From: owner-deltagreen-digest@nocturne.org (deltagreen-digest) To: deltagreen-digest@nocturne.org Subject: deltagreen-digest V2 #53 Reply-To: Delta Green List Sender: owner-deltagreen-digest@nocturne.org Errors-To: owner-deltagreen-digest@nocturne.org Precedence: bulk deltagreen-digest Sunday, September 5 1999 Volume 02 : Number 053 ---------------------------------------------------------------------- Date: Sun, 05 Sep 1999 23:01:12 +0200 From: Davide Mana Subject: Re: DG: FICTION: Forrest Lawn (Part 3) Greetings. >The Man in Black is : Spartacus Is the Man in Black aware of the fact that Spartacus was elected as worldwide homosexual icon? [a fact that caused some embarassment to some Turin-based Kubrik fans a few months back ;<] How are we to interpret his statement? Take care. Davide Mana Torino, Italy doctor.dee@iol.it The Ice Cave - http://www.fortunecity.com/tattooine/leiber/50/ice_cave.htm ------------------------------ Date: Sun, 5 Sep 1999 16:28:23 -0500 (CDT) From: MSubias@ix.netcom.com Subject: DG: Sniping Doug Streifel wrote... Damnit, I can't find the message in the archives. I KNOW I posted it, because I found references to it! If anyone happens to have them handy, and wouldn't mind sending me a copy, I'd be grateful. Eternally grateful. Not-sending-Dimensional-Shamblers-to-your-house grateful. :) - - -- Doug Streifel Hey, I started this thread, and I really would like these rules to help me with the Marine sniper one of my players will start running on the 12th. Please post these rules, I'm sure that more than two of us would like to see them. Marco ------------------------------ Date: Sun, 5 Sep 1999 17:48:48 -0400 (EDT) From: The Man in Black Subject: RULES (was Re: Skill levels [was DG: RE: RE: Sniper rifle use]) On Fri, 3 Sep 1999 MSubias@ix.netcom.com wrote: > Even this presents some problems on a few levels. For example, the base > range of an M21 sniper rifle in the DG rule book is 110 yards. According > to the CoC rules shooting a 440 yards can be done at one-eighth normal > skill. This means without generous extra bonuses from various sources > even a godlike Marine sniper with a skill of 100% only has a chance of > about 12% to hit a target at 450 yards under the best of circumstances. One of the USMC Sniper practice ranges is 1000 yards. I think the USMC has a higher standard than 12% for this range. Of course the target silhouette might be that of an armored vehicle as far as I know. > My knowledge of firearms, snipers, and spec ops is pretty limited, but I > believe that some snipers have a very good chance of hitting a target at > well over 500 yards. I suspect that other CoC skills have similar > problems. > Hmmm...maybe, but _sniper_ is not a skill in CoC. _Rifle_ is. But maybe > that's not relevant here, so I'll drag myself back on track. Or it could be a skill like Rifle (Sniper) and uses expansion rules of it's own. I'm not clear on game balance for this though, Sniper seems better than just Rifle in a lot of ways. Maybe Prerecquisites of Hide/Spot Hidden/Track etc would be the best way to handle this. Maybe Sniper should be a profession. Maybe Sniper should be a skill on it's own. Maybe Professions should have more rules than just a limited skill set. This tends to go against my "First use existing rules creatively" philosophy, but if it's important to player/keeper enjoyment and realism, then an addition or change is needed. I'm toying with adding Specializations to BuRPS similar to those in D6, where you get a better chance in a smaller area. I'm also toying with the concept of Advantage and Disadvantage skills, an expansion of Quirk Skills. For example, a CAPT James Starkweather might take Overlook Details 88% and recieve 88 additional skill points. The Keeper would roll vs. this "skill" anytime Details become important. These points could be spent on Tough Mo-Fo, which might add 1 point of armor per 50 points, or less impressive and more cumbersome; a limit of one point of armor which may or may not be there (roll dem bones). Objective point ceilings (and cellars) might have to be placed on these abilities, with differing values for different styles of play. Such a rules expansion would require some token amount of extra points for these addition to the game. I also like the concept of spending luck and/or magic points for rerolls in critical moments. These moments would be defined by the Keeper of course. With these additions, BuRPS becomes a system I can work with. The problem is making these nebulous concepts cohesive. Time is my master. PS: Yes, I know the above might seem to violate "First use existing rules creatively" but I use GURPS, Storyteller or D6. Out of these only D6 has a Sanity Module grafted onto it. The Man in Black is : Kenneth Scroggins Novus Ordo Seclorum : Annuit Coeptus : E Pluribus Unum Code Z: 233,1,42; 140,39,23; 91,3,7; 5,52,3. http://www.carnwyffa.u-net.com [EMERALD HAMMER] ------------------------------ Date: Sun, 5 Sep 1999 