From: owner-deltagreen-digest@nocturne.org (deltagreen-digest) To: deltagreen-digest@nocturne.org Subject: deltagreen-digest V2 #49 Reply-To: Delta Green List Sender: owner-deltagreen-digest@nocturne.org Errors-To: owner-deltagreen-digest@nocturne.org Precedence: bulk deltagreen-digest Friday, September 3 1999 Volume 02 : Number 049 ---------------------------------------------------------------------- Date: Thu, 2 Sep 1999 15:49:43 -0500 From: "CO Christopher" Subject: DG: A Press Release of Mutual Interest CITIZENS GROUP HAS UNDENIABLE EVIDENCE OF "ET" INVASION AND SUES FEDERAL GOVERNMENT AND ARIZONA FOR PROTECTION SEPTEMBER 1, 1999 PHOENIX -- In a continuing effort to end government secrecy surrounding UFOs and contact with a non-human intelligence, Arizona attorney Peter A. Gersten filed papers today in U.S. District Court requiring the Federal government to protect the residents of Arizona from a "clandestine invasion." Gersten, the Executive Director of the Phoenix-based Citizens Against UFO Secrecy, Inc. (CAUS), had filed an earlier lawsuit under the Freedom of Information Act on January 22, 1999 against the Department of Defense (DOD). Today's precedent-setting legal initiative comes under Article IV, Section 4 of the U.S. Constitution, which requires the federal government to protect each of the fifty states against invasion. CAUS is an Arizona activist organization dedicated to ending the secrecy surrounding Earth's contact with an "extraterrestrial intelligence." The organization, Gersten said, sent letters to the country's 50 Governors as well as Secretary of Defense William Cohen and Attorney General Janet Reno requesting they take immediate action to protect United States citizens against these intruders. Only three governors have replied. "It's outrageous that this threat is continually ignored," Gersten stated. "I can prove in a court of law, and beyond a reasonable doubt, that we are in contact with another form of intelligence. More importantly, one aspect of this contact poses a threat to our safety." "Arizona will be a test case," Gersten said. He cites the reported crash of an "unusual" craft in Paradise Valley in 1947, the Travis Walton disappearance in Snowflake in 1975, the infamous "Phoenix lights" seen throughout the state in 1997 and countless other reports during the past 52 years. "Arizona is definitely a targeted area for the clandestine intruders," Gersten believes. The CAUS legal papers contend that the intruders are conducting nonconsensual physical acts including abductions, sexual abuse, assaults and unlawful imprisonment upon the citizens of the United States. CAUS is asking the federal court in Phoenix to compel both the Federal government and the State of Arizona to initiate an immediate study and investigation, and "to proceed to protect the citizens from the intruders" which, according to Gersten," would restore the full measure of independence, safety and security guaranteed by the federal government." For the full text of the complaint, as well as material related to it, visit the group's website at http://www.caus.org or contact Mr. Gersten at (480) 609-9120 ------------------------------ Date: Thu, 2 Sep 1999 21:49:39 +0100 From: "Phil Ward" Subject: DG: Emerald Hammer All-Call EMERALD HAMMER ALL-CALL! OK gents, time for An Emerald Hammer All-call, it's been all quiet on the western front for too long, and it's time to get our asses in gear. Me too. So, I'm giving you all a nice prod to get some Emerald Hammer stuff together so we can finish this in time for the millennium and give our players the treat they deserve when we come off our week-long beer/caffeine-pizza-and-work binges and crawl back to the gaming table. Time to go back to the web-site, download it all, and read through it carefully, brush off those first drafts, and start putting stats to those names, and breaking the plot into manageable chunks and sending it to me. If you're in need of a little help, go to the list, where the insane babblings of a thousand lost souls will fill your ears with new material :) If you're currently off-line, then you won't be getting this, and it doesn't matter anyway, in a month or so's time if you haven't at least responded to this mail, I'll find somebody else, or at least.... try to build on your excellent starter myself! If you have things that are good-to-go (tm, r, pat. pending), then send 'em on in, and use my HOME address; it's at the bottom of the Emerald Hammer web-site. There's a 2-3 day turnaround time on it, if you use the Web-mail address, there's a 12-24 hr turnaround, and if you send it to my work address, it'll just bounce :( BISHOP'S We have enough of them, and those there are, haven't all been taken up.... Chapter 1 - The Menegele Twins 2 3 4 - Gunther Staatsrat - The Pig 5 6 - The Necromancer - Diviner of the Dead 