From: owner-deltagreen-digest@nocturne.org (deltagreen-digest) To: deltagreen-digest@nocturne.org Subject: deltagreen-digest V1 #97 Reply-To: Delta Green List Sender: owner-deltagreen-digest@nocturne.org Errors-To: owner-deltagreen-digest@nocturne.org Precedence: bulk deltagreen-digest Tuesday, August 11 1998 Volume 01 : Number 097 ---------------------------------------------------------------------- Date: Mon, 10 Aug 1998 11:18:04 -0400 From: "Jimmie Bise, Jr." Subject: Re: DG: sign of the times? > You got it backwards, it'll be the Colour Out of Spice > > ----Josh That's just plain sick, then again, so is this.... 11. The Fungi from Spiceworld. 12. Pickham's SpiceGirl - -Jim ------------------------------ Date: Mon, 10 Aug 1998 11:33:16 -0400 From: "John C. Detwiler" Subject: DG: The Angel of Soledad Hill Just like the coal companies earlier in the century and certain corporations today, the Company has maintained whole communities for its employees and their families. Hell, they brought in a whole infrastructure: fast food chains, gas stations, movie theaters and even a church for God's sake. All the better to make sure they had a good grip on what the scientists and labbies were thinking and feeling twenty-four by seven. All the better to make sure that nothing was ever leaked to the outside world about the Company's activities up on Soledad Hill. So much the better to clean up an incident, should one occur. And of course, one did. I'm the cleaner. It amused me when I took the job, my mission laid out so starkly before me: contain by any means necessary, all leakage of property, physical, intellectual or otherwise, belonging to or relating to the Company's endeavours. I used to hum a little tune to myself as I went about my duties as Security Chief. "Assigned here 'cause your company owns the land All your colleagues live here too Private guards in golf carts Keep you safe at home? When will you crack?" This morning while I watched on the surveillance cameras as the staff in A Lab cut their tongues out with scalpels and smashed beakers to make room for the swelling parasites squirming up their throats, heard them hissing to each other in inhuman voices over the intercom, saw how they tore the few uninfected workers limb from limb and fucked the bloody pieces...well, I didn't find it quite so amusing. But I did my job. I did it quickly and I did it efficiently and I did it thinking only those thoughts that pertained to the mission. Just like I was taught in the service. When I discovered a few moments later that Dr. Stevens had made it out of containment and halfway back to town, I did what I had to do. With our pass keys my team and I paid a visit to every door in Soledad Township. We tidied up each startled gaze, each turned back. When I passed the threshold of the second to last door on Maple Street, a young boy looked up at me, an apparition in white decontam suit and face mask, with a silenced assault rifle and the high afternoon sun behind me. "Look momma! A angel!" I guess I might have looked like a kind of angel. "And I saw another angel, and he ascended from the east of the sun, who has the seal of the living God, and he cried in a great voice to the angels, these that were given the task of blazing of the earth and the sea, as he said, "Do not harm the earth, not the sea, also neither the trees, until we stamp the servants of our God between their eyes." So I stamped him between the eyes, and his momma too. ------------------------------ Date: Mon, 10 Aug 1998 09:13:30 -0700 From: Christian Conkle Subject: RE: DG: sign of the times? The Spice of Ibn Ghazi? - ----------------------------------------------------- Christian Conkle Web Development Specialist Northwest Regional Educational Laboratory work: conklec@nwrel.org home: conkle@europa.com - ----------------------------------------------------- > -----Original Message----- > From: John C. Detwiler [SMTP:JDetwiler@compuserve.com] > Sent: Monday, August 10, 1998 5:52 AM > To: Delta Green List > Subject: Re: DG: sign of the times? > > Message text written by Delta Green List > >Hell, if that worries you what about the Spice Girls? Obviously a front > for > the various Shub Niggurath cults out there....