From: owner-dgrpg@delta-green.com on behalf of Bruce Ballon [Bruce_Ballon@camh.net] Sent: Thursday, January 20, 2000 10:44 AM To: 'dgrpg@delta-green.com' Subject: RE: DG: DG (Keepers only): Longish, Religion and Character development? Hello, Cthulhu also is also terrifying as one should recall its description is one of a human trying to put down in 3D terms an entity of cosmic evil that exists partially here and other dimensions... R'lyeh is totally non-Euclidean. Cthulhu's horror is more than being a giant alien monstrosity, but also the total alieness that it radiates that humans pick up with other senses, including ones we don't even know we have. Cthulhu is the high priest of the Old Ones, and thus likely has more conenction to the Outer Gods than his brethern, and radiates such 'otherness' that I just realized a have apoint of discussion! Covering one's eyes or averting vision away from such a being should not negate the horror.. perhaps since one sense is blocked it could be less... but just being in its presence should cost a san loss anyway of lets say 1d6/2d20. Bruce -----Original Message----- From: Popeyesays@aol.com [mailto:Popeyesays@aol.com] Sent: Thursday, January 20, 2000 12:31 AM To: dgrpg@delta-green.com Subject: Re: DG: DG (Keepers only): Longish, Religion and Character development? In a message dated 1/19/00 11:09:29 PM Central Standard Time, EdDrWho@aol.com writes: << I know he lends his name to the game and all, but as Great Old Ones go, he doesn't seem that terrifying...sort of Godzilla-esque, really. So what's so unnerving about him? >> His resurrection as R'lyeh rises is the curtain raiser for the return of ALL the Great Old Ones and the end of the era of human domination of the earth. Seems terrifying to me. From: owner-dgrpg@delta-green.com on behalf of Robert Thomas [ThomasR@Cardiff.ac.uk] Sent: Thursday, January 20, 2000 1:17 PM To: dgrpg@delta-green.com Subject: DG: DG Stop the Madness, er the list Madness that is. Hello All Mark this is not specifically for you! (well maybe point 3) /sermonise Right in the last day I had 100+ e-mails from the list and a lot of people are not being carefull in what they put in replies / responses. POINT 1 I'd like to second what Shane said about cutting out previous posts as there is nothing worse than re reading the same post about 20 times for a "me too" payoff. It's not a major problem for me as I have a totally free connection in work which downloads e-mails as they arrive, but guys think about the people who log on and have to pay while waiting for stuff to download. Point 2 if you are going to post a me too message why not obey the ObDG convention. Obligatory Delta Green relevance for all you newbies. Something short for peoples minds to bounce ideas off. POINT 3 For the last bloody time he's the MiB! Get over it! Its not personal, your only making it personal with unfunny unnecessary swearing at him, or any other list member: > God your as funny as cat piss in a post which didn't provide any DG relevent info and is flame bait, this list has never had a flame war and hopefully never will. consider that the above took time to download and really did nothing to move the discussion along. Nothing relevent to say - Say Nothing. /end sermonise. Right and as for the sad individual that is Harley Fontaine, (lets face it he has to be an individual with that level of tact and thought for others he's not going to be breeding), who subscribed, insulted 400+ people and caused a flurry of posting, I'd just like to say nothing, he's not worth the effort, Mark's got it covered as always. Later Rob "sorry for the length, I had to vent" Thomas ObDG :-) - Poland expels Russin spies: http://news.bbc.co.uk/hi/english/world/europe/newsid_612000/612154.stm Arkan death - PISCES related SAS operates in Yugoslavia after all: http://news.bbc.co.uk/hi/english/world/europe/newsid_611000/611826.stm Topless bathing allowed in Rio: http://news.bbc.co.uk/hi/english/world/americas/newsid_611000/611352.stm From: owner-dgrpg@delta-green.com on behalf of Carlos Marti Tortes [cmartitortes@altavista.com] Sent: Friday, January 21, 2000 4:56 AM To: dgrpg@delta-green.com Subject: DG: Initiation ritual I think that newbies have to pass this, so here I am (more or less): Carlos Marti Tortes Age : 25 Nationality : Spanish Degrees and Schools : Computer Science engineer, Universitat Jaume I, Castellon. Occupation: Computer programmer and RPG master on weekends. INVESTIGATOR STATISTICS STR 13 DEX 12 INT 16 Idea 80 CON 16 APP 12 POW 13 Luck 65 SIZ 12 SAN 60 EDU 18 Know 90 Magic Pts 13 Hit Points 14 Dmg.Bonus +1D4 Insanities : light insomnia. INVESTIGATOR SKILLS Anthropology 15, Fast Talk 15, Archaeology 10, Astronomy 10, Persuade 35, Biology 15, History 40, Pharmacy 10, Photography 10, Physics 25, Law 10, Library Use 60, Psychoanalysis 10, Psychology 30, Chemistry 20, Martial Arts 20, Conspiracy Theory 25, Computer Use 80, Military Science 20, Credit Rating 25, Cryptography 35, Dodge 35, Drive Auto 40, Cthulhu Mythos 30, Occult 50, Electronics 20, Electrical repair 35, Maths 35, Swim 40, Run 40, Creating perfect plans 40, Converting perfect plans into front assaults 40, Bill Gates jokes 80, Other useless information 70, Create modules and do not write down them 90. Languages: Own Language Spanish-90, English 60, French 20, German 5, Latin 20, Catalan 70, Programming languages 80. Weapons: Punch 55, Kick 40, Sarcastic insults 45 (1/1D3 