From: owner-deltagreen-digest@nocturne.org (deltagreen-digest) To: deltagreen-digest@nocturne.org Subject: deltagreen-digest V1 #58 Reply-To: Delta Green List Sender: owner-deltagreen-digest@nocturne.org Errors-To: owner-deltagreen-digest@nocturne.org Precedence: bulk deltagreen-digest Wednesday, July 1 1998 Volume 01 : Number 058 ---------------------------------------------------------------------- Date: Wed, 1 Jul 1998 09:40:50 -0700 From: Joseph Camp Subject: Re: DG: Gangrene Story (GROSS!) >Anyway, I am off on holiday (to the UK) for 3 weeks tomorrow. Please do your best to avoid contact with government representatives. We don't want to lose you, too. >I have packed all the essentials (sunblock, umbrella, reading >material, brain surgery kit etc.). Mad cow repellent? be seeing you, Alphonse ------------------------------ Date: Wed, 1 Jul 1998 13:10:24 EDT From: Imandos@aol.com Subject: DG: Viscissitude Possible Spoiler Isn't the Al Azif mentioned in one of the supplements for White Wolf's MAGE game? I seem to recall a Cthulhu like being in a drawing in the same book. I quess I'll have to search the old bookshelves for it. Viscissitude is detailed as a sort of "The Thing/Who Goes There" way in the Tzimisce handbook. There is a hint that it is tied to an Alien Intelligence that sleeps in a lost city. Odd how the World of Darkness seems so Lovecraftian. Thomas Woodall Imandos@aol.com ------------------------------ Date: Wed, 1 Jul 1998 19:24 +0100 (BST) From: tsiolkovsky@coherent-light.cix.co.uk (rik kershaw) Subject: DG: Re: Code Book (keepers only) > Date: Wed, 1 Jul 1998 09:42:17 +0100 (BST) > From: Stephen Joseph Ellis > Subject: Re: DG: Re: Code Book (keepers only) > How about > The Good ol(d) boys =Great Old Ones How very deliverance. But I think I ought to make a point about these BSNs (Bloody Silly Names). What we are dealing with here are entities so strange, so terrible that the mere sight of one will curdle your very soul itself. Lets us try not to forget this shall we. If a DG agent has to give account of himself after meeting one of these beings he'd have to do it through a stream of dribble. They'd be none of this perky talk. __________________________________________ tsiolkovsky@coherent-light.compulink.co.uk tsiolkovsky@cix.co.uk Tsiolkovsky's Demon ------------------------------ Date: Wed, 01 Jul 1998 12:56:42 -0600 From: Eric Brochu Subject: Re: DG: Re: Silly Ammo-Mongering At 05:38 PM 01/07/98 +0900, Jay wrote: > > Information for non-Americans: As a fellow midwesterner, I have to say >thta the above is pretty much true. My hometown easily has more pistols, >rifles, and shotguns than people, and more than a couple fully automatic >weapons. I would like to point out, however, that gunshot-related homicides >are _extremely_ rare. At the risk of going off topic: Hunh?? The statistic I usually see is that firearms are involved in about 75% of US homicides, and the US has a per-capita murder rate several times that of just about any other industrialized nation (possibly excepting Russia). And to go back on topic: I recently read the book "Cause of Death", a manual for mystery/crime/action writers about the title subject. There's lots of good stuff there about how various types of murder and mayhem can be inflicted on (and by) human beings, and a lot of info about gunshot wounds. Probably not worth buying, but well worth checking out from the library. Great for adding tasty morbid touches to a Delta Green investigation. The chapter on autopsies alone gave me ideas for a half-dozen scenes I plan to use to scare (or at least disgust) my players... - - Eric. ------------------------------ Date: Wed, 1 Jul 1998 15:41:00 -0400 From: "Jimmie Bise, Jr." Subject: Re: DG: Re: Silly Ammo-Mongering > > Information for non-Americans: As a fellow midwesterner, I have to say > >thta the above is pretty much true. My hometown easily has more pistols, > >rifles, and shotguns than people, and more than a couple fully automatic > >weapons. I would like to point out, however, that gunshot-related homicides > >are _extremely_ rare. > > At the risk of going off topic: Hunh?? The statistic I usually see is that > firearms are involved in about 75% of US homicides, and the US has a > per-capita murder rate several times that of just about any other > industrialized nation (possibly excepting Russia). > Well, what you've said is true, as far as it goes. What we really should mention is that there is a huge difference still between small cities and large ones, and an even larger gulf between cities and the "rest" of the country. Most of the crime, especially gun violence, occurs in the cities - mainly the larger ones. I worked as a dispatcher for a police demartment whose coverage area encompassed the suburban county of Washington, DC (a city with the highest per-capita murder rate in the world), and in my nine years, homicides were a rare event. Admittedly, that is changing as the influence of the city encroaches more on the county, nevertheless, homicides are not an everyday occurrence. My area, despite all that, has a huge number of guns, both handguns, and rifles (we love to hunt down