From: owner-deltagreen-digest@nocturne.org (deltagreen-digest) To: deltagreen-digest@nocturne.org Subject: deltagreen-digest V1 #33 Reply-To: Delta Green List Sender: owner-deltagreen-digest@nocturne.org Errors-To: owner-deltagreen-digest@nocturne.org Precedence: bulk deltagreen-digest Friday, June 5 1998 Volume 01 : Number 033 ---------------------------------------------------------------------- Date: Wed, 3 Jun 1998 17:26:59 EDT From: Totoro25@aol.com Subject: DG: Re: DG Sondtrack I Tend to like the Halloween II soundtrack and the song Perfect Water by Blue Oyster Cult is great too. Terry ------------------------------ Date: Wed, 3 Jun 1998 15:29:40 -0700 From: paposehn@juno.com (Phil A Posehn) Subject: Re: DG: DG Soundtrack On Wed, 3 Jun 1998 22:09:13 +0900 "David Farnell" writes: > > >Ah, the classics! The Priest version is the better--the Fleetwood Mac >one >goes on forever. One of JPs best songs, actually, back when they were >good. > Actually, I was talking about the rare single version on the flip side of "Oh Well" circa 1970. Phil _____________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com Or call Juno at (800) 654-JUNO [654-5866] ------------------------------ Date: Wed, 03 Jun 1998 16:07:49 -0700 From: Duran Goodyear Subject: Re: DG: non-mythos >>INTERVIEWER: This Malay youth has sketched a picture of a demon he calls >>Shoo Goron. (To Boy) I wonder if you can tell me something about the >>instrument he's blowing out of. It looks like the Jewish shofar, or ram's >>horn. (Again to Boy) That's all right. No need to be frightened. >> >>BOY: He no blow out. Blow in. >> >>INTERVIEWER: I see--he draws air in through the horn, is that right? >> >>BOY: No horn. Is no horn. (Weeps) Is _him_. > What is this from? ____________________________ Duran Goodyear dug96@hampshire.edu IM: Dyson RS ICQ: 397119 http://hamp.hampshire.edu/~dug96 ------------------------------ Date: Wed, 3 Jun 98 16:16:43 -0700 From: Joseph Camp Subject: Re: DG: non-mythos > What is this from? "Black Man With a Horn", a novella by T.E.D. Klein. It's available in Klein's collection DARK GODS, and I believe it's also in some other anthologies--perhaps someone else knows which ones. be seeing you, Alphonse ------------------------------ Date: Wed, 03 Jun 1998 16:43:42 -0700 From: Josh Shaw Subject: Re: DG: non-mythos Speaking of T.E.D. Klein, does anyone have any information on what (if anything) he's done since? I mean, there was the brilliant collection "Dark Gods" in *1985* and his novel Ceremonies some time before that and then he seems to have dropped off the radar screen entirely. Of course, it is *possible* that he wrote something a little to close to the truth and incured the displeasure of certain forces.....and if so, we're better off not knowing the details...but I'm kind of hoping he's alive and well and writing.............somewhere.... - -----Josh ------------------------------ Date: Wed, 3 Jun 1998 20:06:52 EDT From: CroakerJr@aol.com Subject: DG: Australia & other In a message dated 98-06-03 12:18:18 EDT, you write: << There are a number of major US installations in Australia. Chief among them being Pine Gap, but Tidbinbilla, Nurungar and North West Cape are all pretty important too. (Enough so that the USSR had each one targetted with its own ICBM: more than one MIRV per site!). Pine Gap and Nurungar are both satelite ground stations. >> Fascinating stuff, IMO. Makes me wish I still had Terror Australis (it was permanently borrowed about 10 years ago and 2500 miles away) so I could see how much would be DG convertible. Speaking of which, how smoothly would other already-published Cthulhu Now campaigns work with DG? "At Your Door" seems perfectly suited, as are a few scenarios from "The Stars Are Right." What about "Utatti Asfet"? Shane Ivey http:/www.geocities.com/Area51/Shadowlands/6580/dg.htm ------------------------------ Date: Wed, 3 Jun 1998 16:27:43 -1000 From: "M-Zodiac" Subject: DG: Re: Go to jail! Go directly to Jail! - -----Original Message----- From: The Man in Black To: Delta Green List Date: Friday, May 22, 1998 3:07 PM Subject: DG: Go to jail! Go directly to Jail! >I will probably run this scenario in a women's prison. Cat Fights, Shower >Scenes, blatant exploitation of sexuality etc. :) > >The Man in Black is : passing GO! and collecting $200. >Novus Ordo Seclorum : Annuit Coeptus : E Pluribus Unum Oh, yum yum. I knew you were my kind of scum. - -Marc "Know this. Elric cannot have what he desires most. What he desires does not exist. What he desires is dead. All Elric has is sorrow, guilt, malice, hatred. This is all he deserves and all he will ever desire." -Moorcock, "The Vanishing Tower" ------------------------------ Date: Thu, 4 Jun 1998 12:30:23 +0900 From: