From: owner-deltagreen-digest@nocturne.org (deltagreen-digest) To: deltagreen-digest@nocturne.org Subject: deltagreen-digest V2 #63 Reply-To: Delta Green List Sender: owner-deltagreen-digest@nocturne.org Errors-To: owner-deltagreen-digest@nocturne.org Precedence: bulk deltagreen-digest Saturday, September 11 1999 Volume 02 : Number 063 ---------------------------------------------------------------------- Date: Sat, 11 Sep 1999 04:20:39 -0500 From: "Matt Cowger" Subject: DG: Yhtill-Hastur Could Yhtill have been a Dreamlands city-state do you think? Your friends at Tenebrous Technologies, +_+_+_+_+_+_+ Tenebrous Technologies- 'What we are up to is none of your business' A tradition in Guile, Deceit and Treachery since 1997 Matt Cowger, CEO tenebrae@earthling.net http://home.gvi.net/~tenebrae Vox: (###)###-##### +_+_+_+_+_+_+ ------------------------------ Date: Sat, 11 Sep 1999 05:15:58 -0400 (EDT) From: The Man in Black Subject: Re: DG: RE: Alternate Pasts for DG Inspiration On 10 Sep 1999, Peter Devlin wrote: > Of these, 'The Inner Wheel' is good DG fodder, focussing on the > evolution of psychic humans who each represent a part of a mental > equivlent of a biological system (hands, eyes, brain etc) which is a > much greater whole. Naturally, the appearance of such mutants (homo > superior) results in government hysteria and violence. Whoda thunkit? Now I'm confused, I'm certain that this was Theodore Sturgeon, maybe even with a different title. Could we be faced with a psuedonym or other conundrum? The Man in Black is : Kenneth Scroggins Novus Ordo Seclorum : Annuit Coeptus : E Pluribus Unum Code Z: 233,1,42; 140,39,23; 91,3,7; 5,52,3. http://www.carnwyffa.u-net.com [EMERALD HAMMER] ------------------------------ Date: Sat, 11 Sep 1999 06:51:43 -0400 (EDT) From: The Man in Black Subject: RE: DG: Skill levels in CoC / DG On Fri, 10 Sep 1999, McGloin, Michael wrote: > Oddly enough the people heading up multi billion dollar funds are > Wharton MBAs or Harvard Economists. These are not accounting people, but as > I said before most RPGs make distinctions between some skills like land > navigation and air sea navigation and make no provision for skills like > finance or economics. It's called Accounting in Call of Cthulhu. Credit Rating, and other stuff also come into play. > Perhaps what I am missing here is some unspoken assumption that when > dealing with the routine you double skill percentages. In this way a new CPA > with a 50% accounting skill could do the year end close for their firm and > not make a huge number of blunders. Remember with DG we are usually speaking > of 10-15 year veterans not rookies. Nope. Routine tasks are automatically successful for pro's, why bother? But if John Scrok the 15% Accountant and small business owner needs to find that crucial, scenario closing receipt, and match it to a bunch of handwritten debit/credit ledgers then he's going to have problems. Mebbe he better go see Murray the 50% CPA who does the books for his Cephalopod Import/Export firm. > I am not sure but considering that even US Army non infantry basic > training requires a recruit to get 24 hits out of 40 targets from 50 -300 > yards away this would require the average solder to be at a least 40%, much > less those that hawkeye the course getting 40 out 40. Now lets say you give > them a big bonus. OK but what about the USMC where the ranges are out to 500 > yards. I won't even go into how quickly the CoC mechanics fall apart. You just don't freakin' get it. Percentage of hits at the range is divorced from actual skill percentage. 40% at 50 yards is nothing. Any Keeper who makes characters roll at the firing range (or thinks that's an accurate example) is losing their mind. That sort of misguided thinking generally violates the letter and spirit of the game. However, take CPL Hubert. He is armed with an M-16 at Area-61's gate. It is Threatcon Charlie. Being an MP, he has 50% professional level rifle skills. Suddenly, Hubert succeeds at his 30% spot hidden and sees that a white Dodge van heading for the gate is speeding at about 70mph. He signals for it to stop, but the driver ignores him as the passenger leans out of the window with an AK-47. CPL Hubert ducks behind his Guardpost and fires a three round burst at the driver, rolling a 43. The driver is killed in a violent spray of blood and glass. Meanwhile, the passenger opens up with his AK as the van swerves out of control toward the nearby Guardshack. His 64% skill is halved due to the motion of the van and Hubert's cover. He rolls a 43 and sprays a hail of bullets into nothing but the air. CPL Hubert watches as the terrorist van crashes into the shack, rolls over, catches fire, and explodes in the best cinematic tradition. Suddenly that 40-50% skill looks pretty accurate, at least to me. > Twenty hours a month spent firing a weapon is not maintaining a > skill but perfecting it. That's just the price for having a high rifle skill. Accountants count, Shooters shoot. It's not hard to understand. > For those who have perfected it is time spent keeping it on the razors > edge. That's what maintaining means. Maintain: to keep in a certain position or position especially of effeciency, good repair, etc. This is the term Marcinko uses when he describes how SEALS use 3x5 index cards on moving clotheslines as targets. 