7 - D. Walt - 8 - The Grey Eminence - 9 - Dr Jorg Engel - Unit 731 Torturer 10 - Mark Stancher - Seventh Son 11 - 12 - Michael Wilhelm - US Senator FREE 1. Dieter Schultz, A Good Man by Graeme Price 2. Jurgen Dieters, BBC Documentary maker by Jacob Busby 3. Father and Son, by Mark McFadden So, we have three free Bishoffe's, and four slots to put them in... who wishes to enter into a fight to the death for the three excellent Bishops we have, and who's going to accept their failure and make their own? Only time will tell. OTHER THINGS There are a few things I'd like to get off you volunteers that fall outside the normal chapter assignments. * My treatment of mythos tomes so far has been half-assed. They're stats and nothing else, and as I'm still working from CofC 5.0, most of them don't have an official spell list. Those of you with a larger library than me, grab some quotes and a spell list from the books therein. Send em my way. * We need some side-bars and the like; for a start, Book-codes, the Karotechia seem to like em, so do we, somebody give me a quick precis; some more Cliff notes on Mein Triumph, I have a feeling Mark McFadden was working on some, care to comment lizard-boy? * high-tech weaponry, we love 'em for the Delta Green Gun-fondlers page. If you have any high-tech weapons (out in the last year or two), like the OICW (or is that OCIW?), then post some stats, find me a picture, and off we go. * Graphics. We definitely need some of these, when I come back from GenCon UK, I'm gonna have a mate start sketching faces and people to breathe life into those dry stats. But the more the merrier. Can any of us bar Christian Conkle draw? and can anybody but the MiB operate Photoshop? * Web-sites, give me a list of web-sites that provide colour and background information to your section of the campaign. Anything that'll help the GM. * We need some plot-point shifts to deal with COUNTDOWN, the bugs, and possibly the ABC operation. Send in your thoughts, and I'll mark em with nifty countdown spoilers (c). those of you who don't know what I'm talking about, go and buy the book, now! * CORRECTIONS The EH Website is full of errors, probably a lot of them, it's bound to be, I'm doing this from home over a 56K modem.... I object to paying to check my own site over, if any of you spot any mistakes, send them on in :) Phil, Emerald Hammer Number II, but looking to be promoted to a liquid soon ;) !~ EMERALD HAMMER ~! http://www.carnwyffa.u-net.com ------------------------------ Date: Thu, 2 Sep 1999 22:58:07 +0200 From: EHuelshoff@t-online.de (Eckhard Huelshoff) Subject: Re: DG: Different rules systems... Barry Hill schrieb: > I bet no-one has tried a CoC/ DG cross with Space 1889. It works- > byakhees in deep space, mi-go from the asteroids and the Mars god > Vulthoombehind the cult of the worm . > DG also can use an old UK game called 'Blood' very well. > Gurps ' Warehouse 23' is also very useful. > \Barry Hill. I did a CoC cross with AD&D MANY years ago. But only a short while ago I did a mini-campaign that was a CoC cross with Star Trek-The Next Generation RPG. Personally, I really enjoyed the experiment. Unfortunately there were two hard-core-trekkies in the group, with the result that they protested about my far too negative view of the universe and my total lack of understanding of Gene Roddenberry's concept. But anyway: It's been an experiment that I can only recommend to anybody, especially since this is the perfect way to surprise players who expect the "normal", "trekkish" kind of campaign. ECKHARD ------------------------------ Date: Thu, 2 Sep 1999 17:02:00 EDT From: LizardRoi@aol.com Subject: Re: DG:10 million strong and glowing In a message dated 9/2/99 1:10:34 PM Pacific Daylight Time, paposehn@juno.com writes: << Yeah? I had front row seats for Jimi Hendrix! Young whippersnapper.. Going off to drool now... >> I THOUGHT I saw you at Woodstock! Small world. Mark McFadden Sorry about the brown acid. That guy from Sha Na Na said it was OK. ------------------------------ Date: Thu, 2 Sep 1999 17:10:13 EDT From: LizardRoi@aol.com Subject: Re: DG: ATM envelopes and Other questions In a message dated 9/2/99 10:47:42 AM Pacific Daylight Time, cpencis@yahoo.com writes: << A while ago I remember someone from the DGML setting out to generate an urban legend about this.... (link to discussion about poisoned ATM envelopes) - anyone care to claim it? nothing like subversion to stir the soul... http://urbanlegends.about.com/library/blatm.htm?pid=2733&cob=home >> Modesty forbids.... Mark (with a K) McFadden (that's Mc, not Mac) ------------------------------ Date: Sun, 29 Aug 1999 23:08:43 +0200 From: "Andreas" Subject: DG: Onomstikon -- a dictionary of names Does anybody know, what happended to the Onomastikon?? It seems to me that this nice resource for names disappeared. The