From: owner-deltagreen-digest@nocturne.org (deltagreen-digest) To: deltagreen-digest@nocturne.org Subject: deltagreen-digest V2 #67 Reply-To: Delta Green List Sender: owner-deltagreen-digest@nocturne.org Errors-To: owner-deltagreen-digest@nocturne.org Precedence: bulk deltagreen-digest Wednesday, September 15 1999 Volume 02 : Number 067 ---------------------------------------------------------------------- Date: 14 Sep 1999 08:47:47 BST From: Jacob.Busby@hantsnet.hants.gov.uk, "BSc." Subject: DG: Disney To: deltagreen@nocturne.org From: Jacob Busby, IT Consultant, Tech Futures, IT Data Centre, Hampshire County Council, The Castle, Winchester. Tel: (01962) 845375 Subject: Disney > Disney employees (as opposed to consultants and "others") all wear the > distinctive Disney nametags (white ellipse, engraved black lettered name and > Mickey silhouette), not because they have to -- because they want to. They A friend of mine recently got his break and got a six-month contract as a DJ on one of the cruise ships that Disney own. Apparently they spent the first day learning to do the Disney Smile. Weird. _________ "Quote me as saying I was mis-quoted" /__ __/ /__ __/ / / . / Groucho Marx /___/ /____/ ------------------------------ Date: Tue, 14 Sep 1999 01:41:18 -0700 From: Joseph Camp Subject: Re: DG: Nobody F*cks With The Mouse > Club 33 is a private club "hidden" in the upper floor of one of the >buildings in New Orleans Square. Those who have read DELTA GREEN: THE RULES OF ENGAGEMENT will know that it's not just corporate America who pays visits to Club 33. be seeing you, Alphonse ------------------------------ Date: Tue, 14 Sep 1999 09:54:33 -0700 From: Jeff Ewing Subject: RE: DG: Skill levels in CoC / DG At 06:29 PM 9/13/99 -0400, you wrote: Now I'm gettin' ya, although I still think that rolling Bargainx4 when getting a tasty snack at the MisDo is counterproductive, and a critical failure shouldn't result in a US$10 glazed. >Drive Auto >Routine quadrupled Driving to work >Easy doubled Driving home after the Christmas >Party. Hic. Shadowing another car >Challenging High Speed chase >Difficult halved Driving the wrong way >trough a tunnel ala Ronin. >Extreme quartered Jumping an open draw bridge >doing. Some people prefer using +/- modifiers, I find this doesn't work as >well for me but its up to you. I played a lot of Squad Leader and Empire as a lad, and now +/- is anathema to me. The last thing I want in a RPG firefight is have to be all: "Hmm, that's a 1989 Fnord pickup, so it has a gas tank on the lower left side, so you get +1 to destroy it when firing from the left facing, but the wind is high and you're using a light-caliber weapon, so you're down 1 due to windage at ranges over 1/2, up one for steel penetrator round. . ." Jeff ------------------------------ Date: Tue, 14 Sep 1999 12:08:15 -0400 From: BRUCE BALLON Subject: DG: definite mythos stirrings in Tanzania -Reply Hello all, No one noticed it, but yesterday the Moon was supposed to be blown out of orbit.... If you recall that show SPACE:1999 I'm supised nobody mentioned it, since so many on the list mention playing the victorian game of space of a similar title... maybe as its definately not as the same class as Quatermass HOWEVER, it got me recalling a few good episodes with DG/CoC relevence.. actually these are the only two episodes that people seem tor ecall, as they might have been the only good ones ;) Domain of the Dragon: Cthulhoid monster killing space farers in a Sargasso Sea of spacecraft... I loved how it spit out those charred bodies... (what a great image have from childhood!) The Bringers of Wonder: The blobby- shoggoth like beasts that were masters of illusion who were going to have the space station people blow up thei own nuclear reactors to gain energy for themselves... Oh well, just wanted to pass on that bit of nostalgia for the group... Bruce ------------------------------ Date: Tue, 14 Sep 1999 12:11:13 -0400 From: "McGloin, Michael" Subject: RE: DG: Skill levels in CoC / DG I think that by adding a rule that 100+ can be an automatic at the GM's option you can reduce rolls and inspire characters to create well rounded characters who can perform there day to day tasks. However I think that critical failure on a bargain roll means that you have purchased a lot of useless junk or one of those warranty deals. I too have played a lot of Squad leader and commiserate. I hope that this is not too complex for people to give a try. I play a lot of GURPs and the modifier system can get pretty overwhelming. Michael McGloin > -----Original Message----- > From: Jeff Ewing [SMTP:ewing@postbox.csi.cuny.edu] > Sent: Tuesday, September 14, 1999 9:55 AM > To: Delta Green List > Subject: RE: DG: Skill levels in CoC / DG > > At 06:29 PM 9/13/99 -0400, you wrote: > > Now I'm