From: owner-deltagreen-digest@nocturne.org (deltagreen-digest) To: deltagreen-digest@nocturne.org Subject: deltagreen-digest V1 #68 Reply-To: Delta Green List Sender: owner-deltagreen-digest@nocturne.org Errors-To: owner-deltagreen-digest@nocturne.org Precedence: bulk deltagreen-digest Wednesday, July 15 1998 Volume 01 : Number 068 ---------------------------------------------------------------------- Date: Tue, 14 Jul 1998 15:04:41 +0000 From: "John P. Yuda" Subject: DG: I'm Back! Well, after a bit of a hiatus, I'm back. Woohoo. Let the party begin. I'm not sure how many of you remember this, but awhile ago (3 weeks, maybe) somebody brought up the idea of having an online database of DG keepers/players with email and websites for the purpose of stock NPCs, adventure hooks, etc., and I said I'd work on it. To make a long story short, I got 3 replies. One was from myself, one was from whomever came up with the idea, and one from a third party. I've lost these in a hard drive crash (unfortunately), but the turnout was unimpressive anyway... so get those entries to me... ...also, I'm slowly working on gettin my campaign website up, but if anybody is particularly interested in the meantime, I've got a text file of the comings and goings of "Special K" cell and the members thereof, and all you have to do is drop me a line requesting it. Or, if there's enough interest, I can cut & paste into Pegasus Mail and just send it over the list. Let me know, regardless. Oh, and have a nice day... Yuda ------------------------------ Date: Tue, 14 Jul 1998 15:38:37 +0000 From: "John P. Yuda" Subject: Re: DG: Delta Green, WW2-style > Gil, still looking for a DG game in the San Francisco Bay Area... Want to run something yet don't have a group? Why not GM an online campaign, or even just a one shot or 3. Use ICQ, IRC, or even email. Hell, I'll play... Yuda ------------------------------ Date: Tue, 14 Jul 1998 13:47:36 -0700 From: Joseph Camp Subject: Re: DG: Re: Fiction This is no doubt a needless reminder, but those looking for DG-inspiring fiction would do well to look at Pagan's ALIEN INTELLIGENCE anthology. It's described at the DG web site under private-sector allies. be seeing you, Alphonse ------------------------------ Date: Tue, 14 Jul 1998 17:05:08 EDT From: SGlancy12@aol.com Subject: Re: DG: Re: Fiction In a message dated 98-07-14 14:52:05 EDT, you write: << doctor.dee@iol.it >> ------------------------------ Date: Tue, 14 Jul 1998 14:20:29 -0700 From: paposehn@juno.com (Phil A Posehn) Subject: Re: DG: Fiction On Mon, 13 Jul 1998 19:37:19 EDT CroakerJr@aol.com writes: >In a message dated 98-07-13 13:07:41 EDT, you write: >By the way, how about some recommendations on modern alien/paranormal >theories. I'm a little thin on this literature, myself. Should I go >ahead >and get COMMUNION and FIRE IN THE SKY from the library, or should I >find >something better for inspiration in those MJ12/Grey plotlines? Go ahead and read "Communion" anyway. Streiber's portrayal of himself as he tries to come to grips with the slow pealing away of the layers of his suppressed memories is a must for a DG GM. Phil. _____________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com Or call Juno at (800) 654-JUNO [654-5866] ------------------------------ Date: Tue, 14 Jul 1998 14:33:05 -0700 From: paposehn@juno.com (Phil A Posehn) Subject: Re: DG: GM: When Magnetic Fields Flip (fwd) For a really thorough treatment of the effects of a massive EMP pulse and the socio-economic after effects I strongly endorse "War Day" by Whitley Streiber and James Kunetka too. Phil _____________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com Or call Juno at (800) 654-JUNO [654-5866] ------------------------------ Date: Tue, 14 Jul 1998 18:33:07 EDT From: CroakerJr@aol.com Subject: Re: DG: GM: When Magnetic Fields Flip (fwd) In a message dated 98-07-14 02:43:37 EDT, you write: << Cross-posting this bit of entertainment where it can do some good. Original posting was discussing the (overdue?) "flip" of the magnetic poles/field of the planet, and the effects/aftermath thereof. >> Fascinating stuff! Speaking speculatively, from the DG/CoC context how would such a "flip" occur? Shane Ivey http://www.geocities.com/Area51/Shadowlands/6580/dg.htm ------------------------------ Date: Tue, 14 Jul 1998 18:50:44 EDT From: CroakerJr@aol.com Subject: DG: Mental Balance + Shameless Plug In a message dated 98-07-14 02:55:14 EDT, you write: << TIME/SPACE DISTORTIONS: When players have extreme Mental Balances (see charts below), they can have strange effects when experiencing Shock. Time/Space Distortions can result in localized changes >> It's worth bearing in mind the context of the Kult material. In Kult, humans aren't quite what we (or the CoC game) know as human; they are the physical manifestation of