From: owner-dgrpg@delta-green.com on behalf of The Man in Black [mib@cyberspace.org] Sent: Tuesday, May 23, 2000 8:14 PM To: dgrpg@delta-green.com Subject: Re: DG: Re: Language On Wed, 24 May 2000, Andy Robertson wrote: > > The ease of decryption is irrelevant. You are thinking of translation. > > I know. I know. I know decryption and translation are different. Then... STOP CONFUSING ME~! MY BRAIN HURTS~! Just come right out and say what you mean, you non-thesis person, you. All you Physicists have joined in a conspiracy to confuse me haven't you? Well, me and my TFDBiB are gonna take you on and take you down. > > I heard a story about a group of deaf orphans who developed their own sign > > language. Can't cite the source tho', sorry. > The source was me-me-me, on this very list, at any rate I mentioned it here > and posted a URL for it (or maybe I posted the URL that offlist). > > And now I can't find it in the Ice Cave. I it heard in my English class. But still can't cite the Original Gangster, mad props to my homey's tho'. Word. PS: There is a former member of SEAL THREE in my class. Kewl. The Man in Black is : got somethin' to say 'cause he forgot about Andy. Novus Ordo Seclorum : Annuit Coeptus : E Pluribus Unum "Don't make me take off my sunglasses!" - Griss, Bringing Out the Dead http://www.carnwyffa.u-net.com [EMERALD HAMMER] From: owner-dgrpg@delta-green.com on behalf of The Man in Black [mib@cyberspace.org] Sent: Tuesday, May 23, 2000 8:28 PM To: The MiB's Mailing List Subject: DG: STRANGE RAIN : STAGE ONE "I got the clearance To run the interference Into your satellite Shining a battle light" "Here is something you can't understand: How I could just killah man!" --Cypress Hill, How I Could Just Kill a Man ******* [.SIGNALREC...] [.transmode : 1.stage...] [.endstage : ?.stage...] [.sorting 1.stage packet series...] [.sort complete...] TOP SECRET/MAJESTIC/PLUTO/ARC DREAM/CORE / / /STROBE CRYSTAL Operation STRANGE RAIN : FINAL REPORT STAGE ONE : Kourou, French Guiana Following the events of GLASS FOREST, a shoestring program of covert surveillance was instituted to watch the French government's Centre Spatial Guayanais (CSG) equatorial launch facility at Kourou, French Guiana. This facility is shared between the European Space Agency, Centre National d'Etudes Spatiales (CNES), and Arianespace - a commercial enterprise set up by the ESA. Given our limited resources, it became necessary to co-op certain satellite images from various contacts and recruit friendlies in Kourou. The flag initiating an actual night at the opera raised when the ESA transport ship 'Ariana' steamed outward bound from Portsmouth enroute to the CSG carrying two Ariane One rockets built by Severn Aerospace. One rocket was scheduled to boost an ERS-2 (ESA Remote Sensing Satellite) payload from CSG's ELA-2 launch facility into orbit. The other was on hand to launch a commercial payload (INSAT-7) on standby, or to serve as a backup vehicle should the first rocket prove somehow unsuitable. Our friendly on the ground (Lt. Jean-Paul McCleod of the DST) reported that the ERS-2 satellite was left dismantled in a hangar while the rocket was being assembled. This caused him to suspect that the ERS-2 was a blind front covering for a surveillance satellite of some sort. Upon receiving this intelligence, VICTOR, VINCENT and VALERIE were pulled from LUCENT STRAND. Without V-Cell, LAZARUS is now attempting to contact SYPHON alone or through Majestic resources (NRO DELTA). V-Cell flew to Kaynes International Airport on the next available commercial aircraft. A-Cell approved the detachment of Micheal Elder, a searcher with the Department of Energy's Nuclear Emergency Search Team (NEST). An effort to locate the CLARION device was made, but no trace of it could be found, much to VICTOR and VINCENT's displeasure. In the approximately two weeks required to assemble an Ariane-1 rocket, several inexplicable events occurred in the Kourou area. First, a sequence of unusual Fortean skyfalls occurred, beginning with angel hair fibers, which fell over several days in a pattern of several overlapping ovals some 100 miles long and 30 miles wide. This was quickly followed by another fall of translucent goo. This fell intermittently for about a week, then evaporated on the baked ground of the dry season. Samples of the material broke down before any analysis could be done. Also, a rash of UFO sightings was occurring in the region. Both saucer shaped and black triangular varieties were reported by the usual spurious witnesses. Checking with our NRO sources indicated that the second Fortean skyfall (the goo), coincided with the overflight of a Combined Release and Radiation Effects Satellite (CRRES). Undoubtedly the CRRES effected some sort of chemical discharge into the upper atmosphere, causing the goo to precipitate. Furthermore, our NRO source provided a copy of the tasking order realigning the CRRES into "firing" position. Our NRO contact had no information concerning the WARBIRD project, but information received from the Zurich Orbital Network showed that MJ-5 Project : MOON DUST had prepared tasking orders to bring several of it's WARBIRD satellites to bear on Kourou, a foreign city with a population of thousands. To the credit of MJ-5, no actual orbital shifts were conducted, although firing solutions had been made. On the ground, VINCENT and Micheal Elder recognized each other from their work in NEST operations, this breach in security was deemed necessary. The cell assembled at Hotel Des Roches, which was colorfully renamed the Roach Motel. The team followed instructions to charter a riverboat where they rendezvoused with Lieutenant Mcleod and received their initial briefing. It was necessary to provide industrial espionage materials concerning American enterprises to Lt. McCleod of the French DST. This was done to cover him in the event that the operation was blown. Naturally, this material concerned March Technologies and other related corporations. These files, in the form of removable digital media, were placed in a safety deposit box of the Banque Sofinco's local branch. The first priority was to inspect the ELA-2 area, due to ease of access. This was done by having the NEST personnel offer to help Arianespace design security procedures and develop radiation safety measures in exchange for access to ESA nuclear powerpack technology. While this was done, VICTOR and VALERIE made a reconnaissance of the ELA-1 facility, which had purportedly been shut down and partially dismantled in July of 1989. However, events supported the hypothesis that ELA-1 was simply converted into a covert facility of unknown purpose. ELA-2 seemed to be a perfectly normal aerospace launch facility. The technology displayed no sign of alien design, and for all intents and purposes, appeared exactly as advertised. The ERS-2 team even had a NASA representative on site taking part in the final launch preparations. A-Cell investigated the background of this NASA employee, Dr. Kimberly Flair, and found many suspicious events in her past. First, she began her career in 1981 at Arecibo radio telescope in Puerto Rico as an astronomer. Her primary work concerned Serendip, a SETI program using a clever "piggyback" signal receiver. Second, sources indicate that she was brought directly from UC Berkeley into the OUTLOOK group, under the guise of a routine security check. This routine security check lasted for a period of seven weeks. Third, in 1989 she moved into the private sector and began working for Cyrona Systems, a consulting firm specializing in wireless digital technology. Only suspected at the time, this firm has since been proven to be wholly owned by the stockholders of March Technologies. Finally, she took a position with NASA in 1993, as a wireless communications engineer. The inevitable conclusion was made that she is Majestic personnel, probably inside the MJ-9 OVERVIEW or MJ-4 SIGMA subprojects. A-Cell instructed V-Cell to