From: owner-dgrpg@delta-green.com on behalf of REFLECTING SKIN [reflectingskin@hotmail.com] Sent: Wednesday, March 15, 2000 10:28 AM To: dgrpg@delta-green.com Subject: Re: DG: The Club Dumas You're my hero. Okay, now for some DG relevance. Does anyone know a good source of information for Russian Intelligence Agent defections over the past 15 to 20 years? ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com From: owner-dgrpg@delta-green.com on behalf of REFLECTING SKIN [reflectingskin@hotmail.com] Sent: Wednesday, March 15, 2000 10:31 AM To: dgrpg@delta-green.com Subject: Re: DG: The Club Dumas (Davide Mana's reply) You're my hero. (to DM) Anyway to make this DG relevant. I'm still working on the Fate page for everyone's info. Its taken a LOT longer than I expected but then again, so has my work life as well... The question I have is simple, I have a great deal of the page already written, what I am wondering is if YOU the READER would prefer the page to be written as a "real" DG resource, or as a regular gaming page. I'm also working on a Charnel Dreams faux fan site and a page for Phenomena-X... but those are WAY on the back burner...Mr.Alzis is a demanding muse... ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com From: owner-dgrpg@delta-green.com on behalf of box_nine@ix.netcom.com Sent: Wednesday, March 15, 2000 11:19 AM To: dgrpg@delta-green.com Subject: DG: Re: Russian Defections Mr. Skin (no relation to the Victor Milan story) wrote: >Does anyone know a good source of information for Russian >Intelligence Agent defections over the past 15 to 20 years? Barnes & Noble has Soviet Defectors : The KGB Wanted List (Publication 323), by Vladislav Krasnov, Hoover Institution Press, dated March 1987. They note that it would likely take a minimum of 6-8 weeks to order, so you might want to see if a copy's available on Bookfinder.com. Also note that this may include all defectors, not just Soviet/Russian agents. I can check THE SWORD AND THE SHIELD when I get home and see how much it has on defectors in the 1980's and 1990's. Steven From: owner-dgrpg@delta-green.com on behalf of box_nine@ix.netcom.com Sent: Wednesday, March 15, 2000 11:30 AM To: dgrpg@delta-green.com Subject: DG: Re: The Merits of Derleth That wacky McFadden wrote: > > On the other hand, August Derleth sucks. To which Doug replied: >>Hey now, let's try to show a little respect. I agree with you that >>he's not the best of authors, but if it wasn't for him we wouldn't >>likely still have all the HPL material that's been published lately. I'll dutifully avoid any literary discussion (durned intellekchuls!). But I must point out that Derleth should share the credit with Robert Barlow, who kept the manuscripts and typed up some of the stories and Donald Wandrei, who was part of Arkham House as well. >From James Russell's excellent 20th Century Gothic page: As for Barlow, he was indeed a bright spark, capable of turning his hand to many things, though not always capable of finishing projects. During Lovecraft's visit the following year and with his help, he printed and bound a book of Frank Long's poems as a present for the latter, and Barlow similarly surprised Lovecraft with a small copy of "The Cats of Ulthar". He also took charge of the unbound printed sheets of "The Shunned House" from 1928, though in the end even he bound only twelve copies of the booklet. The two also collaborated on a short comic skit called "The Battle That Ended The Century", a mock report of a battle between Robert Howard and Bernard Dwyer, another Lovecraft correspondent, watched by such figures as Lovecraft, Barlow, Smith, etc. After his death, Barlow would become Lovecraft's literary executor and collector of his manuscripts, later passing the entire collection to the John Hay Library. There were quarrels with Derleth and Wandrei, and Barlow gave up practically all his interests to focus exclusively, at a friend's suggestion, on Mexican antiquities, upon which he soon became an expert. What does this have to do with DG? If you choose to allow the works of Lovecraft, Derleth, et. al. in your campaigns (as I do), imagine the confusion that must result, with arguments about whether what the cell saw was a byakhee or something different, what the characteristics of Tcho-Tcho are, whether it's worth trying to strike an alliance with the Elder Gods (and if so, how one contacts them). Steven From: owner-dgrpg@delta-green.com on behalf of LizardRoi@aol.com Sent: Wednesday, March 15, 2000 2:19 PM To: dgrpg@delta-green.com