From: owner-dgrpg@delta-green.com on behalf of Jason R. Armstrong [gerwalkveritech@juno.com] Sent: Saturday, March 17, 2001 11:30 PM To: dgrpg@delta-green.com Subject: Re: DG: Unleash the Hounds! (SPOILERS for UNSEEN MASTERS) >You're one of those Boll Weevil cultists like young Armstrong, aren't >you? How long must Smith's creations suffer from goofy artwork? Heeeey, now. Don't go implicating me as some...oh fuck, I am. > I take >>it that Snorlax's spawn are not off-spring, but excrements (would >>explain his super-duper recouperation powers), like his living blood. Sounds xlent to me. Tsathogguan "offspring" of other (godly) types are more on the order of His Boll-Weevil-Evilly-ness, i.e., huge, monstrous(yet not Hasturian or Cthuloid in scope/power by any means) and relatively low in number, often singular. Zvilpadoggua (sp?), for instance. The "spawn" slimed out of him are better as a society of homunculi than as Tsath's "children", per se. Let them be his Eyes and Mouth, for when He is sleeping, which is much of the time. Oh, and they can be His surgical Hands, among his mortal followers... His real "children" get to be His mighty Roar and his crushing Fists, for when He's awake enough to be angry. >Re: The Spawn as part of Tsathoggua. Hmm. Like Ybb-Tstll and the >Black from those Titus Crow stories. Interesting possibility. Yes, and the ideas as to origins of Nyogtha and Ubbo-Sathla are good too. though for some reason I favor the idea that Nyogtha came from Ubbo, not the other way around, if indeed the two are entirely related. I don't know why, perhaps it's because of that damnable "Thing At the Threshhold" adventure. Also, I sort of like the idea of Ubbo-Sathla spawning off all this random monstrosity, some of which (for perhaps no reason at all) becomes "godlike" as well, yet develops inquisitive, acquisitive intelligence, unlike its' father/mother... Yet, the manner in which Spawn of Nyogtha (the humanoid/ghoul/Nyogthan crossbreeds) degenerate or mutate seems awfully reminiscent of Tsathogguan spawn. So maybe Ny is closer to Tsath than two removes. And then, of course, that brings me back to my almost-belief that Nyogtha is a larval form of what becomes Mordiggian...aah, shut up shut up shut up. Urrrrrgh, this was probably already covered in a million other replies already. I'm answering and reading piecemeal. Just got back from Chicago again. Sssssso tired. >> Gnarly Top's headfuck >>applys to even the GOO. I pray it might. So much more tasty that way. Oh, while I'm here, thanks to Bruce Ballon for the cool ideas in Unseen Masters. Though not everything was superb, it was definitely worth racing Dan Harms for the first shelf copy (I lost. Damn those wily grad students.). Especially liked the work on the Tind'losi. Thought the third adventure was a bit slim on meat, for all the world-spanning implications, but, y'know, more room for me to screw with stuff, I guess. And the author's notes at the end made up for some of the otherwise thin-on-ground stuff, even when they only present _implications_. Thanks, Mr. Ballon. Oh, and Mr. Carrick, too. xJAYx ________________________________________________________________ GET INTERNET ACCESS FROM JUNO! Juno offers FREE or PREMIUM Internet access for less! Join Juno today! For your FREE software, visit: http://dl.www.juno.com/get/tagj. The Delta Green Mailing List http://www.delta-green.com/comint/dgml/ From: owner-dgrpg@delta-green.com on behalf of Andy Robertson [andywrobertson@clara.co.uk] Sent: Sunday, March 18, 2001 1:03 AM To: dgrpg@delta-green.com Subject: Re: DG: Unleash the Hounds! ----- Original Message ----- From: "Jason R. Armstrong" > >Re: The Spawn as part of Tsathoggua. Hmm. Like Ybb-Tstll and the > >Black from those Titus Crow stories. Interesting possibility. Back on The Hounds. The Hounds "inhabit the angles of Time" while we inhabit the curves. What does that mean? Well, space and time are one thing, even though friend Long did not know it. String Theory has it that the universe has eleven spatial dimensions: but seven are "compacted", rolled up into very small dimensions, leaving the four of normal space-time http://focus.aps.org/v1/st7.html The very small dimensions are of the order of 10^-33 meters (that's very, very, small). Particles consist of exitations in all these eleven dimensions, but have large physical size/duration in the four normal dimensions. It is possible that the Hounds are formd out of a different class of exitation, one which normally has no large four-dimensional extension. Perhaps this is what Long meant. The Glove Cleaner The Delta Green Mailing List http://www.delta-green.com/comint/dgml/ From: owner-dgrpg@delta-green.com on