From: owner-deltagreen@revolutionsf.com on behalf of Michael Layne [theherald@hotmail.com] Sent: Thursday, August 23, 2001 8:34 PM To: deltagreen@revolutionsf.com Subject: Re: [DG] Gone Insane? On 23 August 2001, as everybody says "MiB?? We thought you was dead!!"), "The Lizard King" mused: > [Damn, how did he escape the Mutated Fire Ants and Rabid Mongeese\ooses?] Please send me a Mongoose... and while you're at it, send me a few more!:) > > Er, I mean, welcome back! > > [Point Five, ready the CyberSharks(tm)!] "Then cry "Haddock!" and let slip the Sharks of War!" Welcome back, MiB! I guess one of those random computer parts really did the trick! (Were you the one who landed by helicopter on the "Varyag" in the Black Sea, awhile back, and spray-painted that "The French Was Here!" graffiti on the hull? Excellent job of false-flag operations, that...):) Michael Layne DGGF#688 theherald@hotmail.com _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp _______________________________________ The Delta Green Mailing List http://www.delta-green.com/comint/dgml/ From: owner-deltagreen@revolutionsf.com on behalf of David A. Farnell [1639556911@jcom.home.ne.jp] Sent: Thursday, August 23, 2001 8:32 PM To: deltagreen@revolutionsf.com Subject: Re: [DG] Why Hasn't Alphonse Gone Insane? A bread crumb in life's overcrowded pool of decorative carp, The Man in Black wrote: > Big Al just made all his SAN rolls and got a lot of Sanity awards you > retard. WHAT? That's right, YOU'RE RETARDED! Well, it's good to see that it's still the same old MiB. Welcome back, you cantankerous flame-o-saurus! The list just hasn't been the same without you. Dave PS: To the newcomers--It is wise to consider the Words of the MiB as being delivered in a humorous vein, no matter how vicious they sound. It is easy to mistake it for real venom. The early archives preserve my nasty retort to him when I thought he was flaming me--to my embarrassment, when I realized he was just kidding and I should have seen it. _______________________________________ The Delta Green Mailing List http://www.delta-green.com/comint/dgml/ From: owner-deltagreen@revolutionsf.com on behalf of David A. Farnell [1639556911@jcom.home.ne.jp] Sent: Thursday, August 23, 2001 8:48 PM To: deltagreen@revolutionsf.com Subject: Re: [DG] osirs.net From: "Shannon" > Has anyone used this site in a DG or other consiracy game? How does one register? I couldn't get past the gate. Dave (And just to make it easier for people to go there, the just-click-on-this address is http://www.osirs.net ) _______________________________________ The Delta Green Mailing List http://www.delta-green.com/comint/dgml/ From: owner-deltagreen@revolutionsf.com on behalf of David A. Farnell [1639556911@jcom.home.ne.jp] Sent: Thursday, August 23, 2001 8:58 PM To: deltagreen@revolutionsf.com Subject: Re: [DG] Greetings and Questions From: "The Man in Black" > Study of the following documents is mandatory: Add this one: http://www.sjgames.com/gurps/Roleplayer/Roleplayer22/CoCToGURPS.html Dave _______________________________________ The Delta Green Mailing List http://www.delta-green.com/comint/dgml/ From: owner-deltagreen@revolutionsf.com on behalf of Gil Trevizo [furrylogic@mindspring.com] Sent: Thursday, August 23, 2001 9:35 PM To: deltagreen@revolutionsf.com Subject: [DG] The Delta Green Toolkit, v.1.0 Below are a listing of items useful for a Night at the Opera, culled from posts to DGML. The listing can also be found at: http://www.geocities.com/furrylogic2/toolkit.html THE DELTA GREEN TOOLKIT version 1.0 There are four forms of toolkits: plainsclothes, tactical, gym bag, and car trunk. The plainsclothes toolkit is small enough to be carried concealed on the belt and in the pockets of your average government agent dressed in professional business attire. The tactical toolkit can be carried on an assault vest, large purse, and/or in the many pockets of an agent dressed in SWAT/military BDU-style attire. The gym bag toolkit includes larger items that can fit in a duffel-sized bag or backpack. The car trunk toolkit has all the heavy and bulky tools that can fit in a waterproof Rubbermaid box, itself sized to fit in the rear of the trunk of a four-door American sedan (behind enough items to conceal it during a cursory search). This list does not include weapons or explosives, though some of these items can be used for this purpose. Acid (gym bag, car trunk) Ever seen La Femme Nikita? A few liter bottles can make many problematic items (files, hard drives, bodies) go away. Acid can also be useful for cutting through locks. Cable Ties (plainsclothes, tactical, gym bag, car trunk) Besides being used to tie cable, these can also attach various stuff to other various things, and make excellent restraints when there are too many cultists and not enough handcuffs. Cellphone (plainsclothes, tactical, gym bag, car trunk) Though not really a cellphone, Globalstar or Iridium phones offer the agent almost unlimited coverage worldwide. Even though neither these nor digital cellphones should be used for secure communications, easily-hacked analog phones should still be avoided like the plague. If possible, the phone should be WAP-enabled for using a microbrowser to browse (at least some) of the WWW and download email. The phone must have the vibration option, as it's never good to be sneaking up on cultists when your mother calls to bug you about not having a girlfriend. Chainsaw (car trunk) Good for both for combat and evidence disposal, it also makes a decent tool for an instant autopsy that isn't particular about forensics. Chemical Lightsticks (plainsclothes, tactical, gym bag, car trunk) Though they don't last as long or give off as much illumination as flashlights, lightsticks can be used at just about any depth underwater and are still useful as field-expedient lighting. They can also be used as flares. Digital Audio Recorder (plainsclothes, tactical, gym bag, car trunk) A palm-sized recorder is useful for recording observations, conversations (covertly or otherwise), and as an ad-hoc "bug". Digital Camera (tactical, gym bag, car trunk) These cameras now come in a wide variety of sizes and features, but the best choice would probably be a medium-sized camera with a powerful zoom lens. A directional mike would also prove useful, as would some night-vision capability. A PCMIA adapter is a must to hook the camera up to your notebook computer. Duct Tape and Super-Glue (plainsclothes, tactical, gym bag, car trunk) So many uses, so little space. Emergency Oxygen Tank and Mask (tactical, gym bag, car trunk) Saw one these in The Perfect Storm. It's a small oxygen tank with a built-in mask that can be strapped to the ankle and used in an emergency. There are several situations where a DG agent might find themselves suddenly in need of their own personal air supply, and this can provide one in a pinch. Entrenching Tool (tactical, gym bag, car trunk) Otherwise known as a shovel, this is the kind that folds up into a handy package. Always useful when there are bodies to be buried. Often, the edges are serrated to be used as a saw. Spetsnatz also teaches its soldiers the fine art of killing people using a sharpened entrenching tool as an axe. Evidence Kit (tactical, gym bag, car trunk) A good kit will include latex gloves, a laser pointer, large and small ziploc plastic and paper bags (plastic can degrade certain evidence), large and