From: owner-dgrpg@delta-green.com on behalf of Jeffrey Moeller [jsm@akimmlaw.com] Sent: Wednesday, April 26, 2000 11:18 AM To: dgrpg@delta-green.com Subject: DG: Fw: Lumley ----- Original Message ----- From: To: Sent: Tuesday, April 25, 2000 8:15 PM Subject: Lumley > I rise in defense of Brian Lumley. Enough of him quietly doing the job > to this list. > A lot of his "Mythos" writing falls into the mold of light fantasy (Hero > of Dreams, etc.) or 50ish-60ish SciFi d'apres Lin Carter (Spawn of the > Winds, etc.) Either you like that sort of thing, or you don't. It's > really not horror writing, or even Derlethian Mythos writing, but so > what? I don't think that he'll claim that it is. How many people on > this list can honestly claim never to have read a Xanth novel, either? > If you're looking for "Mythos" tales that are closer in tone to if not > Lovecraft, then at least Howard or Derleth, then pick up two > paperbacks: "Return of the Deep Ones", available in paperback, and > "Fruiting Bodies and Other Fungi." "Fruiting Bodies" is a > straightforward, no foofiness collection of good horror short stories, > with a couple of Mythos tales, while "Return of the Deep Ones" has four > decent stories IMODO, all of which are very pulpish in tone. > Spoiler Space > > > > > > > > > > > > > > > > Inception. This is sort of the origin story of Titus Crow, but its > mildly entertaining. Nasty wizards, tracking monsters, weird texts, > etc. > Lord of the Worms. This is a good story, (no, no, really), and very > Lovecraftian. A nasty icky wizard is grooming the protagonist for a > body switch until he turns the tables on him. The Saracenic Rituals and > worm-sorcerors, hooray! Almost unrecognizable as Lumley; read Hero of > Dreams and then read this story and bask in the contrast. > Beneath the Moors. "The" Bokrug story. I found it kind of interesting, > although this does stray into the 50ish SciFi for a while. > And of course, the reason I thought of this--Return of the Deep Ones. > The protagonist is captured and slowly transformed into one by the > British side of the clan. Also not a bad little story. > > And in "Fruiting Bodies," we have (in addition to several non-Mythos > short horror stories) "The Mirror of Nitocris," and "Born of the > Winds." I don't have a copy of the "Caller of the Black" in front of > me, but this is pure Mythos as well. > > I didn't think that the "Burrowers Beneath" was particularly > entertaining myself, but that's not to say that some other of his Mythos > writing isn't. > > OBDG: Want to run a good Deep Ones scenario? Do a one off of Return of > the Deep Ones? Who knows how many people, DG agents or friendlies are > running around with some Deep One DNA just waiting to be stoked up by a > hot babe and some specialized homeopathic therapy. > > From: owner-dgrpg@delta-green.com on behalf of Andrew John Farrow [andrew.j.farrow@btinternet.com] Sent: Wednesday, April 26, 2000 1:22 PM To: dgrpg@delta-green.com Subject: Re: DG: Re: Useful Resources for Deep One Society and Technology > >On Tue, 25 Apr 2000, James Holloway wrote: > > > >> But a baby-killing instinct? That sounds unlikely to be a useful trait, even > >> for immortals... > > > >They probably don't munch every baby. Just the tasty ones! Their baby diet > >is probably based on some hormonal, cyclical, high population crowding > >kinda thing. i figure they are eating the *defective* ones , cos problaly the have the same ability that IIRC rats have to detect and reject defects in potential mates . after all if they are cross breeding w/- sardines ( i wont ask ) , ther is a lot of scope for error , so weeding out the muties by eating them before they consume any valuable rescources would be a good thing yours - andy . From: owner-dgrpg@delta-green.com on behalf of Michael Layne [theherald@hotmail.com] Sent: Wednesday, April 26, 2000 1:38 PM To: dgrpg@delta-green.com Subject: Re: DG: Re: Useful Resources for Deep One Society and Technology On 25 April, 2000 AD, Daniel Harms wrote: >At 03:39 PM 4/25/2000 -0400, you wrote: > >On Mon, 24 Apr 2000, Snorkey wrote: > > > I have some personal doubts about our ability to Depth Charge a DO city. >I > > don't think the mechanisms could survive the pressure. (They are >designed > > for much shallower depths). > >Torpedoes, my man. That's what it was. > >(Note: I have no idea whether that makes things any more plausible, but >even a member of DG Run & Hide recognizes that there's some difference >there.) The best depth charges available to the USN in 1928 would have been the Mk 6, a modified version of the earlier Mk 3. Total weight was 420 lbs, of which 300 was the explosive. Sink rate was 8 fps, with depth settings from 30-300 feet. The first American DC I can find data on with a deeper depth setting is the Mk 7 Mod 1, introduced in 1942, which apparently had a max depth setting of 600 feet. The Royal Navy apparently developed an ultra-heavy DC (Mk X 1-ton) to combat deep-diving submarines, but I have no data on when this one was introduced. But I, too, remember the major weapon employed against the Deep One underwater installation as submarine-launched torpedoes. ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com From: owner-dgrpg@delta-green.com on behalf of The Man in Black [mib@cyberspace.org] Sent: Wednesday, April 26, 2000 1:53 PM To: dgrpg@delta-green.com Subject: Re: Re: DG: Re: Useful Resources for Deep One Society and Technology Hear Ye! Hear Ye! His Grace, Daniel "Lumley-Lover" Harms, ye Duke of Dork, emerged from his firm tower and ejaculated: > You can hardly disqualify a work of Mythos fiction because it's bad. ;-) > Besides, Lumley is extremely relevant here, as he's perhaps the only > person who's written a novel-length work (RETURN OF THE DEEP > ONES) on this subject. ROTDP might be relevant, I wouldn't know. But seeing as most pay no attention to the silly notions of the worthy August Derleth, I see no reason to pick apart things like Lumley's questionable concept of sea shoggoth being enslaved by the Cthonians. I do respect Lumley for letting CoC use Shudde'Mell and Co. to publicize his creations... Uh, I mean further our enjoyment. Yeah, that's it. The Man in Black is : furthering his enjoyment. Knowudda mean? nudgenudge? Novus Ordo Seclorum : Annuit Coeptus : E Pluribus Unum "Don't make me take off my sunglasses!" - Griss, Bringing Out the Dead http://www.carnwyffa.u-net.com [EMERALD HAMMER] From: owner-dgrpg@delta-green.com on behalf of jpetheri@cyberbeach.net Sent: Wednesday, April 26, 2000 2:08 PM To: dgrpg@delta-green.com Subject: DG: More CDC Surveillance of Interest On my continuing mission to promote the use of public health in DG, here are some links from the latest Morbidity and Mortality Weekly Report. Hmm, some Case Officer might find this one of interest. There's more immediate danger in them fancy dress balls than an agent might think. Turn your head and cough. http://www.cdc.gov/epo/mmwr/preview/mmwrhtml/mm4915a1.htm Oooh, the horrors of a Texas cheerleading camp gone wrong! Those fancy moves seem almost