From: owner-deltagreen-digest@nocturne.org (deltagreen-digest) To: deltagreen-digest@nocturne.org Subject: deltagreen-digest V2 #52 Reply-To: Delta Green List Sender: owner-deltagreen-digest@nocturne.org Errors-To: owner-deltagreen-digest@nocturne.org Precedence: bulk deltagreen-digest Sunday, September 5 1999 Volume 02 : Number 052 ---------------------------------------------------------------------- Date: Fri, 3 Sep 1999 22:26:12 EDT From: USFORREC1@aol.com Subject: Re: Skill levels (was DG: RE: RE: Sniper rifle use) In a message dated 9/3/99 8:21:14 PM Eastern Daylight Time, sivey@zealot.com writes: << Every Keeper needs to plan for such a contingency, though. I guarantee you, if I was a player in that scenario I would appropriate the closest sniper and do exactly that. It's just good tactics. C.O. Christopher's Aphorisms of Keeping: Never plan your game around the players' being unprepared, being bad tacticians, or having a sense of mercy. The trick is to set up your storyline so the players will have some incentive to get their hands dirty, either before or after they snipe all the cultists into oblivion. >> Another way that this can be handled is let them have the easy scenario "win." That's what I usually do. Its sort of a reward if the players plan well, act on that plan and get lucky. It's just like real life, then. Sometimes they get that easy walk-over. Hopefully, they realize that it was the above combination and try and follow through all of there ops that way. Sometimes they get cocky and usually that's when they get nailed. The only other rule I'd use is that if they try and fall into that sort of routine where they burn down every temple and snipe the survivors for every op. Well, their enemies will start wising up and take precautions to counter this. Just remember that NPCs should be played as deviously as PCs. Another item to make the players' lives a little more interesting that I use is a "Friction" roll before they start an op (Friction is militarese for Murphy's Law). Make a secret Luck roll against the lowest Luck in the group. If it fails, throw a complication at them-commo doesn't work, bad intel, bad weather, ect. For sniper modifiers, I have a rather detailed list for my group we use but in a nutshell for every item the sniper (or whoever) has I'd give them a cumulative 5-10% bonus. That would be for good site, tripod, superior scope, ect. I would begin subtracting percentages for environmental factors (night, fog, crowds, ect) in similar increments (more for more extreme cases) and inferior equipment. Hope somebody could use this... - -Dave K ------------------------------ Date: Fri, 03 Sep 1999 20:28:14 PDT From: "Doug Streifel" Subject: Re: DG: Sniper rifle use Apparently people on this list have somewhat short memories. :) I posted preliminary rules for Sniper Rifle rules about the time that the MiB had his stay in the hospital. If anyone knows what range the DGML digests ran through during that time, I could dig them up, and if anyone cares, I'd be happy to have some help refining them. I'm most short on knowledge about the actual hardware. I can read all I want about the subject, but my age and the fact that I live in Canada somewhat restrict the amount of actual experience I have on the subject. P.S. I've been away from the Internet for awhile. Do you guys know how much mail you put out to this list in a month? Since August 8th, I got over 600 messages! It's good to be back, because I don't have to worry about Hotmail clearing my mailbox anymore! - -- Doug Streifel - --,--'-<@ "Hey guys, I'm back!" (whispered)"Quick, get the tar and feathers!" ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com ------------------------------ Date: Sat, 04 Sep 1999 02:39:37 -0400 From: Daniel Harms Subject: Re: DG: the Mi-Go, the Greys, and surviving MJ-12 At 07:03 PM 9/3/99 -0400, the MIB hogged the grape ones as he wrote: >> KEEPER'S EYES ONLY >> >> >> >> >> >> >> >> >> >> >> >> >> Through the flames, the PCs see the corpses of several Greys, >> all with their skulls cut open and no brain inside. A table next to >> them remains empty, and perhaps one or two of them catch a >> glimpse of the beings in their true bodies returning to Yuggoth. >I had always assumed that the Greys were not "shells" for surgically >altered Mi-Go, but merely empty puppets. Everything I've read >suggests this. Mi-Go are fat, Greys are skinny; don'cha know. Not >to say the scene you perpetrate isn't Kewl, but it goes against my >grain. "These are actually the brains of Mi-Go implanted in fabricated, organic bodies to appear less-threatening aliens, similar to traditional UFO sightings." - Convergence (the original publication in The Unspeakable Oath #7, phrase removed in the DG book) It's not canon any more, but I'll use it as an excuse to sit in the general store and play checkers with the other geezers. >So you would have empty Greys, Fungi Greys, Braincase Greys, and >quite possibly "free range" Greys that the Mi-Go have made as >another servitor race. Sounds good to me. Yrs., Daniel Harms dmharms@acsu.buffalo.edu "I had come frighteningly near to the capture of an old secret which ventured close to man's haunts and lurked cautiously just beyond the edge of the known. Yet in the end I had nothing." - H. P. Lovecraft and Robert H. Barlow ------------------------------ Date: Sat, 4 Sep 1999 03:46:51 -0500 (CDT) From: MSubias@ix.netcom.com Subject: Re: Skill levels (was DG: RE: RE: Sniper rifle use) Agent Xavier said... read your SAN guide. 