here). Though gun violence is highly prevalent in the USA, I would encourage COs to consider the areas in which their agents go traipsing around with heavy weaponry. While a man with a combat shotgun may not raise many eyes in New York, DC, or Chicago, it certainly will in small-town Maryland, Iowa, or New York State. - -Jim ------------------------------ Date: Wed, 1 Jul 1998 15:29:54 -0700 From: paposehn@juno.com (Phil A Posehn) Subject: Re: DG: Death by Plastic Surgery On Tue, 30 Jun 1998 21:32:39 -0400 (EDT) The Man in Black writes: > >I'll make a deal with you, post the exploding hamster story and I'll >post >my "Random Sexual Perversions" table. Hmmmm...Might come in handy when the Xxxenophile RPG comes out! Phil _____________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com Or call Juno at (800) 654-JUNO [654-5866] ------------------------------ Date: Wed, 1 Jul 1998 15:44:49 -0700 From: paposehn@juno.com (Phil A Posehn) Subject: Re: DG: Gangrene Story (GROSS!) On Wed, 1 Jul 1998 10:29:40 -0400 graemep@immagene.mcg.edu (Graeme Price) writes: The entire class >complained about Dr. X's, er... teaching style and he subsequently >left the >University to teach vets somewhere in Scotland (I think). > I strongly suspect that he went on to write the "All Creatures Great and Small" books. Phil _____________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com Or call Juno at (800) 654-JUNO [654-5866] ------------------------------ Date: Thu, 2 Jul 1998 00:11:51 +0100 (BST) From: Stephen Joseph Ellis Subject: Re: DG: Re: Code Book (keepers only) On Wed, 1 Jul 1998, rik kershaw wrote: > > How about > > > The Good ol(d) boys =Great Old Ones > > How very deliverance. > > But I think I ought to make a point about these BSNs (Bloody Silly > Names). What we are dealing with here are entities so strange, so > terrible that the mere sight of one will curdle your very soul itself. > Lets us try not to forget this shall we. > > If a DG agent has to give account of himself after meeting one of > these beings he'd have to do it through a stream of dribble. They'd > be none of this perky talk. > > > __________________________________________ > tsiolkovsky@coherent-light.compulink.co.uk > tsiolkovsky@cix.co.uk > Tsiolkovsky's Demon > I'm sorry rik, (Rick?) but I was under the impression that our little bit of fun was only for use on this mailing list. Indeed I believe it is because those ever so security conscious administrators would dearly like us (keepers) to communicate in code, so as to preserve the mystery of DG from hapless agents (players) who subscribe. Personally I see it as a bit of a laugh, and at worst the beginning of a clique. After all obscure references and a special tongue are one of the hallmarks of an in-group discussion. They make it very clear that outsiders are not welcome until they have passed the entry tests. (e.g. read through half the archives to decode our cryptography) But I'm sure it'll never come to that. By the way, do you mind if I query you? What does 'How very deliverance' mean? SJE ------------------------------ Date: Wed, 1 Jul 1998 19:15:14 -0400 (EDT) From: The Man in Black Subject: Re: DG: Death by Plastic Surgery On Wed, 1 Jul 1998, Gerry Mckelvey submitted to the will of the True Hand and wrote: > One of my PC's was a CDC offical too...she > really had a hard time trying to explain to here superiors why she wanted > to close down all the city blood banks and destroy thier > inventories/investigate all doners and recipients...heh. now just add the > mythos into it (mj12, insert random cult, mix to desired results > obtained..) Hmmm... I wonder what the Progenitors at the CDC think about all that... A SoulEater Vaccine? Resistance is Possible! Fight the Future~! A Progentitor/True Hand alliance. Yikes! The Man in Black is : Kenneth Scroggins Novus Ordo Seclorum : Annuit Coeptus : E Pluribus Unum ------------------------------ Date: Wed, 1 Jul 1998 19:18:40 -0400 (EDT) From: The Man in Black Subject: Re: DG: Re: Code Book (keepers only) On Wed, 1 Jul 1998, rik kershaw wrote: > If a DG agent has to give account of himself after meeting one of > these beings he'd have to do it through a stream of dribble. They'd > be none of this perky talk. Severe Delusion: The Great Old Ones are my Drinking Buddies. The Man in Black is : Kenneth Scroggins Novus Ordo Seclorum : Annuit Coeptus : E Pluribus Unum ------------------------------ Date: Wed, 1 Jul 1998 19:21:33 -0400 (EDT) From: The Man in Black Subject: Re: DG: Re: Silly Ammo-Mongering On Wed, 1 Jul 1998, Eric Brochu wrote: > At 05:38 PM 01/07/98 +0900, Jay wrote: > > > > Information for non-Americans: As a fellow midwesterner, I have to say > >thta the above is pretty much true. My hometown easily has more pistols, > >rifles, and shotguns than people, and more than a couple fully automatic > >weapons. I would like to point out, however, that gunshot-related homicides > >are _extremely_ rare. > > At the risk of going off topic: Hunh?? The statistic I usually see is that > firearms are involved in about 75% of US homicides, and the US has a > per-capita murder rate several times that of just about any