threatening, somehow. http://www.cdc.gov/epo/mmwr/preview/mmwrhtml/mm4915a2.htm Surveillance of a gathering of cultists worshipping the Magna Mater, under the guise of public health. http://www.cdc.gov/epo/mmwr/preview/mmwrhtml/mm4915a3.htm ======================================== John Petherick, CIH e-mail: jpetheri@cyberbeach.net ----------------------------------------------- Did you know ? Cyber Beach has extended its monthly plan to UNLIMITED surfing per month !! Happy Surfing ! http://www.cyberbeach.net ----------------------------------------------- Brought to you by Cyber Beach's BottleMail ! http://www.cyberbeach.net From: owner-dgrpg@delta-green.com on behalf of The Man in Black [mib@cyberspace.org] Sent: Wednesday, April 26, 2000 2:08 PM To: dgrpg@delta-green.com Subject: DG: My Funeral Lo, and there came riding on some odd beast, Sir Dave Farnell, Knight of the Creepy Apple Tree, who dumped himself into this hole: > Personally, I've requested to be wrapped in a a dirty old blanket and > dumped in a hole in the ground, with an apple tree planted on top. Where > I'll _rot_, and contribute my nutrients to the tree, and people will eat > apples full of _me_, ME! BWAHAHAHAHAHAHAAAAA! I plan to be cremated so my cursed ashes can be flung into the faces of everyone who's ever annoyed me - which is everyone. Hmmm... maybe I better start making a list of the top offenders. What's Daniel Harms' address again? I can see it now: : "Candygram" : "Ooooh! Candy!" : POOF~! : "Cough! Hack! Choke!" The Man in Black is : not well at all. Novus Ordo Seclorum : Annuit Coeptus : E Pluribus Unum "Don't make me take off my sunglasses!" - Griss, Bringing Out the Dead http://www.carnwyffa.u-net.com [EMERALD HAMMER] From: owner-dgrpg@delta-green.com on behalf of jpetheri@cyberbeach.net Sent: Wednesday, April 26, 2000 2:24 PM To: dgrpg@delta-green.com Subject: DG: Case Officer Biological and Chemical Warfare Resource Hmm, you might want to keep this one out of the hands of your players. Or, you could use it to prepare a really frightening scenario. http://www.cdc.gov/epo/mmwr/preview/mmwrhtml/rr4904a1.htm Or, a PDF version at ftp://ftp.cdc.gov/pub/Publications/mmwr/rr/rr4904.pdf A brief perusal begs the question, "What about the USAMRIID? Or other military organizations?". Their involvement in dealing with a chemical or biological warfare attack would be expected, yet they seem to have had no involvement in this process. Part of the on-going pissing match between them and CDC? Or is this the public face that provides potential attackers with inaccurate information about US response to an attack? Somewhere there has to be a military document about responding to an biological or chemical warfare attack on U.S. civilian targets. Also of interest is that, somehow, the CDC includes several infectious agents that are naturally endemic within the continental United States as "Critical Biological Agents". Of course, they presumably mean engineered strains of plague, yellow fever, hantavirus, MDR tuberculosis, and Rocky Mountain Spotted Fever. ======================================== John Petherick, CIH e-mail: jpetheri@cyberbeach.net ----------------------------------------------- Did you know ? Cyber Beach has extended its monthly plan to UNLIMITED surfing per month !! Happy Surfing ! http://www.cyberbeach.net ----------------------------------------------- Brought to you by Cyber Beach's BottleMail ! http://www.cyberbeach.net From: owner-dgrpg@delta-green.com on behalf of The Man in Black [mib@cyberspace.org] Sent: Wednesday, April 26, 2000 2:25 PM To: dgrpg@delta-green.com Subject: Re: Fwd: Re: DG: Botox On Wed, 26 Apr 2000, wrote: > ObDG: I wonder how injections of protoplasm would work as a treatment > for wrinkles? Would probably do all sorts of amusing things to a > person's appearance. Hmm... Plastic Surgery, NWI, Majestic-12, and the occasional Mi-Go (disguised as Greys of course). Has all the possibilities of becoming a comic relief scenario while keeping in the spirit of things. The Man in Black is : Kenneth Scroggins Novus Ordo Seclorum : Annuit Coeptus : E Pluribus Unum "Don't make me take off my sunglasses!" - Griss, Bringing Out the Dead http://www.carnwyffa.u-net.com [EMERALD HAMMER] From: owner-dgrpg@delta-green.com on behalf of The Man in Black [mib@cyberspace.org] Sent: Wednesday, April 26, 2000 2:23 PM To: dgrpg@delta-green.com Subject: Re: DG: Anthrax island A mere peasant, Graeme Price scratched his unwashed and low self in his lord's fallow field and wished that he could write: > [surely not a confession of ignorance by the MiB?! I never thought I'd see > the day...] HAH~! This was all part of my evil plan to gather additional intelligence on Gruignard. Double-HAH~! > The talk of toxins disturns me. HAH~! Ya sad excuse for a sad excuse for a bloke! A wee gurly could darrink ya unner da table, while spraying dere fammly wit toxins. I pick me nose of da booger that is you. The Man in Black is : not a Scottish Lord, or you're Mickey Mouse. Novus Ordo Seclorum : Annuit Coeptus : E Pluribus Unum "Don't make me take off my sunglasses!" - Griss, Bringing Out the Dead http://www.carnwyffa.u-net.com [EMERALD HAMMER] From: owner-dgrpg@delta-green.com on behalf of The Man in Black [mib@cyberspace.org] Sent: Wednesday, April 26, 2000 2:37 PM To: dgrpg@delta-green.com Subject: Re: DG: Re: Useful Resources for Deep One Society and Technology On Wed, 26 Apr 2000, MARTIN WOLFF wrote: > And yes, you are right about any type of animal being suitable for implanting > but do you think either the Elder Race or the DO told them that? I see. But that violates most sources which tell us that Blobs split into other Blobs. > It could also be said that most land and sea based animals of a suitable size > are just too fast for a single shoggoth to catch (what speed does a shoggoth > have?) which only leaves slow bipeds (us!). Not even close. A Blob crawls along slowly, which suckers slow moving bipeds. But for pursuit they make a big ball or cylinder and roll along at MOVE 10, the same as a Lion or Tiger. Human movement is not fully deliniated, but 1/2 DEX is a good guideline, if one considers fatigue. > As to the siren call spell, is it a POW vs POW kind of thing? Did someone > say that a three DOs to one shoggoth ratio would keep the shoggoths in > check. So, what happens when there are more shoggoths? It is POW vs. POW, but Shoggoths do not work together. This has been shown in numerous sources. Shoggoths are solitary. This makes some sort of sense, as most large predators operate in a similar fashion. The Man in Black is : Kenneth Scroggins Novus Ordo Seclorum : Annuit Coeptus : E Pluribus Unum "Don't make me take off my sunglasses!" - Griss, Bringing Out the Dead http://www.carnwyffa.u-net.com [EMERALD HAMMER] From: owner-dgrpg@delta-green.com on behalf of box_nine@ix.netcom.com Sent: Wednesday, April 26, 2000 2:20 PM To: dgrpg@delta-green.com Subject: Re: DG: My Funeral MiB wrote: > I plan to be cremated so my cursed ashes can be flung into the >faces of everyone who's ever annoyed me - which is everyone. Note to self - borrow Resurrection spell for hours of amusement with Mr. Liveliest Awfulness. Steven From: owner-dgrpg@delta-green.com on behalf of The Man in Black [mib@cyberspace.org] Sent: Wednesday, April 26, 2000 2:54 PM To: dgrpg@delta-green.com Subject: Re: DG: Fw: Lumley On Wed, 26 Apr 2000, Jeffrey Moeller wrote: > > I rise in defense of Brian Lumley. Enough of him quietly doing the job > > to this list. There will never be enough. It's just too much fun. > Either you like that sort of thing, or you don't. It's really not > horror writing, or even Derlethian Mythos writing, but so what? You answer yourself. Non-horror writing (light fantasy) used in order to back up themes of horror is inherently bad. Poor horror writing used as an idea mine is no better. Remember, this isn't just about us. The direction of this thread influences it's current participants and hopefully future readers (via the ICE CAVE and DG.com). > How many people on this list can honestly claim never to have read a > Xanth novel, either? Does this mean that Xanth should be used as a source of inspiration for Call of Cthulhu? I don't think you have been following the debate very well. My point is that the vast majority of Lumley's body of writing is not suitable for incorporation into Delta Green. Some, but not all. The Man in Black is : Kenneth Scroggins Novus Ordo Seclorum : Annuit Coeptus : E Pluribus Unum "Don't make me take off my sunglasses!" - Griss, Bringing Out the Dead http://www.carnwyffa.u-net.com [EMERALD HAMMER] From: owner-dgrpg@delta-green.com on behalf of MARTIN WOLFF [martin_wolff@globalcrossing.com] Sent: Wednesday, April 26, 2000 2:55 PM To: dgrpg@delta-green.com Subject: Re: DG: Re: Useful Resources for Deep One Society and Technology > > As to the siren call spell, is it a POW vs POW kind of thing? Did someone > > say that a three DOs to one shoggoth ratio would keep the shoggoths in > > check. So, what happens when there are more shoggoths? > > It is POW vs. POW, but Shoggoths do not work together. This has been shown > in numerous sources. Shoggoths are solitary. This makes some sort of > sense, as most large predators operate in a similar fashion. > If shoggoths don't work together, how were they able to do useful work for the Elder Race? OK, they don't need to have the team work of ants but they would be 'built' to have some level of cooporation with each other. Martin. From: owner-dgrpg@delta-green.com on behalf of Dillis Freeman [buzz_knox@yahoo.com] Sent: Wednesday, April 26, 2000 3:00 PM To: dgrpg@delta-green.com Subject: Re: DG: Re: Useful Resources for Deep One Society and Technology Forgive the temporary delurk but torpedoes wouldn't be effective at the depths DO cities are supposed to lie. That far down, most conventional explosives have their effectiveness drastically reduced by water pressure. Using the explosives found in a 1928 era torp, you would not do significant damage even with a direct hit. Besides, the DO cities are below the crush depths for any known torpedo. [We tried to design some in the 1960s to combat potential deep diving Sov subs but to no avail. The USN, to cover up for their inability to design the torp, claimed the project was unnecessary as the Sovs wouldn't field such a sub and was left with egg on its collective face when the Sovs did precisely that (the Alfa class)]. Further, there was no way to target a torpedo accurately against a deeply submered target at that time (actually, torps at that time had NO guidance system except crude attitude and depth stabilizers). The attack against Devil's Reef had to involve an outpost of the DO, and not the main city itself. Maybe the damage to the city referred to the number of DO killed, rather than physical damage. __________________________________________________ Do You Yahoo!? Send online invitations with Yahoo! Invites. http://invites.yahoo.com From: owner-dgrpg@delta-green.com on behalf of The Man in Black [mib@cyberspace.org] Sent: Wednesday, April 26, 2000 3:07 PM To: dgrpg@delta-green.com Subject: Re: DG: My Funeral Steven Kaye, Chancellor of Soiled Underpants and the Royal Stooge wrote: > MiB wrote: > > > I plan to be cremated so my cursed ashes can be flung into the > >faces of everyone who's ever annoyed me - which is everyone. > > Note to self - borrow Resurrection spell for hours of amusement with Mr. > Liveliest Awfulness. Borrow? That spell comes written on the card... The Man in Black is : nothing but ashes in the end. *Cursed* ashes. Novus Ordo Seclorum : Annuit Coeptus : E Pluribus Unum "Don't make me take off my sunglasses!" - Griss, Bringing Out the Dead http://www.carnwyffa.u-net.com [EMERALD HAMMER] From: owner-dgrpg@delta-green.com on behalf of The Man in Black [mib@cyberspace.org] Sent: Wednesday, April 26, 2000 3:09 PM To: dgrpg@delta-green.com Subject: Re: DG: Re: Useful Resources for Deep One Society and Technology On Wed, 26 Apr 2000, MARTIN WOLFF wrote: > If shoggoths don't work together, how were they able to do useful work > for the Elder Race? OK, they don't need to have the team work of ants > but they would be 'built' to have some level of cooporation with each > other. Gee, I dunno. Maybe the Elder Things *told* them to do it? The Man in Black is : Kenneth Scroggins Novus Ordo Seclorum : Annuit Coeptus : E Pluribus Unum "Don't make me take off my sunglasses!" - Griss, Bringing Out the Dead http://www.carnwyffa.u-net.com [EMERALD HAMMER] From: owner-dgrpg@delta-green.com on behalf of gothedhel [galador@jazzfree.com] Sent: Wednesday, April 26, 2000 3:22 PM To: dgrpg@delta-green.com Subject: DG: RE: Inside the Deep Ones *lurking mode off* Hi you all, Just I wanted to add some ideas to the outstanding DO discussion out there. Davide said > Greetings, gentlemen (and ladies) > Here's some random observations fueled by the recent direction our DO > discussion has taken. > [there's actually a lot to say, but I'll break this post in more manageable > chunks] > Andy writes > >If they are wise immortal philosophers, why are they so cavalier with their > >own lives? They spend themselves like water. > One caveat - do not mistake real life Deep Ones with the Call of Cthulhu > RPG Deep Ones. > A lot of keepers seem to treat DOs as Orks were treated in D&D - brainles > cannon fodder. > While this is comprehensible, it is also misleading. > In Innsmouth, they had to call the _Army_ to put the DOs down. > All this could lead to a complex discussion of 'what you are facing when > you face the deep ones', but I'll save that for later. Maybe. Sure you don´t face foolish D&D Orks. But they aren´t Yithians either, so -in my opinion- we shouldn´t make them become as technologically advanced as Mi-Go or Shans. They could have lots of bioweapons available, but not a time machine. > And now, try this one for size.... > According to reliable (?) sources, in sunken R'lyeh Great Cthulhu lies, > Dreaming, attended by the Deep Ones. > Cthulhu's Dreaming is _Important_ - so far is the most widespread > manifestation of Ol' Squid Face we have on record. > So, what