usual web search did not help. Andreas ------------------------------ Date: Thu, 02 Sep 1999 23:27:34 +0200 From: PM Subject: Re: DG: Different rules systems... >I did a CoC cross with AD&D MANY years ago. Something like 12years ago we designed three scenarios for a Con with a friend, first being ADD, second CoC and the thrid a future-world Superworld, the trick being that the characters were actually the same reincarnated a la Eternal Champion, to fight an immortal Evil Sorcerer. The players could only realize it in the final scenario, of course. Does this qualify ? ============================================= Patrice Mermoud (Paris - France) mermoud@easynet.fr mermoud@multimania.com ============================================= ------------------------------ Date: Thu, 2 Sep 1999 22:33 +0100 (BST) From: tsiolkovsky@coherent-light.cix.co.uk (Rik Kershaw-Moore) Subject: Re: DG: Countdown in Germany > From: Joseph Camp > Subject: > > According to the Pagan folks, they discussed this situation with their > German distributor prior to going to press, sending them a copy of the > cover art to look over. The alleged solution involves placing a sticker > over the swastika or somesuch nonsense. German residents desiring an > unmarred copy should probably seek mail order. Talk about your actual rare collections edition. . . That has to be worth something. Hell you could even market as "the book they tried to ban". I nearly said burn but that is way too contentious. Anyway wouldn't the german customs authority take a dim view of importing via mail order an unmarked copy of DG:C and just impound the book? I still remember the hassle I went through last time I went to Germany carrying a copy of Trevor Ravenscroft's "The Spear of Destiny in my hand luggage." The cover had a very charming picture of the spear on the background of a swastika. Lord alone knows what would happen if I carried a copy of DG:C through Customs. ------------------------------ Date: Thu, 02 Sep 1999 23:24:01 +0200 From: Davide Mana Subject: Re: DG: Different rules systems... Greetings. Barry forgot that when you rule out impossibility, what is left, unlikely as it might be, is truth. Therefore he wrote >I bet no-one has tried a CoC/ DG cross with Space 1889. It works- >byakhees in deep space, mi-go from the asteroids and the Mars god >Vulthoombehind the cult of the worm . It's being done. I will not tell by whom and where. But trust me.... It's being done. And some of us are in it, too, AFAIK. >DG also can use an old UK game called 'Blood' very well. Never heard about this one. Could you please expand a little on the subject? [yes, I'm a collector of games, too] Davide Mana Torino, Italy doctor.dee@iol.it The Ice Cave - http://www.fortunecity.com/tattooine/leiber/50/ice_cave.htm ------------------------------ Date: Thu, 2 Sep 1999 14:39:30 -0700 From: Joseph Camp Subject: Re: DG: Countdown in Germany >Anyway wouldn't the german customs authority take a dim view of importing >via mail order an unmarked copy of DG:C and just impound the book? I believe the stickers will be applied before they ship out. I'm not sure. be seeing you, Alphonse ------------------------------ Date: Thu, 02 Sep 1999 23:44:01 +0200 From: Davide Mana Subject: Re: DG: Emerald Hammer All-Call OK, Phil.... > EMERALD HAMMER ALL-CALL! > >OK gents, time for An Emerald Hammer All-call, it's been all quiet on the >western front for too long, and it's time to get our asses in gear. The Hammer will fall in Italy by the weekend or thereabouts. While I dig out some pics and stuff to add to the stew, you are invited to peruse http://www.fortunecity.com/tettooine/zenith/134/stjerome.htm [includes Hammer NPCs and St. Jerome data galore, plus further links] http://www.fortunecity.com/tettooine/zenith/134/rap.htm [dated and in need of some redesign, but I'll recycle some of the infos in it, so...] End of wasted bandwidth. See you gentlemen! Davide Mana Torino, Italy doctor.dee@iol.it The Ice Cave - http://www.fortunecity.com/tattooine/leiber/50/ice_cave.htm ------------------------------ Date: Fri, 03 Sep 1999 00:17:18 +0200 From: PM Subject: Re: DG: Different rules systems... >>DG also can use an old UK game called 'Blood' very well. >Never heard about this one. >Could you please expand a little on the subject? >[yes, I'm a collector of games, too] IMHO very average game mechanics, too heavy for a truly cinematic feeling. The game (something like 80 pages A4) is an hooror RPG (Noooooo ?) the foreword says something like "okay you've played in the worlds of Lovecraft, Poe and Hammer or Universal movies. Now we're talking Barker, Masterson, Wes Craven and Friday the 13th".... Illos (very uneven but some are quite good) are decidedly on the 80s-90s feel the cover depicts a human face skin nailed on a table. I bought it in England a few years ago, along