3x5 shooting is "to maintain." [Marine Sniper training regimen redacted] > They are also required to show expertise stalking, moving undetected to > within feet of their instructors who are using binoculars to look for > even the slightest movement. This has absolutely nothing to do with Rifle skill. It's just tough training that produces expert shooters. If 50% is Professional, then 60% is Excellent, 70% is Outstanding, and 80% is Wizardly. If a 90% Riflemen walked into a bar filled with people he had been shooting with on the range all day long, they would all stop telling stories about him and a quiet hush would descend upon the crowd. > As of 1997 there were only 419 active duty marine snipers in the USMC. None of these whipper-snappers are going to be as scary as certain long time veterans of all our seemingly never-ending conflicts. I would estimate that the number of 90% shooters in the world is less than 100, maybe even less than 50. You see, with overestimated 90% off the rack Marine Snipers, you leave no room for improvement, no room for the truly scary shooters that conspiracies use as political scalpels. Take SGT Harden, a sniper from the USMC. For some reason he has been assigned to sit in this fucking tree and wait for Endolura, the Peruvian Communist fuckhead to meander past so he can kill him and run-a... exfiltrate. Meanwhile, Endolura; who has been shot at by Columbian drug hitters, Peruvian graduates of the School of the Americas, GRU assassins, Inscrutable Chinese Soldiers, and even his own men, is busy whupping it up drinking bad tequila and hanging his feet out of the side of a stolen Peruvian Army helicopter. A pretty easy target for a USMC Marine with 77% Rifle skill. SGT Harden takes aim and decides to go for the head shot, when the essentially invisible Kinjuro, a man with no past, but mementoes from all over the world, rolls a 82 vs his Rifle skill of 99 and pops the unfortunate SGT Harden through the heart. Kinjuro drops a beaten-up, rusty AK-47 that he stole from a dead Peruvian communist. As the rifle grip slowly slips away, an intricate tattoo on his palm is revealed. A curious that the Black Brotherhood puts on it's most senior killers. Kinjuro didn't even bother to climb a tree. > I never mentioned knife, throw, fist, or kick. Special Ops characters still require them. > It sounds to me that the guys in Honolulu team must be some pretty > god shooters. Maybe than stand before the Supreme Court and Belch. I would > be interested to know if those cops were on the SWAT team and their > backgrounds Beats me about their backgrounds. I know that in 1995 they would shoot out streetlights (with pistol) from a few hundred yards, again while drunk. They were SWAT which is called the Specialized Services Division around here. While they were hanging around drinking (duh) with us carnies, I heard that an informal policy before deployment would be to put certain wobbly officers in a HPD van usually reserved for prisoner transport. This would serve as the Drunk Tank until the deployment was over. Then the liquor commission got all freaky on us and Auntie Gina would go around with a 5-gallon bucket and confiscate all armament, just like in the old west. The waay waaay out in the middle of the Pacific Ocean west. I've been told that the main problem with the other teams is that they weren't. Teams that is. It appeared to HPD that although the military had better asskickers, they never worked together. So if you took the scoring of dead guys in the urban sim (with laser guns) the military whupped everyone easily. HPD won because they had no friendly fire and no dead civilians. Like the Oakland Raiders of yore, the USMC lost on penalty points. The Man in Black is : Kenneth Scroggins Novus Ordo Seclorum : Annuit Coeptus : E Pluribus Unum Code Z: 233,1,42; 140,39,23; 91,3,7; 5,52,3. http://www.carnwyffa.u-net.com [EMERALD HAMMER] ------------------------------ Date: Sat, 11 Sep 1999 07:12:37 -0400 (EDT) From: The Man in Black Subject: RE: DG: Skill levels in CoC / DG On Fri, 10 Sep 1999, McGloin, Michael wrote: > I prefer to assume that the skill percentages cover most skill check > situations. In RQ and other games I have run using percentages I have > treated routine uses a double chance, and if