From: owner-deltagreen-digest@nocturne.org (deltagreen-digest) To: deltagreen-digest@nocturne.org Subject: deltagreen-digest V2 #55 Reply-To: Delta Green List Sender: owner-deltagreen-digest@nocturne.org Errors-To: owner-deltagreen-digest@nocturne.org Precedence: bulk deltagreen-digest Tuesday, September 7 1999 Volume 02 : Number 055 ---------------------------------------------------------------------- Date: Mon, 6 Sep 1999 03:49:06 EDT From: LizardRoi@aol.com Subject: DG: Spartacus musings In a message dated 9/5/99 2:03:07 PM Pacific Daylight Time, doctor.dee@iol.it writes: << Is the Man in Black aware of the fact that Spartacus was elected as worldwide homosexual icon? [a fact that caused some embarassment to some Turin-based Kubrik fans a few months back ;<] How are we to interpret his statement? Take care. >> I tend to think that he just likes gladiator movies. Not that there's anything wrong with that. If they paid attention to the plot, they might have noticed that it is Crassus (Laurence Olivier) that enjoys snails AND oysters. Spartacus seems happy to be paired up with Varinia. Antoninus is ambiguous (though Greek, he says he only likes oysters), but one thing is certain: he doesn't feel like kneeling to Rome either metaphorically or literally. In an online review of the film at http://us.imdb.com/Reviews/39/3928 I found a rather lengthy article with some provocative ideas: "Follow-up research to my article "Who Killed SPARTACUS?" (Cineaste, Summer 1991) has revealed evidence that Universal Studios deliberately censored this film's explosive historical content in an effort to keep it within the confines of the implicitly established mass media limits of acceptable political discourse. Despite the vigorous objections of executive producer Kirk Douglas, director Stanley Kubrick and screenwriter Dalton Trumbo, Universal's unwillingness to confront prevailing political myths with historical reality resulted in the elimination of approximately ten sequences which fostered the hope that Spartacus' rebellion might actually have succeeded in destroying Rome. These cuts included a six second battle sequence titled "Battle of Luceria," a ten second map sequence titled "Battle Map-Metapontum," and a lengthier battle sequence titled "Battle of Metapontum," all of which depicted some of Spartacus' greatest military victories. Four additional sequences were also eliminated but later restored thanks to the determined resistance of the filmmakers and the opposition of the Catholic Church's Legion of Decency. Unlike the other conventional cuts imposed on the film by the studio censors for sex, violence and nudity, these political excisions were intended to reduce the film's main character to a primitive spontaneous rebel who never really had a chance and to suppress screenwriter Dalton Trumbo's vision of him as "a great military leader who for four years running defeated the finest legions and the greatest armies Rome could put in the field against him." For Trumbo, this relentless attack on what he termed the Large View of Spartacus, gave evidence of 'an obsession with the Small View ... as to almost represent a conspiracy, a vulgar conspiracy, to kill any distinction this film might have had.'" So, the story of Spartacus still makes the status quo quail. Which is why Adam Weishaupt chose that nom de plume for his pamphleteering. When I first signed up for AOL, back when dinosaurs ruled the Earth, I tried to use Spartacus as my ID (as an hommage to Adam W.) and found that AOL would not allow me to have that ID. Nor any variation thereof. NOT because of the usual reason,(someone else already has it), but because it was a Restricted ID. I swear, the message was different from the usual message and it did NOT offer to make me Spartacus(x). Unfortunately, I cannot reproduce the occurrence these days (I just tried) as the message no longer cites the Restricted status, but merely tells you it's unavailable. So, since AOL limits you to 10 characters in an Alias, either Spartacus and Spartacus0-Spartacus9 are taken, or they patched the routine that spilled the beans. ObDG: Alarums and excursions, hints of the Meme Wars. Mark McFadden The Empire Never Ended. ------------------------------ Date: 6 Sep 1999 09:40:12 BST From: Jacob.Busby@hantsnet.hants.gov.uk, "BSc." Subject: DG: Tradecraft in Countdown To: deltagreen@nocturne.org From: Jacob Busby, IT Consultant, Tech Futures, IT Data Centre, Hampshire County Council, The Castle, Winchester. Tel: (01962) 845375 Subject: Tradecraft in Countdown >>ObDG: Whatever happened to the tradecraft section of Countdown? > >Didn't happen. It may turn up as a chapbook at some point instead, but >first the Paganites have to write the damn'd thing. In the meantime, THE >RULES OF ENGAGEMENT has a fair amount of information on this topic. Oh dear, I'm beginning to have the same thoughts as the MiB. Evidently a distrubing development. For the time