other > industrialized nation (possibly excepting Russia). I think he meant rare in his hometown, not USA as a whole. Everyone knows that no nation's citizens can possibly shoot each other more often than Americans. The Man in Black is : Kenneth Scroggins Novus Ordo Seclorum : Annuit Coeptus : E Pluribus Unum ------------------------------ Date: Wed, 01 Jul 1998 19:41:46 -0400 From: Daniel Harms Subject: Re: DG: Viscissitude I'll answer Imandos' post, but first an explanation of what the hell Vicissitude is, for those who don't know... At 01:10 PM 7/1/98 EDT, you wrote: >Possible Spoiler Vicissitude is a disease/discipline from the Vampire: The Masquerade game, primarily held by the Eastern European Clan Tzimisce. Most vampires know only that it is a power which allows them to mold flesh and bone, transform the user's body, and so forth. While most powers can be taught, for some reason Vicissitude requires that someone taste the blood of one who possesses it to pass it on. That's what the _Player's Guide to the Sabbat_ says. _The Storyteller's Guide to the Sabbat_ goes on to mention how some people learn it more quickly than others, and how many people go insane or vanish while using it. Then, in a third book, _Dirty Secrets of the Black Hand_, it is revealed that Vicissitude is actually not a discipline, but an alien life-form from another dimension that behaves like one until it takes over the person's body and soul and goes on murderous rampages. (A number of Vampire players don't like _Dirty Secrets of the Black Hand_, for some reason.) It's actually more Lumleyesque than Lovecraftian, IMO. > Isn't the Al Azif mentioned in one of the supplements for White > Wolf's MAGE game? I seem to recall a Cthulhu like being in a drawing >in the same book. I quess I'll have to search the old bookshelves for it. There's at least one mention in V:TM's Clanbook Tremere, which was reworked by Keith Herber of Fungi from Yuggoth/Day of the Beast/ whatever it's called this week fame. Daniel Harms dmharms@acsu.buffalo.edu "Wool is wool. Wool is a pack of lies." -- Richard S. Shaver ------------------------------ Date: Wed, 01 Jul 1998 18:30:20 -0500 From: Nightstar Subject: Re: DG: Re: Silly Ammo-Mongering At 05:38 PM 7/1/98 +0900, you wrote: > >>When I was a kid, many years ago, nearly every pre-teenage kid I knew owned >>a .22 caliber rifle and/or a shotgun or had easy access to one. After >>school and on week-ends we use to go to the town dump and shoot rats >>running from the burning garbage heaps. We were very deadly with our >>weapons, rarely ever missing. Understand, this was with adult approval >>because the only good rat is a dead rat. > > > >> Since then, my >>collection of guns and ammo has diminished considerably but not entirely, >>my aim is still true, and the rats have become two-legged. I don't think I >>am unique or unusual as far as ordinary Mid-western Americans go. And one >>thing still remains true.... > > Information for non-Americans: As a fellow midwesterner, I have to say >thta the above is pretty much true. My hometown easily has more pistols, >rifles, and shotguns than people, and more than a couple fully automatic >weapons. I would like to point out, however, that gunshot-related homicides >are _extremely_ rare. > > Question for author: Are you in law enforcement? You're going to love this, but I swear it's true. I am a registered psychiatric nurse. I have worked in a state mental hospital for 21 years. I originally hired in as an attendant and went to nursing school while I worked full time as an attendant. I have been a nurse since 1985. Guns have never seemed an unusual part of my life, no different than owning a car or toaster. - ----------------------------------------------------------- Finally, a light at the end of the tunnel......heh heh heh. Nightstar ------------------------------ Date: Thu, 2 Jul 1998 08:57:30 +0900 From: "David Farnell" Subject: DG: RE: Viscissitude - -----Original Message----- 差出人 : Imandos@aol.com 宛先 : deltagreen@nocturne.org 日時 : 1998年7月2日 2:24 件名 : DG: Viscissitude Thomas Woodall wrote, >Odd how the World of Darkness seems so Lovecraftian. Not at all odd. Lovecraft was the most influential horror writer of the early 20th century, and, indirectly, still is up to the present day. Stephen King makes little (sometimes huge) Lovecraftian references in several stories and even a couple of novels (_'Salem's Lot_ comes to mind), those Japanese horror/porno cartoons are absolutely Lovecraftian, the Alien movies (HR Giger even named one of his art books _Necronomicon_), etc. The nihilism that pervades most modern horror comes primarily from Lovecraft. He was the one who realized that human understanding of the universe could be a source of horror, in fact, the primary source of horror. If you're writing horror today, I don't think you can completely avoid Lovecraft. David Farnell ------------------------------ Date: Thu, 2 Jul 1998 09:01:24 +0900 From: "David Farnell" Subject: DG: RE: Re: Code Book (BSNs) - -----Original Message----- 差出人 : rik kershaw 宛先 : deltagreen@nocturne.org CC : tsiolkovsky@coherent-light.cix.co.uk 日時 : 1998年7月2日 3:55 件名 : DG: Re: Code Book (keepers only) Rik Kershaw wrote: >But I think I ought to make a point about these BSNs (Bloody Silly >Names). What we are dealing with here are entities so strange, so >terrible that the mere sight of one will curdle your very soul itself. >Lets us try not to forget this shall we. Um, OK. > >If a DG agent has to give account of himself after meeting one of >these beings he'd have to do it through a stream of dribble. They'd >be none of this perky talk. Jeez, now I've gone and offended, what, the cultists? Hey, this stuff ain't for the freaked out--it's to prevent folks from getting freaked out in the first place. I mean, we keep bandying about the true name of Senor Sock, and we're all going to be growing mouths in our palms (Mama always said it would happen if I kept playing RPGs by myself). (By the way, I just read the SWEET story by Shane Ivey about that very thing, archived on his Shadowlands website--check it out.) I know, I know--the Old Ones et al. are mind-bogglingly terrible. They should be keeping us up late at night in horror at our inevitable fate at their tentacles. All the more reason for a little comic relief. You think a bunch of big, bad agents aren't going to make up stupid names for the things they fear the most, just to show how tough they are? Luke ------------------------------ Date: Wed, 1 Jul 1998 20:06:45 -0400 (EDT) From: The Man in Black Subject: DG: Random Sexual Perversions The Following table is meant for use by only the most depraved and vile keepers. An elite of sickoes among sickoes. I do not consider kinky or fringe sexual behavior to be perversion (like Central Casting seems to do) but instead have attempted to codify only the most ludicrous and aberrant sexual deviation possible. 01-05 Squicking - the act of well, you know... NOTE: any sex that requires mutilation (wood drills, meat sculpture etc. may fall under the definition of Squicking) 06-10 Coprophagia - the eating of doody to attain sexual satisfaction. Me go Plop plop! Munch, munch :) 11-15 Coprophilia - the utilization of doody (as lubricant, dildo, etc) 16-25 Incest/Inbreeding - Getting it on in a family way. Multiple generations of Inbreeding may result in severe physical deformity. Watch those recessive genes! "IT'S SO FREUDIAN!" 26-30 Suicidal Masochism - You need to die to get it on! 31-35 Necrophilia - They need to die for you to get it on! Roll for duration: 1 - Still Warm 2 - Fresh from the morgue 3 - Cold and Stiff 4 - Embalmed 5 - Bugs and Worms (It Squiggles!) 6 - Mummies and Skeletons 36-40 Cannibal Necrophilia - You need to feed! 41-60 Pedophilia - Want some candy, little girl? (NOTE: most Pedos care little if they are related to thier victims) Roll on the Pedophilia subtable: 1 - Little Girls 2 - Little Boys, pay for that NAMBLA membership, it's worth it. 3 - Little Girls and Little Boys 4 - Infants only 61-65 Pyrophilia - related to Pyromania, but either you, your partner(s) or all participants must be blazing away. I recommened lighter fluid, candles and a fire extinguisher. 66-70 Rape Addiction - they're all askin' for it anyway. 71-75 Homicidal Sadism - Kill 'em all, then Fuck 'em. Or was it the other way around? (See Sucidal Masochism above) 80-85 Scarification - Cut yourself up during sex. get a clean blade, and a mop. Usually goes along with that Vampire fetish thing. 85-90 Skin fetishism - The favorite of Leatherface and Buffalo Bill. Make clothes out of your skinned victims. Then compliment them on their well defined musculature. 91-99 Zoophilia/Beastiality - A *true* animal lover. Roll for species: 1 - Dogs 2 - Cats 3 - Dogs and Cats 4 - Gerbils, Hamsters and small rodents/Marsupials. May need Duct Tape. 5 - Sheep and other Cattle 6 - Birds of Prey and Barnyard Fowl 7 - Exotic Wildlife (Alligators, Elephants, Lions Tigers and Bears, GM's choice) 8 - All of the Above and more! 00 Roll 1d3 times and combine the results (this result can be rolled again!) EXAMPLE: Lacto-Cannibal-Pyro-Necro-Zoophilia may involve having sex with a cheesburger, or some such. The Man in Black is : going to jail for this post, isn't he? Novus Ordo Seclorum : Annuit Coeptus : E Pluribus Unum ------------------------------ Date: Wed, 1 Jul 1998 17:09:42 -0700 From: paposehn@juno.com (Phil A Posehn) Subject: DG: Re: Silly Ammo-Mongering Has anyone out there ever heard of a delightful weapon briefly manufactured in the '60s called the Gyrojet? It fired .45 solid fuel rockets!! A finger over the barrel would hold the projectile back since it built up most of its velocity outside of the barrel.