gods, weakened and blind to reality so that they see only the "real world" that we are all used to. Hence the funky effects of the Mental balance rules: characters who undergo grave trauma and mental unbalancing come closer and closer to perceiving reality and realizing their true nature and powers. If you don't want to play a DG campaign where the characters are all latent gods (that's not meant to be disparaging against Kult--it is a spooky game setting, and I've said here that I have crossover ideas myself), then it would not be easy to retain the flavor of these weird effects by basing them on supernatural influences. That's the basis of my present online game, Operation SANDMAN--a drug crops up that seems to elicit weird spatial/perceptual effects in those around the user. Speaking of which, I saw a couple of posts today about people looking for games: I could handle a couple more players in Operation SANDMAN. We usually meet via IRC on Saturday or Sunday afternoons (the next game will be this Sunday at 12:00 CDT, for instance). Drop a line to croakerjr@aol.com if you're interested. Be seeing you. Shane Ivey http://www.geocities.com/Area51/Shadowlands/6580/sandman.htm ------------------------------ Date: Tue, 14 Jul 1998 18:51:45 EDT From: CroakerJr@aol.com Subject: Re: DG: Delta Green, WW2-style In a message dated 98-07-14 14:59:48 EDT, you write: << I've been doing a lot of research into Nazi occultism and links to UFOs (secret flying disk weapon projects) for a fan fiction story I've been writing, and the "paranormal bouquet" I've found is overwhelming. >> You got that right! It's fascinating stuff, and I've barely scratched the surface myself. I hope you'll keep us posted of especially juicy sources that you run across in your research. Shane Ivey ------------------------------ Date: Tue, 14 Jul 1998 18:53:26 EDT From: CroakerJr@aol.com Subject: Re: DG: I'm Back! In a message dated 98-07-14 15:09:41 EDT, you write: << I've got a text file of the comings and goings of "Special K" cell and the members thereof, and all you have to do is drop me a line requesting it. Or, if there's enough interest, I can cut & paste into Pegasus Mail and just send it over the list. >> Send it to Alphonse to put on the DG site! Obviously the old man doesn't have much to do besides plug Pagan Publishing's books here on the list... Purchasing tickets anonymously and fleeing to Borneo, Shane Ivey ------------------------------ Date: Tue, 14 Jul 1998 16:32:52 -0700 From: Christian Conkle Subject: DG: Newbie alert! Hello. I am a new subsriber and this is my first post to DGML. I am a long-time CoC GM but we'll be moving into DG in two weeks. I've read some of the archives and I'm terribly impressed with the general tone and level of intelligent conversation on this list. I am currently a contributor to the Mekton Zeta and Fuzion Mailing Lists as well (and the Cyberpunk 2020 ML while it was up). I have already set up a Delta Green section on my Lovecraft web page at http://www.europa.com/~conkle/cthulhu/index.html with two story seeds and two articles, one on the Kn'Yan as MIB's and a comprehensive (hopefully) list of alien species currently active on Earth (similar to the O.H. Krill report). Plus, I have two helpful "real" UFO documents, the Krill report and the MJ-12 briefing. Both of which provide great background material for a DG campaign using the "greys". I'd love to hear commentary/additions to my list of alien species. - ----------------------------------------------------- Christian Conkle Web Development Specialist Northwest Regional Educational Laboratory work: conklec@nwrel.org home: conkle@europa.com - ----------------------------------------------------- ------------------------------ Date: Tue, 14 Jul 1998 19:44:10 EDT From: CroakerJr@aol.com Subject: Re: DG: Newbie alert! In a message dated 98-07-14 19:33:34 EDT, you write: << I have already set up a Delta Green section on my Lovecraft web page at http://www.europa.com/~conkle/cthulhu/index.html with two story seeds and two articles, one on the Kn'Yan as MIB's >> You hear that, MiB?? Your secret's out! Everyone grab your neuralyzers and clobber that Tsatthaghuan spy! PS: Welcome to the list, Christian! Shane Ivey http://www.geocities.com/Area51/Shadowlands/6580/dg.htm ------------------------------ Date: Tue, 14 Jul 1998 20:00:59 EDT From: CroakerJr@aol.com Subject: DG: The Old Grey MiB Ain't What He Used To Be... I've read the MIB article on Christian Conkle's site, and it's very interesting stuff. I've seen mixed reviews of Herber's "Brotherhood of the Yellow Sign," and I would tread cautiously around developing their role in the Hastur mythos (or more to the point, Hastur's involvement with them), but personally I think it's intriguing, and this article sums up the reasons and adds some new ones. Nicely