Subject: Re: DG: Re: The Merits of Derleth In a message dated 00-03-15 12:34:40 EST, you write: << That wacky McFadden wrote: > > On the other hand, August Derleth sucks. To which Doug replied: >>Hey now, let's try to show a little respect. >> Give them books and give them books and all they do is eat the covers. That's what I get for playing to the band. So here's the Cliff's Notes on irony: Y'see, somewhere back someone took some swipes at Eco (to which I am indifferent) and James Joyce which is an invitation to shillelagh law. So I pointed out that "I didn't like it" is both more polite and more accurate than "it *is* crap", and certainly less provocative an invitation to OT flame wars. So the MiB added to that and pointed out that the miscreant's critique added up to "this sucks" and implied that some examples of what led to that conclusion would be at least more informative if still unpalatable. SuperDave innocently expanded on what he likes about Lovecraft, and what he gained on re-reading. Pretty much OT on a list dedicated to playing in a Mythos universe. So I chimed in and expanded on what I like about Lovecraft, and, as an in joke, signed off with easily the most flame-baiting hackneyed unoriginal Jesus-Christ-didn't-we-flog-this-into-submission-on-alt.fan.lovecraft? Beavis&Butthead lamebrain newbie observations a primate with access to a keyboard could make. Silly fucking me for thinking everyone would notice it seemed kind of out-of-character and suspiciously positioned like a fucking punchline. You know, like going to a Heinlein group and saying "I heard that Starship Troopers is a Fascist fantasy", or alt.fan.Kubrick and rattling on about the helicopter shadow on the road to the Overlook.....or going on as if you actually had something new to say about Derleth and his contributions\contaminations in a group that obviously has a little Lovecraft in their background. I've expressed my respect for Derleth by spending good money on some lovely Arkham House volumes in the original black with red lettering covers, so I am grateful enough of Derleth's editing acumen and service to literature to be indulgent of creative (IMHO) shortcomings. And if I was unaware of his contributions and place in history, the Forward to any collection of Lovecraft any time or anywhere will be sure to bring me up to speed. Ah shit, I'm being mean because I like the sound of my own voice. It wouldn't be a cliche if a lot of people didn't do it. Now y'all did too. I'm just irascible because I'm misunderstood. Mark McFadden From: owner-dgrpg@delta-green.com on behalf of andrew john farrow [afarrow@kirkmoorrd.freeserve.co.uk] Sent: Wednesday, March 15, 2000 2:19 PM To: dgrpg@delta-green.com Subject: DG: Fw: soviet defection - atention REF SKIN ----- Original Message ----- From: andrew john farrow To: Sent: Wednesday, March 15, 2000 8:01 PM Subject: DG : soviet defection - atention REF SKIN > > > > Okay, now for some DG relevance. > > Does anyone know a good source of information for Russian Intelligence > Agent > > defections over the past 15 to 20 years > > > > > http://intellit.muskingum.edu/intellsite/russia_folder/russiasovdefectors.ht > ml > > > gives bare bones back grounds / names / dates + a BIG book list > > yours - andy . > > From: owner-dgrpg@delta-green.com on behalf of jpetheri@cyberbeach.net Sent: Wednesday, March 15, 2000 3:42 PM To: dgrpg@delta-green.com Subject: DG: Multi-purpose document I turned up this very useful document while trolling the NIOSH website. It's got a report documentation page, including security classification information, cool maps and photos (if they'd only turn out better) and an interesting topic. Exactly why is Uncle Sam interested in FAE bunker-busters? http://www.cdc.gov/niosh/ciss/pdfs/bafp.pdf ======================================== John Petherick, CIH e-mail: jpetheri@cyberbeach.net ----------------------------------------------- Did you know ? Cyber Beach has extended its monthly plan to UNLIMITED surfing per month !! Happy Surfing ! http://www.cyberbeach.net ----------------------------------------------- Brought to you by Cyber Beach's BottleMail ! http://www.cyberbeach.net From: owner-dgrpg@delta-green.com on behalf of Florian R. Hanke [hankef@student.ethz.ch] Sent: Wednesday, March 15, 2000 3:41 PM To: dgrpg@delta-green.com Subject: DG: Ninth Gate Music (Re: DG: The King in Yellow: The Movie) Dang, for some reason, my submissions are intercepted (hopefully this one isn't). But to provide you with this extremely