< > > Hmmm. Who do you suppose is going to take the place of the Spice Girl > that > left? > > 1. Elder Spice > 2. Rugose Spice > 3. The Spice That Should Not Be > 4. Plasmic Spice > 5. ___________________? ------------------------------ Date: Mon, 10 Aug 1998 09:45:03 PDT From: "Mar Calpena" Subject: DG: Two thingies to consider HEEEEEELLO a) When Paula Jones declared Clinton had made a pass at her, she said he had a distinct mark in his private parts ¿Was it a yellow sign? b)One thing I'd like more info into (for a current campign) is Delta-greenish activities in arabian countries...¿Any ideas? Mar, so tall so bad ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com ------------------------------ Date: Mon, 10 Aug 1998 13:01:11 -0400 From: "Jimmie Bise, Jr." Subject: Re: DG: sign of the times? > The Spice of Ibn Ghazi? Foetid Spice (though I think she already exists...) The Elder Spice (Bea Arthur?) And...for Lech... The Spice in Red. - -Jim (Who is definitely, definitely going to a Bad Place when he passes...) ------------------------------ Date: Wed, 12 Aug 1998 14:48:23 -0400 From: Daniel Harms Subject: DG: Moscow Sewers Case officers who plan to be operating in the Russian arena might be interested in the following. Evidently Moscow has a huge sewer system like that of New York, but with more terrors. I found the supposed "library of Ivan the Terrible" intriguing - anyone know more about it? http://outside.starwave.com/magazine/0997/9709under.html Yrs., Daniel Harms dmharms@acsu.buffalo.edu "Wool is wool. Wool is a pack of lies." -- Richard S. Shaver ------------------------------ Date: Mon, 10 Aug 1998 12:15:53 PDT From: "Christian Klepac" Subject: Re: DG: Two thingies to consider "The Spice Eaters?" ...and to think not so long ago the Delta Green webpage was praising our high signal-to noise ratio... but (sort of) seriously, Mar Calpena wrote: >b)One thing I'd like more info into (for a current campign) is >Delta-greenish activities in arabian countries...¿Any ideas? Somewhere in my mind is a rumor of MJ-12 involvement with the virus/organism/weapon that created the Gulf War Syndrome. This is actually a pretty feasible thing to follow up on, as real-world reports indicate that there is something *very* unusual about GWS. Perhaps MJ-12 is using the politically and geographically inaccessible interior of the Arabian peninsula to test acquired technology that they'd rather not muck around with on U.S. soil (i.e., the really ugly stuff). Another half-memory in my badly burned brain points to a city of Lovecraftian signifigance out there in the desert somewhere, I believe it's called Irem, City of Pillars. I don't know who built it, but I remember hearing that Alhazred "received" the original Necronomicon while visiting there. Due to the high profile that the Middle East is getting these days, it seems like certain people (specifically the Cult of Transcendence) might have a vested interest in keeping that location a secret... Anybody know what story or stories Irem figures in? I can't for the life of me recall... - - Christian (still choking on the Spice of Sulemain...) ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com ------------------------------ Date: Mon, 10 Aug 1998 16:02:43 -0700 From: "Gerry Mckelvey" Subject: DG: sign of the times Shoggoth Spice? (The spice must flow....) Jerry McKelvey Exitus Acta Probat. ------------------------------ Date: Mon, 10 Aug 1998 16:12:27 -0400 From: graemep@immagene.mcg.edu (Graeme Price) Subject: DG: Arabic Campaign? Christian wrote: >but (sort of) seriously, Mar Calpena wrote: > >>b)One thing I'd like more info into (for a current campign) is >>Delta-greenish activities in arabian countries...øAny ideas? > >Somewhere in my mind is a rumor of MJ-12 involvement with the >virus/organism/weapon that created the Gulf War Syndrome. This is >actually a pretty feasible thing to follow up on, as real-world reports >indicate that there is something *very* unusual about GWS. Perhaps MJ-12 >is using the politically and geographically inaccessible interior of the >Arabian peninsula to test acquired technology that they'd rather not >muck around with on U.S. soil (i.e., the really ugly stuff). GWS (if it exists - personally I have my doubts as the case definition criteria are very non-specific [I have some references on this in real life if anyone is interested]) is a pretty good plot hook that can take investigators all around the middle east. Theories on the cause range from depleted uranium dust (from anti-tank weapons), through a whole range of bacteria, fungi and viruses, to the vaccinations given to allied troops to protect against said bacteria, fungi and viruses, to chemical weapon fallout. Interestingly, it's only allied troops that have complained of "GWS-like