From: owner-deltagreen-digest@nocturne.org (deltagreen-digest) To: deltagreen-digest@nocturne.org Subject: deltagreen-digest V1 #75 Reply-To: Delta Green List Sender: owner-deltagreen-digest@nocturne.org Errors-To: owner-deltagreen-digest@nocturne.org Precedence: bulk deltagreen-digest Tuesday, July 21 1998 Volume 01 : Number 075 ---------------------------------------------------------------------- Date: Mon, 20 Jul 1998 14:32:55 -0700 From: Christian Conkle Subject: DG: Babylon 5/Lovecraft Mythos I've known all along, as I'm sure most of you, that Babylon 5 was heavily inspired by the Mythos, that JMS once directed Lovecraftian episodes of The "Real" Ghostbusters, and that supposedly several B5 series writers were ex-Chaosium writers. However, after having seen TNT's "B5: Thirdspace" last night, I must say that the Lovecraftian imagry and storyline were VERY obtuse! I loved it! Mad telepaths scribbling on walls, sensitives receiving calls to the ancient ones in their dreams and through visions, ancient artifacts, runes, and Gods from "the Other Side", etc. etc. Has anyone else thought about running a Sci-Fi CoC game? I don't mean Cthulhu-punk or Bab5, I mean Aliens-level technology, man exploring the stars kind of thing. Perhaps a spaceship to Xoth or Fromalhaut or Alderberaan? What would mankind's first experience with Pluto or Saturn be like? - ----------------------------------------------------- Christian Conkle Web Development Specialist Northwest Regional Educational Laboratory work: conklec@nwrel.org home: conkle@europa.com - ----------------------------------------------------- ------------------------------ Date: Mon, 20 Jul 1998 17:45:52 -0400 (EDT) From: Duran Goodyear Subject: Re: DG: Babylon 5/Lovecraft Mythos > inspired by the Mythos, that JMS once directed Lovecraftian episodes of The > "Real" Ghostbusters, and that supposedly several B5 series writers were > ex-Chaosium writers. Never knew he did the ghost busters cartoon, thats funny, though I do remember the CoC episodes. funny.. > > Has anyone else thought about running a Sci-Fi CoC game? I don't mean > Cthulhu-punk or Bab5, I mean Aliens-level technology, man exploring the > stars kind of thing. Perhaps a spaceship to Xoth or Fromalhaut or > Alderberaan? What would mankind's first experience with Pluto or Saturn be > like? think: (crap, can't remember the name of the movie...) Last year, a movie came out that was about a ship that was lost, and it turned up around neptune or something, and it was a chessy horror movie... well, something along those lines might work. Sorry for being so vauge... but summer vacation has sucked my brain.. (or was that the Mi-Go I ran into last night..) Agent Dyson over and out............ ------------------------------ Date: Mon, 20 Jul 1998 23:48:24 +0200 From: "Florian Hanke" Subject: Re: DG: Skill Rolls Stephen Joseph Ellis wrote: > They then went and visited the farmhouse where of course they made > their Spidden roll (Spot Hidden) and noticed those funny 5 pointed stars > engraved on the door lintel stone. Naturally they asked me if their > characters recognised it. And then, almost equally naturally, the G-Man > character got 01 on his CM roll, Aaargh!! > > To quote Terry Pratchett, "One in a million chances occur nine > times out of ten.) > Any other jammyness stories out there? > Sorry, no story, but: My players start to lose their Cthulhu Mythos-Virginity right now, so as they get to know more I write down what it was so maybe this information wasn't in the diary/book, therefore wouldn't get to know what the stars mean (but honestly, I don't know what this diary/book was about). What do you think about this approach? Regards Florian Hanke ------------------------------ Date: Mon, 20 Jul 1998 14:50:28 -0700 From: paposehn@juno.com (Phil A Posehn) Subject: Re: DG: illumanati On Mon, 20 Jul 1998 11:27:47 +0000 "John P. Yuda" writes: >I'd reserve judgement on anybody's goals until you've finished the >trilogy. And mulled it over for several decades. You're in for >about 23 surprises yet. > >Yuda > >P.S. It's all the squirrels fault. Maybe. Fnord. After you finish "Illuminatus" try the "Masks of the Illuminati" series and "Schroedinger's Cat". Then make several successive sanity rolls. Remember; John Dillinger died for your sins...all 23 of him. Phil. P.S. Can anyone out there confirm my suspicion that R.A.W. was one of the founders of the Discordian Society? _____________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com Or call Juno at (800) 654-JUNO [654-5866] ------------------------------ Date: Mon, 20 Jul 1998 14:41:48 -0700 From: paposehn@juno.com (Phil A Posehn) Subject: DG: Re: New CoC rules On Mon, 20 Jul 1998 11:58:46 Davide Mana writes: >I'd hate to see future Cthulhu games umbalanced or (more likely) >spoiled by >too easily accessible magic. >But I've still to see the thing, as I said, so this is only a vague >misgiving at the moment. Personally I don't mind letting a little low powered magic into the game ala Golden Dawn provided it takes TIME to do. It gives the illusion that the players actually have a chance.