being you might want to check out The Aegis Handbook for Conspiracy X, which has a good section on Tradecraft and a lot of funky toys for players to get glassy-eyed over. _________ "Quote me as saying I was mis-quoted" /__ __/ /__ __/ / / . / Groucho Marx /___/ /____/ ------------------------------ Date: Mon, 6 Sep 1999 11:28:40 +0200 From: EHuelshoff@t-online.de (Eckhard Huelshoff) Subject: Re: DG: Different rules systems... The Man in Black schrieb/wrote: [snip] > The Serial Killer Kampaign works as an episodic, between a real game, sort > of affair. Some long term threads might be worked into such a game; like a > supernatural Mythos reason that drives the freaks on. It works best with > mostly realistic psychos, and not Chainsaw Massacrererererers. Chainsaw > dueling is best reserved for toungue in cheek one-shots. With nauseating > sequel, after sequel, after unsavory sequel. Silly names for every > scenario/sequel helps. In my opinion, serial killers or other murderers can make good characters, if they are well created and played: One of my players created a rather interesting character that is now -at least for some time- kind of out of play, since he's on death row. The character was a DG friendly, an Italo-American Catholic priest, who unfortunately was a pedophile as well. This fondness of fondling young boys already added some spice to this character. But after a while the player came up with an additional idead: In between two scenarios he tried to get rid of this preferance by hiring "professional help". When he didn't succeed in the act, he went berserk and strangled the poor prostitute. This incident was not played, the player just came up with the idea that this might add some spice to his character and even wanted to get a SAN loss for this crime. His fellow players didn't know of it. Several scenarios followed, whith the character feeling guilty on the one hand and trying to avoid being sent to prison as well. But in the end the cops found out, he was tried and sentenced to death. But he still does sometimes appear in the campaign as a "guest star". ECKHARD ------------------------------ Date: 6 Sep 1999 10:39:28 BST From: Jacob.Busby@hantsnet.hants.gov.uk, "BSc." Subject: DG: Air crash question To: deltagreen@nocturne.org From: Jacob Busby, IT Consultant, Tech Futures, IT Data Centre, Hampshire County Council, The Castle, Winchester. Tel: (01962) 845375 Subject: Air crash question > After Lockerbie, UK authorities commandeered an ice-skating rink for > short term storeage of bodies. They had a hell of a lot of corpses to > look after. A detail like that might add a nice touch. We've covered air-crashes, etc. in the US. Who would be used in the UK? Incidentally, Keepers looking for scenarios which involve plane-crashes and other odd phenomena might want to look at the following scenarios: The interlude between Tonga and New Orleans in "Uttatti Asfeet" "Draw the Blinds on Yesterday", Marcus Rowlands Classic CoC Now scenario "Fear of Flying" (1920's CoC but you could certainly steal elements of it for another adventure) There's also one in the second part of the Nocturnum triology, whose name escapes me. _________ "Quote me as saying I was mis-quoted" /__ __/ /__ __/ / / . / Groucho Marx /___/ /____/ ------------------------------ Date: 6 Sep 1999 10:45:18 BST From: Jacob.Busby@hantsnet.hants.gov.uk, "BSc." Subject: DG: Gaming in London To: deltagreen@nocturne.org From: Jacob Busby, IT Consultant, Tech Futures, IT Data Centre, Hampshire County Council, The Castle, Winchester. Tel: (01962) 845375 Subject: Gaming in London >I'm moving back to London, UK. >Yes that's right, the Shan thing hasn't put me off yet. >I was wondering if anyone was there and playing CoC, Delta Green or otherwise? >I will miss witch-haunted Los Angeles. There used to be a London gaming society called "The Guild of Melee and Magic" They have four of five branches for North, West, East and South London and they meet up in pubs on a weekly (?) basis. I don't know any more than that, as I don't live in London. Most universities have gaming societies. If you're ever down Winchester way you're welcome to pop along to the Winchester gaming society (e-mail me off- list if you want more details) _________ "Quote me as saying I was mis-quoted" /__ __/ /__ __/ / / . / Groucho Marx /___/ /____/ ------------------------------ Date: 06 Sep 99 12:30:04 +0100 From: Peter Devlin Subject: DG: Warning on Snipers The gods of synchronicity strike again! >introductory scenario that has his climax in the raid of some >cult's temple [ without any magic or mythos-being involved ]. If >there's one of those super-skill-snipers in the group, the PCs >tactic could be simple: Set the temple on fire, wait until the >cultists flee the building and have your sniper blow their brains >out one by one. My 1930's PCs did exactly this 5 weeks ago in Shanghai and I'm still dealing with the scenario fall-out. One PC is an ex-WWI trench sniper. A 'Bhuddist' temple in Shanghai was stealthily raided by 4 info-seeking PCs under sniper watch. When things went pear-shaped during the intrusion the sniper 'assisted' his colleagues from the roof of a nearby gaming house. End result? 