18:04:45 -0400 (EDT) From: The Man in Black Subject: Re: DG: Sniper rifle use On Fri, 3 Sep 1999, Doug Streifel wrote: > Apparently people on this list have somewhat short memories. :) > I posted preliminary rules for Sniper Rifle rules about the time that the > MiB had his stay in the hospital. I'm glad to see some people aren't too pussy to mention the drain bamage. NOTE: I'll be having lots more drain scanning in the future. Most of which will be incorporated into Shan based material. > If anyone knows what range the DGML digests ran through during that > time, I could dig them up, and if anyone cares, I'd be happy to have > some help refining them. You need to learn how to cc: the ICE CAVE with that crap. > Doug Streifel > --,--'-<@ > "Hey guys, I'm back!" > (whispered)"Quick, get the tar and feathers!" Arrr! Ye just want to set yer sail to CAPT Blondebeard's chicken hut and liberatado all the wild poultry. You'll have to try better than that around here, me Werechicken impersonatin' bucko! The Man in Black is : a Salty Balled Sea Dog! Arrr! Shiver me timbers! Novus Ordo Seclorum : Annuit Coeptus : E Pluribus Unum Code Z: 233,1,42; 140,39,23; 91,3,7; 5,52,3. http://www.carnwyffa.u-net.com [EMERALD HAMMER] ------------------------------ Date: Sun, 5 Sep 1999 18:29:59 -0400 (EDT) From: The Man in Black Subject: Re: Skill levels (was DG: RE: RE: Sniper rifle use) On Sat, 4 Sep 1999 MSubias@ix.netcom.com wrote: > read your SAN guide. 85+ is expert level, 97-99 is genius level. > > It also depends on the skill... > > Driving takes less skill than shooting, which takes > less than h-t-h, and so on. XAVIER, you are showing your bias here. I would say that Hollywood stunt drivers, NAStyCAR champions, USMC Snipers or even amateur pistol competetors would disagree. Perhaps Wannabe Fancy-Pants Chop-Socky showoffs like Lizardo the Delusion King would agree. Your average adult in the western world should be able to get in a car and drive at 25%. But not a whole lot could claim enough skill to jump the grand canyon (JATO or non-JATO). > My CoC rulebook does not mention these benchmarks or designations in the > sanity & insanity section. I assume that XAVIER was referring to the CoC rulebook *as* "The SAN guide" in a colloquial manner. Now Mr. S is showing some bias :) This makes me better than both of you. > It would seem odd to refer to high skill levels as "genius" levels, > since I'd tend to associate genius more with high intelligence than with > high skill. Genius can also mean any extraordinary ability or quality; originally based on "spirits" according to my dictionary. 'Course we low-vocab brainwashed morons of the mass-media usually only recognize one meaning of a word and put all situations into oversimplified binary categories, but I digress. > I'd tend to disagree on the last point also. I could train someone who > had never seen a firearm to shoot (not well, but well enough to kill or > wound at short range) in less than ten minutes. You neglect retention, a week or a month from the initial training, your student would probably jam an automatic, flub a single action or subcumb to all the old psych traps (false recoil, bad trigger discipline, shoot themselves in the foot, etc.) The Man in Black is : Kenneth Scroggins Novus Ordo Seclorum : Annuit Coeptus : E Pluribus Unum Code Z: 233,1,42; 140,39,23; 91,3,7; 5,52,3. http://www.carnwyffa.u-net.com [EMERALD HAMMER] ------------------------------ Date: Sun, 5 Sep 1999 18:43:31 -0400 (EDT) From: The Man in Black Subject: Re: DG: A plane crash On Sat, 4 Sep 1999, Rob Shankly wrote: > After Lockerbie, UK authorities commandeered an ice-skating rink for > short term storeage of bodies. They had a hell of a lot of corpses to > look after. A detail like that might add a nice touch. That is... SO cool! Ahem. Other feasable and unfeasable possibilities: Meat Packing Refrigerators (Health code violations) Lots of Refrigerated Containers (the tractor-trailer kind) The Ice Cream Plant Abandoned Meat slushie works (see that other thr... Uh, nevermind) Air Food Contractor Refrigerators (so *that's* how they get that taste) Insulated tent Warehouse (it's amazing what modern cryogenics can do) Call every mortuary in a 100 mile radius, don't lose the bodies! Oops! The Man in Black is : Kenneth Scroggins Novus Ordo Seclorum : Annuit Coeptus : E Pluribus Unum Code Z: 233,1,42; 140,39,23; 91,3,7; 5,52,3. http://www.carnwyffa.u-net.com [EMERALD HAMMER] ------------------------------ Date: Sun, 5 Sep 1999 19:09:01 -0400 (EDT) From: The Man in Black Subject: DG: EMF (was Items of Interest ... and a Poll) On Sat, 4 Sep 1999, David Farnell wrote: > From: John Petherick : > > One of the things that the Neuroscience Group has done is develop a device > > that stimulates the brain using pulsed electromagnetic radiation. The > > effect is to create "sensed presences" similar to those reported by people > > experiencing religious visions, hauntings or UFO abduction