From: owner-deltagreen-digest@nocturne.org (deltagreen-digest) To: deltagreen-digest@nocturne.org Subject: deltagreen-digest V1 #46 Reply-To: Delta Green List Sender: owner-deltagreen-digest@nocturne.org Errors-To: owner-deltagreen-digest@nocturne.org Precedence: bulk deltagreen-digest Friday, June 19 1998 Volume 01 : Number 046 ---------------------------------------------------------------------- Date: Fri, 19 Jun 1998 11:34:31 From: Davide Mana Subject: DG: Nuclear on the loose Greetings. Here's the latest news about the mistery cylinder found by a kid two days ago. First of all, the kid (whose name is Paolo) does not appear to have suffered contamination; but he has been in and out of three different hospitals in less than two days - and will have to go through it all again in a month. His family is undergoing similar treatment. Paolo's house is no longer sealed, but the whole area is being scanned for radiations. Second, the cylinder contains Cesium 137 and is of German origin; it should be part of a probe used in building industry to essay foundations and the like. A local building company apparently filed a charge after one such device was stolen a few days back. And now a few details to make you think... a - the investigation is being conducted by Digos (political secret service) and the Carabinieri (Army unit with police functions), with the support of the Turin Noe division (the Ecological Disaster branch of our special police force) b - the cylinder was found by the kid near his granny's house, but also real close to the local _kindergarten_ c - the "probe" is currently being held at the Trino Vercellese Nuclear Power Plant (in a containment area?) As an aside, Duran Goodyear wrote >I love stories like this, cause it shows just how lax and open some of the >most dangerous places can be... Keep in mind that our Nuclear administration idea of "crowd control" in case of nuclear mishap was a guy wearing a white radiation suit and a black gas mask going door to door to distribute brightly colored leaflets with the caption "Everything is Under Control - No need to panic"; the leaflet also contained area evacuation infos, and what numbers call if your livestock and pets suddenly started dying "without apparent reason". And this is it about the mistery radioactive device. As for more data about the haunting of Cameri Airport, I'll post it separately, as I fear it will be rather lenghty. See you later. Cheers. Davide Mana Torino, Italy doctor.dee@iol.it ------------------------------ Date: Fri, 19 Jun 1998 11:43:14 +0200 From: Phil Ward Subject: Re: DG: agent and his friendlies R. Menzi wrote: > This sounds like an idea that I have that allows a bunch of players > and doesn't overcrowd the DG cell structure. The agents don't expose > themselves by associating very closely with each other on active > operations. Each player makes their own agent *and* a friendly for > each other player's agent. The an opperation is hit by the agents, > each from thier own area of expertise and with their own group of > assistants who are not quite in the know. The friendlies may even > believe that they are part of a grand gov't conspiricy, but are > unaware of DG's true status. The agents communicate, but don't > compromise their actions or the rest of their cell by actually working > together. > Anyway, yea, it's similar in some ways to the _Ars_Magica_ idea, but > also has a few side benefits for the DG cells. > Now that is an improvement on my idea, and one which I'll incorporate. We've tried to get players to make up each (and play) other's henchmen in D&D, but we soon got into difficulty when there were casualties amongst the prinary characters, and the henchmen. Matching the new characters with the party, and keeping the survivors on began to get a little tricky. Personally, my guys are going to start as non-aligned, with one of them perhaps a friendly, or vaguely aware that *something* is going on, and then I'll be seducing them into the conspiracy slowly. Probably they'll witness something they can't possibly report, and then conspire with each other to cover it up. At that point, their assessment by a real DG agent will be complete, and they'll be ready to become a cell in their own right. I'm not sure who to choose as the guy who (thinks he) knows what's going on tho, and not too sure what to tell him yet. still, ut's a boring day in work, and I have plenty of time to write :-) Phil Ward ------------------------------ Date: Thu, 18 Jun 1998 14:31:54 -0400 From: "R. Menzi" Subject: Re: DG: agent and his friendlies - -----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 >>>Personally, my guys are going to start as non-aligned, with one of them perhaps a friendly, or vaguely aware that *something* is going on, and then I'll be seducing them into the conspiracy slowly. Probably they'll witness something they can't possibly report, and then conspire with each other to cover it up. At that point, their assessment by a real DG agent will be complete, and they'll be ready to become a cell in their own right.