(evil laugh) Phil _____________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com Or call Juno at (800) 654-JUNO [654-5866] ------------------------------ Date: Mon, 20 Jul 1998 14:54:48 -0700 From: paposehn@juno.com (Phil A Posehn) Subject: DG: Re: New CoC rules On Mon, 20 Jul 1998 09:02:33 -0700 alank@shermanloan.com (Alan L. Krause) writes: >At 11:58 AM 7/20/98 +0000, you wrote: I am curious. I hadn't even heard of the game "Feng Shui" until Greg Stafford mentioned in passing that one of the creators of same was writing for the new ISSARIES books. Can anyone tell me a little about the game/ Phil > >If you enjoy Feng Shui, I hope you are subscribed to the FS mailing >list >(FENGSHUI@LISTSERV.RICE.EDU). We have tons of good stuff on the list. >If >you are NOT subscribed but would like to be, let me know and I can get >you >the relevant info. > > Alan > >-------------------------------------------------------------------- >Alan L. Krause Network Administrator / Programmer Extraordinaire >alank@shermanloan.com Sherman and Associates, Inc. >"When all is said and done, more is said than done." -Unknown > _____________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com Or call Juno at (800) 654-JUNO [654-5866] ------------------------------ Date: Tue, 21 Jul 1998 00:02:56 +0200 From: "Florian Hanke" Subject: Re: DG: New CoC rules Jay and Mikiko Noyes wrote: > Man, don't apologize; your English is great. Much better than that of my > students and considerably better than mine after a few cups of sake. Thanks! I actually had some beer when writing this mail ;) but I think sake is a bit stronger. Or is it? Never had some. > BTW: Where are you from? I'm from Switzerland (german part) Looks like many people are playing CoC in Japan, is that true? Are there many Roleplayers(?), because in Switzerland the RP community is virtually non-existent Regards Florian Hanke ------------------------------ Date: Mon, 20 Jul 1998 18:09:45 -0400 (EDT) From: Mark Kinney Subject: Re: DG: illumanati On Mon, 20 Jul 1998, Phil A Posehn wrote: > P.S. Can anyone out there confirm my suspicion that R.A.W. was one of the > founders of the Discordian Society? > He's not, but he probably knows them. The two responsible were Kerry Thornley (yes, *that* Kerry Thornley, the one who knew Oswald and was under Jim Garrison's scrutiny for some time) and another guy whose name I forget but was not RAW. alberich@iglou.com | Mark Kinney | http://www.iglou.com/nations "Now you see the truth of it, she's no longer my obsession/But the thoughts and dreams I had of her would take six months in confession" -- The Saw Doctors, "I Usta Lover" ------------------------------ Date: Mon, 20 Jul 1998 18:12:49 -0400 (EDT) From: POOH@drycas.club.cc.cmu.edu Subject: Re: DG: Babylon 5/Lovecraft Mythos Well, I have been exploring, in my DG campaign, the future of man and the Mythos. For any who have read the grimoire in my site, it hints at a lot of future activity... The investigators have found UN UFOs from the future, and I'vlaid out ideas for the space battles waged in the 2040s and 2050s... as quite a number of the Lovecraftian races have an affinity for space travel and actiivties. In my campaign, the Elder Race's technology is beginning to give Mankind... well, DG, at least, enough capabilities to give them the illusion that the Mythos can be fought... Heh heh. (I also have laid out a number of 'escape plans' that various terrestrial organizations will use to try to save humanity...) - -Will ------------------------------ Date: Tue, 21 Jul 1998 00:16:00 +0200 From: "Florian Hanke" Subject: Re: DG: Babylon 5/Lovecraft Mythos Duran Goodyear wrote: > think: (crap, can't remember the name of the movie...) > Last year, a movie came out that was about a ship that was lost, > and it turned up around neptune or something, and it was > a chessy horror movie... well, > something along those lines might work. That was probably Event Horizon? Florian Hanke ------------------------------ Date: Mon, 20 Jul 1998 18:15:50 -0400 (EDT) From: Mark Kinney Subject: Re: DG: Babylon 5/Lovecraft Mythos On Mon, 20 Jul 1998, Christian Conkle wrote: > Has anyone else thought about running a Sci-Fi CoC game? I don't mean > Cthulhu-punk or Bab5, I mean Aliens-level technology, man exploring the > stars kind of thing. Perhaps a spaceship to Xoth or Fromalhaut