From: owner-dgrpg@delta-green.com on behalf of The Man in Black [mib@cyberspace.org] Sent: Saturday, May 06, 2000 9:00 AM To: dgrpg@delta-green.com Subject: Re: DG: Suspect Held in Semen Squirt-Gun Attacks On Thu, 4 May 2000 LizardRoi@aol.com wrote: > It has that Pragmatic Solution to a Nagging Problem caused by a Bad Person > vibe that makes me feel unclean. Poetic Justice makes you feel icky? It's POETRY MAN! Of course if someone is lying, then we have a little problem. The Man in Black is : Kenneth Scroggins Novus Ordo Seclorum : Annuit Coeptus : E Pluribus Unum "Don't make me take off my sunglasses!" - Griss, Bringing Out the Dead http://www.carnwyffa.u-net.com [EMERALD HAMMER] From: owner-dgrpg@delta-green.com on behalf of The Man in Black [mib@cyberspace.org] Sent: Saturday, May 06, 2000 8:57 AM To: dgrpg@delta-green.com Subject: Re: DG: Suspect Held in Semen Squirt-Gun Attacks On Thu, 4 May 2000, Eckhard Huelshoff wrote: > Good Morning. > > > From: APBNEWS.COM > _______________ > > Suspect Held in Semen Squirt-Gun Attacks > Florida Man Charged With Assaulting Girls You retard, didn't we discuss not posting entire articles like this? Maybe not, my memory's not so good since the stroke. > O tempora, O mores! Yeah. SPAMMER. > A weird young man shooting his sperm from a stolen water gun: This story > definitely has DG-Potential. What? There's nothing wrong with that. > What if he had used the Milk of Shub-Niggurath instead? What? There's nothing wrong with that. > BTW: What really does interest me is the question wether the fellow used > an ordinary water gun or one of those modern long-distance pump-action > water guns? I don't know what they put in the water over there in Germany (maybe it's the beer) but even I would be hard pressed (pun intended) to fill a Sooper Soaker (TM) with the love juice in black. Not that I'd be unwilling to try, for the right price of course, but I digress. If you can spooge a super soaker, why not just skip the "technological middleman" and do all your spooging "au natural?" > And: I mean, doing stuff like this is defintely not really > gentleman-like, but 15 years in state prison!?!?!? The guy's a child molester, and one who evidently wants to be some brutal prison jockey's trash bag ho. I doubt he displayed any remorse during the trial. I say give him what he wants. The Man in Black is : givin' 'em what they want. Novus Ordo Seclorum : Annuit Coeptus : E Pluribus Unum "Don't make me take off my sunglasses!" - Griss, Bringing Out the Dead http://www.carnwyffa.u-net.com [EMERALD HAMMER] From: owner-dgrpg@delta-green.com on behalf of The Man in Black [mib@cyberspace.org] Sent: Saturday, May 06, 2000 9:06 AM To: dgrpg@delta-green.com Subject: Re: DG: Suspect Held in Semen Squirt-Gun Attacks On Thu, 4 May 2000, Eckhard Huelshoff wrote: > From: APBNEWS.COM > _______________ > > Suspect Held in Semen Squirt-Gun Attacks > Florida Man Charged With Assaulting Girls Florida is in relatively close proximity to Puerto Rico and thus OUTLOOK. He might just have been dumped there for research purposes or as a convienient means of disposal (killed in prison later). Me, I think he was aiming for "leetle" Elian, and was disappointed that he couldn't get at him :) The Man in Black is : no stranger to semen squirt guns from alt.tasteless Novus Ordo Seclorum : Annuit Coeptus : E Pluribus Unum "Don't make me take off my sunglasses!" - Griss, Bringing Out the Dead http://www.carnwyffa.u-net.com [EMERALD HAMMER] From: owner-dgrpg@delta-green.com on behalf of Andy Robertson [andywrobertson@clara.co.uk] Sent: Saturday, May 06, 2000 9:09 AM To: dgrpg@delta-green.com Subject: Re: DG: Re: Re: Elder Sign (horribly long) ----- Original Message ----- From: William Timmins > >From: "Andy Robertson" > >I humbly offer my ideas on "cross domain" entities, the history of the > Brilliant! Quite wonderful stuff. > > May I include it in my Endtimes stuff? With attribution, of course. > Of course - honored. (Please attribute to "The Glove Cleaner") From: owner-dgrpg@delta-green.com on behalf of The Man in Black [mib@cyberspace.org] Sent: Saturday, May 06, 2000 9:11 AM To: dgrpg@delta-green.com Subject: Re: DG: Has Ocalan been cloned / Sleepwalking On Thu, 4 May 2000, Eckhard Huelshoff wrote: > Good Afternoon. > Strange Experience No.1: The Clone of Abdullah Ocalan > And what I really found interesting about him was that he was browsing through > the girlie magazines and finally buying a magazine called "Dickerchen Spezial" [ > Plumper Special ]. Perhaps I should inform the Turks. Q: How do you fuck a fat chick? A: Roll her in flour and aim for the wet spot. > Strange Experience No.2: Sleepwalking Perfectly normal missing time. Don't worry about any strange images you might have concerning you squirting Greys with a water pistol. It's all in your head. Carry on. The Man in Black is : carrying on. Novus Ordo Seclorum : Annuit Coeptus : E Pluribus Unum "Don't make me take off my sunglasses!" - Griss, Bringing Out the Dead http://www.carnwyffa.u-net.com [EMERALD HAMMER] From: owner-dgrpg@delta-green.com on behalf of The Man in Black [mib@cyberspace.org] Sent: Saturday, May 06, 2000 9:14 AM To: dgrpg@delta-green.com Subject: Re:DG: Has Ocalan been cloned / Sleepwalking On 4 May 2000, Dave Farnell wrote: > On Thu, 4 