SAN loose if impales). Equipment: nothing useful save mobile phone. Spells: Dismiss Boss (never functioned, think I failed the learning check), Solve computer problems. Keeper notes: Born in Castellon, Spain in 1974. Has a fixation in computers since childhood, got a computer science degree as soon as possible, but get soon disenchanted by professional offerings (yo do not have a lot in a little city). Discovered comics and fantasy books and RPGs at 15, and get hooked to them. Useful as: guide in Spain, Spanish translations, anything related to computers, cannon fodder, human shield and other imaginative uses. Carlos. ______________________________________________________________ Free Internet Access from AltaVista: Get it, share it & win! http://freeaccess.altavista.com/pika/www/initweb.jsp From: owner-dgrpg@delta-green.com on behalf of becole@juno.com Sent: Friday, January 21, 2000 7:36 AM To: dgrpg@delta-green.com Subject: Re: DG: Judas Priest (was Hello to everybody) On Fri, 21 Jan 2000 07:27:41 -0500 (EST) The Man in Black writes: >On 21 Jan 2000, Carlos Marti Tortes wrote: > >> PLEASE, PLAYERS DO NOT CONTINUE >> >> >> >> >> >> >> >> >> >> >> >> >> Finally, you heve forgot that the first exposed routers (the more >> vulnerable) give only the names of friendlies, > >But OUTLOOK will certainly understand the difference between >Friendlies and Agents, and make Agents the priority. See DG p44, all the routers >have "The Judas List," which would make a kewl title BTW. I would think >that people who have not passed the Red Herring test would also be on this >list, as well as Agents who won't receive any more callbacks for >whatever reason. With Majestic's computer technology, breaking the routers and >tracing their physical locations should be child's play. Please see OPERATION JUDAS GOAT, successfully conducted after Cell AA (which has 1.5 volts) completed its sabotage of the University of Berkeley's 'Seti-At-Home' project. The short and sweet details of Op. JG were to switch names on the various lists during maintenance on the Routers, as well as the covert insertion of an entirely new network of routers and "alternate-technology" communication gear. The new equipment has been installed into companies whose profiles or size makes them suitable to this ruse. This will be covered more in Ops BROAD CASTE and BYTE ME with the implied purpose of re-establishing OPSEC and COMSEC within the Cells. Coupled with strategically timed leaks to suspect personnel, Op JG has proceeded for approximately four months now. Any newly recruited agents should NOT be informed of Op JG or its goal, until such time as is deemed appropriate by Cell A. -B (Wanted to be a 'D-Cell' member, but didn't have the capacity) ________________________________________________________________ YOU'RE PAYING TOO MUCH FOR THE INTERNET! Juno now offers FREE Internet Access! Try it today - there's no risk! For your FREE software, visit: http://dl.www.juno.com/get/tagj. From: owner-dgrpg@delta-green.com on behalf of jpetheri@cyberbeach.net Sent: Friday, January 21, 2000 9:02 AM To: dgrpg@delta-green.com Subject: DG: Current Events Since it was discussed here, the following reports from the Centers for Disease Control should be of interest. West Nile Fever - finally, a good reason to have an Dept. of Agriculture inspector who can authourize those "mosquito eradication" flights http://www.cdc.gov/epo/mmwr/preview/mmwrhtml/mm4902a1.htm The dreaded "racoon rabies" that makes Mel Lastman froth almost as badly as the prospect of more than 1" of snow (Canadian joke, nobody else will get it). http://www.cdc.gov/epo/mmwr/preview/mmwrhtml/mm4902a3.htm As you might guess, this comes from the "Mortality and Morbidity Weekly Report" from the CDC. Anyone interested in the entire collection can go to http://www.cdc.gov/mmwr . This is an excellent resource for finding out such vital information as what U.S. state has the highest number of STD cases (surprise, surprise - it appears to be Texas, due to their overwhelming lead in gonorrhea and chlamydia). ======================================== John Petherick, CIH e-mail: jpetheri@cyberbeach.net ----------------------------------------------- Did you know ? Cyber Beach has extended its monthly plan to 300 HOURS per month. Happy Surfing ! http://www.cyberbeach.net ----------------------------------------------- Brought to you by Cyber Beach's BottleMail ! http://www.cyberbeach.net From: owner-dgrpg@delta-green.com on behalf of EdDrWho@aol.com Sent: Friday, January 21, 2000 11:55 AM To: dgrpg@delta-green.com Subject: Re: DG: Initiation ritual So I have to be hazed as well, eh? Once more into the breach, strange people... Edward A. P. McEneely II Age : 16 Nationality : American (Born in Lake Forest, IL) Degrees and Schools : Currently attending Shimer College Occupation: Tutor and sidekick INVESTIGATOR STATISTICS STR 9 DEX 10 INT 17 Idea 85 CON 10 APP 10 POW 11 Luck 55 SIZ 10 SAN 55 EDU 13 Know 65 Magic Pts 11 Hit Points 10 Insanities : None quantifiable. INVESTIGATOR SKILLS Anthropology 20%, Art: Writing 55%, Computer Use 50%, Dodge 40%, Fast Talk 50%, Hide 35%, History 60%, Library Use 50%, Persuade 60%, Psychology 50%, Physics 10% Languages: English 90%, Spanish 2%, Latin 1%, German 1% Equipment: Backpack, Black Coat containing many useful/interesting items, including but not limited to a monthly train pass. Notes: Polite but standoffish and a bit of a loser in