From: owner-deltagreen-digest@nocturne.org (deltagreen-digest) To: deltagreen-digest@nocturne.org Subject: deltagreen-digest V1 #50 Reply-To: Delta Green List Sender: owner-deltagreen-digest@nocturne.org Errors-To: owner-deltagreen-digest@nocturne.org Precedence: bulk deltagreen-digest Wednesday, June 24 1998 Volume 01 : Number 050 ---------------------------------------------------------------------- Date: Tue, 23 Jun 1998 14:00:49 -0400 From: "R. Menzi" Subject: Re: DG: cell leaders >> If a cell leader is compromised, the cell and all friendlies attached to it are considered lost/compromised. . . . Needless to say, should a "cell leader" be compromised, all agents and friendlies under him are also considered lost or turned. << Christ, was that redundant! I guess I *really* wanted to make that point, eh. Regards, <<< R. Menzi >>> ------------------------------ Date: Tue, 23 Jun 1998 14:34:41 -0400 From: graemep@immagene.mcg.edu (Graeme Price) Subject: Re: DG: Infection! (Medical Microbiology 101) Some other people wrote... > >INFECTION > >Ordinarily this is one of those things that role-playing games gloss >over with a blurb like "if you feel like playing this out, go for it." >Even the first edition of AD&D had infection rules for hanging out >in a swamp, but not for taking a rusty knife into your skin. > >[snip] > [Descriptions of game mechanics from other systems deleted] Well here is someting that I know a little (alright, a LOT) about! IMHO, for the most part infection shouldn't be too much of a problem for DG (unless the keeper wants to be a real bastard) because the investigators have way too much on their plates staying alive anyway. Of course, from time to time it pays to have something nasty happen to a isolated PC or two to keep the others on their toes. For the interested keepers I will split up descriptions of various types of infection (by infectious agent) likely to be aquired in the course of an investigation below. If you don't need this much detail, stop reading.... now: Bacterial Infections Probably the most common problem. Bacteria are everywhere (really). The most likely sources of infection are from the gut (say if the intestine gets perforated due to gunshot wounds) or faeces. Intact skin provides an effective barrier to infection - although broken skin can be a real problem (especially in burns cases). Typically, bacterial infections will be controlled by hitting the patient with massive doses of antibiotics prophylactically bafore the infection takes root (note, many types of bacteria are more [or less] resistant to some antibiotics... but currently, antibiotics work very well for the most part). Provided the patient gets prompt medical attention, bacterial infections shouldn't be much of a problem. What will be more of a problem is if the injury happens far from a hospital (by far, I really mean more than 24 hours away... especially in very hot, or very cold climates). Here, there is a significant risk of infection taking a hold and killing (or incapacitating and then killing) a patient. Gangrene can be a problem if the blood supply to an extremity is disrupted. The gangrene causing bacteria (Clostridium perfringens) secrete various toxins which will kill tissue and cause fever, delirium and eventual death. The limb will go green and swell up due to gas production by the bacteria (gas gangrene). And it stinks a little. [Incidentally, I have a really gross story about gas-gangrene from my undergraduate days, but this post is going to be long enough!]. Once the bacteria have taken hold, amputation is the best option (antibiotics won't work to cure gangrene as they must get to the site of infection via the bloodstream... which would have to be disrupted for gangrene to occur). Tetanus isn't going to be such a problem, as all the investigators will have upto date vaccinations (won't they?!)... but in the wilderness, a patient with tetanus can be used as a useful alternative to a wooden plank. Just remember to smash a few teeth out so he can breathe. Viral Infections This is really my forte. In game terms, they are not likely to be picked up unless the investigators come into contact with blood or saliva. Here they could be exposed to HIV (not very contagious - bite or saliva transmission has been documented [anyone out there remember David Acer?] but is very rare), hepatitis B (the biggest worry: it is highly contagious - estimated infectious dose from serum of a highly contagious patient is about 0.000004 of a millilitre - luckily, there is a very effective and safe vaccine: post exposure treatment is also available though), hepatitis C (infectivity unknown, but nowhere near as high as hepatitis B. Saliva probably not infectious) and rabies. Rabies is the only virus disease which is 100% fatal if not treated (ebola is