gettin' ya, although I still think that rolling Bargainx4 when > getting a tasty snack at the MisDo is counterproductive, and a critical > failure shouldn't result in a US$10 glazed. > > > >Drive Auto > >Routine quadrupled Driving to work > >Easy doubled Driving home after the > Christmas > >Party. Hic. Shadowing another car > >Challenging High Speed chase > >Difficult halved Driving the wrong way > >trough a tunnel ala Ronin. > >Extreme quartered Jumping an open draw bridge > > >doing. Some people prefer using +/- modifiers, I find this doesn't work > as > >well for me but its up to you. > > I played a lot of Squad Leader and Empire as a lad, and now +/- > is anathema to me. The last thing I want in a RPG firefight is have to be > > all: "Hmm, that's a 1989 Fnord pickup, so it has a gas tank on the lower > left side, so you get +1 to destroy it when firing from the left facing, > but the wind is high and you're using a light-caliber weapon, so you're > down 1 due to windage at ranges over 1/2, up one for steel penetrator > round. . ." > > Jeff ------------------------------ Date: Tue, 14 Sep 1999 12:16:54 -0400 From: "McGloin, Michael" Subject: DG: RE: Re: Auto's in Campaigns Dave wrote: " We typically just use them for getting from place to place. Occasionally > Tcho-tchos in black vans try to ram us off the road. Then we need to make > Drive rolls. As far as power, armor, top speed, acceleration, handling, > etc--generally we just pick a car from real life and figure it works the > same way in the game. In a chase, we assume Jaguars are faster than Yugos > and more delicate than big honkin' Ford trucks. These all just result in > off-the-cuff modifiers to the Drive roll, usually. It also results in > occasional idiotic "Ford vs. Chevy" debates, reminiscent of high school. " > > > Just what Yugoslavia needed, two more reasons not to drive a Yugo:) [McGloin, Michael] ------------------------------ Date: Tue, 14 Sep 1999 09:36:41 -0700 (PDT) From: "Jay W. Dugger" Subject: DG: Waco Research Tuesday, 14 September 1999 For those DGML in USA, why don't we discuss the investigation of Waco w/rt DG? We _know_ DG had involvement, so what theories float around here? Not one yet. Sigh. I remember reading in a 1993 issue of Aviation Week about the USAF, US Army, and CIA using the siege as an opportunity to test non-lethal weapons including EMP and sonics. (I can't give any better reference than that, sorry.) Here's my ideas fresh from the half-bakery. It sounds to me as if Sub-Project JOSHUA arrived at Waco. Why? Who in DG would call in MJ-12? Did a MAJESTIC friendly at the siege do this? Did events spiral out of hand because of a shoot-out between DG and MJ? Did the fire start to cover up evidence, or did Koresh and Co. botch a summoning of Fire Vampires? The video shows awfully black smoke characteristic of burning petrochemicals, so I lean to the former. What think y'all? - --------- Jay Dugger : Til Eulenspiegel til_e@hotmail.com : duggerj@reed.edu - --------- Sometimes the delete key is your best friend. ------------------------------ Date: Tue, 14 Sep 1999 18:31:00 +0200 From: Davide Mana Subject: Re: DG: Nobody F*cks With The Mouse Greetings. The phrase > (Nobody Fucks With The Mouse.) so soon after my Air Farce reminiscences, awakened another memory I decided to share with the list. It's about Airman Facchetti - God bless him wherever he might happen to be today. Airman Facchetti was quite a character. Short, thin, slow, avuncular at the age of 25, he was studying to become an attorney like his father, but his true love was archaeology, and as an amateur, at 25 was already a minor authority on Linear B Language. We tried once to determine which of these traits had landed him in the Air Farce, and as a switchboard operator. He was quiet and soft spoken, extremely kind, incredibly patient. There was only one thing that could turn Airman Facchetti into a rabid animal out for blood: Mikey Mouse. I can still see him there, leaning to the switchboard door, shaking his head slowly, eyes twinkling behind his half-glasses. "It's a conspiracy," he'd start, lifting with two fingers and holding at arm's lenght, like I'd lift and hold a dead rat, the copy of a Disney comic unwisely purchased by a colleague. "It's a conspiracy to brainwash kids into loving one of the most obnoxious, dangerous creatures on the planet. They destroy stores, they kill kids in their cribs, steal the food from yard animals and spread uncounted deseases. Vast sectors of our continent were laid waste for years thanks to plagues carried by these filthy pests. And then, all of a sudden, this.... this American decides to turn rats and mices into cute pets... into heroes! Look here...." he'd go through the mag till he found an incriminating picture "Here! The rat as successful middle-class