From: owner-deltagreen-digest@nocturne.org (deltagreen-digest) To: deltagreen-digest@nocturne.org Subject: deltagreen-digest V2 #40 Reply-To: Delta Green List Sender: owner-deltagreen-digest@nocturne.org Errors-To: owner-deltagreen-digest@nocturne.org Precedence: bulk deltagreen-digest Sunday, August 22 1999 Volume 02 : Number 040 ---------------------------------------------------------------------- Date: Fri, 20 Aug 1999 22:14:23 -0400 From: Greg Muir Subject: Re: SV: DG: Delta Green Eyes 1 The Man in Black wrote: > > On Wed, 11 Aug 1999 ScottSaylo@aol.com wrote: > > > There's WORSE than Dennis??!!!!!!!!!!!!??????? > > Squick, n, v. 1) The line of tolerance one has for disgusting or tasteless > behavior, scenes, or things. 2) Getting fucked in the brain. > Even worse, a "squick" is also known as the sound that is made when one's ocular cavity is used in such fashion. The word alone is enough to squick me. ------------------------------ Date: Fri, 20 Aug 1999 19:46:58 PDT From: "Erik Lundbom" Subject: DG: Dg:a good read Hi all Although I'm a non-listmember (our keeper has in his wisdom forbidden us to access the list) (Hi Patrik) I'd still like to make this posting. For all players and keepers the book "A force upon the plain - The american militia movement and the politics of hate" is a really good read, both as a sourcebook on the the guntoting far right in the US, and as a source of deranged rantings and paranoid thinking. Also good background for us non-yanks... ISBN:0-8061-2926-3 Author: Kenneth Stern Actually it's rather frightening to someone who doesn't equate gun-ownership with democracy... Live long and prosper! Erik Lundbom Email Disclaimer Warning: this document contains information which is nothing to do with you or anyone and even if it does we will deny it and you may be sued or terrorised by smart bastards with no morals and a strong sense of Latin so you are bloody fortunate to have got this far in this warning without having shiny suited geeks in tight pants banging on your door and dragging you off to court. You have been warned. The information in this email is confidential and may be legally privileged. It is intended solely for the addressee. Access to this email by anyone else is unauthorised and simply not allowed. If you are not the intended recipient, or someone fairly close to him or her, or even someone he met in a pub once, any disclosure, copying, distribution or any action taken or omitted to be taken in reliance on it, is prohibited and may be unlawful and punishable by public flogging. ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com ------------------------------ Date: Sat, 21 Aug 1999 01:35:06 EDT From: CroakerJr@aol.com Subject: DG: Objective Personal Weapon "Originally titled the Objective Personal Defense Weapon, it was redesignated as the Objective Personal Weapon as design goals became more ambitious (some might say more ludicrous). From a modest beginning as a 1.5-pound weapon with a 50-meter effective range--specifications that can be met by the GLOCK 17--the OPW has mutated to a weapon that weighs less than three pounds fully loaded, has a 200-meter effective range, can cause immediate incapacitation of personnel wearing body armor, provide both lethal and less-than-lethal capability and reduced risk of collateral damage, have felt recoil no greater than the M9 pistol, fire semi- and full-automatic, be holsterable, and have low flash, blast, and magnetic signatures. The only way to get an OPW with such characteristics is to create a Star Trek "phaser" for real, something that doesn't seem likely to happen for a good many years. Yet this seems to be exactly what the Army is aiming for, as they have specifically stated their disinterest in bullet launchers." From GUNS AND AMMO FOR LAW ENFORCEMENT, "Small Arms of the 21st Century," Vol. 5, No. 1 (1999). A while back the list put a good deal of discussion into the OICW--Objective Individual Combat Weapon--the rifle which is destined to replace the M-16 around the year 2005 (but which has already made its way into my scenarios due to its extraordinary Kewl factor). But the OICW is only one part of the modernization of U.S. infantry weapons. Another part of it is the OCSW (Objective Combat Support Weapon, the next generation of squad machine gun); and another part is the OPW. And here's where I want some input from the list, because I know there are DGML members out there who have fondled more guns than I and who may have heard discussions elsewhere on the OPW. The OPW will most likely be not a handgun but a compact submachine gun; but some of those spefications are a little extraordinary. So what exactly would it be like? What does the Army have in mind? In other words, what will those pesky NRO-Delta agents be