experiences. > > > > They are still looking for research subjects. > > > > Should I volunteer as a subject for this research? > > Absolutely--and then give us a full report. I've read about this project for > years, and have always been intrigued. I also saw something like that on Phenomen-X (can't remember tha actual show, they're all the same anyway). The victims/subjects go to sleep with EEG and EMF going on. Then some come back with night tremors/alien abuduction experiences. This brings to mind the Black Shakes from Johnny Mnemonic, a degenerative neurological disorder brought about by constant exposure to EMF from all the wires and devices and other EMF detritus. Humans bio-neuroed with drugs/surgery or cybernetically augmented are more susceptable to the disease, which eats neurons. In the Cyberpunk age, brain tissue should be able to be regrown. Memory, reflexes and so forth will have to be relearned, this can be done artificially (with the sacrifices that entails), or naturally (with the sacrifices *that* entails). Such research may provide insight into long term EMF exposure. Few Scientists give credibility to this theory, but then again, "Evil EMF" research is rather sparse. Mythos entities are certainly affected by electromagnetism. Cthulhu was zapped by the four original founders of Ghostbusters International, Inc (TM). A "cell-vampire" was translated through Majestic-12's ODIN device. Colours are adversely affected by magnets. Certainly numerous other examples must exist. The Man in Black is : Kenneth Scroggins Novus Ordo Seclorum : Annuit Coeptus : E Pluribus Unum Code Z: 233,1,42; 140,39,23; 91,3,7; 5,52,3. http://www.carnwyffa.u-net.com [EMERALD HAMMER] ------------------------------ Date: Sun, 5 Sep 1999 19:39:31 -0400 (EDT) From: The Man in Black Subject: Re: DG: Different rules systems... On Sat, 4 Sep 1999, David Farnell wrote: > done at this very moment. Using the Forgotten Futures rule system, Wuzzat? Is that like FGU stuff? > especially a mysterious British agent named David Mann (who is working > for Secret Masters and is--horrors--really an Italian!), and an arrogant > American agent provocateur named Scroggins (who seems always to be in > mourning). A burnt-out, purple-coifed, Scottish mystico-anarchist named > Hagbard McFadden has his own mysterious DG-like past. ROFL~! One thing: The Royal Martian Flying Bagpipe Society! ...you see the pipes incorporate liftwood and the bag provides propulsion and musical accompanyment. The members take very unkindly to mentions of "insane piping" of any sort. Naturally, the bagspipes continue to get larger and more complex (and louder and more steampunk - even clockwork!) until the Bagship HMS Edinburgh sets sail, earplugs optional. Secretary/Treasurer Scroggins should have a black kilt with a black plaid pattern, and three black armbands. President McFadden should lobby for less noise legislation. David Mann should lobby for *more* noise legislation. Another Thing: The Royal Martian Golf Association. You know it *has* to exist! Martian Country Clubs where Golfers battle natives as well as "the Holes." Reminiscent of Brig. Henry Albert Smithe-Flyte (ret's) African Adventures in Safari Golf (TM), these difficult and challenging courses wind through all your basic Martian terrain. Pity about the General's doomed G'harne Expedition. RMGA Professional Tournaments are protected by armed infantry, and fancyfied advertisements for many excellent products hang from blimp-like Civilian Etherflyers. Naval Vessels patrol the perimeter. The Man in Black is : dead serious about the whole matter. Novus Ordo Seclorum : Annuit Coeptus : E Pluribus Unum Code Z: 233,1,42; 140,39,23; 91,3,7; 5,52,3. http://www.carnwyffa.u-net.com [EMERALD HAMMER] ------------------------------ Date: Sun, 5 Sep 1999 20:31:09 -0400 (EDT) From: The Man in Black Subject: Re: 3 Movies [SPOILERS] (was Re: DG: RE: Consistency/Hastur/Mythos) On Sat, 4 Sep 1999, David Farnell wrote: > OK, I'm gonna talk about movies here, and maybe this has been done already You Shit! Now I must load some Sideways-Smack-Down (TM) into my new "The People's Cannon" (also TM) and shoot it right up your Candy-A$$ (patent pending). Smell that! If ya smell what the MiB is tuned into the Food Network for. EMERIL LIVE BABY~! BAM! Now *that's* kickin' it up a notch! Your Candy-A$$ has got to be to a New High (TM) by now. > S > P > O > I > L > E > R > S > P > A > C > E > First up, Blair Witch, which goes hand-in-hand with Dan Harms' quote above. > What it really made me think of, game-wise, is that this is how players > would REALLY react in this situation. It was completely realistic, if you > allow for the existence of the supernatural. It's a movie every player of > CoC should go see, if only for that. Here we have a good portrayal of the > erosion of sanity. This is only for wussy teenagers with no support system. It was just portrayed better and shockingly different than your average "Jason takes