or > Alderberaan? What would mankind's first experience with Pluto or Saturn be > like? > I've considered it, but never really did anything with it. Many SF games anymore have this aspect to them, in one way or another (Fading Suns has the Symbiots, for example.) Basically, take any given background and explain it out like Delta Green explained the background of that organization and its opponents, and there you go. PS The movie someone referred to earlier was "Event Horizon." I once toyed with a Star Trek crossover, but it makes no sense for a variety of reasons, as at the time I didn't realize Fomalhaut was only 6 or so light years away. alberich@iglou.com | Mark Kinney | http://www.iglou.com/nations "Now you see the truth of it, she's no longer my obsession/But the thoughts and dreams I had of her would take six months in confession" -- The Saw Doctors, "I Usta Lover" ------------------------------ Date: Mon, 20 Jul 1998 15:13:43 -0700 (PDT) From: Bryant Durrell Subject: Re: DG: Re: New CoC rules Phil A Posehn writes: > I am curious. I hadn't even heard of the game "Feng Shui" until Greg > Stafford mentioned in passing that one of the creators of same was > writing for the new ISSARIES books. Can anyone tell me a little about the > game/ That'd be the inimitable Robin Laws. Just to give it a DG connection, John Tynes edited most of the Feng Shui books available. It's a game based on Hong Kong action movies. The setting includes just about every Hong Kong cliche available, by use of time travel. The mechanics are stripped down and simple; PCs are universally ultra-competent, particularly in combat. Robin's goal there was to open up combat as a roleplaying venue rather than keep it as the wargaming exercise it is in some games. Works well. - -- Bryant Durrell [] durrell@innocence.com [] http://www.innocence.com/~durrell [----------------------------------------------------------------------------] "If your sexual fantasies were truly of interest to others, they would no longer be fantasies." -- Fran Lebowitz ------------------------------ Date: Mon, 20 Jul 1998 16:13:15 -0700 (PDT) From: scott cleverdon Subject: Re: DG: Re: New CoC rules David, Perhaps a freindly here in the US could arrange to have this thing purchased and then forwarded to you... There's got to be some cell out there willing to take the extra step... Anyway, Amazon has it now and according to UPS (fully trackable on the Internet) it should be on its way to you now. sc At 11:58 AM 7/20/98, you wrote: >Greetings. > >This is a largely off-topic message by a depressed and embittered keeper. >Bear with me once again. > >On the subject of the new rules: I've still to see the book (ordered it >from Amazon), but I'm much more worried by the new spell-learning bit than >I am by the 01 base chance biz. >I'd hate to see future Cthulhu games umbalanced or (more likely) spoiled by >too easily accessible magic. >But I've still to see the thing, as I said, so this is only a vague >misgiving at the moment. >On the other hand, I have great hopes for the new artwork and the expanded >grimoire. > >As for the reason of my depression, it all started when Mr. Lech (whose >reports are greatly appreciated, by the way) wrote >>Well, i've got friends in high places, better known as the dudes who >>work at the game store. Saved me $5 just for being cool. and i didn't >>have to wait. >> >>It's a situation I would recommend to all who regularly buy gaming stuff >>from the same store. Chat up one of the managers, suck him into your >>fold, make him give you a discount. >> >>It's that easy. > >And to aggravate the whole thing, R. Menzi added >>And making friends at your >>local gaming store is definately the best way to get 25-30% off >>your favorite passtimes. > > >Boys, you should try and be friendly with my local retailer (owned by >Stratelibri, the only RPG importer in Italy)! >They grant you high prices (no less than +35% over the original tag), slow >and sloppy service, grumpy to downright rude attitude to the customer and a >bonus sistem that gives you about 60 cents off the next purchase for each >12$ spent (fractions are rounded down). >Please don't ask for further discounts. >Managers have the right of first choice on all incoming material; which >means that about half of the newly delivered stuff never gets to the >shelves, and that Pagan book you ordered six weeks ago "had to be ordered >again" (and it will cost you the equivalent of about 45 US$). >Books are taken out of their shrink-wrap before going to the shelves, and >are often in very poor shape at the moment of purchase (no discount for >this, sorry); the fact that some have clearly been throug a >photocopier/scanner does not help their state. >To