carrying next time I sic them on my players? Let's look at those specifications again: * Less than 3 pounds fully loaded. * 200-meter effective range. * Immediate incapacitation of individuals wearing body armor. * Felt recoil no greater than the M9 pistol. * Fire semi- and fully-automatic. * Both lethal and less-than-lethal capability. * Reduced risk of collateral damage. * Holsterable. * Low flash, blast, and magnetic signatures. * Not a bullet launcher. So: a very compact carbine or submachine gun firing armor-piercing rounds with attached taser and/or tear gas launcher? And yet not a bullet launcher? What is the most likely extrapolation of current technology to meet those specifications? Shane Ivey ------------------------------ Date: Sat, 21 Aug 1999 04:28:44 EDT From: LizardRoi@aol.com Subject: Re: DG: Objective Personal Weapon In a message dated 8/20/99 10:37:39 PM Pacific Daylight Time, CroakerJr@aol.com writes: << * Less than 3 pounds fully loaded. * 200-meter effective range. * Immediate incapacitation of individuals wearing body armor. * Felt recoil no greater than the M9 pistol. * Fire semi- and fully-automatic. * Both lethal and less-than-lethal capability. * Reduced risk of collateral damage. * Holsterable. * Low flash, blast, and magnetic signatures. * Not a bullet launcher. So: a very compact carbine or submachine gun firing armor-piercing rounds with attached taser and/or tear gas launcher? And yet not a bullet launcher? What is the most likely extrapolation of current technology to meet those specifications? Shane Ivey >> A Gyrojet pistol (no longer have the literature) would more reasonably be described as a rocket launcher. Weapon of choice of Tiger Tanaka's ninjas when sliding down ziplines to attack Blofeld's secret volcano base. * Less than 3 pounds fully loaded. Doesn't have to contain an explosion, therefore barrels can be thin and made of light material. A Gyrojet could conceivably be made entirely of ceramic or plastic. * 200-meter effective range. Since a rocket has continuous acceleration, velocities and distances achieved far outstrip a bullet's. Also, higher velocity means less leading of a moving target and flat trajectories. Which also means: * Immediate incapacitation of individuals wearing body armor. Immediate incapacitation of anything that gets in the way. * Felt recoil no greater than the M9 pistol. Essentially recoiless. * Fire semi- and fully-automatic. How 'bout variable speed? Would you like it to play "The Yellow Rose Of Texas"? Shave and a haircut? Brrrt! Brrrt! * Both lethal and less-than-lethal capability. Accuracy equals options. * Reduced risk of collateral damage. Ditto. * Holsterable. Check. * Low flash, blast, and magnetic signatures. Propellant options. * Not a bullet launcher. When is a projectile no longer a bullet? However, the ammo is expensive. At the moment. Mark McFadden And yes, Gyrojets are also for girly men too flabby to practice martial arts. [Rhodesian Jungle Round] Who said that? ------------------------------ Date: Sat, 21 Aug 1999 07:17:27 -0400 (EDT) From: The Man in Black Subject: DG: The Dark Side I can't believe no one has commented on the recent deliberate crash of the Lunar Prospector. This satellite, orbiting the moon looking for water, was smashed into a crater believed to contain water. Is Majestic lashing out at the Greys for some reason? http://www.lunarimpact.com/ The Man in Black is : Kenneth Scroggins Novus Ordo Seclorum : Annuit Coeptus : E Pluribus Unum Code Z: 233,1,42; 140,39,23; 91,3,7; 5,52,3. http://www.carnwyffa.u-net.com [EMERALD HAMMER] ------------------------------ Date: Sat, 21 Aug 1999 08:30:55 -0400 From: "Jimmie Bise, Jr." Subject: DG: Re: Objective Personal Weapon > So: a very compact carbine or submachine gun firing armor-piercing rounds > with attached taser and/or tear gas launcher? And yet not a bullet launcher? > > What is the most likely extrapolation of current technology to meet those > specifications? > My first guess here is that they're cooking up a needlegun. Needlers would get right through kevlar weave and, if the needles were doped with some sort of contact agent they'd provide both lethal and non-lethal options. My second guess is that they finally perfected the electromagnetic rail gun, but that's just being far too hopeful. :-) - -Jimmie ------------------------------ Date: Sat, 21 Aug 1999 14:22:28 +0200 From: Davide Mana Subject: Re: DG: Cloudwave Productions and A Containment Item Greetings. Some old and then some new things.... Chris wrote >First, thanks to all the folks who commented on Yellow. I did not then, but I do now - great (copyright the concept as long as you can). The reason why the thing's not in Containment yet is, we're redesigning the Containment Section - together with some chunks