May 2000 14:22:35 +0200 Eckhard Huelshoff > wrote: > >Strange Experience No.2: Sleepwalking > > Damn! He noticed! Cheap Mi-Go brain controllers! [throws remote control > to the ground] DAMN! Haven't you ever heard of Damage Control!? [throws keyboard to the ground] The Man in Black is : shopping for a new keyboard. Novus Ordo Seclorum : Annuit Coeptus : E Pluribus Unum "Don't make me take off my sunglasses!" - Griss, Bringing Out the Dead http://www.carnwyffa.u-net.com [EMERALD HAMMER] From: owner-dgrpg@delta-green.com on behalf of The Man in Black [mib@cyberspace.org] Sent: Saturday, May 06, 2000 9:24 AM To: dgrpg@delta-green.com Subject: Re: DG: WACO--He Knew Too Much (long) On Thu, 4 May 2000, Daniel Harms wrote: > At 10:42 PM 5/3/2000 EDT, Mark McFadden wrote: > > >Cults, Anti-Cultists and the Cult of Intelligence > >http://www.blythe.org/NameBase/newsline.05 Readers of this article should note that at some point in the past, the Church of Scientology sued the Cult Awareness Network (which had been targeting the Church) and litigated them right out of existence. Then, in a move worthy of Byzantium or Machiavelli, they bought out the rights to CAN and reopened the non-profit group as a more Scientology friendly organization. Whether this occurred before or after 1994 is something I leave for the paranoid to decypher. The Man in Black is : too paranoid to be paranoid. Novus Ordo Seclorum : Annuit Coeptus : E Pluribus Unum "Don't make me take off my sunglasses!" - Griss, Bringing Out the Dead http://www.carnwyffa.u-net.com [EMERALD HAMMER] From: owner-dgrpg@delta-green.com on behalf of The Man in Black [mib@cyberspace.org] Sent: Saturday, May 06, 2000 9:43 AM To: dgrpg@delta-green.com Subject: Re: DG: Perhaps Nuking Deep one cities is a BAD THING. On Thu, 4 May 2000, Robert Thomas wrote: > I've been following the recent deep one threads with interest but > one thing bothered me; the casual manner with which Nuking was > offered as a method of destroying Deep One cities. Pussy. > (Oh and the various discussions of how they DO sank the Thresher anyone > want to work out what Shrivel will do to the hull of a sub? First we assign magic points to the submarine. Seeing as how the Thresher was nuclear powered, I will assign it POW 100, same as AZATHOTH. The Deep One master shrivellers must be able to conduct shrivelling in a ritual ceremony in order to spend enough magic points to overcome the Sub's MP on the resistance table. After overcoming the sub's MP, they will do one (1) point of damage per MP invested in the spell. I assume the sub has a lot of HP, based on size alone. > Mind you I liked the idea in UO of the DO sinking the Titanic!). Iceberg's and Deep Ones... Kewl, but how to explain the survivors? The Man in Black is : Kenneth Scroggins Novus Ordo Seclorum : Annuit Coeptus : E Pluribus Unum "Don't make me take off my sunglasses!" - Griss, Bringing Out the Dead http://www.carnwyffa.u-net.com [EMERALD HAMMER] From: owner-dgrpg@delta-green.com on behalf of Andy Robertson [andywrobertson@clara.co.uk] Sent: Saturday, May 06, 2000 9:45 AM To: dgrpg@delta-green.com Subject: DG: Re: Re: Pinocchio, Masonry and martial arts. ----- Original Message ----- From: > You see...that about says it. First, you see it. You see yourself doing it > until you don't just believe you can, you know you can, cuz you did. I looked > at my first brick for a long time. Really grokked it. I hefted it, I rubbed > it, I assured myself of it's solidity and knew that bone would break against > it unless I did it just right. And then I began to see myself punching > through it. At first it was Marvel Comics, with chi corruscating across my > knuckles. But it got more realistic, until I could clearly see and feel > myself punching through effortlessly. I knew that my fist couldn't break a > brick, but my mind could. Sucker snapped in half like a breadstick. It kind > of 'parted' for my fist I can explain all this in terms of Physics. Honest. But can I punch through a brick? So, you win. And your wider ideas are dead correct. I affirm, I approve, both the letter and the spirit. Where does that leave all the "Mythos Physics" stuff some of us push? I hope it leaves it as a _different_ weapon, a different survival tactic: I hope we can use them both. The Glove Cleaner From: owner-dgrpg@delta-green.com on behalf of Robert Thomas [ThomasR@Cardiff.ac.uk] Sent: Saturday, May 06, 2000 10:51 AM To: dgrpg@delta-green.com Subject: Re: DG: Perhaps Nuking Deep one cities is a BAD THING. Hello All, The MiB quoted me and wote: > On Thu, 4 May 2000, Robert Thomas wrote: > > > I've been following the recent deep one threads with interest but > > one thing bothered me; the casual manner with which Nuking was > > offered as a method of destroying Deep One cities. > > Pussy. no nothing aginst nuking them just considering the consequences! > First we assign magic points to the submarine. Seeing as how the > Thresher was nuclear powered, I will assign it POW 100, same as > AZATHOTH. The Deep One master shrivellers must be able to conduct > shrivelling in a ritual ceremony in order to spend enough magic points > to overcome the Sub's MP on the resistance table. After overcoming the > sub's MP, they will do one (1) point of damage per MP invested in the > spell. I