illnesses" - nothing from the Iraqi side (possibly due to lack of survivors....). >Another half-memory in my badly burned brain points to a city of >Lovecraftian signifigance out there in the desert somewhere, I believe >it's called Irem, City of Pillars. Plus any one of a number of biblical cities that you could work something around (Soddam and Gemorrah [sic, probably] leap to mind). There is also G'harne (with Cthonian links) that is supposedly based in Africa... but if I remember correctly, there is a place marked in my old Atlas (back in the UK at the moment, so I can't check it - sorry) as Gharne in either Sudan (so close to the middle east as to make no difference) or Yemen (and just what were the SAS doing out there in the late 50's, early 60's when they were supposedly fighting communist insurgents?). Plus mount Ararat (which so the story goes is where Noah's Ark ended up)... that I have read something (probably in Reader's Digest) about a pair of archeologists tracing to be in Saudi Arabia... coincidentally? right on top of their top secret atomic weapons plant. Which brings us back to the Iraqis and their supergun, and the Iranians who now have a missile which (supposedly) can hit Tel Aviv. The middle east is particularly well suited for DG type Archaeological Intelligence expeditions: face it, pick almost any religion and there will be enough sites in any given country that some group of religious nuts will visit to try to find the holy-something-or-other that God used to smite the heretics with. And who knows? what if it actually exists (or even works?) Would DG go and find it (or blow it up) to stop some evil cult from getting their hands on it first (already have done in the case of the Karotechia)? Could make for an interesting (if slightly Indiana Jones-ish) campaign. Just some disordered half-ideas. Graeme graemep@immag.mcg.edu ------------------------------ Date: Mon, 10 Aug 1998 13:30:54 PDT From: "James Miller" Subject: Re: DG: The Yellow Sign. >Gee, I'm going to have to go back and check out some of the chalkboard >shots from their "She's On It" video; just think of the damage they could >have done when they were big... :-) > -- Tacitus > > Warning Warning Warning Warning The Bestie Boys are trying to make a comeback. The are attempting to go for a New Wave/ Techno/ 21th century sound. They may now be working for the Colour Out of Space. They are on the cover of Rolling Stone this week. This may be the END. With a major case of Cassandra Complex, JT ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com ------------------------------ Date: Mon, 10 Aug 1998 13:45:58 PDT From: "James Miller" Subject: Re: DG: sign of the times? > >Hmmm. Who do you suppose is going to take the place of the Spice Girl that >left? > >1. Elder Spice >2. Rugose Spice >3. The Spice That Should Not Be >4. Plasmic Spice >5. Great Old Spice 6. Nargly Spice ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com ------------------------------ Date: Mon, 10 Aug 1998 23:02:37 From: Davide Mana Subject: DG: Re: sign of the times Cheers. Time to be silly.... What about the Spice Mead? Sounds like some cheapo/trendy soft drink cum aftershave. Brrrrr. Davide Mana Torino, Italy doctor.dee@iol.it ------------------------------ Date: Mon, 10 Aug 1998 17:25:43 -0700 From: "JimmieBise,Jr" Subject: Re: DG: sign of the times? > 6. Nargly Spice Like..you know! Gag me with a Shoggoth! - -Jim (who has well-exceeded his signal-to-noise ratio for the year...) ------------------------------ Date: Mon, 10 Aug 1998 14:56:47 -0700 From: Christian Conkle Subject: DG: Feh.. To all this spicy silliness, I say "Enough!" Now to get on with it. I was talking to Dennis Dertwiller on the phone on Friday afternoon when he mentioned he'd like to see more of what we, as Delta Green GM's, would like to see published from their company. I, of course, said more "Brotherhood of the Yellow Sign" stuff and volunteered to write some. While we're on the subject, a little info concerning modern cults and militias in general would be cool. Koresh, Heaven's Gate, Rashneeshies, Montana Freemen, Ruby Ridge, and maybe more mainstream religious movements/successful cults like Scientology or Mormonism. Maybe even some hints as to how to handle different more established religions like Catholicism, Islam, and the Southern Babtists within the context of Lovecraft/Mythos. Other things that would come in handy would be MJ-12 data. Things like conjectural maps of Area 51 and Wright-Patterson. Maps of Cape