2 PCs incapacitated, 33 cultists dead or severely injured, major police investigation. Sniper boy fell prey to the 'invincible' mentality yesterday. The Hunting Horror summoned and sicced on the PCs by the Order of the Bloated Woman killed 2 and incapacitated 2 more. Sniper boy left enough evidence behind (he missed a few shell casings) for the 'bloodhound' to follow. Moral? Beware of allowing yourself to be led into this situation by gun-toting PCs. The 'Bhuddist' temple menioned above was supposed to be a brief info-gathering sidetrip in the ongoing scenario, not a bloodfest. In modern times a skilled agent with a .50 caliber Barrett would cause even more aggro. Can you say WACO? Cheers :-) --> :-0 Peter Devlin Bell, Book and Candle - http://www.rpg.net/news+reviews/columns.html The South Side - http://www.fortunecity.com/roswell/lovecraft/411/south/ Email - pdevlin@scotsys.co.uk ------------------------------ Date: Mon, 06 Sep 1999 17:28:14 +0200 From: Juergen Hubert Subject: DG: Karotechia agenda and tactics on Usenet This is a quote recently posted to soc.culture.german: > Found on the net (http://www.burks.de): > Zitat aus einer Mail des US-Nazis Milton Klein: > > BEGIN QUOTE > On Tactics and Strategy for USENET > An Essay by Milton John Kleim, Jr. > > (...) Crucial to our USENET campaign is that our message is > disseminated beyond "our" groups: alt.politics.nationalism.white, > alt.politics.white-power, alt.revolution.counter, alt.skinheads, and > to a certain extent, alt.revisionism. We MUST move out beyond our > present domain, and take up positions on "mainstream" groups > > (...) If you have the time and money to spend, monitor the Enemy's > groups, such as soc.culture.jewish, and other groups where his ideas > have complete reign, such as soc.culture.german. > > (...) Avoid crossposting your articles. Post each article > individually to each newsgroup, rather than collectively to several > newsgroups at once. This makes it more difficult for the Enemy to > accurately monitor our Net activity and inhibits his ability to > counterpost against us on each and every group we post to. > END QUOTE Judging from the kind of posts we get on soc.culture.german in recent times, quite a few neo-nazis are busy implementing this agenda... The full quote can be found at http://www.burks.de/tactic.html - - Juergen Hubert ------------------------------ Date: Mon, 06 Sep 1999 17:46:44 +0200 From: Juergen Hubert Subject: Re: Skill levels (was DG: RE: RE: Sniper rifle use) > I divide skills into those everyone has (drive auto. I never require rolls > exept in chases or every hour when driving at 90) For driving at 90 mph? That sounds a bit harsh... 80 mph is pretty much the standard speed on the German Autobahns, and if the traffic permits it (and quite frequently even if it doesn't), speeds of 100 mph aren't uncommon... Juergen Hubert - NOT living in the fast line unless his parents want him to drive them to the airport... ------------------------------ Date: Mon, 06 Sep 1999 17:59:08 +0200 From: Juergen Hubert Subject: DG: Nukes & odd uses for > > >When Tokyo is near to vaporizing, and no real retaliation is possible, then > >surrender starts looking pretty good to the Emperor. > > Almost useless factoid: The Japanese didn't surrender because of the > casualties, they surrendered because up until that point, their propaganda > had the civvy population believing that they were winning. A similar thing happened in Germany in WWI. The state controlled the media (meaning print media in those days), and kept on telling the population that they were winning. But when the demoralized soldiers came pouring back, those who stayed at home couldn't believe that the German Army had lost on the field. Thus, the "Dolchstosslegende" started - - that Germany would have won the war if the Socialists/Communists/Jew hadn't sabotaged the war effort. Naturally, that theory was mighty popular with the Nazis - and with lots of other Germans with wounded national pride... - - Juergen Hubert ------------------------------ Date: Mon, 6 Sep 1999 12:19:25 EDT From: CroakerJr@aol.com Subject: DG: re: Spartacus Try it again. AOL recently opened up screen names to 16 characters. Shane Ivey Editor, Zealot.com Hecklers Online, Inc. - -----Original Message----- From: LizardRoi@aol.com To: deltagreen@nocturne.org Date: Monday, September 06, 1999 2:09 AM Subject: DG: Spartacus musings So, since AOL limits you to 10 characters in an Alias, either Spartacus and Spartacus0-Spartacus9 are taken, or they patched the routine that spilled the beans. ------------------------------ Date: Mon, 6 Sep 1999 17:51:22 -0000 From: "Crossingham, Adam" Subject: Re: DG: More being picky about Greys, M-12, DG MSubias@ix.netcom.com wrote: <<< Another possibility is that old tomes may reveal something of the history of the mi-go, and perhaps even of grey activity in earth's past. Maybe a many centuries old mi-go lab could be found by archeologists? M-12 is not typically interested in things "occult," so maybe a DG team could learn about the mi-go and the greys from a source M-12 would have never discovered, believing that such might not have been worth looking at. >>> In the interests of Marco's neat plotting, I thought I'd point out that if archaeological remains of Mi-Go society and technology were found (mi-go remains will not be found *, obviously) then these will be the result of either, sudden accidental loss or deliberate abandonment. The reasons for preservation will greatly determine what may be found, and could inspire a scenario or two. Some causes of sudden accidental loss: * flood (rain, river, tsunami, biblical) * volcanic eruption (lava, ash, mud) * earthquake * earlier well armed and determined investigators * explosion/fire (either as a result of the last three causes or a cause by itself) * unknown mythos opponents of the Mi-Go Some examples of deliberate abandonment: * emergency evacuation (rather that planned abandonment) of a site - perhaps because of those pesky earlier investigators * a deliberately prepared cache for future use - may have alarms and/or deterrents. The owners may also decide to visit when most inappropriate * rubbish - disposal of unusable or unwanted material. Almost certainly hazardous to the unwary * lure for a trap - technology used as bait * religious offering - a description for an unknown use, but unlikely given the mi-go mindset, existing gods and mythos knowledge but I had to slip an archaeological joke in somewhere. Once buried the effect of the archaeological process acting on material will be determined by the cause and the nature of the materials involved. Mi-go technology should survive common long-term burial due to the advanced nature of the metals and plastics used by the mi-go, but should show signs of weathering or damage if the cause of loss is particularly severe, i.e. on edge of volcanic eruption. Organic materials are a different matter, as they are almost undoubtedly genetically modified, and their state of preservation should perhaps be up to individual Keeper's choice. * ...well, theoretically in the right environment, perhaps a Mi-Go corpse _could_ be preserved, i.e. a stasis field, a non-terran atmosphere, in deep space. - -- Adam Crossingham E-mail: adam.crossingham@octavian1009.e-mail.com Any opinions expressed in this email are those of the individual and not necessarily the company. ------------------------------ Date: Mon, 06 Sep 1999 19:18:55 +0200 From: Davide Mana Subject: Re: DG: Warning on Snipers Greetings. Peter wrote >The gods of synchronicity strike again! You can say it twice. <<< My 1930's PCs did exactly this 5 weeks ago in Shanghai and I'm still dealing with the scenario fall-out.>>> [Gruesome details snipped] It's Shanghai. That city eat players. I lost about two full teams in there. <<< Sniper boy fell prey to the 'invincible' mentality yesterday. >>> AKA The Immortal Syndrome AKA Wizard's Two Step. Exactly. The guy's got something that enables him to strike from what he thinks is a safe distance, and runs amok. Grief and damnatio follow. And the bad thing is - they won't learn! Shaking head in disbelief.... Davide Mana Torino, Italy doctor.dee@iol.it The Ice Cave - http://www.fortunecity.com/tattooine/leiber/50/ice_cave.htm ------------------------------ Date: Mon, 6 Sep 1999 11:40:02 -0700 (PDT) From: "Jay W. Dugger" Subject: DG: South American UFOs Monday, 06 September 1999 Hello all, I listened to the radio last night and heard Whitley Streiber guest-hosting Art Bell's "Dreamland" show. He had two guests (a Dr. Lear, and an "A.J.) discussing South American UFO encounters. Apparently South America has seen many UFO sightings since 1996 or so. Setting aside possibilities of disinformation, let me report on some items of interest. First, Whitley Streiber (hereafter W.S.) claimed Space Shuttle mission STS-80 shot black and white video of a group of UFOs over Brazil. These were met be a larger UFO flying out of Sao Paulo. W.S. claimed he showed this on an NBC special called "Confirmation" televiseed some time ago. Has anyone seen this show? I don't own a TV, and won't watch much either. Next, the guest "A.J." claimed several South American governments investigated UFOs a la USAF's Project BLUE BOOK. Those governments friendly to USA (e.g., Brazil) did these as secret programs. Chile, described as a current hot spot, has done theirs in the open. A.J. then told the following story. On 20 Jan 96, near the town of Vargena (sp?), 250 miles north of Sao Paulo and 250 miles west of Rio de Janiero (sp?), some sort of UFO crash event happened. On 26 Jan 