From: owner-deltagreen-digest@nocturne.org (deltagreen-digest) To: deltagreen-digest@nocturne.org Subject: deltagreen-digest V1 #35 Reply-To: Delta Green List Sender: owner-deltagreen-digest@nocturne.org Errors-To: owner-deltagreen-digest@nocturne.org Precedence: bulk deltagreen-digest Monday, June 8 1998 Volume 01 : Number 035 ---------------------------------------------------------------------- Date: Fri, 5 Jun 1998 22:36:20 -0500 From: "Gregory S. Secaur" Subject: DG: Jay's joke Jay Noyes wrote: > My theory (which is mine) is that it all has to do with the Dreamlands. Jay, I just wanted to let you know that someone got this joke (assuming you're referring to a theory about the brontosaurus). Greg Secaur gsecaur@frostbit.com ------------------------------ Date: Sat, 06 Jun 1998 04:26:42 GMT From: gblastn@teleport.com (Frank Stendal) Subject: DG: Fargo... - -----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Said the MiB: "There was a movie called FARGO. Won best picture in the Oscars. See it if you haven't already. I like the scene where the psycho guy is putting a leg into the wood chipper, it's done so tastefully :)" If I am not mistaken, he was actually using the leg to stomp other components into the chipper... - -----BEGIN PGP SIGNATURE----- Version: PGPfreeware 5.5.5 for non-commercial use Comment: It's not what you think- it's what you do. iQA/AwUBNXjEtok/4OlpM8ZBEQIv6ACglBzH4wq9miMs7/4sRkVSfDO26rsAmwcb LiT2RsJv1ecVfseEelgqWqP6 =Ny6G - -----END PGP SIGNATURE----- *********************** Frank Stendal gblastn@teleport.com http://www.teleport.com/~gblastn *********************** ------------------------------ Date: Fri, 5 Jun 1998 21:35:07 -0700 (PDT) From: Illuminatus Primus Subject: Re: DG: Cthulhu Live - -----BEGIN PGP SIGNED MESSAGE----- > That's cool. I suppose that since they don't sell those here in the > states, it'd be illegal for me to, say, send you a check so you could > send me a couple. Not that you'd know, but I'm thinking somebody on > the list might. It's never been *truly* illegal to import Airsoft guns, but Customs can be finicky from time to time. When importing from Japan, it was really hit-and-miss: sometimes the guns would make it through ok, sometimes they'd be checked over a few times, other times they'd be refused. The pellets were no real problem, except for that one instance that M-Zodiac mentioned. > Used to be legal, if it isn't anymore. I have a (now broken ) S&W > Model 59 9mm, and an H&K MP5K . One the safety side, as someone > brought up, it *might* damage an eye - if you fired right into it. The > ones I have won't even break glass - even the the 59 was working. Standard gear during an Airsoft match was padded clothing (generally camo of some sort), and safety eyewear was *required*. I went out with a set of military-issue wind/rain/sand goggles, as did other folks, and the other popular choice were ski goggles/facegear from JT Snapper. Even through the clothing, though, those pellets can hurt. Especially ones coming out from the spring-loaded sniper rifles. A shot at close range can break skin quite easily, and I came back loaded with bruises from each match. :) - -----BEGIN PGP SIGNATURE----- Version: 2.6.2 iQCVAwUBNXjG4cVnIkW8IEjpAQGF5gQAlI7cJ6fiO2Em7RZGi0XU/z+yBWzFaZa+ +P+YpL85vPcP7OnPEhYoV2U9r6rVx2F/Yby5BZKmNgt0YQmxycRMG/mvn5WAK6YC 8M6nOjnL5KgJ0lzXuEFDrUKIfjS4pkjoNRbq1g1CgliO95oFPu1PDUt622KUYBWy 9CV2uLN6+40= =sk7t - -----END PGP SIGNATURE----- ------------------------------ Date: Sat, 6 Jun 1998 06:50:29 -0400 From: "Thomas MIer, Jr." Subject: Re: DG: Cthulhu Live http://www.mfiap.com/airsoft/main_air.htm - -----Original Message----- From: John P. Yuda To: deltagreen@nocturne.org Date: Friday, June 05, 1998 9:47 AM Subject: Re: DG: Cthulhu Live > On the plus side, you can by 100% authentic looking pistols that use charges > of compressed air. You even have the full auto option. Whee! That's cool. I suppose that since they don't sell those here in the states, it'd be illegal for me to, say, send you a check so you could send me a couple. Not that you'd know, but I'm thinking somebody on the list might. > Has anyone used DG for a Cthulhu live game? I seem to remember this coming up earlier, although I can't remember who said they were working on it. I know they weren't finished with it, so searching the archives will get you about as far as figuring out who said they were looking into it. Of course, if said person reads this, they might clue us in. Yuda (being bored at work is a horrible thing. Lucky for me I have a scenario to run tonite and haven't really figured out what I'm doing yet, huh?) ------------------------------ Date: Sat, 6 Jun 1998 04:47:46 -0700 (PDT) From: Illuminatus Primus Subject: Re: DG: Cthulhu Live - -----BEGIN PGP SIGNED MESSAGE----- > http://www.mfiap.com/airsoft/main_air.htm