assume the sub has a lot of HP, based on size alone. Ah but assume the spell targets a seem in the hull or other weak point all you need is a leak after all or damage to the plains. > > Mind you I liked the idea in UO of the DO sinking the Titanic!). > > Iceberg's and Deep Ones... Kewl, but how to explain the survivors? they'd be the ones with the Innsmouth look ;-) Rob. From: owner-dgrpg@delta-green.com on behalf of The Man in Black [mib@cyberspace.org] Sent: Saturday, May 06, 2000 9:53 AM To: dgrpg@delta-green.com Subject: Re: DG: Perhaps Nuking Deep one cities is a BAD THING. On Thu, 4 May 2000, Andy Robertson wrote: > It does seem doubtful that the DO would build a city right on the moist > dangerous and undstable spot. Such is not without precedent. Remember Ubar? The fortress that was built on an underground cavern filled with water. The population increased due to trade caravans passing through, the water usage increased, and the cavern was emptied of water. The fortress then suddenly collapsed in on itself one day. Scientists say it probably happened in a matter of minutes. Deep Ones might be unaware of the danger, and like the convienent locale. The Starspawn and such would be uncaring of such fleas, of course. They might have even ordered the DO to colonize the dangerous area just for the locale. Another possibility is that the Deep Ones dug this area out over thousands of years to produce a massive tsunami. Just in case it ever became necessary. Always remember, justifications can be found for anything. The Man in Black is : Kenneth Scroggins Novus Ordo Seclorum : Annuit Coeptus : E Pluribus Unum "Don't make me take off my sunglasses!" - Griss, Bringing Out the Dead http://www.carnwyffa.u-net.com [EMERALD HAMMER] From: owner-dgrpg@delta-green.com on behalf of The Man in Black [mib@cyberspace.org] Sent: Saturday, May 06, 2000 10:05 AM To: dgrpg@delta-green.com Subject: Re: DG: Perhaps Nuking Deep one cities is a BAD THING. On Fri, 5 May 2000, Davide Mana wrote: > The most stupid defence - and the most likely to work - consists in digging > a series of channels between the city and the slope, so that the current > can be trapped and directed by them, and forced to spare the buildings. > But again, there's no guarantee nothing will come and hit you from another > direction. Say hello to Blub'Gurgle's non-euclidian channel digging corporation. > Which might well be a good reasons for DOs - expecially in certain areas, > either to build in cavern complexes (the sea floor styructures being > expendable) or to have vast amounts of floating structures, hovering like > trapped baloons over the abyssal plain. Floating structures and caverns seem to be a good way to avoid detection by modern underwater sensors as well. Small outposts would float like lacy underwater versions of Krynn's flying citadels (totally ripped off from Jorune's skyrealms BTW), and large cities would be subterrainian, with the occasional visiting "skybarge" floating overhead. The Man in Black is : Kenneth Scroggins Novus Ordo Seclorum : Annuit Coeptus : E Pluribus Unum "Don't make me take off my sunglasses!" - Griss, Bringing Out the Dead http://www.carnwyffa.u-net.com [EMERALD HAMMER] From: owner-dgrpg@delta-green.com on behalf of The Man in Black [mib@cyberspace.org] Sent: Saturday, May 06, 2000 10:13 AM To: dgrpg@delta-green.com Subject: Re: DG: Perhaps Nuking Deep one cities is a BAD THING. On Sat, 6 May 2000, Andy Robertson wrote: > The DO build their cities on the top of extinct Sea Mounts. No such thing as an extinct volcano. > Consider R'yleh, the type and model of a DO city. No Deep Ones in Call of Cthulhu (the short story). > Obviously built at the peak of a sea mountain. No Deep Ones in Call of Cthulhu. An island rising and lowering on an "extinct" volcano? Highly dubious. I think R'yleh is one of those floating things Davide mentioned. This explains it's indeterminate location. The variation in density causing it to surface and submerge could then easily be tied to the position of the stars, interstellar ley lines forming the constellations, the transmission of cultist POW and so on and so forth. The Man in Black is : Kenneth Scroggins Novus Ordo Seclorum : Annuit Coeptus : E Pluribus Unum "Don't make me take off my sunglasses!" - Griss, Bringing Out the Dead http://www.carnwyffa.u-net.com [EMERALD HAMMER] From: owner-dgrpg@delta-green.com on behalf of The Man in Black [mib@cyberspace.org] Sent: Saturday, May 06, 2000 10:21 AM To: dgrpg@delta-green.com Subject: Re: DG: Perhaps Nuking Deep one cities is a BAD THING. On Sat, 6 May 2000, Andy Robertson wrote: > Doh. So how come big C is "trapped" in there if the whole thing can float > around at will? Because the stars aren't right? It's like Green Eggs and Ham, the stars aren't right on a floating R'yleh, the stars aren't right on a non-floating R'yleh. The stars aren't right if you please, the stars aren't right if you don't please. The stars aren't right in the temple of AZATHOTH, the stars aren't right even urged by Groth. The stars aren't right by you or me, the stars aren't right by anybody. But they will be. The Man in Black is : a student of Theodore Guisel, M.D. Novus Ordo Seclorum : Annuit Coeptus : E Pluribus Unum "Don't make me take off my sunglasses!" - Griss, Bringing