person, Edward is an early entrant at Shimer College; it is unlikely he will be found without his mentor and best friend, Laura Hewitt (whom he calls "Hewitt"). Laura E. Lawlor-Hewitt Age : 28 Nationality : American (All over) Degrees and Schools : Attending Shimer College Occupation: Pet Groomer INVESTIGATOR STATISTICS STR 11 DEX 9 INT 16 Idea 80 CON 10 APP 11 POW 9 Luck 45 SIZ 10 SAN 60 EDU 14 Know 70 Magic Pts 9 Hit Points 10 Insanities : Vegetarian, Stutters when nervous. INVESTIGATOR SKILLS Art: Write 65%, Anthropology 60%, Fast Talk 50%, Persuade 55%, Biology 45%, History 70%, Pharmacy 30%, Law 15%, Library Use 60%, Psychology 60%, Chemistry 25%, Computer Use 30%, Occult 50%, Electrical repair 35% Languages: English 99%, German 5%, French 15%, Spanish 5%, Italian 7% Weapons: Kick 70% Equipment: Tote bag filled with junk, 5% chance of finding a useful item. Notes: Born in Indiana in 1971; has been divorced since 1992 (her ex-husband dislocated her jaw in a domestic dispute). Has one daughter, age 8, whom she is very fond of, but does not have custody of. Has travelled all over the USA and England, because her father was in SAC during her formative years. She's an etymologist and published author, but works as a groomer while going to school. She has a vast understanding of pre-1993 US Military culture. The pair of them can be used as: Cannon fodder; fairly useless DG friendlies, random dupes, or scenery at a college campus. From: owner-dgrpg@delta-green.com on behalf of jeff nielsen [jnielsen@forbin.com] Sent: Friday, January 21, 2000 6:01 PM To: dgrpg@delta-green.com Subject: RE: DG: Hello to everybody - Keepers Eyes Only - S P O I L E R S P A C E The post that kicked off this thread proposed a plot where the players are "turned" against Delta Green itself. While the many ideas about mind-control and missing time have been very entertaining, I prefer good old tricks, lies and double-dealing. Simply introduce the cell to an Agent Provocatour (sp?) who can produce very convincing (though totally false) Bona Fides. After gaining their trust, and pointing them to some actual bad guys, this "Deep Throat" warns them of another group acting under the guise of the Government (the target cell) to protect the very horrors the players are trying to stop. Either they go for it off the bat, and act against the cell, or they do some checking (hey, it could happen!) and find . . . fake ID's, orders from outside the chain of command, strange events following wherever the target cell has been. This is very effective if the players have been doing some "peeking" and know about MJ-12 as described in Delta Green. Of course, the real fun is the aftermath, which depends on how much damage the players do. Will A-cell send Andrea to pay a visit? Will they use the players as bait to catch the "Deep Throat"? Will they hold on to evidence of the players mis-deeds as leverage should they balk at some future assignment? Many fun options for the Keeper, and the players don't have "The Outlook Group Made Me Do It" as an excuse. There is a short story (good one by the way) on the DG web site titled "Blacker Than Black" which set things up sort of like this - feels like a DG recruitment , turns out to be, well, you'll have to read it. -Jeff Nielsen- jnielsen@forbin.com -I was in the grocery store. I saw a sign that said "pet supplies." So I did. Then I went outside and saw a sign that said "compact cars"...- - Steven Wright - From: owner-dgrpg@delta-green.com on behalf of LizardRoi@aol.com Sent: Friday, January 21, 2000 6:49 PM To: dgrpg@delta-green.com Subject: DG: More on Extropians Just did a quick visit to a few Extropian sites to get a feel for what they are up to these days. They are ripe for adaption to DG. SaucerWatch with a different agenda, or a new improved The FAQ at http://www.idiom.com/~arkuat/extr/faq/exifaq.html includes references to "The Singularity", which is something new to me. Check this out: What is the Singularity? Human history has been characterized by an accelerating rate of technological progress. It is caused by a positive feedback loop. A new technology, such as agriculture, allows an increase in population. A larger population has more brains at work, so the next technology is developed or discovered more quickly. We expect that this growth rate will slow down as some fundamental limits (the speed of light, Planck's constant, etc.) are approached. This implies that there will be a time at which technological progress will be most rapid. This is a singular event in the sense that it happens once in human history. Vernor Vinge, who popularized the concept in his book Marooned in Real Time has a different definition. The pace of progress became very rapid, and then at some point mankind simply disappeared (as far as humans who missed the event by being in stasis too long could tell). He implied that they ascended to a more sophisticated level of existence. So that time horizon when we can no longer say anything useful about the future is Vinge's Singularity. One would expect that his version of the Singularity would recede in time as time goes by, i.e. the horizon moves with us. Me again. "The pace of progress became very rapid, and then at some point mankind simply disappeared" When will the Singularity occur? The most common guess is that the near edge of the Singularity is due about the year 2035 AD. The strongest argument for the timing of the singularity