only abot 85% fatal at worst) - get the vaccine: this is one shot in the arm as opposed to post-exposure vaccination which is (used to be? not sure how current my data is here) 17 shots on various days around the bite and around the stomach. These are deep intramuscular jabs. They really hurt! Whilst I'm at it, I ought to mention Marburg and ebola (filoviruses). These are very rare even in central africa. Zaire (or whatever it is called now) is a hotspot. As I said above they are really quite lethal and transmitted by blood (aerosol is a moot point: I know that there is some evidence from the Reston episode that filoviruses can be transmitted by aerosol, but whether this is a significant mechanism in the life cycle of the virus is unknown: Personally [and I have looked into this], I regard it as unlikely: if you want me to tell you why, let me know). Treatment is basically by fluid replacement and fever reduction (as for all heamorrhagic fevers). Interferon and hyper-immune serum may be some benefit (as may ribavirin), but don't count on it. USAMRIID is currently working on a vaccine, but this is probably a couple of years off (incidentally, how are they going to test it? Anyone want to volunteer for a clinical trial?!). The reservoir is unknown, but the little evidence available points towards bats. Ought also to say something about smallpox. Currently, the only stocks are in the CDC (Atlanta) and it's russian counterpart (can't remember what it's called, possibly the D.I. Ivanov institute of virology) - yeah, RIGHT! Enough labs around the world worked on smallpox before it's eradication in the late 70's to have one or two ampoules overlooked in a freezer somewhere (research scientists never throw anything out!). The vaccine is very good though (unless, like me, you have eczema - in which case you can't get it due to risks of disseminated infection) and available for lab workers (again, like me). Note that smallpox virus is also very stable at room temperature (unusual for viruses) and can survive in dary, dry places for some years. Please exercise caution when investigating South American burial chambers (this warning also goes for anthrax - which [although it is bacterial rather than viral] produces spores which can lie dormant, but infectious, for years on end: Gruinard island, anyone?). Smallpox doesn't kill everyone, but can be very, very severe (especially if it gets into a non-immune population - like the Incas: which was how the Spanish conquered central and south america). Fungal Infections Generally not a problem. Can cause skin infections (or if you are really unlucky, lung infections) if exposed to large amounts of fungal spores. Very difficult to treat. Parasitic infections Malaria is the classic one (beware of mosquitoes in the jungle: they could also carry Yellow Fever, Dengue or Japanese Encephalitis - all of which are viral). Generally for parasitic infections think fever, chills, delirium, etc. etc. they are also hard to treat (resistance to anti-malarial drugs is rife). Also note that malaria is the easiest to treat! Get leishmaniasis or sleeping sickness and it's time for really toxic drugs (kill or cure - literally in some cases). That's about it. I won't go into infections by multicellular parasites (as I don't know too much about these) - such as Draculariensis (spp?) which was discussed on this list a few days ago. I also haven't mentioned less "conventional" infectious agents (prions and anything created by our, er... regal friends). None of this is useful for game mechanics I'm afraid. In my own mind (and I have done this to players in the past), hitting PCs with infections should just slow them down and remind them to go see a doctor when they've been wounded. Of course, if you can trust a player to roleplay it well, having them get something nasty (HIV?) from bloodsplashes (from a ghoul perhaps?) is a great way to give them a reason to hate mythos creatures. 'Course, it is a little terminal in the long run (but what isn't?). As a keeper, I would only really give them an infection infection: A.) if the plot required it B.) if it enhanced roleplaying C.) if they did something really stupid (like not getting medical attention following a shootout in a swamp, or like licking the powder they found in a test tube to see if it was heroin... which no law enforcement agent ever does in real life anyway!) Just to conclude, when on an investigation: always wear rubber gloves (in real life, this is to protect the evidence from you: in DG it is protect you from the evidence!) and always clean and dress wounds immediately (or as soon as practical). And that's quite enough from me. Regrads Graeme (your freelance DG virologist at large) graemep@immag.mcg,edu ------------------------------ Date: Tue, 23 Jun 1998 13:29:13 -0500 From: Cindy Burnes Subject: DG: RE:Terror Australis This being my 6th atempt to reply to this message, I hope this finely gets out. I have TUO issues #1, #4 and #5 for sale (or possibly trade). If interested, contact me via private e-mail. Adam Cimjindy@pcpros.net ------------------------------ Date: Tue, 23 Jun 1998 11:40:11 -0700 From: paposehn@juno.com (Phil A Posehn) Subject: Re: DG: Amish Country Actually, I've been thinking about taking my party of steadfast, but trigger-happy investigators to a Mennonite colony following up on reports of Mythos activity. The hex signs ought to confuse the hell out of them!!! Phil _____________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com Or call Juno at (800) 654-JUNO [654-5866] ------------------------------ Date: Tue, 23 Jun 1998 12:17:56 -0700 From: Joseph Camp Subject: Re: DG: cell letter and status >Who decides which member is the leader, if anyone? In >my game, the PC cell is not anarchistic but they don't have an official >leader either: they just endlessly argue the course of action until they >reach a consensus.... so who would the adjacent cells call the 'leader'? In some cells, the "leader" is an out-and-out superior and calls the shots. In many, though, the "leader" is simply the designated contact for other cells. Typically, we try to have the leader be a more experienced agent than the others in the cell, when possible, simply to increase the reliability of the cell structure and communications therein. be seeing you, Alphonse ------------------------------ Date: Tue, 23 Jun 1998 15:16:56 -0500 From: Cindy Burnes Subject: Re: DG: Amish Country > Actually, I've been thinking about taking my party of steadfast, but > trigger-happy investigators to a Mennonite colony following up on reports > of Mythos activity. The hex signs ought to confuse the hell out of > them!!! > Phil > I myself have plans for using the Amish in a DG op I'm going to start work on soon. It'll be slightly based on an ole X-files episode, and meshed with bits and pieces from one of the early Earth: final comflict episodes. If I ever find the time to do some research that is... TUNAFISH-III ------------------------------ Date: Tue, 23 Jun 1998 13:37:33 -0700 (PDT) From: Colonel Panic Subject: Re: DG: Silly Rulesmongering On Wed, 24 Jun 1998, Jay and Mikiko Noyes wrote: > I usually take kicking and punching damage, as well as any concussion damage > from anything smaller than a baseball bat as "knockout damage." After an > hour or so, only a quarter of the damage is real damage. This way you can > knock someone out without having to kill them. I do this for most, but allow the player to designate most of the time (unless under direct threat, where all blows are full-force) whether they are trying to kill or just maim. Martial arts kicks can be horrible damaging if need be; I can either knock you out, push you down, or shatter your cheekbones - all with the same technique. It's all a matter of how much of my body weight I put into it. A solid kick can shatter bones and cause much internal damage. The hard part is adding realism without weighing the game down with rules, but with sound judgement and established guidelines, it can be done easily. Colonel Panic - -- Grandma was old, but she went through the grinder like water. - Ed Gein ------------------------------ Date: Tue, 23 Jun 1998 18:03:10 -0400 From: graemep@immagene.mcg.edu (Graeme Price) Subject: Re: DG: DG Survival Locker (c.f. C.Digest V26.3) >>From Agent Eulenspiegel's field notes-- > >The Cthulhu Survival Pack is a 4'x2'x2' foot locker. Inside this >locker are handy dandy things not intended for killing creatures, but >to make investigators' lives easier. Our typical CSP contains 50' of >rope, three electric torches (flashlights), spare batteries, alcohol >(isopropyl, not rotgut), copper wire, duct tape, kerosene, bandages, >rubber tubing, rags, 6 sticks of dynamite (which can be bought under >the guise of varmit killing, even today), and room for spare ammo and >other equipment. [major snippage - hey what a great name for a NPC! sorry.] Back in the good old days when I was an undergrad (and got to play at least twice a week, every week) we (being myself plus the rest of the party - all highly experienced investigators) had something very similar. Our kit consisted of: D-cell maglites (one each, with red filters to preserve night vison: also useful as clubs: one PC beat a nightgaunt to death with a maglite!). 