Please note that these folks aren't a reseller to the general public, but cater to theatrical & law enforcement groups. In fact, as they say on their site (http://www.mfiap.com/airsoft/airsoft.htm): - - ----- In accordance with US Law, Current US Governmental Contract and our own Company Policy all MFI Air Guns & Model Guns For Theatrical, Movie, TV, Law Enforcement, Firearms Instruction and Museums or Collectors for display use only. - - ----- FYI. - -----BEGIN PGP SIGNATURE----- Version: 2.6.2 iQCVAwUBNXksPcVnIkW8IEjpAQH7CQQAzDb5tEyVbELQRG4r/CTHF5HdR6I++vRU EcVcV9XR4MgnBlwO79UxKIFZS3GSS8BM7wr+GTxd17HMW+wJBcmHNuNzfeQv7ATs RpGXPZQUvVvmMwHClBYjYDfVKHkY4XbxZzR6YUL0AaeqkoFveq1oAT27t0T93cnc /iSEkQjwLwg= =3iLG - -----END PGP SIGNATURE----- ------------------------------ Date: Sat, 6 Jun 1998 12:17:22 EDT From: BailiwickJ@aol.com Subject: Re: DG: Cthulhu Live In a message dated 98-06-05 09:17:16 EDT, you write: << I agree about the realistic weapons thing too, if it is a space limited thing and you will be in public I strongly advise against using real looking weapons. Having had a bit of experience in various types of LARPS we've found using cards (with the stats on them) to represent weapons works well in public. And we've played everywhere from sleazy bars to riverboat casinos. ;) >> I find using cards (ala Vampire) to be a real pain. It's very anti-climatic and in the world of LARP, excitement is everything. We use Dart Guns w/ the plastic suction cups. It doesn't make the cool sound, but it was a fun phys. rep. and you could sneak about w/ it. People painted them black to make them look more real - we play on a private camp site. ------------------------------ Date: Sun, 7 Jun 1998 02:15:30 +0900 From: ft203004@fsinet.or.jp (Jay and Mikiko Noyes) Subject: DG: Drunken rant Okay. It's 2:30am, I'm drunk on rum, lime, and coke, and I'm listening to Harry Conick jr. on my the new stereo my wife and I hauled over from Shinjuku just today, and I say to myself "Who would _love_ to listen to me rant about the mythos." Naturally, I thought of y'all. Of all the mythos beings, and I include Cthulhu itself, only Nyarlathotep takes any real interest in mankind. Almost all of the rest are only incidently associated with the human race: we worship them, they notice us at their whim. Why, of all these creatures, does he spend so much time and energy on us. I suggest that, even in the unreal realm of the mythos, Nyarlathotep does not in any physical way exist. Instead, in all his many forms he is the embodiment of the sum total of humanities spiritual power. Not only is he a god, but he is God. Not only is he God, but he is Satan as well. There is not focus of theophilosophical consideration that he does not have as an incarnation. The teravadha (sp? who cares?) version of Buddhism was a man, the Mahayana version is a god, and is thus a form of Nyarlothotep. He is not always evil, but he is rarely wholly good, even as gods are rarely wholly good. He has not independant will: he is as we desire him to be, and he acts as an intercedent between our physical selves and the other psychophysical powers of the universe. Be kind, I know not what I say. Jay Doing what I can with what I've got. ------------------------------ Date: Sat, 06 Jun 1998 10:58:42 -0700 From: Duran Goodyear Subject: DG: X-Files Ok, I know that the Xfiles TV show, and the DG world are linked in almost every way... I have no idea what the greater number of you think about it... but enough about that... Have you heard the X-Files Sound Track... Well, if you have it. Go to Track 14 time index 10:13 Trust me... or... if you prefer... Trust No One. ____________________________ Duran Goodyear dug96@hampshire.edu IM: Dyson RS ICQ: 397119 http://hamp.hampshire.edu/~dug96 ------------------------------ Date: Sat, 06 Jun 1998 13:21:38 -0700 From: Josh Shaw Subject: Re: DG: GM Assitance Needed. First of all, many thanks to everybody that responded. It's good to know that a poor Keeper has friends, surrounded, outnumbered and in our group, outgunned as he is by the players. And just think, some people play in groups where it's the player ***characters*** that are violent and crazy..... On specific issues The Man in Black wrote: > > > Career criminals work with Law Enforcement and Espionage types regularly. > It's part of the whole "Shadowy Underworld" thing. Your criminal could > easily be pressured into serving as an informant/investigator. Cops and > DA's do this "Plea Bargaining" all the time. Remember, no one said he had > to be a *willing* friendly. Good point, thank you, I think I'll use that. > > CIA Case Officers never pass up an opportunity to recruit foriegn > nationals, it's called "Espionage" :) Ah, but that's usually to spy on the country that he's a native