From: owner-deltagreen-digest@nocturne.org (deltagreen-digest) To: deltagreen-digest@nocturne.org Subject: deltagreen-digest V2 #76 Reply-To: Delta Green List Sender: owner-deltagreen-digest@nocturne.org Errors-To: owner-deltagreen-digest@nocturne.org Precedence: bulk deltagreen-digest Tuesday, September 21 1999 Volume 02 : Number 076 ---------------------------------------------------------------------- Date: Thu, 16 Sep 1999 23:21:35 -0400 From: Daniel Harms Subject: DG: Capitol Hill, Computers, and Cannibals Someone mentioned the interview with the Capitol Hill shooter, so I tracked down the story. It makes the MiB's RPG sessions look tame... Shooting Suspect's Interview Aired WASHINGTON (AP) - A man charged with killing two U.S. Capitol police officers told a government psychiatrist he was trying to reach a computer in the building that would make him immortal. ``I've been murdered and cannibalized a few times (while institutionalized),'' Russell Weston Jr. says in an interview taped six months after the July 1998 shootings and broadcast Tuesday night on CBS-TV's ``60 Minutes II.'' Weston, 42, is charged with murdering Capitol Police officers John M. Gibson and Jacob J. Chestnut in the Capitol on July 24, 1998. He has been at the Federal Corrections Center in Butner, N.C., since May 5, when U.S. District Judge Emmet G. Sullivan determined he was incompetent to stand trial. In the interview broadcast by CBS, Weston told a government psychiatrist that a computer in the U.S. Senate will return him to life if he is executed. ``I will be given the death penalty. I will be made to die,'' he says on the tape. ``Whenever I die, I only die for maybe three or four seconds. As soon as I do, I end up in the great safe of the U.S. Senate which is Ruby Satellite Control. ...That program will time reverse sweep me away and when it sweeps me away it will reverse me back to a point where I am no longer deceased.'' CBS did not say how it obtained the tape. Weston's lawyers could be not be reached Tuesday night for comment. Weston also said on the tape that his mission in life was to rid the world of cannibals and that he has learned that the judge in his case ``was involved with black-market racketeering, murder and cannibalism.'' ObDG: Do I have to spell it out? Yrs., Daniel Harms dmharms@acsu.buffalo.edu The Internet: Learn what you know. Share what you don't. ------------------------------ Date: Fri, 17 Sep 1999 08:08:47 +0200 From: EHuelshoff@t-online.de (Eckhard Huelshoff) Subject: DG: Testing Davide [ off-topic ] Davide, do you receive this? ECKHARD ------------------------------ Date: Fri, 17 Sep 1999 08:08:46 +0200 From: EHuelshoff@t-online.de (Eckhard Huelshoff) Subject: Re: DG: Re: car chase g m schrieb: > One of the best car chases ever - apart from Bullitt - has to be in Ronin. I > freely admit to ripping off that whole convoy sequence to great effect in a > DG scenario. Karotechia kidnapping a Gothic languages specialist. [snip] > For another good car chase, the one at the beginning of "The Hidden" is a > memorable one, good for when agenst are chasing someone/thing that doesn't > care about pain... Not to forget the one in ye good old trashy "Cobra" with Stallone. ECKHARD ------------------------------ Date: Fri, 17 Sep 1999 11:03:04 -0000 From: "Crossingham, Adam" Subject: Re: DG: Antares Underwater Telescope LizardRoi/Mark McFadden writes: <<< The Med or Atlantic coast? Since the Med is such a new body of water, I suspect there would be no Deep One cities in the Med itself. >>> I think you'll right. but there definitely is Deep One activity there, as documented in a scenario (set on ?Fantari island) in the Fatal Experiments book. I think Lumley implies a thing or two as well. <<< Now, ancient Mediterranean Valley cities under water, stuffed with artifacts that weren't evacuated in time when the Gibraltar Ridge became the Straits would be more appropriate. IMHO. I've got no references for this, but it feels about right. >>> Well if you buy into the 'Hyborian prehistory as part of the Mythos' argument then parts of Stygia are under the Med, it's temples dark secrets hidden under the mud and water. I think the Med flooded around 6000 BC (same time approx. as the North Sea basin), though I'm sure Davide Mana could chip with more accurate dates and info. There wouldn't be many remains left around the straits due to cutting action of the bore, but there might be more significant remains further east into the Med. There are almost certainly some even earlier remains there, if Jericho (Palestine) and Catal Hyuk (Anatolia, Turkey) were around in 8000 & 6500 BC respectively, then the plains that became the Med would have been even more attractive. As to historical settlements, I'm not entirely sure. There are recorded instances of Roman urban remains that rise and fall