with a second copy for a friend who hadn't been able to find it earlier because one London game shop he inquired in replied : "we don't carry it, it's bad taste." My RPG list file says : Blood (Underground Games, 1992, UK, Tucker & Osborn) ============================================= Patrice Mermoud (Paris - France) mermoud@easynet.fr mermoud@multimania.com ============================================= ------------------------------ Date: Mon, 30 Aug 1999 00:32:35 +0200 From: "Andreas" Subject: DG: Onomastikon -- Dictionary of Names Does anybody know what happened to the Onomastikon?? It seems to me that this great resource for names disappeared. A normal web search did not help. If somebody knows a new URL or something like that, please tell it to me. Andreas [I apologize if you received this message twice. Something happended to my mail programm while sending messages.] ------------------------------ Date: Fri, 3 Sep 1999 00:12:37 +0100 From: "JT" Subject: DG: More Countdown comment... SPOILER ALERT that is, if there's anyone out there who doesn't have COUNTDOWN yet, of course... Is it just me, or is the whole section on the Shans in the UK very reminiscent of a Dr Who episode.? A friend who is a far bigger fan of the series than me swears there's a Baker episode featuring a giant buried spaceship in a spooky wood with some sort of facility over it. Ring any bells with anyone in the UK? I'm not suggesting it was plagarised, BTW. It would just be TOO weird... Jonathan Turner ------------------------------ Date: Thu, 2 Sep 1999 19:25:45 EDT From: Appelion@aol.com Subject: Re: DG: Emerald Hammer All-Call Somebody clue me in on this "EMERALD HAMMER" business. As some of you may have noticed, I'm new here (nothing until a week ago, then mebbe 10 messages since), so I'm not in on this (BTW, what does IIRC mean. And could someone PLEASE tell me if they can see the green delta in my sig!!! Not this or the past couple messages, as I'm on a wintel machine, and can't put it in). Agent Xavier Kickin' 'em where it hurts ------------------------------ Date: Thu, 2 Sep 1999 20:18:04 -0700 From: "Morgan W. Gray" Subject: Re: DG: Hastur/Hobgoblins/WWF Sorry if this is a little late, I just figured I'd come out of lurker mode (Hi all, been here for over a year, notice?) Not sure if they have told you the Americanized relevance of their joke. You see the MiB and Chris were simply quoting The Rock, an American wrestler in the WWF. It would be preferable if everyone remembered that the list isn't just filled with yanks =) Hope this clears up some of the odd statements "It does not matter...know your role".. etc. BTW, Even though I should know better, I really like the Rocks' style. Take care all, Morgan Who is going to take off his $600 dollar shoes, turn them sideways, and shove them straight up Hastor's... >Greetings. > >I'm not sure I got the following straight.... > >Chris wrote > >>Well, having posted my thoughts on the Hastur Mythos, I failed to take a >>simple fact in to consideration. >> >>IT DOESN'T MATTER WHAT I THINK~! > >Silly! >Either everything everyone thinks matters, or nothing anybody thinks matters. >So, we're all in the same boat. >Your ideas are as good as anybody else's (and in some cases, better ;>) > >>After all, I'm just some lame-ass (I fail to even qualify for "roody-poo >>candy ass" status) jabronie, who is not even qualified to lick the wing-tip >>of a TSR lawyer, much less disrespect the John Tynes like that. >> >>I'm such a jabronie, that I am effectively the Howard Finkle of the DGML. > >Can you please explain "jabronie"? >A quick CV of this Howard Finkle chap would also be appreciated, I'm sure, >from non-English-speaking list members. >As for qualifications and such.... >Thank goodness, thinking it differently does not necessarily imply >disrespect. >You can respect an author and still disagree with him - or vice versa. >I don't know about TSR lawyers (the mind boggles at the concept) and I feel >fine this way, thanks. > >>So, thanks to the Man in Black, Davide Mana, Daniel Harms, and everyone else >>told me what's what. > >I cannot speak for the MiB (are you joking? I wanna reach a confortable old >age!), nor for that noted occultist, Mr D. Harms. >As far as I'm concerned, should I have a definitive version of what's what, >I would not be here, but I'd be busy managing my own, Hubbardesque >religious cult. >So, take it easy, ok? > >>I'll just know my role and shut my damn mouth for a month or so. >> >>Yes, the Man in Black could have done this better. > >Which might as well mean all of the above is a joke I did not get. >Feel free to shower me in popcorn and paper balls while shouting "Dork!" in >chorus. >I'll respect your opinion, and then ignore it as usual. ------------------------------ Date: Fri, 3 Sep 1999 02:01:10 -0400 From: "Brian