this brings the skill over a > 100 than no roll is usaully not needed. Thus if your character was a pilot > with 60% an uneventful flight might only need a check if you rolled 99-100 Why bother to roll? In your example it's a completely unnecessary waste of time. Get on with the game! [cumbersome rules redacted] > If used with a set of rules for specials and or criticals this would allow > for a more interesting range of resolutions. Rolemaster was written for people like you :) Your rules make the game difficult to run, not easier. CoC uses automatic success, roll, or 1/2. Curiously enough the impale system of CoC looks a lot like specials and criticals. This works just fine, smooth like twenty year old scotch, not rough like the blackened hand of a corpse (don't ask). > For those of you using 50-60 as a range for experts it might make a good fit I refrain from having cumbersome rules fitted to me. It's so uncomfortable, like the blackened hand of a... nevermind. The Man in Black is : Kenneth Scroggins Novus Ordo Seclorum : Annuit Coeptus : E Pluribus Unum Code Z: 233,1,42; 140,39,23; 91,3,7; 5,52,3. http://www.carnwyffa.u-net.com [EMERALD HAMMER] ------------------------------ Date: Sat, 11 Sep 1999 07:25:36 -0400 (EDT) From: The Man in Black Subject: Re: DG: Short range shooting with a scope On Fri, 10 Sep 1999, Gil Trevizo wrote: > Maybe there should be an accuracy modifier like in GURPS between rifles > with battle sights or the old finer sights, with positive/negative > modifiers for longer/shorter ranges with/without aiming. That would be against genre. Even in DG, when the shooting starts, it's usually due to Investigator error. I mean some combat should occur, but it should be of the dramatic and imminent nature. GURPS has detailed rules for combat, vehicles, climbing ropes, and picking up heavy stuff. That's cause it must apply to all genres. DG & CoC is supposed to be non-violent (not in my campaign, but in general). Adding more combat rules defeats the purpose of Investigation over the Scorched Earth policy I used on every dungeon I ever rolled flaming oil barrels into, thereby suffocating all the denizens theirein. People who live in 10x10 underground corridors should really have more exits than that. The Man in Black is : Kenneth Scroggins Novus Ordo Seclorum : Annuit Coeptus : E Pluribus Unum Code Z: 233,1,42; 140,39,23; 91,3,7; 5,52,3. http://www.carnwyffa.u-net.com [EMERALD HAMMER] ------------------------------ Date: Sat, 11 Sep 1999 12:44 +0100 (BST) From: tsiolkovsky@coherent-light.cix.co.uk (Rik Kershaw-Moore) Subject: DG: Re: Alternate Pasts for DG Inspiration Has anyone ever read the book War of the Worlds: Global Dispatches an anthology of stories set during the martian invasion of War of the Worlds? This I believe would make an absolutely spiffing setting for a primitive or even advanced DG campaign. For a primitive one set in the 1930s have them as martians. For anything more advanced use Tierney's Zarr race. Evil blue monsters who are in league with the Goo should liven things up nicely. Especially since the Zarr are hell bent on freeing the GOO. MG-12 and the Mi-Go on one side versus the Zarr on the other. . . With DG in the middle. Ethical conundrums, evil relationships, distrust, the end of the world, dogs and cats living together, nuclear destruction, the possibilities are endless. I should know I threw the Zarr against the B5 Shadows in a short of DG environment last year. The Encyclopedia Cthulhiana briefly mentions the Zarr but for more details you really need to track down "The Winds of Zarr" (silver Scarab Press) and "From beyond the Stars" (Crypt of Cthulhu 86) by Richard L. Tierney. My website holds some info on them including stats for an average Zarr. ------------------------------ Date: Sat, 11 Sep 1999 12:49:00 +0100 From: Barry Hill Subject: DG:Conspiracy Thoughts on the government conspiracy. I was accused a short time ago here of being the reason that the governments seek to impose censorship on the net. Thinking about it this is not true .The real danger is from those who seek attention purely by trying to shock people and who thereby foolishly provide the thought- police with the excuse they look for to press for censorship and repression .I am sure the thought-police infiltrate agents into organisation just for that purpose. MJ-12 will send agents into SaucerWatch to send out offensive insults just so that they can then move to close down the group. The way to address an idea which you find dangerous is via public debate and open discussion , not by censorship and repression . It matters not to me what language they choose to use, that reflects only on them. But when someone crosses the line from attacking the ideas and arguements to attacking or insulting the other person that becomes