Seattle" slasher flick. Us trained observer/mighty badasses stand our ground and get a good look at it before hightailing it to the hills. Note that Elly Kedward used a bit of Craft to limit the trio's movement. This should be escapable with a bit of counter-craft in a scenario. It might take excellent investigation of course. I would have brought along the crazy woman from the town (Reckless Endangerment and maybe Kidnapping, but if she was mentally competent -living on her own- then it's neither). I would also mock her, use her for "Witch Detection," and slay her after Kedward inevitably fully possessed her (good old fashioned Murder in the Second Degree, plea-bargained down to Man/1 of course). When Mikey "lost" the map (temporary insanity) and Heather denied the existence of Josh's bloody tongue (indefinate insanity) this was simply the result of accumulated SAN loss due to ignorance. In a game, this would be stupid Investigators but good roleplayers. Delta Green Agents are different. They are investigation professionals with previous preturnatural experience. They know what is at stake and should bring the sort of conviction and thoroughness that would prevent a "Blair Witch" situation. The full preperations for the witchy-stuff would establish a support system preventing SAN loss by avoiding certain situations or defeating them entirely. Personally, Keziah Mason would be dispatched to recruit Kedward into the Coven and... Uh, you didn't read that. > Next up, Sixth Sense. Although it might be better suited to Wraith, what I > thought of was having the kid as a character, perhaps after having grown up. > New Occupation: Psychiatrist for Ghosts. First Occupation: Haunted Kid Second Occupation: Creepy Teenager Third Occupation: Wandering ex-Psych Major (financed by the Dead) Fourth Occupation: Occult Consultant Fifth Occupation: Mad Demon Servant - Possession is a Bitch. Sixth Occupation: Our name is Legion, for we are many. DG can come in at any time for a good old fashioned ghost scenario. > maybe have the Matrix as a playground for old geezers who've had their > brains frozen. Then something takes over. It's also a great metaphor for > the Dreamlands. MI-Go Braincases will be Onlink, Online or whatever the fuck you call it in the ENDTIMES. So will the Dreamlands (at least some of the parts left over after my boy Eibon's Nightmare Times will). ******* (MiB) : "Yo Money, when are you gettin' the NT on the QT?" (Eibon the Black) : (stentorious) "All things will pass in their time my well-coloured companion." (MiB) : "Yeah, but like, when y'all gettin' the NT on the QT?" (Eibon the Black) : (silent) The Man in Black is : making Bill "BrainCase" Gates do my tech support. Novus Ordo Seclorum : Annuit Coeptus : E Pluribus Unum Code Z: 233,1,42; 140,39,23; 91,3,7; 5,52,3. http://www.carnwyffa.u-net.com [EMERALD HAMMER] ------------------------------ Date: Sun, 5 Sep 1999 20:39:14 -0400 (EDT) From: The Man in Black Subject: Re: DG: Nukes & odd uses for On Sat, 4 Sep 1999, David "Nuke 'em till they Glow" Farnell wrote: > There was definitely a program going on, but I'd have to put the > test-detonation in the realm of Extreme Possibilities. Would make for an > interesting scenario hook, though--players uncover proof that Japan actually > did have a working nuclear bomb. But then why did they surrender? Delivery. Japan had no real way to nuke Washington, or even L.A. OTOH, USA could drop bombs on ya moms from Hokkaido to Okinawa. Also, considerations of supply and reliability enter into the equation. The evil Azathoth worshipping Manhattan Project could produce nukes much faster than the evil Azathoth worshipping Unit731/Black Dragon/Zaibatsu types could. When Tokyo is near to vaporizing, and no real retaliation is possible, then surrender starts looking pretty good to the Emperor. The Man in Black is : Kenneth Scroggins Novus Ordo Seclorum : Annuit Coeptus : E Pluribus Unum Code Z: 233,1,42; 140,39,23; 91,3,7; 5,52,3. http://www.carnwyffa.u-net.com [EMERALD HAMMER] ------------------------------ Date: Mon, 6 Sep 1999 01:38:01 +0100 From: "JT" Subject: Re: DG: More Countdown comment... - -----Original Message----- From: Barry Hill To: Delta Green List Date: 05 September 1999 17:51 Subject: Re: DG: More Countdown comment... >I JT < writes >>SPOILER ALERT >>Ring any bells with anyone in the UK? I'm not suggesting it was plagarised, >>BTW. It would just be TOO weird... >> >I reminded me a bit of Quatermas and the Pit. Now there was a DG >scenario if ever there was one . And I hear that a new Quatermas story >is being written. > >\Barry Hill. > Very much so. And then of course, there's the new Dr Who movie, directed by Poul Anderson of Event Horizon/Mortal Combat. I've always thought some of Dr Who was very Cthulhu,particularly the Tom Baker episodes set in rambling country houses, like Image of the Fendhal, or Horror of Fang Rock. Interesting to see what the movie will be like. Be seeing you... Jonathan