(no recoil and silent!!) When it had finished accellerating it had twice the power of a .45ACP. It could also fire under water and had no ballistic grooves since the spin was produced by internal vanes in the "slug". Phil _____________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com Or call Juno at (800) 654-JUNO [654-5866] ------------------------------ Date: Wed, 1 Jul 1998 20:14:22 EDT From: MgkellyMP5@aol.com Subject: Re: DG: Random Sexual Perversions In a message dated 98-07-01 20:11:38 EDT, you write: > The Man in Black is : going to jail for this post, isn't he? And probably not getting out for a *VERY* long time! You might be able to plea-bargain for a sanitarium stay, though.... ;] Mgkelly ------------------------------ Date: Wed, 1 Jul 1998 20:37:54 -0700 From: "Gerry Mckelvey" Subject: Re: DG: Death by Plastic Surgery > > Hmmm... I wonder what the Progenitors at the CDC think about all that... > A SoulEater Vaccine? Resistance is Possible! Fight the Future~! > > A Progentitor/True Hand alliance. Yikes! > > The Man in Black is : Kenneth Scroggins > Novus Ordo Seclorum : Annuit Coeptus : E Pluribus Unum it got even more interesting when the local NWO construct payed our heros a little visit then botched a little memory alteration procedure on the lead investigator (the one who took the merit of equipment level 5 to new levels...). after the MIB popped into his own paradox realm, the hero in question now came to believe that the local bar (the Succubus club, in fact) was a haven for mass murderers (he was *almost* right...) and proceeded to fly his black, unmarked combat helo for that last fire mission...needless to say, he tied up downtown traffic something fierce for a few hours...then retired to canada. where some very polite men in white suits took him to a very relaxing place...he was last reported to be 'resting comfortably', and has stopped using his face as silly putty substitute... Jerry McKelvey Exitus Acta Probat. ------------------------------ Date: Wed, 1 Jul 1998 20:48:18 -0700 From: "Gerry Mckelvey" Subject: Re: DG: Viscissitude > I'll answer Imandos' post, but first an explanation of what the hell > Vicissitude is, for those who don't know... > > Vicissitude is a disease/discipline from the Vampire: The Masquerade > game, primarily held by the Eastern European Clan Tzimisce. Most > vampires know only that it is a power which allows them to mold flesh > and bone, transform the user's body, and so forth. While most powers can > be taught, for some reason Vicissitude requires that someone taste the > blood of one who possesses it to pass it on. I like it. Vicissitude, it's not just for breakfast anymore! Or even better, it's not a disease, it's a way of life... > > That's what the _Player's Guide to the Sabbat_ says. _The Storyteller's > Guide to the Sabbat_ goes on to mention how some people learn it more > quickly than others, and how many people go insane or vanish while > using it. Then, in a third book, _Dirty Secrets of the Black Hand_, it is > revealed that Vicissitude is actually not a discipline, but an alien life-form > from another dimension that behaves like one until it takes over the > person's body and soul and goes on murderous rampages. (A number of > Vampire players don't like _Dirty Secrets of the Black Hand_, for some > reason.) It's actually more Lumleyesque than Lovecraftian, IMO. Not all it's victims are human, there's a few werewolf/soul eater combo's out there as well as a number of vicissitude chairs and poodles. ya see, it can infect anything material - but it dosen't gain intelligence unless it possesses a person/vampire/mage/werewolf ect. ect... the Black hand is waging a shadow war against the soul eaters, but suspects it's a losing battle. Old Clan Tzimisce is leading the fight against thier former clan brothers and they don't give up a grudge (even if it kills them.). So, it's possible to have human cultists and vamps/mages/whatever all going about thier day jobs (or whatever) then meeting in a basement somewhere to further Viscissitude's goals on earth in their spare time...the fun thing is, you never can be sure if you got the soul eater. After all, if someone can ooze down a crack in the floor and change shape and form to get away from you, even if you got a body, how can you be sure you got the right one? they can alter others too, you see... Oh, clan book Tzimisce has a character template with a skill Mythos Lore....take that for what you will...NOT a clan that I'd like to see summoning a great Old One... Jerry McKelvey Exitus Acta Probat. ------------------------------ Date: Wed, 01 Jul 1998 19:00:13 -0400 From: "R. Menzi" Subject: Re: DG: Viscissitude - -----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 The idea of Vicissitude (a catergory of special power that some White Wolf's vampires can use) as a sentient disease is a straight rip off of the movie _The_Thing_. It made for an interesting flick, but it would make for a pretty old storyline if it was true for all your games. I've played it before and it got very old very fast. Even when it's not always in your face, having it in a characters mind and the paranioa that it practically mandates forces stories into a certain direction that I for one don't want to play in all the time. It just gets boring. The example of blood donors having it and spreading it to recipients is really aggravating and not something that can be stopped if the story is taken at face value. The people who believe this about the power Vicissitude (hereafter called "V.") are a group of ancient undead monsters who follow a even more ancient leader who even they don't know much about. This leader is also supposedly in communion with several very powerful beings