85+ is expert level, 97-99 is genius level. It also depends on the skill... Driving takes less skill than shooting, which takes less than h-t-h, and so on. Agent Xavier Runnin' 'em over where it hurts. My CoC rulebook does not mention these benchmarks or designations in the sanity & insanity section. It would seem odd to refer to high skill levels as "genius" levels, since I'd tend to associate genius more with high intelligence than with high skill. If someone was born into great wealth and a well connected familly, and thus had a Credit Rating of 90%, I'd argue that they might be very lucky, but not that they were a genius, for example. If someone had Spot Hidden at a very high level due mainly to excellent eyesight, I'd also argue that "genius" was not likely to be an accurate designation for them. I'd tend to disagree on the last point also. I could train someone who had never seen a firearm to shoot (not well, but well enough to kill or wound at short range) in less than ten minutes. I've taught someone to drive, and I wouldn't trust someone who had never seen a car to be able to start it, drive through even light traffic, parallel park, move back into traffic, and get home in one piece with less than a few hours of training. I suspect that it would take as much training to train a world class race car driver as it would to train a world class marksman. Marco ------------------------------ Date: Sat, 04 Sep 1999 19:26:05 +1000 From: Rob Shankly Subject: Re: DG: A plane crash Greetings: After Lockerbie, UK authorities commandeered an ice-skating rink for short term storeage of bodies. They had a hell of a lot of corpses to look after. A detail like that might add a nice touch. Cheers, - -- Rob Shankly ludo@bigpond.com.au Send Australian peacekeepers to East Timor: NOW! ------------------------------ Date: Sat, 4 Sep 1999 11:24:11 +0900 From: "David Farnell" Subject: DG: Re: Items of Interest ... and a Poll From: John Petherick : > One of the things that the Neuroscience Group has done is develop a device > that stimulates the brain using pulsed electromagnetic radiation. The > effect is to create "sensed presences" similar to those reported by people > experiencing religious visions, hauntings or UFO abduction experiences. > > They are still looking for research subjects. > > Should I volunteer as a subject for this research? Absolutely--and then give us a full report. I've read about this project for years, and have always been intrigued. It would be good to have some first-hand info. Also, I have to wonder if your gaming experience will have any impact on what you sense. ("AHHH! Nightgaunts!") Dave PS: I'm back, and using my regular email address again. Hidey-ho! ------------------------------ Date: Sat, 4 Sep 1999 13:29:32 +0900 From: "David Farnell" Subject: Re: DG: Nukes & odd uses for From: Don Juneau > Along a vague sidenote from that, some recent websearching has dug up a > few threads claiming significant Japanese research into their own > atomic-weapons program, most interesting being the surrender of a German > sub (after Hitler's death) which was carrying over a hundred pounds of > uranium to Japan, complete with four Japanese officers (who were allowed > to suicide before the surrender of the sub). One claim was that not only > did they get an operating U235-seperation facility in Korea (apparently > captured by the Soviets at the end of the war), but that they actually > test-detonated an atomic device after Hiroshima but before Nagasaki... There was definitely a program going on, but I'd have to put the test-detonation in the realm of Extreme Possibilities. Would make for an interesting scenario hook, though--players uncover proof that Japan actually did have a working nuclear bomb. But then why did they surrender? Dave ------------------------------ Date: Sat, 4 Sep 1999 11:40:07 +0900 From: "David Farnell" Subject: 3 Movies [SPOILERS] (was Re: DG: RE: Consistency/Hastur/Mythos) From: Daniel Harms : > The Call of Cthulhu game may not > be considered a good addition, mainly because of the RPG structure > (can you imagine four HPL characters going through a story and then > deciding they wanted to do something like that AGAIN?). OK, I'm gonna talk about movies here, and maybe this has been done already because I skipped all the posts about Blair