important live-saving information, I do all I can - like reposting... Joseph Camp wrote: > >Hey, interesting. Reminds me of a book I read called 'The Club Dumas'. Which > >had a 3 Musketeers plot in it as well as finding these books with engravings > >to summon SATAN. > > THE NINTH GATE is, in fact, Polanski's adaptation of that novel. And I can very much recommend its music score - it instills that nice feeling of desperation so predominant in CoC gaming. Also, it has 2 tracks that are suitable for chase scenes so you don't have to switch CDs. Plus there's the female solo part (as usual with polanski?) that sends shivers up my spine. Regards, Florian Hanke From: owner-dgrpg@delta-green.com on behalf of Jonathan Turner [j.turner@irishnews.com] Sent: Wednesday, March 15, 2000 3:48 PM To: dgrpg@delta-green.com Subject: Re: DG: Multi-purpose document >Exactly why is Uncle Sam interested in FAE bunker-busters? They are especially useful for dealing with facilities storing biological or chemical weapons. The idea is that the FAE will consume the hazardous material, whereas conventional munitions would simply spread it over the nearby area. IIRC, British Aerospace also developed a special bunker-buster which had a similar effect, but wasn't FAE. It was designed to burrow into a storage bunker before detonating. Not sure how it worked exactly... Also, FAE, as has been mentioned recently, is good for all kinds of Mythos critters... Jonathan From: owner-dgrpg@delta-green.com on behalf of Andy Robertson [andywrobertson@clara.co.uk] Sent: Wednesday, March 15, 2000 4:18 PM To: dgrpg@delta-green.com Subject: Re: DG: Re: Beauty and the Mythos / The Vibe (long) ----- Original Message ----- From: Daniel Harms > My difficulty with this theory (which may turn out to be a minor one) is > that it includes a notion of "need" which I find aesthetically troublesome > with regard to the Great Old Ones. Yes. That is true. But I can only re-iterate my apology - I have to use _some_ sort of language, and any language I use will be inadequate. My background tends to make me think of the GOO from an "evolutionary" viewpoint - as things, however powerful, that developed according to some sort of - I won't call it "rationale" - but according to some sort of process that had a pattern that _something_ could understand. An Outer God, maybe? I don't defend this practice as accurate. I know it's absurd. But we have to use some mental tools. And though in the Mythos we see rank above rank of being, the lowest of these are not totally beyond our understanding. What is the alternative to trying to understand? We can display our wisdom by saying for the 100th time that the GOO are beyond all possibility of human understanding. I know that's the truth - we all know it - but how many shots does it add to the magazine to say it, again, yet one more time? Arrogant as I am, I am not foolish enough to think that I'm getting anywhere near The Truth by using my "scientific" viewpoint. _But_thinking_this way_may_be_useful_nontheless_ For example, I would claim that my warning about the especial danger of Beauty in the Mythos is a valuable insight. I reached this by using a strictly biological analogy - thinking of the strategies sophisticated beasts use to trap prey, extending that to consider SHUB-NIGGURATH, and then making an analogy with HASTUR. False, no doubt. But useful. It led me to realise acutely that, when I respond to the beauty of The King In Yellow - the crosshairs are being focussed on my soul. And there is only one sort of dead. So, discard the theory, but take _that_ knowledge away with you. Do you see what I mean? (Yes, maybe that particular insight was not new to you - but it was new to me. So I find the method works). In Science, of course, it is good practice is to make many theories, and change and discard them rapidly. The danger lies in becoming emotionally identified with "your" ideas and seeking closure. But there is little fear of that being tolerated on this list. Andy R From: owner-dgrpg@delta-green.com on behalf of Andy Robertson [andywrobertson@clara.co.uk] Sent: Wednesday, March 15, 2000 4:46 PM To: dgrpg@delta-green.com Subject: Re: DG: HPL's Vibe / Derleth ----- Original Message ----- From: John Stanley > I like this thread. It seems that opinions about > Derleth's contribution to HPL are as varied as > anything. Not all Derleth's Mythos work was crap. I think the first two-thirds of THE LURKER AT THE THRESHOLD are pretty good. In particular, the manifestation of Nyarlatotep