offensive. It is also dangerous because if it ok to insult and attack another individual, then the way is open to justify by that same cry of freedom ,the freedom of the rapist to ravish his victim, of the Manson family to torture and murder, of groups in the name of some religion to resort to mass murder by the use of indescriminate bombing, or of governments to indulge in genocide. Lao-Tzu said; A journey of a thousand miles starts with a single footstep. I think in the campaign I am running I will introduce the loudmouth who undermines the group from within in the interests of what he sees as his personal freedom . He is so difficult to shut up. As it says in Proverbs 26:11 : As a dog returneth to his vomit, so a fool returneth to his folly. \Barry Hill. ------------------------------ Date: Sat, 11 Sep 1999 07:55:51 -0400 (EDT) From: The Man in Black Subject: Re: DG: Yhtill-Hastur On Sat, 11 Sep 1999, Matt Cowger wrote: > Could Yhtill have been a Dreamlands city-state do you think? That would seem to be the most obvious choice. To some it would be the *only* possible explanation. I have another. Yhtill could have been an Earthly city of Hyperborea, Atlantis, or some comperable land unknown to science. It could also be a city from Earth's future, like a Zothique sent backward into time and spiraling madness. It could also be a construction of surreality, perhaps by some mad sorcerer or abandoning God. The Man in Black is : Kenneth Scroggins Novus Ordo Seclorum : Annuit Coeptus : E Pluribus Unum Code Z: 233,1,42; 140,39,23; 91,3,7; 5,52,3. http://www.carnwyffa.u-net.com [EMERALD HAMMER] ------------------------------ Date: Sat, 11 Sep 1999 08:19:51 -0400 From: Steven Kaye Subject: Re: DG: Yhtill-Hastur At 7:55 AM -0400 9/11/99, The Man in Black wrote: >On Sat, 11 Sep 1999, Matt Cowger wrote: > > > Could Yhtill have been a Dreamlands city-state do you think? > >That would seem to be the most obvious choice. To some it would be the >*only* possible explanation. I have another. > >Yhtill could have been an Earthly city of Hyperborea, Atlantis, or some >comperable land unknown to science. It could also be a city from Earth's >future, like a Zothique sent backward into time and spiraling madness. It >could also be a construction of surreality, perhaps by some mad sorcerer >or abandoning God. Yhtill can be whatever you want it to be - in "Repairer of Reputations" all we're told is (quoting from memory, so I might be slightly off) that "The scalloped tatters of the King must hide Yhtill forever." Some authors have interpreted Yhtill as a city, others as a person. A few possibilities that might amuse: 1) "Yhtill" is the original city of the K'n-Yani, now succumbed to complete entropy. Physical laws as we know them have no meaning there. 2) "Yhtill" is a McGuffin, supposedly the one thing (or person) offering protection from the King in Yellow. 3) Perhaps Yhtill is a plural, and represents the Elder Gods or the Gods of Earth in the Dreamlands. 4) "Yhtill" is our universe - the bit about the scalloped tatters is a metaphor for the inevitable triumph of entropy in our universe 6) "Yhtill" is a more general type of McGuffin - the sanity-destroying secret at the heart of your campaign (cue the King, snarling in his best Jack Nicholson imitation "You want YHTILL? You can't HANDLE Yhtill!") 7) "Yhtill" is humanity, forever under the sway of forces greater than itself. Its only hope is to never learn the truth about its place in the universe. Mix and match, splice with your own schemes, etc. Steven - ---------------------------------------------------------------------- - ---------- Steven Kaye box_nine@ix.NOSPAM.netcom.com "In short, we did all we could to stimulate an official discovery of the ghastly wreck, without making reference to incredible manifestations, or to humane but illegal acts of euthanasia." -- Michael Shea, The Colour Out of Time ------------------------------ Date: Sat, 11 Sep 1999 11:48:29 -0400 From: Keith J Potter Subject: DG: DG Character Sheet PDF? Hey, does anyone know where to find the character sheet PDF on the DG webpage? I can't seem to locate it. Isn't is up there somewhere? CHRISTOPHER, any ideas? I found it in the Ice Cave downloads section, but the link appears to be broken. Anyone know anything about that? Thanks, --Keith Potter ------------------------------ Date: Sat, 11 Sep 1999 11:43:43 -0400 From: "Brian M. Sammons" <105073.2452@compuserve.com> Subject: DG: Information Request: Japanese Death Cult. Hello everyone. Does anyone know the name of the Japanese death cult that, a few years ago, released poison gas into Japan's subway system? I can't seem to find anything on them. Thanks, Brian ------------------------------ Date: Sat, 11 Sep 1999 09:03:25 -0700 From: honey Subject: Re: DG: Information Request: Japanese