done. From Christian Conkle's site (quoted from another): << The hallmarks of the "classic" MIB visitations are incompetence and bizarre behavior on the part of the MIB. >> Whoo! Is this our MiB or what? The jig is up! ;-) Shane Ivey http://yadda-yadda-yadda.com ------------------------------ Date: Tue, 14 Jul 1998 17:26:05 -0700 (PDT) From: scott cleverdon Subject: DG: Project on Governmet Secrecy Please visit the following site for the Project on Government Secrecy. http://www.fas.org/sgp/index.html ------------------------------ Date: Tue, 14 Jul 1998 17:15:57 -0700 From: paposehn@juno.com (Phil A Posehn) Subject: Re: DG: Delta Green, WW2-style I'm looking for a good book mon the Thulegeselscheft myself. Any suggestions? I believe that "The Spear of Destiny" was published by Llewellyn a couple of years ago. I don't know if it is still in print offhand. Phil _____________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com Or call Juno at (800) 654-JUNO [654-5866] ------------------------------ Date: Tue, 14 Jul 1998 22:09:12 -0400 (EDT) From: The Man in Black Subject: Re: DG: Newbie alert! On Tue, 14 Jul 1998 CroakerJr@aol.com exposed himself indecently: > In a message dated 98-07-14 19:33:34 EDT, you write: > << > I have already set up a Delta Green section on my Lovecraft web page at > http://www.europa.com/~conkle/cthulhu/index.html with two story seeds > and two articles, one on the Kn'Yan as MIB's >> > > You hear that, MiB?? Your secret's out! Everyone grab your neuralyzers and > clobber that Tsatthaghuan spy! Damn, I just hate it when that happens. Time to fire up the OMCL. ObDG: Someone with lots of free time and webspace should make a DG crossover page. Possible games to crossover to: World O' Darkness, Kult, Conspiracy X, MIB:rpg, Cyberpunk2020, Shadowrun, GURPS CthulhuPunk, Macho Women with Guns, Paranoia, and um... Bunnies and Burrows. The Man in Black is : ready for Crossover Fever 1998! Novus Ordo Seclorum : Annuit Coeptus : E Pluribus Unum ------------------------------ Date: Tue, 14 Jul 1998 22:10:43 -0400 (EDT) From: The Man in Black Subject: Re: DG: The Old Grey MiB Ain't What He Used To Be... On Tue, 14 Jul 1998 CroakerJr@aol.com wrote: > >From Christian Conkle's site (quoted from another): > << > The hallmarks of the "classic" MIB visitations are incompetence and bizarre > behavior on the part of the MIB. > >> > > Whoo! Is this our MiB or what? The jig is up! I resent that! I am not Bizarre! The Man in Black is : Kenneth Scroggins Novus Ordo Seclorum : Annuit Coeptus : E Pluribus Unum ------------------------------ Date: Tue, 14 Jul 1998 20:10:47 -0700 From: Joseph Camp Subject: Re: DG: I'm Back! >Send it to Alphonse to put on the DG site! Obviously the old man doesn't >have much to do besides plug Pagan Publishing's books here on the list... No, it's just that that's all you're cleared for... Seriously though, I expect that the DG web site will be updated in the next week or two. I have a couple of submissions from list members, but could definitely use more. In addition, any new links for the Private-Sector Allies page would be very welcome. Just send me private email. be seeing you, Alphonse ------------------------------ Date: Tue, 14 Jul 1998 22:10:54 -0500 (CDT) From: Don Juneau Subject: DG: GM: When Magnetic Fields Flip (fwd) Another forward - hmmm, is Ithaqua attuned to the magnetic fields? "Federal agents! We need your NMR imager!" Don - ---------- Forwarded message ---------- Date: Tue, 14 Jul 1998 10:46:52 CDT -0500 From: "Jeffrey R. Naujok" Reply-To: gmast@phoenyx.net To: The Gamemasters List Subject: GM: When Magnetic Fields Flip Tangent wrote: > I was thinking of an event that happens with the earth periodically. Our > magnetic field has been known to flip every 50,000 years or so. > Sometimes it flips more rapidly... recently, it's not flipped at all. In > a sense... we're due for one. It's been about 120,000 years since our last flip (if I remember my Nova specials correctly), and we are due for another one, overdue in fact. But, the flip of the magnetic field is not a violent event. The poles begin to wander slowly around the geographical poles and then slide down (or up) the globe until they reach the opposite position. According to the geological record, the longest wander took about 150 years, the shortest about 10 years. As this happens, the magnetic fields that protect the earth move with the poles. As this happens, the magnetic "hole" at the poles which the the aurora (borealis and australis) come through will wander down the earth along with it. Great light shows, but increased cosmic radiation for any poor schmucks living under the magnetic hole. When the hole ends up pointing directly at the sun, we will get almost unimpeded solar wind striking the earth at high energies. If you think about how solar storms