is the trend in computers. They aren't terribly smart right now, but that's because the human brain has about a million times the raw power of todays' computers. The brain has something like 10^11 neurons with 10^3 synapses each with a peak firing rate of 10^3 Hz, for a raw bit rate of 10^17 bits/sec. A 66 MHz, 64-bit chip has a raw bit rate of 4.2x10^9. You can buy about 100 complete PC's for the cost of one engineer, giving you about 4x10^11 bits/sec, or about a factor of a million less than a human brain. The performance/price ratio of computers has been doubling every two years or so, and that rate has been pretty constant since ENIAC, so we expect that in about 40 years, the total amount of brain-power available (human + computer) will take a rapid jump upward. There is some concern that we are nearing some fundamental limits to semiconductor technology, although recent price/performance changes are exceeding the historical trend. Limits to the power of an individual processor can be largely overcome via parallel processing. Some people expect that nanotechnology advances will cause the singularity. Eric Drexler is reportedly predicting that this will happen much sooner than 2035. Another interesting threshold which may influence the singularity is the self-replicating machine. At some point we will have tools capable of modeling and designing such machines, and shortly thereafter building them. A finite investment in building the first such machine will yield an exponentially expanding output. This has radical consequences for wealth levels, etc. Even nearly self-replicating machines (say 99% capable) will have dramatic economic effects. Nothing sinister or skewed, and frankly I'm with them on most of this stuff. But, if you step back and cross your eyes, they could be a cult planning for the glorious Endtimes when at last they will get to be like the gods themselves. Mark McFadden Not that there's anything wrong with that. From: owner-dgrpg@delta-green.com on behalf of LizardRoi@aol.com Sent: Saturday, January 22, 2000 2:20 AM To: dgrpg@delta-green.com Subject: DG: A word from the 4H Club In a message dated 1/21/00 5:07:39 PM Pacific Standard Time, jesper@pobox.com writes: << Human and goose digestive systems differ enough that something else than corn might be needed to make them fat and plump. To give them more protein and fat, ground leftover meat and offals can be mixed in. This also solves the problem with authorities finding tell-tale scraps. >> You have to take extra special care of your long pork herd because any diseases that aren't killed by cooking will infect the diner. I usually let 'em play out in the yard and let the dogs round up any strays. Don't let their rosy little cheeks fool you, they can bite like a Rottweiler when they get cranky. If you get bit, you better wash the wound fast, too. I know some breeders cut corners and the vaccinations are the first thing to go, but they all come to regret it eventually. Fella up Sacramento way got cute with his utilities and lost a whole herd to the flu. Didn't kill 'em all outright, and cookin' took care of the flu bug, but they was stringy and tasted of Nyquil. Cheap bastard, I got central air out ta *my* garage. Shitfire! It's that damn ice cream truck spookin' the herd again. Haaah! Bogey! That way boy. Git 'im! 'Scuse me a sec. Yep, thought so. There's Bright Eyes makin' for the next street over. Haaah! Tilly! Git 'im girl! Where was I? Oh yeah, in the long run, it don't pay to play it cheap. Pain, fear, despair; it all flavors the meat. And who wants to eat fear and pain? Look at 'em out there, playin' and wrestlin' and messin' with the hose. Those are some happy kids. And you can taste it. Mark McFadden Champion breeders use Purina Kiddy Chow. P.S. Don't get me started on goose digestive systems. From: owner-dgrpg@delta-green.com on behalf of Zachary Martin [zdmartin@earthlink.net] Sent: Saturday, January 22, 2000 8:48 AM To: dgrpg@delta-green.com Subject: Re: DG: RE: More on Extropians Jesper Anderson wrote: > Read some Marvin Minsky for philosophies on this. He argues that the > machines will leave us in the dust, but since we created them, they > will worship us. And if they don't, we won't even see what hit us. So > why worry? > > There was some other complete nanotech/robot nut too, but I forgot his > name. Search around Wired and check out MIT's pages for lots of weird > info on this. Hans Moravec, author of _Mind Children_ and _Robot : Mere Machine to Transcendent Mind_. Interesting. Zach From: owner-dgrpg@delta-green.com on behalf of Davide Mana [doctor.dee@iol.it] Sent: Saturday, January 22, 2000 3:29 PM To: dgrpg@delta-green.com Subject: DG: Check these guys out Greetings. It's the Mana Brothers Surfing Night, and here's this week find http://caus.org/ Check these guys out. I'm sure the "Soul Mate Compatibility" Report in particular will get the most twisted out there REALLY going. Davide Mana Torino, Italy doctor.dee@iol.it The Ice Cave - http://www.fortunecity.com/tattooine/leiber/50/ice_cave.htm From: owner-dgrpg@delta-green.com on behalf of Carlos Marti Tortes [cmartitortes@altavista.com] Sent: Monday, January 24, 2000 12:26 PM To: dgrpg@delta-green.com Subject: RE: DG: Hello to everybody >- Keepers Eyes Only - > >S >P >O >I >L >E >R >S >P >A >C >E >Of course, the real fun is the aftermath, which depends on how much damage >the players do. Will A-cell send Andrea to pay