Kennedy, MJ-12 maps of D.C., New York, or whatever. Useful things. Sourcebooks like those made for the James Bond 007 RPG from Mayfair way way back. Cool stuff that blurred the line between what was real, conjectural, and fantasy. That's what Delta Green is all about, right? - ----------------------------------------------------- Christian Conkle Web Development Specialist Northwest Regional Educational Laboratory work: conklec@nwrel.org home: conkle@europa.com - ----------------------------------------------------- ------------------------------ Date: Mon, 10 Aug 1998 18:03:29 EDT From: CroakerJr@aol.com Subject: Re: DG: Two thingies to consider In a message dated 98-08-10 15:24:31 EDT, you write: << Due to the high profile that the Middle East is getting these days, it seems like certain people (specifically the Cult of Transcendence) might have a vested interest in keeping that location a secret... Anybody know what story or stories Irem figures in? I can't for the life of me recall... >> Wasn't Irem mentioned by Old Castro in "The Call of Cthulhu" as the place of origin of the cult of Cthulhu? Too lazy to get out his books right now, Shane Ivey ------------------------------ Date: Mon, 10 Aug 1998 15:08:04 -0700 From: 3 Cents <3cents@iname.com> Subject: Re: DG: sign of the times? Hey this is very rude, for all we know the spice girls are all cultests of Nodens, and the activily (sp?) hunt out evil ones, and kill them with their siren song. Dr Cthulhu, the only member of both The Delta green list, and the spice girls list. JimmieBise,Jr wrote: > > > 6. Nargly Spice > > Like..you know! Gag me with a Shoggoth! > > -Jim (who has well-exceeded his signal-to-noise ratio for the year...) ------------------------------ Date: Mon, 10 Aug 1998 18:19:59 EDT From: CroakerJr@aol.com Subject: DG: Moscow tunnels << We slip and slide along the sewer's slim walkways in the general direction of the famed Bolshoi Theater, and before long we hit a tunnel that's layered with a viscous black goo that sucks at our boots and releases a horrific stench. >> Good catch, Mr. Harms! ------------------------------ Date: Mon, 10 Aug 1998 15:49:47 -0700 From: paposehn@juno.com (Phil A Posehn) Subject: Re: DG: Feh.. On Mon, 10 Aug 1998 14:56:47 -0700 Christian Conkle writes: >To all this spicy silliness, I say "Enough!" > >Now to get on with it. I was talking to Dennis Dertwiller on the phone >on >Friday afternoon when he mentioned he'd like to see more of what we, >as >Delta Green GM's, would like to see published from their company. > Isn't it nice to find a company that ASKS? Now for my wish list... Please reprint GOLDEN DAWN!...with a new cover! By the time most of my friends found out what Golden Dawn was really about they couldn't get one! More of Karotechia would also be nice. It's a good mid-level threat to try a team out on before they start running for their lives from MJ12. Something in the future on what has become of the Soviet occult research program now that the USSR is no more and what it was REALLY all about has LOTS of potential that nobody has even begun to explore as a threat. Thanks for asking, Phil _____________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com Or call Juno at (800) 654-JUNO [654-5866] ------------------------------ Date: Tue, 11 Aug 1998 00:58:22 +0200 From: "Florian Hanke" Subject: Re: DG: Irem(Two thingies to consider) - --------------36835F7CF8A23C0539B58AEE Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit CroakerJr@aol.com wrote: >Wasn't Irem mentioned by Old Castro in "The Call of Cthulhu" as the place of >origin of the cult of Cthulhu? > >Too lazy to get out his books right now, > >Shane Ivey Exactly, It's somewhere in the second chapter, where Old Castro tells Legrasse "Of the cult, he said that he thought the centre lay amid the pathless desert of Arabia, where Irem, the City of Pillars, dreams hidden and untouched." Regards Florian Hanke, having his books handy, but lazy anyway - --------------36835F7CF8A23C0539B58AEE Content-Type: text/html; charset=us-ascii Content-Transfer-Encoding: 7bit  

 

CroakerJr@aol.com wrote:

>Wasn't Irem mentioned by Old Castro in "The Call of Cthulhu" as the place of
>origin of the cult of Cthulhu?
>
>Too lazy to get out his books right now,
>
>Shane Ivey

Exactly, It's somewhere in the second chapter, where Old Castro tells Legrasse "Of the cult, he said that he thought the centre lay amid the pathless desert of Arabia, where Irem, the City of Pillars, dreams hidden and untouched."