ft203004@fsinet.or.jp (Jay and Mikiko Noyes) Subject: DG: Utatti Asfet spoiler >Speaking of which, how smoothly would other already-published Cthulhu Now >campaigns work with DG? "At Your Door" seems perfectly suited, as are a few >scenarios from "The Stars Are Right." What about "Utatti Asfet"? I'm currently running Utatti Asfet. The characters start by attending a conference on inexplicable phenomena that is being held in Tonga. One of the games weaknesses is a lack of motive for the characters to be together and to stay together. To cure this, all of the characters are all scientists of different sorts attending this conference as part of a government grant that is, in fact, funded by DG. One of the characters is actually a DG agent assigned to evaluate the group's potential as DG friendlies or possibly even agents. One has to keep in mind, though, that the game takes place back in '91, so the make-up of DG was slightly different. We have only completed the first episode. I will post further updates as events occur. Jay ------------------------------ Date: Mon, 27 Apr 1998 12:54:04 -0800 From: Gareth Wood Subject: Re: DG: things Jose Burgos wrote: > I am kicking around the idea for a Cthulhu Live adaptation of the Delta > > Green environment..does that sound interesting to anyone else but me? > No, actually, it sounds like fun. I have never played Larps, but this > sounds like fun. Tell me, who will you dress up as Mi-Go's? Up here in Vancouver, there is a band, The Darkest of the Hillside Thicktes, who play cthulhu-esque and inspired songs. They dress up as Mi-Go onstage. It's interesting to watch the audience ask why they're "dressed as lobsters" Get them to do it! : ) Gareth - -- "On second thought, let us not go to Z'Ha'Dum. It is a silly place." My Primitive Homepage- http://mypage.direct.ca/g/gcwood/ The Bia'Layth War Page- http://mypage.direct.ca/g/gcwood/bialayth ------------------------------ Date: Wed, 03 Jun 1998 17:09:14 +0100 From: Ian/Cath Ford Subject: Re: DG: DG in the UK >Other than this I suggest Keepers might want to explore the Official Secrets >Act as a possible source of ideas. BBC News, June 6, 1998 reports: 170kg of high grade uranium missing from nuclear reprocessing/fast breeder plant at Dounraey - northern Scotland (right on the top bit, over towards the right - you can tell I'm a geography teacher!) - over the past 20 years. Scientists *claim* they underestimated the amounts going in to the plant before reprocessing and therefore ended up with less after reprocessing. Several different materials have shown a "loss" over this period other than uranium. Could be interesting :) Who would be after weapons grade material from Dounraey?? In addition: UFO hot spot in East Suffolk, the area to the north-east of Ipswich. Many stories of lights in sky etc. over the past 20 years. Possibly linked to two ex-USAF bases and ex-RAF base in the area (close to Woodbridge). Could have some potential links to testing of new technologies? A remote area once you get away from Ipswich-Woodbridge. Tracking further north along the coast through forest areas would take you through Snape and Aldeburgh to Dunwich. Really. Thought this might be of use - there's nothing more interesting than the real world. Ian - ----- Ian and Cath Ford, Beccles, Suffolk, UK. "This writing business - pencils and what-not - is overrated. Silly stuff. Nothing in it" Eor. ------------------------------ Date: Thu, 4 Jun 1998 15:14:49 +0900 From: "David Farnell" Subject: RE: DG: RE: Re: Nuke Cthulhu now! - -----Original Message----- ·ol : Til Eulenspiegel ˆΆζ : Delta Green List CC : Delta Green List “ϊŽž : 1998”N6ŒŽ4“ϊ 3:21 Œ–Ό : Re: DG: RE: Re: Nuke Cthulhu now! >Difference of conception accurately describes the defining characteristic >of "After the End": despair, death, pointless heroism, etc. In this it >resembles any other CoC game. Victories are always pyrihhic and temporary. > (snip) >Each of these, especially the last, cruelly tantalize players. "After the >End" is hopeless, but honest. These modifications are far more wicked >because they offer false hope. Excellent, excellent, excellent! Thank you! But, what is "After the End"? Is that part of the "End of the World" scenario pack? I've been thinking about ordering it. Some of the suggestions reminded me of the classic "Nausicaa: In the Valley of the Wind." David Farnell ------------------------------ Date: Thu, 4 Jun 1998 15:10:09 +0900 From: "David Farnell" Subject: DG: RE: Australia & other--At Your Door (spoilers!) - -----Original Message----- ·ol : CroakerJr@aol.com ˆΆζ : deltagreen@nocturne.org “ϊŽž : 1998”N6ŒŽ4“ϊ 9:31 Œ–Ό : DG: Australia & other >Speaking of which, how smoothly would other already-published Cthulhu Now >campaigns work with DG? "At