small envelopes, metal cans, marker (to label bags and envelopes), specimen containers (styrofoam cups and seals), cotton swabs, glass slides, write-on tape, a folded cardboard box (to place weapons), plastic ruler, handyman knife, and fingerprint brush and dust. First Aid Kit (tactical, gym bag, car trunk) This is a small basic first aid kit, including band-aids, adhesive tape, gauze bandages and pads, a triangular bandage, tweezers, scissors, burn cream, anti-venom, a CPR mask, latex gloves, medicinal alcohol, eye drops, iodine, and some aspirin. Fire Extinguisher (tactical, gym bag, car trunk) Of great utility when dealing with auto accidents, picking up after getting rid of evidence the Zippo way, and making fire vampires your bitch. Can also be used as a club. There are some extinguishers small enough to fit on a tactical vest, but the usual kind would require a gym bag or more. GPS Handheld Reciever (plainsclothes, tactical, gym bag, car trunk) The Global Positioning System can provide latitude and longtitude at any place on Earth. The handheld recievers are not the most precise, but are good enough for most purposes, accurate to about 25 meters. Military GPS systems are much more accurate. There are some recievers that can be used through a PDA or notebook computer, which combines two useful tools in one for the DG agent. Geiger Meter (plainsclothes, tactical, gym bag, car trunk) There are several Mythos creatures that bear radioactive signatures and there may even be some relationship between Mythotic domains and levels of radioactivity... or perhaps not. Go-Bar (tactical, gym bag, car trunk) An oversize pry-bar used by SWAT teams and special ops to open doors. About 4-feet long and sometimes made of titanium, they are capable of prying open steel fire doors. HAZMAT Suit (gym bag, car trunk) The thick, heavy protective suits worn in the most dangerous environments is a little more than is necessary for most DG operations. A lightweight and non-pressurized suit is a better choice. With an oxygen tank, a character will be able to operate for 40-60 minutes in a completely sealed HAZMAT suit, though for most a properly-filtered gas mask alone will suffice. While a full HAZMAT suit might prove too bulky for most agents to carry on operations, a pair of HAZMAT protective gloves would still be a good choice to bring along, as it is always good to something more resilient than latex gloves when you're investigating things that should not be. Lockpicking Tools (plainsclothes, tactical, gym bag, car trunk) The classic set of picks still works for most locks, but the gun-style picks are quicker. A card-version that hooks up to a PDA and break locks that use swipe-cards can also prove useful. Magnifying Maplight (plainsclothes, tactical, gym bag, car trunk) For reading those maps or tomes when the lights go out, and also for checking out the details of circuitry and such. Mini-Flares (plainsclothes, tactical, gym bag, car trunk) Useful for both illumination and rescue efforts. Flashlights can be dropped during combat and be useless, but flares can be dropped and still illuminate a large field. Those with the pull-string ignition can also be rigged with a can of gasoline to create an ad-hoc incendiary mine. Multi-Band Scanning Reciever (gym bag, car trunk) Besides radio and television bands, a radio that can also scan police and military bands would prove most useful. There are some very recent backpack models that are capable of VHF military bands, UHF public safety bands, and SATCOM satellite burst transmissions, with all communications digitally-encrypted. Multi-Purpose Tool (plainsclothes, tactical, gym bag, car trunk) Useful for a variety of different functions, these kind of tools often incorporate blades, drivers, pliers, wirecutters, and other tools all in one handy package. Such a tool can often be enough to fufill any equipment requirements to make a Mechanical or Electrical Repair roll. A good choice would be a custom-designed Gerber Multi-Plier in a belt case with a pouch for a pocket flashlight. Night-Vision Optics (tactical, gym bag, car trunk) A face-view design with a hands-free setup mounted over the head through straps or attachment to a Kevlar helmet is essential. A night-vision scope is also a good idea to have in some situations, especially with weapons like the new M4 carbine and M16A3/A4 rifle that have guide rails for quick and easy fixing of optics. Some night-vision equipment use infrared (IR) beams as a target designator, and acts like a laser sight. A portable IR lamp is also useful as even the best image intensifiers won't work well under certain conditions. IR lamps shouldn't be used when expecting resistance from those similarly equipped, as the lamp will shine like a beacon to those equipped with night-vision gear. Recently, thermal imaging technology has become advanced enough to be as portable as image intensifiers, and does not require an IR lamp. However, thermal imagers could prove dangerous for DG agents due to a lack of heat signatures for certain Mythos creatures. Other features for night-vision gear include flash protection and dual-depth technology that allows undersea use. Notebook Computer (tactical, gym bag, car trunk) A notebook computer can be essential to DG communications. It can also be useful for running detailed CD-ROM maps, photographic analysis (especially with a digital camera), the usual practice of writing reports, and just about anything capable of being done with a desktop computer. Full internet access is now available through connections available in many hotels and motels. While wireless modems can be used for remote access, this only works in areas that provide such service, which still doesn't cover much of the continental United States, much less the world. Personal Digital Assistant (plainsclothes, tactical, gym bag, car trunk) Besides the usual jobs of taking notes for reports, a PDA can also serve the well-equipped DG agent with accessories like a compact flash port for a GPS receiver (not as precise as a handheld GPS machine), a wireless modem for email and web browsing(service only in major metropolitan areas), and even a low-quality digital camera for instant photos of suspects and evidence. You can also play games to stay awake during long stakeouts or red-eye flights to Arkham. Plastic 1-Gallon Cans (gym bag, car trunk) A few cans filled with water are good for survival purposes, and some filled with gasoline are good for getting a few miles out of vehicles in remote areas as well as unusual purposes like destroying evidence or nests of incarnate evil, or as an innovative method of interrogation. Pocket Flashlight (plainsclothes, tactical, gym bag, car trunk) A small flashlight is always useful, even if just as backup for a large Mag-Lite. A good choice would be a high-powered Surefire light that can be mounted on the agent's pistol for tactical use and is sealed for underwater conditions at shallow depth. As with all flashlights, these should come with red filters to preserve night vision. Pocketknife (plainsclothes, tactical, gym bag, car trunk) A good choice would be the Spyderco Police Model with a 4-inch serrated blade and one-handed opening for cutting out of seatbelts when the car is on fire again. Rappelling Gear (tactical, gym bag, car trunk) 50-100 feet of nylon rappelling rope with a climbing harness, carabiners, pitons, a pulley, and a