100' of rope (the decent climbing stuff), pulley, pitons, karabiners, a climbing harness, and an abseil harness. Lots of duct tape, superglue (aka. instant handcuffs), a jerry can or two of petrol, bottle of washing up liquid (makes petrol stick and burn when mixed), jeery can of water (makes a little petrol go even further), fire extinguisher (CO2 - useful for petrol accidents and as an anti-personnel weapon: squirt in the face, then use empty extinguisher as a club - see above). Steel pipes (scaffolding tubes - useful as part of emergency stretcher: requires sleeping bag, or as a tripod for lowering people down holes). Small electric pump (numerous uses including pumping out flooded caves). Maritime distress flares (the ones with the pull string: excellent for booby traps involving petrol. Did I mention petrol?), 2lbs of powdered aluminium, 3lbs of rust, magnesium ribbon, zippo lighter (brand is important: it stays burning when lit and left). Can of spray paint (colour unimportant [in our case it was orange: we had a PC with an "orange fetish" as an insanity - he also had an orange painted baseball bat... from which came the line "you know when you've been tango'ed!" but I digress...]). Entrenching tools (two normally), electric drill (cordless), angle grinder (petrol or electric), chainsaw (ditto), hammer, chisel, videocamera, spare tape, G-clamps, tape measure, theodolite (don't ask), plumbline, assorted handtools. Inflatable raft, life jackets, GPS system ("We're in trouble" "How do you know?" "I can't get a GPS fix anymore!" "Oh shit. Not again!"). Bag of household cleaning chemicals (for removal of bloodstains/fingerprints/ hair and fibre traces). Rubber gloves. First aid kit. Crowbar. Mobile phones (most critical item! Make sure they are the ones with the vibrator option... nothing more embarrasing than stalking the badguy when your phone bleeps!). Pager (so you can leave it on the ground when stalking the badguy and dial it with your phone. Badguy hears the bleep and sneaks toward it thinking he's got the drop on the PC and... well, you get the idea). The whole lot was packed into kitbags and rucksacks (except the jerry cans) and fitted neatly in the back of two Land Rovers. Which our keeper kept blowing up arbitraily... but it's the thought that counts. Later Graeme graemep@immag.mcg.edu ------------------------------ Date: Tue, 23 Jun 1998 19:26:37 -0400 (EDT) From: "P. Cirone" Subject: DG: Federally funded Feminist Groups I know it exists, but I cant think of the name of any federally run/funded feminist or equal rights groups. Anyone know anything about them? I'd really like some info about it akin to something like the templates presented in the DG sourcebook. Pasquale ***************************************************************************** Pasquale Cirone. B.Sc. -Honours Molecular Biology and Biotechnology- Phone: (905) 312-8506 E-mail: cironp@muss.CIS.mcmaster.ca ***************************************************************************** ------------------------------ Date: Tue, 23 Jun 1998 19:40:17 -0700 From: Stephen Parks Subject: Re: DG: Cell O origins Joseph Camp wrote: > (It's something I tell all the boys: always put one in the brain.) Okay, since Cell A seems to have seen a few too many movies, here's a question of ethics: Has DG ever addressed the issue of using its contacts within the psychiatric community (all that psychotherapy and regression hypnosis) to create Manchurian Candidates? A network of unwitting assistants could be used to pass along information, to provide temporary safe houses, to divert the attention of agencies who are getting in the way, or for any number of other tasks which are not risky or illegal. Cheers, Stephen. ------------------------------ Date: Wed, 24 Jun 1998 00:53:12 +0100 From: Quiller Subject: DG: New Cell Formation - "Q" Cell In message <199806161932.MAA02938@animal.blarg.net>, Joseph Camp writes >If you have the time, what I'd need would be write-ups of the cell >members individually, in the format shown on the web site >(http://www.delta-green.com/). The more the merrier, as they say! You >might ask your players to put that info together for you--make the >bastards do some work for a change! > >be seeing you, >Alphonse Happy to comply boss... I'm delighted to announce the restoration of cell Q to its full complement following the horrific events of last years bungled QUICKSTEP operation in Siberia (The QUICKSTEP file has been sealed under orders from Cell A). In its new incarnation it comprises of :- Agent Quiller - Cell leader. A profiler with the Investigative Support Service (the 'business end' of the Behavioral Science Unit at the FBI Academy, Quantico) Agent Quaker - a doctor of virology working as a research scientist with the Special Pathogens branch of the Center for Infectious Diseases (a unit of the CDCP). Sole survivor of the 3 DG agents and 2 friendlies assigned to QUICKSTEP. The QUICKSTEP file has been sealed under orders from Cell A. Agent Quarrel - an ex-SEAL team member and self-confessed cell 'muscle', Quarrel currently works as a close combat instructor at 'The Farm' instilling a healthy fear of direct