From: owner-deltagreen-digest@nocturne.org (deltagreen-digest) To: deltagreen-digest@nocturne.org Subject: deltagreen-digest V1 #72 Reply-To: Delta Green List Sender: owner-deltagreen-digest@nocturne.org Errors-To: owner-deltagreen-digest@nocturne.org Precedence: bulk deltagreen-digest Friday, July 17 1998 Volume 01 : Number 072 ---------------------------------------------------------------------- Date: Fri, 17 Jul 1998 10:40:39 -0400 From: "Eric Brennan" Subject: Re: DG: Mo' Concentration Camps/Rex-84 stuff I've seen different versions, but they're all slanted toward the various site's own issues. One site that was pro-drug law reform used the Rex 84 bogeyman to say that this was what the DEA and the Right had in store for them if they spoke up aloud their thoughts on drug use. Could it be disinformation? Could I be spreading it on purpose? Am I a member of DG or MJ12? I don't know!!! All I remember is the fungus, visiting me in the night, buzzing, buzzing, buzzing! Bzzz. Bzzz. Agent WALLACE aka Eric Brennan (or is it?) - -----Original Message----- From: Davide Mana To: Delta Green List Date: Friday, July 17, 1998 10:23 AM Subject: Re: DG: Mo' Concentration Camps/Rex-84 stuff >Greetings. > >Apparently Eric and me were researching the same topic at the same time... > >>Just found this at http://www.techmgmt.com/restore/concamps.htm. I use Web >>Ferret to search all of the Search Engines out there and it gathered 500 >>hits before it stopped. It talks a bit about what I've been discussing at >>the bottom... >>Be Seeing You, >>Agent WALLACE >>aka Eric Brennan >> >> >>CIVILIAN INTERNMENT CAMPS UP FOR REVIEW >[lomg article snipped] > >The article sure offers some food for thought, but here's the equivalent of >the fortune cookie coming with the bill at the end of the dinner: I >couldn't help but noticing that many of the sites coming up on a quick >search about "REX-84" (et similia) are made of just this same article, >variously formatted, that thus apparently forms the bulk of the Web >information available on the topic. > >Disinformation, anybody? > >Take care. > > Davide Mana > Torino, Italy > doctor.dee@iol.it ------------------------------ Date: Fri, 17 Jul 1998 16:10:42 -0000 From: "Crossingham, Adam" Subject: DG: 3 Tales of Terror using WW2 events as scenario hooks The WW2 discussion reminded me of a few scenario hooks that I had planned to use for a future DG campaign set in the modern day. WW2 was only 53 years ago after all. Cultists from the period or their descendants may be ready to cause trouble again, the monster that was killed (or rather reduced to catatonia) feels better, somebody trips over the now visible remains of what happened and it all starts all over again... Really cruel keepers might want to run an original scenario set in the 1940s and then run the sequel, with octogenarian investigators clearing up the loose ends that they left last time. Alternatively flashbacks, past events found in notes or other evidence could be played as mini-scenes within the scenario structure, i.e. an investigator reads the case file dated 1944.... and the players are back in 1944, playing the characters in the case history. Well here they are: [spoiler alert] [spoiler alert] [spoiler alert] * A missing Japanese WW2 super-sub is found somewhere on it's route from Japan to Europe after it was sunk during the closing stages of the conflict. The salvagers could be one of the following, with any of the reasons given: # - Bob Ballard is looking for his next success after the Titanic. He has financial backing from a Shadowy International Businessman with pharmaceutical connections, who claims to be looking for his grandfather's remains and that of the rest of crew to provide a proper and respectful funeral. # - What the SIB hasn't told Bob yet is that the family's famous samurai sword also went down in the wreck. However the family 'heirloom' was actually only a year old when lost, had been 'tested' on a number of Russian POWs, and was on it's way to Europe for use in a certain ceremony. # - Alternatively an international salvage consortium is searching for the sub in hope of locating the cargo of gold bullion that it carried. The consortium believe the gold is from Jewish victims, but the gold actually came from the Pacific Islands. The salvage consortium's backers are