Your Door" seems perfectly suited, as are a few >scenarios from "The Stars Are Right." What about "Utatti Asfet"? > >Shane Ivey I'm just about to start "At Your Door" as a DG/Friendlies game. I've decided to cut a lot of it as some of the players will soon be moving back home to Europe and America (we're in Japan), and we can only get together about once a month. Keepers see below: SPOILERS! SPOILERS! SPOILERS! Actually, none of the players are DG agents at this time, but a DG NPC (an FBI agent) is running the group as Friendlies. As of yet, they don't know about Delta Green at all, but they know that the woman they've agreed to work for is into some kind of conspiracy (she's been associated with them on and off for several games, acting as a kind of "Deep Throat" character, and they recently agreed to work for her). Her goal is to try to get close to NWI somehow; she's hoping that through this whole FW/DBZ thing she can somehow get into position to hurt NWI. How does she know that they'll get into such a position? Well, Steven Alzis, of course! Yes, he'll be showing up eventually. When the characters are utterly stuck (like when they have no idea how to break into the DBZ computers or something), he'll show up and give them the password in exchange for the promise of, oh, some of that Milk in the back lab (which will expose them to seeing the manifestation of Shub-Niggurath) or a Jennykin (which necessitates, um, intercourse with our favorite bodybuilder). (I guess they could just give him Jenny herself and let him take care of the intercourse part, but maybe they won't figure that out.) It's not like he really needs them, but if he can get them to do nasty things now, then they'll be more willing to do truly horrific things later on. I'm cutting out the Landscrapes/Harold Gall thing--I might use it later. It just seemed a distraction, and irrelevant to the plot. But I'm keeping Ately P. North in there, as the procurer of Jenny's house in the country--they'll meet him, too, and he'll give them Jenny's address. (I like the idea of their meeting Nyarlathotep several times over the course of the campaign.) I also really never liked using Rhan-Tegoth as the god to inhabit the monster preserve. What a silly-looking critter! Instead, Sssuthraa (sp? ah, who cares) is trying to steal a huge statue of Yig, which is really Yig itsself, in deep hibernation. Sssuthraa wants it just to awaken it. But Mr. Shiny wants it for the preserve. I've got another villain from a former adventure who wants to capture is to milk it for POW, and when he sees the PCs, he's going to freak, assuming they're on his trail. Unless it gets destroyed, it'll end up in Samson for the finale (of course, they can't destroy Yig--in fact, destroying the statue may release its spirit, awakening it). The military/govt types at the end with Shiny are, of course, MJ-12 guys. Lepus will be there, too. There's a great deal of rewriting to do, esp. with the journals and the computer stuff (Ooo, he has a high-speed dot-matrix printer!). Anybody got any good art of Serpent People? Any other suggestions? Come on, torture my players!! It's fun! Death and coleopterans, David Farnell PS: Good adventures from "The Stars Are Right!" to connect with this are "Nemo Solus Sapit" or "Love's Lonely Children." Jatik could hire them initially to find Dr. Candice Lee (NSS) or the true killers of Katherine Hammond (LLC). Either of them could have been employees of Full Wilderness with a little reworking, Dr. Lee quite plausibly a consultant and maybe even lover of Jatik's, Hammond a favored volunteer whom everyone misses when she suffers a relapse into addiction and disappears to sell her body in the park--and is then murdered. This would greatly improve Jatik in the players' eyes--he could be a benevolent authority suffering loss and caring deeply about his lover or minor employee. It could add a lot to his character, making his conversion to the Mythos more disturbing and tragic. ------------------------------ Date: Thu, 04 Jun 1998 03:21:46 -0400 From: Ngo Vinh-Hoi Subject: DG: Delta Green in UK While we're on the subject of the UK quarantine, has anyone thought about the Mythos implications of Mad Cow disease? Hoi hoi@pipeline.com ------------------------------ Date: Thu, 4 Jun 1998 09:03:29 +0100 (BST) From: Stephen Joseph Ellis Subject: RE: DG: RE: Re: Nuke Cthulhu now! <<<>>>>>> . . . . . . . . . . . . "End of the World' is a scenario pack published by Triad, who I assume are are now defunct as I dont know of any releases in the last few years. The three adventures in the pack are set in the early 1920's and take PC's to hicksville in America, a South American revolution and Yuggoth. The adventures are all bloody lethal and are linked