if the DOs live in the Dreams of Cthulhu? > The things that 'oversensitive humans' perceived way back in '25, and went > mad, is the normal mental landscape of the Deep Ones. The DOs are > constantly plugged in this 'overworld', to which what we call Real Life > (TM) is superimposed. > Anything but the Dream is a lower grade reality, and therefore treated with > a certain amount of contempt or disregard. > Why worry about mundane death when you'll be alive and well in Cthulhu's > Dream? > So, my take is, what we perceive as total disregard for personal safety is > actually the zen-like attitutde of a people that has lived a long life and > knows death is just a transition. > Cthulhu's Dream could be a sort of Pocket Dreamland, or just a region of > the DL we have yet to map. Considering the DL Solution proposed for > Endtimers, why not simply imagine the DOs have the Dreamlands Escape Route > ready, courtesy of Big C.? > But I'd rather see it as an alternate reality, the Deep Ones living in it > and in our own at the same time, getting these twio parallel set of stimuli > and reacting accordingly. Very cool stuff, Davide. But I guess a DO killed on our world would be sent to Cthulhu Dream forever, so he wouldn´t be useful again for his master *Cthulhu* on Earth. I also have some odd ideas on Cthulhu´s Dreams. Perhaps what Cthulhu dreams of in his R´lyeh prison becomes real because of his worldwide telepathic influence. What if C. could implant suggestions *through dreams* in every DO mind, making them a physical extension of His will? Even if the DO hadn´t powerful weapons or spells, they would be directed by the tactical genius of a dark god, making them very dangerous. You know, nor even Caesar would be able to fight against DO troops commanded by an omniscient being able to see trough the veils of space and time! > >Creatures so violent and careless will have problems living forever whatever > >their DNA says. > I beg to differ. > Once again, this is a humanocentric attitude. > Why are not lemmings extinct? > And yet, they are considered the epitome of suicidal attitude. Mmpf. Lemmings are not extinct as a species, I can agree on that...., but their selfless sacrifice still makes them die as individuals. So their suicidal attitude would make immortality impossible for them *as individuals*. The same can be applied to Deep Ones. Even if their society survives for all eternity, the Deep Ones who die fighting will *obviously* not live forever. Yeah, they could still live in Cthulhu´s Dream, but... Gothedhel *lurking again* From: owner-dgrpg@delta-green.com on behalf of Davide Mana [doctor.dee@libero.it] Sent: Wednesday, April 26, 2000 3:15 PM To: dgrpg@delta-green.com Subject: DG: Astropalaeobiology Greetings. This just came through an academical channel, and looks like the thing MJ12 might be sponsoring - or maybe not. ------------------------------------------------------ The first paleontological theme report for our consideration concerns "Astropaleobiology in the 21st Century" and was authored by Sherry Cady, Malcolm Walter, and David Des Marais. The report can be found at: http://www.nhm.ac.uk/hosted_sites/paleonet/paleo21/rr/astro.html Aside from providing a sketch of the history and prospects of "Astropaleobiology" the authors pose several recommendations for advancing this research program and offer a number of subsidiary research topics that might be considered for future investigation. ------------------------------------------------------ I guess Alphonse is already reviewing the carreers of Cady, Walter and Des Marais in order to plan future action.... Cheers! Davide Mana Torino, Italy doctor.dee@libero.it The Ice Cave - http://www.fortunecity.com/tattooine/leiber/50/ice_cave.htm From: owner-dgrpg@delta-green.com on behalf of Andy Robertson [andywrobertson@clara.co.uk] Sent: Wednesday, April 26, 2000 3:54 PM To: dgrpg@delta-green.com Subject: Re: DG: The acquisition of Mythos magic by human societies ----- Original Message ----- From: The Man in Black > In addition to spear chucking and net fishing, the tribes who combined to > butcher their corrupted foes had another source of aid. Someone (or > some... thing?) also left a bunch of star shaped greenish soapstones lying > around the island after the attack. > > There is more to what happened on Walakea's isle than what you present. So I fudged it a bit . . . but actually that's the most impressive part of all. How did these islanders get Elder Signs? As you hint, this may go back to prehistoric human civilisations and ancient contact between humans and the Mythos. However it happened, these pretechnological human beings were using hypergeometrical Mythos magic, and using it very effectively! They deserve our respect! ---- **** ----- An analogy comes to mind I remember those bacteria Snorky told us about, that can stand megaREMs. These are bacteria that we would be *forced* to leave in peace, for all our technology. They have learned tricks that allow them to flee away from us. And they didn't learn those tricks by *understanding* radioactivity, chemistry, and their own metabolism - it was just blind trial and error, just evolution. So, I see those "ignorant" islanders as an existential parallel to those bacteria - picking up something which they had no very perfect understanding of, (perhaps an ancient tradition from elsewhere, perhaps something they witnessed the DO using) and succeeding through experiment, blind stubborness, and courage. They found a way to surround themselves with "radiation" that the Mythos entities they were fighting could not stand. They did not properly comprehend what that "radiation" was, perhaps - but they knew it worked! If they can do that, we should be able to. ---- **** ---- And in fact there is no difference in essence between our vaunted "science" and the fumblings of Walakea's people - it all, basically, depends on experiment. Except that we are more arrogant, and they were more successful! Whatever our problems in *understanding* things like the gravity-generating sigil that foxed MJ-12, let us reflect that the acquisition and effective use of these principles by human beings - and often by human beings who we would wrongly consider primitive and ignorant - has been going on for millenia. The Glove Cleaner From: owner-dgrpg@delta-green.com on behalf of James Holloway [j_holloway26@hotmail.com] Sent: Wednesday, April 26, 2000 3:56 PM To: dgrpg@delta-green.com Subject: Re: DG: Re: Useful Resources for Deep One Society and Technology > >Forgive the temporary delurk but torpedoes wouldn't be >effective at the depths DO cities are supposed to lie. Oh? And what depths would those be precisely? The city in "Shadow," (Y'ha-nthlei?) is comparatively close to the surface - or else the torpedoes wouldn't have been able to damage it, no? Or... fiendish Deep Ones... they knew that the narrator's document would sooner or later fall into the hands of P-Div. They told (or dreamed to) him a lot of rubbish about how badly they were hurt, in order to save their base of operations. If we're judging by the scenario, they lost a lot of people in the raid on Innsmouth itself, particularly when the reinforcements heading for the shore got shot up by the Coast Guard, but perhaps the city itself was not so badly hurt. As for the baby-eating thing, there's a DO female in "Escape" who is being confined specifically so that she will not attack her _own_ young. Why the DO sent a baby-slaughtering female to take part in their topside breeding program in the first place is a good question. -- James Holloway "Okay, and there's nothing in between. It's either grain alcohol in back alleys or a happy world of rodents and feetie pyjamas." "Yes." "I mean, why is that so hard to accept?" ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com From: owner-dgrpg@delta-green.com on behalf of Andy Robertson [andywrobertson@clara.co.uk] Sent: Wednesday, April 26, 2000 4:08 PM To: dgrpg@delta-green.com Subject: DG: Re: Astropalaeobiology ----- Original Message ----- From: Davide Mana > The first paleontological theme report for our consideration concerns > "Astropaleobiology in the 21st Century" and was authored by Sherry > Cady, > Malcolm Walter, and David Des Marais. The report can be found at: > > http://www.nhm.ac.uk/hosted_sites/paleonet/paleo21/rr/astro.html My immediate response to this sort of thing is "the great problem with exobiology is that it's a science based on zero evidence. Ha ha". But it's the amount of action there is in the field *despite* that fact that makes me suspect . . . The Glove Cleaner From: owner-dgrpg@delta-green.com on behalf of Davide Mana [doctor.dee@libero.it] Sent: Wednesday, April 26, 2000 4:12 PM To: dgrpg@delta-green.com Subject: Re: DG: RE: Inside the Deep Ones Greetings. It's not every day that someone delurks to coment on a post of mine. Wow! Gothedel writes.... >Sure you don´t face foolish D&D Orks. But they aren´t Yithians either, >so -in my opinion- we shouldn´t make them become as technologically advanced >as Mi-Go or Shans. They could have lots of bioweapons available, but not a >time machine. Agreed - as far as the tech goes. Comparing intelligences can be tricky - after all, intelligence takes many shapes. The numerical value of INT is just a way to scale it. Also, another random thought. Does a _very_ long lived being need to be intelligent in the human sense? After all, given time, you might as well chance on the right answer... In game terms, we are dealing with the INT/EDU dicothomy - a long lived being should heve high EDU (0 long experience) but not necessarily high INT, which is what it uses to react to imediate challenges. This way, long lved servitor races (and there's a lot of thm) could be very smart when it comes to applying traditional or well rehearsed solutions, but pretty helpless when it comes to face the music and dance on short-short notice. As for Cthulhu's Dreams.... >Very cool stuff, Davide. Thanks. >But I guess a DO killed on our world would be sent >to >Cthulhu Dream forever, so he wouldn´t be useful again for his master >*Cthulhu* on Earth. I see the point. But on the other hand, go and serve Cthulhu in His Dreams could (mind you, _could_) be the DO's equivalent of a prospect paradise. Which leads us to Deep One theology, a subject in which I'm not ready to immerse myself, at least at the moment. [and yet - try and be a Deep One atheist!] >I also have some odd ideas on Cthulhu´s Dreams. >Perhaps what Cthulhu dreams of in his R´lyeh prison becomes real because of >his worldwide telepathic influence. What if C. could implant suggestions >*through dreams* in every DO mind, making them a physical extension of His >will? Even if the DO hadn´t powerful weapons or spells, they would be >directed by the tactical genius of a dark god, making them very dangerous. >You know, nor even Caesar would be able to fight against DO troops commanded >by an omniscient being able to see trough the veils of space and time! This is at least in part what I was thinking about - the Dream dimension acting like sort of a tactical on line simulation for DOs. But this is getting weird. >> Why are not lemmings extinct? >> And yet, they are considered the epitome of suicidal attitude. > > Mmpf. Lemmings are not extinct as a species, I can agree on that...., but >their selfless sacrifice still makes them die as individuals. So their >suicidal attitude would make immortality impossible for them *as >individuals*. The same can be applied to Deep Ones. Even if their society >survives for all eternity, the Deep Ones who die fighting will *obviously* >not live forever. BUT, those that _survive_ have proven their ability/predestination/kewlness/whatever. The deep ones challenges the odds in battle to prove its fitness to become an immortal - if he makes it, he is clearly material worth to live forever. If he blunders.... well, there goes another poser. >Yeah, they could still live in Cthulhu´s Dream, but... Infact. Deep One society could include two fighting classes - those that survive to live forever and those that die gloriously to go on serve the Master in his Dreams. You discover which one you are the hard way. Just assorted thoyghts after a very hard work day. Sorry for tryping mistakes and sillyness. Good night! Davide Mana Torino, Italy doctor.dee@libero.it The Ice Cave - http://www.fortunecity.com/tattooine/leiber/50/ice_cave.htm From: owner-dgrpg@delta-green.com on behalf of Michael Layne [theherald@hotmail.com] Sent: Wednesday, April 26, 2000 4:23 PM To: dgrpg@delta-green.com Subject: Re: DG: Re: Useful Resources for Deep One Society and Technology On 25 April, 2000 AD, Daniel Harms wrote (and Michael Layne accidentally hit "Send" while trying to save a draft copy of the reply he was working on!): >At 03:39 PM 4/25/2000 -0400, you wrote: > >On Mon, 24 Apr 2000, Snorkey wrote: > > > I have some personal doubts about our ability to Depth Charge a DO city. >I > > don't think the mechanisms could survive the pressure. (They are >designed > > for much shallower depths). > >Torpedoes, my man. That's what it was. > >(Note: I have no idea whether that makes things any more plausible, but >even a member of DG Run & Hide recognizes that there's some difference >there.) The best depth charge available to the USN in 1928 would have been the Mk 6, a modified version of the earlier Mk 3 used in WWI. Total weight was 420 lbs, of which 300 was the explosive. Sink rate was 8 fps, with depth settings from 30-300 feet. The first American depth charge I can find data concerning with a deeper depth setting is the Mk 7 Mod 1, introduced in 1942, which apparently had a max depth setting of 600 feet. But I, too, remember the major weapon employed against the Deep One underwater installation as submarine-launched torpedoes. I don't yet own a copy of Chaosium's "Escape From Innsmouth", but I think I remember from glancing through a copy, that the submarine used in that portion of the 1928 raid was an S-boat (http://www.fastband.net/~ratucker/), one of the more common subs of that era. Many of the S-boats were launched during the 20s, so the