Out the Dead http://www.carnwyffa.u-net.com [EMERALD HAMMER] From: owner-dgrpg@delta-green.com on behalf of The Man in Black [mib@cyberspace.org] Sent: Saturday, May 06, 2000 10:33 AM To: dgrpg@delta-green.com Subject: Re: Elder Sign (Was: Re: DG: RE: Inside the Deep Ones) On Thu, 4 May 2000, William Timmins wrote: > In any case, my explanation is that the Elder Sign is a domain stabilizer. > That is, it's geometry enforces the stability of our dimension and limits > crossdimensional effects. Why are beings warded by it? Obviously, their > inherent makeup is multidimensional and, thus, irritated or damaged by this > dimensional obstruction. I like this. It makes the Elder Sign a discovery of the starfish rather than some empowered magic which should have went away a long time ago. All the while it still allows me to de-power the Sign as the stars come right again. Just like I wanted to do with the "I'm a magic sign from long ago" Elder Sign. How's that for the ENDTIMES. Get advanced Tech, lose the Elder Sign, and lots of trapped monsters start breaking free. The Man in Black is : Kenneth Scroggins Novus Ordo Seclorum : Annuit Coeptus : E Pluribus Unum "Don't make me take off my sunglasses!" - Griss, Bringing Out the Dead http://www.carnwyffa.u-net.com [EMERALD HAMMER] From: owner-dgrpg@delta-green.com on behalf of The Man in Black [mib@cyberspace.org] Sent: Saturday, May 06, 2000 10:26 AM To: dgrpg@delta-green.com Subject: Re: DG: Perhaps Nuking Deep one cities is a BAD THING. On Sat, 6 May 2000, Robert Thomas wrote: > Ah but assume the spell targets a seem in the hull or other weak In GURPS I might allow this, if Shrivelling wasn't a spell meant to be used against living creatures (as I understand it). In CoC, this leakage would only occur after the Sub's HP was depleted. Targeting and so forth, just isn't in the game plan, what do you do, target the magic points of the rudder? [SECTION REDACTED] > they'd be the ones with the Innsmouth look ;-) 1,200 of 'em? I dunno. The Man in Black is : Kenneth Scroggins Novus Ordo Seclorum : Annuit Coeptus : E Pluribus Unum "Don't make me take off my sunglasses!" - Griss, Bringing Out the Dead http://www.carnwyffa.u-net.com [EMERALD HAMMER] From: owner-dgrpg@delta-green.com on behalf of The Man in Black [mib@cyberspace.org] Sent: Saturday, May 06, 2000 10:41 AM To: dgrpg@delta-green.com Subject: Re: DG: Jury endures `yuck factor' On Thu, 4 May 2000 LizardRoi@aol.com wrote: > Looks like I'll have to pay a visit and kick some bruiséd asses. Yah Right! You're just in search of a cure for that "Gerbil problem" you picked up on that last op. I told you not to bend over by that unidentifiable machine. But did you listen to me? OHHH NO! You said "I'm picking up this [OBVIOUS BAIT REDACTED] and eating it." Now look at who can't scratch that itch. The Man in Black is : not gonna suck out the Gerbil. NO WAY! Novus Ordo Seclorum : Annuit Coeptus : E Pluribus Unum "Don't make me take off my sunglasses!" - Griss, Bringing Out the Dead http://www.carnwyffa.u-net.com [EMERALD HAMMER] From: owner-dgrpg@delta-green.com on behalf of The Man in Black [mib@cyberspace.org] Sent: Saturday, May 06, 2000 10:47 AM To: dgrpg Subject: Re: DG: [Admin] News Articles On Thu, 4 May 2000, Joseph Camp wrote: > For future reference, please keep news article cites down to a URL and > perhaps three or four key paragraphs. This keeps email to a managable > size and keeps us closer to being in line with copyright issues. SEE! SEE! I turn my back and lay off the SMACK-DOWN~! for just one second and look what happens. Felonious conduct. Lawbreaking! It's back to steel chairs and barbed wire for me. E.C.W.~! E.C.W.~! E.C.W.~! The Man in Black is : taking it to the EXTREME~! Novus Ordo Seclorum : Annuit Coeptus : E Pluribus Unum "Don't make me take off my sunglasses!" - Griss, Bringing Out the Dead http://www.carnwyffa.u-net.com [EMERALD HAMMER] From: owner-dgrpg@delta-green.com on behalf of Jeff Ewing [ambjpe@gis.net] Sent: Saturday, May 06, 2000 10:53 AM To: dgrpg@delta-green.com Subject: Re: DG: Out of the closet (was Re: FAQ Urgency) Louise Hayes wrote: > > > Suckiest job? I have student friends who gripe about > MacDonalds/restaurants/etc... But this is the *exact* kind of sucky job we have no interest in hearing, since it has 0 DG relevance. > I just go, "I bagged chicken feet. For two summers..." > > Wins everytime. Well, poultry slaughter is sucky, all right, but you fail to provide any details that would help fellow keepers flesh this out. What were the facilities like? Especially odious management? Were you issued protective gear? Co-wokers odd? Noisy job? How were the chicken feet delivered to you, and how many went in a bag? Who are the end-users of bags of chicken feet? See what I'm after here? Jeff From: owner-dgrpg@delta-green.com on behalf of Daniel Harms [dmharms@acsu.buffalo.edu] Sent: Friday, May 05, 2000 11:01 AM To: dgrpg@delta-green.com Subject: Re: DG: Re: Elder Sign At 08:53 AM 5/5/2000 EDT, you wrote: >That's my take on it... that the Deep Ones are woven into some webwork of >influence, that they have some other-dimensional aspect, not as obvious as >in other entities, that is sensitive to the emanations Cthulhu gives out and >is, thus, short circuited by Elder Signs. If