a visit? Is Andrea detailed in someplace? I have DG and DG:CD and I think the only data is his/her codename. Carlos. ______________________________________________________________ Free Internet Access from AltaVista: Get it, share it & win! http://freeaccess.altavista.com/pika/www/initweb.jsp From: owner-dgrpg@delta-green.com on behalf of Shane Ivey [sivey@zealot.com] Sent: Monday, January 24, 2000 7:12 PM To: dgrpg@delta-green.com Subject: DG: ANDREA FAQ I wrote a beautifully concise and informative summary of ANDREA's background back when Davide was threatening to accept submissions for a DGML FAQ. I remember it was beautifully concise and informative, because I'm in a really terrific mood after striking a deal for a great house that I'm gonna buy. Uh, naturally, I didn't save the ANDREA article anywhere. That's Davide's job. ;-) But, here you go. The ANDREA FAQ, v. 2.0: ANDREA is mentioned in DELTA GREEN only as a hypothetical third member of "A" cell, found in a sample Delta Green organizational chart written by Scott Glancy to provide guidance to Keepers on how to arrange the characters in a new campaign. The DGML engaged in a lengthy discussion of the possible background and role of ANDREA in Delta Green, if she (or he?) officially existed. The final consensus was that ANDREA serves as a "cleaner" for Delta Green, ensuring the security of the group by tracking and plugging leaks and disposing of evidence. Exactly what this means is still open to speculation, as is her true identity; she has been imagined as a CIA professional, an old-school taskmistress, even as an alias for the still-all-male-and-all-alive Reggie Fairfield. (ALPHONSE dismissed the last suggestion by assuring us that Reggie is dead and buried in a secret place; but isn't that just what he WOULD say?) ANDREA was mentioned again in DELTA GREEN: THE RULES OF ENGAGEMENT, in a brief phone call placed by ALPHONSE after an incident that was particularly in need of "cleaning," in more ways than one. He or she was never portrayed directly, and the reason for the call was never explicitly offered. The ANDREA image found at Delta-Green.com is, of course, based purely on speculation. At this point, the exact nature and identity of ANDREA are up to each Keeper to describe. This is Delta Green: nothing is canon; the truth is not out there; do what thou wilt; YMMV. Shane Ivey Webmaster, Zealot.com - Delta-Green.com - GameJudge.com Freelance Writers Wanted: Zealot.com/jobs/writing.html Full-time Positions: Zealot.com/jobs/ "Giving an elephant an enema can be a very dangerous activity." (Darwin Awards, 1999) -----Original Message----- From: owner-dgrpg@delta-green.com [mailto:owner-dgrpg@delta-green.com]On Behalf Of Carlos Marti Tortes Sent: Monday, January 24, 2000 12:26 PM To: dgrpg@delta-green.com Subject: RE: DG: Hello to everybody >- Keepers Eyes Only - > >S >P >O >I >L >E >R >S >P >A >C >E >Of course, the real fun is the aftermath, which depends on how much damage >the players do. Will A-cell send Andrea to pay a visit? Is Andrea detailed in someplace? I have DG and DG:CD and I think the only data is his/her codename. Carlos. ______________________________________________________________ Free Internet Access from AltaVista: Get it, share it & win! http://freeaccess.altavista.com/pika/www/initweb.jsp From: owner-dgrpg@delta-green.com on behalf of Daniel Harms [dmharms@acsu.buffalo.edu] Sent: Monday, January 24, 2000 9:06 PM To: dgrpg@delta-green.com Subject: Re: DG: ANDREA FAQ At 07:12 PM 1/24/2000 -0600, Shane Ivey wrote: >I wrote a beautifully concise and informative summary of ANDREA's background >back when Davide was threatening to accept submissions for a DGML FAQ. I >remember it was beautifully concise and informative, because I'm in a really >terrific mood after striking a deal for a great house that I'm gonna buy. >Uh, naturally, I didn't save the ANDREA article anywhere. That's Davide's >job. ;-) >But, here you go. Very nice! In keeping with the setting, I'd suggest another paragraph be added to the beginning or end of the entry: "In actuality, Andrea is [DELETED]." Doing this here and elsewhere would suggest that the DGML FAQ that we will have is not the REAL FAQ, but merely the expurgated remnants of a much higher level document that someone somewhere owns. Then again, that might be cruel to newbies. Then again, it might be fun. I'm torn. Yrs., Daniel Harms dmharms@acsu.buffalo.edu The Internet: Learn what you know. Share what you don't. From: owner-dgrpg@delta-green.com on behalf of Davide Mana [doctor.dee@iol.it] Sent: Tuesday, January 25, 2000 10:54 AM To: dgrpg@delta-green.com Subject: DG: FAQ: Andrea Greetings. Shane laid at my feet a guilt that it is not mine - I never volunteered for the DG FAQ. Last time I heard it, the excellent Chris Womack was trying to put it together, and that's it. I offered to host a copy in the cave, that's right. But I do keep track of listmember activities, yes sir. So here's the original post, picked up from the vast unprocessed 'to do' pile in the Ice Cave and offered to all listmembers, newbies and not, just to show WE CARE. Have a nice day! From: "Shane Ivey" To: "Delta Green List" Subject: DG: FAQ: Andrea Date: Fri, 10 Sep 1999 10:13:39 -0500 ><> > >Everyone else is just teasing the lad, so I'll chime in with the scoop, >because I'm Good People: > >ANDREA was the third member of cell "A" mentioned in DELTA GREEN. While >ADAM and ALPHONSE were