M. Sammons" <105073.2452@compuserve.com> Subject: DG: ATM envelopes and Other questions >A while ago I remember someone from the DGML setting out to generate an >urban legend about this.... (link to discussion about poisoned ATM >envelopes) - anyone care to claim it? nothing like subversion to stir the >soul... > >http://urbanlegends.about.com/library/blatm.htm?pid=2733&cob=home For those interested in such things, as I am, there is an excellent book called Too Good to be True: the Colossal Book of Urban Legends by Jan Harold Brunvand. >In other questions: One of the characters being run in my games is an FBI >sniper/sharpshooter. Anyone know of any links or discussion about these >folks? What I'm interested in is if this is a long term job, or just a >short rotation of duty. What do they do when they're not on site? Are >they regular desk jockies? (I've searched the ice cave and found >discussions of US Marine snipers and FBI hostage rescue teams, but nothing >that really addresses this)... ideas? Just finished rereading John Douglas' incredible book ‘Mind Hunter'. Douglas is the founder of the FBI's Behavioral Science unit. He is also the model for Jack Crawford, Clarice Starling's boss in The Silence of the Lambs. Well, for a time John was a FBI sniper. He says, and I quote: "I though it would be interesting to be on the SWAT team for a while. Every field office had one. It was a part-time job; the five team members were called out as needed. I made the team and was assigned as the sniper." So while Mr. Douglas carried on his normal duties, he would be called out for sniper duty only when needed. However, this was in the early 70's, so things may have changed by now. Hope this helps, Brian M. Sammons. ------------------------------ Date: Fri, 3 Sep 1999 02:31:17 -0500 (CDT) From: MSubias@ix.netcom.com Subject: DG: Sniper rifle use Well, after about two years of not being able to coordinate gaming with grad school, marriage, and martial arts, I'm finally starting a DG campaign. My fellowship has allowed me to drop my part time job, so as long as I keep up my rep as a promising scholar, I'll more leisure time, which allows for some welcome gaming. We have a small but very promising group, and I have a bit of research to do pre-game. First off, one of the pcs is a Marine sniper (the player is thankfully not a gun nut or empty- headed loose cannon), and I realize that I have little understanding of such things as the impact of scopes, tripods, and related sniper gadgets and methods on CoC combat. I have checked Ice Cave, and found some great stuff on Marine units, a great deal on other aspects of firearms, but nothing on how range, firing rates, and related things are improved by such things. Are there rules on such things? Where can I find them. If such exist could someone please post them? BTW, what is the standard rifle used by Marine snipers? Does it have any special characteristics? What is it's effective range? How much does it weigh, and how many rounds does it hold? Any info would be greatly appreciated. Marco ------------------------------ Date: Fri, 03 Sep 1999 01:01:35 PDT From: "Stabernide -" Subject: RE: DG: French Aliens, slightly off-topic, or, is it? >Rather more sinister still is the Lucas take on Judeo-Christian myth >(no >offense intended, I just can't think of a better word) pattern. >The whole >Anakin Skywalker-born-to-a-celebate-mother-thing frankly >makes me boggle >that the religious right in the US didn't go >absolutely apeshit. Reminds me of a sketch on 'Not the nine o'clock' newsback in the eighties, around the time Monty Python's 'the Life of Brian' was released. Rowan Atkinson is a vicar whose just made a film called 'the Life of Christ', appearing on a late night discussion show to defend himself from critics who say that his exploitation of 'the Life of Brian' is unacceptable in what is, after all, still "a Python-worshipping country." ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com ------------------------------ Date: Fri, 3 Sep 1999 03:01:30 -0500 (CDT) From: MSubias@ix.netcom.com Subject: DG: the Mi-Go, the Greys, and surviving MJ-12 K E E P E R S' E Y E S O N L Y Hello, I'm toying with the idea of using the above as a focus of my upcoming campaign, so I am thinking of how knowledge of the connection between these things, especially that the Grey are construct puppets of the Mi-Go, can come to the pcs. First off, it seems to me that the Mi-Go are formidable, and once they started using the Greys they would have stayed well in the shadows. So my first question is, why would anyone ever run into the Mi-Go after Roswell? Wouldn't they keep hidden? How would any DG agent ever make the connection between the Greys and their creators/controllers? This would seem to be a pretty hard link to establish. How could this reasonably be learned? DG obviously