watch her carefully. VICTOR was told (seperately) to make plans for her demise. [.SIGNALBREAK...] [.trans.packet.mode : 2.stage...] [.STANDBY mode...] [.awaiting 2.stage packet series...] ******* The Man in Black is : Kenneth Scroggins Novus Ordo Seclorum : Annuit Coeptus : E Pluribus Unum "Don't make me take off my sunglasses!" - Griss, Bringing Out the Dead http://www.carnwyffa.u-net.com [EMERALD HAMMER] From: owner-dgrpg@delta-green.com on behalf of Dave Farnell [superdave@disinfo.net] Sent: Tuesday, May 23, 2000 9:09 PM To: dgrpg@delta-green.com Subject: Re:DG: Christian urban legends On Wed, 24 May 2000 01:17:18 +0100 (BST) Stephen Joseph Ellis wrote: > this will probably be my last week on the list as I lose >email when I go home. You'll get it back again soon enough. Be seeing you. > http://www.religioustolerance.org/chr_cul.htm Ah! That was a URL I'd lost and forgotten to search for again. Muchos gracias. Dave From: owner-dgrpg@delta-green.com on behalf of John Petherick [jpetheri@cyberbeach.net] Sent: Tuesday, May 23, 2000 9:55 PM To: dgrpg@delta-green.com Subject: Re: DG: Arcology Now At 07:31 PM 5/23/00 -0400, you wrote: >On Tue, 23 May 2000, Louise Hayes wrote: > >> But if she does, can she actually be on this vessel when it goes down in >> flames? > >HEY! This is not the Celene Dion is the Suckiest Suck That Ever Sucked >Mailing List, even if she does, and she does. *BARF* *RETCH* *ACK* What a disgusting thought, if you have ever seen a photo of her husband / manager / father figure. Even before the chemotherapy, there was a vaguely reptilian quality to him. * WARNING! Canadian Content Alert! * * MiB, You've been cautioned! * * Sick disgusting joke alert * Reminds me of the joke that went around about Margaret Trudeau, before we found out that the reason she was so whacked was smoking dope in 24 Sussex Drive and hanging with the Rolling Stones. As far as I know, she's the only national leader's wife to be mentioned by name in a live concert album by any rock group. Q: Why's Margaret Trudeau feeling ill? A: She ate some meat that was hanging too long. ********************************************************************* John Petherick, CIH jpetheri@cyberbeach.net From: owner-dgrpg@delta-green.com on behalf of John Petherick [jpetheri@cyberbeach.net] Sent: Tuesday, May 23, 2000 9:58 PM To: dgrpg@delta-green.com Subject: Re: DG: Arcology Now At 07:31 PM 5/23/00 -0400, you wrote: >On Tue, 23 May 2000, Louise Hayes wrote: > >> But if she does, can she actually be on this vessel when it goes down in >> flames? > >HEY! This is not the Celene Dion is the Suckiest Suck That Ever Sucked >Mailing List, even if she does, and she does. This is the DGML, and we >know that every CD CD is all about the King in Yellow. Freaky Canadian, >Maple Leaf Shub Niggurath cult, Syrup drinking, cheap beer swilling, bacon >eating, knit cap wearing, "Eh?" sayers. > Hey! I resemble that remark! Of course, even the Lizard King will admit that we are congenitally more funny than Americans. And better newsreaders. J.D., J.D., come back to MuchMusic. Moses forgives you, and you can pronounce difficult words like "Bananarama". ********************************************************************* John Petherick, CIH jpetheri@cyberbeach.net From: owner-dgrpg@delta-green.com on behalf of The Man in Black [mib@cyberspace.org] Sent: Tuesday, May 23, 2000 9:50 PM To: The MiB's Mailing List Subject: DG: STRANGE RAIN : STAGE TWO [.SIGNALREC...] [.transmode : 2.stage...] [.endstage : ?.stage...] [.sorting 2.stage packet series...] [.sort complete...] Operation STRANGE RAIN : FINAL REPORT STAGE TWO : ELA-1 VICTOR and VALERIE's examination of ELA-1 proved to be much more insightful than NEST's guided tour of ELA-2. The site showed no sign of activity from the outside, but nitevision devices showed certain movements in the darkness. Flat airport-style cargo carriers delivered supplies and mechanical parts through the rocket exhaust tunnels and emerged empty. The existence of an underground structure seemed likely. Before any further reconaissance could be done, a pair of security guards performing basic maintenance on fence signage stumbled upon VALERIE relieving herself in the local brush. They displayed no signs of humor, and immediately fell to beating her with hand held tasers. VICTOR arrived shortly and shot both of them in the head with his silenced, laser sight equipped HK-MP5. Both guards dropped and something roughly pigeon sized flew toward VICTOR and struck him with some sort of glowing blue whip. As VALERIE recovered from the savage and brutal thrashing she had received, she saw VICTOR running into the low grass, clutching his head. His weapon lay on the ground near her. One of the dead guards had a black insectoid creature writhing, stuck halfway out of the skull. It leaked a white grimy paste from it's exoskeleton which steamed and blackened. She described the visceral smell as "like a rotting gas station." She recovered the sub-machine gun and crushed the emerging creature with the folding stock. Then, VALERIE attempted to give chase to VICTOR and find out what had happened to him. What happened next almost defies belief, even to those with our level of credulity. As VALERIE pursued VICTOR into a field of dry grass, a brilliant searchlight shone from above and a black helicopter came down low, attempting to pick up a now friendly VICTOR. VALERIE came under automatic weapons fire from the helicopter, and ducked into the tall dry grass, sporadically returning fire. Before VICTOR could reach the rope ladder, a glowing green shaft of fire blasted from the earth and consumed the helicopter entirely, there was no explosion, and the flames cast no shadows. The helicopter had apparantly been disintigrated by some sort of alien science. VICTOR and the dry grass around the green flames seemed unburned by this occurance, but VALERIE was unaccountably traumatized. To this very day, she is torn between a phobia of flames and minor pyromania. Immediately after the towering column of flame suddenly vanished, VALERIE witnessed strange lights in the sky, and a saucer shaped craft decended low in the sky. She was further horrified to see VICTOR being abducted by three of the creatures known as Greys. The Greys put a black gooey mask over his head. They formed a triangle around him and began levitating the unconscious VICTOR into their saucer. VALERIE described that before she could interfere, a violet light decended at a very rapid pace directly above the saucer, scattering the other strange lights. The Grey's saucer quickly evaded by flying off at a high rate of speed. This action sent the Greys and VICTOR tumbling to the ground some 2 1/2 meters below them. Watching in direct line with their vectors, VALERIE was lifted into the air and tossed several meters by the jetwash of a black triangular craft. This maneuver to avoid the ground is estimated to have a force of between 25 to 30 G's. The lack of sonic booms from either craft remains a mystery. Neither UFO made a return appearance. As VALERIE picked herself up off the ground, she approached VICTOR, who was slowly peeling skin from the face of a Grey with his folding combat knife. He had also broken all of their thin wobbly legs. A clear fluid ran from the creatures' wounds. As the strange lights in the sky slowly began to descend, VICTOR greeted her with eagerness, inviting her to join him in torture. VALERIE was so shaken by this happenstance that the memory had to be recovered by hypnosis. What happened next is unclear, even with the aid of hypnotic therapy. The next morning both VALERIE and VICTOR awoke unharmed in their hotel rooms. VICTOR claimed to have lost all recollection after he had shot the guards. VALERIE was left with no option but to take his word at face value. VINCENT was not so condescending, he wanted A-Cell to provide doctor's orders and funding so that VINCENT could be scanned by an MRI. An appointment for VINCENT (under a false