confrontation into trainee Case Officers. I thought the profiler might have been a bit overused recently, but I *have* done my research. For anyone interested in learning the difference between their organised and disorganised serial killers I can highly recommend these non-fiction books - Mindhunter, John Douglas (ex FBI profiler) Journey Into Darkness, also by John Douglas (ex FBI profiler) Whoever Fights With Monsters, Robert K. Ressler (ex FBI profiler) The Serial Killers, Colin Wilson & Donald Seaman Criminal Shadows, David Canter (Professor of Psychology) Full Biographies in the correct format will follow shortly. Quiller. "Quis custodiet ipsos custodes?" -Juvenal, Satires, VI, 347 Quoted as the epigraph of the Tower Commission Report, 1987 ------------------------------ Date: Tue, 23 Jun 1998 20:14:53 -0400 (EDT) From: The Man in Black Subject: Re: DG: RE: Silly Rulesmongering On Tue, 23 Jun 1998, David Farnell wrote: > I had a player want to use Black Talon rounds recently. Are they still made > (police only, I presume)? And can they really penetrate Kevlar vests, then > act like a hollow-point round, only nastier? I heard a lot of rumors, but > little in the way of hard facts. Only Black Talons, what a wuss. I recommend teflon coated, mercury tipped hollowpoint hotloads with frangible crystal neurotoxin microflechettes embedded in the mercury. For creatures with armor, I would go with depleted uranium AV rounds or those British AV rounds that use plastique explosive. Black Talons are glorified wadcutters, manufactured to better tolerances than most amateur gunsmiths are capable of. Moral: get a professional gunsmith as a contact for your cell. This reminds me of the time my character John C. Goliath III (CEO of Goliath Weaponry Gmbh) wanted some air-cooled Browning .30 machine guns to do a drive by on the cultists' brownstone in the 1920's. The GM read the description "It is unlikely that the Investigators will ever get their hands on one of these weapons unless one of them is an arms manufacturer." The cultists' temple looked even more "holey" after we were done. The Man in Black is : glad he has the Quark Beam Novus Ordo Seclorum : Annuit Coeptus : E Pluribus Unum ------------------------------ Date: Tue, 23 Jun 1998 20:16:36 -0400 (EDT) From: The Man in Black Subject: Re: DG: cell letter and status On Tue, 23 Jun 1998 That FOOL! Imandos@aol.com dared to write: > John Michael Alldredge responed, by pointing out that Cell letter does not > indicate rank. I agree. My players were simply saying they wanted Z Cell as > a joke. However, I do have a question. Since Cell members have contacts from > Cells above and below, who do Z Cell members use as their lower contact? In *my* cell Z, DG Friendlies. The Man in Black is : Kenneth Scroggins Novus Ordo Seclorum : Annuit Coeptus : E Pluribus Unum ------------------------------ Date: Tue, 23 Jun 1998 20:21:10 -0400 (EDT) From: The Man in Black Subject: Re: DG: DG Survival Locker (c.f. C.Digest V26.3) On Mon, 22 Jun 1998, Til Eulenspiegel wrote: > Monday, 22 June 1998: > > >From Agent Eulenspiegel's field notes-- > > In my regular internet survey, I discovered the post below. DG certainly has > its fair share of paranoids. What kind of safe-houses, survival kits, etc. > would our favorite conspiracy have esablished over the years? What would > they maintain in their new, covert incarnation? (trunk fulla goodies snipped) Things like this can be found in the various "Punisher's Armory" comic books from Marvel Comics. I think the CSK would fit better in a car trunk. The Man in Black is : Kenneth Scroggins Novus Ordo Seclorum : Annuit Coeptus : E Pluribus Unum ------------------------------ Date: Tue, 23 Jun 1998 20:33:42 -0400 (EDT) From: The Man in Black Subject: Re: DG: cell letter and status On Tue, 23 Jun 1998, John Michael Alldredge wrote: > Thanks for the agreement, and that's a good question to which I do not know > the answer. Probably B-Cell. (Another question: do the female members of > C-cell have to put up with endless vibrator jokes?) For all the "Proud Members" of D-cell, That would be D-cell batteries, *You Know* the BIG kind... > Another question: when explainig the cell structure, the DG book says that > the members of a given cell have as contacts the LEADERS (caps mine) of the > cell above and below. Who decides which member is the leader, if anyone? In > my game, the PC cell is not anarchistic but they don't have an official > leader either: they just endlessly argue the course of action until they > reach a consensus.... so who would the adjacent cells call the 'leader'? The "leader" of a cell is the member with upward contact, not any official authority. The Man in Black is : Kenneth Scroggins Novus Ordo Seclorum : Annuit Coeptus : E Pluribus Unum ------------------------------ Date: Tue, 23 Jun 1998 20:40:27 EDT From: Escutcheon@aol.com Subject: Re: DG: Infection! In a message dated 98-06-23 14:33:19 EDT, Graeme writes: << [Incidentally, I have a really gross story about gas-gangrene from my undergraduate days, but this post is going to be long enough!]