knows about MJ-12, and that they are connected to the Greys. Still, how would DG learn that MJ-12 is actually helping the Greys? How do they know that MJ-12 isn't just trying to prevent panic caused by Grey activity? Certainly there is precedent for the US government supressing certain sorts of information in order to prevent civil unrest. How sure is DG that MJ-12 is complicit in the Grey/Mi-go experiements? Would A cell actually tell a normal DG cell what (relatively little) they know about Majestic? How aware of DG and other investigative activity? Do they leave dealing with such people to Majestic? Do they basically not care that much if humans snoop, and simply consider the thought processess of such people so interesting that they like the opportunity to experiment with such investigators? Obviously there may be a number of ways these things can be played, but I'd like to know what has worked well in other games, what has worked, and what has gone over less well. Also, they Greys have become pretty well know, especially due to the X-Files. Are they still interesting, or might some jaded gamers find them a bit hokey? Marco ------------------------------ Date: Fri, 03 Sep 1999 00:09:11 +0200 From: Davide Mana Subject: Re: DG: Different rules systems... Small world - so few good ideas and so many bright kids to exploit them! Patrice wrote >Something like 12years ago we designed three scenarios for a Con with >a friend, first being ADD, second CoC and the thrid a future-world >Superworld, >the trick being that the characters were actually the same reincarnated a la >Eternal Champion, to fight an immortal Evil Sorcerer. The players could only >realize it in the final scenario, of course. >Does this qualify ? I hope it does, because I did almost the same Started with Stormbringer.... .... carried on with Cthulhu '20s.... .... had a go at a near future with Dark Conspiracy.... .... tied up all loose ends using Whispering Vault. Boy, what a summer! Take care. Davide Mana [that will cause the Emerald Empire to go Lovecraftian, starting next week] ------------------------------ Date: Fri, 3 Sep 1999 13:49:25 +200 From: yanasikt@superonline.com Subject: Re: DG: the Mi-Go, the Greys, and surviving MJ-12 >K E E P E R S' E Y E S O N L Y >First off, it seems to me that the Mi-Go are formidable, and once they started using the Greys >they would have stayed well in the shadows. So my first question is, why would anyone ever run >into the Mi-Go after Roswell? Wouldn't they keep hidden? How would any DG agent ever make the >connection between the Greys and their creators/controllers? This would seem to be a pretty hard >link to establish. How could this reasonably be learned? I don't think that your agents will see greys experimenting on corpses or mutilating cows. Why should the Mi-Go use their grey toys to conduct experiments for them if they think they're not being watched ? Remote guiding the greys to do the expreiments would be too clumsy for the delicate operations that the Mi-Go so fond of. You wear mask only when there is a possibility of someone watching you. >DG obviously knows about MJ-12, and that they are connected to the Greys. Still, how would DG >learn that MJ-12 is actually helping the Greys? How do they know that MJ-12 isn't just trying to >prevent panic caused by Grey activity? Certainly there is precedent for the US government >supressing certain sorts of information in order to prevent civil unrest. How sure is DG that >MJ-12 is complicit in the Grey/Mi-go experiements? Would A cell actually tell a normal DG cell >what (relatively little) they know about Majestic? Government agents will try to retrieve any items or artifacts that your agents are known to posess. This is normal if you think they're trying to prevent any unrests. But when your agents think that they're tough and refuse to give their toys away, it's time for NRO Section Delta to zip line from silent helicopters, shoot your agents with rail guns, etc. This isn't normal. They won't stop or show mercy. Civilians may be killed in the action. I think this should raise the doubts you asked in your players. >Also, they Greys have become pretty well know, especially due to the X-Files. Are they still >interesting, or might some jaded gamers find them a bit hokey? >Marco It's completely about the way you wield them. It worked with me, i didn't get booed by my players. Hope it helps. Cheers, Tolga Yanasik Istanbul. ------------------------------ Date: Fri, 3 Sep 1999 09:04:47 -0400 From: becole@juno.com Subject: Re: DG: Sniper rifle use On Fri, 3 Sep 1999 02:31:17 -0500 (CDT) MSubias@ix.netcom.com writes: >BTW, what is the standard rifle used by Marine snipers? Try the followng link, http://snipercountry.com/links.htm This is a fairly strange sight, but it has a bunch of links on it. Towards the bottom