96, Brazilian authorities sent all recovered material to USA. About 1030 20 Jan 96, two girls from Vargena reported seeing two small humanoids. These beings had three horns, dark brown skins with visible veins on their arms, shoulders, and necks, and a pungent odor. These girls told authorities they had seen two "devils." Brazilian fire department (responsible for capturing wild animals) responded. Shortly thereafter Brazilian military in the area mobilized. About 1530 20 Jan 96, a 23-year-old Brazilian military service member nearly ran down one of the beings. He captured the being without violence. It sat on his lap while he and another service member until they surrendered it. The episode made local television news. The service member above watched the news with his family while on leave, and told them to ignore it. His family concluded he had helped capture the creatures. Two weeks later the service member died of septiscemia (sp?). He had the following symptoms: high fever, dehydration, signs of malnutrition, skin lesions, acute conjectivitis, tumors beneath his left armpit spreading over his body, and finally bleed-out in the manner of ebola victims. Knowing what we do, what really happened? I speculate hereafter, taking the above with a grain of salt: Greys have activities in South America; Perhaps Mi-Go shop around for a new partner government, or maybe they manage mines, or worship Shub-Niggaurath, or answer Karotechia summons; The crash event, if actually related to Fungi, matched typical Grey tactics--keep the humans thinking us fallible; EBEs might be Grey variants, designed by Mi-Go or transformed by Karotechia experiments or mutated by exposure to Dark Goat milk; EBEs might be failed experiments from MJ-12 human improvement programs; EBEs might be escapees from some Karotechia breeding project; Brazilian citizens (willingly?)gave BLUE FLY recovered material; The service member died from either (a) exposure to humanoid, or (b) exposure to ARC-DREAM's compound VIOLET. Do you want to hear something _really_ scary? Wouldn't the Karotechia just _love_ to get their hands on a Cookbook? What would MJ-12 take in trade for that data? The Karotechia have immortality, after a fashion. How interested would Justin Kroft feel about it. I wonder... - --------- Jay Dugger : Til Eulenspiegel til_e@hotmail.com : duggerj@reed.edu - --------- Holy Operation PAPER CLIP, Batman! ------------------------------ Date: Mon, 6 Sep 1999 21:17:06 +0200 From: EHuelshoff@t-online.de (Eckhard Huelshoff) Subject: Re: Skill levels (was DG: RE: RE: Sniper rifle use) Juergen Hubert schrieb: > > I divide skills into those everyone has (drive auto. I never require rolls > > exept in chases or every hour when driving at 90) > > For driving at 90 mph? That sounds a bit harsh... 80 mph is pretty much > the standard speed on the German Autobahns, and if the traffic permits > it (and quite frequently even if it doesn't), speeds of 100 mph aren't > uncommon... > After having driven from Kiel via Bochum to Coburg in one day last weekend [ about 1000km ], I totally agree on rolling every hour or every 100 miles to avoid or manage critical situations when driving at 90 mph+ or rather when TRYING to drive that fast on a crowded Autobahn. But the question is: What would it help for the scenario or the campaign to have your players die in a car crash with a Dutch truck on the A44 near Dortmund just because they didn't succeed in one bloody roll? ECKHARD ------------------------------ Date: Mon, 6 Sep 1999 21:17:08 +0200 From: EHuelshoff@t-online.de (Eckhard Huelshoff) Subject: Re: DG: Warning on Snipers Peter Devlin schrieb: > > The gods of synchronicity strike again! > > >introductory scenario that has his climax in the raid of some > >cult's temple [ without any magic or mythos-being involved ]. If >there's > one of those super-skill-snipers in the group, the PCs >tactic could be > simple: Set the temple on fire, wait until the >cultists flee the building > and have your sniper blow their brains > >out one by one. I thought I had called out to the gods of cliché by mentioning this little scene ;-) [snip] > Moral? Beware of allowing yourself to be led into this situation by > gun-toting PCs. The 'Bhuddist' temple menioned above was supposed to be a > brief info-gathering sidetrip in the ongoing scenario, not a bloodfest. In > modern times a skilled agent with a .50 caliber Barrett would cause even > more aggro. It's not just a "sniping-dilemma": Let the players get their grip on an automatic weapon or a simple hand-grenade. If they want to or rather if you let them use these weapons, people will get hurt and even killed. There are three alternatives: 1. Don't give a shit and let the players kill the cultists: "Hey, it's the just the bad guys!" 2. Stop them before the bloodshed, by having prepared cultists: While your players' sniper is waiting for his prey, his head his blown off by one of the