are supposed to screw up communications, you'd realize why an unimpeded solar storm will have some nasty consequences for communications and micro-electronics. However, as someone mentioned in a different post, the poles may not be able to move. As humans, we've built lots of little toys that generate multi-tesla magnetic fields. In order to make sure that they don't screw up any compasses, it has become standard to align them north to south. It's possible that every time someone turns on an NMR machine, they are locking the Earth's magnetic fields in place, and preventing the pole wander. It's an interesting thought anyway. - -- +--------------------------------------------------+ |A young man who is not a liberal has no heart, | |An old man who is not a conservative has no mind. | +--------------------------------------------------+---------------+ |Jeffrey R. Naujok http://www.dalhart.com/~naujok/jeff| |Senior Software Analyst naujok@dalhart.com| +------------------------------------------------------------------+ |The DragonSpawn RPG http://www.dalhart.com/DragonSpawn| +------------------------------------------------------------------+ ------------------------------ Date: Tue, 14 Jul 1998 22:45:50 -0500 (CDT) From: Don Juneau Subject: Re: DG: GM: When Magnetic Fields Flip (fwd) On Tue, 14 Jul 1998, Phil A Posehn wrote: > For a really thorough treatment of the effects of a massive EMP pulse and > the socio-economic after effects I strongly endorse "War Day" by Whitley > Streiber and James Kunetka too. Yup, some interesting stuff there. I used to live in Great Falls, MT, and you can look up the numbers for it. I'd almost think that the Missouri River would kinda run dry downstream for a while, until the cratering filled again. I rather liked the "depopulating New York" part, which could be of use if you allow time-travel. "Avatars of Y'golonac stalk the streets in... OMEGA MAN 2: A NEW BEGINNING." Or just Nyarlathotep screwing with the characters by making NYC into an imitation Carcosa... Don ------------------------------ Date: Tue, 14 Jul 1998 23:49:17 -0400 From: "Jon Capps" Subject: DG: Re: Seeing through walls? - ---------- > From: Daniel Harms > Is there any special gear, military or otherwise, that can allow > someone > to tell where a person is on the other side of a wall? I had a player try to > use something infrared or the like in a game some time ago. In retrospect, > it sounds fishy. A long while back I read an article or saw a show on TV (don't remember which, it's been a long time) in which some guy had invented a device that relied on radar, or maybe sonar (really loong time...) that had the ability to find people on the other side of a wall, or even buried within rubble, so long as the one being sought was still alive. Apparently, it could register the signals being bounced off a person's breathing chest. The unit was rather large at the time, but research was being done to bring it down to flashlight size. It would not do anything when aimed at a wall with nothing behind it, but when aimed at a person, the slight doppler shift caused by the signal being reflected off their expanding and contracting chest would cause a light to go on or something. It also had a readout that would give range. I don't know what kind of signal it used that would let it see through walls though... That's all the info I can remember about it. Hope it helps.. Jon ------------------------------ Date: 15 Jul 1998 08:50:15 BST From: ITDCJB Subject: DG: DG Concentration Camps. >I am feeling extra sadistic today as a result of intense preparation for a >game convention tomorrow. Thus here's a Shotgun Scenario (TM) for you >deranged keepers to use: > >Agents investigating missing persons turn up a KKK/Militia/Karotechia >backed Concentration Camp operating on US Soil. POTENTIAL SPOILER You might like to track down "Among the Dead" for Dark Conspiracy, which has similar ideas. It's reasonably easy to convert though I'd cut down the fireifghts a little and drop the teleport gate in favour of a smuggling operation myself. With a bit of tweaking the Karotechia could be involved in some of the insane experiments. _________ Animation, Bar Conversation, /__ __/ /__ Anticipation, Disinclination. __/ / / . / /___/ /____/ "Soho (Needless to say)", Al Stewart ------------------------------ Date: Wed, 15 Jul 1998 05:08:38 EDT From: pkapera@juno.com Subject: Re: DG: Delta Green, WW2-style >Want to run something yet don't have a group? Why not GM an online >campaign, or even just a one shot or 3. Use ICQ, IRC, or even email. >Hell, I'll play... I am so there, I'm not even sure I'm here anymore. - P. Controlled chaos is cool. _____________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com Or call Juno at (800) 654-JUNO [654-5866] ------------------------------ Date: Wed, 15 Jul 1998 05:08:38 EDT From: pkapera@juno.com Subject: DG: Re: Fiction >I'd also suggest anything from Ramsay Campbell (even if his books are >usually set in the DG-currently-off-limits U.K.) and Robert Bloch. Why is this? Did I miss a post, or something in the SB? And since we're on the topic of good Cthulhu-related fiction, anyone read (or used) either "The List of 7" or "The 6 Messiahs" by Mark Frost. Spectacular reads set in the Victorian era (!) with Arthur Conan Doyle as the main character (!!) and a cool idea for how he came to write those SH stories we all love so much (!!!). I highly recommend either or both for people running in the 1880s, not that that helps DG folks much, but... - P. Controlled chaos is cool. _____________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com Or call Juno at (800) 654-JUNO [654-5866] ------------------------------ Date: Wed, 15 Jul 1998 05:08:38 EDT From: pkapera@juno.com Subject: Re: DG: Delta Green, WW2-style >You got that right! It's fascinating stuff, and I've barely scratched >the >surface myself. I hope you'll keep us posted of especially juicy >sources that >you run across in your research. Yeah! Yeah! Post! Post! Sorry. Momentarily possessed by the god of bad pop culture. - P. Controlled chaos is cool. _____________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com Or call Juno at (800) 654-JUNO [654-5866] ------------------------------ Date: Wed, 15 Jul 1998 05:08:38 EDT From: pkapera@juno.com Subject: Re: DG: Delta Green, WW2-style >What I'm wondering is, has anyone tried something like this before? It >just >seems too good - like a cross between Where Eagles Dare and The Dirty >Dozen >and the Cthulhu Mythos - that someone must've tried this before. I >came >across one CoC scenario set in a rather generic battlefield, but >nothing >specific to WW2. I'd appreciate any help that could be given. Actually, I'm running Pagan's The Realm of Shadows as a period piece involving Delta Green and a host of other (just pre-) war goodies. It's gone pretty well so far, even though the PCs are a bit confused. I brought them on board telling them I would eventually be including DG, but instead I dumped WHO (the Weird Happenings Organization, a group one of my players concocted some years ago) on them. DG's coming, though. Soon, my pretty, soon... I plan on forcing them to take the ocean liner to French Guiana (even though the consuls will warn them against it), so that I can have a cool Nazi U-boat sequence and develop my nazi-occult-weird science angle. >Gil, still looking for a DG game in the San Francisco Bay Area... Can't help you there. I'm trapped in Southern California. - P. Controlled chaos is cool. _____________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com Or call Juno at (800) 654-JUNO [654-5866] ------------------------------ Date: Wed, 15 Jul 1998 03:02:39 -0700 From: Joseph Camp Subject: Re: DG: Re: Fiction >>I'd also suggest anything from Ramsay Campbell (even if his books are >>usually set in the DG-currently-off-limits U.K.) and Robert Bloch. > > Why is this? Did I miss a post, or something in the SB? You'll find the advisory at: http://www.delta-green.com/ I've been hoping that we'd have more details sooner rather than later, but things have proved difficult. In the meantime, it's best to be safe. be seeing you, Alphonse ------------------------------ Date: Wed, 15 Jul 1998 12:53:56 From: Davide Mana Subject: Re: DG: Delta Green, WW2-style Greetings. Phil wrote >I'm looking for a good book mon the Thulegeselscheft myself. Any >suggestions? I believe that "The Spear of Destiny" was published by >Llewellyn a couple of years ago. I don't know if it is still in print >offhand. The following might not be much help, but I'll post it anyway. One of the best works ever about the Thulegesellshaft (sp?) and its influence on Nazi Party politics and folklore was written by an Italian, Giorgio Galli, in 1989, and is called "Hitler ed il Nazismo Magico" (Hitler and Magic Nazism). The book caused quite a stir here in Italy, as many historians did not like the picture of Hitler and his staff that emerges from the text. Reprinted as a paperback in 1992, the italian edition is currently out of print. I do not know if an English language translation exists, but it's well worth checking out. Another source that sounds promising (but I did never check it out myself), is "The Occult Roots of Nazism. The Ariosophist of Austria and Germany, 1890-1935", by Nicholas Goodrick-Clarke, published in 1985. And this is it. Take care. Davide Mana Torino, Italy doctor.dee@iol.it ------------------------------ Date: Wed, 15 Jul 1998 08:52:30 -0400 From: "Eric Brennan" Subject: Re: DG: Delta Green, WW2-style (Skorzini) I'd just like to take a moment to post a counter-idea on the WWII "DG versus the Thule" thread. If