behalf of Davide Mana [doctor.dee@libero.it] Sent: Sunday, March 18, 2001 5:15 AM To: dgrpg@delta-green.com Subject: Re: DG: Re: [fictionmags] Re: Frederick Brown story ... Greetings.... >My pet Friendlies respond to your question, agent Mana, see below . . . . > > The Glove Cleaner > > > > > > > "Eine Kleine Nachtmusik," ... but not Mozart's! Right - silly of me to forget! > >by Brown in collaboration with Carl > > Onspaugh, published 1965 (doesn't say where). This response is not > > a tribute to my erudition, but to the fact that my copy of the NESFA > > Brown complete short fiction omnibus, FROM THESE ASHES, arrived > > today. Short and pointed intro by Br'er Malzberg, too. Thanks also for pointing out yet another book on which to blow my hard-earned savings. I always only read Brown in translation, and I'll jump to the opportunity of facing one of the greatest in his original form. Incidentally, Brown is a highly suggested reading for anyone interested in paranoia. Thanks again. Davide Mana Torino, Italy The Delta Green Mailing List http://www.delta-green.com/comint/dgml/ From: owner-dgrpg@delta-green.com on behalf of Andy Robertson [andywrobertson@clara.co.uk] Sent: Sunday, March 18, 2001 6:38 AM To: dgrpg@delta-green.com Subject: DG: Recently in Domain Science Letters . . . . A generalist article on the difficult question of FTL connected manifolds, by Timmins http://home.clara.net/andywrobertson/dsl_issue01_01_relativity.html A Short Communication about "Far" radiation apparentky detected in the brainstem during REM sleep http://home.clara.net/andywrobertson/dsl_issue01_01_relativity.html And a Speculaton about the possible mutability of minor physical laws http://home.clara.net/andywrobertson/dsl_issue01_01_quantumuniverse.html The Glove Cleaner The Delta Green Mailing List http://www.delta-green.com/comint/dgml/ From: owner-dgrpg@delta-green.com on behalf of Andy Robertson [andywrobertson@clara.co.uk] Sent: Sunday, March 18, 2001 8:25 AM To: dgrpg@delta-green.com Subject: DG: Re: Recently in Domain Science Letters . . . . ----- Original Message ----- From: "Andy Robertson" > A Short Communication about "Far" radiation apparentky detected in the > brainstem during REM sleep http://home.clara.net/andywrobertson/dsl_issue01_01_short.html#brainstem sorry The Delta Green Mailing List http://www.delta-green.com/comint/dgml/ From: owner-dgrpg@delta-green.com on behalf of Julian Breen [jules@bigjules.demon.co.uk] Sent: Sunday, March 18, 2001 11:38 AM To: dgrpg@delta-green.com Subject: Re: DG: Plot idea > Also interesting is that other versions of the tale imply >that the Pied > Piper got away with what he did because the people of Hamelin weren't > all the interested in /keeping/ their kids - that they'd come to >regard the > little blighters as almost as big a nuisance as the rats. Makes >you wonder > wonder what, exactly, the Hameliners were doing that their own >children > were regarded on the same level as vermin Perhaps the Piper was akin to the semi-official death squads in South America. He may in fact have been paid directly to eliminate 'the street urchin problem'. The story could just be a way to gloss over the whole affair. -- Julian The Delta Green Mailing List http://www.delta-green.com/comint/dgml/ From: owner-dgrpg@delta-green.com on behalf of Julian Breen [jules@bigjules.demon.co.uk] Sent: Sunday, March 18, 2001 11:54 AM To: dgrpg@delta-green.com Subject: Re: DG: Re: Plot idea >This is a great idea Julian - I like it so much I think I'm going to pinch >your idea and run it in my current '20's campaign! > Thanks. Feel free to mail me with details when you finish it. >What appeals is the fact that everybody knows this little story from >childhood, and to put a sickening twist on it is issiduously disturbing. > >If you haven't already read T.E.D. Kleins' 'Black Man with a Horn' - your >idea reminded me of some very disturbing images in this story that you >should find useful. > Yes. Some time ago though. Will have to re-read it. >What jumpstarted the chain of thought? > I think it stems back to that freaky 'haunted painting' on e-bay some months ago. It gave me an idea for a scenario based around sinister goings on at a children's home. I liked the idea of something that was feeding on the youth/innocence of the kids there so I read up on progeria for the 'official explanation'. Then a friend recommend I read Graham Masterton's 'Prey', for some very nasty happenings at a Dr Barnado's home and also for its Lovecraftian content (includes a spin on Keziah Mason and Brown Jenkin). (a rat-king, as mentioned by the Lizard King and the MiB, also crops up somewhere in the book.) -- Julian The Delta Green Mailing