a Jewish Holocaust Survivors group out to stop the bullion falling into the wrong hands, or are greedy gentile speculators which a Holocaust Survivors group are trying to stop. # - The US Navy, working for an American intelligence unit of your choice, are searching for Unit 731 biological samples and data reputedly onboard. Ostensibly they are conducting submarine rescue exercises in conjunction with the Japanese SDF. * A missing American B-25 Mitchell bomber is found deep in the Libyan desert, close to the Chad border, by oil prospectors. The bomber disappeared in 1943 when returning to it's North African base from a secret mission over Corsica. All of the following could be complications to your plot: # - OSS P4 personnel were onboard the aircraft, and DG want to recover the surviving data to fill in gaps in the records created by the 1950s fire. The exact nature of the mission is unknown as this information was also lost in the fire. DG are especially interested in recovering any documentation on the Free French friendly who was recorded as onboard as an unofficial observer, and joined the aircrew at the last minute. # - The US government want to recover the bodies of the crew for return to their families, unfortunately the US-hostile attitude of the current Libyan regime may not be conducive to a smooth mission. # - The B-25 where discovered, is 100s of miles south of it's airbase. It is on the extreme range the bomber's known range. Why the bomber flew past it's home, and on into the desert is unknown. # - The aircraft shows signs of damage not consistent with that sustained from flak, fighter cannon, or crash impact, but more like animal(s). # - The crew survived the crash and their flight log suggests that certain events occurred were observed. Unfortunately no sign of the crew can now be found other than the journal, and the local tribes are very suspicious of foreigners asking questions about sacrifices to the gods that fell from the sky... # - A French Foreign Legion patrol from Chad arrive at the same time as the PCs claiming territorial possession of the wreck. The PCs' GPS is obviously wrong... * A series of medical trials go hideously wrong. The drug is designed to assist the resuscitation of cardiac arrest victims, and has successfully revived medical subjects. However these have since gone on psychotic murdering frenzies. Eyewitnesses describe the effect as "angel dust from hell". # - The company trailing the drug is a Germany company, based in what was East Germany. It also has a significant trading partner in the Far East, who is strong in Japan and China. # - Pharmaceutical reports indicate that the drug is a breakthrough in 20th century pharmacy, and based on previously unknown compounds. The drug, is of course, related to Herbert West's reanimation serum, and has been extracted from the remains of the dead-once-again corpses of the German 'resuscitated casualties'. # - A director of the company is also a director of a Russian company that owns a series of former farm collectives around Stalingrad. # - A German militaria collector was killed by Russian police, outside Stalingrad, a year before the medical trials begin. Eyewitnesses describe the man as hyper aggressive and ignored fatal wounds until his body fell apart from damage inflicted. The collector was notorious amongst local farmers for his aggressive bargaining style but liked the money that militaria made. # - German war graves are not recognised in Russia, and have no official protection. Grave robbers plunder mass graves and battlefield sites for rare Nazi memorabilia and weaponry which fetches a high price in the West. Bones of hundreds of German troops are stored in plastic bags in barns, the Russian government refusing to release the remains. Enjoy! - -- Adam Crossingham home: tigger@the-wolery.demon.co.uk work: adam.crossingham.octavian@mktmail.com ------------------------------ Date: Fri, 17 Jul 1998 11:42:52 -0400 From: "Walter B. Haight" Subject: Re: DG: When gaming goes bad At 12:49 PM 7/17/98 +0900, you wrote: >>On Thu, 16 Jul 1998, Those satanic bastards wrote: >> >>> >(1) It's AD&D *shudder* >>> >>> Whats wrong with AD&D? >> >>Don't you watch the 700 Club? AD&D is the tool of the devil, the Great >>Satan! > > I often wonder what they would think of CoC or, worse, Kult. > > > The 