all this you can add "the thrill of the unespected", like ordering Feng >Shui stuff and being presented with Fading Suns supplements. > > >All in all, ordering from the UK or the USA is faster, cheaper (despite >postal charges) and safer. > >End of depressed and embittered rant. >Sorry about it, but I had to tell you how things go at the borders of the >empire. >Here be monsters. > >Take care. > > Davide Mana > Torino, Italy > doctor.dee@iol.it > > ------------------------------ Date: Mon, 20 Jul 1998 16:15:16 -0700 From: Christian Conkle Subject: RE: DG: Babylon 5/Lovecraft Mythos - ----------------------------------------------------- Christian Conkle Web Development Specialist Northwest Regional Educational Laboratory work: conklec@nwrel.org home: conkle@europa.com - ----------------------------------------------------- > -----Original Message----- > From: Duran Goodyear [SMTP:dug96@hampshire.edu] > Sent: Monday, July 20, 1998 2:46 PM > To: Delta Green List > Subject: Re: DG: Babylon 5/Lovecraft Mythos > > > inspired by the Mythos, that JMS once directed Lovecraftian episodes of > The > > "Real" Ghostbusters, and that supposedly several B5 series writers were > > ex-Chaosium writers. > > Never knew he did the ghost busters cartoon, thats funny, though I > do remember the CoC episodes. funny.. > [Christian Conkle] Please don't take my word for it. That information was based on the Bab5 newsgroups from 4 years ago. > > > > Has anyone else thought about running a Sci-Fi CoC game? I don't mean > > Cthulhu-punk or Bab5, I mean Aliens-level technology, man exploring the > > stars kind of thing. Perhaps a spaceship to Xoth or Fromalhaut or > > Alderberaan? What would mankind's first experience with Pluto or Saturn > be > > like? > > > think: (crap, can't remember the name of the movie...) > Last year, a movie came out that was about a ship that was lost, > and it turned up around neptune or something, and it was > a chessy horror movie... well, > something along those lines might work. > [Christian Conkle] Event Horizon, which I thought would be a great Lovecraft/haunted house-in-space movie, turned out to be a gore-fest. It was pretty, but I was ultimately disappointed in the plot. It COULD have been so much more (as with so many films these days). Alien is still probably the closest thing Sci-Fi movies have to Lovecraft (except for Bab5). ------------------------------ Date: Mon, 20 Jul 1998 22:17:15 EDT From: CroakerJr@aol.com Subject: Re: DG: RE: The Old Grey MiB Ain't What He Used To Be... In a message dated 98-07-20 11:26:41 EDT, you write: << I have finished writing an introductory scenario for my group which we will play on Saturday. I'm using the Brotherhood but with one major change from the tradional "Brotherhood of the Yellow Sign". The modern Brotherhood is now a militia/cult. It makes sense considering a lot of the beliefs of real militia/cults. The scenario revolves around the Brotherhood getting ahold of some deadly biological agent (ala "The Rock") and spreading it through small-town restaurants by getting jobs there. Now, y'see, you laugh, but the Rashneeshees (sp) tried the same thing here in Oregon back in the Eighties by spreading Salmanilla (sp) in Salad Bars, and they were definitely a militia/cult armed with Uzis, a fortified compound, and secret tunnels. >> I'm curious how you're portraying the Brotherhood. What do they know of the Hastur/King in Yellow/Yhtill/Carcosa thing? Presumably this is the K'nyan- related cult, not a bunch of artsy types who read the play and then decided to get guns and kick some ass after they got over the requisite existential angst phase. ;-) Shane Ivey ------------------------------ Date: Mon, 20 Jul 1998 22:17:09 EDT From: CroakerJr@aol.com Subject: Re: DG: Babylon 5/Lovecraft Mythos In a message dated 98-07-20 19:20:58 EDT, you write: << Alien is still probably the closest thing Sci-Fi movies have to Lovecraft (except for Bab5). >> I'd say Alien is much closer, really. Bab5 has the walking mini-Cthulhus and the Thirdspace extra-dimensional monsters, but it's also ultimately a hopeful, heroic tale. Which is fine, and lots of fun, but it ain't horror. Any time I think of sci-fi horror, my first thought of course is for Alien and its sequels (less for the last one, which seemed more an exercise in physical queasiness, but that's maybe just my opinion). To make it more Lovecraftian horror, such a setting would involve probings into the nature of reality and the scope/purpose of the universe in addition to whooshing starships and gritty-looking people getting torn up by the nasties. Wondering where the Aliens come from is all well and good; the REAL question should be how they relate to the Big Picture (hint: its