List http://www.delta-green.com/comint/dgml/ From: owner-dgrpg@delta-green.com on behalf of The Nuge [jessthecatasc@oceanfree.net] Sent: Sunday, March 18, 2001 3:38 PM To: dgrpg@delta-green.com Subject: Re: DG: Green-Gloved Tibetan Nazis , Tim Coram wrote: > >Actually Himmler worked with a group 0f quasi-Buddhist mystics in Berlin, > >who had immigrated from Tibet. Supposedly the Thule Society received some > >important information from a mysterious "man in green gloves" supposedly > >some sort of ascended master type. Sounds like a good avatar of > >Nyarlathotep to me. As we know from the PISCES section, the Green Man, aka Cearnnunos the Horned Man (sortof "six of one, half a dozen of the other" relationship) was an Avatar of Nyarlathotep, who was being summoned by an IRA splinter group in 1948. Like the "Black Man" of witch ritual, the Pan/satyr being, or the "golden Being of Light", it would seem that Nyarlathotep might have less (different) avatars than we think, but they merely vary in colloquial perception - hence, the Haunter of the Dark is a man made of shadows in New England, but Sand Bat in Australia. This sort of goes back to the HOTT appearance being affected by perception and whatnot. - the Nuge PS: remember that "DG anti-Mythos technology" thread a few weeks back i birthed? Well, check out WWW.gadgetmasters.com and www.Iwantoneofthose.com. Very amusing, and definitely fun toys for PCs to play with. "Squawk! Polly shouldn't be!" - Polly the Octoparrot Visit http://www.oceanfree.net to get your free e-mail account and use our unique Irish Internet directory The Delta Green Mailing List http://www.delta-green.com/comint/dgml/ From: owner-dgrpg@delta-green.com on behalf of The Nuge [jessthecatasc@oceanfree.net] Sent: Sunday, March 18, 2001 3:49 PM To: dgrpg@delta-green.com Subject: Re: DG: So how about SEX and DG? > On Fri, 16 Mar 2001 14:18:32 EST > Popeyesays@aol.com wrote: > > > I have often thought of running a scenario > > with the characters > > all portraying 11 to fourteen year old children. > There is the inheirent danger of it descending into Disney or Star Trek style way: unless there is killage on at least the usual level, then the usual laws of "he's a kid, he has to survive until the end of the film" will surface. I played a game were there were several kid characters (at a con, if i remember - because i think i was the oldest person at the table). It was pants. I'm sorry, but "Kid-Agents", where they win against expert adults, ugggh. Too Gene Roddenberry, not enough "what's that big sharp thi... SQUICK". The Kid in " Notebook found in a deserted house" or whatever it was called wasn't your usual 11 year old kid - they are far too annoying and self-absorbed at that point to be effective. I know - i was a little shit (still am). - The Nuge (Personis in Excrementia) "Squawk! Polly shouldn't be!" - Polly the Octoparrot Visit http://www.oceanfree.net to get your free e-mail account and use our unique Irish Internet directory The Delta Green Mailing List http://www.delta-green.com/comint/dgml/ From: owner-dgrpg@delta-green.com on behalf of The Nuge [jessthecatasc@oceanfree.net] Sent: Sunday, March 18, 2001 4:04 PM To: dgrpg@delta-green.com Subject: Re: DG: RE: Frightening Graffiti > Pazuzu was a demon in Assyrian mythology, if I'm correct. And "the Devil" in the Exorcist, which C4 had the good grace to show on a quiet Saturday night. He/She is not that obscure: more likely than not, someone with some degree of historical knowledge saw it in a "Big Book O' Demons" and slapped it up there. Most Goths I've met read too much of Demonology and Mythology, looking for scary names to drop into conversation, instead of getting some good old vitamin C from the Sun. "Squawk! Polly shouldn't be!" - Polly the Octoparrot Visit http://www.oceanfree.net to get your free e-mail account and use our unique Irish Internet directory The Delta Green Mailing List http://www.delta-green.com/comint/dgml/ From: owner-dgrpg@delta-green.com on behalf of The Nuge [jessthecatasc@oceanfree.net] Sent: Sunday, March 18, 2001 4:43 PM To: dgrpg@delta-green.com Subject: Re: DG: Unleash the Hounds! (SPOILERS for UNSEEN MASTERS) How long must Smith's creations suffer from goofy artwork? Actually, Snorlax is my second Favourate PokeMon (after Psiduck - the Moron-Hyper psychic who's a Duck, and as we all know, Ducks are always funny), admiring his traits of Sleep, eat, fight, and go "beeeehhh" occassionally a la Stephen Fry. This sort of sums me up quite well - dark on top, light on body, around 6 foot and round of shape, enjoying nothing more than eating, sleeping and fighting (i would count shagging, but since Pokemon don't do that, i'll