of the Cave, as september 13th draws closer. >I was thinking >about expanding on Cloudwave Productions, in a style similar to how >SaucerWatch or Phenomen-X is presented. But, I donno if that would be that >interesting. I think it would - something like what was done for St. Jerome would be nice. And what about an independent site for Cloudwave Productions, with . a serious-looking front, - short presentations of their products and forthcoming releases, a contact address etc. . a set of further pages detailing the structure in game terms. Just an idea, of course... ;> If you feel like and are _not_ in a hurry, I could lend a hand - you do the script and research, I scout a site and put it up. But again, the key word is _slowly_. Dismiss all this if you have other plans. >Second, tonight we've dug up a new containment items. Hope you enjoy. Greatly. This one is also goes into Containment as soon as possible. And here I stop. Davide Mana DG Ice Delivery Boy ------------------------------ Date: Sat, 21 Aug 1999 12:07:49 PDT From: "REFLECTING SKIN" Subject: DG: Keepers Eyes Only I am starting a Delta-Green campaign and have a few questions regarding how other people handle the availability and dessemination of Mythos information. I was hoping to run my main players as new recruits, with little or no mythos information of their own. While their controller obviously hands out neccesary facts for each case, how much does DG really give it's agents in terms of mythos knowledge and resources? While I do like the idea of the players having some help from people more experienced in matters, I really dont want to lose the "what the hell is going on " effect of COC by giving my player too much info at first. Any suggestions on how this is handled in your campaigns? Regard RevDrLeo _______________________________________________________________ Get Free Email and Do More On The Web. Visit http://www.msn.com ------------------------------ Date: Sat, 21 Aug 1999 21:56:20 +0200 From: Davide Mana Subject: Re: DG: Keepers Eyes Only Greetings. RevDrLeo (hmmmm, another Doctor... and in divinities, I guess!) wrote > I am starting a Delta-Green campaign and have a few questions regarding >how other people handle the availability and dessemination of Mythos >information. I should start with the by now usual mantra - Check the Ice Cave. The whole CO Utility Files section was set up just to cover such issues. You can find the Cave in the Usual Place: http://www.fortunecity.com/tattooine/leiber/50/ice_cave.htm But as the Cave itself would wither and die should we just refer back and never cook up new ideas, here's my personal POV on the matter - and hopefully a bait for some fresh discussion. > I was hoping to run my main players as new recruits, with little or no >mythos information of their own. While their controller obviously hands out >neccesary facts for each case, how much does DG really give it's agents in >terms of mythos knowledge and resources? Work on a very strict Need To Know basis - expecially if the characters are rookies or prospect recruits. So, IMHO, no-Mythos-is-good-Mythos at this stage. Clearly, if your players have previous CoC experience, they'll try from day one to fit what you feed them into a Mythos interpretation. Should this be the case, I'd start with a pair of dry runs - investigating UFOs that turn out to be a crack-running operation (with full-auto tactical support), tracking former Nazi scientists that turn out to be old senile bufoons or other mundane - if challenging - experiences. This should lead the players to relax a bit. As soon as they are really relaxed, hit them with some Big Time Mythos Nasty (TM) and watch them run. The survivors will be thoroughly paranoid in following games (good), and will thank you for each minimal snippet of disinformation you handle them. You can string them along for a few months without the need to give them more than crumbs. If you are playing with Mythos virgins, then feed them the supernatural with some "classical" (as opposed to Mythos) explanations/rationalizations. Chances are they're X-Files fans - or at least know that setting - so let them think this is just another Muldering game. Then, introduce the Mythos by very small steps, rewarding the team with a snippet of Mythos facts as a bonus for a well-played scenario. Let them patch together their own interpretation of the facts, save big time explanations by resident Mythos experts or so for big climatic endgames. Just some quick and dirty suggestions off the top of my head. But stay tuned - more will follow from different sources. Take care Davide Mana Torino, Italy doctor.dee@iol.it ------------------------------ Date: Sat, 21 Aug 1999 18:05:50 EDT From: Popeyesays@aol.com Subject: Re: DG: Objective Personal