thought to be among the progenitors of the vampiric race. There is little proof for anything they believe and they seem to eat it up without asking questions. There is alot of eveidence that the whole group (powerful undead beings in their own right) has been brainwashed by the secret masters of this group, who mandate that all members come to their city on an island in the chaos of the land of the dead. It sounds like they could be a few good ol' boys having some fun making the vamps fight each other. Also, this group play both sides of a traditional/rebelious (though I usually play as humane/religiously-driven) split in the vampire population, weakening both sides for some one's benefit. An interesting group, but if their worldveiw were actually the case, well, look forward to stories that easily get stuck in a rut. Regards, <<< R. Menzi >>> - -----BEGIN PGP SIGNATURE----- Version: PGPfreeware 5.5.5 for non-commercial use iQA/AwUBNZq/fKhFxkX3nANTEQJkCwCgv858+XTGPrL8xlZbthFxV8/yPvMAoPnp i8aq/Sh5FEShdIpe26spA2GA =bQLU - -----END PGP SIGNATURE----- ------------------------------ Date: Wed, 1 Jul 1998 23:53:44 EDT From: Escutcheon@aol.com Subject: Re: DG: Re: Yanks With Guns In a message dated 98-07-01 15:48:49 EDT, Jim wrote: <<<< Though gun violence is highly prevalent in the USA, I would encourage COs to consider the areas in which their agents go traipsing around with heavy weaponry. While a man with a combat shotgun may not raise many eyes in New York, DC, or Chicago, it certainly will in small-town Maryland, Iowa, or New York State. >>>> Actually, this seems to be exactly backwards from what I would have said. In most urban areas in the U.S., just carrying around a long arm openly can get you arrested. On the other hand, in many rural areas people have no objection to folks who go out "plinking" or hunting "varmints". Yr. Obd't. Servant, J. Frederick MacKenzie ------------------------------ Date: Thu, 2 Jul 1998 13:10:41 +0900 From: ft203004@fsinet.or.jp (Jay and Mikiko Noyes) Subject: Re: DG: Re: Silly Ammo-Mongering >At 05:38 PM 01/07/98 +0900, Jay wrote: >> >> Information for non-Americans: As a fellow midwesterner, I have to say >>thta the above is pretty much true. My hometown easily has more pistols, >>rifles, and shotguns than people, and more than a couple fully automatic >>weapons. I would like to point out, however, that gunshot-related homicides >>are _extremely_ rare. > >At the risk of going off topic: Hunh?? The statistic I usually see is that >firearms are involved in about 75% of US homicides, and the US has a >per-capita murder rate several times that of just about any other >industrialized nation (possibly excepting Russia). Pardon. I forgot to qualify my statement. Extremely rare compared to the incidences of gun-related homicides in the cities. I'm sure it's still greater that that of other industrialized countries. At the risk of sounding excessively bucolic, I must say that city people with guns scare me. :) >library. Great for adding tasty morbid touches to a Delta Green >investigation. The chapter on autopsies alone gave me ideas for a >half-dozen scenes I plan to use to scare (or at least disgust) my players... I would also like to add that "Scene of the Crime" has some very useful information regarding police crime scene procedure. Jay - ---------------------------------------------------------------------------- - --------- On retreat: Rincewind: "Come on, let's run away." Eric: "Where to?" Rincewind: "Don't you worry about _to_. In my experience that always takes care of itself. The important word is _away_." Terry Pratchett, "Eric" - ---------------------------------------------------------------------------- - --------- ------------------------------ Date: Thu, 2 Jul 1998 13:18:38 +0900 From: ft203004@fsinet.or.jp (Jay and Mikiko Noyes) Subject: Re: DG: Re: Silly Ammo-Mongering >Well, what you've said is true, as far as it goes. What we really should >mention is that there is a huge difference still between small cities and >large ones, and an even larger gulf between cities and the "rest" of the >country. Most of the crime, especially gun violence, occurs in the cities - >mainly the larger ones. I worked as a dispatcher for a police demartment >whose coverage area encompassed the suburban county of Washington, DC (a >city with the highest per-capita murder rate in the world), and in my nine >years, homicides were a rare event. Admittedly, that is changing as the >influence of the city encroaches more on the county, nevertheless, >homicides are not an everyday occurrence. My area, despite all that, has a >huge number of guns, both handguns, and rifles (we love to hunt down here). Thank you for the supporting commentary. > >Though gun violence is highly prevalent in the USA, I would encourage COs >to consider the areas in which their agents go traipsing around with heavy >weaponry. While a man with a combat shotgun may not raise many eyes in New >York, DC, or Chicago, it certainly will in small-town Maryland, Iowa, or >New York State. I would disagree in this point, though; I think people would be a lot more excited to see someone carrying a shotgun