described in detail, ANDREA was only mentioned in >passing, with no discussion of her role in things. > >The DGML took this ambiguity and ran with it, eventually settling on the >notion that ANDREA handles internal security for Delta Green. While >ALPHONSE and ADAM are relatively visible, particularly in critical missions >(cf. MY FATHER'S SON, THE RULES OF ENGAGEMENT), ANDREA remains behind the >scenes, her identity known only to cell "A," the more efficiently to handle >internal threats to Delta Green's secrecy. > >A couple of somewhat romanticized images of ANDREA appear as IMINT at the >Delta Green website, and there is a reference to her in THE RULES OF >ENGAGEMENT, but her exact role and identity have yet to be officially >revealed. In the meantime, Keepers have been encouraged to use ANDREA as >appropriate to their individual simulations. > Davide Mana Torino, Italy doctor.dee@iol.it The Ice Cave - http://www.fortunecity.com/tattooine/leiber/50/ice_cave.htm From: owner-dgrpg@delta-green.com on behalf of jonno@dtn.ntl.com Sent: Tuesday, January 25, 2000 7:01 PM To: dgrpg@delta-green.com Subject: Re: DG: lost DPU Michael Layne wrote: > > On Monday, 24 January 2000 AD, EdDrWho@aol.com says: > > Delta Green Relevance: > > Maybe GWS is real, but it isn't (entirely) from breathing uranium dust, > or from the smoke from the burning wells in Kuwait, or fumes from chemical > weapons dumps blown up during the war, etc., etc., etc.? > > Didn't Shane write a piece of fiction with a Gulf War relevance about this sort of thing? I seem to remember something on the site anyway. All good stuff, entirely... Jonathan From: owner-dgrpg@delta-green.com on behalf of David Farnell [daf@iwa.att.ne.jp] Sent: Tuesday, January 25, 2000 11:25 PM To: Delta Green List Subject: DG: Re: Bring out your MiBs! All right, let's get this started. With apologies to the MiB, SuperDave presents... The Man in Black, International Man of Mystery Gender: (frustrated) Male Age: 20s Nationality: Unclear--officially American, but working for Unknown Powers Ethnicity: Anglo-Asian (hybrid vigor) Education: College dropout, lots of on-the-job training Occupation: Saving the world and delivering the smackdown / gratuitously insulting people in inventive ways STR 16/10* CON 15/9* SIZ 14 INT 16 POW 15 DEX 18/8* APP 11 EDU 15 SAN 40** HP 15/12* Skills: Cthulhu Mythos 30%, RPG/Comic Book/Computer Gaming Lore 60%, Creative Insulting (specialty in newbies and self) 50%, Creative Writing (specialty in parody) 70%, WWF Lore 60%, Deliver the Smackdown 45%, Organize Event 35%, Come Up with Bizarre Scientific Explanation 30%, Bargain with Outer God 30%, Host Talk Show 15%, Obscure and Disturbing Bodily Function Lore 50%, Computer Use 25%, Dodge Bullets and Jump Out of Enemy Hideout with Flames from Explosion Right Behind 70% Languages: English 75%, Hawaiian 10%, Mi-Go 25% Attacks: Cane 45% 1d6 damage; Silver Sphere Bubble Gun 80% Utterly Unreasonable damage; Slightly Malfunctioning Mi-Go Self-Destruct Organ 3d10x2 damage***; a variety of other hyper-tech devices Appearance: Dressed in snazzy black suit with wraparound shades. Presently using a cane. Pronounced limp (speed is currently half normal). *The first number is when in perfect health; the second is at present, after suffering a stroke brought on by botched implantation of the Self-Destruct Organ (see below). **He has met Mythos creatures and aliens multiple times, and has seen enough death and destruction to make you want to upchuck in your shorts. This, combined with his general smart-ass attitude, makes him highly resistant to further SAN loss. ***The MiB's sidekick, BUZZ~!, implanted a self-destruct organ in the MiB's brain, "just in case." Sadly, it had unfortunate effects from which the MiB is still recovering. It still occasionally malfunctions and "passes gas" from time to time, causing disgust in bystanders (for minor releases) or actually dissolving those nearby (for major releases). Curiously, the MiB seems immune to the self-destruct gas, and hasn't yet figured out what's going on. The Self-Destruct Organ may also be the cause for the way in which computers seem to go on the fritz around him. (See DGEOV1 for more info on the Self-Destruct Organ.) The origins of the MiB are shrouded in mystery, but he claims to be a native of the Sandwich Islands. No one is completely sure if he is a Hero or a Villain; while he often smacks down those who don't deserve it, and has a Mi-Go sidekick, he has also displayed a kind heart for kids and old ladies, and has been observed beating the crap out of sickoes like Y'golon*c and Mr. Squick on several occasions, so he can't be all bad. The MiB is required by List Law to slam people. Do not take it personally--he doesn't. Met in person, he is an excellent and friendly host with a fine taste in movies. From: owner-dgrpg@delta-green.com on behalf of Michael Layne [theherald@hotmail.com] Sent: Wednesday, January 26, 2000 6:45 PM To: dgrpg@delta-green.com Subject: Re: DG: Re: DG GURPS On Wednesday, 26 January, 2000 AD, "Scott Eaker" says in relation to this (luckily retitled) thread concerning GURPS DG (rather than Japanese anime sex...): >Not yet, but it wouldn't be all that difficult. A little _GURPS Horror_, >combined with a touch of _Black Ops_, a couple dozen pages of writing >covering the absolutely unique DG parts and you're there! A couple of good sources, but note that GURPS _Black Ops_ agents have incredibly