700 Club, tool of Nyarlathotep? > > Believe me, I know about the 700 club people. I regularly attended church until I was ostracized by a few of the older Pat Robertson/Rush Limbaugh sheep. Imagine, my younger brother was actually told that he would burn in hell for playing D&D! No kidding! In the middle of Sunday School! I was justifiably infuriated and stopped attending that church immediately. PS- I've got a few examples of characters from CoC that show ANY system suffers from power mad gamers, and I am currently involved in a few perfectly legitimate AD&D games. Admittedly, though, it is a problem with AD&D. Lord of Prozac Aaron Litz ------------------------------ Date: Fri, 17 Jul 1998 12:04:26 -0400 From: "Walter B. Haight" Subject: Re: DG: Mo' Concentration Camps/Rex-84 stuff At 09:08 AM 7/17/98 -0400, you wrote: >Just found this at http://www.techmgmt.com/restore/concamps.htm. I use Web >Ferret to search all of the Search Engines out there and it gathered 500 >hits before it stopped. It talks a bit about what I've been discussing at >the bottom... >Be Seeing You, >Agent WALLACE >aka Eric Brennan > > >CIVILIAN INTERNMENT CAMPS UP FOR REVIEW > Holy Shit! Is this real stuff, or just some wackos delusions? Lord of Prozac an Milk and Cookies Aaron Litz ------------------------------ Date: Fri, 17 Jul 1998 12:08:31 -0400 From: Daniel Harms Subject: Re: DG: Deadlands/CoC and Werewolf help (was Re: Golden Age of Piracy in the Old West? At 12:02 AM 7/17/98 -0400, you wrote: >Believe it or not, yes, this will be on topic eventually... :-) >Now then... also speaking of werewolves, one of the PCs in my Delta >Green game was bitten by a werewolf (the wolf-type) and infected... and >wants to try to learn how to control the change. Any thoughts on how to >proceed? I have a few ideas, but want to see if anyone's dealt with it >before. There was actually a CoC scenario in the 4th edition rulebook which involved werewolves. According to that piece, werewolves would be triggered first by bright light and/or stressful situations, but would learn to control their transformations somewhat over time. Then again, my answer to "when do I learn to transform at will?" would probably be "six months after we dispose of the security risk". Yrs., Daniel Harms dmharms@acsu.buffalo.edu "Wool is wool. Wool is a pack of lies." -- Richard S. Shaver ------------------------------ Date: Fri, 17 Jul 1998 12:15:47 -0400 From: Daniel Harms Subject: Re: DG: Delta Green, WW2-style At 05:15 PM 7/14/98 -0700, you wrote: >I'm looking for a good book mon the Thulegeselscheft myself. Any >suggestions? I believe that "The Spear of Destiny" was published by >Llewellyn a couple of years ago. I don't know if it is still in print >offhand. _Spear of Destiny_ is a good book for inspiration, but unless you count channeled spirits as reliable sources, it's not the best historical work to read. The one I've got lying around here is _Unholy Alliance_ by Peter Levenda. Not being an expert in the field, I'm not sure how accurate it is. On one hand, the author was also the editor for the epitome of high scholarship, Simon's _Necronomicon_, and he tends to play up the sensationalism of the subject (and makes a somewhat-unlikely claim to have escaped from the infamous Colonia Dignidad). On the other, he actually took the trouble to go through the Reich's records himself, so at least he's working from primary source material. Yrs., Daniel Harms dmharms@acsu.buffalo.edu "Wool is wool. Wool is a pack of lies." -- Richard S. Shaver ------------------------------ Date: Fri, 17 Jul 1998 13:03:18 -0400 From: "Eric Brennan" Subject: Re: DG: Mo' Concentration Camps/Rex-84 stuff - -----Original Message----- From: Walter B. Haight To: Delta Green List Date: Friday, July 17, 1998 12:09 PM Subject: Re: DG: Mo' Concentration Camps/Rex-84 stuff >At 09:08 AM 7/17/98 -0400, you wrote: >>Just found this at http://www.techmgmt.com/restore/concamps.htm. I use Web >>Ferret to search all of the Search Engines out there and it gathered 500 >>hits before it stopped. It talks a bit about what I've been discussing at >>the bottom... >>Be Seeing You, >>Agent WALLACE >>aka Eric Brennan >> >> >>CIVILIAN INTERNMENT CAMPS UP FOR REVIEW >> > > > Holy Shit! Is this real stuff, or just some wackos delusions? >Aaron Litz Stolen from the Annotated