from the Med (due to volcanism in the area, I think). You could push that example to cover ancient Minoan, Greek, Phoenician, Carthaginian, etc, etc if you needed to. On a more fantastic note, the sadly underrated Nephilim game has the Med before the flood as a second Eden that was sabotaged by jealous and conspiratorial mankind. - -- Adam Crossingham E-mail: adam.crossingham@octavian1009.e-mail.com Any opinions expressed in this email are those of the individual and not necessarily the company. ------------------------------ Date: Fri, 17 Sep 1999 08:52:11 -0400 (EDT) From: The Man in Black Subject: Re: DG: Skill levels in CoC / DG On Sun, 12 Sep 1999 Appelion@aol.com wrote: > In a message dated 11/9/99 1:12:37, mib@cyberspace.org writes: > > >But > >to be 90% he would have to be the best Accountant the IRS has,either the > >commissioner or deputy commissoner. > Those are administrators. You don't really think Justin Kroft could kick > Lepus's ass, do you? But he certainly is higher in the chain of command. I fail to see your logic. The skill required for the IRS would be Accountant, and not a whole lot more. Majestic, OTOH has admin, military, head-games, ultra-tech and a whole lot more stuff than the IRS. So while Kroft might not be able to personally kill Lepus (unless those mutant rumors are true), Combat skills are in no way the central skill for Majestic, which shouldn't even have one. The Man in Black is : Kenneth Scroggins Novus Ordo Seclorum : Annuit Coeptus : E Pluribus Unum Code Z: 233,1,42; 140,39,23; 91,3,7; 5,52,3. http://www.carnwyffa.u-net.com [EMERALD HAMMER] ------------------------------ Date: Fri, 17 Sep 1999 13:47:18 GMT0BST From: Robert Thomas Subject: Re: DG: Real world spy communications method? Hello All, Chris wrote: > An article at Salon mag discusses 'Numbers Stations' I think I mentioned these before but may as well repeat briefly. These operate in the UK as well where it is illegal to listen to them unless you ae the intended recipiant so even if you tune in by accident your breaking the law. They were mentioned briefly in a TV show on Channel 4 by a comedian having a go at Menwith Hill NSA base: http://www.menwithhill.com/ check out the links pages for all you need to know (well almost all) about communication interceptions. Cheers Rob "got ROE & DT but no CD in box ahh has it been intercepted?" Thomas ------------------------------ Date: Fri, 17 Sep 1999 08:55:36 -0400 (EDT) From: The Man in Black Subject: Re: DG: Skill levels in CoC / DG On Sun, 12 Sep 1999 Appelion@aol.com wrote: > I would have to say that the rules (generation) are perfectly good as it > were. The problem is with the Mrine sniper. The rules were not designed for > him. Try Rolemaster, or GURPS Black Ops for this. Although I've never used > either, although the latter is on the horizon. Neither Rolemaster or GURPS Black Ops were designed for a USMC sniper (yuo're thinking of GURPS Special Ops and Rolemaster's modern rules which sucks the eternal void like all their other rules). The point is that by interpreting the rules in the spirit and wording of the rulebook, a Marine Sniper works just fine without altering BURPS. The Man in Black is : Kenneth Scroggins Novus Ordo Seclorum : Annuit Coeptus : E Pluribus Unum Code Z: 233,1,42; 140,39,23; 91,3,7; 5,52,3. http://www.carnwyffa.u-net.com [EMERALD HAMMER] ------------------------------ Date: Fri, 17 Sep 1999 09:03:30 -0400 (EDT) From: The Man in Black Subject: Re: Hand grenades (was DG: Short range shooting with a scope) On Sun, 12 Sep 1999, Jeff Ewing wrote: > I think perhaps people are influenced by Hollywood Grenades (TM), which > go up in a visually pleasing petrochemical explosion with lotsa fire and > black smoke and a studio sound effects library BOOM. According to GURPS, the effect of cinematic grenades is to function like a small nuclear bomb when doing damage to enemies or enemy equipment, and to be easily avoided by PC's who perform "the leap," otherwise doing 1d-2 cr. damage. The Man in Black is : Kenneth Scroggins Novus Ordo Seclorum : Annuit Coeptus : E Pluribus Unum Code Z: 233,1,42; 140,39,23; 91,3,7; 5,52,3. http://www.carnwyffa.u-net.com [EMERALD HAMMER] ------------------------------ Date: Fri, 17 Sep 1999 09:09:19 -0400 (EDT) From: The Man in Black Subject: Re: DG: Re: FAQ: Andrea On Sun, 12 Sep 1999, Graeme Price wrote: > Guys, guys... I'm telling you ANDREA _is_ Reggie (or do I mean that the > other way around?). All this female assassin crap is just a smokescreen put > up by Uncle Joe to keep us guessing! And I'm telling you that ANDREA is Reggie, only dressed up in drag like a ballerina costumed J.Edgar Hoover. But seriously, ANDREA is left to be an exercise for the astute keeper. On the List she might be a whuppass Section-1, and in Price's sorry ass campaign she might be Fairfield the