Witch, Matrix, et al before. Anyway, I just saw 8 movies on vacation--movies in Japan are so damn expensive, I guess I'd been having withdrawals. Here's CoC notes on 3 of them: S P O I L E R S P A C E First up, Blair Witch, which goes hand-in-hand with Dan Harms' quote above. What it really made me think of, game-wise, is that this is how players would REALLY react in this situation. It was completely realistic, if you allow for the existence of the supernatural. It's a movie every player of CoC should go see, if only for that. Here we have a good portrayal of the erosion of sanity. Personally, it was the scariest movie ever for me, mainly because it was one of my worst nightmares right up there on the screen. I am still disturbed by the fact that elements right out of my own head were there. Next up, Sixth Sense. Although it might be better suited to Wraith, what I thought of was having the kid as a character, perhaps after having grown up. New Occupation: Psychiatrist for Ghosts. Finally, the Matrix. Did anyone else catch the Illuminatus Trilogy parallels? Tons of materials for an Endtimes game--maybe have the Matrix as a playground for old geezers who've had their brains frozen. Then something takes over. It's also a great metaphor for the Dreamlands. Right--I got tons of emails to read. Dave ------------------------------ Date: Sat, 4 Sep 1999 19:30:48 +0900 From: "David Farnell" Subject: Re: DG: Different rules systems... From: Davide Mana : > Barry forgot that when you rule out impossibility, what is left, unlikely > as it might be, is truth. > Therefore he wrote > >I bet no-one has tried a CoC/ DG cross with Space 1889. It works- > >byakhees in deep space, mi-go from the asteroids and the Mars god > >Vulthoombehind the cult of the worm . > > It's being done. > I will not tell by whom and where. > But trust me.... It's being done. > And some of us are in it, too, AFAIK. Heh. I'll step out from behind the curtain and come clean. Yes, it's being done at this very moment. Using the Forgotten Futures rule system, no less. Mythos elements will be very much in the background for the foreseeable future, but they are there. Three NPCs are indeed "DG-types," especially a mysterious British agent named David Mann (who is working for Secret Masters and is--horrors--really an Italian!), and an arrogant American agent provocateur named Scroggins (who seems always to be in mourning). A burnt-out, purple-coifed, Scottish mystico-anarchist named Hagbard McFadden has his own mysterious DG-like past. I'm sticking with the idea that just a spice of Lovecraft is the way to go--there will be hints and chills only, no mind-blasting revelations, unless the players unwisely decide to investigate those Secret Masters. Then again, I've been thinking of dropping in a Shan scenario--imagine running the Shan stuff from Countdown in Victorian England. Dave ------------------------------ Date: Sat, 4 Sep 1999 13:34:53 +0900 From: "David Farnell" Subject: DG: Re: Re: Countdown in Germany From: Jeffrey Moeller > It will be interesting to see if this generates any controversy. Look very > carefully at the "swastika" on the cover. It is not a Nazi swastika; it is > inverted. I believe that this is intended to be the similar-looking > American Indian symbol, which has something to do with one of the scenarios > in the book (although, quite frankly, not much). While that may be an American Indian symbol (parallel artistic development), I think the Nazis derived it from an _Indian_ Indian symbol, an important Hindu symbol. In fact, it's important enough that the "reversed" (actually, original configuration) swastika is used as a map symbol in Japan to indicate Buddhist temples (Buddhism derives from Hindu in a similar way that Christianity derives from Judaism). This was a bit of a shock for a German friend of mine the first time she saw it. Dave ------------------------------ Date: Sat, 04 Sep 1999 14:11:03 +0200 From: Davide Mana Subject: Re: DG: Sniper rifle use Greetings. Doug wrote.... >Apparently people on this list have somewhat short memories. :) >I posted preliminary rules for Sniper Rifle rules about the time that the >MiB had his stay in the hospital. If anyone knows what range the DGML >digests ran through during that time, I could dig them up, and if anyone >cares, I'd be happy to have some help refining them. Correction: SOME people on this list have short memories ;> The Sniper Rules are in a post dated Wed, 31 Mar 1999 09:17:31 PST This places it in diges Vol 1, n. 381 And it places it in the Ice Cave, too, as soon as we update it on September 13th. It was about time for another pair of DG Gun Digests. So, check the archives while the Cave gets a facelift. Davide Mana Torino, Italy doctor.dee@iol.it The Ice Cave - http://www.fortunecity.com/tattooine/leiber/50/ice_cave.htm ------------------------------ Date: Sun, 5 Sep 1999 00:52:31 +0900 (JST) From: ft203004@fsinet.or.jp (Jay and Mikiko ) Subject: Re: DG: Different rules systems... >Yuck! No Advantages/Disadvantages, you're nuts! I was never very happy with the Advantages/Disadvantages system for the because what happens is that a person with a disability is given more points to develop their skills. Not very Cthulhian because, let's face it a person with a disability is just that: disabled. In real life, a blind physicist is not necessarily more skilled than a sighted one. You don't get rewarded for it with character creation points. Besides, I'd rather roleplay it out, anyway, than force it upon them as a rules thing. Jay - ------------------------------------------ There is a very fine line between "hobby" and "mental illness." Dave Barry, _Twenty-five Things I have Learned in Fifty Years_ - ------------------------------------------ ------------------------------ Date: Sat, 23 Aug 1980 09:28:05 -0600 From: "Don Fougere" Subject: DG: Sniper resource This is a multi-part message in MIME format. - ------=_NextPart_000_01A9A099.2DB4E8A0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 7bit http://www.trgt.com/ - ------=_NextPart_000_01A9A099.2DB4E8A0 Content-Type: application/octet-stream; name=" Tactical Gear and Publica...url" Content-Transfer-Encoding: 7bit Content-Description: Tactical Gear and Publica.. (Internet Shortcut) Content-Disposition: attachment; filename=" Tactical Gear and Publica...url" [InternetShortcut] URL=http://www.trgt.com/ - ------=_NextPart_000_01A9A099.2DB4E8A0-- ------------------------------ Date: Sat, 4 Sep 1999 12:06:49 -0400 From: Steven Kaye Subject: DG: More on Second Key in Windows Did some sniffing around and found this article (http://www.news.com/News/Item/0,4,41277,00.html?st.ne.fd.mdh.ni) on news.com - haven't checked AntiOnline's coverage yet. The gist of it is that there is a second key - Microsoft says the "NSA" reference has nothing to do with the National Security Agency, and why is everyone making such a big fuss anyway? Phar Lap Software has found the NSA reference in 1998 files. Steven - ---------------------------------------------------------------------- - ---------- Steven Kaye box_nine@ix.NOSPAM.netcom.com "In short, we did all we could to stimulate an official discovery of the ghastly wreck, without making reference to incredible manifestations, or to humane but illegal acts of euthanasia." -- Michael Shea, The Colour Out of Time ------------------------------ Date: Sat, 4 Sep 1999 09:41:00 -0700 From: Scott Cleverdon Subject: DG: moving I'm moving back to London, UK. Yes that's right, the Shan thing hasn't put me off yet. I was wondering if anyone was there and playing CoC, Delta Green or otherwise? I will miss witch-haunted Los Angeles. regards scott cleverdon ------------------------------ Date: Sat, 04 Sep 1999 12:00:29 PDT From: "Doug Streifel" Subject: DG: Sniping Damnit, I can't find the message in the archives. I KNOW I posted it, because I found references to it! If anyone happens to have them handy, and wouldn't mind sending me a copy, I'd be grateful. Eternally grateful. Not-sending-Dimensional-Shamblers-to-your-house grateful. :) - -- Doug Streifel - --,--'-<@ "What's that noise!? You'd better not be creating Ye Liveliest Awfulness in there!" ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com ------------------------------ Date: Sun, 5 Sep 1999 02:29:35 -0500 (CDT) From: MSubias@ix.netcom.com Subject: DG: More being picky about Greys, M-12, DG OK, before I cast a critcal eye on how how DG can find out about the mi-go being behind the greys. I hate bad plotting, so here is a chain of logic I hope that someone can poke a few clever holes through. 1. According to the DG book, the mi-go deliberately created the greys as deceptive go-betweens so that they could hide their true goals and intentions. In fact they spent several years just suckering M-12 into swallowing their story initially, and have made a very definite effort to insure, on a number of levels, that M-12 (and other humans presumably, though what is in this parenthesis is not central to the main point) has no knowledge of the mi-go, and that M-12 has every reason to believe that the greys are a real and independent race. 2. While the mi-go are not human, and are very alien, they are not stupid. They know that showing themselves at all will put at risk their lie that the greys are the only alien race active on earth. They know that knowledge of the mi-go could destroy or at least badly damage their credibility with their M-12 "allies." "Flunkies" might be a better word here. 3. Unless the mi-go are stupid, they know that the M-12 steering committee, probably many others in M-12, and other humans are paranoid, suspicious, curious, sneaky, and in other ways likely to mistrust. They know that M-12 (and some other humans) may well discover that the mi-go exist if they move around at all on the earth's surface. While the humans are primitive, we do have satelite photography, cameras, parabolic mikes, telescopes, and other toys that could record and possibly reveal their true nature, or at least their existance. Even unaided human eyes could uncover their activities. 