<<< I wouldn't induct the whole group at once. The agents are each evaluated on their own before they are informed. It is also not likely that the entire group will have the station in the Gov't that DG would find useful enough to inform about their history. Your group of players might each have one, very well-conected future agent, and the others are the friendlies that make him so damn valuable. The same real agent may be evaluating all the various groups of characters, introducing the proto-agent to the conspiracy after they have worked for him on several cases. Eventually, when they are deemed safe and capable, only the agent character-types will be inducted and introduced to each other so they can pool their resources (and access to their friendlies abilities). They will not always be on the same case at the same time, but they will share information freely between themselves to a degree that doesn't occur between cells (excepting cell A). Making them all DG agents would make the conspiracy either too big or too concentrated for my taste (and I know it may not be true for yours). As a side note, it is also less believable that the entire group will be brought into the fold. For that they have the friendly role. While the group may work very well together, that is the reason why they are allowed to know the little tidbits that are leaked to them. The friendlies would likely think that they are "in" despite their real status, they may even think they are form a cell, but they would not know that they were just part of the larger cell, each member of which uses their group of friendlies to close a case and can call in other members of the cell (and their friendlies) on "particularly tough cases" (read: longer stories that you want to involve several angles on investigation, I believe it was compared to layers of an onion in the CoC book). And, of course, the actual DG agents get to learn from each other through intra-cell info-sharing. There is also the benefit that even if an op goes sour, only one agent is lost and the friendlies don't really know enough to be a serious threat to DG security. Well, those are the "defacto agent" friendlies, anyway. There are also the friendlies that don't do ops. They make good background characters for the players. Even the more active friendlies may have contacts that spreal DG's tenticles and add more confusion to the web should it ever be discovered. With all the various commitees investigating individuals two or three tiers away from the real agents, DG agents can make their get-away much more easily, which is, after all, the whole point of a cell structure. Regards, <<>> - -----BEGIN PGP SIGNATURE----- Version: PGPfreeware 5.5.5 for non-commercial use iQA/AwUBNYldCKhFxkX3nANTEQIeDwCgr2ILEg2OeOPQBXiuw/H98HWw3a0AoK+i ir5pOqv1ePOZu6YiSfgToydk =Ovql - -----END PGP SIGNATURE----- ------------------------------ Date: Fri, 19 Jun 1998 07:18:36 -0500 From: Nightstar Subject: Re: DG: Sick Humour: Evil Filk-fragment... At 10:40 PM 6/18/98 -0400, you wrote: > >>To the tune of the Grinch song, either the original or the cover... >> >>"He's a sick one, Mr. Squick..." > >As a new person to the list, I almost hesitate to ask, but, who is Mr. >Squick? I'm already afraid of the answer...kinda apropo to the list, tho... > >GAry m, minor epot >------------------------------ >"Decadence is it's own reward" > >DNRC Member since 1995 >AOL Instant Message ID& AOL email address: gmgm1970 >ICQ ID#: 8391493 >ICQ nick: minor epot > > OH NO!!!!!!!!!!!! HE ASKED! AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH - ----------------------------------------------------------- Finally, a light at the end of the tunnel......heh heh heh. Nightstar ------------------------------ Date: Fri, 19 Jun 1998 07:38:07 -0500 From: Nightstar Subject: Re: DG: The Haunting of 53rd Fighter Wing At 11:54 AM 6/19/98, you wrote: >Greetings again. > >Having covered the misterious cylinder in a previous post, I'll expand a >bit about "my weird experiences in the Air Force". Feel free to delete the >whole thing if you are not interested, of course. >I can assure you that these are real stories, however. >Bit of an anti-climax, eh? >Sorry about that. >Any ideas? > >Take care. > > Davide Mana > Torino, Italy > doctor.dee@iol.it > E.T. phone home. Really though, good story! Having worked at a state hospital for 21 years on night shift, I know how strange the wee hours can get. Sometime I will share some tales from the asylum. - ----------------------------------------------------------- Finally, a light at the end of the tunnel......heh