Death Cult. The sarin was actually released by Aum Shinrikyo and a sect of terrorists, who are all affiliated with Sukyo Mahikari, a Japanese cult. Ironically, there's a sect living right down the street from me, here in Pasadena, CA. You can bet I will be nowhere near home come New Year's Eve, in case they decide LA would be the next best place to release more sarin. Frightening, no? There's a great site following the chronology of the cult, if you're interested... do a search on "sarin" and you'll find tons of stuff! http://www.ozemail.com.au/~skyaxe/ - -S At 11:43 AM 9/11/99 -0400, you wrote: >Hello everyone. Does anyone know the name of the Japanese death cult that, >a few years ago, released poison gas into Japan's subway system? I can't >seem to find anything on them. > >Thanks, >Brian ------------------------------ Date: Sat, 11 Sep 1999 12:56:36 -0400 From: graemep@immagene.mcg.edu (Graeme Price) Subject: Re: DG: Information Request: Japanese Death Cult. >Hello everyone. Does anyone know the name of the Japanese death cult that, >a few years ago, released poison gas into Japan's subway system? I can't >seem to find anything on them. Strangely enough, there was an excellent article on them (the Aum cult) in the most recent issue of the CDC house journal "Emerging Infectious Diseases"... said issue was devoted to discussing issues on biolgical warfare. Very, very worrying in fact. The URL for the Aum article is: http://www.cdc.gov/ncidod/eid/vol5no4/olson.htm Definitely worth a read... especially the parts about the Aum cult not being wholly dismantled. Perhaps our Man in Japan has some further insight on this? Later Graeme graemep@immag.mcg.edu ------------------------------ Date: Sat, 11 Sep 1999 11:04:36 -0700 (PDT) From: "Jay W. Dugger" Subject: DG: The Inner Wheel vs. More Than Human On Sat, 11 Sep 1999, The Man in Black wrote: > On 10 Sep 1999, Peter Devlin wrote: > > > > Of these, 'The Inner Wheel' is good DG fodder, focussing on the > > evolution of psychic humans who each represent a part of a mental > > equivlent of a biological system (hands, eyes, brain etc) which is a > > much greater whole. Naturally, the appearance of such mutants (homo > > superior) results in government hysteria and violence. Whoda thunkit? > > Now I'm confused, I'm certain that this was Theodore Sturgeon, maybe even > with a different title. Could we be faced with a psuedonym or other > conundrum? No, these two books exist. You think about Sturgeon's "More Than Human." Freshly reprinted, this title costs US$11 (cover). Here is its ISBN: 0375703713. > > The Man in Black is : Kenneth Scroggins > Novus Ordo Seclorum : Annuit Coeptus : E Pluribus Unum > Code Z: 233,1,42; 140,39,23; 91,3,7; 5,52,3. > http://www.carnwyffa.u-net.com [EMERALD HAMMER] > - --------- Jay Dugger : Til Eulenspiegel til_e@hotmail.com : duggerj@reed.edu - --------- Sometimes the delete key is your best friend. ------------------------------ Date: Sat, 11 Sep 1999 12:18:35 -0700 From: Joseph Camp Subject: Re: DG: Yhtill-Hastur >Yhtill can be whatever you want it to be - in "Repairer of >Reputations" all we're told is (quoting from memory, so I might be >slightly off) that "The scalloped tatters of the King must hide >Yhtill forever." Given this discussion, you might want to take a look at the Pagans' web site. It's been updated with some info on the KIY. http://www.tccorp.com/ be seeing you, Alphonse ------------------------------ Date: Sat, 11 Sep 1999 21:58:31 +0200 From: Lang Florian Subject: AW:DG: Short range shooting with a scope > >ECKHARD wrote >. And when fighting at extremely close range -read: in buildings-, forget >about > your scope-bearing-rifle, take an SMG and a couple of hand grenades. Throw >a grenade in every room you wish to enter, wait until after the explosion and >then > enter using autofire upon everything that survived the detonation. BTW: This >is >NOT a good tactic for hostage rescue mission ;-) During my military service, some trainer told me that a average (brickstone) house can take about three handgrenades until, well, ... no more house, you understand. Unfortunatly I have no experience with any kind of granades, exept for those smoking ones. What can actually be done with hand grenades Has hand-grenade related stuff ever been discussed on the list? I understand that this is not a forum for infantry combat tactics. florian ------------------------------ Date: Sat, 11 Sep 1999 23:47:25 +0200 From: EHuelshoff@t-online.de (Eckhard Huelshoff) Subject: Re: AW:DG: Short range shooting with a scope Lang Florian schrieb: > During my military service, some trainer told me that a average > (brickstone) house can take > about three handgrenades until, well, ... no more house, you understand. I do not agree on that one. Of course it may depend on the quality in