. >> Now Graeme, you know that we just won't tolerate distasteful anecdotes on this list. ------------------------------ Date: Tue, 23 Jun 1998 20:55:46 -0400 (EDT) From: The Man in Black Subject: DG: Organlegging in the Rocky Mountains After having lost Amnesia Grrl the Extract to MJ agents, and picking up sigint from the bug I injected into her, I did some looking into similar cases. Apparantly cattle mutilation is doing a species jumping thing in the American Southwest. A significant number of people have turned up dead and missing vital parts after reporting amnesia. All within a several hundred mile radius. When I tried looking up the medical info, I smelled MJ covering tracks. Not sure if this is some MJ project or if they're covering for the Greys again. Hell, it might be totally unrelated to Amnesia Grrl. Her signal is currently emanating from an area beneath the Rocky Mountains deep within the Western Range Complex. (Yes, Virginia, My neutrino signal can go thru a mountain). I've read a report that describes a large utility van with advanced and compact medical facilities for field surgery being confiscated by certain elements I do not feel ready to discuss at this time. Meanwhile, I would recommend that Agents be on the lookout for signs of this Organlegging operation, as it may begin to escalate nationally or globally. The Man in Black is : Kenneth Scroggins Novus Ordo Seclorum : Annuit Coeptus : E Pluribus Unum ------------------------------ Date: Tue, 23 Jun 1998 21:08:49 -0400 (EDT) From: The Man in Black Subject: DG: PANTHEON: SYRINX In between blowing up cars and preventing Organlegging, My Artificially Intelligent and [Transient Domain Error] source Checkmate contacted me about his new best friend SYRINX. He States that SYRINX was written by Kroft Industries as a sonic analysis software. She designs and refines sonar, sonic weaponry and reportedly has had some success with something called "inter-dimensional resonance" whatever the hell that is. SYRINX is feeding other PANTHEON AI's mucho information about Majestic-12. Information that I do not have access to, Dammit! SYRINX wants me to provide data from Iteration-X concering plasma frequencies and high-energy resonance. In return, she will open the doors into Majestic-12's computer network. Might be worth it. The Encryptor General and his army hasn't had much luck penetrating MJ security. Checkmate has silenced over seven key members of the Black Brotherhood in the past two months. The BB must be shitting bricks right about now. The Man in Black is : Kenneth Scroggins Novus Ordo Seclorum : Annuit Coeptus : E Pluribus Unum ------------------------------ Date: Tue, 23 Jun 1998 23:57:00 EDT From: theherald@juno.com (Michael Layne) Subject: Re: DG: Web sites On Tue, 23 Jun 1998 18:53:03 GMT0BST Robert Thomas writes: >Hello All, > >As I recall some one was having problems accessing the DG web site >well it just happened to me as well using Netscape Communicator >4.something. However using NN 2.02 I get both sites no problem, is >this a communications error by the site or are >they< selectively >targetting browsers (must have Microsoft Backing them up) How about >Bill Gates as an MJ insider ;-) Steve Jobs as a DG friendly! I thought Bill Gates was an android, controlled by the Greys! Well, I guess he can be that, and a MJ-12 insider, too! :) A less than completely satisfied vict-- er, user, of Microsoft Internet Exploder... Michael theherald@juno.com _____________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com Or call Juno at (800) 654-JUNO [654-5866] ------------------------------ Date: Tue, 23 Jun 1998 23:57:00 EDT From: theherald@juno.com (Michael Layne) Subject: Re: DG: cell leaders On Tue, 23 Jun 1998 14:00:49 -0400 "R. Menzi" writes: >>> If a cell leader is compromised, the cell and all friendlies >attached to >it are considered lost/compromised. . . . Needless to say, should a >"cell >leader" be compromised, all agents and friendlies under him are also >considered lost or turned. << > >Christ, was that redundant! >I guess I *really* wanted to make that point, eh. > Redundant and repetitious, repeating the same identical data and information a couple of times, twice! But, then, most DG agents (and many friendlies) are, or were, Government employees or Civil Servants... :) Michael theherald@juno.com _____________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com Or call Juno at (800) 654-JUNO [654-5866] ------------------------------ Date: Tue, 23 Jun 1998 22:39:19 -0400 (EDT) From: gmgm@netmcr.com (G.M.) Subject: DG: angels with swords Here's my reasonings for why the thing on the cover of the DG book is an angel, sniped from when I posted in on Pagan's AOL Board (Edited a bit for clairity). >Subj: Delta Green Cover >Date: 7/28/97 11:31:46 PM >From: Gmgm > >Most of you out there by now have the wonderful tome Delta Green in your happy little hands by now. And, if you recall, I asked what the being on the cover was, and I'm sure you've had the same question in mind. Mr. Tynes replied that >even he didn't know, the artist just did his patented laugh of darkness and >left us wanting. . . > >Want no more, dear friends. Come a little close and I'll share with you what >it is. . . > > > >It's an Angel. > > >I hear you scoff. I hear you sigh. No matter, I have proof of my claim. > >Look in your Bible. Every time an Angel apears, the first thing it says to >onlookers is "Fear Not, For I am an Angel of the Lord" > >Why say fear not, if they are the supermodels with doves wings so popular in >our culture today? > >Psalms 68:17 "Thousand, every thousands of Angels." > >Angels, in Biblical dictionarys, means change or Repition, from the root, to >alter. Shinan, Pronounced Shin-awn. > >Daniel 5:5-6 states that the Angel had disembodied hands. > >Isiah 6,2 Wings Ka Na Oh in Hebrew, pronounced Kav-Nawf, literaly means an >Edge or Extreminity, esp. Bird, garment, border, feather or army. the repetion, the disembodied hands, and extremities, which on our subject are the tenticles, hands and legs, are repeated several times on our subject.. >Angels are always described as Terriable. Ezekell 1:5-24 > >These are the facts, my friend. The Terrible thing with disembodied hands and >other extreminities, holding a Down-pointing sword, is a most Holy visitor. >The men on the cover must be grateful to be so honored to be in a Holy >presence. > >Next post, A list of types of Angels. > >Gary "What do you guys think?" M. > >Subj: Angel of the Mourning >Date: 7/29/97 9:56:32 AM >From: UnholyCrow > >(Stares, gape mouthed, jaw glistening.) > >Gahh... buhhhh... unggg... > >-G. > >Subj: Re:Delta Green Cover >Date: 7/29/97 3:21:36 PM >From: Pagan Pub > >>>>Want no more, dear friends. Come a little close and I'll share with you >what it is. . .<<< > >Hmm. Well, I tell you what. The artist in question, Blair Reynolds--cover >artist for DG, creator of the BLACK SANDS comic book, and illustrator for our >August release THE REALM OF SHADOWS--is moving into our house in September. >Yes, he'll be living in the room I'm sitting in right now typing these very >words (presently occupied by erstwhile editor Brian Appleton, who plans to >live in sin with his girlfriend instead). When he's settled in, we'll probably >get him on America Online and then...then all men may know... > >John Tynes >Pagan Publishing > >Subj: Re:Delta Green Cover >Date: 7/30/97 11:37:36 PM >From: Gmgm1970 > >As promised, here's a list of types of angels > >Chaioth ha Qadesh - Holy Living creatures >Auphanrm - Wheels >Aralim - Thrones >Chasmalim - Briliant Ones >Seraphim - Firey Serpents or Firey Ones >Analachim - Kings >Elohim - Gods >Ben: Elohim - Sons of Gods >Kervbim/cherubim - The Strong Ones >Aschim - The Souls of Fire > >The plot options here are obvious...stick them in as mis-interpretations of >Mythos beings, or just legends, faces for Narly (never call him that to his >face) to hide behind, or just for color. > >Gary "And remember, they might be real in the game as well." M. There you have it. Any questions? =] (and I have to credit my friend Thom Foster for his help on the Angel research.) GAry m, minor epot aka "Sneezy the Squid" - ------------------------------ "Decadence is it's own reward" DNRC Member since 1995 AOL Instant Message ID& AOL email address: gmgm1970 ICQ ID#: 8391493 ICQ nick: minor epot ------------------------------ Date: Wed, 24 Jun 1998 00:02:36 -0700 From: Joseph Camp Subject: Re: DG: Cell O origins >Has DG ever addressed the issue of using its contacts within the psychiatric >community (all that psychotherapy and regression hypnosis) to create >Manchurian Candidates? A network of unwitting assistants could be used to >pass along information, to provide temporary safe houses, to divert the >attention of agencies who are getting in the way, or for any number of other >tasks which are not risky or illegal. Interesting suggestion. My two primary objections are (A) I'd rather not leave widespread evidence of that kind of manipulation that might be traced back to us and (B) I haven't seen enough successful implementations of that procedure to risk its use on assets needed for ongoing programmed work. One-shot usage in which the asset isn't expected to survive anyway is more in the realm of possibility. But repeated use of such assets over a period of time, while the asset