Turner ------------------------------ Date: Mon, 6 Sep 1999 01:40:38 +0100 From: "JT" Subject: DG: Re: DG and Quatermass Agreed on Quartermass being a good idea for a British DG campaign. I always liked the orginal BBC series of Quartermass and the Pit, the black and white teleplay. Perhaps PISCES have an office in Hobb's End? ------------------------------ Date: Mon, 6 Sep 1999 01:42:49 +0100 From: "JT" Subject: Re: DG: Re: DG and Quatermass - -----Original Message----- From: Joseph Camp >The film of ENEMY (or whatever the title is) is extremely good. Those seeking the inspiration for the Shan material in DG:CD need look no further. > That's the one in the chemical factory at the end, isn't it? Heheee... and is the OUTLOOK facility supposed to be the Village of Prisoner fame? I think we should be told Jonathan Turner ------------------------------ Date: Sun, 5 Sep 1999 20:56:38 -0400 (EDT) From: The Man in Black Subject: Re: DG: Re: Re: Countdown in Germany From: Jeffrey Moeller > It will be interesting to see if this generates any controversy. Look > very carefully at the "swastika" on the cover. It is not a Nazi > swastika; it is inverted. I believe that this is intended to be the > similar-looking American Indian symbol, which has something to do with > one of the scenarios in the book (although, quite frankly, not much). IT DOESN'T MATTER WHAT THE SWASTIKA IS~! Well actually, if you take the good old blutfahne and look at it from the other side, it might just look remarkably like the cover illo. We three dimensional entities can do many astonishing things like that. Well, I suppose we could dial up the Blair Reynolds Project (see below :) and find out for sure, but I think it has something to do with symbology. We all know how the Karotechia / Fourth Reich operates "Behind the Flag." Then again, maybe "The Blair Reynolds Project" (TM) is just funky like that. Heck,maybe someone hung the flag backwards before the big fascist pep-rally, DOH~! (Blair Reynolds) : "I am *so* sorry." (MiB) : (deadpan) "Really." (hostile) "Just a Sorry Excuse for a Sorry Excuse for a sorry excuse." The Man in Black is : not sorry Novus Ordo Seclorum : Annuit Coeptus : E Pluribus Unum Code Z: 233,1,42; 140,39,23; 91,3,7; 5,52,3. http://www.carnwyffa.u-net.com [EMERALD HAMMER] ------------------------------ Date: Sun, 5 Sep 1999 21:48:03 -0400 (EDT) From: The Man in Black Subject: Re: DG: Different rules systems... On Sun, 5 Sep 1999, Jay and Mikiko wrote: > >Yuck! No Advantages/Disadvantages, you're nuts! > > I was never very happy with the Advantages/Disadvantages system for the > because what happens is that a person with a disability is given more points > to develop their skills. This is *not* true. It *seems* true on the surface, but is actually easily avoided. > Not very Cthulhian because, let's face it a person with a disability is > just that: disabled. In real life, a blind physicist is not necessarily > more skilled than a sighted one. You don't get rewarded for it with > character creation points. Speaking from a Seizure Prone, Left Sided Hemiparetic standpoint I can claim that I *did* indeed get bonus points. I got Vehicle (Wheelchair) from Villians and Vigilantes in exchange for Hemiparesis (L), and Psionic abilities from GURPS Mage for Seizure Prone, this last was a deal with my GM however. In any case, a blind physicist should be able to hold his own against other players, not other physicists. A blind character sucks compared to seeing ones. So no real incentive for role-playing blind folk is provided by the game. The point is that more options exist with a Ad/Dis design based system than a crappy one. Keep in mind that the trade-off only occurs (or should occur) during character creation. Take GURPS, please! HAH! Get It?: A Physicist (Lets call him Albert) takes Blind, a 50 point disadvantage. In a 100 Point GURPS Campaign, only 45 points of disadvantages are allowed. Because Albert has no other disadvantages, the 50 from blind are allowed. Some GM's will (unofficially) disallow this. This actually gives him 5 extra points more than the other characters, but this is neglible to the GM and Players. Meanwhile, lets take Stephen, another Physicist. He takes -15 Odious Personal Habit (Always reaching down his pants and staying too long), -10 No Sense of Humor, -15 Delusion (I am the Greatest Physicist on Earth), and -5 Pyromania. Stephen is only 5 points behind Albert. Maybe more, due to the -8 Reaction people have to Freaky Stevie, as the other Physicists call him behind his back. Thus the entire argument of being rewarded for disability is toast thanks to Objective Ceilings / Point Limits. Let's stay with Stevie. Say, that during a fun experiment after hours, Stevie (The world's greatest physicist) decides to light up a few bunsen burners before the 5.8 megawatt laser fires. After he thouroughly explores the nether regions of his pants, he sets the timer for the laser. The pretty flames are