which the house has been built and the damage it has already taken, by bombing, shelling, etc., but from what I've learned hand grenades are no huge problem, while the use of 40mm Grenades can cause major structural damage. I did a 10day training in inner-city warfare and the fighting inside buildings and we were taught that if we wanted to conquer a building in the direct manner, we should use hand grenades whenever possible. > Unfortunatly I have no experience with any kind of granades, exept for > those smoking ones. You didn't get to throw fragmentation grens during basic training?!? > What can actually be done with hand grenades Kill people? > Has hand-grenade related stuff ever been discussed on the list? > > I understand that this is not a forum for infantry combat tactics. Right, but I think since there is a chance in DG that your characters get into situations where combat takes place, the discussion of small-groups-tactics can be helpful for players and keepers alike. And not just DG as we know it: I did a CoC / Pre-DG campaign taking place in WWII, where my players were an allied squad that fought behind enemy lines against the agents Karotechia. Infantry combat tactics were very helpful. ECKHARD ------------------------------ Date: Sat, 11 Sep 1999 20:34:47 EDT From: CroakerJr@aol.com Subject: DG: DG Sheet You can find a link to the Delta Green character sheet, available via FTP, at: http://www.delta-green.com/ps_home.html - -----Original Message----- From: Keith J Potter To: Delta Green List Date: Saturday, September 11, 1999 10:05 AM Subject: DG: DG Character Sheet PDF? Hey, does anyone know where to find the character sheet PDF on the DG webpage? I can't seem to locate it. Isn't is up there somewhere? CHRISTOPHER, any ideas? I found it in the Ice Cave downloads section, but the link appears to be broken. Anyone know anything about that? Thanks, --Keith Potter ------------------------------ Date: Sun, 12 Sep 1999 03:58:40 +0200 From: root Subject: Re: DG: Basques On Sat, 11 Sep 1999, you wrote: > In a message dated 9/10/99 7:49:56 AM Pacific Daylight Time, > avaldivia@mail.utexas.edu writes: > > << Has anyone posted anything about the Basques on this list? I am planning on > incorporating some that people's history. Given the linguistic history, the > genetic history and consistencies, and their socio-political histories, I > would think some of you fellas might have delved into it. > >> > ohhh.... It sounds so good to not metion that in the list there are some basques... If they don't give the face , i'll provide you with some background... ------------------------------ Date: Sat, 11 Sep 1999 23:50:09 -0400 (EDT) From: The Man in Black Subject: Re: DG: Re: Alternate Pasts for DG Inspiration On Sat, 11 Sep 1999, Rik Kershaw-Moore wrote: > Has anyone ever read the book War of the Worlds: Global Dispatches an > anthology of stories set during the martian invasion of War of the Worlds? No, but I saw the television series, and when they made the jump to cyberpunk, I was very impressed with the change in tone. That was the kind of Investigator to run! I also think Sneakers (with Robert Redford and Sidney Poitier) is an excellent group of Investigators to emulate. I've tried the Techno-Industrial band Signal-2-Noiz as a Kewl group of Investigators. S2N go on road trips to investigate; they call it tours, but it's really just a road trip. Anyone else have a good "theme" Investigator group to share? The Man in Black is : Kenneth Scroggins Novus Ordo Seclorum : Annuit Coeptus : E Pluribus Unum Code Z: 233,1,42; 140,39,23; 91,3,7; 5,52,3. http://www.carnwyffa.u-net.com [EMERALD HAMMER] ------------------------------ Date: Sat, 11 Sep 1999 23:57:49 -0400 (EDT) From: The Man in Black Subject: Re: DG:Conspiracy On Sat, 11 Sep 1999, Barry Hill wrote: > The real danger is from those who seek attention purely by trying to > shock people and who thereby foolishly provide the thought- police with > the excuse they look for to press for censorship and repression. This is me he's too gutless to acknowledge here, while pressing for censorship and repression ;) > But when someone crosses the line from attacking the ideas > and arguements to attacking or insulting the other person that becomes > offensive. Don't accuse me of ad hominem, I only insult people because insults are a great art form. Something that I have been striving for years to perfect. I really think you need to lighten up, and keep this discussion off the Delta Green Mailing List. Flames are fine in private email, but let's not air our dirty laundry in public. Besides, I never wash my clothing anyway. The Man in Black is : Kenneth Scroggins Novus Ordo Seclorum : Annuit Coeptus : E Pluribus Unum Code Z: 233,1,42; 140,39,23; 91,3,7; 5,52,3. http://www.carnwyffa.u-net.com [EMERALD