember his (first) death...but his team-mates do...that has some potental for mayhem...esp when he remembers his death... Jerry McKelvey Exitus Acta Probat. ------------------------------ Date: Wed, 3 Jun 1998 22:09:13 +0900 From: "David Farnell" Subject: RE: DG: DG Soundtrack - -----Original Message----- $B:9=P?M(B : Phil A Posehn $B08@h(B : deltagreen@nocturne.org $BF|;~(B : 1998$BG/(B6$B7n(B3$BF|(B 6:57 $B7oL>(B : Re: DG: DG Soundtrack >Worthy of addition are: >"The Green Manalishi (with the two pronged crown)" by Judas Priest or the >rare original by VERY early Fleetwood Mac Ah, the classics! The Priest version is the better--the Fleetwood Mac one goes on forever. One of JPs best songs, actually, back when they were good. >"Roland the Headless Thompson Gunner" by Warren Zevon Hey, I had Roland make a brief guest appearance in a 20s campaign. I got pelted with snack food when the players got the gag. (Gangster mows down helpless people at random, continuing even after the players blow his head off with a shotgun. He has to be shot to pieces, and later they find out what his name is at the police station.) David ------------------------------ Date: Wed, 3 Jun 1998 22:01:34 +0900 From: "David Farnell" Subject: DG: RE: Re: Nuke Cthulhu now! - -----Original Message----- 差出人 : Dan Chapman 宛先 : Delta Green List 日時 : 1998年6月2日 23:03 件名 : DG: Re: Nuke Cthulhu now! >There's so >much emphasis on playing CoC to prevent a worldwide catastrophe that no one >realizes how much fun post-holocaust Cthulhu could be! > >Kind of a "Gamma World" with shamblers. Obviously Dan has an odd definition of "fun." But then don't we all. Thanks for all the comments--they really help sharpen my ideas. I didn't really expect it to get much notice. This and Phil's "Morrow Project" (now there's a classic!) comment actually bring up a real difference of conception. Thing is, Gamma World and Morrow Project and all the other post-holocaust games function on the idea that the world will slowly be rebuilt, society will rise again, humanity will triumph (even if it has two heads), blahblahblah. Not this one. This is the end. By about 20 years PC (post Cthulhu), the whole race will be finished. That is, homo sapiens will have become something else. Whatever it is, it won't have what we call "humanity," whatever that is. SAN will be zero, universally. A few, like Steven Alzis, will become greater or lesser powers, and survive pretty much intact. But then, they gave up their humanity long ago. Most will simply die. Many will join races that can survive, such as the Deep Ones or the Ghouls (I'm betting the Ghouls have plans to survive Tentacle-Boy's awakening). Others may transform into a new servitor race. Our Heroes are doomed--they'll follow the same path. Post-holocaust games are about hope and heroes in an age that desperately needs them. The Post-Cthulhu scenario is about despair, death, perhaps a heroic struggle that amounts to nothing in the end. This isn't Steel Dawn. It's On the Beach. Peace and Joy, David ------------------------------ Date: Wed, 3 Jun 1998 16:40:32 GMT0BST From: "David Jackson" Subject: DG: non-mythos Sorry if this little query has already been made, but I was just wondering if anyone out there has run non-mythos based investigations in Deta-Green. No particular reason, I'm just plain nosy I'm afraid. "I think we're property" .....Charles Fort ------------------------------ Date: Thu, 04 Jun 1998 02:01:43 +1000 From: Rob Shankly Subject: Re: DG: Spy Station F83 / DG UK Greetings. I too would like to see the article Rob Thomas found. Graeme Price wrote: > Interesting. I didn't know that the NSA actually had any functional > locations in the UK (although the "close" relationship between NSA and GCHQ > is reasonably well known). But it also brings to mind something I saw (well > sort of... there were lots of antenna and satellite dishes visible from the > highway, but the buildings were hidden behind a hill) in Australia a > couple of years ago. The NSA also has a major site at Pine Gap, just > outside Alice Springs in Australia. This is the Southern hemisphere centre > of operations for these guys and is curiously about half a days drive from > Ayers rock and the associated aboriginal sacred sites. Agreed, that could > just be coincidence, but I'm sure there are inventive keepers out there > (one of our friends from down under) who could make something of it. There are a number of major US