by the fact that by the end of each one, the PC's should be convinced that this is how the End of the world would be. Not a whimper, but a running sound followed by SPLAT! There are some very good ideas in the first and second ones, but the third is a bit odd for my tastes. The PC's end up in outer space trying to stop a Mi-Go Death Star. Overall its a good read if you have the money, but doesnt qualify as a must-have-at-any-price classic. SJE "Sometimes I think that war is God's way of teaching us Geography." -Stephen Fry ------------------------------ Date: Thu, 4 Jun 1998 17:54:13 +0900 From: ft203004@fsinet.or.jp (Jay and Mikiko Noyes) Subject: Re: DG: things > Up here in Vancouver, there is a band, The Darkest of the Hillside >Thicktes, who play cthulhu-esque and inspired songs. They dress up as >Mi-Go onstage. It's interesting to watch the audience ask why they're >"dressed as lobsters" Get them to do it! : ) I've got one of their CDs "Great Old Ones." They're actually pretty good. Music's appropriate for gaming, especially "Chunk," "Mustard Gas," and "Diggin' up the World." Jay ------------------------------ Date: Thu, 4 Jun 1998 11:33:38 +0000 From: taz2@hertz.ukonline.co.uk Subject: Re: DG: RE: Re: Nuke Cthulhu now! [snip] > > > Players need not know just how bad things are. There may be islands > of normalcy, pockets where Earth's old laws still hold, or at least > seem to. These examples may clarify my meaning. > > > Each of these, especially the last, cruelly tantalize players. > "After the End" is hopeless, but honest. These modifications are far > more wicked because they offer false hope. This post prodded a long forgotten memory... This sounds very much like the TORG concepts. TORG was released by West End Games (iirc) back in the 80's and concerned several alternate realities invading the Earth. Within the control area of each of these realities, THEIR rules (or in game terms, axioms) apply (ie guns might not work, but magic does). 'Normal' humans who get trapped within these spheres of control slowly change into a form suitable to the axioms (ie in the fantasy setting, humans turn into Dwarves or Elves etc). The only people that can effectively function are so called Storm Knights that carry their home reality axioms with them wherever they go. It occurs to me, twisted Keeper that I am, that this concept would work well within the mythos. Just think of it, an area devoted to Nyarlathotep or the Star Vampires. Hmmmm. Taz (Steve Cansdale - RPGA Europe IT Co-ordinator) ------------------------------ Date: Thu, 4 Jun 1998 08:31:47 -0700 From: "Gerry Mckelvey" Subject: DG: dg in the uk Mad Cow disease mythos implications!? hmmm....that has some interesting possibilites...but if I remember correctly all's it does is just turn you're brain to something resembling a sponge - and from seeing how many of my fellow americans love the Jerry Springer show, I think they're already there...what'd be the point? Jerry McKelvey Exitus Acta Probat. ------------------------------ Date: Thu, 4 Jun 1998 08:34:57 -0700 From: "Gerry Mckelvey" Subject: DG: Torg/CoC crossover I'm running a Torg game right now....and belive me, the Horror realm is nasty enought before you add in the Mythos! Wonder what would happen to a shoggoth if it transformed to another reality....I think my players would kill me if I inflicted it on them... Jerry McKelvey Exitus Acta Probat. ------------------------------ Date: Thu, 4 Jun 1998 09:24:07 -0400 From: graemep@immagene.mcg.edu (Graeme Price) Subject: Re: DG: Delta Green in UK >While we're on the subject of the UK quarantine, has anyone thought about >the Mythos implications of Mad Cow disease? > >Hoi >hoi@pipeline.com Funny you should mention that... We had this discussion a couple of months back. Check out the List archives (I think it is in issues 19-22). Incidentally, with BSE, the quarantine and export bans for British beef aren't really effective. If HMG is correct, then incidence of BSE is dropping rapidly due to the infected feed ban. I would be more worried if I was living in Europe... infected cattle were exported wholesale during the mid-80's for use as breeder stock. Which means that on the continent they should have had a much higher incidence of BSE (due to imported British cattle) than they are admitting. In fact, I have heard rumours (not sure on the validity) from vets that in France BSE is called JCB disease (as they just use this brand of tractor digger to bury infected carcasses rather than report it to the authorities - if they report a case, the whole herd is destroyed: I'm not sure that you can really blame them for attempting to cover this up). Food for thought? Graeme graemep@immag.mcg.edu ------------------------------ Date: Thu, 4 