4. Thus, the greys will be the public face of the mi-go, and the mi-go will remain hidden, and hidden well enough that even the incredibly well funded, organized, equipped, and paranoid M-12 who have closer contact with them than any other humans will not ever see them. 5. If M-12 can't figure out the nature of the greys and their mi-go masters, how can much less organized DG agents do so? The MIB suggested a range limitation, but of course were this true the mi-go could simply stay underground, in spaceships, or otherwise concealed and secure. The range thing seems pretty unlikely to me, since the grey have operated in government facilities with the highest sort of security. In addition, the mi-go have gate technology, and distance limitations would seem to pose little problem to them. If we can control mars explorers from earth, the mi-go should be quite able to give directions to the greys from earth's moon, or even farther. I am hoping that the mi-go's strange thought process may hold the answer, and that their lack of ability to innovate easily could serve as a basis to poke a gaping hole in my chain of logic. Another possibility is that old tomes may reveal something of the history of the mi-go, and perhaps even of grey activity in earth's past. Maybe a many centuries old mi-go lab could be found by archeologists? M-12 is not typically interested in things "occult," so maybe a DG team could learn about the mi-go and the greys from a source M-12 would have never discovered, believing that such might not have been worth looking at. Marco ------------------------------ Date: Sun, 5 Sep 1999 02:33:21 -0500 (CDT) From: MSubias@ix.netcom.com Subject: DG: Sniper paraphenilia I found some rules-related sources on this. Cthulhu Now has a section on laser sights, and on how different quality scopes extend range. The back of DG has a short gun section. I have found nothing on bipods or other shooting aids though. It's not much, but I thought I'd mention it here. Marco ------------------------------ Date: Sun, 05 Sep 1999 14:15:59 +0200 From: Davide Mana Subject: Re: DG: More being picky about Greys, M-12, DG Greetings. I'm taking a pause in Hammer design just to throw two cents into this discussion. After all, Marco wrote <<>> We'll do our best ;> [much snippage for brevity] <<< 4. Thus, the greys will be the public face of the mi-go, and the mi-go will remain hidden, and hidden well enough that even the incredibly well funded, organized, equipped, and paranoid M-12 who have closer contact with them than any other humans will not ever see them. 5. If M-12 can't figure out the nature of the greys and their mi-go masters, how can much less organized DG agents do so? >>> Statistics? DG has been around longer than MJ-12. They have ben investigating things since the late '20s. Mi-Go have been pretty active in the past history of man, basically leading mining ventures and practicing brain-surgery on humans. A group sistematically researching weird occurrences can dig out tons of references. Not to mention certain old books. Then, all of a sudden, in 1947, no more Vermont Buzzards to be seen around. Oh, sure, they still come, dissect your sister and put her brains in a box, only now it's little grey men. Curious, eh? What's up, the Sky Devils started a franchise? Incidentally, this very stupid going through the backlogs and jotting down stats is one of the reasons why (IMHO), Saucerwatch can still make a big splash under the right conditions. They are geared to spot the sudden disappearance of Sky Devils and its coincidence with the Greys first spotting. They are bound to start asking questions. [from personal experience, the main, and most boring, activity of UFO groups is exactly this literature sifting and statistics building] More generally, it is possible that DG and MJ-12 are asking different questions, and coming up with different answers. Keep in mind that MJ-12 has been Pavlov-style conditioned by its masters to take certain basic facts at face value, to wit that the Greys are a legit spacefaring alien race and that's it. They can be deviuos, paranoid and ill-sufefr the Grey interference, obviously suspect that they have a hidden agenda, and yet the Bronsons have no reasons to question the Greys' true essence. DG, on the other hand, has seen and experienced many weird things through the years, a fact that can lead senior elements to question even the most basic given facts. After all, one distinctive trait of the Mythos is you can always dig deeper and still find a new layer of horror. Then, we can try and tackle this from the Fungi's point of view <<< I am hoping that the mi-go's strange thought process may hold the answer, and that their lack of ability to innovate easily could serve as a basis to poke a gaping hole in my chain of logic.