Weapon In a message dated 8/21/99 12:37:39 AM Central Daylight Time, CroakerJr@aol.com writes: << Let's look at those specifications again: * Less than 3 pounds fully loaded. * 200-meter effective range. * Immediate incapacitation of individuals wearing body armor. * Felt recoil no greater than the M9 pistol. * Fire semi- and fully-automatic. * Both lethal and less-than-lethal capability. * Reduced risk of collateral damage. * Holsterable. * Low flash, blast, and magnetic signatures. * Not a bullet launcher. So: a very compact carbine or submachine gun firing armor-piercing rounds with attached taser and/or tear gas launcher? And yet not a bullet launcher? What is the most likely extrapolation of current technology to meet those specifications? Shane Ivey >> I find it hard to believe that the army is not looking for slug throwers - what else do we have for the forseeable future - lasers - they're still way heavy and battery requirements would still be insurmountable. How about a "binary propellant weapon" This would be caseless and project a slugh by mixing measured amounts of two differen chemicals that when mixed in the chamber ignite and drive the bullet forward. One gas would probably be stored in the weapon and the other in the detachable "clip". This is still a slug thrower, of course - but so is a gauss gun for that matter. AS far as a non-lethal aspect is concerned - matbe a 20-40 mm grenad thrower with gas? It seems more a drem weapon than a serious proposal for technicians to work with. ------------------------------ Date: Sat, 21 Aug 1999 18:45:57 -0400 From: becole@juno.com Subject: Re: DG: Objective Personal Weapon On Sat, 21 Aug 1999 01:35:06 EDT CroakerJr@aol.com writes: >Let's look at those specifications again: >* Less than 3 pounds fully loaded. >* 200-meter effective range. >* Immediate incapacitation of individuals wearing body armor. >* Felt recoil no greater than the M9 pistol. >* Fire semi- and fully-automatic. >* Both lethal and less-than-lethal capability. >* Reduced risk of collateral damage. >* Holsterable. >* Low flash, blast, and magnetic signatures. >* Not a bullet launcher. I think what follows meets almost every requirement, however, I find the last bit perhaps a bit extreme...unless you go with the theories on current sonic weapon development. [Sound of ECHELON servers beginning to record and write} A good friend of mine (who had the misfortune to go on his honeymoon to the Pacific) was on a "Field Exercise" recently (do they still call it that?) and while out and about, came across a weapon that has been at several Special Operations Expos for some years. It fulfills the role of Rear-Echelon Portable firepower for the REMFs(not going to explain this acronym) as well as some exotic caliber requirements. It was dangled in front of him like some new, low-fat candy. The weapon, or weapons, as they were touted to my friend, are a compact submachine gun and a companion "pistol". Please note, fully loaded, the pistol weighs LESS THAN A POUND, the sub-gun is in the neighborhood of three to five pounds, but both are fairly small, and definitely not even the length of a man's forearm (possibly holsterable). I took my friend through my collection of firearms books, pictures, etc.. and the weapon that he identified as the submachine gun was none other than the (drumroll) FN Herstal PN-90 chambered in 5.7mm (a nasty, short, rifle-like cartridge) this little baby has magnified sighting, and is capable of penetration out to 400 meters (so I am told), the companion pistol uses the same caliber ammo, and has equal range. I can only assume that the rounds are high-grain to explain this duality. The PN-90 has a clear "plastic" 50 round clip that feeds to the top of the weapon. The unofficial reports are that it can go through 48 layers of Kevlar and that the weapon feels like a BB gun while shooting. It also has a forward barrel extension that might (hmmmm) accept a silencer, although I did not find out if it comes flash-suppressed or if that is post-production do-it-yourself. (Drools over keyboard) I had first learned of this weapon back in 1990 (through the Punisher War Journal (TM) by Marvel Comics--possibly one of the most well edited and researched things I have ever seen on a comic rack) and it has appeared off and on in popularized literature for the paramilitary-minded individuals (read: S.O.F., Shooter's Bible, etc). Fabrique Nationale's basic design of the PN-90 must have come under the scrutiny of the U.S. Army, because the one my friend saw was genu-wine Uncle Sam. I attribute to FN that they are a good company that needs more recognition, first the Browning (the finest handgun ever made and a model for hundreds of later designs) and now the most powerful submachine gun ever to warm