this helps, in the Chaosium supplement CENSORED, the Elder Sign is very powerful against Deep Ones. Not only can it ward a door, but one can protects an entire house. It works against hybrids almost as well. Yrs., Daniel Harms dmharms@acsu.buffalo.edu The Internet: Learn what you know. Share what you don't. From: owner-dgrpg@delta-green.com on behalf of The Man in Black [mib@cyberspace.org] Sent: Saturday, May 06, 2000 11:08 AM To: dgrpg@delta-green.com Subject: Re: DG: Re: Elder Sign On 5 May 2000, Dave Farnell wrote: > That makes a lot of sense, much more than my previous vague ideas about > it somehow acting against some sort of "GOO-ness" factor. But if this is > the answer, then here are a few it would *not* work against (probably): > > Most cultists > Ghouls > Shoggoths > Elder Things > Deep Ones I recall reading a list similar to this which described the entities that the elder sign did not affect. All were earthly, and seemed to include Deep Ones and Ghouls, but not Shoggoths, who come from Ubbo-Sathla. The Man in Black is : Kenneth Scroggins Novus Ordo Seclorum : Annuit Coeptus : E Pluribus Unum "Don't make me take off my sunglasses!" - Griss, Bringing Out the Dead http://www.carnwyffa.u-net.com [EMERALD HAMMER] From: owner-dgrpg@delta-green.com on behalf of The Man in Black [mib@cyberspace.org] Sent: Saturday, May 06, 2000 11:11 AM To: dgrpg@delta-green.com Subject: Re: DG: Re: Elder Sign On 5 May 2000, Dave Farnell wrote: > This reminds me strongly of the rules for Orichalka in the Nephilim RPG. > Most Elder Signs (ancient ones, anyway) are made from a soapstone-like > mineral. We could posit that this mineral contains trace elements which > are poisonous (radioactive, perhaps--and perhaps across numerous > dimensions) to certain kinds of entities. The Elder Sign does not seem > to require this substance, but perhaps it has better performance in > conjunction with it. I always thought it was the magic affecting the stone for millions of years. The Man in Black is : Kenneth Scroggins Novus Ordo Seclorum : Annuit Coeptus : E Pluribus Unum "Don't make me take off my sunglasses!" - Griss, Bringing Out the Dead http://www.carnwyffa.u-net.com [EMERALD HAMMER] From: owner-dgrpg@delta-green.com on behalf of The Man in Black [mib@cyberspace.org] Sent: Saturday, May 06, 2000 11:17 AM To: dgrpg@delta-green.com Subject: Re: DG: That Talkshow Madness On Fri, 5 May 2000, Abel Lindburg wrote: > Consider my fornicating quotes trimmed, and mopped up after like a quarter > peepshow. See how easy it is! And we didn't even have to bring the giant Carcosan butt worm into it. The Man in Black is : got the biggest worm tongs you've ever seen. Novus Ordo Seclorum : Annuit Coeptus : E Pluribus Unum "Don't make me take off my sunglasses!" - Griss, Bringing Out the Dead http://www.carnwyffa.u-net.com [EMERALD HAMMER] From: owner-dgrpg@delta-green.com on behalf of The Man in Black [mib@cyberspace.org] Sent: Saturday, May 06, 2000 11:22 AM To: dgrpg@delta-green.com Subject: Re: DG: Pluto On Fri, 5 May 2000 Popeyesays@aol.com wrote: > wood and invested with life by the Blue Fairy - obviously an avatar of of > good ol' Shub Niggurath A little too obvious I'd say. I checked "under the dress" and am pretty sure that the Blue Fairy is/was an Avatar of Daniel Harms. You'll notice that he didn't attend his High School Prom, and that this "Blue Fairy" person did. And isn't it funny how you never see Daniel Harms and the Blue Fairy in the same place at the same time... It's just as obvious as the fact that Detective Harvey Bullock is Batman. The Man in Black is : Kenneth Scroggins Novus Ordo Seclorum : Annuit Coeptus : E Pluribus Unum "Don't make me take off my sunglasses!" - Griss, Bringing Out the Dead http://www.carnwyffa.u-net.com [EMERALD HAMMER] From: owner-dgrpg@delta-green.com on behalf of The Man in Black [mib@cyberspace.org] Sent: Saturday, May 06, 2000 11:32 AM To: dgrpg@delta-green.com Subject: Re: DG: RIPTIDE (long) (was Re: DG: Useful Resources for Deep One Society ... On Fri, 5 May 2000, William Timmins wrote: > Human speed is listed as '8' in the book, I believe. This would be max speed on land. Deep Ones *swim* at 10. Presumably, this is in the water. So Investigator Bob running on the docks will be beaten to shore by swimming Deep Ones. YIKES! The Man in Black is : Kenneth Scroggins Novus Ordo Seclorum : Annuit Coeptus : E Pluribus Unum "Don't make me take off my sunglasses!" - Griss, Bringing Out the Dead http://www.carnwyffa.u-net.com [EMERALD HAMMER] From: owner-dgrpg@delta-green.com on behalf of The Man in Black [mib@cyberspace.org] Sent: Saturday, May 06, 2000 11:02 AM To: dgrpg@delta-green.com Subject: Re: DG: Re: Re: Rains of . . . . On Thu, 4 May 2000, Steve Allison wrote: > Yup, I experienced that in a 4T fMRI scanner (that's 'functional MRI' btw), > the swithed fileds induce currents on the retina and it's all very > peculiar... which I reckon should make some kind of 'hallucinatron' device > possible, perhaps OUTLOOK are looking into it. I closed my eyes in the MRI, (they take 30-40 minutes to do me) and didn't see anything odd. I'll have to open them next time. The Man in Black is : Kenneth Scroggins Novus Ordo Seclorum : Annuit Coeptus : E Pluribus Unum "Don't make me take off my sunglasses!" - Griss, Bringing