will be a whole sniper section, with additional weapons, law enforcement sites, ammunition sites, a whole array of gun manufacturers and a whole bunch of links. Some of the links are dead, but there are a ton to choose from(I think somewhere between 50 and 150). I agree with you though, there does need to be a comprehensive reference for scopes, stands, sights, and "floating barrels" impacts on game mechanics. Maybe we should petition the Delta Green Gun Fondlers(tm) ? "You can't fight in here, this is the war room!" -B ___________________________________________________________________ Get the Internet just the way you want it. Free software, free e-mail, and free Internet access for a month! Try Juno Web: http://dl.www.juno.com/dynoget/tagj. ------------------------------ Date: Fri, 03 Sep 1999 08:32:42 -0500 From: Nightstar Subject: Re: DG: Emerald Hammer All-Call IIRC (If I recall correctly) means if I recall correctly. I will let other better informed members speak of Emerald Hammer (wouldn't want to provoke the wrath of MiB). And no, I have never seen your green delta in any of your sigs. I am using a wintel machine with Windows 98 and Eudora Pro ver. 4.2 and an independent ISP for my email. I can't imagine why you only received 10 messages. The list stays pretty active. Maybe your mail is being intercepted? At 07:25 PM 9/2/1999 -0400, you wrote: >Somebody clue me in on this "EMERALD HAMMER" business. As some of you may >have noticed, I'm new here (nothing until a week ago, then mebbe 10 messages >since), so I'm not in on this (BTW, what does IIRC mean. And could someone >PLEASE tell me if they can see the green delta in my sig!!! Not this or the >past couple messages, as I'm on a wintel machine, and can't put it in). > > Agent Xavier > Kickin' 'em where it hurts Finally, the light at the end of the tunnel. . . . heh, heh, heh! Nightstar ------------------------------ Date: Fri, 03 Sep 1999 11:00:32 -0400 From: Jeff Ewing Subject: Re: DG: Sniper rifle use MSubias@ix.netcom.com wrote: > BTW, what is the standard rifle used by Marine snipers? Does it have any special > characteristics? What is it's effective range? How much does it weigh, and how many rounds does > it hold? Any info would be greatly appreciated. The technical name is the M-40-A1 Sniper Rifle. It is a modified Reming ton 700, if that helps you at all. It looks like a scoped bolt-action hunting rifle; the barrel extends a good ways past the forestock, furniture is fiberglass and manufactured in a camo scheme. Effective range is given as 1 KM, it weighs in at 14 1/2 lbs, it has a 5 round magazine (but the Marine Sniper motto is "One shot, one kill.") Caliber=7.62mm and it probably fires special match grade ammo, and might be a tinch less accurate with off the shelf rounds. The scope is a 10x. I understand that the trigger is modified to have an extremely light pull, the barrel is very heavy, and there are some other mods to the action and furniture, none of which matter in game terms. What will matter in game terms is that a scoped rifle won't take a lot of rough handling without a degradation in accuracy. I've found that many wargamers have no idea how snipers should properly be employed. They tend to use them as kamikaze attacks. In reality, snipers will infiltrate an area days ahead of the action, conceal themselves to a remarkable degree, take their shot and exfiltrate. So for your guy, very high camoflage/hide skills should be in order, as well as a very high POW, I should think, to represent the determination to sit in a miserable hide, often in his own filth, for days on end in order to get his shot. Also good sneak/wilderness survival skills in order to do the successful exfiltration. Let me poke around in my gaming library and see if I have other stuff that might help out. Regards, Jeff ------------------------------ Date: Fri, 3 Sep 1999 12:29:47 -0400 From: "McGloin, Michael" Subject: DG: RE: Sniper rifle use [McGloin, Michael] Marine sniper school is intense with a very high failure rate. The character should have excellent 95% in rifle and 80-90% sneak, hide, spot hidden, survival and usually handgun. Military snipers often work in pairs with a shooter and a spotter. This allows quicker correction for the next shot. In tactical situatioins snipers are often an ad hoc intel asset providing eys to their units.You might try watching a couple of films to get an idea of some of the sniper tricks and training. first is called "Sniper " with Tom Berenger and Billy Zane, it gets a little stupid but don't they all. The second is Clear and Present Danger, also a Tom Clancy book, Not so heavy on sniper stuff, but there is some. You might also read his Rainbow Six book. Mike ------------------------------ Date: Fri, 3 Sep 1999 13:32:44 -0400 From: graemep@immagene.mcg.edu (Graeme Price) Subject: Re: DG: More Countdown comment... >SPOILER ALERT >Is it just me, or is the whole section on the Shans in the UK very >reminiscent of a Dr Who episode.? A friend who is a far bigger fan of the >series than me swears there's a Baker episode featuring a giant buried >spaceship in a spooky wood with some sort of facility over it. Ah, but then it becomes chicken and egg. After all, the original Ramsey Campbell story which acts as inspiration and source material for COUNTDOWN (Da-da, Da-da, Dah Dah, Da Dum, Pow!) predates Tom Baker's stint as Dr. Who by several years. Later Graeme graemep@immag.mcg.edu ------------------------------ Date: Fri, 3 Sep 1999 10:31:00 -0700 (PDT) From: Chris Pencis Subject: DG: Web reference: Mythica Search I stumbled across this surfing at lunch today (yeah - sure, only at lunch), its a reference called Encyclopedia Mythica. There's no cthulhu myth related stuff there, but cool ideas for project names and other multi-cultural mythos usable for background and fleshing things out. http://www.pantheon.org/cgi-bin/wwwwais/wwwwais.cgi (link to search) http://www.pantheon.org/mythica/areas/ (link to areas/cultural genres) Now, I just need to come up with something I can call Project Deimos.... Delta Green reference: like most web references, depends on what you make of it... Chris __________________________________________________ Do You Yahoo!? Bid and sell for free at http://auctions.yahoo.com ------------------------------ Date: Fri, 3 Sep 1999 13:40:03 -0400 (EDT) From: The Man in Black Subject: Re: DG: A foolish consistancy (long) On Sat, 28 Aug 1999, Steven Kaye wrote: > Shooting someone's arm off and seeing it crawl towards you is a Bad > Thing, no? Been there, done that, holding the arm in containment. > Heh. Of course, we're not the only observers in town. You could have > some fun with dueling paradigms here, and the King in Yellow as a > meme constantly seeking to reinscribe itself. MiB has mentioned the > war against the Chtorr series, with the imposition of an alien > ecology. Imagine a war of ideas in the most literal sense - alien > schema versus the collective unconscious, each attempting to shift > reality in its favor. You're taking this out of traditional CoC and > shifting to something like Unknown Armies, but could be fun. Look to > Tim Lucas' excellent THROAT SPROCKETS for some fun story ideas. Dueling Paradigms is at the heart of Mage: the Ascenscion from the good people at Bleached Puppy. This was my RPG of choice before DG rolled around. The Man in Black is : Kenneth Scroggins Novus Ordo Seclorum : Annuit Coeptus : E Pluribus Unum Code Z: 233,1,42; 140,39,23; 91,3,7; 5,52,3. http://www.carnwyffa.u-net.com [EMERALD HAMMER] ------------------------------ Date: Fri, 3 Sep 1999 12:40:44 -0500 From: "Shane Ivey" Subject: DG: RE: RE: Sniper rifle use That 90% stuff ought to depend on your philosophy on skill use. Under the default CoC character generation system, no way is a player character going to start with 95% in one skill and 80% in six or seven others, not without being utterly incompetent in every other area of life. I consider any skill to be the character's chance of success under very difficult conditions, like when you're being shot at and your brain and body are telling you it would be better to stop all this aiming business and run and hide. The chance of nailing it is doubled when things are relatively calm. So a hardcore marksman will have a skill of 60% to 70%; I would place a Marine sniper at approximately 70%. The chance of nailing a hit is doubled (the chance to jam is unchanged) when there's the luxury of taking a full round to aim. A character with 80%+ skill is the rarest of the rare. I usually downgrade NPC skills in some pre-made scenarios to reflect this. The same goes for other skills: a Navigate skill of 50% should not mean the character gets lost half the time. That's just for my games, of course. As a side rule, I allow characters to make a "sharpshooting" attack: half the chance to hit, but an automatic impale. I also usually add penalties if the target is moving around, and big ones if the shooter is trying to move. SHANE IVEY, Editor and Webmaster, www.zealot.com This week at Zealot.com: Will DC Lose Superman?? Plus: Zealot looks at the filming of LORD OF THE RINGS Zealot: Sci-Fi News, Reviews, and Interactive Fun - -----Original Message----- From: owner-deltagreen@nocturne.org [mailto:owner-deltagreen@nocturne.org]On Behalf Of McGloin, Michael Sent: Friday, September 03, 1999 11:30 AM To: 'Delta Green List' Subject: DG: RE: Sniper rifle use Marine sniper school is intense with a very high failure rate. The character should have excellent 95% in rifle and 80-90% sneak, hide, spot hidden, survival and usually handgun. ------------------------------ End of deltagreen-digest V2 #49 *******************************