just list what we can get away with before the watershed). As for tsattogua: he sleeps, then he wakes up and eats, and occassionally moves fast and whacks somebody. Sorry, but Snorlax is the New slang for Tsattogua - it's shorter, easier to spell, and its apprporiate for the Couch potato of the Cthulhu Mythos. In fact, i think he's sort of like Brad Pitts character in True Romance - does nothing and survives: I imagine that Snorlax is still going to be sitting on his arse when the Stars Come Right, saying to his Spawn " Will i get up...nah, there's a documentary about the Lesbien antics of Shub-Niggurath's avatars on after the footy, that'll do". The lazy bastard who outlives all others because they just went and blew themselves up: now that's my sorta GOO. The Nuge (Lazy OUTLOOK-Man) "Squawk! Polly shouldn't be!" - Polly the Octoparrot Visit http://www.oceanfree.net to get your free e-mail account and use our unique Irish Internet directory The Delta Green Mailing List http://www.delta-green.com/comint/dgml/ From: owner-dgrpg@delta-green.com on behalf of Chris Nichols, Glovecleaner [glovecleaner@hotmail.com] Sent: Sunday, March 18, 2001 11:08 PM To: dgrpg@delta-green.com Subject: Re: Re: DG: Unleash the Hounds! (SPOILERS for UNSEEN MASTERS) The Nuge wrote: >As part of my "NO-PRECEDENT BECAUSE OF COMPLETE AND UTTER LACK OF >AVAILABILITY OF LOVECRAFT AND PALS IN THIS COUNTRY" approach, I take it >that Snorlax's spawn are not off-spring, but excrements (would explain his >super-duper recouperation powers), like his living blood. Personally, I've always thought that the Formless Spawn were wads of motile, intelligent Tsathoggua semen. I don't really know *why* exactly, but it always felt right to me. That form of grotesque virility just seems appropriate to Tsathoggua--sure, he's slothful, but underneath that, he's filled with destructive, infectious life-force that could destroy civilizations simply because Tsathoggua got aroused. Chris Nichols _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com The Delta Green Mailing List http://www.delta-green.com/comint/dgml/ From: owner-dgrpg@delta-green.com on behalf of Philip_Ward@yestelevision.com Sent: Monday, March 19, 2001 1:43 AM To: dgrpg@delta-green.com Subject: DG: Masons go public No comment. The masons go to a public relations agency to imrpove their image.... what next, knife-wielding cultists (tm) with spin doctors!? http://www.independent.co.uk/news/UK/Media/2001-03/mason190301.shtml Phil The Delta Green Mailing List http://www.delta-green.com/comint/dgml/ From: owner-dgrpg@delta-green.com on behalf of gerald mckelvey [tharkold@paonline.com] Sent: Sunday, March 18, 2001 3:08 PM To: dgrpg@delta-green.com Subject: DG: Re: Masons go public That would be the 'pro-choice' crowd.... -----Original Message----- From: Philip_Ward@yestelevision.com To: dgrpg@delta-green.com Date: Monday, March 19, 2001 4:51 AM Subject: DG: Masons go public > >No comment. The masons go to a public relations agency to >imrpove their image.... what next, knife-wielding cultists (tm) with >spin doctors!? > >http://www.independent.co.uk/news/UK/Media/2001-03/mason190301.shtml > > > >Phil > >The Delta Green Mailing List http://www.delta-green.com/comint/dgml/ > > The Delta Green Mailing List http://www.delta-green.com/comint/dgml/ From: owner-dgrpg@delta-green.com on behalf of Jon Ward [wardjr@aston.ac.uk] Sent: Monday, March 19, 2001 3:38 AM To: dgrpg@delta-green.com Subject: Re: DG: So how about SEX and DG? On a computer, far, far away, Dirk R. Festus Festerling wrote: > not necessary: anybody knows a good LARP lube? Well, the appropriate one for CoC/DG would be Probe. I'll go get my coat... Jon (*CENSORED*) -- Jonathan Ward || "Architecture, said Hegel, is frozen music, and School of Engineering || Donald Swann's music has often been described Aston University || as defrosted architecture." j.r.ward@aston.ac.uk || Michael Flanders "At the Drop of a Hat" The Delta Green Mailing List http://www.delta-green.com/comint/dgml/ From: owner-dgrpg@delta-green.com on behalf of Randell Lee Wolff [randell.wolff@murraystate.edu] Sent: Monday, March 19, 2001 6:25 AM To: Delta Green Listserv Subject: DG: A question about jurisdiction If a potentially dangerious person from another country--one who is believed to have ties to various terrorist groups and is consequently being watched by the CIA--were to come into the United States on a visit, what agency (or agencies) would be responsible for surveillance once he was in the U.S.? Thanks for your help. Randell Wolff randell.wolff@murraystate.edu "Family names do not come from nowhere. Every Smith has an ancestor somewhere who was a smith. Every Fisher