Great (HAIL REGGIE~!). But in strewth, it's best left unspoken, unknown, and... nice underwear Reggie! The Man in Black is : leaving this party for a less gay scene. Novus Ordo Seclorum : Annuit Coeptus : E Pluribus Unum Code Z: 233,1,42; 140,39,23; 91,3,7; 5,52,3. http://www.carnwyffa.u-net.com [EMERALD HAMMER] ------------------------------ Date: Fri, 17 Sep 1999 09:36:07 -0400 (EDT) From: The Man in Black Subject: Re: Hand grenades (was DG: Short range shooting with a scope) On Mon, 13 Sep 1999 becole@juno.com wrote: > The 5-5-6 likes to tumble, and tumbling bullets make for unhappy > enemies. The 5.56 tumbles through the air with the greatest of ease theory is pure bullshit. Such a beast wouldn't hit Space/Time without YOG-SOTHOTH. Now, once *any* bullet enters flesh, then all sorts of interesting possibilities arise, but stories of the "it hit him in the foot and left via the top of his skull" variety are meant to expose the gullible. > I cannot recommend Palladium's Weapons Compendium Neither can I... he said sarcastically. > I have never been shot, but the one time I had a serious RW injury > (nearly cut a finger off) I took one look at it, then proceeded to go > "pale", as one observer put it, then went straight to my car with the > MANUAL transmission. Luckily, someone stopped me and got me to ride with > them to the hospital. Needless to say, I wasn't thinking clearly, and > only later, while getting sutured, did I realize exactly what happened. Classic symptoms of shock, you must not have a very high POW :) I've heard tales of people essentially uninjured by a car crash walking away from their injured passengers to seek help in oncoming traffic. This probably isn't the best strategy. This is why the first lesson of any First Aid course should be prevention of Shock. I'll let the pundits proceed with further "Wild Adventures in Shock!" The Man in Black is : Kenneth Scroggins Novus Ordo Seclorum : Annuit Coeptus : E Pluribus Unum Code Z: 233,1,42; 140,39,23; 91,3,7; 5,52,3. http://www.carnwyffa.u-net.com [EMERALD HAMMER] ------------------------------ Date: Fri, 17 Sep 1999 09:40:16 -0400 (EDT) From: The Man in Black Subject: Re: DG: Re: Alternate Pasts for DG Inspiration On Sun, 12 Sep 1999, Eckhard Huelshoff wrote: > Appelion@aol.com schrieb: > > > [blazing away at Mi-Go with two glocks held sideways]. > > Sorry, but having to watch weapons being fired in a strange manner or > wrong angle in nearly every action movie, really pisses me off. No no no. Having Will Smith and other Kewl movie stars perform improper firearm stunts encourages criminals and other neer-do-well's to emulate these accuracy destroying methods. This is something to be encouraged and promoted for the well being of all law abiding citizens. Plus, it looks really Kewl. The Man in Black is : Kenneth Scroggins Novus Ordo Seclorum : Annuit Coeptus : E Pluribus Unum Code Z: 233,1,42; 140,39,23; 91,3,7; 5,52,3. http://www.carnwyffa.u-net.com [EMERALD HAMMER] ------------------------------ Date: Fri, 17 Sep 1999 09:45:04 -0400 (EDT) From: The Man in Black Subject: Re: DG: Yhtill-Hastur On Sun, 12 Sep 1999, Jay W. Dugger wrote: > The idea of city's animus spirit exists in White Wolf Studio's > World of Darkness products, esp. Werewolf: The Apocalypse. The animist > worldview of werewolves produces the spirit of a city. For example, > Chicago's spirit is (predictably) broad-shouldered. I'm pretty sure that I read this in Over the Edge in the Crossovers section, and the Game in Question was NOT Storyteller. It may be that Storyteller ripped the original game or visa-versa, but that's not the complete list (it never is). The Man in Black is : Kenneth Scroggins Novus Ordo Seclorum : Annuit Coeptus : E Pluribus Unum Code Z: 233,1,42; 140,39,23; 91,3,7; 5,52,3. http://www.carnwyffa.u-net.com [EMERALD HAMMER] ------------------------------ Date: Fri, 17 Sep 1999 09:46:22 -0400 (EDT) From: The Man in Black Subject: Re: DG: Re: City Animus Spirits, or How to Make the MiB Stroke Out On Sun, 12 Sep 1999, Steven Kaye wrote: > Also NIGHTLIFE, from Stellar Games, had city elementals, in fact > every district of New York had an elemental. And come to think of it, > a Secret Government Organization (TM) which alternated between wiping > out supernatural beings and driving hard bargains with them ("Do this > one thing for us and we won't slaughter your entire community"). YEAH! that's the one I was thinking of. Gotta hit the used bookstores. The Man in Black is : Kenneth Scroggins Novus Ordo Seclorum : Annuit Coeptus : E Pluribus Unum Code Z: 233,1,42; 140,39,23; 91,3,7; 5,52,3. http://www.carnwyffa.u-net.com [EMERALD HAMMER] ------------------------------ Date: Fri, 17 Sep 1999 09:49:54 -0400 (EDT) From: The Man in Black Subject: Re: DG: It's Up!! On Sun, 12 Sep 1999, Davide Mana wrote: > [where's yours, MiB? You