role-model. mark my words, this is the Cult of the Rat God!" At this point, these rants being a classic of the late afternoon lull in telephone traffic, the possibilities were two, depending on the mood a . we'd tell him to shut up and go for some pizzas for dinner or b . we'd tell him to shut up and go for some pizzas and make it fast, so we could work over the details of this conspiracy theory of his over dinner. Funny. But as the years go by and Disney slowly unfurls its tentacles over Europe and the world, airman Facchetti's rants are startiong to sound more and more reasonable. Scary. And here I stop. Sorry for the waste of bandwidth, gentlemen. Davide Mana Torino, Italy doctor.dee@iol.it The Ice Cave - http://www.fortunecity.com/tattooine/leiber/50/ice_cave.htm ------------------------------ Date: Tue, 14 Sep 1999 19:08:00 +0200 From: Davide Mana Subject: Re: DG: definite mythos stirrings in Tanzania -Reply >No one noticed it, but yesterday the Moon was supposed to be blown >out of orbit.... > >If you recall that show SPACE:1999 > >I'm supised nobody mentioned I did not mention because I'm still recovering from the celebration. The first season was a fine show - IMHO. Then it went downhill. >Domain of the Dragon: Cthulhoid monster killing space farers in a >Sargasso Sea of spacecraft... I loved how it spit out those charred >bodies... (what a great image have from childhood!) Great "Cthulhu in space" episode. Extremely good, charred bodies and all. Watched it the other night and it's still pretty creepy. >Oh well, just wanted to pass on that bit of nostalgia for the group... Thanks. Davide Mana Torino, Italy doctor.dee@iol.it The Ice Cave - http://www.fortunecity.com/tattooine/leiber/50/ice_cave.htm ------------------------------ Date: Tue, 14 Sep 1999 14:44:02 -0500 (CDT) From: Don Juneau Subject: Re: DG: Nobody F*cks With The Mouse On Tue, 14 Sep 1999 LizardRoi@aol.com wrote: > It was supposed to be a tech showplace, and the original design had each > table attended by an audio animatronic host. It would take your order and > would be on call throughout the meal to field any requests. > The plans were changed later, and they never did install the little > creatures. Too bad. Oddly enough, the microphone system is intact and so each > table is essentially bugged. But it's OK, because no one listens to them. Why > would anyone want to listen to a bunch of favored executives on vacation, in > their cups? All those guys ever talk about is work. An oddity from BIGGER SECRETS: there's a speaker in the stuffed moose head, so Stephen Alz.. uhm, "Walt", could communicate with clubgoers. On the audioanimatronics front, on Labour Day I attended a birthday party for a friend's kid at Wonderland, one of the local minigolf/videoarcade/ChuckieCheese clones. One of the "attractions" was a three-stage show of robotic hideousness - a wolf (stand-up comic?) with a hand-puppet to the left, a bear and a bird in an oil barrel to the right, and about five other things in the middle. (The gorilla on keyboard was kinda neat, if only because it was blatantly overweight and in the cheesy "lounge-act" jacket. Bore a startling resemblance to the late Gorilla Monsoon, for those wrestling fans out there.) In any event, you could almost hear the piped-in music over the squeals, bangs and rumbles of the hardware (it was suppodedly a band, with kid-selectable tunes that didn't match the buttons pushed). I can imagine the nightmares this setup will engender in children - maybe if we dropped some hand of glory into the works, it'd come "alive" and start devouring people? (See Stephen King's THE MANGLER, in the GRAVEYARD SHIFT story collection.) Or even just sabotage the programming and make it more entertaining for adults? (Stripper music, obscene jokes, colourful gestures [limited by the range of motion allowed], you know the drill...) Ah well. That has absolutely nothing to do with DG, unless you're fscked-up enough to inflict *that* as a nice covert rendezvous/briefing spot... don't have a firefight or a summoning there, it's eviller to just make them *be* there. Don ------------------------------ Date: Tue, 14 Sep 1999 16:27:59 -0700 From: Jeff Ewing Subject: DG: Tradecraft, was: Nobody F*cks With The Mouse At 02:44 PM 9/14/99 -0500, you wrote: >Ah well. That has absolutely nothing to do with DG, unless you're >fscked-up enough to inflict *that* as a nice covert rendezvous/briefing >spot... don't have a firefight or a summoning there, it's eviller to just >make them *be* there. I've often thought that Chuck E. Cheese would make a great place for a rendezvous because the ambient noise would interfere with listening devices. The downside is that 2 adults meeting there sans kids would probably be rather Norwegian. I suppose agents could rent/borrow children for the