grapple, and never again need you fear a Climb roll. It's also good for when you want to play SAS at the Embassy and come charging through the window guns-a-blazing. Smoke Grenades (plainsclothes, tactical, gym bag, car trunk) Along with mini-flares, these can be used to mark out a landing zone, as well as provide concealment for an escape or disruption for an assault. Snakelight (tactical, gym bag, car trunk) Though not as durable as a Mag-Lite or as handy as a pocket light, a Snakelight can be folded over a seat to shine down on a passenger seat (equipment\scanners or maps), wrapped around your neck to illuminate what you are working on, or just coiled to stand on it's own to light up the job at hand. Spray Paint (plainsclothes, tactical, gym bag, car trunk) Most useful for marking up evidence scenes or for leaving a trail to backtrack, and can also be used to differentiate between the nice trees and the ones that move and have mouths with big pointy teeth. Tactical Radios (tactical, gym bag, car trunk) Modern "walkie-talkie" radios usually work two-way, have a range of 2-5 miles, and are now small and light enough to fit comfortably in the average jacket pocket. Digital encryption, frequency hopping, and whisper operation are also possible with some high-end models. Many of these radios can be fitted with a hands-free setup, and some can be clipped to a belt and used with an earplug reciever and wristband mic for plainsclothes communications. Toolkit (gym bag, car trunk) This is the usual kind, with tools useful for Mechanical or Electrical Repair, and Electronics rolls as well as paraphenalia for an innovative session of interrogation. Such kits can often vary greatly in size, and some are small enough to fit in plainsclothes or tactical packages. The most common though fit into a plastic or metal two-tray kit, and include screwdrivers (an electrical driver with a set of heads is good), nails, nuts and bolts, cables and wires, a hammer, chisel, electrical tape, G-clamps, wire cutter and stripper, cable stripper, folding hex and torx key set for the screwdriver, pocket multimeter, needle-nose vise grips, telecomm scissors, and a set of jumper cables. Trauma Bag (car trunk) This is a much larger cousin to the first aid kit, similar to the equipment used by ambulance personnel. It would fit inside a large gym bag, and would include gloves, CPR mask, airway tubes, emergency blanket (for shock victims), stethoscope, EMT shears, blood-pressure cuff, penlight, cold packs, gauze pads and bandages, dressings, tape, burn sheet, burn dressings, syringe, glucose, ammonia, nitroglycerin tablets, saline solution, thermometer, tourniquet tubing, splints, oxygen tank with masks, water, cervical collars, KED (flexible backboard-style device used to extract patients from automobiles), and a backboard. If you add in some sutures, scalpels, anaethesia equipment, a heart monitor, and maybe another bag full of surgical equipment, you might have enough to perform Surgery rolls at MASH-level performance. Wet-Naps (plainsclothes, tactical, gym bag, car trunk) You can never be too clean... Zippo Lighter (plainsclothes, tactical, gym bag, car trunk) From torching villages in exotic far-off lands to lighting a Lucky Strike to cut the edge off of having to put down your best friend after he went native to dropping one in a pool of gasoline dripping out of a wrecked car with a bunch of Bronsons trapped inside, this has been in the suit pocket of every Cowboy since way back. Get one, even if you don't smoke, because you will start. Soon. Gil _______________________________________ The Delta Green Mailing List http://www.delta-green.com/comint/dgml/ From: owner-deltagreen@revolutionsf.com on behalf of Michael Layne [theherald@hotmail.com] Sent: Thursday, August 23, 2001 10:10 PM To: deltagreen@revolutionsf.com Subject: Re: [DG] (DG) Back on the DGML On 20 August 2001, Glove Cleaner "Andy Robertson" wrote: >----- Original Message ----- >From: "Michael Layne" > > County, PA. Final total for our army was some 12,337 brave souls (the > > biggest Pennsic War thus far), counting women and children, but not hand > > puppets and stuffed animals. The combat arms (though not support >personnel, > > such as myself, of course) wore excellent body armor, and all of our >weapons > > were Y2K compliant! (In fact, they were all Y_1_K compliant...):) > > > >Hello, Herald. The Glove Cleaner is back too. > >Je-sus. 12,377. What a High Crusade that would have been. Wouldn't it, now? (12,337, rather than 12,377, but that wouldn't have made that much of a difference if the aliens had abducted the War...):) > >And the alien meteor shower invasion. Good thing there weren't too many >Colors there, eh? Well, the Color Out of Space wasn't a valid heraldic tincture, and thus couldn't have shown up at Pennsic, or in the real Middle Ages!:) Of course, in the real Middle Ages, an invading (or simply visiting, or shipwrecked) alien would have been more likely to have been taken for a demon than an extraterrestrial biological entity... (Murray Leinster, among others, wrote a story with that theme.) It's a matter of world-view -- today we call them alien beings rather than mythical monsters or (more likely) minions of the infernal regions, and tell ourselves we know the entire truth! (Personally, I still consider Mr. Alzis a minion of the infernal regions...):) > > --- *** --- > >SCA fiction (you know what I mean, Herald: stuff like THE FOLK OF THE AIR >http://www.greenmanreview.com/folkoftheair.html , don't pretend you don't >know all about it ) often involves the SCA types being pitchforked into >fantasy worlds and having a good time. Yes, someone was allegedly working on a novel in which the Pennsic War (all 12,337 strong) gets teleported Elsewhere as in Flynn's "1632", or Stirling's "Island in the Sea of Time", and the SCAdians must fend for themselves in a real fantasy world. Realistically, we'd probably lose a significant fraction of that population before we got things going and figured out how to best feed, house, and defend our thousands... While it isn't the SCA in an unexpected setting, but actual medieval types, I can recommend two books which take the armored knights and their friends to space to meet the aliens: "Cosmic Crusaders" by the French author Peter Barbet, takes a slightly different look at the Templars and Baphomet, who here is an alien scout who crashlanded his one-being ship on Earth, and (providing them with radios, atomic grenades, and (unintentionally) a replicator) intends to use the local aborigines to conquer this "Earth" place for him. It doesn't go entirely according to plan...:) "High Crusade" by the now-late Poul Anderson (Sir Bela of Eastmarch), puts a new twist on the alien-abduction genre, as armored English knights defeat an alien ship's crew, and the local Baron decides to load up his warriors and their dependents, and launch a punitive expedition! And this is just the beginning... Intermittently, I've worked on a tale I call "Low Crusade". In which a similar band of medieval people (descendants of 13th century abductees) rediscover Earth, and decide to conquer it. I don't have all of the plot details worked out yet, but some scenes include a ship landing on the White House lawn, with a Herald relaying a demand for surrender (One of the Presidential advisors says, "It could have been worse... It could have been Cthulhu!")