want me to go with that skimpy little thingie you > posted last week? C'mon, you're better than that!] Who? MiB? I don't know any MiB. Nobody here but us Chickens. > And thanks to HK popstar Gigi Leung, that provided an essential bit of > software saving the day (don't ask). Too bad. I'm Askin'. What's up with that? The Man in Black is : scratching for worms. Novus Ordo Seclorum : Annuit Coeptus : E Pluribus Unum Code Z: 233,1,42; 140,39,23; 91,3,7; 5,52,3. http://www.carnwyffa.u-net.com [EMERALD HAMMER] ------------------------------ Date: Mon, 20 Sep 1999 08:06:27 -0700 (PDT) From: Jason Newquist Subject: DG: ADMIN: Was that a Blip? Hey, The mailing list site was down last night and this morning for maintenance and upgrade operations, which were met with an unexpectedly high margin of success. All should be well, or well on its way to wellness. Jason Newquist Plumber-at-Large nocturne.org ------------------------------ Date: Mon, 20 Sep 1999 11:06:42 -0500 From: "Shane Ivey" Subject: DG: RE: Cops, cows, and exactly 1 on-topic paragraph which I would like responses to That moral grey area is the heart of Delta Green, to me. Fighting the good fight and standing tall before inevitable doom is all well and good, but the inner conflict is what charges me about the setting. Delta Green is (primarily) about individuals who made a career out of defending the law or their country, and who gradually throw all respect for that law out the window when they encounter threats which the law can't handle without possibly disintegrating society as we know it. breaking and entering, abduction, murder, and torture are par for the course in most Delta Green games that I know about; if your players aren't roleplaying their characters' guilt and inner conflict about those things, as Keeper you should set the tone by making sure that the NPCs around them are conflicted, enough to make the players feel (quite properly) like they are sociopaths for doing such deeds without qualms. There should always be someone who is horrified by an evil deed which is done for the sake of safety, expediency, and a righteous cause. And there should always be a more-or-less innocent bystander around to complicate the players' lives and allow for this sort of conflict. Ideally, the players will be shaken by their moral quandaries and compromises before they ever face alien horrors head-on. I strongly object to gamemasters (in any game) who try to arbitrarily punish the evil deeds of player characters. Any evil should have appropriate consequences, and those should not be too predictable, but your goal as Keeper should never be to teach the players that they must play upstanding, decent citizens. Your goal should be to present them with the realistic consequences of cruelty so that they can roleplay out the inner conflict (or the lack thereof, for sociopaths or those who have subjugated all morality for ideology) and decide whether it was worth it in the end--or whether things could have been done differently to finally save the day. Chaosium's official notion that Call of Cthulhu investigators should never break the law, commit violence, use harsh language, spit on the sidewalk, etc, etc, misses the point, in my book. The Cthulhu Mythos is not about good people getting put into nasty situations, it's about humanity facing its own meaninglessness and extinction, one spark at a time. The tragedy of a good person done wrong is just one piece of the pie. (That objection is raised assuming, of course, that the editorial staff at Chaosium really meant what they wrote, and didn't just put it in there to assuage the ire of early-80s anti-gaming groups.) As for SAN loss for doing harm to other people, I tend to be pretty vague about that and play it by ear, but I do believe in inflicting a SAN penalty for violence, of any sort. The plainly observable psychological effects of real-world trauma fly in the face of the notion that player characters should suffer no ill effects from their experiences unless they deal with magic or monsters. The reason I'm vague about it is that people can be conditioned against such psychological effects: I would inflict a SAN roll on, say, your average accountant being thrown into a big, bloody firefight and surviving (maybe 1/1D6 for small-scale, more for your more apocalyptic encounters), but I wouldn't inflict one (or I would tone it down to a 0/1 roll or something) on a professional, veteran special ops troop (who is trained to hack it). Street cops and federal agents would fall somewhere in between; I might give such a "bonus" to a character who has gone through such encounters and survived, by docking the maximum SAN loss from their starting SAN score, and then not requiring a roll under similar circumstances in the game. Note that this rule is based on active training