heh heh. Nightstar ------------------------------ Date: Fri, 19 Jun 1998 09:01:29 -0400 From: "Elliot A. Rushing" Subject: DG: Re: Re: Cops. - -----Original Message----- Howdy, Phil. ;) >I actually intend to give the players a stable of characters to >work with, one primary 'Star' character most likely a homicide >detective, >two 'gogs' (to borrow the Ars Magica term, and no offense meant) from >the >regular police, emergency paramedics or SWAT, and a professor type >character, >for information purposes who will act as a guest-star/recurring >character >to provide very specific scientific data. > >This _is_going to confuse things, but it does mean they have easy access >to a character who should immediately fit into the group, and has a >reason to invesitage along-side them. All in all, I think that's a very wise way to construct a DG group (of course, I'm an Ars fan, so my opinion may be suspect). ;) >So far, one of my players in a rare fit of enthusiasm, had come up with >the idea of playing a police-affiliated clairvoyant!!! Interesting. We've never used them, but they *do* show up a lot in movies, books, and TV -- and a potentially valuable friendly, DG-wise. ;) >I had specifically gone out of my way not to tell them they'd be going >anywhere near the occult or paranormal! Reporters were the first >guest-star I'd though of, and would make a great way for one player >to annoy the rest of the group :-) True. But I'd suggest encouraging any reporter player to play a likable character. Cops naturally don't like reporters, but it's a lot harder to slough them off when they're nice people, or your friends. I actually bump into this a bit in real life. Try it and watch them squirm -- "No, Bob, I really *can't* get you that report -- I know I did *last* time, but that was different..." ;) > >Yeah, I knew about the paperwork, I have an uncle in the Police >over here (Wales), and it seems to take a major part of his time. It takes a major part of everyone's time (especially the attorney -- sigh). >One quick query; are you taken off active-duty and assigned paperwork >after discharging your weapon? I have a vague recollection of a >'real-life' style cop-show, perhaps the 'real Miami vice', who >complained >that Crocket and Tubbs would never do any work if they fired as often >as they did. They'd spend there life doing parperwork and dreading >the next official enquiry into each and every shot. Another good question. *Every* time a law enforcement officer discharges a weapon (I would assume this would apply to federal agencies, too, but I can't say for sure) there *will* be extensive reports written and investigations conducted. There are two types of investigations -- administrative and criminal. Often, there's a criminal investigation by an outside state agency responsible for that sort of thing -- in North Carolina, the State Bureau of Investigation (SBI) conducts this. The point of this investigation is to uncover criminal wrongdoing, if any -- these investigations usually clear the officer, because most shoots are "good" shoots. If the agents find evidence the other way, they'll take it to the DA, who makes a decision regarding whether to take the evidence to the grand jury and seek criminal indictments against the officer -- very serious, and obviously career-breaking. If the facts are really bad, you could conceivably have an FBI "Civil Rights violation" criminal investigation (these were used in the 1960s regarding civil rights' workers' homicides when the legitimacy of state and local agencies in the South was suspect) - but this would be relatively rare in the 1990s -- the FBI has plenty to do, and would probably get involved only after some showing that the state-level remedies weren't sufficient or were flawed in some way (through corruption, for example). The administrative investigation is a different animal, and is conducted differently by different agencies (usually larger agencies have more complicated processes). This is an internal investigation conducted by a ranking supervising officer, Standards officer, or Internal Affairs officer, with the goal of determining the overall appropriateness of the officer's actions -- a lesser standard than a criminal investigation. These are the famous IAD investigations you see on cop shows - cops investigating cops. If the shooting officer's actions are determined to be inappropriate (usually by measuring the actions against appropriate laws and internal regulations), the officer may be disciplined, suspended, or fired. A shooting incident is considered a high stress incident, and many agencies (although mine usually doesn't) will place officers on "administrative leave" (forced paid vacation) or "light duty" (answering phones at a desk) while the investigations are being conducted, to remove the officer (presumably) from the stressful environment. Most agencies (including mine) also provide opportunities (or requirements) for officers involved in shooting incidents to avail themselves of counseling resources at taxpayer expense. This whole police work reducing SAN business is on the money, in my opinion -- while I haven't been involved in a shooting, watching my first autopsy of a fallen officer (from another agency, thank God) had me *not* sleeping for a while. We've had two officer-involved shootings this year (very rare here -- the last prior officer involved shooting was at least 10 years ago), and in both instances the officers (one an acquaintance, one a friend of mine) were cleared by both the required criminal and administrative investigations. Neither officer was placed on leave, although each did voluntarily take a few days off to reflect. Both officers availed themselves of a psychological debriefing, which they say helped. Notably, both individuals shot (a homicide defendant and a drug dealer) -- lived. I've probably meandered too long, but I hope this helps. Most agencies will use the "administrative leave" as a way to -help- the officer, not as punishment. Here in America, police shootings are pretty rare and are *very* serious business, particularly given unfortunate past abuses and the current political and social environment. If your PC officers start blowing people away, it should have significant consequences. That said, I'd temper my paperwork/administrative hassle tools to fit the situation -- you still want it to be fun for them. Hope this helps. Take care, Elliot. - ----- Elliot Rushing lex@trellis.net ------------------------------ Date: Fri, 19 Jun 1998 14:51:19 +0200 From: Phil Ward Subject: Re: DG: Cops. Elliot A. Rushing wrote: > > Hope this helps. > > Take care, > > Elliot. > Absolutely brilliant chummer, I now have enough information to make a pretty good start on the Campaign :-) I tend to run a fairly 'low-fantasy' campaign, and these little background nuggets will allow me to give them a pretty realistic setting :-). Tahnks again Phil Ward ------------------------------ Date: Thu, 18 Jun 1998 17:08:07 -0400 From: "R. Menzi" Subject: DG: Cops, federal agencies and covert task forces - -----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Elliot Rushing wrote: >>>Another good question. *Every* time a law enforcement officer discharges a weapon (I would assume this would apply to federal agencies, too, but I can't say for sure) there *will* be extensive reports written and investigations conducted . . . . you could conceivably have an FBI "Civil Rights violation" criminal investigation . . . . police shootings are pretty rare and are *very* serious business . . . . If your PC officers start blowing people away, it should have significant consequences. That said, I'd temper my paperwork/administrative hassle tools to fit the situation -- you still want it to be fun for them.<<< This is how it goes for an official action that the characters are acting in their capacity as law enforcement officials. A great many DG ops do not fall under this heading. DG is an unofficial conspiracy. (And don't you forget it! Except for the friendlies; they shouldn't know about those pesky little "details.") In some cases, knowing that DG is "off the books" can be the only line between real agents and defacto ones. The agents likely don't use their standard issue when on a mission. Maybe if they like the make and model, they get another one that can't be traced to them, but the balistics should never be a match for their service weapon (or any other weapon registered under their name.) These weapons may be provided/aquired prior to each mission. Unless the characters are acting in their official capacity (and some of the targets/witnesses survive) there is no way in hell that the characters will make a report on all of their actions, except to DG, which is now as interested in keeping decent intelligence and records as it is in kicking Nazi ass (among other ofending groups). Becasue the easiest way to explain an op to the police is for them to never know about it, "they" likely arrange for local/state autorities to be busy elsewhere, there may even be a DG clean up team or two, composed of other friendlies with strong stomaches and strong consciences (strong as in "strong enough to take a beating"). Well, maybe their SAN ratings are nothing special and the turnover rate is very high (more likely). Damn, I use alot of side comments in my posts, Of course, it is also much easier to lose the reports in the military beuraucracy, like a report about strange phone calls and non-existant lines can be ignored until someone high enough makes it an issue, or makes it not an issue, as the case may be. A warning, though: MJ-12 seems to have more contacts in the military