HAMMER] ------------------------------ Date: Sun, 12 Sep 1999 00:09:48 -0400 (EDT) From: The Man in Black Subject: Re: DG: Yhtill-Hastur On Sat, 11 Sep 1999, Steven Kaye wrote: > Some authors have interpreted Yhtill as a city, others as a person. A > few possibilities that might amuse: I can't remember the game, but one concept I took away to use again another day was that every city had it's own "Animus Spirit." This is what I have now decided (thank's to this thread) to use as my official line. Yhtill is the tattered spirit of a city eaten by entropy and Carcosa. So like that wacked over quantum stuff, sometimes he's a city and sometimes he's a guy in a play in a palace. The Man in Black is : Kenneth Scroggins Novus Ordo Seclorum : Annuit Coeptus : E Pluribus Unum Code Z: 233,1,42; 140,39,23; 91,3,7; 5,52,3. http://www.carnwyffa.u-net.com [EMERALD HAMMER] ------------------------------ Date: Sun, 12 Sep 1999 00:32:13 -0400 (EDT) From: The Man in Black Subject: Re: AW:DG: Short range shooting with a scope On Sat, 11 Sep 1999, Eckhard Huelshoff wrote: > Lang Florian schrieb: > > > During my military service, some trainer told me that a average > > (brickstone) house can take > > about three handgrenades until, well, ... no more house, you understand. > > I do not agree on that one. Of course it may depend on the quality in > which the house has been built and the damage it has already taken, by > bombing, shelling, etc., I think it's more like all the drywall will be busted and anyone inside will be literally shell-shocked. The size of the building is also a really big deal here. I'm thinking a one-story, military housing, cinder block house. Three grenades ought to sufficient to clear the building, but they won't exactly launch it into orbit. > but from what I've learned hand grenades are no huge problem. Tell that to the people in the building! > You didn't get to throw fragmentation grens during basic training?!? Really! How much did that suck? Grenadefest '92 was almost better than Major League Baseball. The Man in Black is : Kenneth Scroggins Novus Ordo Seclorum : Annuit Coeptus : E Pluribus Unum Code Z: 233,1,42; 140,39,23; 91,3,7; 5,52,3. http://www.carnwyffa.u-net.com [EMERALD HAMMER] ------------------------------ Date: Sun, 12 Sep 1999 00:44:41 -0400 From: "Jimmie Bise, Jr." Subject: Re: DG: Yhtill-Hastur >I can't remember the game, but one concept I took away to use again >another day was that every city had it's own "Animus Spirit." This is what >I have now decided (thank's to this thread) to use as my official line. >Yhtill is the tattered spirit of a city eaten by entropy and Carcosa. So >like that wacked over quantum stuff, sometimes he's a city and sometimes >he's a guy in a play in a palace. > I used that idea in a Shadowrun game I once began (which is now on hiatus). The city of Atlanta was actually an "awakened being" in the early to mid process of being fully awakened. I didn't get to get into it much because the game kind of frazzled out, but it's something I intend to try again. - -Jimmie ------------------------------ Date: Sun, 12 Sep 1999 00:48:31 EDT From: LizardRoi@aol.com Subject: Re: DG: Skill levels in CoC / DG In a message dated 9/11/99 2:12:37 AM Pacific Daylight Time, mib@cyberspace.org writes: << But to be 90% he would have to be the best Accountant the IRS has, either the commissioner or deputy commissioner >> I agree with virtually all of your message, in spite of the heapin' helpin' of smarm. Until I ran into this and a few other such references along the same lines. I was just wondering what experiences in the real world would lead you to the conclusion that the best accountant the IRS has would automatically be the commish or deputy? Or would that be the commish or deputy would automatically be the best accountant? Or was there an unspoken gaming type assumption in there that I missed? IOW, where you talking purely in gaming conventions and not implying a connection to reality? In one case, it's probably not a bad rule of thumb for playability. The other is arguable, but I'm just not in the mood right now. <> Pretty important, if you consider the company's ability to communicate to the outside (and internal) world with anything except a phone to be a priority. << Was the money already spent?