and conditioning, not just the inner toughness (i.e., high POW) which such characters brought to the table, so relying on a regular SAN roll won't quite do it, in my book. SHANE IVEY, Editor and Webmaster, Zealot.com Hecklers Online, Inc: www.hecklers.com - www.ant.com - www.zealot.com - -----Original Message----- From: owner-deltagreen@nocturne.org [mailto:owner-deltagreen@nocturne.org]On Behalf Of Noyes Speaking of panicking cattle: The above paragraph set off a thought about situations in RPGs in which the characters, exhausted, half-insane, and completely terrified, commit morally dubious acts. I have a fine example of my agents, desperate to have a highly unpleasant voodoo curse lifted (one of them was shitting water moccasins, the rest were having real problems) tortured and killed an unpleasant but relatively innocent grandmotherly type. GMs: Do you encourage your players to lose track of which side of good/evil they're on? Do you punish them if they do so? Or do you just charge them extra SAN? ------------------------------ Date: Mon, 20 Sep 1999 11:21:08 -0500 From: "Shane Ivey" Subject: RE: DG: Double-tap The key in the .22 debate is that, in skilled hands, putting any fast-moving piece of metal on target will kill a human D-E-A-D dead. Expert marksmen, particularly at close range, can do the trick with a .22 because it is a fast enough round to be very accurate and thus go where you tell it to go. But in the poorly-controlled conditions of a crazed-ass firefight, a .22 will be a scary, tiny little gun to wield, because you won't likely get many chances to put that one shot exactly on target. Larger-caliber rounds will cause big enough holes, wherever they hit, that the victims will usually bleed profusely, notice the wounds, panic, and hopefully collapse before they die from shock, either the normal kind or hydrostatic, if you believe in that sort of thing. If the bullet passes through something vital, all the better: a .357 magnum round will destroy a brain just as handily as a .22 long will, and it is also fast enough to be highly accurate. On the downside, it makes a hell of a lot of noise, but there are a lot of situations where that's not high on the list of priorities. Considering ghouls' proven physical resilience, I would not want to send an agent into a warren with anything smaller than an M16 (or an AK if you're trying to stay incognito) and a big pair of earplugs. SHANE IVEY, Editor and Webmaster, Zealot.com Hecklers Online, Inc: www.hecklers.com - www.ant.com - www.zealot.com - -----Original Message----- From: owner-deltagreen@nocturne.org [mailto:owner-deltagreen@nocturne.org]On Behalf Of John Petherick Sent: Sunday, September 19, 1999 9:36 AM To: Delta Green List Subject: Re: DG: Double-tap Yep, a .22 has rather surprising penetrating ability due to it's velocity and comparitively small diameter. For that matter, it was drummed into me during Hunter Safety training that a .22 could carry for up to a mile before dropping to earth. Or that might have been above water, where the bullet would skip a couple of times. If a non-jacketed bullet is used, penetration through the skull would be almost guaranteed but the bullet would fragment. All those smaller pieces of lead would whirl around, making brain puree. ------------------------------ Date: Mon, 20 Sep 1999 14:05:58 -0400 From: "Jimmie Bise, Jr." Subject: Re: Orff [Re: DG: Singing in the Pain] > Which begs the question: who's writing for our team In the realms of classical music, we deal mostly with Copeland and Bernstein. We could move farther into movie soundtracks, where the leading voices are also American: Williams, Goldsmith, and, interestingly enough, Danny Elfman. In each of these cases, there's a lot of use of traditional American themes....but if you go back far enough, those themes hearken back to the traditional themes of another country. Copeland liked to use Shaker themes in his music, and did so quite well. Bernstein used the "city streets" as inspiration. Then again, what music can be said to be "uniquely American"? >Robert Johnson knew too much. Bullseye. Blues and Jazz. That is, I think, where the music's being written for "our team", whether that team means Americans or DG itself. - -Jimmie ------------------------------ Date: Mon, 20 Sep 1999 20:26:49 +0100 From: "JT" Subject: Re: DG: Nickel Shot - -----Original Message----- From: Don Juneau To: Delta Green List Date: 20 September 1999 07:07 Subject: Re: DG: Nickel Shot >On Sat, 18 Sep 1999, Dr Cthulhu wrote: > >> I read some where that one could fill a shot gun shell with Nickels, >> possibly Dimes I forget, and it does some hefty dammage. If this is true >> what kind of dammage would be expected? I would guess that it would be >> like buck shot but with larger holes. > >I think that was the Bob Dylan "Billy the