industrial complex, so watch your ass Regards, <<>> - -----BEGIN PGP SIGNATURE----- Version: PGPfreeware 5.5.5 for non-commercial use iQA/AwUBNYmBo6hFxkX3nANTEQIUSQCgougv15/63TMYV063TcQOhR6cLfUAnizq UPw9l/FBP9Nk/N1Ut0WkxMDO =3Jk7 - -----END PGP SIGNATURE----- ------------------------------ Date: Fri, 19 Jun 1998 10:34:03 -0400 From: "Elliot A. Rushing" Subject: Re: DG: Cops. Hey, Phil. ;) >Absolutely brilliant chummer, I now have enough information >to make a pretty good start on the Campaign :-) Excellent. LAPD, hunh? Now *there's* a highly-trained professional agency in a progressive jurisdiction with publicity problems. Sounds like good drama to me. ;) >I tend to run a fairly 'low-fantasy' campaign, and these little >background nuggets will allow me to give them a pretty >realistic setting :-). 10-4. Let me know if I can help further. Y'know, cops make good friendlies/enemies/flavor for DG, generally. ;) Take care, Elliot. - ---- Elliot Rushing lex@trellis.net ------------------------------ Date: Fri, 19 Jun 1998 07:38:06 -0700 (PDT) From: Illuminatus Primus Subject: Re: DG: Sick Humour: Evil Filk-fragment... - -----BEGIN PGP SIGNED MESSAGE----- On Thu, 18 Jun 1998, G.M. wrote: > As a new person to the list, I almost hesitate to ask, but, who is Mr. > Squick? I'm already afraid of the answer...kinda apropo to the list, tho... If anyone needs the MiB's "Mr. Squick" post re-sent to them, feel free to ask. It's in my archive, along with most of the rest of his strange babblings. They make good material. >:> - -----BEGIN PGP SIGNATURE----- Version: 2.6.2 iQCVAwUBNYp3ucVnIkW8IEjpAQHnkQQAzsOqUmWPopzyoC2pDCmsHVSQD9PpMog1 xB6OdQSX6Pr4GPutAS++Eb/D1ztArfB5r84VkQlZr1EtsLDrkLlF7eDUnQnW+stu vr1v2zWZ7Ght4zfbbRVyn2tT+KdcrY0yqEQdk9Cd0Xs7zmkTAEiTuk9N4oWgDu3k CdiT3Ruh2/w= =Q7nV - -----END PGP SIGNATURE----- ------------------------------ Date: 19 Jun 1998 15:56:57 BST From: ITDCJB Subject: [none] > I have a question for anyone who can answer it. I seem to remember >reading somewhere about something called the Armitage Foundation, run by >Miskatonic University for the purpose of investigating paranormal >phenomena. Isn't Armitage Shanks a lavatory manufaturer? _________ Animation, Bar Conversation, /__ __/ /__ Anticipation, Disinclination. __/ / / . / /___/ /____/ "Soho (Needless to say)", Al Stewart ------------------------------ Date: Fri, 19 Jun 1998 11:08:45 -0400 From: Viktor Haag Subject: DG: Modified Rules? - -----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Greetings agents, I'm intending to use CORPS, and I'll post my little "player's booklet" to my web site when it's done (as well as apocryphal "referee's notes" section of said booklet). On the subject of using the Silhouette Rules (posted by Duran Goodyear), I have two comments to make: a) somewhere on the net in 'Heavy Gear' country I came across some short stories, set in the Heavy Gear universe, that had some strong Cthulhoid elements to them ... you might want to search these out. b) you might want to pick up Tribe 8 when it comes out in the next few weeks -- rumour has it that it will be Silhouette based, but include rules for various supernatural things (psionics? magic? who knows?). Agent Eduard - -----BEGIN PGP SIGNATURE----- Version: PGPfreeware 5.5.5 for non-commercial use iQA/AwUBNYp/mirplIwlWTDJEQIdjQCfVu3fd3xEu9iIcAyt0qEfTNkXeD8AoO9+ bi+lngzOU9hYasJwWVWZ7hcD =1Oak - -----END PGP SIGNATURE----- ------------------------------ Date: Fri, 19 Jun 1998 08:04:47 -0700 From: alank@shermanloan.com (Alan L. Krause) Subject: Re: DG: The Haunting of 53rd Fighter Wing At 11:54 AM 6/19/98 +0000, you wrote: >I'll expand a bit about "my weird experiences in the Air Force". ... >Bit of an anti-climax, eh? Actually, it reminded me of an old _Twilight Zone_ episode whence an old widow receives calls with 'no one' on the other line. Eventually, it turns out that the telephone lines have been down (physically severed in two by excess wind or something along those lines) during the time she claims to have received calls. The end of the episode shows the end of the severred telephone line resting on her husband's grave. So, all you're missing in the story above is some sort of shocking, inciteful revelation to blow us (or your players) away. An O. Henry type of ending, I guess... Alan - -------------------------------------------------------------------- Alan L. Krause Network Administrator / Programmer Extraordinaire alank@shermanloan.com Sherman and Associates, Inc. "God is dead." -Nietzsche "Nietzsche is dead." -God ------------------------------ Date: Sat, 20 Jun 1998 00:58:23 +0900 From: ft203004@fsinet.or.jp (Jay and Mikiko Noyes) Subject: Re: DG: The Haunting of 53rd Fighter Wing >Really though, good story! Having worked at a state hospital for 21 years >on night shift, I know how strange the wee hours can