occasion. As to hacking audioanimatronic type objects, has everyone seen this: http://www.geekchic.com/~jpd/barney/ ? Jeff ------------------------------ Date: Tue, 14 Sep 1999 15:57:23 -0500 (CDT) From: Don Juneau Subject: Re: DG: FW: seattle On Mon, 13 Sep 1999, Kessen-chu wrote: > That would be the Pike Place Market, diffentely a place to see if your > visiting Seattle. There is a comic shop there that has some gaming > supplies, plus tons of other interesting and strange shops. As for other > gaming stores, there is Games & Gizmos and Wizards of the Coast, both are > pretty good gaming stores. Yup, Pike Place Market is fun. When I drove out for vacations a few years back, it was cheaper to part at the Space Needle and ride the monorail down than to try and park near downtown. (Marvel at the mysterious MiGo technologies!) I'm not sure if the one curio place is still open, but I bought miniature wooden hand-carved Tibetan masks when I was out last year; IIRC, this might be the place with the jewelled swords. Farther up the docks (not sure where, offhand), but next to Ivar's Acres of Clams (and isn't *that* a Gahan Wilson Mythos parody if ever there was one?) is the famous museum (like I remeber the name, right) with Sylvester the Desert Mummy, and shruken heads, and all kindsa good stuff. In the Market there's a Tibetan herb-shop. and at least one (mebbe more) Egyptian/Middle-Eastern store; there's a few more Egyptian places on the streets nearby, so you can always suck up some props/atmosphere. (Lovely hookahs, belly-dancing gear, music, tourist kitsch, et cetera.) Also just outside the Market, IIRC it's just up the street from the big neon sign, are both a large newsstand, and a leftist bookstore. More props, or just weird stuff to drop on people at work to make them stare at you and whisper... However, for Weird Stuff, you *have* to go to Fremont - Archie McPhee's! Bring money, and be prepared to walk out with eight dollars worth of gimcrackery in three big bags - you got your glowing rubber slugs, giant plastic realistic lizards, human-organ jello molds... the list goes on and on. (When I was last there, they didn't have the lifesize plastic skeleton, but they may still be able to get it; they *did* have the lifesize human-skull glow-in-the-dark candles, tho.) After amazing yourself there, take a stroll (trudge) up the hill below the (mumblety-mumble) Bridge, and see the legendary Troll. Pioneer Square downtown is where the Underground tours are, and also abuts the Asian District - anime, manga, strange food & drink, more junk/props, Chinese Action Movies , and Ghu only knows what else. The House of the Snoring Cats.. uhm, "Pagan Publishing HQ", is way up in the University District. Just up the hill from a Kidd Valley (I think) burger-joint, this mysterious and benighted place holds terrible secrets in its non-Elucidean grasp - and the parking looks to suck, IMO. (I was on the bus.) It's not all that far from the WotC store, either, which makes it all the more frightening... Being as it's a Major Metro Area, there's a ton of new & used bookstores, and what seems to be a good selection of record/CD shops as well. (Not that I had the bucks to go spending...) For aerofans, there's always the Boeing Museum of Flight, somewhere out there. (All I've seen was the Boeing flightline near SeaTac. ) Boatheads can stare at the ships all day long, or even head over to Bremerton and go tour the USS Missouri. If y'all are travelling that far, you might wish to go a bit farther, and see Mount St. Helens. I'd recommend a specific tour/guide book, as I like it, but I can't remember the title. (LET'S GO: SEATTLE? Not sure.) Needless to say, I'm nae the tourist bureau. ("Arts? Culture? Naw, I want a red-hot corndog and a bag of donuts down at the Market, before I hit Archie's and the first fifteen bookstores on my list.") This hasn't had a lot to do with the DGML, but then again, this is not a public service of the City of Seattle; if they wish it to be, I accept cash (small, unmarked bills - many of 'em) gratefully. Don ------------------------------ Date: Tue, 14 Sep 1999 15:56:30 -0500 From: "Ian Gorlick" Subject: DG: Aum Shinrikyu and other death cults It may be of no use to most of you, but our provincial public television system, TVOntario, is running a 3 part series about recent murderous/suicidal cults. It has the terrible title of "Killer Cults", but the first episode was fairly good. It runs Tuesday evenings at 10pm Eastern time. They are covering Aum Shinrikyu, Jonestown, Branch Davidian, and the Solar Temple. The first episode was about recruitment and mind-control. Tonight's episode is supposed to concentrate on the cult leaders, "Men Who Would be Gods". The film makers have included some interesting footage from inside the cults: home movies