Jun 1998 10:38:00 -0400 From: Keith Potter Subject: DG: An item of mutual interest... This came over on Jane's regular Intelligence Watch Report summary this week. Given HK's recent status as part of the British Commonwealth, this may (or may not) have some bearing on the recent alert posted by Alphonse. In particular, some of the individuals involved may have worked closely with their British counterparts over recent decades. It certainly shows a new development for the Chinese intelligence services, and may well affect any operations in HK or the surrounding area. --Keith Potter >>> ========================= Intelligence Watch Report ========================= China A Hong Kong newspaper has reported that the Security Wing of the Hong Kong police force is recruiting a surveillance team, in what may be an attempt by the Hong Kong Special Administrative Region to reestablish the Special Branch. The Special Branch, disbanded in 1995, was responsible for monitoring important figures, most of who were Chinese. After it disbanded, the Special Branch's responsibilities were split between the Security Wing and the Criminal Intelligence Bureau. The Security Wing's new surveillance team, which is reportedly based on the Special Branch's team, is thought to be responsible for monitoring pro-democracy groups and radical-pressure organizations with links overseas. [source: Hong Kong Tung Fang Jih Pao - Kao Ching, 05/18/98] ------------------------------ Date: Thu, 4 Jun 1998 15:45:39 GMT0BST From: Robert Thomas Subject: Re: DG: Spy Station F83 / DG UK Hello The article is digitised in three seperate Jpgs, the reason for this is the Sunday Times is a broadsheet newspaper and dosen't fit very well on the scanner. The three files are F83title, F83 and F83a. F83 and F83a overlap so that all the text is available. I've attatched the files to this e-mail. Rob. J.R.E.Thomas. Science Library PC Room Advisor ext 6135 / 5128. MScII City and Regional Planning Student. ThomasR@cardiff.ac.uk ------------------------------ Date: Thu, 4 Jun 1998 16:09:11 GMT0BST From: Robert Thomas Subject: DG: Whoops. Sorry all, That shouldn't have gone to list just one person. Rob J.R.E.Thomas. Science Library PC Room Advisor ext 6135 / 5128. MScII City and Regional Planning Student. ThomasR@cardiff.ac.uk ------------------------------ Date: Thu, 4 Jun 1998 12:31:11 EDT From: Olaughing@aol.com Subject: Re: DG: DG Soundtrack In a message dated 98-06-03 04:06:57 EDT, you write: > > Some of the best, and most atmospheric music for DG, (or CoC) is the > soundtrack to Silence of the Lambs. No vocals, but the constantly creepy > background sets the scene well, and anyway the players should be listening > to the Keeper or each other, not rock lyrics. > I have to agree. For a while, I kept several tapes with me when I ran my Cthulhu Now scenarios, with music from 2001, Robocop, Conan, Aliens, (later) Dracula, and several other wonderful orchestral pieces. You never know how much this affects your players untl the repetitive music of Halloween makes them begin to rush, mess up simple, logical investigations. You're right--lyrics can be distracting during game, but for the period when everyne is waiting for the later player to show up and shooting the breeze, can be a good time to put on something rock oriented. John Goodrich ------------------------------ Date: Thu, 4 Jun 1998 11:15:07 -0500 From: "=?iso-8859-1?Q?Ricardo_J._M=E9ndez?=" Subject: Re: DG: DG Soundtrack Oh, something I forgot to mention is the sountrack for Seven. It has two pieces by Howard Shore, the same man from Silence of the Lambs, which are not that good as music but great as atmospheric sounds. Good luck, Ricardo J. Mιndez rmendez@geocities.com PGP Fingerprint: 8D9A 2B53 5631 4594 DE6D 69DF 3DCA 37E0 C27A 4EAB - -----Original Message----- From: Olaughing@aol.com To: deltagreen@nocturne.org Date: Thursday, June 04, 1998 11:33 AM Subject: Re: DG: DG Soundtrack >In a message dated 98-06-03 04:06:57 EDT, you write: > >> >> Some of the best, and most atmospheric music for DG, (or CoC) is the >> soundtrack to Silence of the Lambs. No vocals, but the constantly creepy >> background sets the scene well, and anyway the players should be listening >> to the Keeper or each other, not rock lyrics. ------------------------------ Date: Thu, 04 Jun 1998 15:17:53 -0500 From: Nightstar Subject: Re: DG: RE: Re: Nuke Cthulhu now! >>Post-holocaust games are about hope and heroes in an age that desperately >>needs them. The Post-Cthulhu scenario is about despair, death, perhaps a >>heroic struggle that amounts to nothing in the end. This isn't Steel Dawn. >>It's On the Beach. >Difference of conception accurately describes the defining characteristic >of "After the End": despair, death, pointless