you want to try and _really_ mess with the player's heads, have 'em play "bad" guys. I've been reading up on Otto Skorzini, who was "Hitler's Commando." He'd been called the "Most Dangerous Man in Europe" by the Allies. When the Allies were divvying up minds from the Axis powers (like the Unit 731 monsters and Hitler's rocketry scientists) the British drained Skorzini's brain, to the effect that one report I read said that the SAS had based most of their modus operandi in the beginning on Skorzini's tactics. Now, Skorzini and his men seemed to be of a different stripe than the average Nazi. Loyal to the Fatherland, but priding themselves on sharp wits and ingenious, daredevil tactics. (Check out what they did during the battle of the Bulge. Real Hans out of Die Hard stuff.) Now say that some of Skorzini's commandos are sent on a mission for the Thule, and get wind of what they're up to. Say that this crew decides that the Thule have to be stopped, as they're violating all sorts of racial purity laws, messing with things man was not meant to know, etc. (Grant me that there might be room for 3-4 moral Nazis....) So now you've got a bunch of guys in Germany who have wage a covert war against parts of their own government. Sound like a modern DG campaign? In the halls of power, these guys have to sneak around, facing down sorcerors, the SS, and the Allies. Even if it doesn't sound like a mind-bending adventure idea, it'd make a great faction for someone to use in their allied campaign... What do you think, Eric ------------------------------ Date: Wed, 15 Jul 1998 09:00:28 -0400 From: "Randall L. Orndorff" Subject: Re: DG: Delta Green, WW2-style John P. Yuda wrote: > > > Gil, still looking for a DG game in the San Francisco Bay Area... > > Want to run something yet don't have a group? Why not GM an online > campaign, or even just a one shot or 3. Use ICQ, IRC, or even email. > Hell, I'll play... > > Yuda I'm new to the list, and I've never played in an online campaign before, but you can count me in if you are looking for players. -Randall L. Orndorff - -- Eat the Rich. The Poor are Tough and Stringy. ------------------------------ Date: Wed, 15 Jul 1998 09:22:00 -0400 From: "Randall L. Orndorff" Subject: Re: DG: DG Concentration Camps. ITDCJB wrote: > > >I am feeling extra sadistic today as a result of intense preparation for a > >game convention tomorrow. Thus here's a Shotgun Scenario (TM) for you > >deranged keepers to use: > > > >Agents investigating missing persons turn up a KKK/Militia/Karotechia > >backed Concentration Camp operating on US Soil. > Have you ever read any of The Invisibles (published by Vertigo Comics). I only mention it because there is some really dark stuff in it about government sponsored concentration camps. Also, anyone looking for exceptionally dark conspiracies which are vaguely Lovecraftian could do a hell of a lot worse than looking towards the Outer Church for some ideas, Robert Oppenheimer: Priest of Azathoth, need I say more? --Randall L. Orndorff - -- Eat the Rich. The Poor are Tough and Stringy. ------------------------------ Date: Wed, 15 Jul 1998 14:44:24 +0100 From: Fintan Palmer Subject: Re: DG: Delta Green, WW2-style (Skorzini) Eric Brennan wrote: > > I'd just like to take a moment to post a counter-idea on the WWII "DG > versus the Thule" thread. If you want to try and _really_ mess with the > player's heads, have 'em play "bad" guys. > I've been reading up on Otto Skorzini, who was "Hitler's Commando." > He'd been called the "Most Dangerous Man in Europe" by the Allies. When the > Allies were divvying up minds from the Axis powers (like the Unit 731 > monsters and Hitler's rocketry scientists) the British drained Skorzini's > brain, to the effect that one report I read said that the SAS had based most > of their modus operandi in the beginning on Skorzini's tactics. > Now, Skorzini and his men seemed to be of a different stripe than the > average Nazi. Loyal to the Fatherland, but priding themselves on sharp wits > and ingenious, daredevil tactics. (Check out what they did during the > battle of the Bulge. Real Hans out of Die Hard stuff.) Now say that some > of Skorzini's commandos are sent on a mission for the Thule, and get wind of > what they're up to. Say that this crew decides that the Thule have to be > stopped, as they're violating all sorts of racial purity laws, messing with > things man was not meant to know, etc. (Grant me that there might be room > for 3-4 moral Nazis....) > So now you've got a bunch of guys in Germany who have wage a covert war > against parts of their own government. Sound like a modern DG campaign? In > the halls of power, these guys have to sneak around, facing down sorcerors, > the SS, and the Allies. Even if it doesn't sound like a mind-bending > adventure idea, it'd make