of. My question, and perhaps Alphonse should answer this, is what is Delta Green's, as a conspiracy within the American government, policy on recruiting foriegn nationals esentially to spy on Americans, not to mention that in any conspiratoral organization the reliability of new recruits is the most important factor in the survival of the organiztion. How does A Cell regard foriegn nationals in this context? > Fundamentalist Preacher, BLEAH! Why did you allow such a character? In a word-----E-VILE! The player in question spent two years studying for the ministry in a Pentacostal church before suffering a sudden attack of Sanity. When he gets rolling and preachafying he assumes an awefull believability. Yes, I have deliberately inflicted this on the rest of the players and deliberately give him every chance to go off on it. OK, I am sick and twisted. Your point was...... > have that player make a *real* character, one that has big guns :) That's what we have the carreer crimanal for. Once again, thanks for the assistance. - -----Josh ------------------------------ Date: Sat, 06 Jun 1998 13:02:57 -0700 From: Josh Shaw Subject: Re: DG: GM Assitance Needed. Michael Layne wrote: > > > That would be Minot AFB (probably the coldest USAF installation in the > CONUS). I'm not sure which units are tenant now, but it was SAC and ADC > in 1970 or so... ADC? (and just how many miles outside of town is this place anyway?) Josh ------------------------------ Date: Sat, 6 Jun 1998 16:30:05 -0400 (EDT) From: The Man in Black Subject: Re: DG: X-Files On Sat, 6 Jun 1998, Conspiracy Victim Duran Goodyear wrote: > Ok, I know that the Xfiles TV show, and the DG world are linked in almost > every way... > I have no idea what the greater number of you think about it... I promise you (and you can trust me when I say this!) that DG and the X-files are not related and will never *ever* be related in any way... Ever! Again. Actually DG originated from the same paranormal source material as the X-files but was being vaguely publicized months before the show aired. However, all keepers should practice denying any connection vehemently and with a straight face :) ObDG: Only in CoC can a player attempt to violently murder other characters, suddenly and without explanation, and still have it make sense in the overall scheme of things. Try it sometime and see what I mean :) The Man in Black is : your hero, role-model, paragon of virtue Novus Ordo Seclorum : Annuit Coeptus : E Pluribus Unum "Number 685 - Armbar!" - The man of 1004 holds ------------------------------ Date: Sat, 6 Jun 1998 17:05:36 EDT From: CroakerJr@aol.com Subject: Re: DG: Drunken rant << I suggest that, even in the unreal realm of the mythos, Nyarlathotep does not in any physical way exist. Instead, in all his many forms he is the embodiment of the sum total of humanities spiritual power. >> Maybe this is just my innate conservatism showing, but I still kind of prefer Lovecraft's version. Nyarlathotep is the soul of the Outer Gods, the true powers of the Cosmos. Nyarlathotep fucks with us because it is conscious, seems to have a gift for showing sentient creatures what they want to see, and likes fucking with things. After the End Times, what will we have had, a couple million years? What's that, a hundredth of a percent of the history of the planet, let alone the history of the galaxy or the Cosmos? Humanity is a blip. From Nyarlathotep's POV, I'd imagine even Cthulhu is a blip. He just probably doesn't entertain N. as much as we do. Which makes DG agents basically blips who think they can accomplish something by requisitioning big guns and shooting other, sometimes bigger blips. Shane Ivey http://www.geocities.com/Area51/Shadowlands/6580/dg.htm ------------------------------ Date: Sat, 06 Jun 1998 21:08:15 EDT From: theherald@juno.com (Michael Layne) Subject: Re: DG: GM Assitance Needed. On Sat, 06 Jun 1998 13:02:57 -0700 Josh Shaw writes: >Michael Layne wrote: >> >> >> That would be Minot AFB (probably the coldest USAF installation in >the >> CONUS). I'm not sure which units are tenant now, but it was SAC >and ADC >> in 1970 or so... > > >ADC? > >(and just how many miles outside of town is this place anyway?) > >Josh On second thought, the closest AFB to Fargo, ND, isn't Minot. That base is close to (curiously enough) Minot, ND. To get to Minot AFB from Fargo by Interstate, you would drive about 80 miles north to Grand Forks, ND, and then about 200 miles west... Not exactly next door! The current major units at Minot are the 5th Bomb Wing (B-52H bombers), and the 91st Space Wing (Minuteman III missiles). They used to have an ADC (Air Defense Command) unit of F-106 interceptors, and briefly operated with F-15s before that unit got deactivated at the end of the Cold War. Air Defense Command (ADC), like SAC (Strategic Air Command), went away in the early 90s USAF reorganization, with most of the combat aircraft (such as fighters and bombers) going to Air Combat Command (ACC), and the transports and tankers to Air Mobility Command (AMC). The strategic missiles (such as those at Minot) are currently under USAF Space Command, although launch orders would come from US Strategic Command at Offutt AFB, near Omaha, at the instruction of NCA (National Command Authority -- the President or his designated alternate)... Minot AFB has a website at: http://www.minot.af.mil. But the "AFB near Fargo" is actually more likely to be Grand Forks AFB, about 80 miles north of Fargo. It is home of the 319 Air Refueling Wing, which operates KC-135R tankers for AMC. Grand Forks AFB is also home of the 321st Missile Group (Minuteman III missiles), but that unit is being deactivated under the START Treaty, with its Minuteman III missiles going to Malmstrom AFB, Montana, as replacements for Malmstrom's obsolescent Minuteman IIs. The last missile is scheduled to be moved in late June of this year, with formal deactivation of the 321st scheduled for 2 July. My guess is the birds are likely to be moved by C-141B or (more likely) C-5B transport aircraft, with the MIRV buses and RVs transferred separately (under heavy security). A cult that decides to hijack a warhead or missile is likely to have a short and exciting career!:) Grand Forks AFB and its tenant units have a nice website at: http://www.grandforks.af.mil. Also, I found a website on Fargo, ND at: http://cityguide.lycos.com/rockymt/FargoND.html and an overall "tourist site" for North Dakota at: http://www.glness.com/tourism/Howto.html Good luck, and I hope this information is helpful to you! Michael theherald@juno.com _____________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com Or call Juno at (800) 654-JUNO [654-5866] ------------------------------ Date: Sun, 07 Jun 1998 20:11:18 From: Davide Mana Subject: DG: Another Delta Greetings. Here's a bit of SIGINT that might interest some of you out there. I stumbled upon it while I was scanning the net for RPG resources, and their tag attracted me: they call themselves Delta Eight Project. http://www.cs.uccs.edu/~behegr/D8 Take care. Davide Mana Torino, Italy doctor.dee@iol.it ------------------------------ Date: Sun, 7 Jun 1998 15:19:02 EDT From: CroakerJr@aol.com Subject: Re: DG: Another Delta << they call themselves Delta Eight Project >> Looks like a campaign add-on for Rifts. It reminded me, though, that there are lots of interesting real-world events out there to work into DG games. I sent that fun psychokinetics article a few days ago; recently I read Mark Riebling's "Wedge," a book about the turf-wars of the FBI and CIA in counterintelligence. He made a passing reference to FBI and CIA officials' queries into Soviet psychotechnology research during the Waco incident in 1993, via "Dr. Igor Smirnov of the Moscow Medical Academy, who had been working on a computerized acoustic device designed to plant thoughts into a person's mind." Apparently they ultimately dropped it when Dr. Smirnov could not guarantee a "risk-free situation at Waco," but still recommended continuing research into whether such business could pose a national security threat. Will the REAL pawn of the Fungi please stand up? ------------------------------ Date: Mon, 08 Jun 1998 00:34:23 From: Davide Mana Subject: Re: DG: Another Delta Greetings again... CroakerJr. noted... >It reminded me, though, that there >are lots of interesting real-world events out there to work into DG games. [snip!] > He made a passing reference to FBI and CIA officials' >queries into Soviet psychotechnology research during the Waco incident in >1993, via "Dr. Igor Smirnov of the Moscow Medical Academy, who had been >working on a computerized acoustic device designed to plant thoughts into a >person's mind." Apparently they ultimately dropped it when Dr. Smirnov could >not guarantee a "risk-free situation at Waco," but still recommended >continuing research into whether such business could pose a national security >threat. About the Russian psychotech: an amazingly interesting book on the subject is a thing called (ehm...) "Eksperimentanye issledovanja myslennogo vnusenja", published in 1961 (I think) by a dr. Leonid L. Vasiljev (b. 1891) and translated in Italian in 1978 as "Esperimenti di Suggestione Mentale" (Mental Suggestion Experiments); the volume details the many tests that the good doctor, together with his staff, conducted between 1932 and 1958 in the Russian "Brain Institute" in Leningrad, to assess and exploit the telepathic powers of the human mind. Among the many tasty bits included in the volume, dr Vasiljev covers - - electrical stimulation of the human cortex (creepy) to