... a young, attractive Professor of History at Carnegie Mellon University (who is also an SCA Herald -- the character is partly based on a couple of Heralds of my acquaintance) trying to figure out the invaders' motives, and hoping the politicians pay attention to her analysis... air combat between F-22s and alien fighters... turf battles between a shadowy government conspiracy dealing with extraterrestrial menaces, and the more "normal" Majestic... the siege of Cheyenne Mountain (a modern castle)... a US Navy former destroyer skipper (my own DG Agent HORATIO, in fact!) and a crew of men-at-arms (some of the invaders who have decided this conquest is wrong and have now sworn fealty to the Navy officer, to his embarrassment) in a captured destroyer-sized starship, taking on the invaders' Warlord (not their King... important difference, there!), and using an unexpected weapon to save the day... Coming no time soon to a book store near you!:) > >The appropriate Cthukhu Mythos treatment is, I suppose, SCA types being >pitchforked into worlds of Lovecraftian horror and having a lousy time. Our folks would probably preserve a few shreds of SAN in such a situation by considering the Lovecraftian horrors as alien beings and the like... ("Hey, I saw a critter a little like that in the last "Star Trek" movie!" "Yes, Your Grace, and I zapped one like that other one there on Level Seven of "Zorph Wars"!") The ugly Mythos monsters ain't what they used to be... > >Any thoughts along those lines? > >I could imagine it being done: the whole half-sincere business could be >sucked into the Dreamworlds. Slowly. > >Perhaps the warriors find they are using harder and harder weapons, getting >hurt but unable to stop. The Wicca types find the real Old Gods are >turning up and insisting on being taken seriously. The games start to >involve blood. I think when it got to that point, our fighters would stop -- if only because the Chirurgeonate (our medical people) would step in to call it off... And our fighters are accustomed to having to stop the fighting if there are real injuries, temperatures get too high, or unsafe conditions are found on the field. Also, many of our fighters, however fiercely they battle the guys with the other side's color of tape on their helm, hold no real animosity toward their opponents. Many of them have close friends in the other kingdoms, and it's not unusual for fighters from both sides to be happily partying together, trading old war stories, shortly before or after a big battle. Of course, if it were an external threat -- Pennsic invaded by Orks, or Gugs, or the like, or simply hostile Dreamlands soldiers -- the parameters would change! Were you figuring on something like that little luminous entity in the Classic ST episode "Day of the Dove", healing the injured warriors so that the fighting can actually go on forever? > >The RW support infrastructure stays there, but no-one goes out or in. > >You can check in any time you like, but you can never leave. If this counts the trucks bringing the food and ice, and the crews cleaning the portacastles (portable toilets), we're in trouble after the first time they show up, and find they can't leave. Or are you just counting the SCAdians -- the fighters, marshals, Heralds, A&S types, War staff, and general populace? > >Suppose you were at a revel and couldn't leave, ever? Well, I was once characterized as "a social misfit for most of the year, who comes into his own as an accomplished public servant for two weeks at Pennsic...":) In my own case, it's satisfying to me to "help it happen" -- to assist my Monarchs, and to get the news out, and help maintain the supporting structure (Heralds' Point, the message boards, etc.) for passing the word and helping the War populace. I consider it an important function, devote a lot of effort to it each War, and am actually better appreciated for it much of the time at Pennsic than I am for my activities in the Real World!:) > How long would it >be fun? It would probably stop being fun long before the fighters really started needing major medical attention. If nobody who goes there can leave, the provisions will begin to run low after a few days -- with supply trucks normally coming in from New Castle, Butler, and Pittsburgh, there isn't a huge stock kept onsite. If the supply trucks no longer left to get the next shipments, people would become far too concerned with the dwindling supplies to go out and fight one another. Michael Layne DGGF#688 theherald@hotmail.com _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp _______________________________________ The Delta Green Mailing List http://www.delta-green.com/comint/dgml/ From: owner-deltagreen@revolutionsf.com on behalf of Jon Capps [jon@monster-net.com] Sent: Thursday, August 23, 2001 10:17 PM To: deltagreen@revolutionsf.com Subject: RE: [DG] osirs.net > How does one register? I couldn't get past the gate. http://www.osirs.net/gm . If your not gm'ing a game, don't use this entrance. I had to download the Demonground issue to find that out. It looks like a very tasty site. I was playing around on it earlier, and have realized the site's faq isn't as complete as I would like it to be. I've emailed the webmaster with a couple of questions about how to deal with npc's I'd like my group to interact with via email. Still, it looks to be quite useful. I'm glad to see somebody set up something like this. It looks like it was designed with Dark Conspiracy in mind, but there's no reason osirs.net can't be a DG front. Jon Capps. _______________________________________ The Delta Green Mailing List http://www.delta-green.com/comint/dgml/ From: owner-deltagreen@revolutionsf.com on behalf of David A. Farnell [1639556911@jcom.home.ne.jp] Sent: Thursday, August 23, 2001 10:42 PM To: deltagreen@revolutionsf.com Subject: Re: [DG] The Delta Green Toolkit, v.1.0 From: "Gil Trevizo" > THE DELTA GREEN TOOLKIT > version 1.0 Excellent, Gil! An cell with this loadout in their van would be well-prepared, although the vets will be sure to remind the rookies not to let that make them overconfident. I'll request A Cell to start making this a standard load in as many Green Boxes as possible. > Cellphone [snip] > The phone must > have the vibration option, as it's never good to be sneaking up on > cultists when your mother calls to bug you about not having a > girlfriend. One thing I've learned, teaching in a country where EVERY college student has a cell phone, is that in quiet situations (like taking a test or sneaking up on a monster), the sound from the vibration option is still quite noticable. Agents should aways remember to shut their cell phones off before class begins...er, I mean before they go into that basement. And hey, I bet some monsters can see microwave emissions...heh, heh. > Evidence Kit Reminds me: Just last night I finished reading _Cthulhu Live: Delta Green_, and the chapter on Tradecraft should be required reading for anyone wanting to play a cop, spy, or what have you. (_GURPS Cops_ looks like it's going to be great for that, too, though with a somewhat different slant.) There's a TON of good stuff packed into CLDG, and even if you don't LARP, any DG Keeper should pick it up. (The Close Assault System could be easily adapted to non-LARP games, too--I'm going to have to try that one of these days.) > Notebook Computer [snip] > Full internet access is now available through connections > available in many hotels and motels. While wireless modems can be used > for remote access, this only works in areas that provide such service, > which still doesn't cover much of the continental United States, much > less the world. Anyone know what net access would be like through a Globalstar or Iridium phone? > Gil Yep, you could do worse than to have one of those along, too. Dave _______________________________________ The Delta Green Mailing List http://www.delta-green.com/comint/dgml/ From: owner-deltagreen@revolutionsf.com on behalf of Ethan Butterfield [primus@veris.org] Sent: Thursday, August 23, 2001 11:18 PM To: deltagreen@revolutionsf.com Subject: Re: [DG] The Delta Green Toolkit, v.1.0 -----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 On Fri, Aug 24, 2001 at 12:41:35PM +0900, David A. Farnell wrote: > Anyone know what net access would be like through a Globalstar or Iridium > phone? Satellite Internet access is generally ok. The main problem you have is very bad latency (usually ~500ms up to the sat and ~500ms down), so Quake is pretty much out of the question. - -- "And as things fell apart, nobody paid much attention." - Talking Heads, "(Nothing But) Flowers" -----BEGIN PGP SIGNATURE----- Comment: For info see http://www.gnupg.org iD8DBQE7hdV4AmwSMwnpLHgRApTBAKCjwtzMEbxvvwyFuvLIC98mS6j6gACdGl+G MM8a1UEs4j+iba8LRcpWvGk= =w8id -----END PGP SIGNATURE----- _______________________________________ The Delta Green Mailing List http://www.delta-green.com/comint/dgml/ From: owner-deltagreen@revolutionsf.com on behalf of Ethan Butterfield [primus@veris.org] Sent: Thursday, August 23, 2001 11:20 PM To: deltagreen@revolutionsf.com Subject: Re: [DG] Son of Sam] -----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Some related information from an ex-DGML guy who really doesn't have the time (or inclination) to be around the list anymore. MiB, you know who this is from. - ----- Forwarded message from Mark Temporis ----- From: "Mark Temporis" To: "Ethan Butterfield" Subject: Re: [khorne@cyberlink.bc.ca: [DG] Son of Sam] Date: Thu, 23 Aug 2001 18:18:11 -1000 X-Mailer: Microsoft Outlook Express 5.50.4522.1200 Oh, man, I read Terry's book like ten years ago. A scarier "secret society of satanic conspirators is this one: feel free to post it, since I no longer hang out there: Henry Lee Lucas confessed to over 500 murders, but recanted and later claimed only to do the two they had evidence on. The part they didn't include in the movie is that Lucas also claimed to be part of a nationwide satanic conspiracy, and even said he believed the cult would fix his jail sentence. Lucas is the only criminal pardoned by the then-Governor of Texas, George W. Bush. You do the math. - -- "And as things fell apart, nobody paid much attention." - Talking Heads, "(Nothing But) Flowers" -----BEGIN PGP SIGNATURE----- Comment: For info see http://www.gnupg.org iD8DBQE7hdYIAmwSMwnpLHgRAmDRAJ4xVMMXxrO/PS77Ar/JGRmanPf7hQCfX5sj RdabDY3BtJ6FkMI28QqLsiw= =me7I -----END PGP SIGNATURE----- _______________________________________ The Delta Green Mailing List http://www.delta-green.com/comint/dgml/ From: owner-deltagreen@revolutionsf.com on behalf of Ethan Butterfield [primus@veris.org] Sent: Friday, August 24, 2001 12:34 AM To: deltagreen@revolutionsf.com Subject: [DG] Fwd: The Process -----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Here's another forward, from the same source: - ----- Forwarded message from Mark Temporis ----- From: "Mark Temporis" To: "Ethan Butterfield" Subject: The Process Date: Thu, 23 Aug 2001 18:35:33 -1000 X-Mailer: Microsoft Outlook Express 5.50.4522.1200 Add this to the Terry book. http://www.disinfo.com/pages/dossier/id275/pg1/ Maury Terry's book is a little unfair regarding the Process (Process Church of the Final Judgement). Really they appear to be a bunch of the harmless culties SF is famous for(Manson, Jim Jones, okay maybe I'll concede the point). I found the causual relationships in the book (as well as the summary) a little weak (Eliphas Levi and a nightclub named Eliphas and a big fat guy that looked like an elephant? Time for your meds.). Then again, this does raise an interesting point: Terry was one of the writers responsible for the "Satanic Panic" of the late 80s; can you do a decent horror RPG using that as a fictional universe rather than the Cthulhu Mythos? I really don't think so--most gamers are somewhat hostile to Christianity and prefer the athiesm of the CM. Also, my reading of this genre--including crime writers like Terry who sensationalize occult aspects of crimes as well as the so-called autobiographical accounts of those who "recovered" memories of horrible cultist rites--that they believe in a LOT of satanists. One of their estimates puts the number as high as 10%, which exceeds the number of American BUDDHISTS! What you'd have is a game like Delta Green, where fully one out of ten people is a child-raping, baby eating, bathed in the blood of a thousand virgins satan worshipper, and NOBODY outside the worldwide satanic network, made up of everyone who isn't the same kind of protestant you are, is aware of! - ----- End forwarded message ----- - -- "And as things fell apart, nobody paid much attention." - Talking Heads, "(Nothing But) Flowers" -----BEGIN PGP SIGNATURE----- Comment: For info see http://www.gnupg.org iD8DBQE7hec2AmwSMwnpLHgRAggMAKC/NiHTUhnFXrEAm5PHjUYna8aweACfeLuc zfZQD0uW+zHJ7+ENAzZUuPc= =2YYL -----END PGP SIGNATURE----- _______________________________________ The Delta Green Mailing List http://www.delta-green.com/comint/dgml/ From: owner-deltagreen@revolutionsf.com on behalf of Khorne [khorne@cyberlink.bc.ca] Sent: Friday, August 24, 2001 1:36 AM To: deltagreen@revolutionsf.com Subject: [DG] ANDREA the thoughtfrom entity In pondering the things said about ANDREA, an idea occurred to me. ANDREA was commonly described to me as an urban legend, sort of a spook story told by senior agents to junior ones for a little razzing and maybe a cautionary scare. What if ANDREA didn't exist, but she subsequently came into being. I've got a whole maelstrom of "Blood Music" by Greg Bear, "The Usual Suspects", "Candyman", and "Remington Steel" going through my head right now, so please hang on. Delta Green is merrily going along doing its thing, and, for whatever reason, the legend of ANDREA appears, and starts off fairly innocently: the spook story to harass the rookies. Then things start to happen. A few agents who got too close to something mysteriously vanish. Some cases mysteriously resolve themselves, and no one is sure exactly how. All of a sudden the ANDREA myth takes on a life of its own, and goes from a Delta Green urban legend to a sort of paranoid fantasy. People start to wonder "Maybe she really is out there." As people do, some even start to believe that there really is this mysterious cleaner or correction factor, acting behind the scenes. Belief builds on belief, and pretty soon most everyone is convinced that there really is this mysterious cleaner/ corrector acting behind the scenes. They really do fear that final vist from a leggy blonde carrying a magnum, and adjust their behavior accordingly. They become more paranoid, more secretive, and more circumspect in their dealings with the threats Delta Green battles. Even quitting won't save them, because ANDREA can still find you. Every member of Delta Green posessed of a rudimentary nervous system lives