the desk of a paper-pushing lifer. The ammunition requirements for "selectable shooting" might correspond with a recent article concerning developments from the Oak Ridge National Laboratory, it seems that some chap down in Tennessee came up with a new form of bullet propellant (I want to say something with aluminum, maybe an oxide?) that allowed a greater degree of control over the projectile (as far as bullet "pass-through", muzzle velocity and so on). It has been about a month since I saw the report, but I will try to dig it up (if anyone is really interested, ORNL was originally under scrutiny a couple decades ago for injecting various drugs into animals, then shooting them and observing which drugs lessened or obliterated hydro-static shock, trauma, and so forth). I apologize for the off-topic rambling. -B (as in B nimble, JAcK) ___________________________________________________________________ Get the Internet just the way you want it. Free software, free e-mail, and free Internet access for a month! Try Juno Web: http://dl.www.juno.com/dynoget/tagj. ------------------------------ Date: Sat, 21 Aug 1999 19:42:34 EDT From: Popeyesays@aol.com Subject: Re: DG: Keepers Eyes Only In a message dated 8/21/99 2:09:58 PM Central Daylight Time, reflectingskin@hotmail.com writes: << I was hoping to run my main players as new recruits, with little or no mythos information of their own. While their controller obviously hands out neccesary facts for each case, how much does DG really give it's agents in terms of mythos knowledge and resources? While I do like the idea of the players having some help from people more experienced in matters, I really dont want to lose the "what the hell is going on " effect of COC by giving my player too much info at first. >> Hide the rule books, generate your own character sheets on another gaming system (modern age skirmish type) and don't even let the word "Cthulhu" cross your lips for the first several gaming sessions. Try using the Millenium rules they're quick, slick and the players should thinkj they are miles away from any mythos activity if you play it cool. ------------------------------ Date: Sat, 21 Aug 1999 20:29:57 -0400 From: becole@juno.com Subject: Re: DG: Objective Personal Weapon > I had first learned of this weapon back in 1990 (through the >Punisher War Journal Whoops. I meant the Punisher Armory (Volume 1) -B ___________________________________________________________________ Get the Internet just the way you want it. Free software, free e-mail, and free Internet access for a month! Try Juno Web: http://dl.www.juno.com/dynoget/tagj. ------------------------------ Date: Sat, 21 Aug 1999 21:23:41 PDT From: "Christopher D. Nichols" Subject: DG: Assorted Questions Hey, Paganites! Wake up, you damn filthy drunks. I gots some questions for ya. 1) What's this 'Sosotris' thing ya'll mention in COUNTDOWN? A King in Yellow novella in the lines of 'Ambrose' and 'Broadalbin', but can you give us some details? Or at least some ad copy? 2) And, it seems that a Hastur/King in Yellow campaign is in the pipeline. Details, please. How soon can we hope to see this? 3) Recently, Pagan Publishing got the rights to the script to a version of The King in Yellow that was put on in Portland. How soon can we expect that to be available? 4) What other stuff have you guys got planned? I know I asked at GenCon, but in the meantime, I have totally forgotten. I seem to recall a new DG Eyes Only and a vampire sourcebook/campaign by Crowe. Anything else? 5) As we all know, there is an H.P. Lovecraft Tarot deck. In COUNTDOWN, a King in Yellow Tarot is presented. Is there any chance of seeing the KiY Tarot printed, similiar to the HPL Tarot? 6) Someone smack Detwiller around for me. That is all. Chris Nichols _______________________________________________________________ Get Free Email and Do More On The Web. Visit http://www.msn.com ------------------------------ Date: Sat, 21 Aug 1999 23:27:18 -0700 (PDT) From: Chris Womack Subject: DG: TCCorp Shipment Just wanted to share the malicious glee I'm feeling at having received my Big Fat Box from the Paganites containing the following: -DGEO Vol. I -DGEO Vol. II -DG: Dark Theatres (limited edition of 100) -DG: Rules of Engagement (limited edition of 250; I got #92) and, of course, -DG: Countdown Having returned triumphant from GenCon, the Paganites are in the process of making good on preorders, so if you're awaiting your own Big Fat Box, it should be along very soon. And if you haven't ordered yet, shame on you. I understand DGEOvI is out of stock (I must've snagged one of the very last copies :) ), and Dark Theatres and Rules of Engagement will probably head that way pretty quickly. My thanks to John, Scott, Dennis, and to all who contributed to the