Out the Dead http://www.carnwyffa.u-net.com [EMERALD HAMMER] From: owner-dgrpg@delta-green.com on behalf of The Man in Black [mib@cyberspace.org] Sent: Saturday, May 06, 2000 11:00 AM To: dgrpg@delta-green.com Subject: Re: DG: Re: Viruses limiting size of the NET? On Thu, 4 May 2000 LizardRoi@aol.com wrote: > I also propose that terrorists be referred to as 'spoilsports' or something > else bereft of menace, and we, as a species, refuse to broadcast anything > they have to say because it is not of any interest to healthy people. You're right, freedom of speech should be limited to those whom you perceive as healthy. Those of a more violent or disruptive persuasion should be restricted to as little venue as possible. This is a solution (being implemented today as much as you suggest otherwise) that treats the symptom rather than the cause. and will only prolong the violence. Problem: Shithead bombs OK Fed building. Cause: Politics have become intolerably inaccessable, suspect and corrupt. Solution: Ruby Ridge Problem: Osama Bin Laden bombs a bunch of shit and kills a lot of people. Cause: Islam gets screwed by the west on a regular basis. Solution: Attempt to assassinate OBL and continue suppressing Islam. But lets not pay any attention to these things shall we. We'll just ignore it and put something else like Lizard interest stories on CNN instead. The Man in Black is : too cynical these days. Novus Ordo Seclorum : Annuit Coeptus : E Pluribus Unum "Don't make me take off my sunglasses!" - Griss, Bringing Out the Dead http://www.carnwyffa.u-net.com [EMERALD HAMMER] From: owner-dgrpg@delta-green.com on behalf of Mused [mused@idirect.com] Sent: Saturday, May 06, 2000 11:57 AM To: dgrpg@delta-green.com Subject: Re: DG: Out of the closet (was Re: FAQ Urgency) I think the suckiest job I have ever heard of was a girlfriend of a friend of mine had a job for the summer of "beating off pigs" She would masturbate the pigs to get sperm for sale to breeders. ObDG: How about a secret MJ-12 base where they are trying to breed proto-shoggoths. I don't even wanna think how they are going to get reproductive fluids from that. (well, you grab this, give it a few tugs...OW, son of a bitch just bit me) -----Original Message----- From: Jeff Ewing To: dgrpg@delta-green.com Date: Saturday, May 06, 2000 11:51 AM Subject: Re: DG: Out of the closet (was Re: FAQ Urgency) > > >Louise Hayes wrote: > >> > >> Suckiest job? I have student friends who gripe about >> MacDonalds/restaurants/etc... > >But this is the *exact* kind of sucky job we have no interest in >hearing, since it has 0 DG relevance. > >> I just go, "I bagged chicken feet. For two summers..." >> >> Wins everytime. > >Well, poultry slaughter is sucky, all right, but you fail to provide any >details that would help fellow keepers flesh this out. What were the >facilities like? Especially odious management? Were you issued >protective gear? Co-wokers odd? Noisy job? How were the chicken feet >delivered to you, and how many went in a bag? Who are the end-users of >bags of chicken feet? > >See what I'm after here? > >Jeff From: owner-dgrpg@delta-green.com on behalf of The Man in Black [mib@cyberspace.org] Sent: Saturday, May 06, 2000 11:43 AM To: dgrpg@delta-green.com Subject: Re: DG: Doing the FAQ Thing On Fri, 5 May 2000, Davide Mana wrote: > This way, we'll be able to post the admin. chapters to new subscribers, so > they can ruminate them and be duly impressed. > That first half of the faq will also include a pointer to the second half's > house on the net. > > What do you guys think? No. Do not break the FAQ. Other FAQ's I have known usually have a .txt version which is wholly comprehensive. In HTML, you have a table of contents page that links to the rest, either below on the same page, or elsewhere. This ToC usually takes the form of just the Questions, each being an HTML link to the Q&A, like so, HTML not included: THE DELTA GREEN FAQ Made March 21, 2000 Last Updated May 5, 2000 Q: What is Delta Green? Q: Who is the Man in Black? Q: What is that funny smell? Q: Who are you? Q: Why are you here? Q: OH GAWD DON'T SHEWT ME~! Q: STOP! STOP! Q: I told you I'd shoot, but you didn't believe me! WHY DIDN'T YOU BELIEVE ME~?! Note the date of creation and more importantly, date last maintained. These should go on every webpage as far as I'm concerned. The Man in Black is : Kenneth Scroggins Novus Ordo Seclorum : Annuit Coeptus : E Pluribus Unum "Don't make me take off my sunglasses!" - Griss, Bringing Out the Dead http://www.carnwyffa.u-net.com [EMERALD HAMMER] From: owner-dgrpg@delta-green.com on behalf of Daniel Harms [dmharms@acsu.buffalo.edu] Sent: Friday, May 05, 2000 11:47 AM To: dgrpg@delta-green.com Subject: Re: DG: Doing the FAQ Thing Davide wrote: >So far I've been taking care of the netiquette/list quirks angle, mostly >cannibalizing snippets of posts from this or that listmember. >The thing is growing in a modular way, so that should people offer chunks >of FAQ material it will be rather easy to attach them in the right place. >But there's a thing I noticed: the thing's huge. >So, I'm thinking about breaking the FAQ in two main sub-sections. >The first, dealing with the basics, netiquette and 'how to survive on >DGML', and a second dealing with the real most