>>> . We know the Mi-Go brain (or whatever) can't operate free connections and logical jumps. They are stuck in a railroad-way of thinking, they don't jump to D & E after getting just A and B. So, maybe they can't imagine that someone, given a few random factoids, might make the connection between them and Greys. And are therefore being sloppy. Oh, sure, they know we monkeys are good at that trick, but still can't gauge the extent of our powers of deduction (or is it induction? I can't remember). . the Mi-Go used to have a lot of operations going on Earth pre-1947. Have all these been shut down? Have really all Mi-Gos been evac-ed from the planet? . maybe there's a limit to the versatility of the Grey tool. Maybe there's some activities, some aspect of their interaction with humans, that the Mi-Go still have to carry out personally. So (for example) the Greys prepare the ground, and then a single Mi-Go steps in and briefs the cultists/"out-there-somebody-loves-me" New Agers. And here I stop. As I said, these are very basics ideas, maybe combining a few together, and invoking the Goddess of Chance, we can explain why player character might end knowing the truth while MJ-12 mugs on. I'm sure someone will come up with much better rationales, anyway. Take care. Davide Mana Torino, Italy doctor.dee@iol.it The Ice Cave - http://www.fortunecity.com/tattooine/leiber/50/ice_cave.htm ------------------------------ Date: Sun, 5 Sep 1999 15:15:59 +0200 From: EHuelshoff@t-online.de (Eckhard Huelshoff) Subject: Re: DG: More being picky about Greys, M-12, DG Davide Mana schrieb: [ enormous snip ] > As I said, these are very basics ideas, maybe combining a few together, and > invoking the Goddess of Chance, we can explain why player character might > end knowing the truth while MJ-12 mugs on. Given all the brain-surgery talent of the Fungi from Y., there might as well be the possibility that MJ-12's inability to see this connection might have an "organic" reason. Just a thought that popped up, ECKHARD ------------------------------ Date: Sun, 5 Sep 1999 17:39:57 +0100 From: Barry Hill Subject: DG: Hastur I love the DG:CD approach to The King in Yellow and Hastur. SPOILER: . . . . . . . . . . . . . .If H is as the force of entropy as described then there is an opposite contructive force- the force of the Tao as in Taoism. I'm not doing an August Derleth or seeking to parallel the childish christian view of god versus the devil here , but every force has an equal and opposite force and the Tao seems to be it . The quote in v1 of the Tao Te Ching which says: 'That which can be spoken of is the mother of the myriad creatures ' can be seen at one level to refer to the constructive process of evolution for example [ it means far more that that so don't take that remark too exclusively] . The Tao which cannot be spoken of is the true Tao which is beyond human description , the tao which can be spoken of [ie discussed and described] is the physical manifestations of the Tao. In the same way perhaps Hastur is the unspeakable in that he is beyond human comprehention and the the King is the manifestation which can be described- or perhaps the king is the is the equivalent of Lao-Tzu and the Yellow Sign is the equivalent of the Yin-yang sign . \Barry Hill. ------------------------------ Date: Sun, 5 Sep 1999 17:16:33 +0100 From: Barry Hill Subject: Re: DG: Different rules systems... Davide Mana writes >Greetings. > >Barry forgot that when you rule out impossibility, what is left, unlikely >as it might be, is truth. >Therefore he wrote > >>I bet no-one has tried a CoC/ DG cross with Space 1889. It works- >>byakhees in deep space, mi-go from the asteroids and the Mars god >>Vulthoombehind the cult of the worm . > >It's being done. >I will not tell by whom and where. >But trust me.... It's being done. >And some of us are in it, too, AFAIK. > I know that there was an article in a magazine years ago but i'll be damned if i can find it now - i think it was probably in ' Challenge ' - but i cannot find it . it drew parrallels between Space 1889 and CoC. If you remember it pleasae do tell. Based on it i wrote a scenario for Challenge played on the moon where a huge madness gun containing a small part of Yog-S was aimed at earth manned by moonbeasts and moon selenites. it was accepted but they went bankrupt before it was published. i had also written ' Sloop John B. ' published in issue 72 which had slight CoC undertones. [later] i've now read your later mail- i like the idea - always did like Space 1889 . Need any help- want to use the above idea. I'm at hali.demon.co.uk >>DG also can use an old UK game called 'Blood' very well. > >Never heard about this one. >Could you please expand a little on the subject? >[yes, I'm a collector of games, too] This is now quite