in fear of this mystery, which they cannot prove exists, but which they cannot prove doesn't exist, either. Its a whole collective insanity, maybe the defining insanity of Delta Green ("How's the patient, Nurse Smith?", "Well, sir, he keeps going on and on about someone called Andrea who's coming to kill him." "Okay, up his dose of lithium and put him on suicide watch.") We can stop there, but here's where "Blood Music" dovetails in. "Blood Music" discusses the idea W.P. Kinsella popularized in "Field of Dreams" (if you build it, they will come). Basically, if you believe in something strongly enough, it will exist. Your belief will energize a concept into literal physical being, as happens with Bloody Mary and the Candyman. John Keel calls these sorts of ideas come to life "thoughtform entities". So, everyone in Delta Green, as well as ex-members and a few savvy Friendlies all lives in mortal dread of being "fixed" by ANDREA. Their fear calls ANDREA into literal being. One day, this woman simply congeals out of thin air, introduces herself to whoever's at the top (Gen. Fairfield or Alphonse or whoever), and actually starts doing what ANDREA is supposed to have been doing all along, as Pierce Brosnan's character did in the TV series Remington Steel, although he was a real guy. He just showed up one day and assumed Remington Steel's life. Basically, there might not have been an ANDREA at the start, but the belief of everyone "in" on the conspiracy made her real. Maybe she's the paranoia of Delta Green come to life. maybe an experiment with Mythos magic provided the raw material energy for this being to be willed into exstence. "Was there ever an Agent ANDREA?" "There is now, and we have created her." -or- "Even if there wesn't, we would have created her by now." _______________________________________ The Delta Green Mailing List http://www.delta-green.com/comint/dgml/ From: owner-deltagreen@revolutionsf.com on behalf of Khorne [khorne@cyberlink.bc.ca] Sent: Friday, August 24, 2001 1:05 AM To: deltagreen@revolutionsf.com Subject: Re: [DG] The Delta Green Toolkit, v.1.0 Very interesting, but are you sure that all that stuff will fit into "a gym bag or a waterproof Rubbermaid box, itself sized to fit in the rear of the trunk of a four-door American sedan (behind enough items to conceal it during a cursory search)"? Some of the items, like the chainsaw, gas cans, and go bar, are big enough to be noticed even by a blind folded chimpanzee. A hockey equipment bag would be a better idea than even a large gym bag for some of these items, because bags for hockey equipment are meant to hold large, bulky items, and, provided you aren't inveterately cheap and actually spend some money on one, they are usually cut proof, since they're meant to have ice skates just thrown in. My concern would be weight. The plainclothes and tactical kits are plenty light, but the duffle bag kit would be one heavy mother (especially if you've got gas cans and a chainsaw in there). ">Below are a listing of items useful for a Night at the Opera, culled from >posts to DGML. The listing can also be found at: > >http://www.geocities.com/furrylogic2/toolkit.html > >THE DELTA GREEN TOOLKIT" [snip] _______________________________________ The Delta Green Mailing List http://www.delta-green.com/comint/dgml/ From: owner-deltagreen@revolutionsf.com on behalf of Khorne [khorne@cyberlink.bc.ca] Sent: Friday, August 24, 2001 1:15 AM To: deltagreen@revolutionsf.com Subject: Re: [DG] buying Kevlar (Warning: crossbow fondling) ">Interesting. You remark about sweat. I've worn full plate armour and mail >(in my SCA days) and I can testify that mail has a tremendous advantage when >it comes to sweat. I.e you can sweat." As I'm sure you can attest, the old story about a fully armored knight being too heavy and cumbersome to stand up after falling is pure bollocks. This was apparently true for a short time when both plate armor and the chainmail hauerbark were worn together. After armorers perfected the suit of plate armor, they could be balanced and have the weight distributed in such a way that the wearer would experience only minimal encumberance, and could actually be quite nimble. The idea of some smart ass having a competent armorer (thanks to historical re-enactments and the SCA, there have to be some still alive) fashion plate mail from kick ass materials like titanium, osmium, or even spent uranium has just occurred to me. We then spiral nicely into active armor blocks and liquid crystal interface layers for quickie camouflage. But it doesn't matter a pinch of piss in the wind to a shoggoth. _______________________________________ The Delta Green Mailing List http://www.delta-green.com/comint/dgml/ From: owner-deltagreen@revolutionsf.com on behalf of Edward Lipsett [translation@intercomltd.com] Sent: Friday, August 24, 2001 1:47 AM To: deltagreen@revolutionsf.com Subject: Re: [DG] The Delta Green Toolkit, v.1.0 Both blind and folded? I suppose you could blind one from a distance, but I trying to fold him up would probably piss him off a bit... Khorne wrote: > > and go bar, are big enough to be noticed even by a blind folded chimpanzee. ===== The true university of these days is a collection of books. - Thomas Carlyle, "On Heroes and Hero Worship" ===== Edward Lipsett Intercom, Ltd. Fukuoka, Japan translation@intercomltd.com http://www.intercomltd.com Fax: +81-92-712-9220 _______________________________________ The Delta Green Mailing List http://www.delta-green.com/comint/dgml/ From: owner-deltagreen@revolutionsf.com on behalf of Andrew James [andrew_jamesdg@yahoo.co.uk] Sent: Friday, August 24, 2001 2:15 AM To: deltagreen@revolutionsf.com Subject: [DG] MiB YAAAAAAYYYYYYYY!!!!! The MiB's in da house... Now I hope we will have some gratouitus Sex and Violence.. and Swearing Andrew ____________________________________________________________ Do You Yahoo!? Get your free @yahoo.co.uk address at http://mail.yahoo.co.uk or your free @yahoo.ie address at http://mail.yahoo.ie _______________________________________ The Delta Green Mailing List http://www.delta-green.com/comint/dgml/ From: owner-deltagreen@revolutionsf.com on behalf of The Nuge [jessthecatasc@oceanfree.net] Sent: Friday, August 24, 2001 4:20 AM To: deltagreen@revolutionsf.com; The Man in Black Subject: Re: [DG] toner supplies WHAT? Halelujah - the Scroggy is back! Just when we were getting normal! Visit http://www.oceanfree.net to get your free e-mail account and use our unique Irish Internet directory _______________________________________ The Delta Green Mailing List http://www.delta-green.com/comint/dgml/ From: owner-deltagreen@revolutionsf.com on behalf of The Nuge [jessthecatasc@oceanfree.net] Sent: Friday, August 24, 2001 4:38 AM To: deltagreen@revolutionsf.com Subject: Re: [DG] The bugs revisited >Quoting "Gatten, Marshall" :
>> One problem that I have worked out yet:  There needs
>to be a plausible explanation of why an alien insect
>species would target only humans as hosts
>> for their eggs. Is there an example in nature of an
>insect that targets only humans for it's bites?  I
>think probably not. Any ideas on how to explain
>> this?

They need something from the brain - and since we have the largest Brain-body
ratio, it makes it more efficient? Or perhaps its because Humans are the dominant
species on the planet? Or the toxophagic approach - we have asbestos/E214/McDonalds
burgers in us?