Invisibles Web Site is this brief write-up of Concentration Camps real and fictional: Here's one of mine, pretty well related to DG. I was a player in this one, >and the Keeper was trying a sort of X-Files game (this was a while before DG >came out, maybe around the same time the original idea got flown in TUO). We >were a bunch of misfit FBI agents who'd been assigned to the pseudo X-Files >division. First adventure, we got sent down to the Louisiana Bayou to check >out a possible kidnapping, young college student. Being long-time CoC >players, we checked out the swamps, and with other evidence, we homed in on >the remnants of the old Cthulhu Cult. Still, we had no real evidence that >they had commited any crimes, just strong suspicion. >We search around, and yes, the missing girl is in a cage over to one side >(and no, nobody could see she was there). She was drugged so we didn't have >to worry about her testimony. But we had basically murdered a bunch of >people because we thought they looked like dangerous weirdos. Now, if we'd >known what they were trying to summon, that might have been justified. But I >just couldn't convince the others that what we'd done was wrong. Anyway, no >witnesses (and I wasn't going to sell out my partners--hey, my character was >no saint, either), so we made up a good enough story and got away with it, >after a lot of grilling. Must be something about a bayou; it seems to be hard on both morals and morale. Jay - ---------------------------------------------------------------------------- - --------- Stercus, stercus, stercus, moriturus sum Terry Pratchett, "Interesting Times" - ---------------------------------------------------------------------------- - --------- ------------------------------ Date: Fri, 17 Jul 98 17:31:53 UT From: "John Gallant" Subject: RE: DG: When gaming goes bad > Whats wrong with AD&D? to which Yuda replied: <> My worst gaming experiences revolved around AD&D and Shadowrun (except for a Star Wars game run by a 12 year old in an adult's body). Character creation would take up to 3 days as I had to review each character concept and say mean things like, "no there will be no god, demi-god, or immortal PCs," and "I don't care what your last GM let you do, cybermancy is out of the question." I own over 80 books for SR and AD&D, but I will be a long time before I can bring myself to use them again. SR character creation always devolved into what a player can get away with. Burnout didn't take long. I love the concept, but GMing it gives me hives. At least SR players have to work for their cheese, Rifts characters come in pre-assembled packages with 75% more munchiness than the leading brands. No game has to be munchy, but some just attract munchkins and power gamers. (end of rant) C.H. Gallant ------------------------------ Date: Fri, 17 Jul 1998 10:46:16 -0700 From: Joseph Camp Subject: Re: DG: Camp Concentration >Questioned on the subject, Disch dismissed the whole thing and said he was >glad to know that the great writer had found the time to peruse his >worthless book (or something equally suspicious). Interesting, though probably a delusion on Dick's part. Students of synchronicity should note that Disch wrote at least one, and I think perhaps two or three, licensed novels based on THE PRISONER television show many a year ago. be seeing you, Alphonse ------------------------------ Date: Fri, 17 Jul 1998 13:38:29 -0400 From: "Jimmie Bise, Jr." Subject: Re: DG: Mo' Concentration Camps/Rex-84 stuff > I've seen different versions, but they're all slanted toward the various > site's own issues. One site that was pro-drug law reform used the Rex 84 > bogeyman to say that this was what the DEA and the Right had in store for > them if they spoke up aloud their thoughts on drug use. Methinks that, now public, Rex 84 will become the bogeyman du jour of just about every cause... > Could it be disinformation? Could I be spreading it on purpose? Am I a > member of DG or MJ12? I don't know!!! All I remember is the fungus, > visiting me in the night, buzzing, buzzing, buzzing! > Bzzz. Bzzz. > Agent WALLACE > aka Eric Brennan (or is it?) Okay, Agent WALLACE...put the mouse down..no more posting for you today...everything will be fine...just relax and breathe the nice happy gas... - -Jim ------------------------------ Date: Fri, 