installations in Australia. Chief among them being Pine Gap, but Tidbinbilla, Nurungar and North West Cape are all pretty important too. (Enough so that the USSR had each one targetted with its own ICBM: more than one MIRV per site!). Pine Gap and Nurungar are both satelite ground stations. Pine Gap was set up to receive transmissions from the early Keyhole and Rhyolite satelites, Nurungar apparantly does the same but we ain't supposed to know that (I feel safe- nothing I'm writing hasn't been published in the newspapers). Nurungar isn't on maps, a bit like A51! Tidbinbilla is a "public" facility (it's less than an hour from Canberra). It is the site of the NASA ground station in Oz, and is a working astronomical observatory. A fair amount of the Voyager, Mars crawler (etc) data comes through there. North West Cape Tower #7 is the tallest man-made structure in the Southern Hemisphere, but it doesn't get much publicity. NWC is a nested set of ultra long wave radio aerials, used by the USN to communicate with submarines in the Indian Ocean and Persian Gulf. If you choose a small enough scale map you can make it look quite close to the lost city... For DG, Nurungar and Pine Gap make great MJ12 posts. They are both in the middle of nowhere, just scrub and gibber* plain stretching beyond the horizon. Very few Australian have access (paranoid? never! but read "Falcon & the Snowman") so the Americans have free reign. Pretty much any set of events could be staged at either facility, especially visitations. Serpent-men, Shans, Colours are all quite appropriate too. Tidbinbilla would serve as a perfect place to recruit "friendlies". NASA, USAF are on site, and Canberra is close by with many diplomats and visiting servicemen. Please, visit Oz, bring your Investigators... A great Australian word, "Gibber". A gibber plain is a desert of rocks and pebbles, varying in size from sand grains to lumps the size of buses. As a guide to climate near Pine Gap, the Simpson desert get less than 100mm rain per annum, and shade temperatures over 120F are recorded. 110F+ is common every summer. Population density is less than 1 per square mile. It is quite beautiful to see: if you have water. Another note: It is illegal to fly aircraft over nearly 35% of the Australian continent unless the planes are fitted with a radio transponder, so people can be found if they crash. Of course, these radios might have other purposes. - -- Rob Shankly ludo@bigpond.com.au >>>> Available as an Australian consultant <<<< ------------------------------ Date: Thu, 4 Jun 1998 00:17:34 +0900 From: ft203004@fsinet.or.jp (Jay and Mikiko Noyes) Subject: Re: DG: Re: using with CORPS? >I loved that system. It irritates me to no end when I encounter the "I'm a >sharpshooter with this rifle... say, how do you use a shotgun?" phenomenon in I just give people use their rifle skill with a +5% bonus. It seems to work out. ------------------------------ Date: Thu, 4 Jun 1998 00:17:45 +0900 From: ft203004@fsinet.or.jp (Jay and Mikiko Noyes) Subject: Re: DG: RE: Re: Nuke Cthulhu now! > >Post-holocaust games are about hope and heroes in an age that desperately >needs them. The Post-Cthulhu scenario is about despair, death, perhaps a >heroic struggle that amounts to nothing in the end. This isn't Steel Dawn. >It's On the Beach. Just a random, late night thought regarding the Cthulhu holocaust. Wouldn't it be funny if, given that Nyarlathotep seems to be the most personable of the mythos beings, he worked to save a group of human beings for his own devices. He has spent millenia meddling in human affairs. Why? ------------------------------ Date: Wed, 3 Jun 1998 11:09:27 -0500 From: "=?iso-8859-1?Q?Ricardo_J._M=E9ndez?=" Subject: DG: Re: non-mythos Well, I did run one. I have it on queue to translate to English and I'm also writing a story about it. :) Let me know if you'll be interested in hearing from me when it's done. Good luck, Ricardo J. M駭dez rmendez@geocities.com PGP Fingerprint: 8D9A 2B53 5631 4594 DE6D 69DF 3DCA 37E0 C27A 4EAB - -----Original Message----- From: David Jackson To: deltagreen@nocturne.org Date: Wednesday, June 03, 1998 10:42 AM Subject: DG: non-mythos >Sorry if this little query has already been made, but I was just >wondering if anyone out there has run non-mythos based investigations >in Deta-Green. > >No particular reason, I'm just plain nosy I'm afraid. > > >"I think we're property" > .....Charles Fort ------------------------------ Date: Wed, 3 Jun 1998 08:02:26 -1000 (HST) From: Til Eulenspiegel Subject: Re: DG: RE: Re: Nuke Cthulhu now! At 22:01 +0900 6/3/98, David Farnell wrote: [snip] >Post-holocaust games are about hope and heroes in an age that desperately >needs them. The Post-Cthulhu scenario is about despair, death, perhaps a >heroic struggle that amounts to nothing in the end. This isn't Steel Dawn. >It's On the Beach. > >Peace and Joy, >David Difference of conception accurately describes the defining characteristic of "After the End": despair, death, pointless heroism, etc. In this it resembles any other CoC game. Victories are always pyrihhic and temporary. Players need not know just how bad things are. There may be islands of normalcy, pockets where Earth's old laws still hold, or at least seem to. These examples may clarify my meaning. 1) An isolated mountain valley shelters a human community in symbiosis with a community of ghouls. The latter keep the former alive, and the former's corpses feed the latter. 2) A full-blooded serpent man wizard rules an area. His spells keep really bad nasties away from his human slaves. These slaves work on his estates, and perhaps even help with some of his sorceries and experiments. 3) (Borrowing from GURPS Reign of Steel) A powerful pre-holocaust group, such as Starry Wisdom cult or MJ-12 or Stephen Alzis, has carved out a kingdom. Within its borders, humans enjoy life much as before: homes, schools, movies, etc.--they even call the kingdom the United States of America. The real authority may or may not be openly involved in government, but certainly controls it behind the scenes. Each of these, especially the last, cruelly tantalize players. "After the End" is hopeless, but honest. These modifications are far more wicked because they offer false hope. Til Eulenspiegel , Sometimes the delete key is your best friend. ------------------------------ Date: Wed, 3 Jun 1998 15:32:23 -0500 (CDT) From: Don Juneau Subject: Re: DG: non-mythos On Wed, 3 Jun 1998, David Jackson wrote: > Sorry if this little query has already been made, but I was just > wondering if anyone out there has run non-mythos based investigations > in Deta-Green. > > No particular reason, I'm just plain nosy I'm afraid. Well, the "introductory" scenario (minor spoiler) in the DG book has no Mythos component, really. A very-much-amateur scenario skeleton done by myself (and released upon an unsuspecting usenet, bwahahah!) is open-ended enough to be Mythos, supernatural, or mundane - and possibly (if the Keeper is evil enough to do so) may be explained differently to different survivours. Another scenario by YerzTrooly will have a very minor Mythos component, but only because I couldn't come up with a very logical explanation for some important data. DG can, in fact, be used to play standard cops'n'dopers, supernatural-type investigations (ala the FRIDAY THE 13th or POLTEGEIST TV shows - or even KOLCHAK ), Mythos creepiness, and any mixture of the above. (Probably more that I've not thought of - TOON, for a MiB/GHOSTBUSTERS crossover?) With some work, willing players, and a devious Keeper, the entire Mythos aspect might never become apparent, even if they *are* stumbling across Greys and Alzis and Karotechia at every turn. The very climax of such a campaign would be, in the midst of a great victory or defeat, the sudden realisation (or blatant taunting) that it's *all related*, and that *nothing* will change the final outcome! On a realted note, how many of us are just waiting for the Cigarette-Smoking Man to change into the Bloody Tounge form? Don ------------------------------ Date: Wed, 3 Jun 98 14:04:11 -0700 From: Joseph Camp Subject: Re: DG: non-mythos >On a realted note, how many of us are just waiting for the >Cigarette-Smoking Man to change into the Bloody Tounge form? This calls to mind an exchange in one of my favorite short stories: >INTERVIEWER: This Malay youth has sketched a picture of a demon he calls >Shoo Goron. (To Boy) I wonder if you can tell me something about the >instrument he's blowing out of. It looks like the Jewish shofar, or ram's >horn. (Again to Boy) That's all right. No need to be frightened. > >BOY: He no blow out. Blow in. > >INTERVIEWER: I see--he draws air in through the horn, is that right? > >BOY: No horn. Is no horn. (Weeps) Is _him_. be seeing you, Alphonse ------------------------------ End of deltagreen-digest V1 #32 *******************************