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Visit http://www.oceanfree.net to get your free e-mail account and use our unique Irish Internet directory _______________________________________ The Delta Green Mailing List http://www.delta-green.com/comint/dgml/ From: owner-deltagreen@revolutionsf.com on behalf of Lee Williams [lee@grizz.freeserve.co.uk] Sent: Friday, August 24, 2001 5:20 AM To: deltagreen@revolutionsf.com Subject: Re: [DG] osirs.net /lurk OFF/ ----- Original Message ----- From: Jon Capps Subject: RE: [DG] osirs.net > > Still, it looks to be quite useful. I'm glad to see somebody set up > something like this. It looks like it was designed with Dark Conspiracy in > mind, but there's no reason osirs.net can't be a DG front. > Osirs.net was originally designed for the alternity Dark Matter setting, but it is very useful for almost any game of a similar genre. I think that probably includes DG? :-) Anyway, off to start getting my stuff together for GCUK. See some of you there maybe? Lee Williams ICQ 25628876 Associate Editor - DEMONGROUND: Reflections of a Darker Future http://www.demonground.org leewilliams@demonground.org /lurk ON/ _______________________________________ The Delta Green Mailing List http://www.delta-green.com/comint/dgml/ From: owner-deltagreen@revolutionsf.com on behalf of Philip_Ward@yestelevision.com Sent: Friday, August 24, 2001 5:38 AM To: deltagreen@revolutionsf.com Subject: [DG] PISCES: A Call to Arms Lee Wrote: > Anyway, off to start getting my stuff together for GCUK. See some of you > there maybe? Right-ho then, Let's get this organised properly, and maybe we can manage a PROJECT:EERIE Style get together at GENCON. I appear to have tickets for: Friday 8pm Call of Cthulhu Saturday's 1am Delta Green 18+ (woo-hoo! No Sleep!) Saturday 10am Open R1 Saturday 3pm Open R2 And anything else I can get my hands on. 's a bit irritating that I can't get down their in time for the DG Nationals, but there you go... Hopefully I shall be playing DG with Steve Ellis on Saturday 8pm, so I suggest continuing that game into the pub and wherever else we happen to end up. So, who doesn't wear a tin-foil hat and owns one of those location-tracking devices known as a portable phone and would be willing to do hand it out to all of us off to UK GenCon and do some organising? Cherrs, Phil ********************************************************************** This e-mail (including any attachments) is intended only for the recipient(s) named above. It may contain confidential or privileged information and should not be read, copied or otherwise used or disseminated by any unauthorised person. Any views or opinions expressed are solely those of the author and do not necessarily represent those of Yes Television (Europe) Ltd . If you are not the named recipient, please contact the sender and delete the e-mail from your system. ********************************************************************** _______________________________________ The Delta Green Mailing List http://www.delta-green.com/comint/dgml/ From: owner-deltagreen@revolutionsf.com on behalf of The Nuge [jessthecatasc@oceanfree.net] Sent: Friday, August 24, 2001 6:34 AM To: deltagreen@revolutionsf.com; Philip_Ward@yestelevision.com Subject: Re: [DG] PISCES: A Call to Arms >Let's get this organised properly, and maybe we can manage a PROJECT:EERIE >Style >get together at GENCON. Well, Im in a bit of a tizzy, what with no pre-booking and not being able to blag off Big-Jules bro, but if I do pop to Gencon, I think a PGP is in order- Pointless Gamers Pissup. And surely it'd be a call to arms for the Army of third Eye: How about: A CALL TO EYES? Nah, thats stupid. Visit http://www.oceanfree.net to get your free e-mail account and use our unique Irish Internet directory _______________________________________ The Delta Green Mailing List http://www.delta-green.com/comint/dgml/ From: owner-deltagreen@revolutionsf.com on behalf of Andrew James [andrew_jamesdg@yahoo.co.uk] Sent: Friday, August 24, 2001 7:13 AM To: deltagreen@revolutionsf.com Subject: [DG] Operation : Piss Up Ok Guys those of you who are currently assigned to GenCon UK (OPeration:Piss Up) Look for a sign from Delta Green Inviting you to a night at the opera... I will do my best to arrange a time when I get there. Agent Andrew Wondering where he left is red flashy thing.. ____________________________________________________________ Do You Yahoo!? Get your free @yahoo.co.uk address at http://mail.yahoo.co.uk or your free @yahoo.ie address at http://mail.yahoo.ie _______________________________________ The Delta Green Mailing List http://www.delta-green.com/comint/dgml/ From: owner-deltagreen@revolutionsf.com on behalf of Andrew James [andrew_jamesdg@yahoo.co.uk] Sent: Friday, August 24, 2001 7:55 AM To: deltagreen@revolutionsf.com Subject: [DG] Re: Operation : Piss Up Not that red Flashy thing... I mean one that is used in the film MiB. Agent Andrew ____________________________________________________________ Do You Yahoo!? Get your free @yahoo.co.uk address at http://mail.yahoo.co.uk or your free @yahoo.ie address at http://mail.yahoo.ie _______________________________________ The Delta Green Mailing List http://www.delta-green.com/comint/dgml/ From: owner-deltagreen@revolutionsf.com on behalf of Philip_Ward@yestelevision.com Sent: Friday, August 24, 2001 8:59 AM To: deltagreen@revolutionsf.com Subject: [DG] Porton down in the news again Porton down broke the law in exposing volunteers to all sorts of entertaining nerve/chemical/biological agents since 1945. http://news.bbc.co.uk/hi/english/uk/newsid_1506000/1506968.stm I wonder if anything will come out in relation to Gulf War Syndrome? Cheers, Phil ********************************************************************** This e-mail (including any attachments) is intended only for the recipient(s) named above. It may contain confidential or privileged information and should not be read, copied or otherwise used or disseminated by any unauthorised person. Any views or opinions expressed are solely those of the author and do not necessarily represent those of Yes Television (Europe) Ltd . If you are not the named recipient, please contact the sender and delete the e-mail from your system. ********************************************************************** _______________________________________ The Delta Green Mailing List http://www.delta-green.com/comint/dgml/ From: owner-deltagreen@revolutionsf.com on behalf of Jerzy Cichocki [deepone@go2.pl] Sent: Friday, August 24, 2001 11:16 AM To: Shannon Subject: Re: [DG] osirs.net czwartek, 23 sierpnia 2001, Shannon wrote: S> Has anyone used this site in a DG or other consiracy game? I S> ran across it in the latest demonground, which someone posted S> a link to a while back. I've registered at the site, Hey, but how to register there? There is no link or form to register on this site... :/ Or... I'm a blind George, Warsaw Poland _______________________________________ The Delta Green Mailing List http://www.delta-green.com/comint/dgml/ From: owner-deltagreen@revolutionsf.com on behalf of david wienecke [dwienecke@usa.net] Sent: Friday, August 24, 2001 11:19 AM To: deltagreen@revolutionsf.com Subject: Re: [Re: [DG] buying Kevlar (Warning: crossbow fondling)] >mail from kick ass materials like titanium, osmium, or even spent uranium >has just occurred to me. We then spiral nicely into active armor blocks >and liquid crystal interface layers