name ) was made at the Hospital Tenon in Cayenne. This was a relatively expensive procedure, but all agreed that it was necessary, although the friendlies were not consulted. Hospital Tenon is a large university hospital and has the most extensive radiology department in the Carribean. VINCENT accompanied VICTOR to the hospital, VICTOR was voluntarily unarmed. VALERIE was left behind to coordinate a penetration of the ELA-1 underground facility with the friendlies. Upon arrival both VINCENT and VICTOR noticed that the Radiology department had unusually high security. This included cameras, armed caucasian guards and very subtle newly built double security doors and firewalls. This precipitated a great deal of forbearance. Eventually, they decided that they needed to view the contents of VICTOR's head more than they needed to avoid possible exposure or other risks at this hospital. Neither of the two agents spotted any tails on their way to the hospital, but judging from later events, it seems that Majestic was indeed watching them. The Majestic tail did not appear to enter the hospital proper at this time, probably hoping to avoid appearing on any security cameras. As VINCENT marked time in the waiting room, VICTOR entered the MRI room and the technician within closed the exterior door and opened the interior door, where the MRI awaited. The lighting in this second room was a very harsh blue-green, and the converted flourescent lights gave off a constant irritating buzz. On either side of the MRI proper were two large glass windows, one showing the MRI monitor room, and the other showing a display of otherworldly perversion. A string of people of varying ages and appearance had been strapped to hospital stretchers. VICTOR described meter long viscous silvery cords that had been somehow grafted into an unseen location inside their toothless tongueless mouths. These cords continuously slapped and whipped their naked bodies, striking bluish neon sparks as they did so. The process appeared to be extremely painful as the victims were silently screaming behind the glass. The technician then pressed an intercom button to allow VICTOR to hear their cries. VICTOR reported that the their screaming was somewhat slurred, so even this small dignity was denied them. VICTOR quickly realized that the technician had mistaken him for someone who was responsible for this abomination, and that this oversight was certain to be short lived. He quickly called for VINCENT, who attempted entry into the locked MRI chamber without success. As VICTOR grappled with the slender female technician, another of the insectoid creatures connected to recent events in the United Kingdom and even more recently to the European aerospace industry, emerged from her face in a shower of white sparks and attempted "entry" into VICTOR. VICTOR reported that the creature seemed to be intangible when he swatted it with his hand, but when the female technician used a sterile metal tray to smash the insect while it was still partially within VICTOR's hand. The technician babbled a brief explanation in spanish as VICTOR tended to his crippled hand, which still contained the crushed alien insect. VICTOR, who is fluent in Spanish, managed to convince her to open the door. VINCENT, VICTOR and the female technician then attempted to flee the radiology department but were met by a force of security guards. These individuals opened fire on them without hesitation. The hail of bullets forced them to retreat within the MRI chamber. The large amount of gunshots may have drawn the Majestic crew into the hospital. Later speculation suggested that they were probably in possession of an advanced listening device based upon hyperdimensional geometries. The technician (Maria Salinas) led VINCENT and VICTOR deeper into the areas under blue-green light. Other rooms in a hall past the initial MRI contained additional MRI's and further victims of alien torture. The corridor ended in a small auditorium of CAT Scan machines arranged in a large circle. Three people in the room lay on thin rails with their heads within the large toroidial devices. Salinas indicated that X-ray emissions in this area were unsafe, and that they should pass onward. Despite his extensive nuclear background, VINCENT entered the radioactive auditorium, shooting each of the three people by turn as they lay unconscious. This action caused Salinas to become hysterical. VICTOR had to physically restrain her. This was difficult due to the state of his hand, which still contained much of a partially insubstantial insect corpse. Salinas loudly voiced her disapproval of VINCENT's callous execution of her collegues. Their dispute was interupted by three things: the appearance of pursuing hospital security personnel, a swarm of the flying insects, accompanied by many of the tendril-tongued naked humans witnessed before, emerging from deeper within the alien complex. Finally, behind the swarm, running directly out of what Salinas described as "the sacred chamber of the reactor temple," was a man dressed entirely in black. Apparantly, he suffered no ill effects from the high levels of radiation. VICTOR, suspecting that he had encountered a similar individual in the past, threw VINCENT and Salinas to the ground as the Man in Black drew two exotic looking chrome pistols and filled the air with a crackling ozone smell and a series of loud rapidly bursting clicks. The two agents observed the startling effectiveness of the futuristic weapons as all the security guards, the naked humans, and the insects were perforated by thousands of needles. Gunshots from outside the alien complex drew the agent's attention, and when they rose to their feet, the Man in Black was nowhere to be found. Confiscating Glock 22 semiautomatic pistols from the dead security guards, they cautiously moved towards the firefight. What they saw were two unidentified caucasian males in cheap gray suits under fire from seven security guards. One of them rose up and returned fire, covering his partner's withdrawl. He hit three guards in the head, causing the insects within to twitch and partially expose themselves outside the skulls of their hosts as they died. Despite this, both of the unsubs were shot down. This was when VICTOR (firing with his off-hand), VINCENT, and Salinas opened fire on the surviving guards, killing all of them with point blank shots to the head. The unknown subjects carried identification revealing them to be Special Agents of the Dept. of State's Diplomatic Security Service. Delta Green contacts in Washington D.C. found that the men were transfered to the DSS from the Central Intelligence Agency one week before Kimberly Flair, Ph.D, arrived in Kourou. They arrived in Cayenne on the same flight as Dr. Flair, but reported to duty at the American embassy three days afterwards. The general consensus (and obvious conclusion) among Delta Green analysts was that these men were NRO DELTA agents operating in the area for the Majestic group. The obvious conclusion is sometimes the deliberate destination of misdirection. The situation concerning these men should not be idly scrutinized. However, diligent scrutiny could easily lead to things better left untouched. I recommend to A-Cell that Delta Green watch and wait. Standing in the hospital corridor, the three involved personnel discussed their next course of action. It was decided for them when a series of large explosions rang out and activated the hospital's fire alarm system. It was at this point when the Man in Black returned and instructed the trio to enter a specific chamber deep within the alien complex. They went along with his plan. [.SIGNALBREAK...] [.transmode : awaiting 3.stage packets...] [.reroute : Delta Green Secure Server v28.7 : ident.net : identity.net...] [.trans.encrypt : ZON.ai.net (Zurich Orbital Network)...] [.reroute : CHRONOHEDRON.ai.net : hypercube.org : tesseract.edu...] [.transmode : fold XYZA : di-coordinate