cultists that hides on the temples roof and has been a sniper of the FFL. [ Or have a Byakhee carry him away...] 3. And there are well known agencies like the FBI or the local police that might want to have a talk with those who cause such an incident. >Can you say WACO? Anybody heard of the reports that the Federal agencies used combustible [ word? ] tear gas that might have caused the fire? ECKHARD ------------------------------ Date: Mon, 6 Sep 1999 17:15:31 -0400 (EDT) From: The Man in Black Subject: Re: DG: More being picky about Greys, M-12, DG On Mon, 6 Sep 1999 LizardRoi@aol.com wrote: > The e-mail message from Fairfield that inspired the modern incarnation of DG > made much of MJ's not knowing what they were really dealing with, while > implying that he (and the Cowboys) did. "I've seen the Greys for what they really are, and they sure as hell aren't refugees fleeing a sun gone nova. The things that lie behind the Greys are no different from the things I've been fighting on the edge of reality since '61." From this we can deduct that he got a Mi-Go visual, either personally or via IMINT, and that this visual was certainly in connection to the Greys. He also concluded that the Mi-Go were Mythos, not exactly the most difficult leap of intuition. > He also seemed to imply that MJ/Greys/Mi-Go were not a DG priority. He > seemed (to me) to portray them as more of a threat to DG than a threat > to Life As We Know It. Where did you read this? Or maybe you read it as an acknowledgement of the infinite cosmic vastness of the Mythos. Don't you hate it when that happens? > Alphonse might have other priorities and his own take on the sitch. Everyone who got that document better have their own take. Just don't get all funky and stray too far from the party line, or The Commissar in Black will be forced to find a replacement for you. > BTW, inquiring minds need to know when Machinations of the Mi-Go will be > available again. You are displaying your sad lack of follow-through here. The Man in Black is : gonna get The Fate any day now, and some novels. Novus Ordo Seclorum : Annuit Coeptus : E Pluribus Unum Code Z: 233,1,42; 140,39,23; 91,3,7; 5,52,3. http://www.carnwyffa.u-net.com [EMERALD HAMMER] ------------------------------ Date: Mon, 6 Sep 1999 17:27:51 -0400 (EDT) From: The Man in Black Subject: Re: Skill levels (was DG: RE: RE: Sniper rifle use) On Mon, 6 Sep 1999 LizardRoi@aol.com wrote: > I go with the "possessed by genius" model when I'm dealing with the genius > range stats. Make them a parenthetical, there's "in the zone" and there's > very skilled but uninspired. Depends on conditions. Wouldn't "IN-THE-ZONE~!" and even some conditions be an impale or other good die roll? > Now, if Hawkeye's only shooting is done on the range, even if he has the > time and ammo to keep himself at the genius level, I don't think I'd let > Hawkeye perform at that level if he's called upon to kill a human being Then he wouldn't be a 90% Rifle Genius cause you only roll da bones during crunch time. Not that the Olympics don't pump up the volume. Hell, even my first High School Chess tournament was sweaty-palmed. Two ways to handle this: 1) Plusses on the Range; this is good for low skills and broad characters. 2) Minuses in the field; this is good to control Munchkins. The Man in Black is : thinking positive Novus Ordo Seclorum : Annuit Coeptus : E Pluribus Unum Code Z: 233,1,42; 140,39,23; 91,3,7; 5,52,3. http://www.carnwyffa.u-net.com [EMERALD HAMMER] ------------------------------ Date: Mon, 6 Sep 1999 19:41:38 EDT From: Appelion@aol.com Subject: Re: Skill levels (was DG: RE: RE: Sniper rifle use) In a message dated 6/9/99 7:48:56, snjuhube@pop.rrze.uni-erlangen.de writes: >> I divide skills into those everyone has (drive auto. I never require >rolls >> exept in chases or every hour when driving at 90) > >For driving at 90 mph? That sounds a bit harsh... 80 mph is pretty much >the standard speed on the German Autobahns, and if the traffic permits >it (and quite frequently even if it doesn't), speeds of 100 mph aren't >uncommon... > In the US, everyone else is going 60, so you have to pass frequently. If this were not the case, I would change this (2a.m. when the road is empty.) Also remember that I only require one per hour, at x3 skill. Agent Xavier Gettin' tickited where it hurts. ------------------------------ Date: Mon, 6 Sep 1999 19:45:30 EDT From: Appelion@aol.com Subject: Re: DG: South American UFOs IIRC, the Mi-Go mine the Andes. Agent Xavier ------------------------------ Date: Mon, 6 Sep 1999 19:47:07 EDT From: Appelion@aol.com Subject: Re: Skill levels (was DG: RE: RE: Sniper rifle use) In a message dated 6/9/99 11:19:26, EHuelshoff@t-online.de writes: >But the question is: > >What would it help for the scenario or the campaign to have your players >die in a > >car crash with a Dutch truck on the A44 near Dortmund just because they >didn't > >succeed in one bloody