Regards
Florian Hanke,
having his books handy, but lazy anyway - --------------36835F7CF8A23C0539B58AEE-- ------------------------------ Date: Mon, 10 Aug 1998 19:02:36 -0700 From: The Saint of Killers Subject: Re: DG: Feh.. Phil A Posehn wrote: > > On Mon, 10 Aug 1998 14:56:47 -0700 Christian Conkle > writes: > >To all this spicy silliness, I say "Enough!" > > > >Now to get on with it. I was talking to Dennis Dertwiller on the phone > >on > >Friday afternoon when he mentioned he'd like to see more of what we, > >as > >Delta Green GM's, would like to see published from their company. > > > Isn't it nice to find a company that ASKS? > > Now for my wish list... > Please reprint GOLDEN DAWN!...with a new cover! > By the time most of my friends found out what Golden Dawn was really > about they couldn't get one! Nonono! I mean, sure, reprint it. I think that the investigators need more Dawn related abilities. (Most of them are the same thing, just done differently.) With all the mention of qabala and spiritualism, I'd think that some of the various magicks of mediumship and the ball shem should be given to practitioners. I also think a few things need to be explained more thoroughly (what can you buy multiple levels of, what can't you? Is Astral Travel a spell? Where do you put it on the character sheet if purchased? Etc etc etc.) and ... well, I don't think that the actual systems were all that well done. Other than that, the book is pretty cool. (-I- even liked the cover. :P ) I really pissed off one of my hardcore Grail Legend Loving friend by running... well... if you have the book, you know what I'm talking about, if you don't, I won't spoil it for you. HOWEVER! This is more for Phil. If you plan on running a GD game, you don't want your players to own the book! It'll ruin it. I swear, it's a 200 page book and 170 of them are Keeper specific. Anything that your players might need can be easily and legally photocopied out of the back. The Golden Dawn book is for Keepers -only-. > More of Karotechia would also be nice. It's a good mid-level threat to > try a team out on before they start running for their lives from MJ12. I'd like to see the weapons compendium reprinted. Also, the main book mentions that a book about the big cult will be out soon, but we've not heard anything about it. It's all MiGo this and new book that. Er. Maybe I'm just confused. SoK In a wholly unrelated question, is it actually appropriate to discuss Golden Dawn issues up here? Is this also a Pagan related list, or strictly Delta Green? Cos I've added several Dawn related knacks to my own games and I'd like to know where I could pass them on to others. ------------------------------ Date: Mon, 10 Aug 1998 19:07:45 -0700 From: The Saint of Killers Subject: Re: DG: Two thingies to consider Christian Klepac wrote: > but (sort of) seriously, Mar Calpena wrote: > > >b)One thing I'd like more info into (for a current campign) is > >Delta-greenish activities in arabian countries...¿Any ideas? > > Somewhere in my mind is a rumor of MJ-12 involvement with the > virus/organism/weapon that created the Gulf War Syndrome. This is > actually a pretty feasible thing to follow up on, as real-world reports > indicate that there is something *very* unusual about GWS. Perhaps MJ-12 > is using the politically and geographically inaccessible interior of the > Arabian peninsula to test acquired technology that they'd rather not > muck around with on U.S. soil (i.e., the really ugly stuff). John Tynes (I beleive, please don't sue me if I'm wrong) wrote up a story seed using the Gulf War Syndrome that had to do with ELF waves. I didn't particularly care for his idea, though the concept of GWS having something to do with the Mythos did appeal to me. Instead of following up with that, in my game GWS (and this is mildly offensive to anyone who does or may know someone who suffers from it, so I apologize in advance) is the logical extension of the Karotechia experiments at ressucitating dead flesh. A gas which fused with the cells of a dead organism and brought it back to life. I got the idea from blending together what I read in the Karotechia section and adding to it the first story from Cthulhu live. The people are in full control for a few months/years, but slowly the organism rots away at their wossnames and takes over. Cos the main ingredient in the gas are a few spores from a fungi found only in an out of the way place called Yuggoth. The game went rather well, and the players were suitably horrified. :P SoK ------------------------------ Date: Mon, 10 Aug 1998 22:49:08 EDT From: PaganArt@aol.com Subject: DG: The Cult of Transcendence In response to the post: <> The entirety of the text for the Cult of Transcendence, a sourcebook which covers a modern cult based around the worship of Nyarlathotep, will be included in the upcoming DELTA GREEN: COUNTDOWN. Written by Greg Stoltze, it is wonderfully disgusting and evil. It, and