is excellent. However, Derleth was most respected for "regional" works about his home town, Sac Prarie. I've got two of these, and they are very good (non-genre) books. He wrote pulp for the money, but put his real heart into this. Trying to drag this back on topic - I recall a tribute to HPL in one of these books, where Derleth says that the main intellectual gift HPL left him with was an acute understanding of the importance of _place_. He loved Sac Prarie much as HPL loved Providence, and he said HPL taught him how to love a town like this. So, if anyone does a Dreamland adventure with a Derleth twist, you might replace or supplement the "sunset city" of HPL's dreamland with a transformed Sac Prarie - a smallish, peaceful, Germanic mid-west town of about 50,000. Andy R From: owner-dgrpg@delta-green.com on behalf of Jonathan Turner [j.turner@irishnews.com] Sent: Wednesday, March 15, 2000 4:55 PM To: dgrpg@delta-green.com Subject: DG: Wormhole generator There are many on the list who can discuss this with far greater knowledge than an unworthy physics hater like myself. Somebody claims to have patented a ``wormhole generator''. Now, I base everything I know about anything like this on Sliders and The Black Hole, but is this a gate-maker? http://slashdot.org/science/00/03/14/1029252.shtml Later! Jonathan From: owner-dgrpg@delta-green.com on behalf of Appelion@aol.com Sent: Wednesday, March 15, 2000 5:11 PM To: dgrpg@delta-green.com Subject: Re: DG: Re: The Vibe In a message dated 3/14/00 4:14:04 PM, j_holloway26@hotmail.com writes: >Yes, they >have a divided SAN stat (1d4/1d8 or whatever) but as I understand it the > >first number is for a casual reading, while the second is for a more >extensive examination. No, as I remember, skimming is 1/5 the normal loss. But I could be wrong. Xavier From: owner-dgrpg@delta-green.com on behalf of Napoleon48@aol.com Sent: Wednesday, March 15, 2000 5:10 PM To: dgrpg@delta-green.com Subject: DG: Books? I'm just wondering what jewels of gaming goodness you Pagan boys are cooking up. I know about the 3rd Eyes Only, sounds really cool. Anything else? What ever happened to that Cult of Transcendance thing? Are we going to ever see more books like Countdown?(big sourcebooks covering numerous topics) I heard some things about a book set in the early days of Delta Green...any Specifics? Could anyone tell me what it is? From: owner-dgrpg@delta-green.com on behalf of Andrew Kenrick [andrew.kenrick7@virgin.net] Sent: Wednesday, March 15, 2000 5:19 PM To: dgrpg@delta-green.com Subject: Re: DG: Re: The Vibe > It's kinda funny though... at the moment the PCs are carrying around a > summary of the Eltdown Shards in a manilla folder. Hmmm... one of mine has a notebook containing a copy of the sussex manuscript. to date he has found it intensely useful, but not overly so. as for the speed at which i play, i generally let my players read the books in a matter of weeks, as opposed to months. generally the speed is dictated by the pace the campaign is running. at the moment the games are set days apart so there is very little time for reading. i genrally reduce the time needed to learn spells too, simply because its not practical for the agents to spend months learning a spell which they might have needed several sessions back. similar note, how do you handle spells? does anyone have agents with spells? so far one of mine (the one with the sussex manuscript) knows dismiss YS, assorted wards and signs, and ressurection. to date the group have dismissed YS (over the phone) and reanimated a witness who was prematurely killed. delightful process, they paid heavily for that one... Andrew Andrew From: owner-dgrpg@delta-green.com on behalf of Jonathan Turner [j.turner@irishnews.com] Sent: Wednesday, March 15, 2000 5:20 PM To: dgrpg@delta-green.com Subject: DG: Something new... Something new to fire off at the Special K in South Am... http://www.boeing.com/defense-space/missiles/slam/images/slamer03.htm From: owner-dgrpg@delta-green.com on behalf of Jonathan Turner [j.turner@irishnews.com] Sent: Wednesday, March 15, 2000 5:24 PM To: dgrpg@delta-green.com Subject: DG: More Grey stuff... Somebody work something new out in the Cookbook? http://www.boeing.com/defense-space/military/x36/images/x3604.htm From: owner-dgrpg@delta-green.com on behalf of Andy Robertson [andywrobertson@clara.co.uk] Sent: Wednesday, March 15, 2000 5:30 PM To: dgrpg@delta-green.com Subject: DG: Re: Wormhole generator ----- Original Message ----- From: Jonathan Turner > There