middle name should be 'a' and its last name should be 'thoth'). Shane Ivey ------------------------------ Date: Mon, 20 Jul 1998 20:35:42 -0700 (PDT) From: scott cleverdon Subject: Re: DG: Babylon 5/Lovecraft Mythos It was called Event Horizon. At 05:45 PM 7/20/98 -0400, you wrote: >> inspired by the Mythos, that JMS once directed Lovecraftian episodes of The >> "Real" Ghostbusters, and that supposedly several B5 series writers were >> ex-Chaosium writers. > > Never knew he did the ghost busters cartoon, thats funny, though I > do remember the CoC episodes. funny.. > >> >> Has anyone else thought about running a Sci-Fi CoC game? I don't mean >> Cthulhu-punk or Bab5, I mean Aliens-level technology, man exploring the >> stars kind of thing. Perhaps a spaceship to Xoth or Fromalhaut or >> Alderberaan? What would mankind's first experience with Pluto or Saturn be >> like? > > > think: (crap, can't remember the name of the movie...) > Last year, a movie came out that was about a ship that was lost, > and it turned up around neptune or something, and it was > a chessy horror movie... well, > something along those lines might work. > > Sorry for being so vauge... but summer vacation has sucked > my brain.. (or was that the Mi-Go I ran into last night..) > >Agent Dyson >over and out............ > > > Scott Cleverdon Mercenary of the Occult "just when you think you're being too paranoid, you aren't being nearly paranoid enough..." ------------------------------ Date: Tue, 21 Jul 1998 09:23:51 +0900 From: "David Farnell" Subject: DG: RE: Skill Rolls - -----Original Message----- 差出人 : Stephen Joseph Ellis 宛先 : Delta Green List 日時 : 1998年7月21日 1:56 件名 : DG: Skill Rolls Stephen Joseph Ellis wrote: > Any other jammyness stories out there? I was once in an 1890s game. There was this Serpent Man running around, draining people's souls to power a time machine. He had us where he wanted us, and we were truly screwed. He was going to get away, and we had virtually no chance of stopping him, and then we'd probably die in his trap, and that would be that. The Keeper was laughing fiendishly, when one of the characters, a portly journalist, rolled an 04 to break down the door. In a flash of pity, the Keeper let him break down the door, but it was so strong, he ruled the guy broke his arm in the process. His gun arm. The Serpent man tried to run, and he was about a block away when the reporter finally got his snub-nosed revolver out and fired with his off hand. The Keeper wasn't worried--the chances were about zero, but he granted a 5% chance. Well, you can guess what happened. One shot, villain dead, time machine dropped and shattered, and what was supposed to be a multi-adventure campaign, stopped in its tracks. David Farnell ------------------------------ Date: Tue, 21 Jul 1998 09:58:00 +0900 From: "David Farnell" Subject: DG: RE: INVASORES&Coc in Spanish - -----Original Message----- $B:9=P?M(B : Mar Calpena $B08@h(B : deltagreen@nocturne.org $BF|;~(B : 1998$BG/(B7$B7n(B21$BF|(B 0:35 $B7oL>(B : DG: INVASORES&Coc in Spanish Hola, Mar, and welcome to the list! Where are you from? I ask because my present game is set mainly in Texas, with some forays down south of the border. It'd be good to exchange info if you live around those parts. But I'm guessing from your post that you probably live in Europe. Oh well. Be seeing you, David Farnell ------------------------------ Date: Tue, 21 Jul 1998 09:41:20 +0900 From: "David Farnell" Subject: RE: DG: New CoC rules - -----Original Message----- 差出人 : Florian Hanke 宛先 : Delta Green List 日時 : 1998年7月21日 7:17 件名 : Re: DG: New CoC rules Florian Hanke wrote: >I'm from Switzerland (german part) >Looks like many people are playing CoC in Japan, is that true? >Are there many Roleplayers(?), because in Switzerland the RP community is >virtually non-existent Jay's up in Tokyo ("The Big Onigiri"), so he might have a decent number of fellow gamers, but I'm down on the island of Kyushu (southwesternmost of the 4 big islands), and the gamers are almost nonexistent. We play maybe once every 3 months; because everyone lives so far apart, it's almost impossible to get them together. I have only one Japanese gamer--the rest of them are Americans and a Canadian. Used to have a pair of lovely lasses from Germany and England, but they both went home about a year ago. David Farnell ------------------------------ Date: Tue, 21 Jul 1998 09:52:03 +0900 From: "David Farnell" Subject: RE: DG: Re: RE: using DG in other systems (was paranoia) - -----Original Message----- 差出人 : Michael Bowman 宛先 : Delta Green List 日時 : 1998年7月19日 1:08 件名 : Re: DG: Re: RE: using DG in other systems (was paranoia) Muchas Arigato to Paul Edson and Michael Bowman for the suggestions. I