so enticing and distracting that Stevie fails to turn the gas off from a single bunsen burner. When the laser zaps, there is a regrettable explosion, sending shards of previously expensive optics into Stevie's eyes. After a critically failed HT roll Stevie is blinded forever. Stevie immediately gains the Blind disadvantage. He is now a 50 point Physicist with absolutely no friends. His nurses and doctors hate him and Dr. Jay Noyes (a noted Cthulhu Cultist) is so revolted by Stevie's mere existence that he decides to slowly ruin Stevie's life. Dr. Noyes is a 250 point sorcerer worth 40 points as a Patron or Enemy. He is not Stevie's Patron. Therefore, Stevie, having gained the -40 Enemy (Dr. Noyes) is now a 10 point Blind Physicist whom everyone hates. Stevie's player considers making a 100 pt. Combat Monster. > Besides, I'd rather roleplay it out, anyway, than force it upon them as > a rules thing. What the HELL do you mean by this? The Man in Black is : the sort who only appears on a 5 or less. Novus Ordo Seclorum : Annuit Coeptus : E Pluribus Unum Code Z: 233,1,42; 140,39,23; 91,3,7; 5,52,3. http://www.carnwyffa.u-net.com [EMERALD HAMMER] ------------------------------ Date: Sun, 5 Sep 1999 22:10:35 -0400 (EDT) From: The Man in Black Subject: Re: DG: moving On Sat, 4 Sep 1999, Scott Cleverdon wrote: > I'm moving back to London, UK. > > Yes that's right, the Shan thing hasn't put me off yet. His secret is the tinfoil hat. Aluminum doesn't work nearly as well as Tinfoil (that's why *they* switched over to aluminum). Properly folded tinfoil; expertly concealed within a black hat, or a very dark hat, can defend against all sorts of supernatural threats. For maximum protection one should wear '50's style sharp brimmed headgear. This has been found to have the most efficient shape to block the propagation of unsound radiations into the human skull (a natural receptor). The Man in Black is : never recycling, EVER! Novus Ordo Seclorum : Annuit Coeptus : E Pluribus Unum Code Z: 233,1,42; 140,39,23; 91,3,7; 5,52,3. http://www.carnwyffa.u-net.com [EMERALD HAMMER] ------------------------------ Date: Sun, 5 Sep 1999 22:22:07 EDT From: Appelion@aol.com Subject: Re: Skill levels (was DG: RE: RE: Sniper rifle use) I divide skills into those everyone has (drive auto. I never require rolls exept in chases or every hour when driving at 90), combat skills (Rifle, dodge. I plan to tweak the melee engine, as (in my moderate experineince) dodging is rare, and parrying very common, but have not done this yet), and academic/esoteric skills (Law, Occult, Math.) Class one is an automatic success, or big bonuses, exept under stressful circumstances. Two I use as normal, and three I use normally up to 50%, at which point I assume a proffessional level and auto success unless in a trial, lab, or similar situation Agent Xavier Parryin' so I don't get hurt. ------------------------------ Date: Sun, 5 Sep 1999 22:29:15 EDT From: Appelion@aol.com Subject: Re: Skill levels (was DG: RE: RE: Sniper rifle use) Ever have a player want to be a world class race car driver? I'm useing the term genius loosely. I think it's in under increasing your SAN (current of course) Agent Xavier ------------------------------ Date: Sun, 5 Sep 1999 22:30:40 EDT From: Appelion@aol.com Subject: Re: DG: A plane crash HUUUUHHHHH!!! [SHIVERING] I like it Agent Xavier Freezin' 'em where it hurts ------------------------------ Date: Sun, 5 Sep 1999 22:45:53 -0400 (EDT) From: The Man in Black Subject: Re: DG: More being picky about Greys, M-12, DG On Sun, 5 Sep 1999 MSubias@ix.netcom.com wrote: > The MIB suggested a range limitation, but of course were this true the > mi-go could simply stay underground, in spaceships, or otherwise > concealed and secure. The range thing seems pretty unlikely to me, since > the grey have operated in government facilities with the highest sort of > security. Ahem! Check p.22 of DGEO1 (that Machinations of the Mi-Go chap). Not unlike a minivan, the Mi-Go have all sorts of optional add-ons. One of them (the Grey Remote Control) is limited to POWx100 yards. Underground is bad. Seismic Detection might conceivably unveil that program. The US Govt. has all sorts of experience with Evil Tunnels (TM). In N. Korea (My USAF E-9 dad once brought home a drill core from a DMZ tunnel). Underground security /is/ considered on foreign soil, and the existence of the Greys would probably force Majestic to do UNSEC on their facilities. This might even start a scenario. A Cthonian cult or Ghouls might get jealous, or a Engineering Firm might be the subject of disappearances. Saucers are good option. These are controlled from the Moon or Mars. The best option is to let the problem remain mysterious forever. Who cares? The Mi-Go have the greys under control, that's all that matters. Sometimes they might hide in a Saucer, sometimes they might remain flying high above, Sometimes they will use a gate into a small space deep below a Majestic