enhance transmission - - brain/radio interaction - - brain/magnetic field interaction - - phisical experiments, in which the broadcaster "remote-controls" the receiver The book also includes a few diagrams for basic equipment (essentially ultrashort wave transmitters and receivers), a sample plan of an ideal laboratory and many equations and tables. A chapter on psichological side effects "and other peculiarities" is also included. For the damnation of all of us, in one of the last chapters the author also mentions, en-passant, that "a special USA outfit" has been created (late 50s?)and is head-hunting promising telepaths and conducting test to create highly responsive couples of broadcasters/receivers; said outfit is also supposed to test substances designed to enhance the psichic capacity of the subject. This bit is not further elaborated (curses!!) A similar project in the UK (a dr. Stephan (sic) Abrams of Oxford is mentioned) is also hinted at but not detailed (curses again!!) As a final, very personal note: I have not the slightest idea about how such a book ended up in my collection. It simply turned out about 3 years ago, after a short-distance removal of my library, together with a treaty about (of all things!) plagues in Europe. Spooky (but still, it's not a dog's head!) And this is it. Take care. Davide Mana Torino, Italy doctor.dee@iol.it ------------------------------ Date: Sun, 7 Jun 1998 19:07:05 -0700 From: "Gerry Mckelvey" Subject: DG: real life references... Some other books that might help out are the Writer's guide to: ...... series. I managed to get a copy of the Writers guide to poisions (man, the that store clerk give me a funny look when I ordered it...I think she wrote my name and telephone number down too....). It breaks down poisons by availibility, effective dosage, leathality, and symptoms. Great book for a game master! More the more destructive types out there, there is also a writers guide to firearms and one for demolitions...I havent' gotten them yet, but any semi-decent catalog should give you the ISBN order number...I play with a pretty combat oriented group and don't know all the ins and outs of guns, so I'm thinking of ordering some more books on the subject.. just my two cents... Jerry McKelvey Exitus Acta Probat. ------------------------------ Date: Mon, 8 Jun 1998 08:12:49 +0900 From: "David Farnell" Subject: RE: DG: X-Files - -----Original Message----- 差出人 : The Man in Black 宛先 : Delta Green List 日時 : 1998年6月7日 5:45 件名 : Re: DG: X-Files The MiB spake with great sound and fury: >Actually DG originated from the same paranormal source material as the >X-files but was being vaguely publicized months before the show aired. >However, all keepers should practice denying any connection vehemently and >with a straight face :) Considering the incredible inanity of the average TV exec, I'd say it's actually a really good idea to follow this advice. The X-Files computer game is coming out soon--you can bet that the RPG is not far behind. Once the corporate lawyers hear about Delta Green, they'll look for any chance to "enforce their copyright" (while saying, "You know how copyright laws are in the US...we have no choice but to enforce it. Nothing personal.") and crush any competition. David Farnell ------------------------------ Date: Mon, 8 Jun 1998 08:16:12 +0900 From: "David Farnell" Subject: RE: DG: GM Assitance Needed. - -----Original Message----- 差出人 : Josh Shaw 宛先 : Delta Green List 日時 : 1998年6月7日 5:45 件名 : Re: DG: GM Assitance Needed. Josh Shaw gibbered and squeaked: >The player in question spent two years studying for the ministry in a >Pentacostal church before suffering a sudden attack of Sanity. When he >gets rolling and preachafying he assumes an awefull believability. Yes, >I have deliberately inflicted this on the rest of the players and >deliberately give him every chance to go off on it. > Could you elaborate on what you mean by "awefull believability"? Sounds intriguing...might want to use it myself. David Farnell ------------------------------ Date: Mon, 8 Jun 1998 08:00:54 +0900 From: "David Farnell" Subject: DG: RE: Jay's joke - -----Original Message----- 差出人 : Gregory S. Secaur 宛先 : Delta Green List 日時 : 1998年6月6日 13:04 件名 : DG: Jay's joke >Jay Noyes wrote: > >> My theory (which is mine) is that it all has to do with the Dreamlands. > >Jay, >I just wanted to let you know that someone got this joke (assuming you're >referring to a theory about the brontosaurus). > >Greg Secaur Actually, that was me--Jay was responding to my post (which was mine). And yes, it was a vague, momentary reference to the great Little-Big-Little Theory of Brontosaurs. Which was of course, Monty's (not mine). I wonder if it can be modified to apply to Dark Young? David Farnell ------------------------------ Date: Sun, 7 Jun 1998 14:59:14 -0700 From: paposehn@juno.com (Phil A Posehn) Subject: Re: DG: Random Question In regard to the use of the Resurrection spell in a campaign by PCs, I remember an old scenario somewhere that allowed the players to have a DEFECTIVE resurrection spell that created vampires. LOTS of fun for the GM and proof that the only thing worse than your GM saying "NO" is your GM saying "YES"! Phil _____________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com Or call Juno at (800) 654-JUNO [654-5866] ------------------------------ Date: Sun, 7 Jun 1998 15:09:42 -0700 From: paposehn@juno.com (Phil A Posehn) Subject: Re: DG: a look at cults... On Fri, 05 Jun 98 14:36:45 PST david.sokolowski@fibre.com writes: > >two web sites of interest by their cult content: > >http://www.fadetoblack.com/bestcult/index.html > >is one of the funniest stunts regarding cults i've ever seen. wish >*i'd* thought >of it. > >http://www.cs.cmu.edu/~dst/Fishman/time-behar.html > >has the 1991 Time magazine story on Scientology. pretty scary, even >for reality. >just imagine if Hubbard were a minion of Cthulhu or Shub-Niggurath... > >and so on, > >-d. > > Actually, we ran a campaign about 2 years ago called, "They Saved Hubbard's Brain" wherein LRon WAS an agent of the Mythos. Sadly, my chances of ever publishing this one are somewhat slim. I STILL say that Elron, "Corrupt Cultist, protects player from IRS audit" would make a great MYTHOS card. _____________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com Or call Juno at (800) 654-JUNO [654-5866] ------------------------------ Date: Sun, 7 Jun 1998 19:58:00 -0700 From: "Gerry Mckelvey" Subject: Re: DG: X-Files Considering the incredible inanity of the average TV exec, I'd say it's actually a really good idea to follow this advice. The X-Files computer game is coming out soon-- If you mean that reference database application thingie, I think I saw a copy just the other day...haven't reveiwed it yet tho, so can't really say anything for/against it yet.. you can bet that the RPG is not far behind. Once the corporate lawyers hear about Delta Green, they'll look for any chance to "enforce their copyright" (while saying, "You know how copyright laws are in the US...we have no choice but to enforce it. Nothing personal.") and crush any competition. David Farnell - ---------- true, but DG came out first I think...so, in a legal battle they'd lose...unless they make a deal with the tsr/wizards of the coast evil corporate conglomerate...where's janet reno when you need her! Hey, gary gygax as tool of the outer gods? could be...maybe Narylarthotep really runs the RPG industry after all...might explain the sucess of gurps... Jerry McKelvey Exitus Acta Probat. ------------------------------ Date: Sun, 07 Jun 1998 17:54:29 -0700 From: Josh Shaw Subject: Re: DG: GM Assitance Needed. David Farnell wrote: > > > Josh Shaw gibbered and squeaked: Gibbered? Moi? > Could you elaborate on what you mean by "awefull believability"? Sounds > intriguing...might want to use it myself. You may be reading more into that phrase than I put there. What I meant is that he seems to induce a psychological reincarnation of the earlier self that was in fact a Pentacostal preacher, if only in training. He assumes, if only momentarilly (and in truth, only partially) the full faith of his youth and the true call to witness to the power of The Lord to the unbelievers (the rest of the party both characters and players). In a sense this is playing with the *player's* own history and psychological issues and probably should not be done with really fragile personalities or people who have a hard time distinguishing their game realities from real life, but it can make for *great* roleplaying. Does that answer your question or did you have something deeper and darker in mind. If so, can you describe it? We might be able to try to re-create it. So has anybody tried playing CoC on acid? - -----Josh > > David Farnell ------------------------------ Date: Sun, 7 Jun 1998 22:01:49 -0500 From: rdushay@mindspring.com (Robert Dushay) Subject: Re: DG: Another Delta Davide Mana noted: >For the damnation of all of us, in one of the last chapters the author also >mentions, en-passant, that "a special USA outfit" has been created (late >50s?)and is head-hunting promising telepaths and conducting test to create >highly responsive couples of broadcasters/receivers; said outfit is also >supposed to test substances designed to enhance the psichic capacity of the >subject. >This bit is not further elaborated (curses!!) > I believe this was exposed a few years ago. The telepaths claimed the tests had proven their value, but the evidence seemed to be that they were unable to perform as advertised, and were no better than really good