series gamma...] ******* The Man in Black is : Kenneth Scroggins Novus Ordo Seclorum : Annuit Coeptus : E Pluribus Unum "Don't make me take off my sunglasses!" - Griss, Bringing Out the Dead http://www.carnwyffa.u-net.com [EMERALD HAMMER] From: owner-dgrpg@delta-green.com on behalf of Til Eulenspiegel [duggerj@mindspring.com] Sent: Tuesday, May 23, 2000 11:00 PM To: dgrpg@delta-green.com Subject: DG: Re: DG Commandment (spoilers) -----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 [snip] > To put this back on topic, > How do other keepers handle witnesses. I'm not asking this to open > a can of worms. Keep responses short and to the point. If anyone > has a good personal experience resulting from their players (or if > a player from their own actions) actions in front of the masses > who are ignorant of the mythos, let me know about them. If you > feel it would tie up list space please email them direct to > Imandos@aol.com > [pins] Well, back in the days of CELL F, my players investigated Groversville. S T O P R E A D I N G N O W A S Y O U V A L U E S U S P E N S E and they found Jane Allen. They figured out what must have happened, and decided she was "a loose end." So they got her some food, ground up one PCs Percodan pills, spiked her food, and fed her. After she passed out, one held down her arms, another covered her face with a pillow, and a third sat on her chest. She struggled briefly, but eventually smothered. Pretty jaded for five players new to Call of Cthulhu, two of whom were entirely new to role-playing. Of course, nothing is ever so easy. Baby didn't like Mommy being killed and crawled out the now-cooling womb to lay some smack down. I fondly remember the following Attack of the Protomatter Abortion as one of the funniest moments in my role-playing experience. In that same campaign, the same players developed a policy of "No Witnesses, No Evidence, No Victims." They regularly intimidated witnesses with IRS audits, revocation of Social Security, and other government harassment. They destroyed evidence through theft or blackmail. They killed victims of the Mythos. "Oh, your daughter was possessed by a century-dead wizard through no fault of her own? I have a 9mm present for her. You might want to look the other way." The dehumanizing effect of the setting on the play of PCs within the game disturbed me. -----BEGIN PGP SIGNATURE----- Version: PGPfreeware 6.5.2 for non-commercial use iQA/AwUBOStFvoJ4fAzAb7AFEQItjACZAXAVk3Sxm8U2y0bOt5YKXQq52DMAn3jW OjLJcmGTL/4I9wHN5u7mIZdF =4NNF -----END PGP SIGNATURE----- From: owner-dgrpg@delta-green.com on behalf of Til Eulenspiegel [duggerj@mindspring.com] Sent: Tuesday, May 23, 2000 10:45 PM To: dgrpg@delta-green.com Subject: Re: Shan Drug Culture (was Re: DG: Heroin and Anthrax) -----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 [snip] > >I've read the Shan stuff over but I didn't think it addressed the > >question in any sort of practial terms. In other words, we know > >the Mi-Go have developed a host of drugs and procedures to use on > >humans, but have the Shan? And if so, what would they likely be? > >Obviously, they want their hosts to be docile, but with a limited > >number of creatures they can't infest everyone who causes a > >threat. > > As I think we discussed back then, it is possible that Shans do > secrete a number of specially tailored substances to interact with > the biological hardware of the host (while they interact directly > with the software). > Does Shan control even have a biochemical component? While this model provides useful technobabble for in-game use, and inspired a whole campaign outline, it seems unwarranted. Shan telepathy could promote addictive behavior through psychic effects alone. IMHO, this better fits the genre. Telepathy, discredited in mainstream science, actually lies closer to the truth than we know (or can know). > In this form, these substances are clearly a matter strictly > between the shan and the host. Given psychic effect alone, these substances are Shan waste: bug sweat, exoskeletal flakes, etc. Biologically active? Maybe so, but probably not as control drugs. I would have them as slow poison, progressing like syphillis or mercury. Shan telepathy itself might stimulate human psychic prowess, with the poor host slowly figuring out that not all the voices heard from between the ears are those of My Pusher In My Head. > > Hmmmm, just had this flash image of a crazed, junkie-like shan host > cavorting under the rain and chanting 'I've got my pusher right > into my head'. > > Anyway - what about spreading the stuff? > [snip] Given telepathic exposure as the control and excretions as poison, that might just be an interesting rash of weird deaths. Of course, a poison unknown to science has its uses. [snip] In the case of blood transfusion, a non-host would probably suffer no ill effect. How much telepathic exposure occurs between the donor and the recipient? In the case of sexual intercourse, a non-host must suffer. A Shan could subvert the concentration of the participants for its own amusement. What about Trantic sex? Surely some perverse...er, inspired imagination on DGML could extend that suggestion. [snip] -----BEGIN PGP SIGNATURE----- Version: PGPfreeware 6.5.2 for non-commercial use iQA/AwUBOStB/IJ4fAzAb7AFEQK4KQCgkIKT1wGE1kAECZdnzKngCmNwWEsAoNue D2ozGkSGlQfXpD96oSZbYokn =ymB7 -----END PGP SIGNATURE----- From: owner-dgrpg@delta-green.com on behalf of EdDrWho@aol.com Sent: Tuesday, May 23, 2000 10:55 PM To: dgrpg@delta-green.com Subject: Re: DG: Re: DG Commandment (spoilers) In a message dated 5/23/00 10:52:01 PM Central Daylight Time, duggerj@mindspring.com writes: > "Oh, your daughter was possessed by a century-dead wizard through > no fault of her own? I have a 9mm present for her. You might want to > look the other way." > > The dehumanizing effect of the setting on the play of PCs within > the game disturbed me. Hah! That's nothing! I have a whole GROUP who did that sort of thing in a Star Trek game...they see roleplaying as a means of releasing pent-up aggression. From: owner-dgrpg@delta-green.com on behalf of The Man in Black [mib@cyberspace.org] Sent: Tuesday, May 23, 2000 11:06 PM To: dgrpg@delta-green.com Subject: Re: DG: Arcology Now On Tue, 23 May 2000, John Petherick wrote: > Of course, even the Lizard King will admit that we are congenitally more > funny than Americans. Sure, I'll go along with that. Canadians are funny - funny looking. Besides, smell ain't everything. But I digress. The Man in Black is : Kenneth Scroggins Novus Ordo Seclorum : Annuit Coeptus : E Pluribus Unum "Don't make me take off my sunglasses!" - Griss, Bringing Out the Dead http://www.carnwyffa.u-net.com [EMERALD HAMMER] From: owner-dgrpg@delta-green.com on behalf of The Man in Black [mib@cyberspace.org] Sent: Tuesday, May 23, 2000 11:25 PM To: dgrpg@delta-green.com Subject: Re: DG: Re: DG Commandment (spoilers) On Tue, 23 May 2000, Til Eulenspiegel wrote: > S > T > O > P > > R > E > A > D > I > N > G > > N > O > W > > A > S > > Y > O > U > > V > A > L > U > E > > S > U > S > P > E > N > S > E > > and they found Jane Allen. They figured out what must have > happened, and decided she was "a loose end." So they got her some > food, ground up one PCs Percodan pills, spiked her food, and fed her. 1/1d3 > After she passed out, one held down her arms, another covered her > face with a pillow, and a third sat on her chest. She struggled > briefly, but eventually smothered. 1/1d6 > Baby didn't like Mommy being killed and crawled out the now-cooling womb > to lay some smack down. I fondly remember the following Attack of the > Protomatter Abortion as one of the funniest moments in my role-playing > experience. 1d3/1d12 > In that same campaign, the same players developed a policy of "No > Witnesses, No Evidence, No Victims." They regularly intimidated > witnesses with IRS audits, revocation of Social Security, and other > government harassment. 