Facility. Other possibilities also exist; a new Invisibility spell (allowing the Fungi to partially shift into another dimension), installing a braincased human to do the dirty work, growing a gigantic remote control organ underground in vital areas. > In addition, the mi-go have gate technology, and distance limitations > would seem to pose little problem to them. If we can control mars > explorers from earth, the mi-go should be quite able to give directions > to the greys from earth's moon, or even farther. Maybe, that would require Kewl new Biotech with a Big-A$$ BioMass. > I am hoping that the mi-go's strange thought process may hold the > answer, and that their lack of ability to innovate easily could serve as > a basis to poke a gaping hole in my chain of logic. Therefore, leave the exact mechanism an enigma never to be revealed. But back to your original problem. How to get DG to uncover the Mi-Go + Grey Connection. There are many ways; a Mi-Go facility with deactivated Greys all over the place, deliberate action by the Mi-Go (who knows why they wany DG to know about Majestic and Greys and Their own damn selves), Psionic activity by abductees is my personal favorite. That last places the Mi-Go at odds with INVISIBLE (a conspiracy of Psionics that does not exist) and The Gestalt (a sometimes benign Alien Entity composed of normal humans). But you're not cleared for that. The Man in Black is : Kenneth Scroggins Novus Ordo Seclorum : Annuit Coeptus : E Pluribus Unum Code Z: 233,1,42; 140,39,23; 91,3,7; 5,52,3. http://www.carnwyffa.u-net.com [EMERALD HAMMER] ------------------------------ Date: Sun, 5 Sep 1999 22:46:18 EDT From: Appelion@aol.com Subject: Re: DG: Emerald Hammer All-Call I agree on all counts. Agent Xavier Kickin' Gates where it hurts (Namely, the glasses) ------------------------------ Date: Sun, 5 Sep 1999 22:52:13 EDT From: Appelion@aol.com Subject: Re: DG: Sniper rifle use Think on the phrase: "When the fit hits the shan" What is a fit in this context, and how should I go about hiting a Shan with it? Agent Xavier Fittin' 'em where it hurts ------------------------------ Date: Sun, 5 Sep 1999 22:58:43 EDT From: Appelion@aol.com Subject: Re: Skill levels (was DG: RE: RE: Sniper rifle use) Again, I ment driving, not jumping the GC. CoC often requires that you shoot things, and well. Car chases are less common (styles are different, of course). Agent Xavier Apologizin' to the workers and farmers of the Soviet Union PS: Why did this one line get more flak than everything else I've written? ------------------------------ Date: Sun, 5 Sep 1999 23:18:21 -0400 (EDT) From: The Man in Black Subject: Re: DG: Hastur On Sun, 5 Sep 1999, Barry Hill, long overdue for the Smack-Down, wrote: > I love the DG:CD approach to The King in Yellow and Hastur. Why don't you marry it then? HAH~! > SPOILER: > > . > . > . > . > . > . > . > . > . > . > . > . > . > .If H is as the force of entropy as described then there is an opposite > contructive force- the force of the Tao as in Taoism. [SECTION ABBRIVIATED] > but every force has an equal and opposite force This Yin/Yang, Newtonian Motion Bullshit is nonsense according to the Mythos. Just thought I'd like to say that. Don't fall into the trap of binary thinking. Learn to count above two, this is difficult when you only have a Left and Right Brain. Maybe the Tao is a force. Maybe not, it could be a banana. Could be a force and a banana. Maybe it's a force on Tuesdays and a banana on Thursdays and a giant Tentacular blob elsewhen. Wait...when was it a banana again? I like bananas. Damn McDonalds! > says: 'That which can be spoken of is the mother of the myriad creatures [SECTION ABBRIVIATED] > The Tao which cannot be spoken of is the true Tao which is beyond human > description , the tao which can be spoken of [ie discussed and > described] is the physical manifestations of the Tao. In Quantum Physics, the act of observing changes the nature of that observed. This could be the Tao. Then again, a Community College professor once gave an exam where the final essay question was "Define the Tao." For every word written, a point was deducted. This could be the Tao. Of course there is a monster in Deities and Demigods which would do horrible "unspeakable" THINGS (like making a personal appearance) to any character uttering it's name. This could also be the Tao, or not. > In the same way perhaps Hastur is the unspeakable in that he is beyond > human comprehention and the the King is the manifestation which can be > described- or perhaps the king is the is the equivalent of Lao-Tzu and > the Yellow Sign is the equivalent of the Yin-yang sign . \Barry Hill. His Majesty is a part of something that cannot be understood. It can never be described. All such misadventures are doomed to failure. Equivalate all you want, and for a time it may satisfy. But this too will pass... I'm just mad about Saffron Saffron's wild about me I'm just wild about Saffron She's just