a great faction for someone to use in their > allied campaign... > What do you think, > Eric Von Stauffenberg et at and the "Secret Germany" conspiracy? I can't remember the name of the authors at the moment (the book's at home, I'm at work) but there's a book called "Secret Germany" which is about the whole Von Stauffenberg consipiracy to kill Hitler and take control of Germany during late summer '44. You have to take the whole thing with a pinch of salt (like the French resistance, after the war *of course* everyone was anti Nazi) but the premise is interesting. Stauffenberg and many of his fellow conspirators believed themselves to be taking part in some kind of mystical crusade to save Germany. Could be an interesting tie-in. I'll dig up the exact title and authors and post it to the list later. Fintan ------------------------------ Date: Wed, 15 Jul 1998 10:11:24 -0400 From: "Eric Brennan" Subject: Re: DG: DG Concentration Camps. Yes, the Invisibles are definitely the best comic out there to steal from for Delta Green. My first character for Jim Bise's game was based loosely on King Mob. (If he would've ever accepted a job in the guv'mint.;) Another great idea nabbed from modern conspiracy buffs floating about in the Invisibles is the Multi-Jurisdictional Task Force (From the "How I became Invisible" issue) and the "Hidden King" of Britain. If anybody's interested, I can post more about that. But the MJTF idea above definitely had links to the "American Concentration Camps" that our MIB speaks of. Be Seeing You, Agent WALLACE AKA Eric Brennan aka Mister 6 - -----Original Message----- From: Randall L. Orndorff To: Delta Green List Date: Wednesday, July 15, 1998 9:26 AM Subject: Re: DG: DG Concentration Camps. >ITDCJB wrote: >> >> >I am feeling extra sadistic today as a result of intense preparation for a >> >game convention tomorrow. Thus here's a Shotgun Scenario (TM) for you >> >deranged keepers to use: >> > >> >Agents investigating missing persons turn up a KKK/Militia/Karotechia >> >backed Concentration Camp operating on US Soil. >> > > Have you ever read any of The Invisibles (published by Vertigo >Comics). I only mention it because there is some really dark stuff in >it about government sponsored concentration camps. Also, anyone looking >for exceptionally dark conspiracies which are vaguely Lovecraftian could >do a hell of a lot worse than looking towards the Outer Church for some >ideas, > Robert Oppenheimer: Priest of Azathoth, need I say more? > > --Randall L. Orndorff > > >-- >Eat the Rich. >The Poor are Tough and Stringy. ------------------------------ Date: Wed, 15 Jul 1998 11:22:44 -0700 From: Gil Trevizo Subject: Re: DG: Delta Green, WW2-style At 05:08 AM 7/15/98 EDT, you wrote: > Actually, I'm running Pagan's The Realm of Shadows as a period >piece involving Delta Green and a host of other (just pre-) war goodies. >It's gone pretty well so far, even though the PCs are a bit confused. I >brought them on board telling them I would eventually be including DG, but instead I >dumped WHO (the Weird Happenings Organization, a group one of my players >concocted some years ago) on them. DG's coming, though. > Soon, my pretty, soon... > I plan on forcing them to take the ocean liner to French Guiana >(even though the consuls will warn them against it), so that I can have a cool >Nazi U-boat sequence and develop my nazi-occult-weird science angle. I just saw Realm of Shadows in the game store, and thought about doing the same thing. Right now though, I'm working up another DG scenario to put the new PCs through the paces before dropping them straight into enemy territory. That one involves breaking into the FBI Headquarters in DC as part of a "final exercise" in their training, and stealing the Innsmouth file from Hoover's confidential files. Gil furrylogic@mindspring.com http://www.mindspring.com/~furrylogic ------------------------------ Date: Wed, 15 Jul 1998 11:14:56 -0700 From: Gil Trevizo Subject: Re: DG: Delta Green, WW2-style At 03:38 PM 7/14/98 +0000, you wrote: > >> Gil, still looking for a DG game in the San Francisco Bay Area... > >Want to run something yet don't have a group? Why not GM an online >campaign, or even just a one shot or 3. Use ICQ, IRC, or even email. >Hell, I'll play... > >Yuda I really don't feel comfortable playing on-line, as I like playing rpgs face-to-face. Besides, it's not going to be a problem getting players for a DG game that I run (I already have one or two folks interested just from mentioning it at my gaming groups) - the problem is finding a DG game where someone else is running it and I can just play. What I will definitely be doing is putting up all the scenarios and materials on a web page (I have a scanner, so I can even do the maps), so others can use that to run their own campaigns. Gil