17 Jul 1998 14:15:49 -0400 From: "John C. Detwiler" Subject: Re: DG: DG Concentration Camps. >>I find this entire vogue of "genetic predestination," with everything being writ in the DNA like some organic astrological chart, as being yet another symptom of the average American's attempt to throw off personal responsibility. Ahhh, the Human Genome Project. On the other side of the coin this DNA mapping stuff could allow employers to deny employment, insurers to deny coverage, because an individual is considered to be genetically predisposed to some condition. You should take responsibility for your actions but there's no way you can be responsible for your lineage. ------------------------------ Date: Fri, 17 Jul 1998 20:28:34 +0100 From: Ian/Cath Ford Subject: Re: DG: DG Concentration Camps. At 09:52 7/17/98 -0400, you wrote: >John C. Detwiler wrote: >> >> I seem to remember seeing a documentary some years ago detailing how during >> the '50s and '60s (IIRC) the US and Canadian governments were taking >> retarded people and others deemed 'unfit' and putting them in institutions >> where they were sterilized. This was to keep them from breeding and >> perpetuating their 'defects'. > > I seem to recall hearing a report on NPR about that happenning from the >'30s until the '70s in Finland (I think it was Finland). Kind of scary. Sweden I think - was in the press over here fairly recently. All sorts of embarrased Swedes. Might have been happening a little later than the 70s even? Ian - ------ Ian and Cath Ford, Beccles, Suffolk, UK. ------------------------------ Date: Fri, 17 Jul 1998 16:00:38 -0500 From: William Timmins Subject: Re: DG: Deadlands/CoC and Werewolf help (was Re: Golden Age of Piracy in the Old West? Mark Kinney wrote: > Now then... also speaking of werewolves, one of the PCs in my Delta Green > game was bitten by a werewolf (the wolf-type) and infected... and wants to > try to learn how to control the change. Any thoughts on how to proceed? > I have a few ideas, but want to see if anyone's dealt with it before. > > Thanks, > > alberich@iglou.com | Mark Kinney | http://www.iglou.com/nations > "You see that I am different, see that I am strange, I'm a bumpkin I'm a > lout" -- Shane MacGowan and the Popes, "Victoria" As a matter of fact, a PC in my campaign was bitten by a weretiger, and consequently became one. Essentially, I had him make a SAN check whenever he wanted to shift into a tiger. If he made it, his 'human' self was in control. Otherwise... not. Also, any insanity results would require another SAN check, or the tiger self would become dominant (in either form). Taking more than 5 HP of damage required a SAN check of tiger self became dominant. I also adjusted stats (+11 STR, -8 Int, etc) while in Tiger form, using Tiger and Human averages as a metric... DG A cell was cautious about having a weretiger Friendly, but it proved useful. Until he tigered out and bit another PC. (It's amazing how long it took to dawn on the players what that MEANT...) Now, Original Tiger (Wallaby Jones, Cryptozoologist) is wandering around in the Dreamlands trying to get help from Bast, whilst the second bloke (Durwood Armstrong, creepy Hobo and psychology professor) has been cured, with help from Alzis. Woohoo! I plan on writing up the mess that caused this as a scenario soonish. ;) - -Will (The log about this can be found in my DG page: http://data.club.cc.cmu.edu/~pooh/campaign/) ------------------------------ Date: Fri, 17 Jul 1998 16:09:47 -0500 From: William Timmins Subject: Re: DG: RE: When gaming goes bad I have had to take various steps to pull back on the players... They have a tendency to rely on DG to pull them out of anything or provide them anything. Regular doses of 'Oops... we're very overwhelmed, see what you can do on your own' encourages self-reliance. My group was in a small occult bookstore. While most of the party talk to the clerk, one PC took it upon himself to 'sneak into the back'. Well, he succeeded, but it didn't take very long for the clerk to notice one of the guys was missing, and raise a fuss, call the cops, etc. DG DID get them of the mess, but it delayed things and they got chewed out. More recently, the party has been on their own a lot more, since FEMA is running the country and DG can't get decent contacts within FEMA's structure (the suspicion being that FEMA is obviously connected with some Dark Force) The party came very close to being gunned down by FEMA troops... saved only by one PC having precognition and a timely arrival of ... Alzis. Everyone's bestest friend. Now the PCs are investigating a town from which every person disappeared, and trying to figure out how this connects with a missing archaeological team and strong clues pointing to Nordic aliens.... I'm just waiting for them to arouse attention from Majestic or FEMA... - -Will ------------------------------ Date: Fri, 17 Jul 1998 13:03:41 -0700 From: paposehn@juno.com (Phil A Posehn) Subject: DG: Re: Golden Age of Piracy in the Old West? According to InQuest of a couple of months ago the Deadlands/CoC crossover is in the works now. Phil _____________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com Or call Juno at (800) 654-JUNO [654-5866] ------------------------------ Date: Fri, 17 Jul 1998 13:07:50 -0700 From: paposehn@juno.com (Phil A Posehn) Subject: Re: DG: New Delta Green WW2 supplements wanted please On Fri, 17 Jul 1998 09:46:03 +0100 (BST) Stephen Joseph Ellis writes: >'Lo All.`, > > Just in case anyone missed it. Chaosium are doing a WW2 >scenario >pack called 'No man's Land', apparently set in the Ardennes forest or >something. I believe that one is set in WW I Phil _____________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com Or call Juno at (800) 654-JUNO [654-5866] ------------------------------ Date: Fri, 17 Jul 1998 13:26:18 -0700 From: paposehn@juno.com (Phil A Posehn) Subject: Re: DG: Eugenics For those interested in one of the few relatively benign experiments in eugenics, check out "Without Sin" , the history of the Oneida Community in upstate New York. They existed there between c.1840 and 1889 or so. They practiced selective breeding for one generation, hardly a statistical sample. However, none of the resulting children died before the age of majority in an era when the infant mortality rate was still around 10%. Please note that all of the members of the community were there voluntarily and I am not advocating eugenics. The Oneida commune was one of the most interesting social experiments in American history. Phil _____________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com Or call Juno at (800) 654-JUNO [654-5866] ------------------------------ Date: Fri, 17 Jul 1998 17:03:09 -0500 From: Jeff McSpadden Subject: Re: DG: Deadlands/CoC and Werewolf help (was Re: Golden Age of Piracy in the Old West? Mark Kinney wrote: > Now then... also speaking of werewolves, one of the PCs in my Delta Green > game was bitten by a werewolf (the wolf-type) and infected... and wants to > try to learn how to control the change. Any thoughts on how to proceed? > I have a few ideas, but want to see if anyone's dealt with it before. Well unfortunately this is not as common as it was with the 4th edition, since there are no werewolf scenarios in the rulebook. When my character waas afflicted, he led me to believe that it could be contolled by faith in religion. I went to a seculded seminary, leanred a lot of theology skill, didn't learn to control it, but he made the changes less frequent and the change in personality made him less likely to change under stress. Actually, that became a pretty cool character. After he developed sonombulism (SP?), or sleep walking, they cuffed him to his bed at night and alas, they discovered his secret... No more character, fellow investigators can be so rash! Jeff ------------------------------ Date: Fri, 17 Jul 1998 16:52:26 PDT From: "Mar Calpena" Subject: DG: Paranoia I've been offline for about one year and I am glad DG has grown so much. My best shot at running a DG game almost ended when two players spent an entire two hours arguing against each other and even accusing each other of some previous events. At one point they both toke out their guns and they even accused another player of being too silent (he jusn't couldn't say anything he didn't dare interrupt their conversation). I tend to split my players in groups fairly often, and when written clues get censored or destroyed, I don't allow them to keep them anymore. Using real news and even feeding on their obsessions and fobias is common practice. I might be going too far, but they seem to enjoy it. DG definitely