rare. Published by Underground Games in 1990 and written by Norley Tucker and Steve Osbourn. It has some very amusing hit tables eg - chain saw , and good rules about blood loss [ hence the name] The illustrations are pitiful - they make chaosiums seem good! [later] this has been replied to . too .The rules were quite good actually and the scenario in it 'when meat is murder' is quite like 'convergence' in content.ok some of the crass illustrations are quite gross, but hey it's only a game. \Barry Hill. ------------------------------ Date: Sun, 5 Sep 1999 17:00:04 +0100 From: Barry Hill Subject: Re: DG: More Countdown comment... I JT < writes >SPOILER ALERT >Ring any bells with anyone in the UK? I'm not suggesting it was plagarised, >BTW. It would just be TOO weird... > I reminded me a bit of Quatermas and the Pit. Now there was a DG scenario if ever there was one . And I hear that a new Quatermas story is being written. \Barry Hill. ------------------------------ Date: Sun, 5 Sep 1999 13:35:46 -0400 From: Steven Kaye Subject: DG: Re: DG and Quatermass At 5:00 PM +0100 9/5/99, Barry Hill wrote: > >I reminded me a bit of Quatermas and the Pit. Now there was a DG >scenario if ever there was one . And I hear that a new Quatermas story >is being written. Alex Proyas (THE CROW, DARK CITY) was working on a remake of QUATERMASS AND THE PIT, last I'd heard, for New Line. I expect IMDB might have some more information on it. The whole Quatermass series (4 films, or 3?) would make an interesting basis for a UK-based Delta Green campaign, with Quatermass' Rocket Group running across all manner of unpleasantness. Without spoiling the films (or TV series, which are apparently also available on tape), suffice to say that with their allusions to horrible truths behind myth and folklore, and forces that can crush humanity without thinking twice about it (notably, in THE QUATERMASS CONCLUSION, which I believe Mr. Devlin cited a few weeks back), they're tailored made for CoC. The films I'm aware of, in order: THE CREEPING UNKNOWN QUATERMASS AND THE PIT (aka 5 MILLION YEARS TO EARTH) THE QUATERMASS CONCLUSION (aka QUATERMASS) I believe there was also one with aliens replacing the leaders of world governments, but I haven't seen it. Steven Kaye - ---------------------------------------------------------------------- - ---------- Steven Kaye box_nine@ix.NOSPAM.netcom.com "In short, we did all we could to stimulate an official discovery of the ghastly wreck, without making reference to incredible manifestations, or to humane but illegal acts of euthanasia." -- Michael Shea, The Colour Out of Time ------------------------------ Date: Sun, 5 Sep 1999 16:21:11 -0400 (EDT) From: The Man in Black Subject: Re: Skill levels (was DG: RE: RE: Sniper rifle use) On Sat, 4 Sep 1999, Eckhard Huelshoff wrote: > The Man in Black schrieb: I don't schrieb, I exude magnificence! Excellence radiates from my being to permeate all that I encounter. None can fail to acknowledge this innate spiffyness is true and valid as Daniel Harms' perverted lust for Minivans. > Well, I can follow your arguments and I agree...partially. I just chose > the Law skill as an example for a skill that covers an extremely wide > area of knowledge. I'll try another example: Take the Art / Literature > skill. If you consider the skill value as the percentage of what you > know about that topic, this would mean that your skill would show the > percentage of what you read of all the stuff that has ever been written. Wouldn't Art actually be like Art (Noseflute) or Art (Belching) and based on performance or other aesthetical qualities. This would differ from Art (Literature) which could be knowledge of useless human scrabblings or the creation of said scrabblings. Not that it matters in the least. > I just wanted to point out that there are certain fields of knowledge > that are that vast that a normal human being would or should be not be > able to reach extremely high ratings in, like +70% or somethhing. Under this interpretation, 70%+ in such broad fields like Law merely requires organizational ability and authority (law firm heads, district attys). That might not be normal or appropriate for all campaigns. Then again, maybe you just want to roleplay a Hotshot Counselor with Law (Soul Contracts) from the firm of Moloch, Mammon and Ryan-Lathrop, and 90% is how you choose to represent this *almost* unholy ability to bend the statutes. The Man in Black is : gives UniSol One Star (*) for Ryan-Lathrop. Novus Ordo Seclorum : Annuit Coeptus : E Pluribus Unum Code Z: 233,1,42; 140,39,23; 91,3,7; 5,52,3. http://www.carnwyffa.u-net.com [EMERALD HAMMER] ------------------------------ Date: Sun, 5 Sep 1999 13:30:35 -0700 From: Joseph Camp Subject: Re: DG: Re: DG and Quatermass >The films I'm aware of, in order: > >THE CREEPING UNKNOWN >QUATERMASS AND THE PIT (aka 5 MILLION YEARS TO EARTH) >THE QUATERMASS CONCLUSION (aka QUATERMASS) > >I