above items (many of whom are on this list--kudoi all around!). *Sniff* I'm just so damned proud of you guys. ;) Chris Womack Keeper of the List oaktree@nocturne.org ------------------------------ Date: Sun, 22 Aug 1999 01:51:49 -0500 (CDT) From: Tenebrous Technologies Subject: Re: DG: TCCorp Shipment At 11:27 PM 8/21/99 -0700, Chris Womack wrote: >Just wanted to share the malicious glee I'm feeling at having received my >Big Fat Box from the Paganites containing the following: Sheesh, I just want Countdown. ;) your friends at Tenebrous Technolgies. +_+_+_+_+_+_+ Tenebrous Technologies- 'What we are up to is none of your business' A tradition in Guile, Deceit and Treachery since 1997 Matt Cowger, CEO tenebrae@earthling.net http://home.gvi.net/~tenebrae Vox: (###)###-##### +_+_+_+_+_+_+ ------------------------------ Date: Sun, 22 Aug 1999 11:34:44 +0100 From: Barry Hill Subject: Re: DG: The Dark Side , The Man in Black writes >I can't believe no one has commented on the recent deliberate crash of the >Lunar Prospector. This satellite, orbiting the moon looking for water, was >smashed into a crater believed to contain water. Is Majestic lashing out >at the Greys for some reason? I see on my TV a very brief report that scientists have discovered a strange new object in space . They cannot tell what it is , or how far away and it has been spotted about three weeks ago. What a god send [ perhaps litterally ] Has any one seen this item or any follow up on it ? Are the two news items related? \Barry Hill. ------------------------------ Date: Sun, 22 Aug 1999 11:34:34 +0100 From: Barry Hill Subject: Re: DG: Assorted Questions , Christopher D. Nichols writes >2) And, it seems that a Hastur/King in Yellow campaign is in the pipeline. > >Details, please. How soon can we hope to see this? When it is published can we get rid of the chaosium picture of the yellow sign which is really pathetic .Who would be frightened of a question mark with a couple of squiggles added .One of my copies of 'The King in Yellow ' [ ACE no date but it cost originally 45c ] has in the inside cover a copy of apicture of the King based on the first edition designed by Chambers in 1895 . It shows what the King originally looked like- and just distiquishable behind him is strange whirling design rather like an unsymetrical throwing star which I have assumed to be the original and genuine yellow sign. If any one wants a copy I can perhaps scan it . \Barry Hill. ------------------------------ Date: Sun, 22 Aug 1999 11:41:33 +0100 From: Barry Hill Subject: Re: DG: Keepers Eyes Only REFLECTING SKIN writes > I am starting a Delta-Green campaign and have a few questions regarding >how other people handle the availability and dessemination of Mythos >information. When recruited to DG the agents have only the memory of the one incident which attracted DG to them and so they have no real mythos knowledge. On recruitment they are given with their other equipment a laptop with an encrypted email link to DG HG mainframe so they can ask questions . However the replies are on a very strict need to know basis and many question receive the reply ' information resricted '. However when mythos information is essential the laptop link provides it . It is not of course always totally accurate. I am running the DG story line + The Stars are Right - Music of the Spheres+ Chill Veil of Flesh campaign with a one off non campaign scenario taking up two out of three nights. That way any information they get on two thirds of the adventures eg at the moment chasing a werewolf in the arctic [ Chill- Bad Moon Rising ] is of no help in the main campaign . \Barry Hill. ------------------------------ Date: Sun, 22 Aug 1999 12:00:38 +0200 From: Davide Mana Subject: Re: DG: Keepers Eyes Only Cheers! Some more suggestions.... >Hide the rule books, generate your own character sheets on another gaming >system (modern age skirmish type) and don't even let the word "Cthulhu" cross >your lips for the first several gaming sessions. Try using the Millenium >rules they're quick, slick and the players should think they are miles away >from any mythos activity if you play it cool. Great suggestion - nothing better than another system to take players by surprise. This was discussed in the past, but anyway.... Another good game system that converts pretty easily to Cthulhu/Basic Roleplaying and you can use to surprise your players is "The Window". I used it for a pair of DG-like introductory games and found it to work perfectly. It's a generaly inobstrusive system that will not give away any detail about genre/setting if you don't want it, and includes sanity rules (you don't have to show sanity stats to your victims - just keep tabs on their brainwaves on a little black book). What's more, The