are many on the list who can discuss this with far greater knowledge > than an unworthy physics hater like myself. Somebody claims to have > patented a ``wormhole generator''. Now, I base everything I know about > anything like this on Sliders and The Black Hole, but is this a gate-maker? > Nah. It's a pile of crap. I don't just mean that it doesn't work (as if anyone needed to be told that), I mean they haven't lied in intelligent and interesting ways, which might have been useful to us. Andy R From: owner-dgrpg@delta-green.com on behalf of Jonathan Turner [j.turner@irishnews.com] Sent: Wednesday, March 15, 2000 4:59 PM To: dgrpg@delta-green.com Subject: DG: More slang... Just came across a piece of Nam-era slang which should be of use to DG-agents everywhere: ``Sheep-dipping'' - the use of military personnel with necessary technical skills - such as Air Force technicians - posing as civilian contractors on grey ops... Jonathan From: owner-dgrpg@delta-green.com on behalf of Jonathan Turner [j.turner@irishnews.com] Sent: Wednesday, March 15, 2000 5:35 PM To: dgrpg@delta-green.com Subject: Re: DG: Re: Wormhole generator At 11:29 PM 3/15/00 -0000, you wrote: >Nah. It's a pile of crap. I don't just mean that it doesn't work (as if >anyone needed to be told that), I mean they haven't lied in intelligent and >interesting ways, which might have been useful to us. > >Andy R > Dang! Back to the drawing board!! From: owner-dgrpg@delta-green.com on behalf of box_nine@ix.netcom.com Sent: Wednesday, March 15, 2000 5:36 PM To: dgrpg@delta-green.com Subject: DG: Re: Spells for Agents [Spoilers for LIFE DURING WARTIME] Andrew wrote: similar note, how do you handle spells? does anyone have agents with spells? so far one of mine (the one with the sussex manuscript) knows dismiss YS, assorted wards and signs, and ressurection. to date the group have dismissed YS (over the phone) and reanimated a witness who was prematurely killed. delightful process, they paid heavily for that one... Me again: There was some discussion of the use of spells a while back, should be in the Ice Cave. Technically, the minute you find a weird tome you're supposed to kick it back up to A Cell. But who does -- I mean, sometimes agents get caught up in events. Ahem. Honestly, Alphonse, I submit all magical paraphernalia promptly. Don't look at me like that. If your agent wants to learn spells, go right ahead. But keep in mind that understanding the cosmos in all its wonder and terror doesn't help your social skills much (a bad thing in a game emphasizing paranoia), and everything has a price. Can you bring back your dead buddy? Sure, but he might be...different. Can you dismiss Yog-Sothoth? Congratulations, you're now a major magical player, and the appropriate parties (especially Yog-Sothoth cultists) will take notice. OK, players in my LIFE DURING WARTIME campaign cut out now. Don't make me break out the ABBA. 10 9 8 7 6 5 4 3 2 1 Part of the campaign is going to involve the players learning about the subterranean civilization of "The Mound" (thanks to Scott Saylor for links and info on Binger). As part of events, players might learn the ability to dematerialize (which I've modified from A RESECTION OF TIME for my own nefarious purposes). Of course, it costs SAN, and characters seeing dematerialized beings lose some SAN as well. But more importantly, the more you use the ability, the more insubstantial you become. It's not like you're vapor in a week, but after a few months (or years, I haven't decided) characters might be shaving one day and notice the razor suddenly slips through their chin. Or reach for the refrigerator handle and through the door. And of course, interpersonal relations can get problematic. Mission report on its way this weekend. Steven From: owner-dgrpg@delta-green.com on behalf of Michael Layne [theherald@hotmail.com] Sent: Wednesday, March 15, 2000 5:57 PM To: dgrpg@delta-green.com Subject: Re: DG: Books? On 15 March 2000 AD, Napoleon48@aol.com says: >I know about the 3rd Eyes Only, sounds really cool. "3rd Eyes Only"? Is this some special Anti-Shan Classification Code?:) Michael Layne DGGF#688 theherald@hotmail.com ...who is glad to hear that the extraterrestrial mutant Grey squirrel invasion can probably be dealt with by the Zombie Gerbil Army, rather than by a B-2 armed with thermonuclear weapons! (And if the Gerbils don't work, send in the Fighting Hamsters!!):) ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com From: owner-dgrpg@delta-green.com on behalf of