heroism, etc. In this it >resembles any other CoC game. Victories are always pyrihhic and temporary. > >Players need not know just how bad things are. There may be islands of >normalcy, pockets where Earth's old laws still hold, or at least seem to. >These examples may clarify my meaning. > > >Each of these, especially the last, cruelly tantalize players. "After the >End" is hopeless, but honest. These modifications are far more wicked >because they offer false hope. I truly do LOVE the spirit of this group!! My players will be so shocked, stunned, warped, dazed, confused, and demented after I employ some of these suggestions they will be putty in my hands!!! HAH HA HA HA HA HA HA HA AH AH AHA HA A AH AH AH AH AHAHHA HA - ----------------------------------------------------------- Finally, a light at the end of the tunnel......heh heh heh. Nightstar ------------------------------ Date: Thu, 04 Jun 1998 14:05:05 -0700 From: Duran Goodyear Subject: Re: DG: RE: Re: Nuke Cthulhu now! >This post prodded a long forgotten memory... This sounds very much >like the TORG concepts. TORG was released by West End Games (iirc) >back in the 80's and concerned several alternate realities invading >the Earth. Within the control area of each of these realities, >THEIR rules (or in game terms, axioms) apply (ie guns might not >work, but magic does). 'Normal' humans who get trapped within these >spheres of control slowly change into a form suitable to the axioms >(ie in the fantasy setting, humans turn into Dwarves or Elves etc). >The only people that can effectively function are so called Storm >Knights that carry their home reality axioms with them wherever they >go. Ummm... StormKnight.... Thats my Screen name when I delve in to the other realities that are Quake, Quake2, Unreal... Dark Forces... (POP) oh, sorry, that was my head exploding... Ughh. have to cleanup now... - -StormKnight[RS] ____________________________ Duran Goodyear dug96@hampshire.edu IM: Dyson RS ICQ: 397119 http://hamp.hampshire.edu/~dug96 ------------------------------ Date: Thu, 04 Jun 1998 14:05:57 -0700 From: Duran Goodyear Subject: Re: DG: dg in the uk At 08:31 AM 6/4/98 -0700, you wrote: >Mad Cow disease mythos implications!? hmmm....that has some interesting >possibilites...but if I remember correctly all's it does is just turn >you're brain to something resembling a sponge - and from seeing how many of >my fellow americans love the Jerry Springer show, I think they're already >there...what'd be the point? Thats IT IT's solved JERRY SPRINGER IS THE DARK ONE HIMSELF!!!!! why did the lights just go out... oh dear... ____________________________ Duran Goodyear dug96@hampshire.edu IM: Dyson RS ICQ: 397119 http://hamp.hampshire.edu/~dug96 ------------------------------ Date: Thu, 04 Jun 1998 14:16:29 -0700 From: Duran Goodyear Subject: DG: CNN news flash http://www.cnn.com/US/9806/04/woodham.trial/ News flash... News Flash... ____________________________ Duran Goodyear dug96@hampshire.edu IM: Dyson RS ICQ: 397119 http://hamp.hampshire.edu/~dug96 ------------------------------ Date: Thu, 4 Jun 1998 18:46:29 -0400 (EDT) From: The Man in Black Subject: Re: DG: dg in the uk On Thu, 4 Jun 1998, Gerry Mckelvey wrote: > Mad Cow disease mythos implications!? hmmm....that has some interesting > possibilites...but if I remember correctly all's it does is just turn > you're brain to something resembling a sponge - and from seeing how many of > my fellow americans love the Jerry Springer show, I think they're already > there...what'd be the point? Jerry Springer is Nyarlathotep! BSE is a tool to get people to watch his show! Death to all SpongeBrains! The Man in Black is : only valid in 49 states, SORRRY Tennessee! Novus Ordo Seclorum : Annuit Coeptus : E Pluribus Unum ------------------------------ Date: Wed, 03 Jun 1998 22:40:09 -0400 From: "John P. Yuda" Subject: Re: DG: non-mythos Yes. In fact, I just wrapped up a completely non-mythos DG campaign. Time to move on to a very mythos-based campaign, which should throw my players for a loop (2 are carrying over) after the last game. Yuda At 04:40 PM 6/3/98 GMT0BST, you wrote: >Sorry if this little query has already been made, but I was just >wondering if anyone out there has run non-mythos based investigations >in Deta-Green. > >No particular reason, I'm just plain nosy I'm afraid. > > >"I think we're property" > .....Charles Fort > > - ------------------------------------------------------- John P. Yuda 138 S. Atherton St. apt. 720 State College PA 16801 (814)865-5078 yuda@psu.edu jyuda@omegafinancial.com ------------------------------ Date: Thu, 4 Jun 1998 19:13:56 -0400 (EDT) From: The Man in Black Subject: DG: SICK SICK SICK! After a fun weekend of surviving radiation