haven't read most of those games, but I'll take a look if I can (see Jay Noyes' complaints about checking out books before buying in Japan--where I live, there aren't any books under 5 years old on the shelves, even). I have Nephilim; is Liber Ka a supplement? I kind of liked the attempt to craft a magic system that would really duplicate actual Hermetic magic, but the stuff in the basic book is just SOOOO complex. My gamers would never go through all that record keeping. I like making the magic very difficult to use, but I can't see getting much role-playing mileage out of all the alchemical and astrological stuff. I'd rather have them, as Jay put it, gnawing the skin off corpses. The Secret Societies supplement for Nephilim is great, BTW. Tons of source material there. Be seeing you, David Farnell ------------------------------ Date: Mon, 20 Jul 1998 23:50:26 -0500 (CDT) From: Don Juneau Subject: Re: DG: A Plot Idea On Mon, 20 Jul 1998, JimmieBise,Jr wrote: > >>>> Someone from our world were providing "true names" of people > >to make the summoning more accurate and more binding? <<< > > > >Does "true name" have set criteria, or can it be something that > >it given later. Makes you wonder what SS#'s are for, or the > >"X-Philes Fav," smallpox vacinations that cause subtle shifts in > >microscopic structures and imprint a serial number into all the > >patient's cells. > > Well, social security numbers can be, and often are, issued to a child at > birth. Makes you wonder if perhaps they haven't had the number reserved all > along... My brother was born in the same town I was, six years and seven months earlier. Our SSNs differ by only *one* digit, and that by only *one* figure. (5 & 6, for example.) Excuse me, someone's buzzing at the door... Don ------------------------------ Date: Tue, 21 Jul 1998 00:01:06 -0500 (CDT) From: Don Juneau Subject: Re: DG: Re: New CoC rules On Mon, 20 Jul 1998, Davide Mana wrote: > On the other hand, I have great hopes for the new artwork and the expanded > grimoire. The grimoire looks nice, as does the expanded "occult" library. H'wever, I'm rather disappointed by the artwork.. some is nice, but certain bits seem sloppily done, compared to the same art in the 5th Ed books I've got. (The loss of detail on Great Cthulhu in the Comparitive Size Chart is particularly blatant, IMO.) Hastur, especially, is stupid-looking and a waste of ink. Ah well. The Paganistas know I snivel about piddly details in the artwork. Elsewise, I've been preparing for and going on a campout, and so haven't delved deeply into 5.5 much... I paid retail, but then I'm a moody loner, and haven't snuggled up to the shops as others have. Don ------------------------------ Date: Tue, 21 Jul 1998 00:02:32 -0500 (CDT) From: Don Juneau Subject: DG: Quote of the day (fwd) Seems apt for the Karotechia-and-the-stick REX-84 discussions... Don - ---------- Forwarded message ---------- Date: Mon, 20 Jul 1998 03:50:02 -0600 From: Quote of the day To: Quote of the day mailing list Subject: Quote of the day "The trouble with Eichmann was precisely that there were so many like him, and the many were neither perverted nor sadistic, but they were and still are, terribly and terrifyingly normal ... this normality was much more terrifying than all the atrocities put together." - Hannah Arendt, _Eichmann in Jerusalem: A Report on the Banality of Evil_ Submitted by: (Jamie Kneen) Mar. 7, 1998 -------------------------------------------------------------- Send quotation submissions to qotd@ensu.ucalgary.ca Send list changes or requests to qotd-request@ensu.ucalgary.ca ------------------------------ Date: Tue, 21 Jul 1998 00:22:04 -0500 (CDT) From: Don Juneau Subject: Re: DG: illumanati On Mon, 20 Jul 1998, Phil A Posehn wrote: > On Mon, 20 Jul 1998 11:27:47 +0000 "John P. Yuda" > writes: > > >I'd reserve judgement on anybody's goals until you've finished the > >trilogy. And mulled it over for several decades. You're in for > >about 23 surprises yet. > > > >Yuda > > > >P.S. It's all the squirrels fault. Maybe. Fnord. > > After you finish "Illuminatus" try the "Masks of the Illuminati" series > and "Schroedinger's Cat". Then make several successive sanity rolls. > Remember; John Dillinger died for your sins...all 23 of him. > > Phil. > > P.S. Can anyone out there confirm my suspicion that R.A.W. was one of the > founders of the Discordian Society? Not offhand, but conspiracy-theorist/pawn and Discordian Kerry Wendell Thornely ran off Xeroxes of the original Discordian Bible on the New Orleans machine of Jim Garrison (conspiracy-theorist/pawn and District Attorney)... I guess the Fungi were trying to understand synchronicity that year... Don ------------------------------ Date: Tue, 21 Jul 