by cult members and cult training videos. This is much more interesting than just hearing about the cult methods. The Solar Temple looks like the weirdest bunch. They apparently believe themselves to be a cross between the Knights Templar and the guardians of the Holy Grail. Anyway, if your local public broadcaster picks up the series, I suggest it might be worth 3 hours of your time. ------------------------------ Date: Tue, 14 Sep 1999 23:08:26 +0200 From: EHuelshoff@t-online.de (Eckhard Huelshoff) Subject: Re: DG: Tradecraft, was: Nobody F*cks With The Mouse Jeff Ewing schrieb: [snip] The downside is that 2 adults meeting there sans kids would > probably be rather Norwegian. I suppose agents could rent/borrow children > for the occasion. Just ask your Belgian DG friendlies.... ECKHARD ------------------------------ Date: Tue, 14 Sep 1999 17:46:30 EDT From: LizardRoi@aol.com Subject: Re: DG: Tradecraft, was: Nobody F*cks With The Mouse In a message dated 99-09-14 16:30:12 EDT, you write: << The downside is that 2 adults meeting there sans kids would probably be rather Norwegian. I suppose agents could rent/borrow children for the occasion. >> Ah, but so many DG agents are divorced/separated that a couple of DG Dads getting some "quality time" with the kids at Chuck E. wouldn't look too outre. Ditto a buncha divorced dads/moms gathering at McDonald's for the weekend handoff. Some meetings could happen in the bleachers of a Little League game, or at soccer matches. Enter Agent Pele, the Hawaiian Soccer Mom in the SUV of Death. Norwegian seems to be a winner. But newbies might want to know the etymology. Somehow it just works better when you know the reference. It's a reference to sex ad slang/code. Like French = oral, Greek = anal, someone (?) mentioned that in their papers, Norwegian referred to paying someone to watch you pleasure yourself. Or, whackin' off in public. That should help with the context. Mark McFadden Mark McFadden ------------------------------ Date: Tue, 14 Sep 1999 18:07:27 EDT From: Appelion@aol.com Subject: Re: DG: FW: seattle In a message dated 14/9/99 1:00:17, djuneau@io.com writes: >However, for Weird Stuff, you *have* to go to Fremont - Archie McPhee's! It's in Ballard (of all places! used to be mebbe 6 blocks from my house) now. ------------------------------ Date: Tue, 14 Sep 1999 18:15:32 EDT From: Appelion@aol.com Subject: Re: DG: Waco Research If you ask me (or if you don't-there is no escape), JOSHUA was called in in a vain attempt to prevent the sort of public relations disaster which actually happened. As far as the version I tell my players goes, DG thought there might be something going on, so they phoned in the firearms thing. Agent Xavier ------------------------------ Date: Tue, 14 Sep 1999 18:25:18 EDT From: Appelion@aol.com Subject: Re: DG: Nobody F*cks With The Mouse In a message dated 13/9/99 10:58:23, LizardRoi@aol.com writes: >Disney has a reputation for technical competence and innovation. Breathes > >there a techie with soul so dead that s/he didn't want to grow up to be >an >Imagineer? Or maybe you have to be from m-m-my g-generation. You do. Probably because we saw the screw-ups (see "Hercules") and the lame sequels. And the lunch-boxes. Especially the lunch-boxes. Agent Xavier ------------------------------ Date: Tue, 14 Sep 1999 18:28:08 EDT From: Appelion@aol.com Subject: Re: DG: FW: seattle In a message dated 13/9/99 5:51:46, drcthulhu@home.com writes: >Well I think his post did say that he stayed for a short time, which >leads one to believe that the person doesn't live in the area. > I didn't read his post! That would take the fine edge off my criticism! Seriosly, I don't mean to be the Seattle Location Inquistion (Our chief weapons are surprise, fear, and maps.). Agent Xavier ------------------------------ Date: Tue, 14 Sep 1999 20:04:30 EDT From: LizardRoi@aol.com Subject: Re: DG: Waco Research In a message dated 99-09-14 18:17:53 EDT, you write: << If you ask me (or if you don't-there is no escape), JOSHUA was called in in a vain attempt to prevent the sort of public relations disaster which actually happened. As far as the version I tell my players goes, DG thought there might be something going on, so they phoned in the firearms thing. >> I tend to think that DG was more intimately involved than putting in an anonymous call. Someone was doing some execution-style back of the head taps with a sidearm, at least according to some of the autopsies on the bones that survived the inferno. Check some of the autopsy documentation. One skeleton was missing a big chunk from the left side. The diagram looks suspiciously like a bite. A BIG bite. Sorry I don't have the URLs at hand, but they aren't hard to find. Parascope had a fascinating section on Waco (www.parascope.com, conspiracy stuff is