comes from a family that once fished. And your name is Wolf." -- Anthony Boucher, "The Compleat Werewolf" The Delta Green Mailing List http://www.delta-green.com/comint/dgml/ From: owner-dgrpg@delta-green.com on behalf of Jussi Marttila [velcrokf@hotmail.com] Sent: Monday, March 19, 2001 6:46 AM To: dgrpg@delta-green.com Subject: Re: DG: Unleash the Hounds! (SPOILERS for UNSEEN MASTERS) >As for tsattogua: he sleeps, then he wakes up and eats, and occassionally >moves fast and whacks somebody. Sorry, but Snorlax is the New slang for >Tsattogua - it's shorter, easier to spell, and its apprporiate for the >Couch potato of the Cthulhu Mythos. In fact, i think he's sort of like Brad >Pitts character in True Romance - does nothing and survives: I imagine that >Snorlax is still going to be sitting on his arse when the Stars Come Right, >saying to his Spawn " Will i get up...nah, there's a documentary about the >Lesbien antics of Shub-Niggurath's avatars on after the footy, that'll do". >The lazy bastard who outlives all others because they just went and blew >themselves up: now that's my sorta GOO. > >The Nuge (Lazy OUTLOOK-Man) [applause] Thank you very much. As I read that I managed tip over my coffee mug over the keyboard. Comparing Tsattogua to Brad Pitt in True Romance... hasn't anyone else got the feeling that we have all become a little weird due to this mailing list (said the guy who read every single word in the archives)? Jussi, using his reserve keyboard _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. The Delta Green Mailing List http://www.delta-green.com/comint/dgml/ From: owner-dgrpg@delta-green.com on behalf of Juergen Hubert [snjuhube@pop.rrze.uni-erlangen.de] Sent: Monday, March 19, 2001 6:48 AM To: dgrpg@delta-green.com Subject: Re: DG: Green-Gloved Tibetan Nazis Gil Trevizo wrote: > > At 11:35 AM 3/16/2001 -0500, Tim Coram wrote: > >Actually Himmler worked with a group 0f quasi-Buddhist mystics in Berlin, > >who had immigrated from Tibet. Supposedly the Thule Society received some > >important information from a mysterious "man in green gloves" supposedly > >some sort of ascended master type. Sounds like a good avatar of > >Nyarlathotep to me. > > Where does this come from? It sounds suspiciously like Pauwels and > Bergier's MORNING OF THE MAGICIANS, with green-gloved Tibetans in Nazi > uniforms found dead in the rubble of Berlin in 1945, and alliances made > through the Thule Society with "the Master of the World or the King of Fear > who reigns over a city hidden somewhere in the East". > > It's interesting stuff, but it's also frothing mad paperback bollocks. The > new Cthulhu Live: DELTA GREEN book utilizes it heavily in their description > of the Black Dragon Society, which I have conflicted feelings about - I > think Adam did a great job with it, but using this kind of bag-lady crazy > talk as source material vexes me so. > > Gil If you have access to Pyramid, read the Suppressed Transmissions article "It's Not Easy Being Green -- And Evil" by Kenneth Hite on more on this. URL: http://www.sjgames.com/pyramid/login/article.cgi?1791 - Juergen Hubert The Delta Green Mailing List http://www.delta-green.com/comint/dgml/ From: owner-dgrpg@delta-green.com on behalf of Bomias1@aol.com Sent: Monday, March 19, 2001 7:44 AM To: dgrpg@delta-green.com Subject: Re: DG: Cells/Friendlies/Gunfodder and Realism! (or how to be plausible) In a message dated 3/16/01 9:21:54 PM Eastern Standard Time, mdunne@dallas.net writes: << One of the best solutions for mixed groups is the use of a very popular American law enforcement tactic, the TASK FORCE. Task Forces of members of multiple Federal, State, and Local agencies are very common (and often overused) for large cases that deal with crimes that span large geographic areas. High profile cases will often get dedicated task forces assigned to them for the duration of the case. Normally, this would be undercover operations, stings, or serial murder cases. >> My agents are being sent to Arkham to investigate a possible hate-crime; the son of the local Congregationalist minister has shot to death a member of the local witches (Wicca) coven. The FBI agent is being sent as part of the task force to investigate the crime, the antiquarian with the American Museum of Natural History is being sent to provide info on the witchcraft/folklore aspect of the case, so the feds don't REALLY piss people off by being insensitive to their beliefs blah, blah, blah... The hard part was trying to figure out how to justify the ATF agent's participation. What I finally did was have the cell's contact (Agent Ghost) call in a bomb threat. How's that for expedience! The Thug Whisperer "Back off