down the stree in Los Angeles than they would in a small town, although if it was clearly not a hunting weapon the police would come along and check them out. They would hassle them if they seemed suspicious; if not, they would tell the gun-toting individuals in question to put the guns in a gun case to carry around. In many midwestern cities, the only rule regarding carrying a gun is that it remain in plain sight, although the police are likely to come along a question you if you're carrying around a holstered pistol for no appearant reason. While there is almost never a law regarding have the gun on you, they would ask you to leave it at home the next time you come to town. I live in a very strange country. Fun, though. Jay - ---------------------------------------------------------------------------- - --------- On retreat: Rincewind: "Come on, let's run away." Eric: "Where to?" Rincewind: "Don't you worry about _to_. In my experience that always takes care of itself. The important word is _away_." Terry Pratchett, "Eric" - ---------------------------------------------------------------------------- - --------- ------------------------------ Date: Thu, 2 Jul 1998 13:29:52 +0900 From: ft203004@fsinet.or.jp (Jay and Mikiko Noyes) Subject: DG: Dear M.I.B. Dear M.I.B. The memvers of DG "V" cadre have an unusual problem. Whenever an incident of cosmic horror occurs, they all spontaneously sing out the guitar riff from Metallica's "Thing that should not be" What should I do. Signed, Fearful of Dark One Retribution - ---------------------------------------------------------------------------- - --------- On retreat: Rincewind: "Come on, let's run away." Eric: "Where to?" Rincewind: "Don't you worry about _to_. In my experience that always takes care of itself. The important word is _away_." Terry Pratchett, "Eric" - ---------------------------------------------------------------------------- - --------- ------------------------------ Date: Thu, 2 Jul 1998 13:57:18 +0900 From: "David Farnell" Subject: DG: RE: Re: Code Book (keepers only) - -----Original Message----- 差出人 : Charles Baucum Jr. 宛先 : Delta Green List 日時 : 1998年7月1日 7:35 件名 : DG: Re: Code Book (keepers only) Agent Charles Baucum wrote: >A friend of mine drew a cartoon of a Mi-Go with a lampshade on it's "head" >and a bottle in it's claw. >It was titled "The Fun Guy from Yuggoth." >I think lots of people have thought of it. Yeah, I thought so. It's a pretty obvious one. >Cthulhu=Chuck, or Big Chuck I like that one--nice, straightforward. >Hastur=The "H" Entity, also the "H" word (as in "Don't say the "H" word!) Hmmm. No, there's got to be something better.:) "He Who Must Not Be Named" is so long and pretentious (yeah, who does he think he is, anyway?), and we obviously aren't supposed to say his name, so this is one of the important ones. We need a nickname for him as much as we did for Senor Sock. I mean, remember _Deities and Demigods_? Come on, there's a 25% chance of summoning Byakhees (sorry, Bozos) every time we say his name! (When I was in high school I had an anti-palidan character who worshipped Hastur (oops), so he'd take out enemies by saying the name a whole lot of times and then running away.) > >any gun=Security Blanket, also wubbie That's an odd thing--"wubbie" was the sound effect we used to use when we shot Fun Guys. > >Shantak=Col. Tcho-Tcho's Chicken Now THAT'S nice. David Farnell ------------------------------ Date: Thu, 2 Jul 1998 13:45:55 +0900 From: "David Farnell" Subject: RE: DG: Re: Yanks with Guns - -----Original Message----- 差出人 : Jay and Mikiko Noyes 宛先 : Delta Green List 日時 : 1998年7月2日 13:30 件名 : Re: DG: Re: Silly Ammo-Mongering Ye Mighty and Powerful Jay wrote: >I think people would be a >lot more excited to see someone carrying a shotgun down the stree in Los >Angeles than they would in a small town If some guy was carrying a shotgun down the street in LA, I think everyone around him would become VERY quiet and do their best to slip away. Then the cops would show up and, depending on his apparent ethnic group and social class, either order him down on the ground or just start shooting. > In many midwestern cities, the only rule regarding carrying a gun is >that it remain in plain sight, although the police are likely to come along >a question you if you're carrying around a holstered pistol for no appearant >reason. While there is almost never a law regarding have the gun on you, >they would ask you to leave it at home the next time you come to town. Just before I moved to Japan, Texas was going through the big to-do about deciding whether to pass a concealed-carry law. The idea was that you could go through training, pass a test, and pay a wad of money to get a license to carry a concealed handgun. One of the main arguments in support of the law was that so many (otherwise law-abiding) people in TX already carry concealed guns illegally, so at least we can encourage them to get certified and take their dough. I argued against the law on only one point. Why concealed? The idea there was that openly carrying weapons would scare the old ladies. Bah, I said--this is Texas. Besides, think of