in the Matrix section) which included a transcript and pictures of a video the Branch Davidians made during the seige. They come across as mainstream pious with an Apocalyptic bent. Like many Mormons I met in Northern California. Multinational, multicultural, multiethnic and very concerned about the children that were placed in Federal care (they're letting them drink caffeine and eat sugary junk food and misbehave). The Parascope articles include links, so the autopsy photos and charts should be accessible from there. Waco was a Cowboy op. Right in the sourcebook. Waco inspired the Oklahoma City bombing and is a rallying cry for groups across the political spectrum. Waco is one subject where Left and Right wings find common ground. Now that some of the immediate hype has settled down, it is perhaps time to determine (in the DG world, not the RW), just what the hell happened and why. Incidentally, I am very suspicious of the accusations of child abuse. As I've mentioned elsewhere, accusations of sexual abuse of children have become so common that it's hard to intuit the truth. Some divorce lawyers (the US subhuman slime kind that inspire the jokes and insults) will file an accusation of sexual abuse against the father as a matter of course. As a tactic to gain the upper hand in custody conflicts. Think about it. Even if there is NO EVIDENCE WHATSOEVER, wouldn't you tend to err on the side of caution when given even the slightest possibility of handing a child off to a pedarast? OTOH, so many have cried, shrieked, bellowed and retrieved buried memories of Wolf! that the tactic is starting to defeat the purpose. Back to Waco. I'd hate to see such a rich subject reduced to "some generic cultists were doing generically cultish things and a Cowboy dropped a dime on them, and it got out of hand." Ho frickin' hum. Surely we can come up with something better than that. Mark McFadden ------------------------------ Date: Tue, 14 Sep 1999 01:42:24 -0700 From: Dr Cthulhu Subject: Re: DG: Tradecraft, was: Nobody F*cks With The Mouse Actually the Chuck E. Cheese near where I live is filled with so many adults attending birthday parties that one could concivebly mingle in / with a group of adults as cover for various meetings. Even though the on near me is all beat up, there are literally crack dealers out side of the palce hundreds of people go there each day just to have an inclosed place to drop off their children. Also on another note about CC they have some really good cakes, the little vanilla ones are really good for only like 6 bucks. ------------------------------ Date: Tue, 14 Sep 1999 21:54:07 -0400 From: Steven Kaye Subject: DG: Waco - The Real Story A website on cults (http://www.netcentral.co.uk/steveb/cults/davidians.html ) gives one useful piece of information - Koresh recruited heavily in Britain and Australia. Another website (http://www.branchdavidian.com/) offers Branch Davidian interpretation of Christian scripture, with http://www.branchdavidian.com/fiery.html discussing fiery serpents coming to cleanse the Earth and the Messiah as a Serpent. Hmm. SuperDave, as a Texas native, anything you can tell us about the town of Waco? Steven - ---------------------------------------------------------------------- - ---------- Steven Kaye box_nine@ix.NOSPAM.netcom.com "In short, we did all we could to stimulate an official discovery of the ghastly wreck, without making reference to incredible manifestations, or to humane but illegal acts of euthanasia." -- Michael Shea, The Colour Out of Time ------------------------------ Date: Wed, 15 Sep 1999 00:53:17 +0000 From: Malinda Brown Subject: DG: Agents between Ops. After playing the the D-G setting for awhile I have discovered that sometimes the most difficult thing about playing an agent is not dealing with the the beasties, mad cultists and the men in the black helicopters, but dealing with keeping the secret of D-G after the fact. How does an agent explain the terrible nightmares when they wake up screaming? How do they explain the ranting in their sleep and their inability to sleep with the light out? When they see all of their cell killed, how do they deal with the guilt and those pesky inquisitive friends that wonder why you are always depressed when you have been so happy until a year ago? More importantly how do you deal with your superior when they are conversing with a person you have a strong suspicion is with MJ-12 and they have a strong suspicion about your loyalties; because every time you aren't at work there are unexplained explosions that wreck their plans. When you return you look like hell and explain it off as another car wreck or accident, making you look like the clumsiest individual on the planet. My agent has been trying to deal with these things I am just curious how others