man, I'm a scientist! --- Peter Venkman The Delta Green Mailing List http://www.delta-green.com/comint/dgml/ From: owner-dgrpg@delta-green.com on behalf of Randell Lee Wolff [randell.wolff@murraystate.edu] Sent: Monday, March 19, 2001 9:13 AM To: dgrpg@delta-green.com Subject: Re: DG: A question about jurisdiction Well, actually the character in question is suspected to be involved in terrorist activities, but there is no hard proof, and the CIA and other agencies want to let him in to see what he's up to. But they would also want to keep a very close eye on him. Thanks for the suggestions so far. Very helpful. Randell Wolff randell.wolff@murraystate.edu "Family names do not come from nowhere. Every Smith has an ancestor somewhere who was a smith. Every Fisher comes from a family that once fished. And your name is Wolf." -- Anthony Boucher, "The Compleat Werewolf" -- Begin original message -- > From: "Robert Thomas" > Date: Mon, 19 Mar 2001 17:01:07 -0000 > Subject: Re: DG: A question about jurisdiction > To: dgrpg@delta-green.com > Reply-To: dgrpg@delta-green.com > > Hello All, > > Dirk R. Festus Festerling wrote: > > > > > If a potentially dangerious person from another > > > country > > > > once he was in the us? > > the question arises - would he even gain access to the US legally? > A lot of foreign national need visas to enter the US which I doubt he > would get approved given his dubious nature. So when he get in > illegally I guess the whole shop could be used on the domestic > side of things including INS, FBI, and I would presume that the > agencies responsible for foreign intelligence could assign a few > people to the case as liasions after all they knew he was coming in. > > Yrs > Rob. > > The Delta Green Mailing List http://www.delta-green.com/comint/dgml/ > > -- End original message -- The Delta Green Mailing List http://www.delta-green.com/comint/dgml/ From: owner-dgrpg@delta-green.com on behalf of Morpheus [morpheus_76@usa.net] Sent: Monday, March 19, 2001 10:19 AM To: dgrpg@delta-green.com Subject: Re: [DG: Systems...] "William Timmins" wrote: > So I stumbled across a neat game system. Yes, it is very interesting. There is a review on rpg.net at : http://www.rpg.net/news+reviews/reviews/rev_3972.html > Color me wacky, but I think this might make an _excellent_ system (such > as it is) for DG and CoC... my biggest complaint with CoC is the > length of time necessary to generate a character. Uh, Squeam could be very interesting for one-shot gruesome adventure, but I think that DG require a more "technical" system. At least in my group, we have the feeling that the horror in DG comes also from the contrast between the realistical backround and the near hidden (to the human's eye!) threath of the Mythos. > Sure, some people have grown very fond and attached to the system. But > I think different styles will appeal to some groups. Sure. > I've thought up some simple modifications that add a touch of detail > without (I think) getting excessive, if anyone is curious. I'm very curious. If nobody else is interested, write personally. Be seeing you ... <-Morpheus-> ____________________________________________________________________ Get free email and a permanent address at http://www.amexmail.com/?A=1 The Delta Green Mailing List http://www.delta-green.com/comint/dgml/ From: owner-dgrpg@delta-green.com on behalf of Dirk R. Festus Festerling [festusdirk@yahoo.de] Sent: Monday, March 19, 2001 8:45 AM To: dgrpg@delta-green.com Subject: Re: DG: A question about jurisdiction If a potentially dangerious person from another > country once he was in the us? during his stay itīs an fbi affair, but other agencies might get involved when said persons actions mark their own trees (usually in form of a aforementioned task force). after returning every involved agency will happily collect more intel, not necessary sharing with the others. festus __________________________________________________________________ Do You Yahoo!? Gesendet von Yahoo! Mail - http://mail.yahoo.de The Delta Green Mailing List http://www.delta-green.com/comint/dgml/ From: owner-dgrpg@delta-green.com on behalf of William Timmins [wtimmins@hotmail.com] Sent: Monday, March 19, 2001 8:54 AM To: dgrpg@delta-green.com Subject: DG: Systems... So I stumbled across a neat game system. All of 2 pages... and it's free. http://www.memento-mori.com/main/squeam2.html Color me wacky, but I think this might make an _excellent_ system (such as it is) for DG and CoC... my biggest complaint with CoC is the length of time necessary to generate a character. Sure, some people have grown very fond and attached to the system. But I think different styles will appeal to