Michael Layne [theherald@hotmail.com] Sent: Wednesday, March 15, 2000 6:16 PM To: dgrpg@delta-green.com Subject: Re: DG: Something new... On 15 March, 2000 AD, Jonathan Turner reported: >Something new to fire off at the Special K in South Am... > > >http://www.boeing.com/defense-space/missiles/slam/images/slamer03.htm > Yes, indeed! Impressive missile, the SLAM-ER, despite the fact the only ships it has so far sunk have been decommissioned US Navy LEAHY-class cruisers -- such as the USS DALE (CG-19), seen blowing up very impressively in one of the shots in the Boeing SLAM-ER photo gallery! (Well, I guess that's a slightly better fate than being cut up for scrap...) While the SLAM-ER is purely air-launched, the aviators won't have all the fun to themselves -- Boeing is also developing a ship-launched variant called the SEA SLAM, which could be launched from any ship large enough to carry the missile tube! (As the missile is based on the Harpoon, these could include freighters, tugboats, large trawlers, etc., as well as the more expected missile boats, destroyers, etc...) Like the ship-launched Harpoon, the SEA SLAM will probably include a solid-fuel rocket booster to get the missile itself out of the launch tube and to cruising speed and altitude. With its smaller size than the more familiar Tomahawk cruise missile, and its remote-control provision for terminal guidance, a SLAM-ER or SEA SLAM could be just the thing for launching at those grounded Grey UFOs which will probably lift off before the DG Friendlies can program an attack profile for a Tomahawk T-LAM...:) (Just as long as the UFO doesn't have one of those "War of the Worlds" style force-field bubbles...) Michael Layne DGGF#688 theherald@hotmail.com "Even Straker can't be _everywhere_!" ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com From: owner-dgrpg@delta-green.com on behalf of PaganArt@aol.com Sent: Wednesday, March 15, 2000 6:15 PM To: dgrpg@delta-green.com Subject: Re: DG: Books? The following books are ready for printing: DG Eyes Only 3 Project Rainbow: Which is going to press on friday. DG: Dark Theaters trade paperback: This revised edition will be available soon, most likely by the end of next month. The following books are in production: Delta Green: From an Dim and Ultimate Thule: A WWII era Delta Green novel dealing with the Great Race, Deep Ones and other nastiness. This should go to press some time the in the forseeable future, maybe within the next three months... There are several DG: Eyes Only volumes in the works including: Agents, Friendlies and Bronsons: 41+ Fully detailed NPCs for any Delta Green campaign. Black Cod Island: An ancient Deep One colony located in southern Alaska still survives today, despite an attempt by the Haida indians of the northwest to stomp out the alien threat in the 1730's. As far as big books go, the next planned biggie which is already underway is Delta Green: Our Darkest Hour, a sourcebook for playing DG during WWII. Most likely it will make Countdown look like a slim little volume. Cult of Transcendence is in the middle of its endless rewrite as we speak, no definite idea on when (or if) it will ever be released. Other plans include a large campaign (modern day) for DG and more fiction. Suggestions are welcome. Dennis Detwiller. Art Director/Co-Creator of Delta Green/Silly Rabbit Pagan Publishing From: owner-dgrpg@delta-green.com on behalf of LizardRoi@aol.com Sent: Wednesday, March 15, 2000 6:51 PM To: dgrpg@delta-green.com Subject: Re: DG: Wormhole generator In a message dated 00-03-15 17:53:39 EST, you write: << There are many on the list who can discuss this with far greater knowledge than an unworthy physics hater like myself. Somebody claims to have patented a ``wormhole generator''. Now, I base everything I know about anything like this on Sliders and The Black Hole, but is this a gate-maker? http://slashdot.org/science/00/03/14/1029252.shtml >> Not really. The concept of patenting communications systems that utilize wormholes has been around since the early 80s, and some have already done so. This was an ongoing Extropian thread, but this is the first I've seen that implies that the model has been built and actually works. Most folk were patenting systems and putting clouds in their diagrams labelled "wormhole generator". However, I'm years out of date on this stuff. I wouldn't be too quick to dismiss the stuff available from that link as game material. They provide all 19 pages of the application available in PDF and could make for