get. Sometime I will >share some tales from the asylum. >----------------------------------------------------------- Come on, share them now. They're really quite useful for inspiration. Jay On retreat: Rincewind: "Come on, let's run away." Eric: "Where to?" Rincewind: "Don't you worry about _to_. In my experience that always takes care of itself. The important word is _away_." Terry Pratchett, "Eric" ------------------------------ Date: Sat, 20 Jun 1998 01:07:10 +0900 From: ft203004@fsinet.or.jp (Jay and Mikiko Noyes) Subject: Re: DG: The Haunting of 53rd Fighter Wing >Having covered the misterious cylinder in a previous post, I'll expand a >bit about "my weird experiences in the Air Force". Feel free to delete the >whole thing if you are not interested, of course. >I can assure you that these are real stories, however. Then we had another tremendous thunderstorm, with both energy and >communication blackout. >And we did not ear from the Pilot Decontamination Shack again. > >Bit of an anti-climax, eh? >Sorry about that. >Any ideas? Certainly. One of the folks at the Nuclear Decontamination unit was killed in someway during the thunderstorm. Freak conditions allowed his ghost to be able to interact with the electrical systems of the phone lines. Not realizing his own death and desperate for help, he used this ability to make the phone calls. Unfortunately, he did not have enough physical presence to be able to communicate. The distant roaring, breathing sounds were actually his cries for aid. Unfortunately, the next thunderstorm deprived him of his one way of interaction, so his impotent ghost is now only able to wail soundlessly in the ether. Next idea, anyone? Jay On retreat: Rincewind: "Come on, let's run away." Eric: "Where to?" Rincewind: "Don't you worry about _to_. In my experience that always takes care of itself. The important word is _away_." Terry Pratchett, "Eric" ------------------------------ Date: Thu, 18 Jun 1998 19:21:51 -0400 From: "R. Menzi" Subject: DG: below and beyond - -----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 I got on the topic of DG actions not following the usual paperwork proceedures (though they make regular reports to DG whenever they get new int, to ensure that as little a possible is lost). I want to post a few bits from the DG website. This exerpt is from http://www.delta-green.com/whatisdg.html I think it explains my point and the fact that DG definitely does not give its agents a shrink on the public dole. >>>Begin quote<<< Now we're on to the question: "What does Delta Green want from you?" Nothing short of the rest of your life. Delta Green wants you to pick up where I left off: doing what I've been doing for the last ten years. I've falsified official reports. Lied under oath. Planted evidence. Stolen and destroyed evidence. Stolen and destroyed federal property. Run illegal wiretaps. Abused the power and authority of my office. Gone AWOL. Committed arson, burglary, grand larceny, aggravated assault, battery, and killed. On three of those occasions, what I did was nothing short of cold-blooded murder. And all in the name of doing the jobs nobody else can or will It ought to make me feel untouchable. Above the law. All it does is make my stomach churn, my head pound, and make me want that first drink so goddamn badly I think I'm going to crawl out of my skin. And the really scary thing is once I'm taken off the FBI active-duty list, I'll have even more time to devote to Delta Green ops. More opportunities to get pulled apart like a gingerbread man. More opportunities to claw out my own eyes. More opportunities to collect a thousand more memories I don't want to have And once you're in, you're in for life. You don't retire. You don't quit. Even after you screw up your career with whichever alphabet-soup agency you call home and find yourself with an early retirement, you're still not out. Not ever. I've seen a guy out of the game for over twenty years get the call for one more Night at the Opera. Damnedest thing is, he just packed his bag, kissed his wife, and left with me without so much as a blink of hesitation. He was a good man. A goddamn good man. >>>End quote<<< Regards, <<>> - -----BEGIN PGP SIGNATURE----- Version: PGPfreeware 5.5.5 for non-commercial use iQA/AwUBNYmg/ahFxkX3nANTEQI6mwCg2wlSuWFX/vU4/4lBAGhffV3zJToAniuA 83U5s07Haw1JfQ/Zttf4aCeT =5Vtm - -----END PGP SIGNATURE----- ------------------------------ Date: Fri, 19 Jun 1998 13:07:53 -0400 From: graemep@immagene.mcg.edu (Graeme Price) Subject: Re: DG: Nuclear on the loose... Russian Weirdness! Davide wrote: >Here's the latest news about the mistery cylinder found by a kid two days ago. >Second, the cylinder contains Cesium 137 and is of German origin; it should >be part of a probe used in building industry to essay foundations and the >like. >As an