deal with it. Maybe we need to start a DG support group. Malinda Brown (Agent Ophelia) P.S. While doing my Latin tranlation I came the latin word opera which has the meaning of exertion/effort/pains/service. Puts the phrase "A night at the Opera" into an entirely fitting perspective. ------------------------------ Date: Wed, 15 Sep 1999 08:21:42 +0200 From: "Florian R. Hanke" Subject: DG: Press Release Take a look at rpg.net's press releases http://www.rpg.net/news+reviews/press.html :-) I wonder whether that's a satirical view of Fantasy Flight and their quest to be in every week's press releases. Well, probably not. Regards, Florian Hanke ------------------------------ Date: Wed, 15 Sep 1999 10:54:30 +0100 (WET DST) From: "Fco. Javier Rubio" Subject: DG: Arkham Asylum's Answering Machine Not absolutely OFF-TOPIC, is it? The Arkham Asylum's answering machine's program has been recently changed: Thanks for calling to the Arkham Asylum, your healthiest company in the most insane moments: If you are obsesive and compulsive press repeatedly the number 1 If you are co-dependant, ask someone to press number 2 for you If you have multiple personalities, press 3, 4, 5 and 6 If you are a paranoic, we know who you are, we know what you do, and we know what you want. Hold on 'till we track your call If you suffer from hallucinations, press number 7 and your call will be transferred to the Pink Elephants' department (that could be Pink Chaugnar Faughns...) If you are a schizophrenic, listen carefully and a tiny voice will tell you which number to press If you are depressive, it does not matter which number to press. No one will answer. If you suffer from amnesia, press number 8 and tell us in a loud voice your name, address, telephone and passport number, date of birth, marital status, and your mother's maiden name If you suffer from post-traumathic stress, press slowly the # key 'till someone realises you are there If you suffer from undecission, leave your message after the signal... or before the signal... or after it... or during the signal. Anyway, wait 'till hearing the signal If you suffer from short term loss of memory, press number 9 If you suffer from short term loss of memory, press number 9 If you suffer from short term loss of memory, press number 9 If you suffer from short term loss of memory, press number 9 If you suffer from short term loss of memory, press number 9 If you have a low self-steem, please hang down, all our operators are busy with more important people. [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] Fco. Javier Rubio [fjrubio@logimatica.com] __Logimática__ [http://www.logimatica.com] Asesoría Informática Integral Ramón y Cajal, 39, 1º - dpto. 9 Servicios Telemáticos 48014 Bilbao Estrategias de Red Tel.- +34/94.474.57.28 [][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][][] ------------------------------ Date: Wed, 15 Sep 1999 08:49:02 -0400 From: becole@juno.com Subject: Re: DG: Waco Goodies On Tue, 14 Sep 1999 20:04:30 EDT LizardRoi@aol.com writes: > Someone was doing some execution-style back of the head taps with a >sidearm, I don't know how many people have heard, but there are now stories circulating about the presence of the almost mythical Delta Force having had operatives present at Waco. I find it difficult to believe that an elite counter-terrorist / counter-insurgency unit such as Delta whose very nature requires that it be staffed with competent, capable, intelligent personnel would ever be involved in wholesale slaughter....which rolls right into what Fried Snake Boy was alluding to. Maybe there was more to it. Maximum Tactical Force, applied firepower, the use of incendiaries, and, presumably, a couple chaps from Delta Force guarding one of the escape routes out of the compound with suppressive fire. I don't know, sounds like bad tactics to me....block every chance your prey has to get out and you suddenly see how capable it is of fighting...unless your doctrine is immediate annihilation...which obviously ain't the case with Waco. > Waco was a Cowboy op. Right in the sourcebook. Waco inspired the >Oklahoma City bombing and is a rallying cry for groups across the political >spectrum. Waco is one subject where Left and Right wings find common ground. >Now that some of the immediate hype has settled down, it is perhaps time to >determine(in the DG world, not the RW), just what the hell happened and why. Saying that Waco inspired Oklahoma City? I don't know if I would dangle my sizzled privates out in the open like that (okay, I'll admit, your F-4 story has become more funny in retrospect). I would bet you some serious hard cash that McViegh and Nichols ? were NOT singing hymns to Waco and thinking of the burning bodies when they parked that truck out front of the federal building. Waco as the "official" line, the plea bargain, who can say? Perhaps there was "physical evidence" from Waco stored in the building and the two chaps were ordered to take it out? Okay, how about this for a start: Koresh is NOT Koresh. In his youth, during his travels, he was replaced by an unearthed Serpent Mage, Gla'-Ire'klos, who assimilated the young Koresh's ideas and background (Consume Likeness). Over the years, Gla-Ire'Klos begins making contact with his fellow magi, and through careful measures begins to bring them out of hibernation. Using the world-wide tools available (Internet, media, libraries, etc) they select persons whose political, economic, and theologic profiles support a certain degree of power while maintaining anonymity from the public eye (How often do you hear about a cult until they release Sarin gas / get assaulted by the FBI / ATF / leave the bong lit and burn down their hangout?). The order of things leads Gla'Ire-klos (let's call him K2) to start his Branch Davidian Cult (those reptiles aren't real creative at names, LOL). The erstwhile scheme (and this is a logical extension of At Your Door, a TERRIFIC campaign) is to recruit as many young, trust funders as possible. The influx of money will allow the collected cults (led by serpent people, think of them as scaly entrepeneurs) to achieve their ultimate goal--left blank for anyone to fill in --. So, some time passes, the cults go (we will stay focused on the Branch Davidians...but think about this as well, the use of the term Branch, I am not Fibonacci, but if that was only a "branch", where are the roots?) on recruiting, reproducing, whatever. A Delta-Green friendly in Texas, a doctor, has a very distracted son who drops out of community college to chase his girlfriend, who has joined the Davidians. The son gets sucked into the cult...much to the displeasure of his chief financier and father, the doctor. The doctor is not a slow man, and has put together that his "friends" are obviously some kind of government agency, so when he sees his son coming home a changed young man, he decides to call a favor back. The local cell, containing junior members of Delta Green, at first is slightly indifferent, but after the doctor's insistence, they agree to check it out. They infiltrate the compound, and see K2 for what he really is during a worship. Needless to say, having been briefed to no end of the evils of the Greys, MJ-12, NRO, etcetera, it makes our young operatives nervous to see something which they were not prepared for. They freak, and attempt to contact A-Cell through open lines (a breach of security, for starters). The government cracks the call, relabels it a "tip", and launches their own investigation (gruesome fiery details skipped). The doctor's son, having been incarcerated after the local police caught him, er, speeding, sits impatiently in the county lockup. In the meanwhile, A-Cell, not having lived this long because of just their good looks (you can 'cuff me anyday Andrea, unless of course you really ARE a man) does what they can with the information. Realizing that government forces could very well be pulling a serpent body out onto CNN's cameras, they use their contacts to substitute the incendiaries into the sieging forces' arsenals. The Incendiaries serve only one real purpose, they will incinerate K2's body and provide the necessary confusion for the DG agents on site to "sift, locate, and swap the Doppleganger's bones for those of a real human". Of course, our young agents are eager to make up for past indiscretions. They infiltrate the compound moments before the seige ends, and confront god-knows-what to get K2's skeleton. Okay, long story short, K2's skeleton winds up in transit, getting shuffled from place to place under the guise of a misplaced diplomatic pouch, ultimate destination, the Thailand Ambassador's Office, care of A-Cell. It, of course, winds up in Oklahoma City Federal Building, where K2's friends ascertain its location (they are quite miffed, by the way), not wanting their scheme blown wide open, they initiate their own damage control...by recruiting those two schmucks to take the building out (although to the other serpent magi's credit, they really only wanted the remains back). From there its a media circus, although I don't think every act of terrorism should be blamed on the "fictitious Serpent Men from Plan Thirteen", as was pointed out these two acts in particular seem linked....so, why not have some DG fun with it and play the ambiguity of the whole thing to the hilt. -B (as in Branch Davidian, Hyperborea) ___________________________________________________________________ Get the Internet just the way you want it. Free software, free e-mail, and free Internet access for a month! 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