0/1? > They destroyed evidence through theft or blackmail. 0/1 or 0/1d3? > They killed victims of the Mythos. 1/1d6 > "Oh, your daughter was possessed by a century-dead wizard through > no fault of her own? I have a 9mm present for her. You might want to > look the other way." Oh, the father was there, well then: 1d3/1d8. No SAN bonus for the wizard. > The dehumanizing effect of the setting on the play of PCs within > the game disturbed me. That disturbing sensation wasn't caused by their actions. It was caused by you not charging enough SAN. Can't be dehumanized without SAN loss. The Man in Black is : Kenneth Scroggins Novus Ordo Seclorum : Annuit Coeptus : E Pluribus Unum "Don't make me take off my sunglasses!" - Griss, Bringing Out the Dead http://www.carnwyffa.u-net.com [EMERALD HAMMER] From: owner-dgrpg@delta-green.com on behalf of Jason R. Armstrong [gerwalkveritech@juno.com] Sent: Tuesday, May 23, 2000 11:22 PM To: dgrpg@delta-green.com Subject: Re: [DG: The archives, and the hyena king?] On Tue, 23 May 2000 13:08:32 EDT EdDrWho@aol.com writes: >Now that I think about it, Ahtu is an Avatar of Nyarlathotep, innit? >Sooooo...on several occaisions, we see evidence of his affinity with >large >felines; maybe this extends to all carnivorous quadrupeds. Yeah, well, recall that hyenas are more related to felines than to anything (I think. Discovery Channel, aid me!!). Though, of course, they are NOT feline. Nor are they bears or dogs. They are _them_. They are very smart. They know *tactics*, dude. At the zoo in Toronto, I saw a mated pair very deliberately fixate on the small human children; one attempted to distract the parents, while the other tried to surreptitiously flank the child. This didn't work; despite their learning curve, they've yet to understand that they JUST CAN'T get under the steel-and-plastic enclosure, now matter how hard they dig. But they've got every space-limit imposed on them mapped down, man. And they test them constantly. You can see the marks. Ol' Nyarlo would love to use them. Glaaki might too, depending on whether or not their instincts are fucked up by being "reborn". That's probably a Keeper's call. They'd make great shock troops. People are afraid as hell of them. They're notorious for their animal-style "small unit tactics", apparently faking out humans pretty regularly. Human fires gun, pack scatters. Pack comes back, repeat. Third time, human's pretty cool with the dilly-o, and nonchalantly turns away after firing. Pack appears out of nowhere, zips right by him, to carry off his food and anything that smells interesting. They reportedly know the difference between a human threat-feint with a gun, and an actual *aim*. Another point. Locals hate them because their bite infects very easily (or so the story goes; they supposedly have absurdly bad dental hygiene. I don't recall if this is true). Basically, they have both fear and disgust on their side. Hyenas: the ugliest four-legged badass this side of angled space. xJAYx ________________________________________________________________ YOU'RE PAYING TOO MUCH FOR THE INTERNET! Juno now offers FREE Internet Access! Try it today - there's no risk! For your FREE software, visit: http://dl.www.juno.com/get/tagj. From: owner-dgrpg@delta-green.com on behalf of Daniel Harms [dmharms@acsu.buffalo.edu] Sent: Tuesday, May 23, 2000 12:49 AM To: dgrpg@delta-green.com Subject: Re: DG: Re: Language At 11:10 PM 5/23/2000 +0100, you wrote: >Does anyone have any clear idea how hard it would be to "decrypt" a >*competely* unknown language? If you only had written examples? (no body >language or actions for clues)? Based on just writing (with no corresponding modern spoken language, or a "Rosetta Stone" type of document), the chances are fairly slim. The translation of Egyptian and Maya hieroglyphs practically required both a modern variant of the language, and a cross-lingual document of one sort or another. If the language is non-human, my guess is that you'd have no luck whatsoever. Yrs., Daniel Harms dmharms@acsu.buffalo.edu The Internet: Learn what you know. Share what you don't. From: owner-dgrpg@delta-green.com on behalf of Noyes [ft203004@fsinet.or.jp] Sent: Wednesday, May 24, 2000 2:52 AM To: dgrpg@delta-green.com Subject: RE: DG: Re: DG Commandment (spoilers) > The dehumanizing effect of the setting on the play of PCs within > the game disturbed me. >Hah! That's nothing! I have a whole GROUP who did that sort of thing in a >Star Trek game...they see roleplaying as a means of releasing pent-up >aggression. Not on my freaking watch, man. I have to go with the MiB on this one; those are big SAN-sucking actions. Definitely not the behaviour of the well adjusted. Jay From: owner-dgrpg@delta-green.com on behalf of Nick Brownlow [stabernide@netscape.net] Sent: Wednesday, May 24, 2000 2:50 AM To: dgrpg@delta-green.com Subject: Re: [DG: Re: DG Commandment (spoilers)] >S >T >O >P > >R >E >A >D >I >N >G > >N >O >W > >A >S > >Y >O >U > >V >A >L >U >E > >S >U >S >P >E >N >S >E > and they found Jane Allen. They figured out what must have >happened, and decided she was "a loose end." So what happened when they found out one of their own was 'infected'? ____________________________________________________________________ Get your own FREE, personal Netscape WebMail account today at http://webmail.netscape.com. From: owner-dgrpg@delta-green.com on behalf of Juergen Hubert [snjuhube@pop.rrze.uni-erlangen.de] Sent: Wednesday, May 24, 2000 5:40 AM To: dgrpg@delta-green.com Subject: Re: DG: Welcome To The Future - Expo 2000 The Man in Black wrote: > > On Tue, 23 May 2000, Juergen Hubert wrote: > > > The Holy See has its own booth. They are unlikely to show all the REALLY > > dangerous objects from their collections, but buerocratic mess-ups could > > happen. > > A good cover for trading or moving dangerous objects. They are probably not the only ones... I wonder if that "Mandylion" thingy has any occult significance. According to the web page, it's the oldest surviving portrayal of Christ (it's from the sixth century), and it is supposedly shown outside the Vatican for the first time... > > 72 oblong objects move around the hall, following arcane patterns. > > Sometimes they just follow the other objects, and sometimes they follow > > their own path. They procect various "images" against their translucent > > surface. They'll do this for several months. Oh, yes, and their > > movements are influenced by the movements of the people visiting the > > exhibit. > > Gads, how annoying. A true problem-solving sledgehammer session if I ever > heard of one. > > The Man in Black is : the problem-solver. Just don't get caught. Though I don't know anything about security at the site, there are probably camaras everywhere, and destroying 72 objects that can be man-sized or larger (see http://www.expo2000.de/cgi-bin/e2000_redirect4.pl?spr_id=1&filter_id=6009 for a picture) is pretty much guranteed to generate SOME noise... - Juergen Hubert From: owner-dgrpg@delta-green.com on behalf of Nick Brownlow [stabernide@netscape.net] Sent: Wednesday, May 24, 2000 5:49 AM To: dgrpg@delta-green.com Subject: Re: [Re: DG: Children of the Kingdom: Xotl Mi-go] >My point is basically that the DO seem a closer analog than the Greys. The name attributed to them in 'Children of the Kingdom' obviously points to Mi-Go involvement in their development, as does the general myth-cycle associated with them. It's also worth pointing out that the priest in the story places their point of origin in Costa Rica- and we know that the Mi-Go have religious interests in nearby Belize (see 'A Resection of Time'). You're right though- the X'otl do behave more like 'divergent humans' than the Greys we've come to know and love. Their closest mythos analog would also definetely appear to be the Deep Ones. However, I would like to come up with stuff to distinguish them further from the likes of the DOs, Ghouls etc, if for no other reason than we've been there and done that, and the ranks of 