furrylogic@mindspring.com http://www.mindspring.com/~furrylogic ------------------------------ Date: Wed, 15 Jul 1998 11:18:16 -0700 From: Gil Trevizo Subject: Re: DG: Delta Green, WW2-style (Skorzini) At 08:52 AM 7/15/98 -0400, you wrote: > I'd just like to take a moment to post a counter-idea on the WWII "DG >versus the Thule" thread. If you want to try and _really_ mess with the >player's heads, have 'em play "bad" guys. > I've been reading up on Otto Skorzini, who was "Hitler's Commando." >He'd been called the "Most Dangerous Man in Europe" by the Allies. When the >Allies were divvying up minds from the Axis powers (like the Unit 731 >monsters and Hitler's rocketry scientists) the British drained Skorzini's >brain, to the effect that one report I read said that the SAS had based most >of their modus operandi in the beginning on Skorzini's tactics. The SAS was operating long before Skorzeny was chosen to lead his infamous action to save Mussolini, so I wouldn't go that far. But Skorzeny did have a hand in postwar goings-on - we was considered a pioneer in counter-guerilla warfare and he was an "advisor" to the Egyptian army when they were fighting the Brits over the Suez Canal. > Now, Skorzini and his men seemed to be of a different stripe than the >average Nazi. Loyal to the Fatherland, but priding themselves on sharp wits >and ingenious, daredevil tactics. (Check out what they did during the >battle of the Bulge. Real Hans out of Die Hard stuff.) There is a book called "Blowback" that deals with several former Nazis involved in intelligence activities, and Skorzeny is mentioned. He was mainly responsible for setting up ODESSA - the postwar organization that smuggled Nazi war criminals out of Europe to avoid prosecution and their just punishment. He may have been responsible for a lot of dirty tricks ops after the war for Middle Eastern states against Israel. He had some connection with the death camps I believe, but I can't recall it off the top of my head. In fact, people like Himmler and Hitler considered him very much "the average Nazi" - with his imposing stature, his romantic nature, his dueling scars, and his impulsive attitude towards action over thinking it through, Skorzeny was considered their Nazi ideal. In other words, not a really nice guy, least not in my book. >Now say that some >of Skorzini's commandos are sent on a mission for the Thule, and get wind of >what they're up to. Say that this crew decides that the Thule have to be >stopped, as they're violating all sorts of racial purity laws, messing with >things man was not meant to know, etc. (Grant me that there might be room >for 3-4 moral Nazis....) I could see this happening, and have worked something like this into the scenarios I've thought up. I wouldn't want to use them as PCs though, but perhaps as NPCs working as "temporary allies". But not Skorzeny's outfit though - I think Skorzeny would pretty much do anything Himmler ordered him to. > So now you've got a bunch of guys in Germany who have wage a covert war >against parts of their own government. Sound like a modern DG campaign? In >the halls of power, these guys have to sneak around, facing down sorcerors, >the SS, and the Allies. The thing is, Skorzeny and his men were SS. That requires a certain attitude towards human life and certain morals that just make me go all queasy. To run something like that, I might instead think of using Admiral Canaris and his Abwehr, who might have been doing something exactly like that (excluding the paranormal aspects). But even there, while Canaris was not a Nazi, he was still no humanitarian - he very much favored authoritarianism and racial bigotry. To be honest, after reading some of the more recent material about German attitudes towards racial policy and the Holocaust, I just can't reconcile playing a "good" German DG-style group during the war. There were Germans who worked against the Reich from within, at great risk to themselves, and I am definitely putting that on the list of templates for character creation for the group. I even want to let PCs play Abwehr or NKVD double agents working inside the Allied DG group just to spice things up. But I'd feel very uncomfortable running an Abwehr/Skorzeny-type unit. >Even if it doesn't sound like a mind-bending >adventure idea, it'd make a great faction for someone to use in their >allied campaign... Very much so. I think it would make a great faction - in my campaign, I definitely forsee an anti-Deep Ones faction of the SS working against the Karotechia. Fact is, the Nazi system worked a lot like that, full of internal feuds and secret plots between Party bigwigs. It would fit right in. Gil furrylogic@mindspring.com http://www.mindspring.com/~furrylogic ------------------------------ End of deltagreen-digest V1 #68 *******************************