frequently asked questions >that do not have to do with the lists administration, like > . how do I start a campaign > . is this Necronomicon thing a real book >This way, we'll be able to post the admin. chapters to new subscribers, so >they can ruminate them and be duly impressed. >That first half of the faq will also include a pointer to the second half's >house on the net. >What do you guys think? Ideally, the FAQ should be small enough so you can send the whole thing to a new list member. Simplicity is the key here - don't go whole hog on the minor questions (a simple "Check the Ice Cave first" should do). Concentrate on what people really need to know - basic netiquette, what is DG? what is the DGML? Who are Alphonse, Chris Womack, and the MiB? What DG products are available? Who is Andrea? Don't feel obligated to put in comments about glazier rounds, or the Necronomicon, or anything that's not immediately important. This leads to FAQ Bloat. I've seen it happen first-hand, and it's not pretty. Yrs., Daniel Harms dmharms@acsu.buffalo.edu The Internet: Learn what you know. Share what you don't. From: owner-dgrpg@delta-green.com on behalf of The Man in Black [mib@cyberspace.org] Sent: Saturday, May 06, 2000 11:53 AM To: dgrpg@delta-green.com Subject: Re: DG: Computer Warfare (was Virus) On Fri, 5 May 2000, Abel Lindburg wrote: > In my current game, when Majestic-12 decided to have a go at a DG Secure > Server (the players slipped up and let the information get to MJ12) There > huge bit of electronic warfare which ended in several different viruses > getting release (chaff, and a reason not to go poking into what was perhaps > a DG Sever). And the server was shut down and "relocated". The virus was a > form of blackmail to protect the servers from prying eyes (only partially > effective, and MJ12 will simply be a little more discrete about going after > a suspected server). Holding the World's e-commerse as hostage to insure > your privacy is perhaps a dirty tactic, but it beats the alternative... I don't follow this entirely as you have left a lot out, but wouldn't the server just short circuit and blow up if physically compromised? If compromised online, then shouldn't the friendlies start dying in your game? Remember, Majestic has Crystal Matrix Artificial Intelligences, I imagine e-commerce attacks engineered by human technology could be stopped cold by such entities without them even flickering out of sequence. These CMAI are right there under MJ-6 PLUTO. I expanded them a bit in a piece on DG.com. I'll expound on them in the future as well. The Man in Black is : Kenneth Scroggins Novus Ordo Seclorum : Annuit Coeptus : E Pluribus Unum "Don't make me take off my sunglasses!" - Griss, Bringing Out the Dead http://www.carnwyffa.u-net.com [EMERALD HAMMER] From: owner-dgrpg@delta-green.com on behalf of Jay Dugger [duggerj@mindspring.com] Sent: Saturday, May 06, 2000 12:37 PM To: Delta Green List Subject: DG: DGEOv3 Review (long, KEO) -----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Saturday, 06 May 2000 Hello all, Just got DGEOv3 this week. I wrote this review for RPG.net, and it should post there next Wednesday. I thought the list might like to see it a little early, so here it is. Call PagPub with your order, and while you're at it give them a credit card number for the DGML t-shirt. SPOILERS follow. (Really, I mean it.) (Can you handle it?) Pagan Publishing's DELTA GREEN Eyes Only Volume Three: Project RAINBOW (DGEOv3) incorporates the Philadelphia Experiment and the Cthulhu Mythos by way of Lovecraft's short story From Beyond. While designed for use with modern-day Call of Cthulhu, any conspiratorial, horror, or time travel game can use this book's contents with only minor system and setting changes. This review will first outline the book; then consider each piece; examine overall pros, cons, and interesting features; and close with my recommendation. Excepting a useful table of contents, the first fifty-eight pages cover World War Two era research on electromagnetic stealth, an "illuminated history" of USS ELDRIDGE, case histories of survivors and other participants, intrigue between MAJESTIC-12 and Office of Naval Investigation (ONI), and US government time travel research. The next seven pages present Call of Cthulhu mechanics for the sanity-blasting version of time travel previously presented. Eleven more pages present MAJESTIC contractors and facilities, and an independent time traveler. An adventure using the new systems and information, Artifact Zero, comprises most of the remainder. A two-page bibliography closes the text. There is no index. Aside from its cover and a single map, DGEOv3 has no art. The table of contents accurately and completely refers to DGEOv3's insides, and GMs should dog-ear these pages. Without an index no other way to find material exists. Pagan Publishing's books, especially the Delta Green line, usually have good indices, and its omission seems a gross oversight on their part. The secret history section generally enjoys good writing and wide applicability. Pulp and WW2-era games can graft the early part directly into their setting's history. Later and more conspiratorial play can take advantage of ONI-MAJESTIC conflict, or game out MAJESTIC's research as it