roll? > > > >ECKHARD I don't kill them, just wreck their car. Anyways, this has only come up once. ------------------------------ Date: Mon, 6 Sep 1999 18:01:54 +0900 From: "David Farnell" Subject: Re: DG: More being picky about Greys, M-12, DG From: The Man in Black > There are many ways; a Mi-Go facility with deactivated Greys > all over the place, deliberate action by the Mi-Go (who knows why they > wany DG to know about Majestic and Greys and Their own damn selves), > Psionic activity by abductees is my personal favorite. Reminds me of a scenario hook I think I lifted from a Dark Conspiracy adventure (I'm getting so I can't even remember who I'm plagiarizing, er, post-modernistically flattering): Mi-Go use sliced-up brains as computer chips. One victim has too many of her slices in close proximity and they start communicating with each other, allowing her to reform her personality. She hacks into the phone computers and calls her father, who hires the characters to find her (even she doesn't know what happened to her). Sadly, they got side-tracked and the Mi-Go figured out what was happening. They got one last desperate call from her (reminiscent of HAL being dismantled, her mind slowly going as the Mi-Go disconnected parts of her brain). Dave ------------------------------ Date: Tue, 7 Sep 1999 11:54:17 +0900 From: "David Farnell" Subject: Re: 3 Movies [SPOILERS] (was Re: DG: RE: Consistency/Hastur/Mythos) From: The Man in Black > You Shit! Now I must load some Sideways-Smack-Down (TM) into my new "The > People's Cannon" (also TM) and shoot it right up your Candy-A$$ (patent > pending). Smell that! If ya smell what the MiB is tuned into the Food > Network for. EMERIL LIVE BABY~! BAM! > > Now *that's* kickin' it up a notch! Your Candy-A$$ has got to be to a New > High (TM) by now. Ouch! Hey! Cut that out. Damn--OUCH! Dammit! OW! What IS it with you and butts, man?! > > > S > > P > > O > > I > > L > > E > > R > > S > > P > > A > > C > > E > This is only for wussy teenagers with no support system. Well, I have to agree, really--DG Agents would have held it together better. But that just means it would've taken longer to wear them down. But yeah, in a CoC game, typically there would've been some kind of chance, some tome, somebody who knows a charm to get the compass working again, whatevah. But then there's some of those Pagan one-shots, like the Rorshok (sp?) test one. Nobody's really meant to get out alive. > When Mikey "lost" the map (temporary insanity) and Heather denied the > existence of Josh's bloody tongue (indefinate insanity) this was simply > the result of accumulated SAN loss due to ignorance. In a game, this would > be stupid Investigators but good roleplayers. I've only known a couple of players who could play they're characters appropriately stupid to the situation. A rare but golden talent. Dave ------------------------------ Date: Tue, 7 Sep 1999 11:51:28 +0900 From: "David Farnell" Subject: Re: DG: Hastur From: The Man in Black > On Sun, 5 Sep 1999, Barry Hill, long overdue for the Smack-Down, wrote: > > SPOILER: > > > > . > > . > > . > > . > > . > > . > > . > > . > > . > > . > > . > > . > > . > > .If H is as the force of entropy as described then there is an opposite > > contructive force- the force of the Tao as in Taoism. > > [SECTION ABBRIVIATED] > > > but every force has an equal and opposite force > > This Yin/Yang, Newtonian Motion Bullshit is nonsense according to the > Mythos. Just thought I'd like to say that. Don't fall into the trap of > binary thinking. Learn to count above two, this is difficult when you only > have a Left and Right Brain. Maybe the Tao is a force. Maybe not, it could > be a banana. I was also thinking from Barry's description that it would be really cool for a cult to develop thinking just what he wrote, and then discover that the "constructive force" (identical with the viriditas of KS Robinson's _Red/Green/Blue Mars_ epic) is actually Shub Niggurath. So both sides of the yin-yang are monstrous. Then they go insane. This is kind of weird, as I'd long had a New-Agey cult that worshipped the Dark Mother and Bright Father (Shubby and Hastur) as mates/opposites. The new ideas about Hastur (which I still haven't done more than skim the MiB's copy, as I'm still waiting for some word on when my copy will arrive--hey, no hurry, I'm patient) seem like they're meshing wonderfully with a lot of stuff I'd already had in considerably less-well-thought-out form. > > says: 'That which can be spoken of is the mother of the myriad creatures See what I mean? You can see Her goat-hooves stamped all over the page. Note that I don't actually think Hastur and S-N actually are a married couple or anything. They may be creatures. They may be cosmic forces. They may be both and neither. They may mate and produce monstrosities, or be subconscious impulses in the mind of every sentient being, or part of our DNA. Anyway, the cultists only care