some groups. I've thought up some simple modifications that add a touch of detail without (I think) getting excessive, if anyone is curious. -=Will _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com The Delta Green Mailing List http://www.delta-green.com/comint/dgml/ From: owner-dgrpg@delta-green.com on behalf of Davide Mana [doctor.dee@libero.it] Sent: Monday, March 19, 2001 9:37 AM To: dgrpg@delta-green.com Subject: Re: [DG: Systems...] > > I've thought up some simple modifications that add a touch of detail > > without (I think) getting excessive, if anyone is curious. > >I'm very curious. If nobody else is interested, write personally. That makes two of us. Let's see what comes out of it ;> Davide Mana Torino, Italy The Delta Green Mailing List http://www.delta-green.com/comint/dgml/ From: owner-dgrpg@delta-green.com on behalf of HORSFORD,LOGAN (A-Chicago,ex1) [logan_horsford@agilent.com] Sent: Monday, March 19, 2001 9:07 AM To: 'dgrpg@delta-green.com' Subject: DG: RE: Frightening Graffiti Eckhard wrote: "...I fear that my hometown has a satanist problem." >>>The only way to combat this is to get a few cans of yellow spraypaint and go to work making yellow signs all over the place. Nothing scares a Satanist more than knowing something worse is coming... :) Logan The Delta Green Mailing List http://www.delta-green.com/comint/dgml/ From: owner-dgrpg@delta-green.com on behalf of Robert Thomas [jre.thomas@ntlworld.com] Sent: Monday, March 19, 2001 9:01 AM To: dgrpg@delta-green.com Subject: Re: DG: A question about jurisdiction Hello All, Dirk R. Festus Festerling wrote: > > If a potentially dangerious person from another > > country > > once he was in the us? the question arises - would he even gain access to the US legally? A lot of foreign national need visas to enter the US which I doubt he would get approved given his dubious nature. So when he get in illegally I guess the whole shop could be used on the domestic side of things including INS, FBI, and I would presume that the agencies responsible for foreign intelligence could assign a few people to the case as liasions after all they knew he was coming in. Yrs Rob. The Delta Green Mailing List http://www.delta-green.com/comint/dgml/ From: owner-dgrpg@delta-green.com on behalf of David Rodemaker [dar@horusinc.com] Sent: Monday, March 19, 2001 9:56 AM To: dgrpg@delta-green.com Subject: DG: RE: Systems... > Color me wacky, but I think this might make an _excellent_ system > (such as > it is) for DG and CoC... my biggest complaint with CoC is the > length of time > necessary to generate a character. How long does it take you??? One of the things I *like* about CoC is how simple the engine is. (Of course I played Space Opera when it first came out...) I know that a number of people on the list use GURPS as opposed to the normal CoC engine for the game and that is certainly a decent enough systems also (esp. since my co-GM is going to be running a Sci-Fi campaign with it.) The CoC engine has always seemed to me to be one of the best engines out there because it's so simple. This is mated with a decent method of resolving game issues (skill's, combat) that is not overly complicated. Even in DG, gunfights are often less important than intelligence work. I don't see the need for a more or less complicated method of resolving anything in the game. Of course, it's all a matter of personal taste anyways David The Delta Green Mailing List http://www.delta-green.com/comint/dgml/ From: owner-dgrpg@delta-green.com on behalf of Mr. Zero [mrzero@ego-subversion.com] Sent: Monday, March 19, 2001 10:21 AM To: dgrpg@delta-green.com Subject: Re: DG: RE: Systems... David } How long does it take you??? One of the things I *like* about CoC is how } simple the engine is. (Of course I played Space Opera when it first came } out...) I also really like CoC, but I am in the process of adapting DG to the local verion of Sihiloutte that we use (modified for d10) as all of my player base knows it. sean -- mrzero@ego-subversion.com ICQ: 44564776 http://www.ego-subversion.com/ http://www.ego-subversion.com/~mrzero See you Space Cowboy... The Delta Green Mailing List http://www.delta-green.com/comint/dgml/ From: owner-dgrpg@delta-green.com on behalf of Eckhard Huelshoff [EHuelshoff@t-online.de] Sent: Monday, March 19, 2001 11:47 AM To: dgrpg@delta-green.com Subject: DG: Bush jr., the Greys and Majestic [ ATTENTION: BITS OF SPOILERS TO FOLLOW FOR THE UNHAPPY FEW WHO HAVEN'T READ DG ] Good Evening. I am a bit surprised that this has not been mentioned earlier: Since Bush jr. is the son of the last president who has been informed about the accord between MJ and the Greys: Has he been informed as