sub used at Innsmouth would have been as comparatively new back then as a "Seawolf" or 688I would be today. The torpedoes used on Devil's Reef were probably Mk 10s. These were 21 inch diameter, 195 inches long, weighing in at 2215 lbs, with a contact-fuzed 497 lb warhead (considered large for the era) of TNT. (Guncotton, used in some earlier torpedo warheads, had been replaced by TNT just prior to WWI, and 1928 would have been too early for Torpex.) These fish were introduced in 1915, developed for the USN's "R" and "S" class subs, and had a range of 3500 yards at 36 knots. They were powered by alcohol and compressed air, with water injection (thus, were called "steam torpedoes", and, of course, left the well-known trail of bubbles... Guidance was a preset gyro -- this was far too early for wire guidance or any fancy homing systems, and the torpedoes were what we would now term "free-running". These fish had some problems with depth control (they tended to run about 4 feet deeper than their setting, over long distances -- not as severe as the problem with the WWII Mk 14 (which was developed from the Mk 10, seeing fleet service in 1931 -- slightly too late for our purposes!)). Many accounts I've read say the S-boats were still carrying Mk 10s as late as early WWII. IIRC (my DG book is at home, but I'm not, at the moment) the USN (and DG) fired on the Deep One facilities at Devil's Reef again, following DG discovery of possible Deep One contribution to the loss of USS "Thresher" in 1963. The DO facility had only been severely damaged by the torpedoes of 1928, and may have been at least partially repaired by then. IIRC, this time the target was "destroyed". The small Mk 37 torpedoes in use at the time of the "Thresher"'s loss and for a number of years thereafter were too light for a guaranteed kill, and they were designed for acoustic homing on the noisy Russian subs of the era. Thus, other ordnance would have been indicated for an attack on fixed (and possibly hardened) deep-sea installations. The old Mk 14 (descendant of the Mk 10) was still in limited service until 1975, with its faults corrected, and might have been used for the task -- fired, perhaps, from the "Thresher"'s sister ship, the "Permit". A bit crude, but effective, as long as you didn't mind using a fish you couldn't guide once you fired... If the nuclear option was selected, the kill could have been accomplished by a single Mk 101 nuclear depth bomb, delivered by S-2 Tracker aircraft. This weapon yielded about 10 KT, and could be triggered hydrostatically or by time fuze. Alternatives to the Mk 101 would have included destroyer-launched ASROC (in service since 1961, with a warhead equivalent to the Mk 101), or a submarine-launched Mk 45 ASTOR nuclear torpedo or nuclear-tipped SUBROC (with a slightly higher yield than the ASROC). IIRC, the ASROC was indeed given at least one live service-test -- I've seen pictures of the spray dome from the explosion, dwarfing the destroyer "Hambledon", which launched the weapon. Nuclear weapons could have been used at sea with far less publicity or risk than if they had been used on a land target. The warheads mentioned above were small in yield compared to monsters like the first H-bomb (10.4 MT), and the weather patterns were likely to take the limited contamination from a subsea burst out to sea, rather than blow it back on the coast. (The government could have covered the detonation as "apparently an explosion of an undersea natural gas pocket" or the like...) And the USN didn't really have a precision weapon capable of blasting Deep One buildings until the Mk 48 was deployed in 1972... Had the modern attack on Devil's Reef been carried out in or after 1972, the Navy could have used the Mk 48 heavy torpedo, submarine-launched and wire-guided, which carries a 650 lb warhead (PBXN-103 explosive, significantly more powerful than TNT), has a range of 35000 yds at 55 knots, and can dive to 2500 feet and acquire the target at 4000 yards. This fish replaced the Mk 45 -- one of the first cases of a conventional naval weapon replacing an earlier nuclear weapon! An "Advanced Capability" version of it, introduced about 1986 (apparently to combat "Alfa" class subs), apparently has slightly greater depth capability and fuel capacity. So, yes, we can (theoretically) shoot at Deep One installations, provided they're not _too_ deep (down to 2500 or even perhaps 3000 feet)! Beyond that, we might have to resort to specially modified versions of the Mk 101 -- assuming we can reliably locate targets that deep... Michael Layne DGGF#688 theherald@hotmail.com ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com From: owner-dgrpg@delta-green.com on behalf of Davide Mana [doctor.dee@libero.it] Sent: Wednesday, April 26, 2000 4:22 PM To: dgrpg@delta-green.com Subject: Re: DG: Re: Astropalaeobiology Cheers! >> >> http://www.nhm.ac.uk/hosted_sites/paleonet/paleo21/rr/astro.html > > >My immediate response to this sort of thing is "the great problem with >exobiology is that it's a science based on zero evidence. Ha ha". And what's Roswell, then? A Mi-Go trick? >But it's the amount of action there is in the field *despite* that fact that >makes me suspect . . . You do not know what palaeontologists can do to get grant money - every damn research institute is jettisoning my kith and kin on the wrongheaded assumption that knowing the past of our planet is irrelevant and economically not rewarding. The fools! But yes, it's all prety flimsy at the moment. On the other hand, the science fiction fan in me cheers this kind of initiatives, and I'd love myself to get a nice little chunk of research money to develop hypotheses about fossil traces of life in the universe. Sure beats mentally wanking about quake prediction and civil engeneering. Sorry for the brutality. It's been a long day. Davide Mana Torino, Italy doctor.dee@libero.it The Ice Cave - http://www.fortunecity.com/tattooine/leiber/50/ice_cave.htm From: owner-dgrpg@delta-green.com on behalf of Graeme Price [graemep@immagene.mcg.edu] Sent: Wednesday, April 26, 2000 4:51 PM To: dgrpg@delta-green.com Subject: Re: DG: Re: Astropalaeobiology Davide wrote: >On the other hand, the science fiction fan in me cheers this kind of >initiatives, and I'd love myself to get a nice little chunk of research >money to develop hypotheses about fossil traces of life in the universe. >Sure beats mentally wanking about quake prediction and civil engeneering. Need I remind people that NASA actually finally got off their backsides last year and set up an Astrobiology research programme. IIRC it's a kind of "virtual institute" split over several sites (the geek in me is kind of interested in applying for a job there on the grounds that they need a virologist in case of finding the "Andromeda Strain": this is countered by the practical [read "Mad"] scientist in me, who maintains that I could have far more fun by building my own....). But NASA did pick an interesting candidate for the job of programme director: Nobel Laurate Baruch Blumberg, who got The Prize