many other projects like it have been pushed back simply because we are only allowed to print a certain number of products a year due to our liscensing agreement. The Mi-Go booklet, and other mail-order books like it are the best we can do in the interim between projects. Bear with us people, we're trying our damndest to make the best Cthulhu stuff we can.... (Exasperated sigh) "Jesus saves- Cthulhu saves you for later-" Dennis Detwiller Second Gunman/Silly Rabbit/Art Director Pagan Publishing Plotting the Downfall of Humanity since 1990 ------------------------------ Date: Fri, 7 Aug 1998 23:11:05 -0400 From: "Krypter" Subject: DG: Hello from a new agent^C^C^C^C member Hello, My name's KRYPTER, and I'm a newcomer to this list. For those people seeking a campaign in Arabia, there are two places with a 'real' and significant occult pedigree: Damcar and Ubar. Damcar is the legendary Lost City of Ancients located in a forboding desert and which reputedly contains many wise men and elderly masters who can impart the wisdom of the world to those who find the city. Christian Rosenkreutz, of Rosicrucian fame, found and was enlightened in Damcar. Ubar is a real city that was the center of the Arabian frankincense trade during the time of Christ (sidenote: the frankincense from Ubar was more valuable than gold and the famous 'gold' that the three wise men brought to the baby Jesus was apparently the 'gold' of Ubar - frankincense of kingly virtue) and was rediscovered in 1996 after centuries of being considered a legend. Scientists at the Jet Propulsion Laboratory worked with archaeologists using radar-imaging satellites to pinpoint the sand-covered ruins in northern Oman by tracing ancient camel tracks from orbit. Then there's Petra, and the mysteries of the Empty Quarter. Anyways, hope ya'll are a friendly bunch who won't turn me over to the Greys without at least explaining your fiendish plans beforehand.... ;) Cheers! |||||MATEUSZ KREPICZ|||||KRYPTER||||| Prisoner Dragon, Hand of Havoc Nod. Smile. Pull the pin. ------------------------------ Date: Mon, 10 Aug 1998 23:25:13 EDT From: Escutcheon@aol.com Subject: Re: DG: sign of the times? << > 6. Nargly Spice >> They're all Nargly. - - J. Fred ------------------------------ Date: Tue, 11 Aug 1998 01:39:18 -0400 From: "Jon Capps" Subject: DG: Re: The Angel of Soledad Hill John C. Detwiler denies allegations that he said: > Just like the coal companies earlier in the century and certain > corporations today, the Company has maintained whole communities for its > employees and their families. Hell, they brought in a whole > infrastructure: fast food chains, gas stations, movie theaters and even a > church for God's sake. Umm. . . aren't all churches for God's sake. Or whatever yer prefered deity. Jon Capps Just because we don't share realities doesn't mean mine is any less valid. ------------------------------ Date: Tue, 11 Aug 1998 00:16:50 -0700 From: Lech Von Oxen Subject: DG: Sign of the Times, Ver. 2.0 Kids, Spent the evening at Candlestick (3Com) Park in San Francisco, where I watched the Giants get whomped by the Cubs. During my third beer I noticed something strange. A sign above the right field read: FPG The Friendly Power Company Know who your friends are I find this highly disturbing. First, the company name, hidden in an acronym, is never explained. FPG can't stand for Friendly Power Company, but that's what FPG is, evidently. Second, the motto "Know who your friends are" is extremely paranoid and delusional. Yet it's out there, right in the middle of the advertising for everyone to see. They've stopped using subliminals. Last, we are talking about a public utility here. It's bad enough that Shub-Niggurath's present incarnation is the Voltron-like conglomerate the Spice Girls, who may, at any time, join together and create the ultimate feminist powerhouse: Spice-Niggurath. But now we have cryptic power companies advertising in sports colesiums. My question, to you, then, is this: What does it all mean? Lech Out. ------------------------------ Date: Tue, 11 Aug 1998 19:34:26 +0900 From: ft203004@fsinet.or.jp (Jay and Mikiko Noyes) Subject: Re: DG: sign of the times? >Hey this is very rude, for all we know the spice girls are all cultests >of Nodens, and the activily (sp?) hunt out evil ones, and kill them with >their siren song. Hmmmm... Nah, shoot them now. - ---------------------------------------------------------------------------- - --------- Stercus, stercus, stercus, moriturus sum Terry Pratchett, "Interesting Times" - ---------------------------------------------------------------------------- - --------- ------------------------------ Date: Tue, 11 Aug 1998 19:36:34 +0900 From: ft203004@fsinet.or.jp (Jay and Mikiko Noyes) Subject: Re: DG: Moscow tunnels ><< We slip and slide along the sewer's slim walkways in the general direction >of the famed Bolshoi Theater, and before long we hit a tunnel that's layered >with a viscous black goo that sucks at our boots and releases a horrific >stench. >> Whenever I think about the sewers of Moscow, all I can think about is the movie Stalingrad. San-check city and depressing as hell. - ---------------------------------------------------------------------------- - --------- Stercus, stercus, stercus, moriturus sum Terry Pratchett, "Interesting Times" - ---------------------------------------------------------------------------- - --------- ------------------------------ Date: Tue, 11 Aug 1998 00:55:03 -0700 From: Chris Strong Subject: Re: DG: Sign of the Times, Ver. 2.0 I was out at candlestick, when it was candlestick, they where playing the rockies, and some one yelled out "stop playing, there is a problem here" and he was picked up on a microphone some how, and the entire stadium went quiet, and then he yelled in to the microphone again, some thing that was very unintelligible and long. yet no one stoped him, or turned off the microphone, they just let him chant some thing unintelligible for a good three min. then the game continued, and the giants lost. Lech Von Oxen wrote: > > Kids, > > Spent the evening at Candlestick (3Com) Park in San Francisco, where I > watched the Giants get whomped by the Cubs. During my third beer I > noticed something strange. > > A sign above the right field read: > > FPG > > The Friendly Power Company > > Know who your friends are > > I find this highly disturbing. > > First, the company name, hidden in an acronym, is never explained. FPG > can't stand for Friendly Power Company, but that's what FPG is, > evidently. > > Second, the motto "Know who your friends are" is extremely paranoid and > delusional. Yet it's out there, right in the middle of the advertising > for everyone to see. They've stopped using subliminals. > > Last, we are talking about a public utility here. It's bad enough that > Shub-Niggurath's present incarnation is the Voltron-like conglomerate > the Spice Girls, who may, at any time, join together and create the > ultimate feminist powerhouse: Spice-Niggurath. > > But now we have cryptic power companies advertising in sports colesiums. > > My question, to you, then, is this: > > What does it all mean? > > Lech Out. ------------------------------ Date: Tue, 11 Aug 1998 08:14:02 -0700 From: Josh Shaw Subject: Re: DG: Sign of the Times, Ver. 2.0 Chris Strong wrote: > I was out at candlestick, when it was candlestick, they where playing > the rockies, and some one yelled out "stop playing, there is a problem > here" and he was picked up on a microphone some how, and the entire > stadium went quiet, and then he yelled in to the microphone again, some > thing that was very unintelligible and long. yet no one stoped him, or > turned off the microphone, they just let him chant some thing > unintelligible for a good three min. then the game continued, Was this during the late 60's? If so, entirely understandable. > and the > giants lost. Well, like yeah!?!? ------------------------------ Date: Tue, 11 Aug 1998 09:37:03 -0700 From: 3 cents <3cents@NOSPAMiname.com.nocturne.org> Subject: Re: DG: Sign of the Times, Ver. 2.0 this was in 1994, I was born in 1981, and I wasn't around for the 60's. Josh Shaw wrote: > > Chris Strong wrote: > > > I was out at candlestick, when it was candlestick, they where playing > > the rockies, and some one yelled out "stop playing, there is a problem > > here" and he was picked up on a microphone some how, and the entire > > stadium went quiet, and then he yelled in to the microphone again, some > > thing that was very unintelligible and long. yet no one stoped him, or > > turned off the microphone, they just let him chant some thing > > unintelligible for a good three min. then the game continued, > > Was this during the late 60's? > > If so, entirely understandable. > > > and the > > giants lost. > > Well, like yeah!?!? ------------------------------ Date: Tue, 11 Aug 1998 09:39:51 -0700 From: Josh Shaw Subject: Re: DG: Arabic Campaign? Graeme Price wrote: > Christian wrote: > > >but (sort of) seriously, Mar Calpena wrote: > >Another half-memory in my badly burned brain points to a city of > >Lovecraftian signifigance out there in the desert somewhere, I believe > >it's called Irem, City of Pillars. The book you are looking for is "The Road to Ubar: Finding the Atlantis of the Sands" by Nicholas Clapp (Houghton Mifflin Company/Boston/1998 ISBN 0-395-87596-X US24.00) I'm a little suspicious of his methodology, he seems a little to eager to grab the first ruins he finds and name it Irem, even if it's a bit on the smallish side and in the wrong location. I'd be more amenable to the idea that the fort he found was an outlying outpost of the city/civilization/culture. But read it for yourself. > . Plus mount Ararat (which > so the story goes is where Noah's Ark ended up)... that I have read > something (probably in Reader's Digest) about a pair of archeologists > tracing