mad about me The Man in Black is : Mellow Black, I don't colorize well. Novus Ordo Seclorum : Annuit Coeptus : E Pluribus Unum Code Z: 233,1,42; 140,39,23; 91,3,7; 5,52,3. http://www.carnwyffa.u-net.com [EMERALD HAMMER] ------------------------------ Date: Sun, 5 Sep 1999 23:19:00 -0400 (EDT) From: The Man in Black Subject: Re: DG: More Countdown comment... On Sun, 5 Sep 1999, Barry Hill wrote: > >SPOILER ALERT > >Ring any bells with anyone in the UK? I'm not suggesting it was plagarised, > >BTW. It would just be TOO weird... > > > I reminded me a bit of Quatermas and the Pit. Now there was a DG > scenario if ever there was one . And I hear that a new Quatermas story > is being written. Check the archives. The Man in Black is : Kenneth Scroggins Novus Ordo Seclorum : Annuit Coeptus : E Pluribus Unum Code Z: 233,1,42; 140,39,23; 91,3,7; 5,52,3. http://www.carnwyffa.u-net.com [EMERALD HAMMER] ------------------------------ Date: Sun, 5 Sep 1999 23:29:15 -0400 (EDT) From: The Man in Black Subject: Re: DG: Different rules systems... On Sun, 5 Sep 1999, Barry Hill wrote: > where a huge madness gun containing a small part of Yog-S was aimed at > earth manned by moonbeasts and selenites. it was accepted but they went > bankrupt before it was published. Nice story mac, but I don't buy it, and neither did they. (Flicks Morley brand cigarette ash on your head) What was the number of recommended Investigators? How many moonbeasts were dere? Why didn't youse include any wandering monsters? ANSWER ME YOU CRUMB-BUM! I'll get the truth outta youse! YA LOUSY LUNKHEAD! Ahem. ObDG: Isn't the YOG-SOTHOTH Bubble Gun included in a MEMCON somewhere? You owe me phantom royalties! The Man in Black is : Kenneth Scroggins Novus Ordo Seclorum : Annuit Coeptus : E Pluribus Unum Code Z: 233,1,42; 140,39,23; 91,3,7; 5,52,3. http://www.carnwyffa.u-net.com [EMERALD HAMMER] ------------------------------ Date: Sun, 5 Sep 1999 23:33:19 -0400 (EDT) From: The Man in Black Subject: Re: DG: Re: DG and Quatermass On Sun, 5 Sep 1999, Steven Kaye wrote: > I believe there was also one with aliens replacing the leaders of > world governments, but I haven't seen it. This happens every election. It's so annoying. But remember, lots of political leaders are naturalized aliens who ran for office in perfectly legitimate campaigns. The Man in Black is : Kenneth Scroggins Novus Ordo Seclorum : Annuit Coeptus : E Pluribus Unum Code Z: 233,1,42; 140,39,23; 91,3,7; 5,52,3. http://www.carnwyffa.u-net.com [EMERALD HAMMER] ------------------------------ Date: Sun, 5 Sep 1999 23:34:21 EDT From: USFORREC1@aol.com Subject: Re: DG: More being picky about Greys, M-12, DG Some Spoilers follow: X X X X X X X X X X X Just some more thoughts to add to what Davide and the MIB already said. First, according to MOTMG, MJ is aware of the Mi-Go, especially after the events in Groversville/Convergence. They probably only see the Mi-Go as a minor alien visitor due to their rarity. The Mi-Go have closed almost all mining operations and other endeavors and are concentrating mainly on their human studies. Add to that their "ability" to dissolve after death and very little hard data will be available to MJ on the subject. The Greys are probably feeding disinformation to MJ when asked about the Mi-Go. The Greys could tell MJ that the Mi-Go are some sort of barely sentient plant-thing or interstellar insects that have limited intelligence and little threat to mankind. MJ is getting the Cookbook and other goodies from the Greys and nothing from the Mi-Go so they probably go on the back burner. Add in MJ's internal conflict on the alien question and they cannot see past the grey's first deception yet, let alone the truth. Some may question what is going on but when events like those with Ghroth in the New Age come through, it tends to silence those questions a bit. As for DG discovering the truth about the Grey-Mi-Go connection, I would personally put that as a major campaign goal. I figure DG doesn't know any better than MJ at this point, they are just willing to dig deeper and ask more questions. They probably have had some encounters with Mi-Go but haven't made the jump yet to the truth. Convergence will give some idea of the real picture (if they discover it) and places/groups where the Mi-Go still act personally (The New Age) can give pieces of the puzzle. I would say that at this point, DG considers MJ the greater threat and the Greys as the puzzle pieces in the background. This is a lot like the X-Files. Your agents are spending their time uncovering the MJ side and fighting their own Cigarette Smoking Man (probably Lepus) with the Greys/Mi-Go making the rare guest appearance but dealing more with their experiments and the of MJ over their direct involvement. The uncovering of the Greys should be a major turning point in a campaign, not just another scenario. - -Dave K ------------------------------ End of deltagreen-digest V2 #53 *******************************