Kid" movie, with a double-barrel >loaded with dimes. Looked nasty as hell, but realistically, i dunno - for >certain sure, you'll lose range and power, as the spinning/flipping disks >aren't as aerodynamically stable as little round balls of shot. > >A similar weapon/load was mentioned in Clive Cussler's VIXEN-03, where the >Suid-Afrikaans were using a weapon that "shotgunned a swarm of razor-shard >disks". > >Enough gun-fondling for now, I just got back in... > >Don > > Like the razor guns in Day of the Triffids? Jonathan Turner ------------------------------ Date: Mon, 20 Sep 1999 21:48:31 +0200 From: EHuelshoff@t-online.de (Eckhard Huelshoff) Subject: DG: Anybody out there? Good Evening. Is there anybody out there or is the list still down? Just asking, ECKHARD ------------------------------ Date: Mon, 20 Sep 1999 16:36:08 -0400 From: "Ian Gorlick" Subject: DG: Mediterranean/Black Sea Flood The Black Sea was rejoined to the Mediterranean Sea and filled up to near modern levels approximately 5600 BC according to William Ryan and Walter Pitman. They have published their findings and their speculations that this event may have inspired the great flood myths in "Noah's Flood", published by Simon & Schuster, ISBN 0684810522. I've only read reviews of the book and a summary of their theory, so I can't comment on the book's contents. ------------------------------ Date: Tue, 21 Sep 1999 10:54:12 +1200 From: Williamson Mark Subject: DG: RE: Anybody out there? Good morning. Is there anybody out there or is the list still down? Just asking, MARK Here's a question for all of you luckly people in the world who own a copy of Countdown (mine, hopefully, is in the mail) - does Countdown have a large focus on Nazi's (like to cover portrays) - all the discussion on the list seems to have dealt with the British? Thanks - -OMW _______________________________________________ If you do a lot of online shopping you might want to take a look at http://www.ebates.com/index.jhtml?referrer=lizark They offer additional discounts at the major online stores. Or then again you might not. > -----Original Message----- > From: EHuelshoff@t-online.de [SMTP:EHuelshoff@t-online.de] > Sent: Tuesday, 21 September 1999 7:49 am > To: deltagreen@nocturne.org > Subject: DG: Anybody out there? > > Good Evening. > Is there anybody out there or is the list still down? > Just asking, > > ECKHARD ------------------------------ Date: Mon, 20 Sep 1999 15:51:32 -0700 From: Dr Cthulhu Subject: Re: DG: Nickel Shot Don Juneau wrote: > i dunno - for > certain sure, you'll lose range and power, as the spinning/flipping disks > aren't as aerodynamically stable as little round balls of shot. Well I don't think they would just spin around in the air, if any thing they would heat up and bend in the center making a bullet like shape. The reason I speculate this is from the assination of that swiss banker in the 80's. The people who killed him set up a sachel with 20 pounds of TNT and a copper plate pointed at the car the guy was driving in, the plate spun the 1 ton armoured BMW. I am mainly wondering what kind of dammage the dimes or nickels would make. Small holes, large holes, seperated, grouped close, et cetera. ------------------------------ Date: Mon, 20 Sep 1999 19:06:49 -0400 From: Daniel Harms Subject: Re: DG: RE: Anybody out there? At 10:54 AM 9/21/99 +1200, you wrote: >Here's a question for all of you luckly people in the world who >own a copy of Countdown (mine, hopefully, is in the mail) - >does Countdown have a large focus on Nazi's (like to cover >portrays) - all the discussion on the list seems to have dealt >with the British? Here's a table of contents for Countdown - I don't think it's been done formally yet... S P O I L E R S Introduction Chapter 1: PISCES (includes insects from Shaggai, Army of the Third Eye material) Chapter 2: GRU SV-8 (Russian paranormal agency) Chapter 3: The Skoptsi (Russian cult) Chapter 4: The Outlook Group (governmental research foundation) Chapter 5: Phenomen-X (TV show) Chapter 6: Tiger Transit (cult/smuggling operation) Chapter 7: D Stacks (collection of artifacts) Chapter 8: Keepers of the Faith (see FATE chapbook) Chapter 9: The Hastur Mythos Appendix A: Psychic Powers Appendix B: Files of Professor Emerson (files on paranormal topics - excellent work, Graeme [I think Partridgeville's in New York, but there's no need to call Andrea]) Appendix C: New Skills (3) Appendix D: Adventures (3, 1st general, 2nd Hastur-related, 3rd Karotechia-related) Appendix E: Agency Templates (fascinating reading, all) Daniel Harms dmharms@acsu.buffalo.edu The Internet: Learn what you know. Share what you don't. ------------------------------ Date: Mon, 20 Sep 1999 18:49:34 -0500 From: Nightstar Subject: Re: DG: Eurocops At 04:47 PM 9/17/1999 -0700, you wrote: >When I went to Italy I walked in to