high point values (700 pt range) compared to characters from GURPS Horror, etc. Some other sources might be GURPS _High-Tech_ (for the _guns_!), GURPS _Ultra-Tech_ & _Ultra-Tech_ 2 (for the really high-tech stuff from the government labs or the captured UFOs...), GURPS _Espionage_ (for some of the spy stuff...), GURPS _Cliffhangers_ (on general principles):), and GURPS _Atomic Horror_ (for some of the non-Cthuloid critters!) I don't own _Cthulupunk_, so I'm not sure how much data on Cthuloid menaces and the Dreamlands would be available from there... Nor do I yet own the GURPS China or Japan sourcebooks, so I'm not sure how much coverage they give to modern times. (Though they -- like GURPS _Arabian Nights_, may still be useful for data on odd Things From Legend an unwise cultist might summon!) You know, the writers of GURPS _Horror_ may have had adaptions like this in mind, because they suggest three possible milieus for Horror campaigns: The late 19th Century... The Roaring 20s... and the present day!:) And, finally, in the article archives of ROLEPLAYER, a SJG magazine that preceded PYRAMID, I recall seeing something about a CoC-to-GURPS conversion... I can hunt up the address if anybody is interested... Michael Layne DGGF#688 theherald@hotmail.com "We don't _kill_! We _inflict casualties upon opposing forces_! It is important to remember the difference!" -- Army officer, in a movie (entitled WWIII?) made in the early 1980s ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com From: owner-dgrpg@delta-green.com on behalf of Aaron Litz [seven7ring@hotmail.com] Sent: Wednesday, January 26, 2000 9:27 PM To: dgrpg@delta-green.com Subject: DG: Stephen Alzis Hello, peoples. This is probably a retread of an old thread (in fact I think I remember it from a year or so ago), but I'd like to hear some of your opinions on how to use good ol' Stevie. So far, I have used him as an informant for the group, and they have come to trust him(!) and one even considers him good friend! They know that he's involved in things, and that he is a sorcerer so powerful he could snuff them with his pinky toe. I consider it a high (low?) point in my campaign when the 3 of the characters, at Stephen's request, assassinated a U.S. senator! One of the characters (a Mr. Wang Chung Lee, a.k.a. agent Oliver) is considering seeking tutelage from Mr. Alzis, and wasn't bothered at all by the assassination. Another was oblivious of what he had helped do, but then again he cheerfully sanctioned a bum who had seen an operation earlier and threw his body in the Hudson. The third hasn't been around for as many of the ops, but is by far the oldest played character and has seen far more then any of the others. ANyway, he thought they were going to be killing some scum sucking cultist probably raising some monster, and was quite horrified when he found out they nixed an honest law abiding U.S. government official. Currently he has serious misgivings about the other 2, and was on the verge of putting them both down like rabid dogs. I've been actively trying to up the paranoia, but I don't want to go over the top with Mythos involvement. They have found a few spells and managed to decode them, and the would-be sorcerer has established a gate between his 2 houses. They have run afoul of MJ-12, and seen Lepus. I now need a good Idea of how to bring things to a head. Milk and Cookies, Aaron Litz ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com From: owner-dgrpg@delta-green.com on behalf of David Farnell [daf@iwa.att.ne.jp] Sent: Wednesday, January 26, 2000 11:13 PM To: dgrpg@delta-green.com Subject: Re: DG: Re: porn in DG ObDG From: McGloin, Michael > In addition to be troubled by the rape of anyone, what I found troubling is > that people in Japan acted as if a bunch of marines got hoped up and did the > unthinkable. When the truth is that while what those marines did was > despicable, it was merely an acting out of the pornographic fantasies of a > large number of the Japanese males. The sexualization of school girls in > Japan is epidemic. In fact prostitution among school girls is a growing > problem in Japan and other Asian countries. In Taiwan is not uncommon to > find teenagers working as prostitutes while wearing their school uniforms. > Regarding the rape and murder of the young girl , of course I was disturbed. > This is an especially horrifying crime given the horrible history of rape > being used as a weapon in the region. But consider the same implications of > history as a bunch of Japanese tourists go off to the Philippines, Korea or > Taiwan for a holiday of sex tourism. Finally when I say it is troubling > perhaps I should use another word puzzling. I am puzzled that Americans are > shocked by the Columbine when 13 kids are killed everyday in this country > and are media delights in portrayal of violence. . . . Ah, hell, what's the point. Dave From: owner-dgrpg@delta-green.com on behalf of Colin Creitz [cocst6+@pitt.edu] Sent: Thursday, January 27, 2000 10:08 AM To: dgrpg@delta-green.com Subject: Re: DG: Stephen Alzis On Wed, 26 Jan 2000, Aaron Litz wrote: > One of the characters (a Mr. Wang Chung Lee, a.k.a. agent Oliver) is > considering seeking tutelage from Mr. Alzis [...] > I've been actively trying to up the paranoia, but I don't want to go > over the top with Mythos involvement. They have found a few spells and > managed to decode them, and the would-be sorcerer has