burns and clandestinely vaccinating the general public, I thought I would inflict the following upon your hapless selves. MYTHOS SERIAL KILLERS The Abortionist: A enterprising individual who attacks pregnant women with a coathanger. No trace of the forcibly miscarried fetuses can be found. The Abortionist Part II : A hideously obese person (hands that feed?) who is the chief administrator for an abortion clinic. A rival to fellow cannibal Reinhard Galt. Clinic about to be bombed by White Supremist Pro-Lifers. (I stole these from my friend Warren, who collects pro-life propaganda) The Necrophile: A person who kills people, lets them rot a while, then ressurects or animates them for sexual purposes. "Like a fine wine, we must wait a bit..." Brainman: A guy who trades brains to the Mi-Go, and trades the bodies to Shans. Sometimes he eats 'em too, what the heck? The Bride: a woman who carries "something" in her unholy womb. Something that needs to be fed regularly... The Addict: a sad case who is addicted to protomatter. must inject, ingest or otherwise absorb it every so often. Kills people modified by the Mi-Go. Mr. Deep One: Captures attrative women and chains them up in his basement for his Deep One relatives to impregnate. Kinda like in the movie "Pink Flamingoes." That's about it for now. But just imagine when the Abortionist meets the Bride, or The Necrophile & Mr. Brainman team up to form an Organlegging operation. or If the Abortionist raids Mr. Deep One's basement. The Man in Black is : feeling a lot better now. Novus Ordo Seclorum : Annuit Coeptus : E Pluribus Unum CARL STANFORD: "Don't you know that I AM A GOD!?" MIB: "Yeah whatever, would God like to look into this flashy thing here?" ------------------------------ Date: Fri, 5 Jun 1998 08:54:45 +0900 From: "David Farnell" Subject: RE: DG: Post-Cthulhu toys MAJOR SPOILERS!!! - -----Original Message----- ·ol : Jay and Mikiko Noyes ˆΆζ : Delta Green List “ϊŽž : 1998”N6ŒŽ4“ϊ 2:04 Œ–Ό : Re: DG: RE: Re: Nuke Cthulhu now! SPOILERS! SPOILERS! Jay Noyes wrote: > Just a random, late night thought regarding the Cthulhu holocaust. >Wouldn't it be funny if, given that Nyarlathotep seems to be the most >personable of the mythos beings, he worked to save a group of human beings >for his own devices. He has spent millenia meddling in human affairs. Why? > Actually, I've thought about that a lot! What IS N's deal, anyway? Why's he wasting so much time with us when we're doomed? Kind of makes you feel important. That must be a mistake. But even moreso, what about the Mi-Go? Are they really just going to let us all die, shrug their carapaces, and buzz off to another world? I mean, we DO seem to have something uique about how our minds work. And they want it. Of course, they've got thousands of brains in jars, but it's not quite the same without bodies attached--hormones and such are important to thought-processes. My theory (which is mine) is that it all has to do with the Dreamlands. We may be the only race, or one of the few, who can build on and heavily modify the Dreamlands without being gods. That is, critters like Nyarlathotep can modify the Dreamlands, I suppose (but is there any real evidence that he ever has?), but even normal humans, well-trained in dreaming and above-average in the POW and creativity departments, can be as minor gods there. It is, perhaps, the key to our uniqueness. Since Cthulhu is so keen on dreams, it just might be that we WILL be kept on after he rises (and gets nuked--I'm still enamored of that whole idea). Of course, he doesn't need us SANE--nutcases may even do better in the Dreamlands (look at HPL!). And what about the Brotherhood of the Yellow Sign in all this?! Huh? HUH!? Death and coleopterans, David Farnell ------------------------------ Date: Fri, 5 Jun 1998 08:35:03 +0900 From: "David Farnell" Subject: RE: DG: Delta Green in UK - -----Original Message----- ·ol : Graeme Price ˆΆζ : Delta Green List “ϊŽž : 1998”N6ŒŽ4“ϊ 22:41 Œ–Ό : Re: DG: Delta Green in UK >Funny you should mention that... We had this discussion a couple of months >back. Check out the List archives (I think it is in issues 19-22). How does one access the list archives? I'd be very interested in digging through the old strings. David Farnell ------------------------------ Date: Thu, 4 Jun 1998 21:19:40 EDT From: CroakerJr@aol.com Subject: Re: DG: Delta Green in UK << How does one access the list archives? I'd be very interested in digging through the old strings. >> They're on the list website, http://www.nocturne.org/deltagreen I believe. ------------------------------ Date: Thu, 04 Jun 1998 22:29:40 -0400 From: "John P. Yuda" Subject: DG: searching the archives My new campaign is starting tomorrow nite (char creation was tonite) and I