to be in Saudi Arabia... coincidentally? right on top of their top > secret atomic weapons plant. Actually, it's a missile site. The book is "The Gold of Exodus: The Discovery of the Real Mount Sinai" by Howard Blum ( Simon & Schuster/New York/1998 IBSN 0-684-80918-4. US25.00) Blum's methodology is even more questionable, relaying heavily as he does on biblical quotes for geographical data and he tends to find what he thinks he should find.....but interesting nonetheless. If nothing else, having the site of whatever happened on Mount Sinai buried under a Saudi missile base ought be be a small scale tactical nightmare for your players. And the book itself makes an interesting adventure story. > Could make for an interesting (if slightly Indiana Jones-ish) campaign. The Ark of the Covenant is in Ethiopia. See "The Sign and the Seal: The Quest for the Lost Ark of the Covenant" Graham Hancock (Crown Publishers Inc/New York/1992 ISBN 0-517-57813-1 US22.00) . On the other hand, while Hancock sounds rational enough in this, his first book, his subsequent work on the Sphinx and ancient civilizations (Fingerprints of the Gods et al) tend to qualify him as a stone raving loony. Still, more than true enough for Cthulhu.... - ----------Josh ------------------------------ Date: Tue, 11 Aug 1998 13:18:03 -0400 (EDT) From: Daniel M Harms Subject: DG: Pacific Arena Alert Case officers operating in the Pacific theatre may want to consult page 47 of the latest issue of Fortean Times on certain curious phenomena which have turned up lately in the South Pacific. It is suggested that the connections made therein between these occurrences and the writings of a twentieth-century horror writer are intended as humorous. Yrs., Daniel ------------------------------ Date: Tue, 11 Aug 1998 12:48:58 PDT From: "James Miller" Subject: Re: DG: Feh.. >HOWEVER! This is more for Phil. If you plan on running a GD game, you >don't want your players to own the book! It'll ruin it. I swear, it's a >200 page book and 170 of them are Keeper specific. Anything that your >players might need can be easily and legally photocopied out of the >back. The Golden Dawn book is for Keepers -only-. I'm one of Phil's players. He has warned us that if we ever buy one of the books he is running a game out of, he will poke our eyes out with a white hot iron rod. You should of seen what he did when I played in the same campaign twice. Typing with two less fingers........:) JT ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com ------------------------------ Date: Tue, 11 Aug 1998 17:06:06 -0400 From: graemep@immagene.mcg.edu (Graeme Price) Subject: Re: DG: Feh.. Christian wrote: >Now to get on with it. I was talking to Dennis Dertwiller on the phone on >Friday afternoon when he mentioned he'd like to see more of what we, as >Delta Green GM's, would like to see published from their company. Namedropper! >While we're on the subject, a little info >concerning modern cults and militias in general would be cool. >Other things that would come in handy would be MJ-12 data. Things like >conjectural maps of Area 51 and Wright-Patterson. Maps of Cape Kennedy, >MJ-12 maps of D.C., New York, or whatever. Useful things. Sourcebooks like >those made for the James Bond 007 RPG from Mayfair way way back. Cool stuff >that blurred the line between what was real, conjectural, and fantasy. >That's what Delta Green is all about, right? All that stuff would be very cool. Plus, what about some stuff on the early days of DG (the deep one investigations in the pacific? and Nazi stomping scenarios - can have enough Nazi stomping in my book!) and the later Vietnam era stuff (probably a bit of a contentious area for many people here). As someone else said, reprinting the weapons compendium would be good too. Plus short DG scenarios (maybe getting people from the list to write something? I have a couple of ideas [but a lack of time at the moment]) that could be slotted into an ongoing campaign. Always good for throwing players off the main scent of the campaign are short scenarios. How about blank handout forms? Things with the authentic-looking classification stamps and headers that could just be printed over to make neat handouts? Long campaign scenarios (like Walker or Masks) in a DG setting would be good too (plenty of handouts please). Perhaps I'm just being lazy here though. A Bibliography for keepers would also be nice (something like a handy reference list of real-life books that would be useful for keeper info. on things like bioweapons, forensics, UFOs, police procedures - whatever) maybe on the web site (he said, making work for other people). Of course what I would _really_ like to see for CoC is a reissued, updated Green and Pleasant Land (if only GW could be persuaded to hand over the rights!). Just a few thoughts. Graeme graemep@immag.mcg.edu ------------------------------ End of deltagreen-digest V1 #97 *******************************