about their little reductionist version of things because it's neat and tidy and explains everything in elegant terms. Just like the yin-yang. Whatever explanation, simple or complex, you hang on the GOO, it will never be adequate. But don't give up--it's fun. Dave killing every Buddha he meets on the road, with extreme prejudice ------------------------------ Date: Tue, 07 Sep 1999 00:22:30 -0400 From: Greg Muir Subject: Re: DG: More being picky about Greys, M-12, DG David Farnell wrote: > > From: The Man in Black > > There are many ways; a Mi-Go facility with deactivated Greys > > all over the place, deliberate action by the Mi-Go (who knows why they > > wany DG to know about Majestic and Greys and Their own damn selves), > > Psionic activity by abductees is my personal favorite. > > Reminds me of a scenario hook I think I lifted from a Dark Conspiracy > adventure (I'm getting so I can't even remember who I'm plagiarizing, er, > post-modernistically flattering): Mi-Go use sliced-up brains as computer > chips. One victim has too many of her slices in close proximity and they > start communicating with each other, allowing her to reform her personality. > She hacks into the phone computers and calls her father, who hires the > characters to find her (even she doesn't know what happened to her). Sadly, > they got side-tracked and the Mi-Go figured out what was happening. They got > one last desperate call from her (reminiscent of HAL being dismantled, her > mind slowly going as the Mi-Go disconnected parts of her brain). > Damn, something like that has to be written up for one of the next Delta Green anthologies. Way cool concept. ------------------------------ Date: Tue, 7 Sep 1999 08:50:25 -0400 From: becole@juno.com Subject: DG: Re: DG On Mon, 6 Sep 1999 19:47:07 EDT Appelion@aol.com writes: > >In a message dated 6/9/99 11:19:26, EHuelshoff@t-online.de writes: > >>But the question is: What would it help for the scenario or the campaign to have your >players die in a car crash with a Dutch truck on the A44 near Dortmund just because >they didn't succeed in one bloody roll? And the ensuing response: >I don't kill them, just wreck their car. Anyways, this has only come >up once. Another thing to consider is that wonderful little "characteristic" called LUCK which is derived off the POW attribute. You could make your PCs give you a drive auto check every thirty minutes/100 kilometers/ any-damn-time-you-felt-like it, but IF they miss the check (or WHEN for the more vicious crowd), have them check versus their LUCK number, and if they get it, then maybe that tire holds on for a few more klicks, or maybe they swerve back onto the road before hitting the exit sign, or maybe that dented bullet ejects out of the rifle with the shell from the last bullet (damn good springs on those magazines). -B Off Janet Reno's cuff, there has been a hotbed of activity recently concerning the events at Waco (there was even this horrible, made for TV mini-movie Monday night that dealt with a Freeman (Montana) - Waco hybrid situation, the climax was in a courtroom where this lady started bleeding her little heart out like the FBI was being victimized by the American public and the sentiments of distrust, etcetera.....I have only one word for this bullshit.....HOOVER. Like the man says, Hoover was a body-remover. Sometimes at night, I wear my high heels and this little pink cheffron........uh, enforce the United States government's right to crack down on all citizens, regardless of race, creed or color. And another interesting side-note, there is a book out (or about to be published) by someone who was "in the loop" back in the Waco days. The book discusses the notion that a handful of personnel who were associated with our dear, beloved president were transferred to ATF prior to Waco, then assigned to that very spot. This nasty, totally unfounded accusation then goes on to mention that these same people were purposefully shot by other members of the ATF (blue-on-blue) during the confusion following entry into the compound. Now, I'm not saying that MJ-12 is THAT good, but I'll sure sleep better at night knowing that the United States makes every effort not to shoot its own personnel during chaotic, disjointed, domestic, paramilitary engagements and that ordinary citizens who have dirt on powerful people might go to public parks to commit suicide with three different kinds of weapons by shooting themselves through the abdomen, then the head. Go ahead and cast my vote for Cthulhu in 2K, at least with him there won't be a question of what the government's intentions are....... ___________________________________________________________________ Get the Internet just the way you want it. Free software, free e-mail, and free Internet access for a month! Try Juno Web: http://dl.www.juno.com/dynoget/tagj. ------------------------------ End of deltagreen-digest V2 #55 *******************************