>> No, I was trying to persuade them to spend more money than they had budgeted before the Millennium. Perhaps allocate a budget commensurate with it's importance to the company's ability to continue doing business. <> Probably. I was left with the general feeling that alarums and excursions absolutely unrelated to technical subjects were usually forefront in their minds. Especially when discussing technical issues. <> They were the higher level, at least in the spending money on infrastructure hierarchy. <> I think the CFO of the largest accounting firm in the world would resent being referred to as a non-priority type. And that's who was sitting at the head of the table. These were of course during my consulting days when I was merely the Prince of Chameleons. I dressed for success, was acquainted with barbers and tailors, and my luscious glory was styled like Reed Richards. Premature whitewalls and all. In any case, your post gave me much food for thought. I haven't shopped around much with an eye towards stat systems. Given my druthers, I'd always be a player. My mileage may vary, but I'll give this, what was it? GRRPS thingie a look see. Mark McFadden Got better. ------------------------------ Date: Sun, 12 Sep 1999 00:48:29 EDT From: LizardRoi@aol.com Subject: Re: DG: Re: Alternate Pasts for DG Inspiration In a message dated 9/11/99 4:46:03 AM Pacific Daylight Time, tsiolkovsky@coherent-light.cix.co.uk writes: << Has anyone ever read the book War of the Worlds: Global Dispatches an anthology of stories set during the martian invasion of War of the Worlds? >> Yes indeedy. I particularly enjoyed the "Jack London" story. Mark McFadden ------------------------------ Date: Sat, 11 Sep 1999 13:51:30 +0900 From: "David Farnell" Subject: DG: Re: Unseen masters-2 From: BRUCE BALLON > (The Scared light is actually Sacred..although I suppose that would be an > interesting cult of its own)... I have to admit, I WAS wondering about that. Dave ------------------------------ Date: Sat, 11 Sep 1999 14:02:46 +0900 From: "David Farnell" Subject: Re: DG: Unknown Armies From: Jay W. Dugger > I'd like to hear those ideas now, especially if you've playtested > any UA-style Sanity rules. UA (and morally dubious euthanasia) inspired my > thread on Morality from some months back. I haven't even had a chance to play since getting back from vacation, much less playtest a new game. And my players said they wanted a break from horror (don't we all! I told them to stop reading the newspaper), so we're doing Space: 1889, which will of course turn into a horror campaign. BWAHAHAHAHA! No, actually, the horror will be kept to a minimum. Anyway, so I won't be playtesting my SAN ideas for some time. From: The Man in Black > Back when I was running Mage, magic was much cooler than in UA. These days > Mage is a cartoonish parody of what it should be. UA is street level > magic. Low-Powered and emaciated. In Mage, this aspect can be simulated by > the sliding scale of Paradox. Matter of taste. I only liked the Mage rules until I ran a game with one player playing a Mage. After that, I like low-powered and emaciated. And I always hated Paradox--damned annoying. But what I meant in the post was that UA's magic can be more smoothly fitted to CoC, from the looks of it. Then again, like I said, I haven't play-tested it. Dave ------------------------------ Date: Sat, 11 Sep 1999 14:40:34 +0900 From: "David Farnell" Subject: DG: Re: Moscow Bombings From: Eckhard Huelshoff > Has anybody out there already developed DG-relevant theories about the bombings > in Moscow? Don't have COUNTDOWN, but I like the idea that GRU-8 (?) was taking out an entire apartment block infected with...something nasty. Howzabout an Y'golonac virus? Dave ------------------------------ Date: Sat, 11 Sep 1999 14:51:28 +0900 From: "David Farnell" Subject: DG: Re: FAQ: Andrea From: Shane Ivey > Everyone else is just teasing the lad, Sorry about that, but it's fun! >so I'll chime in with the scoop, > because I'm Good People: That you are. > The DGML took this ambiguity and ran with it, eventually settling on the > notion that ANDREA handles internal security for Delta Green. To expand on Shane's description, ANDREA was perceived as a "cleaner"--word derived from /La Femme Nikita/--if you have not seen /La Femme Nikita/, then you are not cool enough to be on this list. Run do not walk to the nearest good video shop and rent it. Avoid the horrible American remake like the plague. Anyway, so whenever someone seems to be "violating security" (posting pictures of ALPHONSE, offering to reveal plot hints from upcoming products, spouting bizarre theories that suggest we should all just give up and start worshipping the Great Old Ones, etc), someone will threaten them with ANDREA. The idea is, ANDREA visits you, and you are never heard from again. Now, what was interesting about ALPHONSE's recent post which started off the question, was that this was the first time he joined in on our weird little conception of ANDREA. Before, he's always ignored it or, once or twice, chided us for our wild imaginations. But now it turns out WE WERE RIGHT ALL ALONG! He's confirmed it! Oh, just a sec, someone's at the door. [transmission interrupted] ------------------------------ End of deltagreen-digest V2 #63 *******************************