'divergent human' mythos species are getting a little crowded. I really like the MiB's description of them as 'Sewer Greys', and pushing them closer in their origins to (for want of a better term) 'Saucer Greys' works for me, bearing in mind the above. Some other things I've noticed about the X'otl (from memory, so feel free to verify this yourself) They don't seem to talk or use any kind of language; perhaps they communicate in some other fashion (pheremones, telepathy, colour-shifts?) Although not appearing to be especially bright, they obviously understand something about electricity, and know enough to knock out a city's entire power supply for a number of hours. Simultaneously, they are also able to launch a number of 'attacks' on the surface world- suggesting a highly developed sense of organisation and capacity for co-ordination (communications?). Time to dust off the old fire-ant thread again? Contrary to speculation in the story, the X'otl don't seem overly antagonistic towards the human race- they have ample opportunity to kill plenty of them, and yet they leave alive plenty of witnesses to their hormonal rampage (the author gets trampled by a bunch of them at one point, but this appears to be an accident). their existence is also totally parasitic, totally dependent on mankind. Perhaps rats are a better analogy than fire-ants? anybody know anything about rats? What do they eat? Sewage seems the obvious possibility, but their mouths are supposed to be tube like and constantly open with a ring of teeth around the edge, like a tapeworm. This suggests they hook on to their food source, and suck- what's that all about then? I'm thinking Black Goat of the Woods with a Thousand Young. Finally, I'm sure someone was going to run a seventies campaign using the events of 'Children' as a backdrop a few months ago- who are you, and how do it work out? ____________________________________________________________________ Get your own FREE, personal Netscape WebMail account today at http://webmail.netscape.com. From: owner-dgrpg@delta-green.com on behalf of Steven Kaye [box_nine@ix.netcom.com] Sent: Wednesday, May 24, 2000 6:54 AM To: dgrpg@delta-green.com Subject: Re: [Re: DG: Children of the Kingdom: Xotl Mi-go] At 7:16 AM -0400 5/24/00, Nick Brownlow wrote: >Finally, I'm sure someone was going to run a seventies campaign using the >events of 'Children' as a backdrop a few months ago- who are you, and how do >it work out? That would be me - the events of "Children" were just the tip of the iceberg. Amanda (and any other players of "Life During Wartime") avert your gaze: A R R R ! H E R E B E S P O I L E R S ! ! ! Basically, my take was that the events of "Kingdom" were planned by everybody's favorite Fungi (note that the blackout was caused by lightning hitting a few key feeder lines in a short period of time). They had planted some Xo T'l Mi-Go several months ago (otherwise, what are creatures from Costa Rica doing in the waters of New York?), and waited for the chaos to bring out their arch-nemeses, the natives of K'n-Yan, so they could take 'em out once and for all. I had some fun by saying that Xo T'l Mi-Go pregnancies came to term much faster than baseline human, which gave the characters some nice motivation to stop bickering among themselves and do something. Killer fetuses and stealing records from abortion clinics ensued. Unfortunately, I followed the events of "Kingdom" a bit too closely - the characters were freaked out by the idea of the things being all over the city, weren't sure how to take them all out and maintain secrecy, bickered among themselves, and wound up ignoring them for other angles of investigation. And after I'd planned out fun excursions into the sewers and paranoia-inducing subway scenes too. Darn players! I had the Xo T'l Mi-Go as intelligent, though not spell-casters, and able to squeeze through spaces normal humans couldn't fit through, Toombs-style. Currently, Something's taking out the Xo T'l Mi-Go in the sewers, but the players are busy trying to figure out which side they want to support in the Mi-Go/K'n-yan war. Oh, and survive the next few minutes, of course. More details to follow. Steven ---------------------------------------------------------------------- ---------- Steven Kaye box_nine@ix.netcom.com Reason - rationality - is a concentration camp, where the sets of concepts for surviving in a chaotic universe form vast, though finite, rows of huts, separated into blocks by electric fences, which the searchlights of Attention rove over, picking out now one group of huts, now another. Thoughts, like prisoners - imprisoned for their own security and safety - scurry and march and labour in a flat two-dimensional zone, forbidden to leap fences, gunned down by laser beams of madness and unreason if they try to. Ian Watson, THE EMBEDDING From: owner-dgrpg@delta-green.com on behalf of yanasikt@superonline.com Sent: Wednesday, May 24, 2000 8:04 AM To: Delta Green List Subject: DG: Pour in more newbies for the MiB !!! After the Spookhouse and Strange Rain, I think that more newbies should be poured in. So, the more MiB smacks them down, the more he'll look like a Mailing List Enemy #1. The more he looks like Mailing List Enemy #1, the more DG relevant stuff he'll write to show his real worth. And then we'll learn who is this Lady in White in Dreamlands, the origins of edwards and his dreamers, why edwards is always written in low case, Eibon and his Iron Army, and that CMAI thing(s). Tolga YANASIK Istanbul / TURKEY From: owner-dgrpg@delta-green.com on behalf of Janusz A. Urbanowicz [alex@bofh.torun.pl] Sent: Wednesday, May 24, 2000 8:10 AM To: dgrpg@delta-green.com Subject: Re: THE CLEANER Re: DG: UA > CoC The Man in Black wrote/napisał[a]: > On Tue, 23 May 2000, Janusz A. Urbanowicz wrote: > > > Not the sanity you lost reading Mythos tomes, though. > > That should read, "Not the sanity you lost from gaining Cthulhu Mythos > skill, though." Amen, brother ? Alex -- Janusz A. Urbanowicz | ALEX3-RIPE | SF-Framling | Thawte Web Of Trust Notary Gdy daję biednym chleb, nazywają mnie świętym. Gdy pytam, dlaczego biedni nie mają chleba, nazywają mnie komunistą. - abp. Helder Camara From: owner-dgrpg@delta-green.com on behalf of Til Eulenspiegel [duggerj@mindspring.com] Sent: Wednesday, May 24, 2000 8:03 AM To: dgrpg@delta-green.com Subject: Re: [DG: Re: DG Commandment (spoilers)] -----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 [snip] > > and they found Jane Allen. They figured out what must have > >happened, and decided she was "a loose end." > > So what happened when they found out one of their own was > 'infected'? > [pins] Just after MAJESTIC ran them out of town, their cell phones rang. The caller introduced himself as Stephen Alzis, and described the infected player's predicament. He offered to provide free medical care for that character. This led into the next adventure, which adapted "A Cult of One" to Delta Green. -----BEGIN PGP SIGNATURE----- Version: PGPfreeware 6.5.2 for non-commercial use iQA/AwUBOSvE84J4fAzAb7AFEQIUVQCgtmNZMi4OQ2rd9r15yxsqx9vSOMQAnA9Y CcMfFttvaegyBu8FLMyT7HEn =g9IG -----END PGP SIGNATURE----- From: owner-dgrpg@delta-green.com on behalf of William Timmins [wtimmins@hotmail.com] Sent: Wednesday, May 24, 2000 8:04 AM To: dgrpg@delta-green.com Subject: Re: [DG: Re: DG Commandment (spoilers)] The thing about deadly players acting like freaking servitors of the Outer Gods was PRECISELY why I created the Endtimes modified San system. IE: "You're going to shoot the little girl? Ok, roll your humanity score. You made it? Nope, you can't pull the trigger. You're frozen..." The system also has a vague 'hardened' like effect. With no humanity, sure, you can pull the trigger... but you bug people out. I had one guy who had super high SAN who pulled stunts like this. Sometimes even the threat of SAN loss doesn't work. -=Will ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com From: owner-dgrpg@delta-green.com