some cool handouts. I mean, it's a patent application that claims to be an antennae that utilizes a micro-wormhole to allow faster-than-light communication through a parallel non-Einsteinian universe for crissake. IF NOTHING ELSE, it provides an idea of what MJ-12 implementations of Grey tech might be like. I like the requirement of a 1000 degree F heat source that the accelerator must be wrapped around. We go from waiting for tubes to warm up to instant-on semiconductors to waiting for the antennae to warm up. Also, consider the heat signature everytime someone uses their new undetectable, unblockable, uninterceptible NRO-issue walkie-talkies. Details for near-future scenarios. Mark McFadden From: owner-dgrpg@delta-green.com on behalf of Mused [mused@idirect.com] Sent: Wednesday, March 15, 2000 7:46 PM To: dgrpg@delta-green.com Subject: Re: DG: Thanks, and short review of a novel... I sent me stats (less my SAN). I am not there What gives? -----Original Message----- From: Juergen Hubert To: dgrpg@delta-green.com Date: Tuesday, March 14, 2000 11:45 AM Subject: Re: DG: Thanks, and short review of a novel... >Jean-Loup Sabatier wrote: >> >> Thanks for your reception. :) Ken, is this a local custom to >> write down our own stats as an NPC ? :) Personal stats adapted >> to DG ? Or imaginary stats of a character ? > >Our own stats as NPCs. Most of us have few delusions about being DG >agent material, though quite a few of us might be useful as pat... er, >friendlies. If you can add a few lines about how you could fit into a >Delta Green scenario, then that's certainly a plus. > >All those stats are sucked into that big black hole otherwise known as >the Ice Cave. The NPC stats in particular are located at >http://www.fortunecity.com/tattooine/leiber/50/dgmlnpc.htm. > >- Juergen Hubert > >P.S.: If you should use anyone of us in a Delta Green scenario, it would >probably be good manners to tell the list how he was mutil..., er, >_used_ in the adventure... From: owner-dgrpg@delta-green.com on behalf of Michael S Beck [msb216@is7.nyu.edu] Sent: Wednesday, March 15, 2000 10:17 PM To: dgrpg@delta-green.com Subject: Re: DG: Re: Beauty and the Mythos / The Vibe (long) Keep in mind that all our theories assume that these are beings with independent existences. To understand what I mean, think of a river being diverted by a dam. Now, imagine an anthill that is wiped away by the new channel. The builders did not specifically intend to wipe out the anthill, it was just an unfortunate side effect not even worth considering. I suspect that when the stars come right and Cthulhu arises from deep within his watery crevasse as deep and black as time itself, humanity will be the ants. On Wed, 15 Mar 2000, Daniel Harms wrote: > Playing devil's advocate: > > At 11:24 PM 3/14/2000 -0000, Andy Robertson wrote: > > >But it is absurd to imagine that this GOO (or any other) has any special > >orientation to humanity. So we are forced to conclude that She can analyse > >all the aspects of sexual attraction in _any_ species and construct "lures" > >superior to the natural versions very quickly and automatically. > > > > >However, one thing remains obvious. An effort like this, stretching across > >light years, is not done for trivial reasons. If HASTUR is sending > >messages across such distances IT expects to harvest something, mental > >world-stuff, consciousness, ideas, "qualia", to be melted down and > >remoulded into ITS own flesh. > > My difficulty with this theory (which may turn out to be a minor one) is > that it includes a notion of "need" which I find aesthetically troublesome > with regard to the Great Old Ones. To use a different analogy here, a > cancer does not "need" to grow - it does, as part of its nature. I might > be more willing to accept that the GOOs' intrusions in certain areas are > not so much efforts on their part to obtain us as merely an unthinking > re-entrance into our dimension in a path of least resistance, and that these > paths are determined by the individual GOO's template (whatever > that may be). > > As for Hastur - I'm not sure It's broadcasting to us. The signals, which > may be already garbled, might not be intended for the same ends as they > were sent out (if there are reasons for their sending), but for some other > purpose. Human minds may be resonators, but that doesn't mean we're > getting the right message (or understanding it). > > Yrs., > > > Daniel Harms dmharms@acsu.buffalo.edu > The Internet: Learn what you know. Share what you don't. >