Window is freely downloadable from the web (there's a link in the Cave, in the free downloads section). Hope this helps. Take care. Davide Mana ------------------------------ Date: Sun, 22 Aug 1999 13:51:30 +0200 From: Martin Ostergaard Subject: Re: DG: The Dark Side This is a multi-part message in MIME format. - --------------CE95EC6A890F214E6159E02C Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit The Man in Black wrote: > > I can't believe no one has commented on the recent deliberate crash of the > Lunar Prospector. This satellite, orbiting the moon looking for water, was > smashed into a crater believed to contain water. Is Majestic lashing out > at the Greys for some reason? > > http://www.lunarimpact.com/ I can't believe people keep calling it "The Dark Side of the Moon", this must be some sort of Pink Floyd scheme to spread unscientifical disinformation amongst people. The fact is, there is no side of the Moon which is constantly "Dark", calling it "The Far Side of the Moon" would be much more acceptable, as the moon is always facing the same way towards the Earth. I noticed this in the Delta Green sourcebook, as well and was really annoyed about it for a few minutes (pg.73, section "Autonomy"). The interesting part is, that by inventing such phrases, and sending it into mainstream language, are the greys/MJ12/whoever able to diseducate the people of Earth? - --------------CE95EC6A890F214E6159E02C Content-Type: text/x-vcard; charset=us-ascii; name="creepy.vcf" Content-Transfer-Encoding: 7bit Content-Description: Card for Martin Ostergaard Content-Disposition: attachment; filename="creepy.vcf" begin:vcard n:Ostergaard;Martin x-mozilla-html:FALSE url:http://www.pir.net/~creepy adr:;;Flojstrupvej 56;Vejle;;7100;Denmark version:2.1 email;internet:creepy@ragnarok.nu title:Mr note:ICQ: 6710286 x-mozilla-cpt:;2080 fn:Martin Ostergaard end:vcard - --------------CE95EC6A890F214E6159E02C-- ------------------------------ Date: Sun, 22 Aug 1999 17:45:23 +0200 From: Martin Ostergaard Subject: Re: DG: Whoops. This is a multi-part message in MIME format. - --------------877985541A6A414E37097F84 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Tolga Yanasik wrote: > Here's what may be DG relevant; > > The quake and the waves razed Turkey's one of the biggest naval bases > while top level commanding officers having a meeting. It killed about > 300 people at this base. Also the quake set one of the biggest oil refinery > on fire a dozen km away. Right now, it's left on its own awaiting the > Gulf War experts. > > What was Turkish Navy up to that drew the wrath of the Cthonians ? Actually I had just seen Conspiracy Theory (again) when I got the info about the quake in Turkey, and the first thing I thought was if the American President was visiting and if NASA has just sent up any missions featuring large sonic weapons lately. - -Martin - --------------877985541A6A414E37097F84 Content-Type: text/x-vcard; charset=us-ascii; name="creepy.vcf" Content-Transfer-Encoding: 7bit Content-Description: Card for Martin Ostergaard Content-Disposition: attachment; filename="creepy.vcf" begin:vcard n:Ostergaard;Martin x-mozilla-html:FALSE url:http://www.pir.net/~creepy adr:;;Flojstrupvej 56;Vejle;;7100;Denmark version:2.1 email;internet:creepy@ragnarok.nu title:Mr note:ICQ: 6710286 x-mozilla-cpt:;2080 fn:Martin Ostergaard end:vcard - --------------877985541A6A414E37097F84-- ------------------------------ Date: Sun, 22 Aug 1999 18:05:50 +0200 From: "Florian R. Hanke" Subject: Re: DG: Assorted Questions Barry Hill wrote: > When it is published can we get rid of the chaosium picture of the > > It shows what the King originally looked > like- and just distiquishable behind him is strange whirling design > rather like an unsymetrical throwing star which I have assumed to be the > original and genuine yellow sign. There's yet another suggestion on the web: http://www.ioc.net/~larryloc/truesign.html > If any one wants a copy I can perhaps > scan it . The cover of the 45c ace ed. can be found here: http://www.ioc.net/~larryloc/king4.jpg My take on this is if Pagan releases such a campaign it would be good if no yellow sign is shown at all. If an artist (or anybody) hears of the yellow sign he (or she of course) uncounsciously "decides" what it looks like for him. Should it ever be put on paper, people will only see their idea of the yellow sign - similar to a rorschach (or rohrschach?) picture, you see what your unconscious can dig up from your dark past (ok, I might be exaggerating here). The only problem with this is when the players ask what it looks like. Best is if they don't ask the first time, afterwards if they hear it for the second time, they'll remember each one in its own way what happened after they saw it - the sign will