1998 00:32:00 -0500 (CDT) From: Don Juneau Subject: Re: DG: Re: New CoC rules On Mon, 20 Jul 1998, scott cleverdon wrote: > David, > Perhaps a freindly here in the US could arrange to have this thing > purchased and then forwarded to you... > > There's got to be some cell out there willing to take the extra step... (Guess it's just my day to reply in random fashion.. ) What we used to do in the FidoNet SF echo was FUBS: FidoNet Used Book Squad. People would occasionally post lists of wanted items, or what was available, and others would fill for cost + shipping or trade. (Even easier, and faster updates, with web-pages - and won't crowd up the list.) Of course, top-of-the-list is stuff people want for themselves or profit: old UNSPEAKABLE OATHS, out-of-print Pagan and Chaosium items, and the like. I've not seen a lot for sale cheap or used, myself, other than online (rec.games.frp.marketplace and the occasional shop-page)... Don ------------------------------ Date: Mon, 20 Jul 1998 22:33:40 -0700 From: Lech Von Oxen Subject: DG: The Queen in Red, Part III Call me Lech. I am a member of an illegitimate conspiracy whose goals include the following: - - To protect the citizens of the United States from threats originating with paranormal phenomena. - - To maintain the security of the United States from paranormal threats. - - To gather intelligence on paranormal phenomena. - - To maintain a distinct front of organization and rational direction, when none exists. But it's much more complicated than that. Sometimes I see things that push my understanding of this universe and its occupants. Most of the stories I want to tell won't be believed, generally because they pose a direct threat to our modern moral fiber. And yet so many people want to believe in something that they'll accept just about any line, as long as it makes them feel more important. Understand: the truth is relative, so only you get to pick which parts are important: - ---- Hours after the encounter with Chump I sat in my car outside of Mitch Rogers's place and waited for Lydia to show. The sun had just gone down, and the chill from the bay had begun creeping through the streets. I flicked my cigarette out onto the street and rolled up my window when Lydia opened the car door and got inside. "Hey shit-for-nothing," she said and smiled. "You know I was going on a date tonight? My first date in three years? I don't know why I put up with you jerks." She looked in the back seat and then back to me. "Where's your better half?" "He's checking on some other stuff," I said with a wicked grin. "And I can't believe that a date would mean more than saving the universe from aliens." She didn't laugh. "I was going to get laid! He's cute and he's an architect, which means he's got lots of money." She crossed her arms on her chest. "Of course, anything's better than what you jerks pay." I leaned over and tapped her chest where her heart was. "Honey," I said, "all we pay gets deposited here." "Yeah, whatever," she said and turned away. "What are we doing here anyway?" I got out of the car, and she followed. When we stood on the sidewalk I gestured toward the top story of the house in front of us. "Mitch Rogers has some information we may need..." I paused, and she looked from the upper story back to me, waiting for me to finish. "This may get ugly," I said. "You ready?" "More ready than you'll ever be." And we walked to the door. After pushing the doorbell, a minute passed before a voice came from the speaker. "Yeah?" asked a distincly male voice. "Mitch Rogers? Police. We have some questions to ask," I said and gave Lydia a glace. She just shook her head. There was another minute of pause, and I almost pushed the button again, when the voice replied, "Yeah, come on up." The door buzzed and we entered. We went up the stairs and into Rogers' apartment, where the lights were low and the smell of incense and marijuana mixed with ... something else. The place was fairly large, with a full living room and kitchen, and a study adjacent to the living room. A dark hall led down the back, and Rogers stood looking out the front window with his back to us. His long, black hair covered most of his back. "What do you guys need?" he asked as Lydia moved into the kitchen and I stepped toward Rogers. "Well, we're here to talk about your friend Ted Moore," I said, looking for a non-verbal response from Rogers, but he stood still. I waited a second before continuing. "Have you seen him lately?" I took another step toward Rogers, and noticed an ashtray full of butts next to an empty bottle of something. Two glasses sat empty next to the bottle. I shifted my weight so my pistol was more comfortable in its holster. "Hmmm. Teddy, huh? Is