for discovering what he thought was an odd blood type marker in australian aboriginies, but was in actual fact hepatitis B virus. Now, Blumberg was co-awarded his Prize with Carl Gadusek (prior to his fall from grace, which is frankly the stuff of cheap tabloids). This might set off a few alarm bells to those who are widely read..... I'm sure there would be a magazine article in this somewhere (hint, hint). Graeme graemep@immag.mcg.edu From: owner-dgrpg@delta-green.com on behalf of Michael Layne [theherald@hotmail.com] Sent: Wednesday, April 26, 2000 4:55 PM To: dgrpg@delta-green.com Subject: Re: DG: Bronsons on tour? On 25 April 2000 AD, The Man in Black had this to say about a sighting of mysterious military vehicles painted all black (his favorite color): >I'm guessing an oil company, or maybe >S.P.E.C.T.R.E. I'll call Blofeld, he ought to give us a reliable answer >either way. Well, some of those oil companies can be pretty dangerous, themselves -- for example, Petrox (the oil company in the remake of "King Kong") or the infamous Roxxon (which might now be a subsidiary of New World Industries)... Or, of course, it could be MJ-12 or some other spooks pretending to be with S.P.E.C.T.R.E.! (Use of the Franchise without a license! Blofled is probably more protective of that sort of thing than even Paramount! Just wait until he catches up with them! They'll _wish_ they had only upset someone like 007 or Napoleon Solo!):) > >The Man in Black is : not involved, we use UFO's and holographic choppers. Yes, it does sound a bit low-tech for you... But, of course, this could be ultra high tech cleverly disguised as mere black-painted wheeled military vehicles! Truly a devious deception worthy of someone like the MiB! Michael Layne DGGF#688 theherald@hotmail.com "99, is this another one of my clever ruses?" -- CONTROL Agent Maxwell Smart ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com From: owner-dgrpg@delta-green.com on behalf of Nick Brownlow [stabernide@netscape.net] Sent: Wednesday, April 26, 2000 5:22 PM To: dgrpg@delta-green.com Subject: Re: [Re: DG: Re: Useful Resources for Deep One Society and Technology] >The attack against Devil's Reef had to involve an >outpost of the DO, and not the main city itself. >Maybe the damage to the city referred to the number of >DO killed, rather than physical damage. To my recollection, the Innsmouth colony did not exist before the good Captain Marsh made his deal with our amphibious frinds in the Pacific, effectively 'inviting' them over to the East-side for his own nefarious purposes. Perhaps the Mouth was just an outpost as you speculate- and as such vulnerable to naval weapons of the time (although the DG sourcebook suggests even this outpost was capable of surviving the initial attack, and thriving well into the post war period) ____________________________________________________________________ Get your own FREE, personal Netscape WebMail account today at http://webmail.netscape.com. From: owner-dgrpg@delta-green.com on behalf of EdDrWho@aol.com Sent: Wednesday, April 26, 2000 5:23 PM To: dgrpg@delta-green.com Subject: Re: DG: Re: Useful Resources for Deep One Society and Technology In a message dated 4/26/00 1:41:29 PM Central Daylight Time, theherald@hotmail.com writes: > But I, too, remember the major weapon employed against the Deep One > underwater installation as submarine-launched torpedoes. A special deep-diving submarine, I believe HPL calls it. Keep in mind, however, that USN torpedoes were grossly defective until late WW2...one reason why the DO city survived, no doubt. From: owner-dgrpg@delta-green.com on behalf of LizardRoi@aol.com Sent: Wednesday, April 26, 2000 5:33 PM To: dgrpg@delta-green.com Subject: Re: DG: Re: Useful Resources for Deep One Society and Technology In a message dated 00-04-26 15:39:00 EDT, you write: << Not even close. A Blob crawls along slowly, which suckers slow moving bipeds. But for pursuit they make a big ball or cylinder and roll along at MOVE 10, the same as a Lion or Tiger. Human movement is not fully deliniated, but 1/2 DEX is a good guideline, if one considers fatigue. >> Yeah, like he said. Wassamatta, you been skipping all the Prisoner references going on lately? Have you guys never heard of Rover? Mark McFadden Is not a number so much as a fractal. From: owner-dgrpg@delta-green.com on behalf of Nick Brownlow [stabernide@netscape.net] Sent: Wednesday, April 26, 2000 5:38 PM To: dgrpg@delta-green.com Subject: Re: [DG: THE GUN EATERS] >My first short story in a while. I like this kind of thing. It's never a good sign when the Fate drops off the scope for a couple of weeks. On the other hand, I've been anticipating the GLASS FoREST sequel for more months than I like to mention- back to work I think, saucer-man. ____________________________________________________________________ Get your own FREE, personal Netscape WebMail account today at http://webmail.netscape.com. From: owner-dgrpg@delta-green.com on behalf of Michael Layne [theherald@hotmail.com] Sent: Wednesday, April 26, 2000 5:45 PM To: dgrpg@delta-green.com Subject: Re: DG: Anthrax island On 26 April 2000 AD, graemep@immagene.mcg.edu (Graeme Price) noted: >Michael and MiB were having the following argument.... > > >> Would there have been any anthrax in the fallout? It would have >all > >> been at Surface Zero of a nuclear burst, after all. Anthrax spores are > >> rugged, but I don't think they are that rugged! > > > >Hey, I'm no expert, but... > >[surely not a confession of ignorance by the MiB?! I never thought I'd see >the day...] He is certain to claim this was simply a Clever Ruse (tm)...:) > > >The key words here are "sand and coral" rather than imbedded in > >the topsoil, which Pacific atolls have very little of. Remember, every > >explosion (even nukes) send debris into the upper atmosphere. > >Gruignard is, what, about 2 miles long, less than a mile across IIRC. Even >if the spores survived the heat generated in the detonation (highly >unlikely) and the radiation liberated didn't blow their genome to bits >(again, highly unlikely) then the spores would still have to come into >contact with a suitable environment to germinate (like lungs, as MiB >acutely points out). Bring into this picture the concept of minimum >infectious dose: even for something with a low MID like anthrax or TB, this >is not as low as 1 (by which I mean one spore getting into the lung does >not necessarily lead to infection). You might need several spores arriving >independently within a similar time frame to cause the infection... the >entire thing gets a little bit quantum, but is well established in >practice. Frankly, I doubt that the spore concentration (even at it's peak) >would have been high enough for this scenario to be feasible. Now a direct >low yield tactical nuclear hit on a factory making the stuff, or on a >storage facility... that would be a different story. Well, an explosion with the yield of the 1952 MIKE shot (10.4 MT) would produce a fireball with a 1.75 mile radius. MIKE was a surface burst, and demolished the