slowly discovers time travel. This part of the book suffers from too much detail. Events aboard USS ELDRIDGE during the Philadelphia Experiment get four pages, and an interesting aside on anti-gravity research consumes three pages. Most gaming groups will never directly interact with USS ELDRIDGE or pursue pseudo-science claims. The space they occupy would have been better devoted to art. Game mechanics receive their just due in the following portion. Their utility is a matter of taste. If you think setting drives system, then you'll probably find them valuable. If you prefer for a system to help define a setting, the rules will probably strike you as arbitrary and deadly. Regardless, they provide mechanics and opponents needed by play for conflict and drama. They are also clear and easy to convert. March Technologies, the MAJESTIC contractor mentioned above, and Naval Security Group Activity, guards of USS ELDRIDGE's tomb, have about the same level of detail as above. Because they are contemporary to most games, they deserve the space they have. The independent time traveler merits his word count for the same reason. Strongly-titled Artifact Zero brings DG agents face-to-face with the side effects of MAJESTIC's time travel experiments. A long and elaborate back-story involving a series of contagious disappearances clashes with a poor sense of direction once play begins. Consequently, groups playing Artifact Zero will probably suffer an ambiguous conclusion, and leave the table without a sense of resolution. Further, PCs can easily suffer the same disappearance as NPCs. Vanished characters effectively die. This high lethality weakens the scenario. Though it presents useful background on Delta Green techniques, Artifact Zero is guilty of many charges leveled at CoC: it is arbitrary, fatal, and offers little opportunity for heroism. DGEOv3 has five great virtues. It breaks new ground by joining new folklore into the canon. Delta Green now fuses Lovecraft's fantasies with UFOs, government conspiracies, and weird science. It also presents MAJESTIC in a surprisingly sympathetic manner. Research, king of CoC skills, receives its just due. New game mechanics extend play without obstructing it. Finally, the material is sufficiently general for use in many games. DGEOv3 has three significant flaws. First, it often explains what should remain mysterious. This destroys fear of the unknown, reduces opportunity for GM creativity, and requires careful information control so players don't ruin their own fun merely by reading the book. A good GM or player can surmount any of these, but a good product doesn't require that effort. Second, it lacks art. The strange visual effects described in the text could have and should have been shown. Since Pagan Publishing's strong artist is also the author, it is obvious why there weren't. Third, this text needs better editing. Some words are misused. For example, "crescendo" is a verb or can only be used as a noun in limited context. Watts measure power; volts measure electric potential. Better editing might have caught the use of "T-Radiation" as contradicting real-life terahertz (AKA far-infrared) spectroscopy. Though mentioned in the text, the bibliography contains no URLs for fringe science web sites. Both of these show the editor missed the book's need for better research. DGEOv3 has two intriguing things. It has the longest discussion of pseudo-science in Delta Green. Can we expect future chap-books to cover free energy, radionics, psychotronic weapons, and the like? It also discusses a long-term MAJESTIC project with an altruistic goal. Perhaps a new chap-book will cover MAJESTIC with the same detail as The Fate. Anyone care to play a Man In Black? Finally, the strong visual content of the topic would have lent itself to the graphic novel format. I don't necessarily mean White Wolf's style in Aberrant. Something like Scott McCloud's Understanding Comics might have better presented the material than 152 pages of unending text. DELTA GREEN Eyes Only Volume Three: Project RAINBOW does good work, but it has big problems. Its wide usefulness is its saving grace. Even a comparatively weak product from Pagan Publishing deserves your serious consideration. - -- Jay Dugger : til_e@hotmail.com Til Eulenspiegel : duggerj@mindspring.com Sometimes the delete key is your best friend. -----BEGIN PGP SIGNATURE----- Version: PGPfreeware 5.5.5 for non-commercial use iQA/AwUBORRYKYJ4fAzAb7AFEQLefQCfUFZ/DUYmljeEHrAj3sxokToz72oAniNr V2zATBzqfrZ+i4ZE6o1RSZPJ =jPMR -----END PGP SIGNATURE----- From: owner-dgrpg@delta-green.com on behalf of Philip A Posehn [paposehn@juno.com] Sent: Saturday, May 06, 2000 12:20 PM To: dgrpg@delta-green.com Subject: Re: DG: Out of the closet (was Re: FAQ Urgency) On Sat, 06 May 2000 11:52:53 -0400 Jeff Ewing writes: > > > > > > Suckiest job? I have student friends who gripe about > > MacDonalds/restaurants/etc... Well there is that one McD I've been curious about...the one with "Arbeit Macht Fries" over the employee enterance... Phil ________________________________________________________________ YOU'RE PAYING TOO MUCH FOR THE INTERNET! Juno now offers FREE Internet Access! Try it today - there's no risk! For your FREE software, visit: http://dl.www.juno.com/get/tagj.