the airport and lookedup and I saw 3 >guys walking on a cat walk with Various Heavy Guns, one of which looked >to be a Styer Auto Shotgun, and the others had UZI's or simular lookin' >things, now thats what I call air port security. I saw the same thing at the airport in Vienna. I don't recall any shotguns, but definitely an abundance of SMG's! No doubt, when IT hits the fan, you hit the floor! Finally, the light at the end of the tunnel. . . . heh, heh, heh! Nightstar ------------------------------ Date: Mon, 20 Sep 1999 16:48:33 -0700 From: Gil Trevizo Subject: Re: DG: RE: Anybody out there? At 10:54 AM 9/21/99 +1200, Williamson Mark wrote: >Here's a question for all of you luckly people in the world who own a copy >of Countdown (mine, hopefully, is in the mail) - does Countdown have a large >focus on Nazi's (like to cover portrays) - all the discussion on the list >seems to have dealt with the British? There is a scenario that deals with the Karotechia, but besides that, there ain't much. Some of the stuff on GRU SV-8 touches upon the Karotechia's activities on the Eastern Front, but not in any great detail. As for the cover, forget about it - the book doesn't even explain the inverted swastika like had been hinted on the website. I imagine it might have something to do with ties between Indian mysticism and the Karotechia, showing that the outfit's origins might have been more firmly rooted in the Thule Society than the Nazi Party it became a part of, but that's just supposition. But Countdown still rocks. Gil ------------------------------ Date: Mon, 20 Sep 1999 20:02:56 -0400 From: "Jimmie Bise, Jr." Subject: DG: Earthquakes and the Mythos Okay, so recently, we've had rather large earthquakes in Turkey, Greece, and now off the coast of Taiwan. These things weren't exactly tiny. So what I'm wondering is if we can get any expert commentary (Davide..wake up over there...) or some DG ideas out of them? - -Jimmie ------------------------------ Date: Mon, 20 Sep 1999 18:27:24 -0700 (PDT) From: Doug Iannelli Subject: DG: Bureau of Indian Affairs Anyone out there developed a template for the BIA? I'm going straight from here to investigate the agency of the web, but thought someone might have already done the leg work and could save me the trouble. Thanks in advance for any help on this. __________________________________________________ Do You Yahoo!? Bid and sell for free at http://auctions.yahoo.com ------------------------------ Date: Mon, 20 Sep 1999 22:08:30 -0400 From: graemep@immagene.mcg.edu (Graeme Price) Subject: Re: DG: RE: Anybody out there? Dan wrote: [SPOILER SPACE RETAINED] >Here's a table of contents for Countdown - I don't think it's been >done formally yet... > > >S > > > >P > > > >O > > > >I > > > >L > > > >E > > > >R > > > >S > > [snip] >Appendix B: Files of Professor Emerson (files on paranormal topics - >excellent work, Graeme [I think Partridgeville's in New York, but >there's no need to call Andrea]) Pretty certain that it's California, Daniel. I did check that in the original Bellnap-Long tale, but I'll do a double check. Thanks for the kind words though. Cheers Graeme graemep@immag.mcg.edu ------------------------------ Date: Mon, 20 Sep 1999 21:06:17 -0500 From: Nightstar Subject: Re: DG: Nickel Shot >I am mainly wondering what kind of dammage the dimes or nickels would >make. Small holes, large holes, seperated, grouped close, et cetera. Without a doubt, when compared with conventional ammunition, there would be some "change" in the damage. ;-> Finally, the light at the end of the tunnel. . . . heh, heh, heh! Nightstar ------------------------------ Date: Mon, 20 Sep 1999 20:15:40 -0700 From: Joseph Camp Subject: DG: Bombing on Vieques Island Readers of THE RULES OF ENGAGEMENT or COUNTDOWN may be interested in the following news story, regarding U.S. involvement on the Puerto Rican island of Vieques: http://www.cnn.com/US/9909/20/pr.navy.ap/index.html be seeing you, Alphonse ------------------------------ Date: Mon, 20 Sep 1999 23:42:25 EDT From: Appelion@aol.com Subject: Re: In Character (was: Re: DG: Public Service: The MiB) In a message dated 13/9/99 7:11:33, snjuhube@pop.rrze.uni-erlangen.de writes: >Hey, as long as I have the chance to take many innocent people with me >as I go, I am all game... ;-) > Damn straight!!! Agent Xavier Takin' 'em with me to where it hurts Last time. I promise ------------------------------ Date: Mon, 20 Sep 1999 23:42:22 EDT From: Appelion@aol.com Subject: Re: DG: FW: seattle If you live near the U district, Corner Comics II is excellent, and also possiblky the only place in the city that carries DG:CD. Call Pagan. They will actually call you back! Agent Xavier ------------------------------ Date: Mon, 20 Sep 1999 23:42:28 EDT From: Appelion@aol.com Subject: Re: RE: DG: Skill levels in CoC / DG In a