be fear inducing, because of its "meaning" not because of how it looks. Regards, Florian Hanke ------------------------------ Date: Sun, 22 Aug 1999 12:15:59 PDT From: "Christopher D. Nichols" Subject: DG: Rule of the Engagement Question Spoiler Space: What's your name, boy? I T D O E S N ' T M A T T E R W H A T Y O U R N A M E I S ! ! ! We have recently finished the new DELTA GREEN novel Rules of the Engagement. While RotE drasticly changes several points in COUNTDOWN, and shakes up A Cell, this is not what I have a question about. My question is far more trival. Who is Agent Nolan? Do we know who he really is or anything else about him? I am intrigued by his ...connection, shall we say, to Agent Nancy. That is all. Chris Nichols _______________________________________________________________ Get Free Email and Do More On The Web. Visit http://www.msn.com ------------------------------ Date: Sun, 22 Aug 1999 15:23:52 PDT From: "Christopher D. Nichols" Subject: DG: DGEO #2 - The Fate Again, Spoiler Space. In 'DELTA GREEN Eyes Only #2: The Fate,' it is stated that the Fate was founded by a "Madame A" and one Dr. Otto Schmitt. However, I only just noticed that Dr. Otto Schmitt and one Stephiana Aldercott appear in 'Call of Duty', a scenario in Issue #14/15 of The Unspeakable Oath. Did anyone else catch this? Or am I just slow to pick up on these things? Also, it should be noted that Stephiana Aldercott is an avatar of Nyarlathotep. When she disappeared, Stephen Alzis turned up shortly afterwords. Is Madame A still around, laying the foundations of other cults to Nyarlathotep and the Outer Gods? That is all. Chris Nichols _______________________________________________________________ Get Free Email and Do More On The Web. Visit http://www.msn.com ------------------------------ Date: Sun, 22 Aug 1999 15:49:19 PDT From: "REFLECTING SKIN" Subject: DG: RE: Starting a Campaign suggestions. Thanks for all the input. The initial scenario I have is the characters are following up an investigation that was bungled by another Delta Green team (and thus gets them involved in DG). I must admit that the scenario I'm using is a bit stock by now (seried of grisly child murders in Philly and New Jersey) I have developed a great deal of player aids to add to the overall versimilitude of the adventure itself. One thing I'm considering is having a large group of core players who all make characters of varying backgrounds, while no single group of them will play continuosly throughout the campaign, all of them will play enough so that they develop their own inter-character friendships and network of associations. I have about twelve players and I figure between DG-Friendlies and actual agents that I can juggle them all around from scenario to scenario; allowing them to get attached to each other and generally adding to the degree of paranoia when "Bob the forensic analyst who helped us out that one time in Arkansas went shit house crazy and is now residing in a state mental facility." I have also decided to run a game where the Fate is the primary antagonist. One because the Fate themselves are almost impenetrable and the characters wont even know of their existence till well into the campaign, and two because frankly my players have no desire to Mulder-around looking for the pretty lights (although I've got to throw that at them at some point for fun...) Thanks for all the input, any other suggestions for a Fate primary game? The RevDrLeo _______________________________________________________________ Get Free Email and Do More On The Web. Visit http://www.msn.com ------------------------------ Date: Sun, 22 Aug 1999 15:50:37 PDT From: "REFLECTING SKIN" Subject: DG: Just for Fun. _______________________________________________________________ Get Free Email and Do More On The Web. Visit http://www.msn.com ------------------------------ Date: Sun, 22 Aug 1999 15:53:26 PDT From: "REFLECTING SKIN" Subject: DG: Just for Fun. There is a magazine which has become and invaluable resource to me in my DG writing. It is called PARANOIA magazine and the past two issues have contained numerous articles easily converted to the DG universe. Recent articles have covered topics such as "The Greys dont seem to be alive, therefore they are artificial constructs designed by some other race or agency" (Way to close to DG not to use) and another on how the Nazi's used certain psychological techniques to control the dreamlives of people living under their regime. How much better can you get than that? PARANOIA, magazine....check it out. _______________________________________________________________ Get Free Email and Do More On The Web. Visit http://www.msn.com ------------------------------ End of deltagreen-digest V2 #40 *******************************