guessers. I would be surprised if the Soviets managed to do much better. The best documented research I'm aware of has telepaths doing marginally better than chance at guessing results, and this isn't consistent from trial to trial. - --Bob Dushay Psychologist and DG lurker. ------------------------------ Date: Sun, 07 Jun 1998 19:11:53 -0700 From: Duran Goodyear Subject: RE: DG: X-Files >Considering the incredible inanity of the average TV exec, I'd say it's >actually a really good idea to follow this advice. The X-Files computer game >is coming out soon--you can bet that the RPG is not far behind. Once the >corporate lawyers hear about Delta Green, they'll look for any chance to >"enforce their copyright" (while saying, "You know how copyright laws are in >the US...we have no choice but to enforce it. Nothing personal.") and crush >any competition. Agreed, Copyright laws are weird, and not put together that well. But, how could they try and shut down DG? It's been published before any possible X-Files game. It is based off of not only a Very old line of fiction, but takes a part of American History (or fiction depending on who your working for) and adapts it for use in continueing the CoC line. I would be very suprised if anything came of any copyright suit... If any were even tried.... ____________________________ Duran Goodyear dug96@hampshire.edu IM: Dyson RS ICQ: 397119 http://hamp.hampshire.edu/~dug96 ------------------------------ Date: Mon, 8 Jun 1998 11:52:26 +0900 From: ft203004@fsinet.or.jp (Jay and Mikiko Noyes) Subject: Re: DG: GM Assitance Needed. > >So has anybody tried playing CoC on acid? Yep. Still got the burns to prove it. :) Jay Jay Doing what I can with what I've got. ------------------------------ Date: Sun, 07 Jun 1998 23:08:10 -0500 From: Nightstar Subject: Re: DG: Another Delta At 10:01 PM 6/7/98 -0500, you wrote: >Davide Mana noted: > >>For the damnation of all of us, in one of the last chapters the author also >>mentions, en-passant, that "a special USA outfit" has been created (late >>50s?)and is head-hunting promising telepaths and conducting test to create >>highly responsive couples of broadcasters/receivers; said outfit is also >>supposed to test substances designed to enhance the psichic capacity of the >>subject. >>This bit is not further elaborated (curses!!) >> > >I believe this was exposed a few years ago. The telepaths claimed the >tests had proven their value, but the evidence seemed to be that they were >unable to perform as advertised, and were no better than really good >guessers. I would be surprised if the Soviets managed to do much better. > >The best documented research I'm aware of has telepaths doing marginally >better than chance at guessing results, and this isn't consistent from >trial to trial. > >--Bob Dushay >Psychologist and DG lurker. > Seems to me this is just what they would want you to think! Telepaths planting disinformation in the minds of the public at large! Where's my tin foil...... - -------------------------------------- - ----------------------------------------------------------- Finally, a light at the end of the tunnel......heh heh heh. Nightstar ------------------------------ Date: Mon, 8 Jun 1998 00:24:14 EDT From: Escutcheon@aol.com Subject: Re: DG: real life references... Jerry McKelvey wrote: << Some other books that might help out are the Writer's Guide to _____ series. (SNIP) ...there is also a writers' guide to firearms and one for demolitions...I haven't gotten them yet, but any semi-decent catalog should give you the ISBN order number.>> I heard that the book on firearms wasn't very good. I do have the writer's digest book, Cause of Death. It is well written and gave me several ideas about nasty forensic details. Yr. Most Obd't. Servant, J. Frederick MacKenzie ------------------------------ Date: Sun, 7 Jun 1998 19:53:10 -1000 (HST) From: Til Eulenspiegel Subject: Re: DG: GM Assitance Needed. At 11:52 +0900 6/8/98, Jay and Mikiko Noyes wrote: >> >>So has anybody tried playing CoC on acid? > > Yep. Still got the burns to prove it. :) > >Jay >Jay > >Doing what I can with what I've got. Tried playing Rifts on acid, and accidentally snorted 18M HCl one time. Former was much, much, more painful. Til Eulenspiegel , Sometimes the delete key is your best friend. ------------------------------ Date: Sun, 7 Jun 1998 19:59:04 -1000 (HST) From: Til Eulenspiegel Subject: DG: DG Op revealed on CNN! 7 June 1998 Go to: http://www.cnn.com/US/9806/07/valley.of.death/ If OPERATION TAILWIND wasn't covering up for DG-agents who'd seen one too many Dark Young...I mean why use nerve gas? Til Eulenspiegel , Sometimes the delete key is your best friend. ------------------------------ Date: Mon, 08 Jun 1998 00:01:59 -0700 From: Duran Goodyear Subject: Re: DG: DG Op revealed