for quickie camouflage. Silly question, when wearing my new spent uranium platemail anti-shan armor should I wear a rad meter? >But it doesn't matter a pinch of piss in the wind to a shoggoth. ooooh! Shoggoth Munchies, crunchy style. Dave W. _______________________________________ The Delta Green Mailing List http://www.delta-green.com/comint/dgml/ From: owner-deltagreen@revolutionsf.com on behalf of Gil Trevizo [furrylogic@mindspring.com] Sent: Friday, August 24, 2001 11:25 AM To: deltagreen@revolutionsf.com Subject: Re: [DG] The Delta Green Toolkit, v.1.0 At 12:05 AM 8/24/2001 -0600, Khorne wrote: >Very interesting, but are you sure that all that stuff will fit into "a gym >bag or a waterproof Rubbermaid box, I thought it was obvious that not *everything* was meant to fit in the same kit. Not all of this equipment will fit in a car trunk, but that an item will fit in a certain kit is meant to give an indication of what kind of equipment is necessary to carry an item. If I did it the other way I would have to limit the number of items listed to just those that would fit in a certain kit, and not all items are as useful for some ops as others. It is up to the players to pick and choose what they need, and up to the Keeper to look over this list and decide if it's *all* too much to be carried in whatever the player is using. If this was GURPS, I could spend a lot more time on figuring out the weight (and maybe the mass) so that the player could add up each and every little item thrown it, but as it's CoC I thought we could simply leave to Keeper's discretion. Gil _______________________________________ The Delta Green Mailing List http://www.delta-green.com/comint/dgml/ From: owner-deltagreen@revolutionsf.com on behalf of Gil Trevizo [furrylogic@mindspring.com] Sent: Friday, August 24, 2001 11:30 AM To: deltagreen@revolutionsf.com Subject: Re: [DG] osirs.net It's looks very promising, but I can't for the life of me figure out how to send email with it, and there are no real instructions for its use. But then maybe it's just me, because I am after all WHAT? a retard. If anyone could send me directions offlist on what I have to do send email, it would be much appreciated. Gil _______________________________________ The Delta Green Mailing List http://www.delta-green.com/comint/dgml/ From: owner-deltagreen@revolutionsf.com on behalf of Gatten, Marshall [marshall@fusionone.com] Sent: Friday, August 24, 2001 11:40 AM To: 'deltagreen@revolutionsf.com' Subject: RE: [DG] osirs.net At first blush it seems to be very, very cool. But I think it may be a victim of "feature creep" - so many good features that it's become difficult to use. At the same time it seems to be missing a couple key elements, or perhaps I'm just not seeing them. Considering that it's free, it's a very impressive go. Has anybody on-list used it to good effect? Any anecdotes you'd like to share so the rest of us can see how it does in action? -----Original Message----- From: Gil Trevizo [mailto:furrylogic@mindspring.com] Sent: Friday, August 24, 2001 9:30 AM To: deltagreen@revolutionsf.com Subject: Re: [DG] osirs.net It's looks very promising, but I can't for the life of me figure out how to send email with it, and there are no real instructions for its use. But then maybe it's just me, because I am after all WHAT? a retard. If anyone could send me directions offlist on what I have to do send email, it would be much appreciated. Gil _______________________________________ The Delta Green Mailing List http://www.delta-green.com/comint/dgml/ From: owner-deltagreen@revolutionsf.com on behalf of Jon Capps [jon@monster-net.com] Sent: Friday, August 24, 2001 7:40 AM To: deltagreen@revolutionsf.com Subject: RE: [DG] osirs.net Lee Williams said: > Osirs.net was originally designed for the alternity Dark Matter > setting, Bah! That's what I meant ;) /me goes to replace the tinfoil in his hat... Jon Capps _______________________________________ The Delta Green Mailing List http://www.delta-green.com/comint/dgml/ From: owner-deltagreen@revolutionsf.com on behalf of Jussi Marttila [velcrokf@hotmail.com] Sent: Friday, August 24, 2001 12:12 PM To: deltagreen@revolutionsf.com Subject: [DG] The fnords are back in town Well, with the joyous return of the MiB, I just have to bring up something, which is IMO very DGML-significant. A prime example of syncronicity, it is. I think Mr McFadden will at least enjoy it. I was walking in a bookstore with my friend, killing time and buying useless books, discussing something Mark had said on the list, when the author of a book struck my eye. Johnjo McFadden or something alike that. Well, that sort of thing happens every day. I went to the counter to pay for the pile 'o books I had gathered and there I saw it. On the counter was a book by Colin Forbes, if I remember right. RHINOCEROS. Jussi Marttila P.S. Pardon the spelling. _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp _______________________________________ The Delta Green Mailing List http://www.delta-green.com/comint/dgml/ From: owner-deltagreen@revolutionsf.com on behalf of Khorne [khorne@cyberlink.bc.ca] Sent: Friday, August 24, 2001 12:11 PM To: deltagreen@revolutionsf.com Subject: Re: [DG] The Delta Green Toolkit, v.1.0 I suppose I should have said "blind-folded" then, although being folded would blind one, too, done correctly. -----Original Message----- From: Edward Lipsett To: deltagreen@revolutionsf.com Date: Friday, August 24, 2001 1:01 AM Subject: Re: [DG] The Delta Green Toolkit, v.1.0 >Both blind and folded? >I suppose you could blind one from a distance, but I trying to fold him >up would probably piss him off a bit... > >Khorne wrote: >> >> and go bar, are big enough to be noticed even by a blind folded chimpanzee. _______________________________________ The Delta Green Mailing List http://www.delta-green.com/comint/dgml/ From: owner-deltagreen@revolutionsf.com on behalf of Khorne [khorne@cyberlink.bc.ca] Sent: Friday, August 24, 2001 12:16 PM To: deltagreen@revolutionsf.com Subject: Re: [Re: [DG] buying Kevlar (Warning: crossbow fondling)] ">Silly question, when wearing my new spent uranium platemail anti-shan armor >should I wear a rad meter?" No. I have been assured that spent uranium has such a low emission rate that its perfectly safe to be around. The Pentagon is horny as a ten-peckered owl to use DU (depleted uranium) as armor on battle tanks. That's not the most ringing endorsement, I know, but still... I've also got one of those penetrator darts which are the core of an APFSDS round for a tank's cannon, and they're made from spent uranium. It doesn't show up on the Geiger counter in the basement, so it's pretty safe, too. There are those who attribute Gulf War syndrome to radiation from the depeleted uranium penetrator cores from armor piercing rounds, which I figure is a lot of hogwash, because its not called depleted or spent uranium just for shits and giggles. Its called depleted or spent uranium because its not readioactive anymore. _______________________________________ The Delta Green Mailing List http://www.delta-green.com/comint/dgml/ From: owner-deltagreen@revolutionsf.com on behalf of Khorne [khorne@cyberlink.bc.ca] Sent: Friday, August 24, 2001 12:17 PM To: deltagreen@revolutionsf.com Subject: Re: [DG] Re: Operation : Piss Up >I mean one that is used in the film MiB. The neuralyser? _______________________________________ The Delta Green Mailing List http://www.delta-green.com/comint/dgml/