aside, Duran Goodyear wrote >>I love stories like this, cause it shows just how lax and open some of the >>most dangerous places can be... I am suddenly reminded of an apparently true story from 1997 that I came across and put in the "weird scenario ideas" file. I reprint (without permission) the article from the Electronic Telegraph below: Village shattered by mafia's 'radioactive war' By Nanette van der Laan in Glazyn A MAFIA war is being fought out with radioactive rods, according to the villagers of Glazynino just outside Moscow. Panic broke out last week, after a walker with a geiger counter found some small, black graphite rods that emitted high levels of radiation. Now, a handwritten note pasted on the village well reads: "Radiation Alert! All inhabitants are to undergo a complete medical examination in Moscow." The rods are about the size of pieces of chalk, and had been used as toys by children for more than two years. Since then, a small army of experts from Moscow has descended on the village of just 29 homes to comb a nearby forest. About 40 men wearing protective clothing and white masks have been working around the clock, shovelling radioactive material from an abandoned construction site into large white containers. So far, more than 300 kilograms of radioactive waste has been removed. "They are not that dangerous but the site will remain contaminated for some time to come," said Anatoly Trishkin, who is overseeing the clear-up. "We have to do more tests before we can say how serious this is." Where the radioactive rods came from and how they ended up in the hamlet remains a mystery but the Federal Security Service - the successor of the KGB - has started an investigation. Most villagers think that the mafia families, who are building their summer homes in the forest clearing, are to blame. Most of the rods were found at the site of a mansion left uncompleted after the owner was murdered two years ago. A physicist checking radiation levels said: "The bandit who wanted to move in obviously had some debts. He didn't pay up, so first they killed him and then they wanted to ensure that his family would never move into that house." However preposterous this sounds, the people of Glazynino are convinced that the new neighbours are fighting out their differences with nuclear waste. And with the construction of 20 luxury homes under way in the area, they fear the worst. "We never had anything like this until those rich guys showed up," said Ivan, 64. "As soon as they started building their castles, all the trouble started." Food for thought eh? Later Graeme graemep@immag.mcg.edu ------------------------------ Date: Fri, 19 Jun 1998 13:49:18 -0400 From: "Elliot A. Rushing" Subject: DG: Re: below and beyond Howdy. ;) >I got on the topic of DG actions not following the usual >paperwork proceedures (though they make regular reports to >DG whenever they get new int, to ensure that as little a >possible is lost). I want to post a few bits from the DG >website. This exerpt is from >http://www.delta-green.com/whatisdg.html > >I think it explains my point and the fact that DG definitely >does not give its agents a shrink on the public dole. I've enjoyed your posts, and agree with you. My intent was to help Phil (in hte UK) out with simulating American police procedures for what appears to be a "DG-friendly" initial campaign where the characters, at least initially, are normal *cops* instead of DG agents -- the discussions of shootings, paperwork, et al., was directed toward a simulation of law enforcement "officialdom", as it were, in a way that's bureaucratically annoying to PCs (and thereby satisfying to the GM ;) ). I certainly agree that DG itself (thank goodness it's fictional) would have few, if any, of the bureaucratic characteristics of a legitimate law enforcement agency. That, after all, is part of the point, and what makes DG such a natural and logical (in gaming terms) modern setting for horror RPing. Your restatement of the fundamental nature of Delta Green is well-written and well taken. ;) Take care, Elliot. - ---- Elliot Rushing lex@trellis.net ------------------------------ Date: Fri, 19 Jun 1998 10:50:47 -0400 (EDT) From: gmgm@netmcr.com (G.M.) Subject: Re: DG: Sword Bearing Fractured Statue > What is the scene on the cover of the DG book? Is it a reference to >a playtest game or just a pretty picture? Does anyone know? Does >anyone besides me care? I don't know if its from a game, but I know what it is. It's an Angel. GAry m, minor epot - ------------------------------ "Decadence is it's own reward" DNRC Member since 1995 AOL Instant Message ID& AOL email address: gmgm1970 ICQ ID#: 8391493 ICQ nick: minor epot ------------------------------ Date: Fri, 19 Jun 1998 15:26:40 -0400 (EDT) From: The Man in Black Subject: Re: DG: Newbie questions Ahoy [keepers only] On Wed, 17 Jun 1998, the Artist formerly known as G.M. wrote: > I always imagined tying a few squid to my face and then trying to say it > while sneazing. Henceforth, I declare that you are to be known to all as: "Sneezy the Squid" The MiB has spoken! Offer valid in 49 states, SOOORRRRY Tennessee! The Man in Black is : Kenneth Scroggins Novus Ordo Seclorum : Annuit Coeptus : E Pluribus Unum ------------------------------ Date: Fri, 19 Jun 1998 15:41:07 -0400 (EDT) From: The Man in Black Subject: Re: DG: Re: Modified Rules? On Thu, 18 Jun 1998, Phil Ward wrote: > I now need a few shotgun scenario's (tm), prefarrably nothing involving > mr Squick (a creation that has caused much laughter and digust in > my workplace). Preferably some non-mythos based: What's wrong with Mr. Squick? Mr. Squick is the latest in a long series of NPC's deriving from my friend Warren, who has a bad habit of creating NPC's for no reason other than to annoy and/or gross-out the Players and their characters. Somewhere along the way I picked up that habit. I would suggest creating several long term criminal overlords for use in gradually uncovering the Fate, kinda like Luther Mahoney on "Homicide - Life on the Street." One (the most annoying or evil) should be gutted by the characters, one should be gutted by the Fate for whatever reason, and one should degenerate into insanity and sorcery - eventually becoming crimelord of the city. They could have a place in day-to-day episodes, and take center stage in exciting "series finale" type episodes. I posted the Shotgun Scenarios on my once great page: http://www.cyberspace.org/~mib The Man in Black is : Kenneth Scroggins Novus Ordo Seclorum : Annuit Coeptus : E Pluribus Unum ------------------------------ Date: Fri, 19 Jun 1998 15:59:14 -0400 (EDT) From: The Man in Black Subject: Re: DG: Sick Humour: Evil Filk-fragment... On Thu, 18 Jun 1998, G.M. wrote: > As a new person to the list, I almost hesitate to ask, but, who is Mr. > Squick? I'm already afraid of the answer...kinda apropo to the list, tho... Check the list archives and do a text search: www.nocturne.org/deltagreen Mr. Squick appears in two of my posts, and appears to be rapidly becoming Dg's unofficial mascot. The Man in Black is : getting "ahead" in the world Novus Ordo Seclorum : Annuit Coeptus : E Pluribus Unum ------------------------------ Date: Fri, 19 Jun 1998 16:02:33 -0400 (EDT) From: The Man in Black Subject: Re: DG: Sick Humour: Evil Filk-fragment... On Fri, 19 Jun 1998, Don Juneau wrote: > > The Man In Black, a *very* odd person in Hawaii, came up with a sick idea > a short while back: a madman who has amourous relations with severed > heads. (Rest assured, it *was* squick. Not for all tastes, to say the > least.) Actually that's "Reanimated Severed Heads" preferably screaming, it's no fun unless they're screaming. Human heads only, no animal heads, that's sick! The Man in Black is : Kenneth Scroggins Novus Ordo Seclorum : Annuit Coeptus : E Pluribus Unum ------------------------------ Date: Fri, 19 Jun 1998 15:03:18 -0500 From: Cindy Burnes Subject: Re: DG: Newbie questions Ahoy [keepers only] > Speaking of names, let's call this poor fellow by his right name. This guy > is Adam Bolenbaugh, not Cindy Burnes. Obviously, Cindy Burnes is a code > name--very clever with the gender switch there, Adam. Is Cindy any relation > to Montgomery, by the way? > Yes yes yes. My true name is Adam, but from here on out, I will only be known as code-name TUNAFISH. That should clear any confusion as to which alias I happen to be using as an umbrella at the time.NO relation to Montgomery.. what so ever...[hands small brown envolope to David and makes a "sushing" gesture]. - -TUNAFISH > "Smithers, release the flying monkeys." > > Be seeing you, > David Farnell ------------------------------ Date: Fri, 19 Jun 1998 16:15:19 -0400 (EDT) From: The Man in Black Subject: Re: DG: The Haunting of 53rd Fighter Wing The ghost phone story sounds very much like someone was using a Demon-Dialer (sometimes called a War-Dialer), a semi-legal telecommunications software that calls up every number in a given area code and tries to identify any computer it contacts. This digital recon allows crackers to get a complete target list of certain area codes (like Air Force bases). The crackers in question may have been physically tapped into the Decontamination lines (thius makes sense if they were really defunct) or been spoofing from a junction box on base. Then again, maybe someone official was testing the telecommunications security of the base, or planting wiretaps, etc. Doesn't sound like a ghost to me at all. The Man in Black is : Kenneth Scroggins Novus Ordo Seclorum : Annuit Coeptus : E Pluribus Unum ------------------------------ End of deltagreen-digest V1 #46 *******************************