island it was detonated on. Had it gone off almost anywhere on Gruignard (2 miles by 1 mile, max), the fireball radius would have ensured it engulfed the entire island. ("Extra 2 Million are engulfed in the fireball!" -- anybody else remember that card game?):) Quite aside from the blast and thermal energies demolishing Gruignard itself (or at least a major portion thereof, given the difference between granite and basalt, and a coral island like Eugelab), all of the anthrax on the island would have been exposed to extreme heat, gammas, and neutrons, which would have most likely fried all the anthrax organisms to carbon and a few impurities long before the blast wave sucked them up into the mushroom cloud! (This sort of reasoning was apparently behind the nuclear self-destruct system of the WILDFIRE lab, and the fortunately aborted Directive 712 (CAUTERY) in Crichton's "Andromeda Strain".) The use of a multi-megaton nuke on an island so close to the Scottish coast would be inadvisable, but probably more for the severe damage the blast wave and thermal pulse would inflict upon the coast, and the radiological contamination downwind, than for dispersing surviving anthrax spores. > > >> I have a feeling that if there had been any anthrax on Eugelab, >none of > >> it would have survived the thermal and ionizing radiation generated by >the > >> burst. Spores and anthrax toxin would have been very rapidly broken >down by > >> the extreme energies present > >The talk of toxins disturns me. Anthrax does involve the production of at >least three toxins (protective factor, oedma factor, and lethal factor >IIRC) but only by the bacteria after they have germinated from spores. The >toxins are never present in the spores, and only help when the bacteria are >able to grow fast enough to cause an overwhelming infection. I wonder if >you aren't getting mixed up a bit with botulism? I remembered that anthrax produced toxins, but not the details you mention above... And I may have also been confusing it a little with botulism, while I was at it... I guess this will teach me to stick to subs and nuclear warheads, and leave the diseases to the biowar folks... > > >We don't know how big the island is. If it's a great big bluddy Scottish > >haggis of an isle, bursting at the seams with Anthrax laden mutton and > >the deep rich peat moss of the highlands, then mebbe the BAGPIPE > >detonation would spread Anthrax. Or mebbe not. Tis tricky me laddie. Best > >ta call ye OAKRIDGE Boyz. An' th' sheep cannae take th' _strrain_, Cap'n! Ach, me wee bairrns... > >Oh c'mon ye great big bludy sassenach t's not that big. Seriously. The >photos I've seen of the place let you see straight across the island (one >side to the other) from the mainland (it's about 3 miles out). As I mentioned above, three miles out is just a little too close to Scotland to be setting off multi-megaton nukes capable of blasting an island off the map! Even assuming the coastline could be evacuated first, and the winds didn't take the fallout cloud over Edinburugh, you would at the very least have Sean Connery leading an army of bagpipers in a mass assault upon the Ministry of Defence! (Ah, well, a 10 MT warhead is probably too heavy an ordnance load for even the underfuselage hardpoint of a Tornado, anyway, and the RAF no longer operates Vulcans...) I withdraw my nuclear suggestion, and suggest that if re-sterilizing Gruignard becomes necessary, the MoD should look into FAE, or, better yet, Thermit and White Phosphorous. Michael Layne DGGF#688 theherald@hotmail.com ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com From: owner-dgrpg@delta-green.com on behalf of EdDrWho@aol.com Sent: Wednesday, April 26, 2000 5:46 PM To: dgrpg@delta-green.com Subject: Re: DG: Re: Useful Resources for Deep One Society and Technology In a message dated 4/26/00 5:41:18 PM Central Daylight Time, LizardRoi@aol.com writes: > Have you guys never heard of Rover? I saw thirty seconds of _The Prisoner_ once...is Rover the huge white beachball thing from Hell? From: owner-dgrpg@delta-green.com on behalf of box_nine@ix.netcom.com Sent: Wednesday, April 26, 2000 6:43 PM To: dgrpg@delta-green.com Subject: Re: Re: DG: Re: Astropalaeobiology Graeme wrote: Now, Blumberg was co-awarded his Prize with Carl Gadusek (prior to his fall from grace, which is frankly the stuff of cheap tabloids). This might set off a few alarm bells to those who are widely read..... Nonsense, the fact that the head of the astrobiology outfit is associated loosely with a pedophile who won a Nobel Prize for studying the transmission of kuru is completely non-suspicious. http://neuroscience.about.com/education/neuroscience/library/blNobel1976.htm?iam=mt&terms=%2Bcarleton+%2Bgajdusek (summary of why Blumberg and Gajdusek won their prizes) http://www.omnimag.com/archives/interviews/gajdusek.html (A nice summary of Gajdusek's career up to 1986, followed by an interesting interview by an irritating interviewer) http://bric.postech.ac.kr/science/97now/98_4now/980428d.html (Gajdusek's fall from grace) Steven From: owner-dgrpg@delta-green.com on behalf of Chris Pencis [cpencis@yahoo.com] Sent: Wednesday, April 26, 2000 7:08 PM To: dgrpg@delta-green.com Subject: Re: DG: My Funeral Severely OT now and getting further... yet maybe not... This thread reminds me of the album "Songs from My Funeral" by a band called Snakefarm. Classic ballads like Tom Dooley, the Road to Larado, Frankie and Johnnie... main subjects being death and murder, and sets them in a modern beat style, with layered sound (a review states the group strongly influenced Portishead). Absolutely wonderful, yet quite morbid. Amazon link w/song samples and a review http://www.amazon.com/exec/obidos/ASIN/B00000I0QR/o/qid=956793741/sr=8-1/ref=aps_sr_pm_1_1/002-3610858-4994649 OBdg: Something about the classic style of these songs plainly stating death and murder, tied into the modern style really speaks to DG. I edited out tons of cliche about guns blazing yet ultimate tragic ends... Damn - the Dave's, Le Roi Lizaard and the MiB have given me a case of inadequacies.... Chris box_nine@ix.netcom.com wrote: MiB wrote: > I plan to be cremated so my cursed ashes can be flung into the >faces of everyone who's ever annoyed me - which is everyone. Note to self - borrow Resurrection spell for hours of amusement with Mr. Liveliest Awfulness. Steven __________________________________________________ Do You Yahoo!? Talk to your friends online and get email alerts with Yahoo! Messenger. http://im.yahoo.com/ From: owner-dgrpg@delta-green.com on behalf of Joseph Camp [alphonse@delta-green.com] Sent: Wednesday, April 26, 2000 7:16 PM To: dgrpg Subject: DG: Project RAINBOW Available DG front company Pagan Publishing has finally finished their new disinformation broadcast, a chapbook belaboredly entitled DELTA GREEN EYES ONLY VOLUME THREE: PROJECT RAINBOW. It is evidently not sold in stores, and is only available through their mail-order catalog, The Outsider. Details may be found on their web site: http://www.tccorp.com/ be seeing you, Alphonse