runs better with paranoid players. By the way, for you Spanish speakers, if you can get your hands on a game called "Mutantes en la sombra" it's a good investment for DG keepers. It's a game on a secret service corps formed by psis. The characters are fairly normal people who happen to have some kind of mutant powers. I don't use it too often as my current DG campaign has a very different flavor, but I think it's well worth it's money. It was published by Ludotecnia back in the eighties and it has been revised recently. I also use White Wolf's Project Twilght, but I suppose a lot of DG keepers do. Mar, such a nice girl and such a nasty game-mastering ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com ------------------------------ Date: Fri, 17 Jul 1998 17:13:37 PDT From: "Einar Mogen" Subject: DG: Delta Green starter [I originally sent this message to Strange Aeons, but since then I've found this mail list, and nobody answered on the other list, so:] I've just bought Delta Green (at the annual game convention here in Norway) and wondered how you have decided to make your Delta Green campaigns, if the scenarios in the book work and so on. Mainly I'm interested in different approaches to which enemies you've chosen for Delta Green, plots that've worked great and so on. Sorry for my quirky English. Einar Mogen ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com ------------------------------ Date: Fri, 17 Jul 1998 20:24:40 EDT From: CroakerJr@aol.com Subject: DG: Gone but not forgotten... For the morbidly curious and/or nostalgic, I put online a somewhat snipped transcript of an old AOL conference about END TIME. I found the file buried in one of those 'Do Not Open Til 2030' directories of a floppy disk that's been buried under the Windows 3.1 installation disks for the last couple of years... INSERT RELEVANCE HERE: Note the gut-busting line from Pagan Pub about Delta Green being scheduled for Summer...1994! ;-) http://www.geocities.com/Area51/Shadowlands/6580/endtime.htm Shane Ivey PS: Just curious: whatever happened to The Gamer, Mr Shiny, and the rest from the New Age transcripts? ------------------------------ Date: Fri, 17 Jul 1998 20:44:35 EDT From: CroakerJr@aol.com Subject: Re: DG: DG Concentration Camps. In a message dated 98-07-17 14:49:44 EDT, you write: << On the other side of the coin this DNA mapping stuff could allow employers to deny employment, insurers to deny coverage, because an individual is considered to be genetically predisposed to some condition. You should take responsibility for your actions but there's no way you can be responsible for your lineage. >> Hence "Gattaca." ------------------------------ Date: Fri, 17 Jul 1998 20:44:12 EDT From: CroakerJr@aol.com Subject: Re: DG: Delta Green starter << I've just bought Delta Green (at the annual game convention here in Norway) >> Welcome to the fold! << and wondered how you have decided to make your Delta Green campaigns, if the scenarios in the book work and so on. Mainly I'm interested in different approaches to which enemies you've chosen for Delta Green, plots that've worked great and so on. >> Well, I originally was hot to run the scenarios from the book, but everybody's already read those, so I started writing my own stuff. Suffice to say, Convergence will just about run itself: just add players, and watch their brains start leaking out their ears. Now, more than five years later, I can still screw with certain individuals' heads just by mentioning the word "purple." As for "The New Age," the playtest transcripts might be on Pagan Publishing's website or ftp files someplace. If they're not, with Mr. Tynes' permission I could dig up a copy and post them on the web. Only with permission, though; we're talking spoilers with a capital "G". Most of my current players are on this list, so in the interest of suspense I won't divulge details about the enemies who are involved. But speaking generally, I am in the Mix-n-Match camp: I love conspiracies to be complicated as all hell. If it fits the story, I say the more weird factions, the better! To me, MJ12 and the Karotechia and even the Fate are all intertwined in strange ways (and any of them could conceivably be an enemy of the DG players one scenario, then an ally the next--there's a case to be made [by one without my sense of