on CNN! At 07:59 PM 6/7/98 -1000, you wrote: >7 June 1998 > >Go to: > >http://www.cnn.com/US/9806/07/valley.of.death/ > > >If OPERATION TAILWIND wasn't covering up for DG-agents who'd seen one too >many Dark Young...I mean why use nerve gas? Looks like a perfect cover up for something that DG would do. Vietmanise Mercanaries? Can we say, Rivals of the Tico Tico? just the tip of the ice burg in my opinion of all the shit that goes on out there. ____________________________ Duran Goodyear dug96@hampshire.edu IM: Dyson RS ICQ: 397119 http://hamp.hampshire.edu/~dug96 ------------------------------ Date: Mon, 8 Jun 1998 03:14:41 -0500 (CDT) From: Don Juneau Subject: Re: DG: GM Assitance Needed. On Fri, 5 Jun 1998, The Man in Black wrote: > > I'm currently running a cross-over DG/CoC campaign. Cross over in the > > sense that the players have no idea that they're in a DG campaign, tho > > [portion redacted] > > > The fundamentalist preacher and the carear crimanal who round out the > > party are clearly not suitable canidates for recruitment, even as > > "friendlies". > > Career criminals work with Law Enforcement and Espionage types regularly. > It's part of the whole "Shadowy Underworld" thing. Your criminal could > easily be pressured into serving as an informant/investigator. Cops and > DA's do this "Plea Bargaining" all the time. Remember, no one said he had > to be a *willing* friendly. The term is "Confidential Informant", aka "CI". You might be pals to some extent, you might be weasel-dealing them all over, or they may just be using you to screw *their* competitors. CIs have their own agenda, and if some sneaky player decides to add a few to his sheet, "just in case", agree - then create actual NPCs to play when the time comes. Agent: "Okay, you're here. I need you to get me some 'clean' guns, half a kilo of coke, and a stolen car, in two hours." CI: "We'll see. Remember all those weasel-deals you pulled on me before? Screwing me over left and right? Well, guess what, @$$hole, I been f**kin' taping everything, an' doing some editing, an' you don' wanna see 'em on your Internal Affairs desk, you gonna be doin' some things for *me*! The rest of it, I'll give you at wholesale - when you done with my $#!+. Here's a list, you prick." CIs tend to be the same generic schmuck as the guy at 7-11, just in a different line. If they're worth it, they tend to be treated better - as long as the officer/agent isn't dead-set on screwing 'em. (Too many are.) The big stick against CIs isn't jail (they're *criminals* - occupational hazard, for the most part) but being exposed as a CI; prob is, if you get the rep for exposing 'em too much, they'll be much more willing to try and get you killed. If you've seen cop-shows or movies, or read true-crime or myteries/police procedurals, you have the CI thing already. The last-but-one episode of HOMICIDE this year showed a similar event, with a parole officer screwing with his man. (And the consequences thereof. ) A book (THE MANHUNTER, John Pascucci & Cameron Smith) gave me that wonderful phrase, "weasel-dealing", and many examples thereof. (US Marshals Service stuff. Some seems overblown/BS, but all in all logical/realistic.) > TRUE STORY: Two guys were fighting, one had robbed the other. Cops break > it up. Next week they show up at the same place. #1 cop tells them that if > there's ANY fighting at the location - he, and all the other cops will > beat the shit out of both of them. Essentially he made them into his own > private security, forcing them into informing the cops if any fighting was > going on. I swear I was LOL when he told me about it :) Yup, deal o' the weasel, on a small scale. "You listen here, moron, I own your @$$! I can bust you any time I feel like it, 'cause I still have the reports on you from before - I whistle, you better be over here waggin' your tail and with something for me or you're in front of the judge, three strikes, and on your way to !" If you're dealing with lower-level types, or the stupider , you can hassle 'em on stuff that's out of your jurisdiction - just to twist 'em into doing something. Later, "reward" 'em by "forgetting" that affair. (If they know the laws, you can get screwed yourself, tho.) Evil bastard Don ------------------------------ Date: Mon, 08 Jun 1998 17:02:01 +1000 From: Rob Shankly Subject: Re: DG: a look at cults... Phil A Posehn wrote: (Cut) > I STILL say that Elron, "Corrupt Cultist, protects player from IRS audit" > would make a great MYTHOS card. (Cut) Magnificent. Well done. Just don't let the CoS hear you think it. - -- Rob Shankly ludo@bigpond.com.au Get your facts right first and then you can distort them as much as you please. - - Mark Twain ------------------------------ End of deltagreen-digest V1 #35 *******************************