how the fashion industry would prosper if they had to design gunbelts, holsters, etc for lawyers, yuppies, and such. (I was only slightly kidding.) Well, the law passed, so speak nicely to folks when you visit Texas. > > I live in a very strange country. Fun, though. Right on, pardner. David Farnell ------------------------------ Date: Thu, 2 Jul 1998 14:28:56 +0900 From: "David Farnell" Subject: DG: RE: Death by Plastic Surgery - -----Original Message----- $B:9=P?M(B : david.sokolowski@fibre.com $B08@h(B : Delta Green List $BF|;~(B : 1998$BG/(B7$B7n(B1$BF|(B 3:38 $B7oL>(B : DG: Death by Plastic Surgery Agent Solokowski (our friend in the East) wrote: >my question: what part of the surgery part would offer the best opportunity for >chaos and mayhem? If you combine it with a Resurrection spell, your vile surgeon could do just about anything! (Sounds like this guy ought to get together with Mr Squick.) Think Hellraiser--heads repositioned into the abdomen, legs growing out of the ears, folks with dozens of legs. The guy is an "artiste" of flesh sculpture. Or more low-tech--while doing liposuction, while taking stuff out, he could put stuff in. Take another look at some of those really nasty critter mating practices we went on about in the "eyelids/tongue/intestines" thread. Fireworm eggs, anyone? All through your thighs and buttocks? Oog, maybe I'll skip lunch today. David Farnell ------------------------------ Date: Thu, 2 Jul 1998 14:15:45 +0900 From: "David Farnell" Subject: DG: RE: Re: Silly Rocket Ammo - -----Original Message----- $B:9=P?M(B : Phil A Posehn $B08@h(B : deltagreen@nocturne.org $BF|;~(B : 1998$BG/(B7$B7n(B2$BF|(B 9:17 $B7oL>(B : DG: Re: Silly Ammo-Mongering Agent Phil wrote: >Has anyone out there ever heard of a delightful weapon briefly >manufactured in the '60s called the Gyrojet? This is from www.nfa.ca/bulletins/May_1997/NA19MAYe.html >>>In 1960, MBA associates formed a company to produce Gyrojet pistols and carbines. The Gyrojet "cartridge" looked like a conventional -- if long -- .45 cartridge, but it wasn't. It was a 13mm rocket. The Gyrojet pistol was conventional in outer appearance, but homely. How it worked was anything BUT conventional. You stuffed a full magazine of rockets into the grip, and cocked the hammer by pushing its ears forward and down from their position just AHEAD of the nose of the rocket in the "chamber." Then you pulled the trigger. Simplicity itself. The hammer swung back, and rapped the rocket sharply on the nose, pushing its tail back onto a fixed firing pin in the breech face. The primer ( a conventional small arms cartridge primer) fired, and started the rocket fuel (a single large pellet of smokeless) burning. As the internal pressure built up, the seals on the four angled jet vents surrounding the primer burned away, the gasses began flowing out of the vents, and the rocket started moving forward. As it began to move, it rode over the hammer and recocked it. As the rocket moved off down the "barrel," the magazine spring pushed the nex cartridge up into line with the fixed firing pin. There were no chamber walls as we understand them. None were needed -- the high pressure gasses were entirely contained within the rocket, except those escaping through the vents. There was virtually no recoil, partly because only a small percentage of the propellant burned before the rocket had left the gun, and partly because the gasses that DID leave while it was in the gun promptly escaped through many large holes in the sides of the "barrel" -- which was merely a guidance tube without rifling. Angled jets, remember? The rocket spun by itself, and so it did not NEED rifling to spin theprojectile. As a demonstration, the makers used to fire the rockets from a paper tube much like a soda straw. That worked as well as using the gun. Another advantage was that the ENTIRE rocket sped off downrange, leaving no empty case to deal with. Neat! How about power? It was respectable, somewhat more powerful than a .45 Colt handgun. I was also potentially VERY cheap. The gun was made of lightweight alloys, cheaply cast. In mass production, the rockets could have been made quite cheaply. They charged $250 for the gun (which was a ripoff, given how it was made), and rockets were also very expensive -- but they did not HAVE to be expensive. The Gyrojet, in fact, had almost everything going for it. What went wrong? The burning time. The rocket left the muzzle at VERY low velocity, only reaching its design speed a few yards from themuzzle. Any crosswind at all, and the rocket veered off course while at low speed -- and never recovered. Group sizes were huge, and almost entirely dependent on wind conditions. Good power is useless if you cannot hit what you are shooting at. By 1975, the remaining stocks of Gyrojet guns were going for $99 each, and the company was defunct. If anyone has a Dardick, Kimball, or Gyrojet, and wants to recoup a little of the loss, I would be interested in buying a specimen for my collection of oddities. Dave Tomlinson, NFA<<< Be seeing you, Luke ------------------------------ End of deltagreen-digest V1 #58 *******************************