believe there was also one with aliens replacing the leaders of >world governments, but I haven't seen it. Yes, after UNKNOWN and before PIT, there was one whose title, unfortunately, eludes me. ENEMY FROM SPACE perhaps? It's tricky titling these because they had different titles in the U.K. and U.S. There are also the original BBC mini-series that the movies were based on. I've seen the ones for ENEMY and PIT, and they're quite nifty--each runs about four to five hours, so there's rather more plot and so forth. I think only PIT has been release on video. The film of ENEMY (or whatever the title is) is extremely good. Those seeking the inspiration for the Shan material in DG:CD need look no further. be seeing you, Alphonse ------------------------------ Date: Sun, 5 Sep 1999 16:31:59 -0400 (EDT) From: The Man in Black Subject: Re: DG: Emerald Hammer All-Call On Fri, 3 Sep 1999 Appelion@aol.com wrote: > If you hit option-j on a Mac you get a delta. AOL will turn it green. This does a whole hell of a lot of good to those without macs (I love macs, but don't own one yet) and also sucks for those without A$$HOLes OnLine. Didn't you mean to send this to me and not the list? > I think a lot of your links to chapter drafts of the EH website are broken. I let Phil Ward do all the HTML. Not that I couldn't, but I'm just too damn lazy. Phil and I gotta work out some kind of deivision of labor scheme. > If you need anything on Seattle (Aryan Nation is in Idaho, I know from the Potato Nazis :) and their funky audacious plans for Aryan America NorthWest (not an Airline). > here, some good New Age stuff going on, occult/wicca/witchcraft common, > no-one is serious, Or intelligent... Oh! Was that insulting? TFB. > I'd be happy to do it as soon as I can get Countdown (soon). If you are a Puget Sounder, just drive up to Pagan de Casa and grab a box or two. On the way back, knock off that pissant Gates fellow. Tell 'em the Men in Black sent you (dress appropriately). The Man in Black is : not a patsy. Novus Ordo Seclorum : Annuit Coeptus : E Pluribus Unum Code Z: 233,1,42; 140,39,23; 91,3,7; 5,52,3. http://www.carnwyffa.u-net.com [EMERALD HAMMER] ------------------------------ Date: Sun, 5 Sep 1999 16:42:22 -0400 (EDT) From: The Man in Black Subject: Re: DG: FICTION: Forrest Lawn (Part 3) On Fri, 3 Sep 1999 LizardRoi@aol.com wrote: > SGT. MARCELLUS: (continuing) > Were you looking at another recruit? Do you like snails as well as oysters? > Huh? > FORREST: > I'm not sure I know what he meant by that. > > UL GUY: > Yeah, that was about 6 point 5 Millers on the Obscurity Scale. Oooo, and > that was at least 8 point 2. *I* am Spartacus! > School of the Americas, Panama. PANA JUNGLA~! The Man in Black is : Spartacus Novus Ordo Seclorum : Annuit Coeptus : E Pluribus Unum Code Z: 233,1,42; 140,39,23; 91,3,7; 5,52,3. http://www.carnwyffa.u-net.com [EMERALD HAMMER] ------------------------------ Date: Sun, 5 Sep 1999 17:01:14 -0400 (EDT) From: The Man in Black Subject: Re: DG: Microsoft in bed with NSA On Fri, 3 Sep 1999, Joseph Camp wrote: > > http://www.cryptonym.com/hottopics/msft-nsa.html > > I've read through the above-referenced article. It's not a pretty > picture. Agents and COs with Windows 95/98/NT/2000 systems are urged to > use the software provided by Cryptonym to disable the NSA backdoor. Let's not get all funky and go bum-rushing the evil Microsoft and evil NSA with this largly untested and incomprehensible-to-laymen patch. This might fit perfectly into the NSA's (and Microsoft's) history of screwing everyone over in order to meet their goals. It also fits in perfectly into the pattern of academics trying to maintain their freedom from government manipulation of National Science Foundation funding, threatening poses and bluffs, and who knows what else. This is a little too obvious. I recommend those interested in installing this software patch research the personnel and organizations involved. Since the Cryptographic community is a small, insular and secretive one, this sort of background check might be impossible for those on the outside. The likelyhood of NSA involvement in the past history of cryptonym.com and it's personnel is high, considering that the NSA is the prime government contractor and almost the only market for cryptographic products in the USA. "6.Note for Win2k - there appear to be three keys in Win2k; Microsoft's, the NSA's, and an unknown third party's. Thanks to Nicko van Someren for bringing this to our attention." The third key is probably a verification key through which both MS and NSA can ensure the cohesion of their cryptographic "landscape." The Man in Black is : needing that G4 real soon now! Novus Ordo Seclorum : Annuit Coeptus : E Pluribus Unum Code Z: 233,1,42; 140,39,23; 91,3,7; 5,52,3. http://www.carnwyffa.u-net.com [EMERALD HAMMER] ------------------------------ End of deltagreen-digest V2 #52 *******************************