well? Or has Daddy already told him about the whole affair? Or is he really too dumb to be trusted? And if he knows about it: Will Majestic get more funds and thus become more powerful? Will "The Greys/ Mi-Go" increase the numbers of their experiments? ECKHARD The Delta Green Mailing List http://www.delta-green.com/comint/dgml/ From: owner-dgrpg@delta-green.com on behalf of Jay Dugger [til_e@hotmail.com] Sent: Monday, March 19, 2001 11:30 AM To: dgrpg@delta-green.com Subject: Re: [DG: Systems...] >That makes two of us. > I make three. Post it to the list, unless forbidden by The Powers That Be. How long ago was the last game mechanics discussion, anyway? ----- Jay Dugger : [unlikely] til_e@hotmail.com : duggerj1@home.com ----- Sometimes the delete key is your best friend. _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com The Delta Green Mailing List http://www.delta-green.com/comint/dgml/ From: owner-dgrpg@delta-green.com on behalf of Gil Trevizo [furrylogic@mindspring.com] Sent: Monday, March 19, 2001 11:28 AM To: dgrpg@delta-green.com Subject: Re: DG: RE: Systems... At 11:55 AM 3/19/2001 -0600, David Rodemaker wrote: >The CoC engine has always seemed to me to be one of the best engines out >there because it's so simple. This is mated with a decent method of >resolving game issues (skill's, combat) that is not overly complicated. Even >in DG, gunfights are often less important than intelligence work. I don't >see the need for a more or less complicated method of resolving anything in >the game. While I definitely agree that CoC is elegantly simple in most regards and is one of the best engines out there, I disagree that its method of resolving game issues is always decent. For most non-combat tasks, the skill system is superb, and for handling simple one-on-one combat with non-automatic weapons, CoC can be very quick and easy (and thus exciting, which is why I think simpler systems are better for combat than those heavy on mechanics). However, certain aspects of the CoC system simply suck for more complicated forms of combat. The auto weapons fire rules both take too much rolling and can be monstrously-powerful. There are no decent rules for what happens when you spray fire into a group of targets (granted, there aren't really decent rules for this in *any* system I've seen). The vehicle rules, for both movement and combat, are ridiculously complicated and still woefully inadequate. There are no rules for air movement or combat (outside of WALKER IN THE WASTES, which is okay). And it's near impossible for someone to kill the average human being with a small-caliber pistol, even at close range and taking time to aim - something that should be basic to any firearms combat system. Now it is true that gunfights should be less important in DG than intelligence work, but if there are going to be any gunfights at all in play, then these kind of bad rules will immediately either bog down the game while complicated or faulty mechanics have to worked through or the realism will chucked out the window because the GM needs to gloss over the rules to maintain the flow of the game. And realism and flow are vitally important to maintaining suspense in a horror game. Gil The Delta Green Mailing List http://www.delta-green.com/comint/dgml/ From: owner-dgrpg@delta-green.com on behalf of William Timmins [wtimmins@hotmail.com] Sent: Monday, March 19, 2001 12:08 PM To: dgrpg@delta-green.com Subject: Re: DG: RE: Systems... >From: "David Rodemaker" >How long does it take you??? One of the things I *like* about CoC is how >simple the engine is. (Of course I played Space Opera when it first came >out...) Well, let's see... roll up stats, adjust, calculate derived values, decide on age and adjust again. Divide two whackloads of points between choices of 50+ skills, paying attention to occupational templates. I particularly hate systems this detailed when it comes to NPCs. Very hard to just whip up some NPCs on the fly. Yeah, some systems are harder, but big whoop. >The CoC engine has always seemed to me to be one of the best engines out >there because it's so simple. This is mated with a decent method of >resolving game issues (skill's, combat) that is not overly complicated. >Even >in DG, gunfights are often less important than intelligence work. I don't >see the need for a more or less complicated method of resolving anything in >the game. I'll agree CoC is simple in operation, but I don't agree that it's simple to generate characters. Not as hard as some, to be sure, but I'd place it near the middle. -=Will _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com The Delta Green Mailing List http://www.delta-green.com/comint/dgml/