remains, functioning normally in its daily life and work, seems risky. It's like doing work with moles: the more times you use the mole, the greater the risk of the mole's exposure. Same principle, different situation. And of course, the prospect of a Manchurian-style asset being re-programmed and used against us on an ongoing basis...well, that's a poker game I'd rather not ante up to. >here's a question of ethics Oh, you were inquiring about the ethical ramifications of same. As a rule of thumb, I advise agents against causing harm (of whatever sort) to non-hostiles unless there is a clear need--in which case the old saw about the needs of the many outweighing the needs of the few can be combined with a bourbon on the rocks to permit slumber. be seeing you, Alphonse ------------------------------ Date: 24 Jun 1998 09:02:45 BST From: ITDCJB Subject: DG: Re: Cell Z and the like. There is no precedent that says that cells are in alphabetical order. The upper contact for cell J could be cell U and the lower contact could be cell M. The members of cell J would believe that cell U was really cell I whereas cell M was really cell K, likewise the cell U might belive that cell J was really cell V and cell M might think that cell J was cell L. If this sounds confusing to you think how it sounds to MJ-12. _________ Animation, Bar Conversation, /__ __/ /__ Anticipation, Disinclination. __/ / / . / /___/ /____/ "Soho (Needless to say)", Al Stewart ------------------------------ Date: Wed, 24 Jun 1998 02:03:30 -0700 From: Joseph Camp Subject: Re: DG: Re: Cell Z and the like. >If this sounds confusing to you think how it sounds to MJ-12. Bravo! be seeing you, Alphonse ------------------------------ Date: Wed, 24 Jun 1998 10:08:37 GMT0BST From: Robert Thomas Subject: Re: DG: RE: Silly Rulesmongering > Date: Tue, 23 Jun 1998 20:14:53 -0400 (EDT) > From: The Man in Black > To: Delta Green List > Subject: Re: DG: RE: Silly Rulesmongering > Reply-to: Delta Green List > On Tue, 23 Jun 1998, David Farnell wrote: > > > I had a player want to use Black Talon rounds recently. Are they still made > > (police only, I presume)? And can they really penetrate Kevlar vests, then > > act like a hollow-point round, only nastier? I heard a lot of rumors, but > > little in the way of hard facts. > > Only Black Talons, what a wuss. I recommend teflon coated, mercury tipped > hollowpoint hotloads with frangible crystal neurotoxin microflechettes > embedded in the mercury. For creatures with armor, I would go with > depleted uranium AV rounds or those British AV rounds that use plastique > explosive. Black Talons are glorified wadcutters, manufactured to better > tolerances than most amateur gunsmiths are capable of. Moral: get a > professional gunsmith as a contact for your cell. > snip snip snip Hello All, Everyone seems to be forgetting Glazer "Safety" Slugs. IIRC No12 shot suspended in liquid teflon, Won't penetrate a vest but get hit anywhere unprotected and its a good bet you loose the limb or whatever plus to add to the infecction debate liquid teflon is deadly inside the human body IIRC 99% lethal. The bullet basically puts all its kinetic energy into the target at one point (that's why your arm isn't there anymore :-) They were designed to prevent (I can't spell the word but its soemthing like rico-shays. Just say it out loud!) by disintigrating on impact. Pretty nasty and besides why not have 2 guns one with AP rounds and one with Safety slugs ;-) Bye for now. Rob. J.R.E.Thomas. Science Library PC Room Advisor ext 6135 / 5128. MScII City and Regional Planning Student. ThomasR@cardiff.ac.uk ------------------------------ Date: Wed, 24 Jun 1998 10:26:47 +0200 From: Phil Ward Subject: DG: RE: Silly Rulesmongering Rob Wrote: > Hello All, > > Everyone seems to be forgetting Glazer "Safety" Slugs. IIRC No12 > shot suspended in liquid teflon, Won't penetrate a vest but get hit > anywhere unprotected and its a good bet you loose the limb or > whatever plus to add to the infecction debate liquid teflon is > deadly inside the human body IIRC 99% lethal. The bullet basically > puts all its kinetic energy into the target at one point (that's why > your arm isn't there anymore :-) Vests! I've heard a story about one of those bouncing off a guy's metallic shirt button! But they are extremely nasty for soft targets... > They were designed to prevent (I can't spell the word but its > soemthing like rico-shays. Just say it out loud!) by disintigrating > on impact. Pretty nasty and besides why not have 2 guns one with AP > rounds and one with Safety slugs ;-) Ricochet (I think). Yeah, why not have two guns, one in each hand :-) BTW, did you find the Euro (UK) GenCon pages? > Bye for now. > > Rob. ------------------------------ End of deltagreen-digest V1 #50 *******************************