established a gate > between his 2 houses. They have run afoul of MJ-12, and seen Lepus. I now > need a good Idea of how to bring things to a head. KEEPERS ONLY BEYOND THIS POINT! No kidding! Is your wannabe sorvceror's SAN under about 20? If so, it's time to let him go to the dark side. If it's the case that you gave him rope and he hanged himself, you've done your job fine, and it's probably time to introduce a high SAN-loss POW-incresasing spell to your game and let your player make one last choice for that character. Good ways of letting characters know in-game that SAN loss will accompany casting: spell requires human sacrifice/Nyarthy cult recruiting, exotic drug use, calling OGs, left-hand tantra (maybe colminating in human sacrifice). Maybe left-hand tantra in the presence of a called Outer God, or even with a manifestation of one! Don't worry about munchkinizing your game - he won't be a PC much longer, and the horror factor is very high if the other agents have to take out their erstwhile ally-turned-cultist-sorceror. Esoecially if he's lethally powerful and given to that whole naughty tentacle thing. Good luck! This sort of thing was the best part of my summer homebrewed CoC-Cyberpunk game. ------------------------ Colin Creitz [cocst6@pitt.edu] From: owner-dgrpg@delta-green.com on behalf of Shane Ivey [sivey@zealot.com] Sent: Thursday, January 27, 2000 10:39 AM To: dgrpg@delta-green.com Subject: DG: For the FAQ: Signal vs. Noise (or, ObDG 101) > >> shocked by the Columbine when 13 kids are killed everyday in this country >> and are media delights in portrayal of violence. > >. . . Ah, hell, what's the point. > Okay... Chris Womack has retired from managing this list (and let's all give him another round of applause for a hell of a good and thankless job), and ALPHONSE is incommunicado (don't ask), so I'll join Dave and Rob in sounding off. I'm not going to bother naming any particular list members as being or not being the target of this email. I want everyone to read it. Those of you who already KNOW all this, keep your peace and read it anyway. LESS NOISE, MORE SIGNAL. That's the guiding principle of the Delta Green Mailing List, and that's what makes people want to subscribe to and stay on this list. Always has been, always will be. Every post to this list ought to have immediate bearing on running a Delta Green game, or be funny enough for us not to mind spending our time reading it. Descriptions of sociological phenomena or intracultural or intercultural reactions to them are SIGNAL: they are informative to Keepers who may not be familiar with the cultures being described. Diatribes for or against a particular sociological phenomenon ARE NOISE. If you aren't sure which is which, it's simple: take your personal opinion OUT of it. It's REALLY easy to let sociological discussions turn into outright arguments. The touchier the subject, the more strongly people will feel about it; and the more strongly they feel about it, the more strident they'll be in trying to enlighten those who disagree with them. Everyone needs to take a step back from their personal or moral stake in the subject and get to the bottom line. Hell, I'll freely admit that I've been guilty of it myself, and it took a useless message or three for me to step back and shut up. Since I actually have some role in the online presence of Delta Green, I'm glad I did, and I hope I learned something from it. THE LAST WORD: If you're about to respond to some obviously (to you) idiotic, flame-inviting comment, ask yourself, "How will this reply be useful to DELTA GREEN Keepers or players?" If you find yourself making up rationales for it, then do everyone a favor and scrap the reply. Odds are, the rest of the list already decided their own reactions to the comment that got you so riled up. Adding a two-line "ObDG" footer to it is cute, but it's not always enough. Shane Ivey Webmaster, Zealot.com - Delta-Green.com - GameJudge.com Freelance Writers Wanted: Zealot.com/jobs/writing.html Full-time Positions: Zealot.com/jobs/ "I've learned not to put things in my mouth that are bad for me." (Monica Lewinsky, Larry King Live) From: owner-dgrpg@delta-green.com on behalf of Aaron Litz [seven7ring@hotmail.com] Sent: Thursday, January 27, 2000 12:38 PM To: dgrpg@delta-green.com Subject: DG: Re: GURPS Now, I'm not going to say anything bad about GURPS because I've never played it, and from what I've seen of it it actually looks pretty interesting, but doesn't anyone else like the CoC rules? I mean, they're pretty inclusive. Anything, in any game system, can be rendered down to percentage chances of success, and in CoC they are already expressed that way. The only thing I can think of needing changed is the magic system, but that would only be if you needed a lot of magic flying around. D&D is for fireballs flying, CoC is for nameless abominations and stark cosmic bleakness driving you mad (and DG is for shooting the nameless abominations til your out of bullets, then hanging yourself when you realize the stark cosmic bleakness) My friend runs our D&D game, and thats our high fantasy game. I run the CoC game, and it's our fantasy/horror/science-fiction/conspiracy game. I've even been thinking of doing my own fantasy conversion of the CoC rules because I think they are so good. (CoC D&D style) Milk and Cookies, I ran out of prozac today, Aaron Litz ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com