on behalf of William Timmins [wtimmins@hotmail.com] Sent: Wednesday, May 24, 2000 8:09 AM To: dgrpg@delta-green.com Subject: Re: [Re: DG: Children of the Kingdom: Xotl Mi-go] There could be a much simpler reason for the 'mi-go' in their name. Remember that 'mi-go' is just another term for 'yeti' or something like it. Mi-go is a human word for something not human. So the Xotl Mi-go may have been termed such by humans trying to find common terms for things. It could have been invented by a single man, with a bent for classifying things. Perhaps that translator assumed 'mi-go' meant 'subhuman' or something similar. >What do they eat? Sewage seems the obvious possibility, but their mouths >are >supposed to be tube like and constantly open with a ring of teeth around >the >edge, like a tapeworm. This suggests they hook on to their food source, and >suck- what's that all about then? > Well, people, perhaps? Draining fluids... or perhaps they have some sort of vast, once-human beasts that they use as cattle, like in the Rats in the Walls. -=Will ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com From: owner-dgrpg@delta-green.com on behalf of G. Wyckoff [gwyckoff@midway.uchicago.edu] Sent: Wednesday, May 24, 2000 10:02 AM To: dgrpg@delta-green.com Subject: DG: Money men (was CLEANERS) > > On Tue, 23 May 2000, G. Wyckoff wrote: > > Money launderers. The MiB replies: > Egad! Is this ever a way to completely lose operational security! Expand > the conspiracy and give the pawns lots of money?! I prefer to keep my > internal organs on the inside, thank you very much. To which I say: I would think the sums we're talking about are not "lots of money" for any particular launderer. Secondly, it isn't about expanding the conspiracy. There are a lot of reasons why moving money through even "deniable" governmental channels is a bad idea. Just because a set of funds is not monitored by civilian oversight in any way doesn't mean that no one is watching it. Having a money stream that is independent of any governmental agency makes perfect sense, and there is no way to move that money without someone washing it. The trick is to make sure they don't know who they are washing it for. The internal organs of this conspiracy are not money but the positions of the people who are part of the conspiracy. Those positions grant a level of access which needs to be protected at any cost. > > There is a reason why mobsters and drug dealers shoot each other on a > fairly regular basis, and this bit of poor tradecraft is pretty much it. Actually, I think it's because they are more then a bit petty. Certain loses have to be accepted in business, and that's what they seem not to do. At any rate, this I won't comment on further because it's out of the scope of the list, and, as has been pointed out, the funding has been worked over before (granted, about a year ago, but still). Jerry From: owner-dgrpg@delta-green.com on behalf of Graeme Price [graemep@immagene.mcg.edu] Sent: Wednesday, May 24, 2000 10:48 AM To: dgrpg@delta-green.com Subject: DG: The Stars are Right! Auntie is repoting the following story: http://news.bbc.co.uk/hi/english/sci/tech/newsid_762000/762047.stm Apparently a new volcanic island has just popped up in the pacific (in the Solomons). Should we all be worried, or what? Graeme graemep@immag.mcg.edu From: owner-dgrpg@delta-green.com on behalf of Michael Layne [theherald@hotmail.com] Sent: Wednesday, May 24, 2000 1:51 PM To: dgrpg@delta-green.com Subject: Re: DG: Terror Along The Wing [Countdown Spoilers] On 23 May, 2000 AD, "Louise Hayes" reported the Flight 2110 Incident, in which an Air-APW B737 made a detour into... The Twilight Zone: >Flight 2110, a connecting flight from San Francisco via Chicago (O’Hare) to >New York comes down literally just short of the runway at O’Hare. >Thankfully, the aircraft (a medium haul airliner, something like a Boeing >737, [which have a known defect in the tail rudder assembly - it can 'jam'] >owned by the low cost airline, Air-APW [All Points West]) is brought down >through a little luck and the skill of the crew. The wings are partially >torn from their mountings and there is a fire, but the majority of the two >hundred or so passengers survive. (Remainder of report snipped for brevity) Resources for this case include: Boeing Commercial Airliners data at the official Boeing website(http://www.boeing.com/commercial/737 family/) including technical specs, photos, and (for some) interiors, for the several B737 variants flying. (The main http://www.boeing.com/ site has pages concerning various Boeing (and McDonnell Douglas) planes -- military, bizjet, commercial, and even the V-22 Osprey VTOL!) The "Airliners" site (http://www.airliners.net) has links to not only photos of various airliners (including the B737), but of the flight decks (for when your agents end up having to land the plane, after the pilots have died/been incapacitated/gone mad...):) Of course, if your players include someone with flight sim time, and you have computer flight sims available, the Keeper could always bring up a B737 flight sim on your home computer (imagine their faces then, when he's preparing to roll his percentile dice!), and (assuming the _character_ has at least some Piloting skills in fixed-wing aircraft) let him try and land! (I'm not sure if any of the flight sims let you specify "one engine out", or flap or landing gear problems or the like, but, unless he has lots of flight sim experience, the simple challenge of landing an unfamiliar type of plane should be sufficient.. Let him have access to the data on the plane -- the character would, after all, have access to the checklists and such!):) If you (or another player) have lots more experience with the B737 sim than he does, you can have the classic movie situation with an experienced pilot trying to "talk down" the novice, while the other agents bite their nails, and wonder how much damage they will take if their buddy levels the plane off somewhere below ground level...:) The "Cruising Altitude" website (http://www.cruisinaltitude.com) includes a variety of things of value to this case -- including tactical maps -- er, _seatmaps_ (http:/www.cruisinaltitude.com/photos/seatmaps/seatmaps.htm) showing the cabin layout, locations of galleys, heads, etc. (B737 operators among the airlines mentioned on this page: Lufthansa, Lanchile, American...) More photos of B737s in various liveries are on this site at: http://www.cruisinaltitude.com/photos/b737s.htm and http://www.cruisinaltitude.com/photos/b737snew.htm (including an interior photo of the cabin of a Royal Air Maroc 737, and two photos -- apparently taken through a window during landing -- of the wing flaps and engine thrust reversers in action...), plus the site also has photos of various airports, and more! While it isn't on the Web, I might also recommend a book: "Encyclopedia of the World's Commercial and Civil Aircraft" by David Mondey (Crescent Books, NY & Hamlyn Publishing Group, London, 1981; ISBN: 0-517-362856). It includes cutaway drawings of not only the Boeing 737-200, but also of: Boeing 707-320C, 727-200, 747-200, and 767-200 Aerospatiale/BAe Concorde Airbus 300 & 310 Beech Super King Air 200 BAe (Hawker Siddely) 125-700 and 146 Britten-Norman Trislander (3-engine version of the Islander) Canadair CL-600 Challenger DeHavilland of Canada DHC-6 Twin Otter, and DHC-7 Dash 7 McDonnell Douglas DC-9 Super 80, DC-10 Series 30 CF Fokker F.28 Fellowship Mk 4000 Learjet Series 50 Longhorn IAI Westwind 2 Lockheed L-1011 Trisatar (the plane used in the TV-Movie version of King's "Langoliers"...) Mitsubishi MU-2J Rockwell Sabreliner 75A Shorts SD3-30 While not as useful as a "local tactical map" as are the seating diagrams mentioned above, the cutaways give you the location of emergency exits and inflatable rafts, as well as of the oxygen tanks, hydraulic systems, batteries, electronic equipment bays, and other things that (as CPT Ramius put it aboard the "Red October") "don't like bullets"! The above planes are not by any means the only ones covered in this book -- just the only ones which have interior diagrams! Many, many others are listed with stats, photos and/or line drawings, history (up to 1981) etc... Good book! Another possible source for airliner scenario ideas: an old GURPS adventure called "Flight 13", which (IIRC) uses a B737. Out of print, now, of course, but it may be available from used game dealers! And just remember that, statistically, flying is still the safest form of travel from Mythos dangers!:) Watching the skies (and the plane's wings), Michael Layne DGGF#688 theherald@hotmail.com "What do you _mean_ my flight insurance doesn't cover Gremlin attacks or Langoliers??!" ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com From: owner-dgrpg@delta-green.com on behalf of William Timmins [wtimmins@hotmail.com] Sent: Wednesday, May 24, 2000 2:38 PM To: dgrpg@delta-green.com Subject: DG: Destiny I've had an idea, for a while, for a game in which a character has a fate. So, here's a simple idea. For each character, roll D10 x D10. This is how many years from now they are fated to die. A Keeper can roll D12 and then roll for a particular day, or roll D4 for which season it is and leave it unknown. The fate is on that final year, so a roll of '1' would indicate that the character is fated to die in the present year. Add some details (You will die near water) and you can create a nice, looming horror over the character. Perfect for special magics, accurate fortunetellers, and so forth. The cool part is that it gives you a perfect fudge factor. If a character ever takes deadly damage, you can simply make the character happen to survive. FOr extra flavor, each 'death' the character experiences causes some long term crippling or debilitating condition (perhaps after failing Conx5 roll) If a monster is about to chow down on a PC who isn't fated to die yet, well, perhaps the monster only maims the PC, or bats the PC around. Plenty of wiggle room. And, of course, the PC could go nuts long before being fated to die. Once lifespan is determined, the Keeper can also randomize other factors of the character's life. Special fun: If a 00 is rolled, the character has a special fate. The Keeper should record the lifespan. Roll another D10, and multiply lifespan by the result. Each 0 result multiplies by 10 and allows another roll. This second lifespan is also recorded. If the character gets access to magic, Mythos forces, or Mythos knowledge by the point at which the character would normally die, the character somehow becomes nonhuman and has the second lifespan. It's possible for a character to become nonhuman and still die, not long after. -=Will ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com From: owner-dgrpg@delta-green.com on behalf of William Timmins [wtimmins@hotmail.com] Sent: Wednesday, May 24, 2000 2:44 PM To: dgrpg@delta-green.com Subject: DG: Destiny addendum Quick rethink of the timeframe... D10 x D10 is a bit too shallow/high a curve. How about ( D10 x D10 x D10 ) /20, giving you a nice sharp curve, leaving upper range of 50 years (which is respectable) and an average of 6 years. And making the 'special fate' either 'roll all 0' or 'first two are 0', depending on how likely you want it. -=Will ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com From: owner-dgrpg@delta-green.com on behalf of EdDrWho@aol.com Sent: Wednesday, May 24, 2000 2:47 PM To: dgrpg@delta-green.com Subject: Re: DG: Re: DG Commandment (spoilers) In a message dated 5/24/00 2:46:55 AM Central Daylight Time, ft203004@fsinet.or.jp writes: > Not on my freaking watch, man. I have to go with the MiB on this one; those > are big SAN-sucking actions. Definitely not the behaviour of the well > adjusted. "Well-adjusted" is not a term I'd use to describe my group's in-game actions. I've been forced to withold _Feng Shui_ for fear of what they might do with it. From: owner-dgrpg@delta-green.com on behalf of James Holloway [j_holloway26@hotmail.com] Sent: Wednesday, May 24, 2000 3:14 PM To: dgrpg@delta-green.com Subject: Re: [Re: DG: Children of the Kingdom: Xotl Mi-go] >There could be a much simpler reason for the 'mi-go' in their name. >Remember that 'mi-go' is just another term for 'yeti' or something like it. >Mi-go is a human word for something not human. > >So the Xotl Mi-go may have been termed such by humans trying to find common >terms for things. It could have been invented by a single man, with a bent >for classifying things. > >Perhaps that translator assumed 'mi-go' meant 'subhuman' or something >similar. Unlikely in the extreme. "Mi-go" is a Tibetan word. The Xo'tl Mi-go are from South America, and that "X" in their name makes me think it's [local indian tribe?] in origin. Very very very unlikely to have a Tibetan origin (well, insert Agarttha here for an alternative explanation). I am more likely to believe that "Mi-go" is a term the Fungi use to describe themselves when using sound to communicate with humans. The Tibetans use this term to refer to them, but the term is not Tibetan in origin. I cannot, however, demonstrate this, as I believe the only person to refer to these creatures as Mi-Go rather than "Fungi from Yuggoth" was Albert Wilmarth. Others may have evidence I am forgetting. -- James Holloway "Okay, and there's nothing in between. It's either grain alcohol in back alleys or a happy world of rodents and feetie pyjamas." "Yes." "I mean, why is that so hard to accept?" ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com From: owner-dgrpg@delta-green.com on behalf of Michael Layne [theherald@hotmail.com] Sent: Wednesday, May 24, 2000 3:13 PM To: dgrpg@delta-green.com Subject: Re: DG: Terror Along The Wing [Countdown Spoilers] On 24 May, 2000 AD, "Michael Layne" made an error in copying his clearance from the tower at Yeager Airport (CRW) aboard Air-APW 2110: > Boeing Commercial Airliners data at the official Boeing >website(http://www.boeing.com/commercial/737 family/) including technical >specs, photos, and (for some) interiors, for the several B737 variants >flying. Oops!! This one should be: http://www.boeing.com/commercial/737family/index.html > > Another possible source for airliner scenario ideas: an old GURPS >adventure called "Flight 13", which (IIRC) uses a B737. Out of print, now, >of course, but it may be available from used game dealers! A blurb on this book is available on the SJG site at: http://www.sjgames.com/gurps/books/Flight13/ Unfortunately, SJG confirms it is now OOP! (I'm looking for a copy of "Flight 13"myself -- long ago, in the dealers' room at an SF con, I had a choice between getting this one, and "GURPS High-Tech", and "GURPS Guns" -- er, "High-Tech" -- won out!):) Michael Layne DGGF#688 theherald@hotmail.com "Captain, what are all those little cars with AMC logos, driving along the wing?" "Gremlins, of course!" ________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com From: owner-dgrpg@delta-green.com on behalf of Andy Robertson [andywrobertson@clara.co.uk] Sent: Wednesday, May 24, 2000 3:52 PM To: dgrpg@delta-green.com Subject: Re: [DG: The archives, and the hyena king?] ----- Original Message ----- From: Jason R. Armstrong > Another point. Locals hate them because their bite infects very > easily (or so the story goes; they supposedly have absurdly bad dental > hygiene. I don't recall if this is true). Basically, they have both fear > and disgust on their side. > Hyenas: the ugliest four-legged badass this side of angled space. For casual gross-out, note that the female hyaena has genitals that for some reason are strongly masculinised. "The females have an erectile clitoris as large as a penis and a false scrotum full of fat" http://www.africam.com/glossary/animals/hyaena.html Something to do with the females having to be as mean as the males to survive, I think. I recall a "New Scientist" article on this which unfortunately I can't trace. The Glove Cleaner