he in some trouble or something?" replied Rogers. I stood about ten feet behind him, and wondered what his next move would be when I heard a gurgle from him, something like serious indegestion. Suddenly I heard Lydia behind me, and she whispered, "Did you hear that?" and motioned toward the back hall. I turned my head back toward her as she stepped down the hall, and suddenly my head rang as I was struck in the head with something large and heavy. I fell to my knees as stars swam in front of my eyes. Lydia called, "Lech!" I slumped to my shoulder, and my brain hurt really, really bad. "WONDER OF MY FLESH AND THE DELIGHTS IT BRINGS," called a deep voice suddenly. "YOU WILL KNOW PLEASURES BEYOND YOUR MORTAL REMAINS." The voice gurgled, muffled, and my head swam as I felt blood seep over my head. "Jesus fuck!" cried Lydia, and something smashed. I felt naseous, and heard the sound of flesh hitting flesh. "Punk ass bitch!" yelled Rogers, and something slammed nearby. Lydia cried out again. "I SHALL EAT OF YOUR WILL AND CONSUME YOUR VERY SOUL," the voice commanded. It was nearby. I heard grunting and something slammed again. "Eyaa!" shouted Lydia, and from my side I pried my eyes open. I saw stars, but things focused slightly. "Dammit!" she cried again, and then, "Ugh." "EARTHLY BOUNTIES KNOW NOTHING OF MY BEING -- YOU SHALL ACHIEVE RAPTURE," that damn voice continued. I heard Lydia, then Rogers, grunt. I shook my head hard, and felt blood spray. But I tilted my head up and I could see Rogers standing over a prone Lydia. Rogers had his pants down around his ankles and his arms above his head. I got myself onto my knees when Rogers flashed a blade. "TASTE NOW OF MY IMMORTAL STRENGTH -- YOU SHALL UNDERSTAND ALL!" the deep, grinding, gurgling voice cried, much louder now. I pointed my pistol at Rogers' hairy ass and pulled the trigger twice. The boom echoed around the room. Rogers' made some motion as he dropped to his knees and then on his back between Lydia and me. The holes in his back leaked blood quickly, and Rogers didn't move. Lydia was sprayed with blood and guts, but a couple slaps to her face and she stirred. She sat up quickly, but then went back on her elbows as her eyes crossed. "Ugh," she said. "Everything's cool," I said, standing, somewhat wobbly. "But we're going to need to bolt soon. What did you hear?" She shook her head and pointed her arm limply down the hall. "Someone called for help..." she said, and tried to shake it off. I moved down the hall with my pistol still smoking, past a laundry room and bathroom, until I came to a locked bedroom. I knocked. "Hello? Police. Is everything ok?" I queried the door and stretched my shoulder. "Help. Please..." a weak voice, probably female, called. I broke the door down with a hard shove, and found a darkened room, red candles burning, with chains and leather straps attached to the walls. Two boys, no older than twelve, were chained, naked, up against the wall, their bodies crossed with red and black paint, as well as scars and other marks. Their eye told it all: they were terrified. Another two bodies were dumped in the corner and covered with some powder. Lyme? "Fuck me gently with a chainsaw..." I said and began helping the boys down. ... Without Lentil, it took quite longer to get out of the area once the police arrived. Our badges do work, though, and hours later Lydia and I found ourselves sitting in my car with icepacks on our heads. She drank from the flask I kept in my glovebox. "What the fuck happened to Rogers?" she asked with a hard stare. I reached in my shirt pocket and handed her a business card I found in the apartment. It read: Heart of Babylon Pleasure Palace On the back was written: 785-7863 ask for Denise "Looks like we're going to find out," I said. - --- This transmission concluded for fear of interception. More information when safe again. Call me Lech. ------------------------------ Date: Tue, 21 Jul 1998 10:28:37 From: Davide Mana Subject: Re: DG: Re: New CoC rules Greetings. Moved by my plight, Scott Cleverdon wrote: >David, >Perhaps a freindly here in the US could arrange to have this thing purchased >and then forwarded to you... > >There's got to be some cell out there willing to take the extra step... Thanks for the offer, Scott, but hopefully I still can manage with various mail order outfits. The only (relatively) positive side of the stiff Italian prices is you can order stuff from the other side of the world and still save a nice buck. And the waiting is not such a big thing, once you get used to it. Thank you nonetheless. Take care. Davide Mana Torino, Italy doctor.dee@iol.it ------------------------------ End of deltagreen-digest V1 #75 *******************************