message dated 13/9/99 12:20:53, ewing@postbox.csi.cuny.edu writes: >Agent: "O.K., I'm going to the office." CO: "Make a Drive roll." Agent: > >"Dang, I missed!" CO: "You have a minor collision." Agent: "I roll on > >Mechanical Repair. . .Woohoo, critical success! My K-car now handles like > >a Testarossa!" This is the apex of tedium, for me: far too little drama, > >far too much aimless die rolling. > As far as I'm concerned, unless the charachter is a pro mechanic, a critical success means the ca is fixed and will not ned to go to the shop. A success means you can drive to the shop, a failure that you'll need towing, and a crit failure that it blows up or will never run again or somesuch. Agent Xavier ------------------------------ Date: Tue, 21 Sep 1999 00:41:27 EDT From: LizardRoi@aol.com Subject: DG: Hellllllooooooo? My turn. Haven't seen any List mail since 5:00pm PST. It's quiet. Too quiet. Mark McFadden ------------------------------ Date: Mon, 20 Sep 1999 22:08:07 +0200 From: Davide Mana Subject: Re: Orff [Re: DG: Singing in the Pain] Greetings. Thsi discussion is soaring towards those realms of high intellectual content that make this list worth being part of. Jimmie Bise wrote >> Which begs the question: who's writing for our team > >In the realms of classical music, we deal mostly with Copeland and >Bernstein. [snip] First class examples. I'd add the whole Tin Pan alley crowd - Berlin, Porter and Gershwin in particular. From the old world, I'd count Kurt Weill as one of ours. >Bullseye. Blues and Jazz. That is, I think, where the music's being written >for "our team", whether that team means Americans or DG itself. Let's try not to be so Americanocentric, please. If there's a guy I want by my side against the Mi-Go, that's John Dowland - no alien mind can figure his abstract lutesongs. That's the kind of stuff I'd like to oppose to the insane pipings of You-Know-Whot. End of unrequired opinion. Take care. Davide Mana Torino, Italy doctor.dee@iol.it The Ice Cave - http://www.fortunecity.com/tattooine/leiber/50/ice_cave.htm ------------------------------ Date: Tue, 21 Sep 1999 10:43:10 -0500 From: "Shane Ivey" Subject: RE: DG: RE: Cops, cows, and exactly 1 on-topic paragraph which Iwould like responses to Steve replied: <<< >That moral grey area is the heart of Delta Green, to me. Fighting the good >fight and standing tall before inevitable doom is all well and good, but the >inner conflict is what charges me about the setting. Delta Green is >(primarily) about individuals who made a career out of defending the law or >their country, and who gradually throw all respect for that law out the >window when they encounter threats which the law can't handle without >possibly disintegrating society as we know it. I'd dispute that, given the prominent role of friendlies and other not necessarily law enforcement types in the game. Inner conflict, sure, but I tend to go more for the espionage model rather than Special Ops. You're fighting an enemy you know little to nothing about, for an organization you don't entirely trust, and you have no idea if you can even win.>>> I think it's all part of the same program--it's a matter of timing, focus, and personal taste as to which elements get precedence. I was referring to the standard central characters, who tend to be federal agents and spooks--that certainly isn't a given in every campaign. Hence the (primarily) caveat; campaigns which focus on other sorts of characters will have a slightly different tone and will address the themes a little differently. Also: <> Yeah, the other two made their SAN rolls. Darn it. I expect better luck next time. And: <<>The reason I'm vague about it is that people can be >conditioned against such psychological effects: I would inflict a SAN roll >on, say, your average accountant being thrown into a big, bloody firefight >and surviving (maybe 1/1D6 for small-scale, more for your more apocalyptic >encounters), but I wouldn't inflict one (or I would tone it down to a 0/1 >roll or something) on a professional, veteran special ops troop (who is >trained to hack it). My only concern here is that you're encouraging the "cowboy ops" side of Delta Green, if only rookies and noncombatant types suffer major SAN losses. How do you handle SAN loss from creatures, or the ever popular "You realize the implications of this widget for conventional physics"?>> I was referring to SAN loss for violent mundane encounters or events, which CoC doesn't even mention. I use the traditional SAN rules for things which fly in the face of characters' grasp of reality: Byakhees, extradimensional widgets, etc. Shane Ivey, Editor and Webmaster, Zealot.com Hecklers Online, Inc: www.hecklers.com - www.ant.com - www.zealot.com ------------------------------ End of deltagreen-digest V2 #76 *******************************