decided to do something which built upon a combination of the 'Special K' cell which was discussed early in the days of the list, and the short story 'Identy Crisis' from the Alien Intelligence book. Point being, I couldn't remember everything there was to say about Special K from when it hit the list, and the only method I had to find it was to individually open each archive page and do a find in page using netscape. My point is, if I write a CGI script to search the archives for, say, a name or subject or whatever, can we implement it on the archives webpage? If not, no big deal, but it'd be nice if we could. Yuda. - ------------------------------------------------------- John P. Yuda 138 S. Atherton St. apt. 720 State College PA 16801 (814)865-5078 yuda@psu.edu jyuda@omegafinancial.com ------------------------------ Date: Fri, 5 Jun 1998 11:42:39 +0900 From: ft203004@fsinet.or.jp (Jay and Mikiko Noyes) Subject: Re: DG: dg in the uk >JERRY SPRINGER IS THE DARK ONE HIMSELF!!!!! > You mean you didn't know? Jay Doing what I can with what I've got. ------------------------------ Date: Fri, 5 Jun 1998 15:11:25 +0900 From: ft203004@fsinet.or.jp (Jay and Mikiko Noyes) Subject: Re: DG: SICK SICK SICK! >The Abortionist Part II : A hideously obese person (hands that feed?) who "Biting the hand that feeds" Good scenario title. Jay Doing what I can with what I've got. ------------------------------ Date: Fri, 5 Jun 1998 15:16:21 +0900 From: ft203004@fsinet.or.jp (Jay and Mikiko Noyes) Subject: RE: DG: Post-Cthulhu toys MAJOR SPOILERS!!! >My theory (which is mine) is that it all has to do with the Dreamlands. We >may be the only race, or one of the few, who can build on and heavily modify >the Dreamlands without being gods. That is, critters like Nyarlathotep can >modify the Dreamlands, I suppose (but is there any real evidence that he >ever has?), but even normal humans, well-trained in dreaming and >above-average in the POW and creativity departments, can be as minor gods >there. It is, perhaps, the key to our uniqueness. I was always partial to the Terry Pratchett's conviction that earth is the multidimensional equivalent to being handy for the buses. >Since Cthulhu is so keen on dreams, it just might be that we WILL be kept on >after he rises (and gets nuked--I'm still enamored of that whole idea). Of >course, he doesn't need us SANE--nutcases may even do better in the >Dreamlands (look at HPL!). Actually, many mythos beings may think they're helping us poor pitiful creatures, who build up complete fantasies rather than face reality as it truly is. Doing what I can with what I've got. ------------------------------ Date: Fri, 5 Jun 1998 15:20:42 +0900 From: ft203004@fsinet.or.jp (Jay and Mikiko Noyes) Subject: DG: Cthulhu Live I desparately want to play DG using Cthulhu Live rules, but my problems are multifold: a) I live in Japan, which quadruples the price of everything, makes finding a playing area impossible, and creates travel problems that are beyond belief. b) Other interested parties have 1000 hour workweeks. On the plus side, you can by 100% authentic looking pistols that use charges of compressed air. You even have the full auto option. Whee! Has anyone used DG for a Cthulhu live game? Doing what I can with what I've got. ------------------------------ Date: Fri, 5 Jun 1998 00:29:15 -0700 (PDT) From: Illuminatus Primus Subject: Re: DG: Cthulhu Live - -----BEGIN PGP SIGNED MESSAGE----- > On the plus side, you can by 100% authentic looking pistols that use charges > of compressed air. You even have the full auto option. Whee! Not just pistols, but rifles, assault weapons and more. I used to play with a large number of people in a league, using these Airsoft weapons, as they're called. I still know a bunch of folks in Hawaii who play. As mentioned, the weapons are completely realistic, and fire 6mm plastic pellets using either a spring or compressed gas system. Smaller weapons will use a CO2 charge, larger and fully-automatic weapons require an actual tank & feeder system. It is not a wise thing to take these weapons out in public. They look totally real to the untrained eye, and can get you into quite a lot of trouble. Especially if you're packing serious hardware, like the M-60 Airsoft gun. Don't laugh, I've seen ads for an Airsoft version of the "Old Painless" minigun from "Predator". Fully functional. - -----BEGIN PGP SIGNATURE----- Version: 2.6.2 iQCVAwUBNXeeKcVnIkW8IEjpAQEwoAP+J/GracoJs3BRiKx+vm8qjLFMXNG0Jj4h z81jKmQ9XyHs0o7PXyYq4rsDWwDkkaBxT673HV6rs7ytS20+EN2zMwmLNq0vmUJs ZYvjovhXtWW7gS6WtehWmUDf3wBIAqF10gIhK7d+OCXFzZ0hBs5fXDrLcsw2yQLS ik+5T4zX/W0= =coCh - -----END PGP SIGNATURE----- ------------------------------ End of deltagreen-digest V1 #33 *******************************