self-preservation, of course] that NRO-Delta are the REAL "good guys" of the Delta Green milieu!). IMO, coincidences and shadowy hints in the game ought to emphasize all that. That said, I know we've heard others here say that they don't like the idea of throwing the different elements together too much. If you poke around on the early list archives you can probably dig up some other discussions on this theme. Shane Ivey http://www.geocities.com/Area51/Shadowlands/6580/dg.htm ------------------------------ Date: Fri, 19 Jun 1998 20:55:44 -0400 From: "R. Menzi" Subject: DG: using DG in other systems (was paranoia) - -----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 >>> I also use White Wolf's Project Twilght, but I suppose a lot of DG keepers do. <<< Funny, I do it the other way around. This is mainly becuase WWGS didn't put nearly the quality into their government agents book that Pagan Pub did. After reading DG, I couldn't do much more than laugh at PT. Since DG is mostly background info, it can carry over into just about any system, and its much better than just about anything I've seen on the theme by other systems. The most satisfying model I've used for a set of government conspiracies comes straight out of DG. It makes for great games. I tend to deal with WWGS WoD creatures for non-mythos strangeness and I've found that using the minor supernaturals is the most productive angle to take. Everything from MJ-12 making fomori with the Cookbook to having a PC be a medium, to becoming a half-dead "ghoul" (WW term) after an encounter with a creature of the night, to finding out that a congressman's family has lycanthropy; it makes for some great material to fill the spaces between the Royal Pains, Neo-Nazis, and the Minigods With Bad Taste In Music, which need to be switched up a bit if you don't want the to get predictable. Especially when dealing with WWGS, I discourage throwing the major supernatural types into the mix. It overexposes the characters and in this angle, less is more. I really discourage using Mage for magic users and cultist and definately not for PCs, unless you want the characters to be on the same footing as Allie And Friends. I suppose hedge magicians (written very well in _WoD:_Sorcerer_) might be a nice way to handle non-mythos spellcasters, but you have to decide how much you want to deviate from CoC 5th ed. Regards, >>> R. Menzoa - -----BEGIN PGP SIGNATURE----- Version: PGPfreeware 5.5.5 for non-commercial use iQA/AwUBNYsIkKhFxkX3nANTEQKnUQCfedKkgoMuMa0FfDuIh5fOct/W3zIAn1Xj wHMX0VePRuCfDoMRTZRi3wwb =ltLS - -----END PGP SIGNATURE----- ------------------------------ Date: Fri, 17 Jul 1998 23:12:29 -0400 From: Daniel Harms Subject: DG: Salaries Since traffic has picked up on this list, I thought I'd toss out this question again: How much does a government agent get paid these days? Of course, I realize it depends on the department, seniority, etc. etc. ad nauseam. But can we get some ballpark figures? Somehow, rolling on that $15,000-105,000 figure table in the rulebook doesn't seem right. Yrs., Daniel Harms dmharms@acsu.buffalo.edu "Wool is wool. Wool is a pack of lies." -- Richard S. Shaver ------------------------------ Date: Sat, 18 Jul 1998 12:18:47 +0900 From: "David Farnell" Subject: RE: DG: Delta Green, WW2-style [Long and pro-Brit] - -----Original Message----- 差出人 : Elliot A. Rushing 宛先 : Delta Green List 日時 : 1998年7月16日 22:32 件名 : Re: DG: Delta Green, WW2-style [Long and pro-Brit] > This is sourcebook material -- we need to alert Pagan to a publishing >opportunity. Absolutely! Add my vote to the pile. And as for the 1950s/60s stuff, that, too. Heck, there's a lot of decades from the 1890s on that deserve the careful treatment that Pagan Pub. could give it. Of course, we don't really need the 20s or the 80s, I guess. But even a sourcebook on the 'teens--very rich for the King in Yellow. And the 70's--Mod Squad anyone? >-Who loved Where Eagles Dare as a child, and *still* enjoys it despite its >utter implausibility... ;) Oh yeah! My favorite scene is when the truck goes over the cliff, and bursts into fire while tilting down slightly, before any kind of impact or damage. You know how unsafe those Nazi trucks were, worse than a Pinto. David ------------------------------ End of deltagreen-digest V1 #72 *******************************