From: owner-deltagreen@revolutionsf.com on behalf of The Lizard King [lizardrex@charter.net] Sent: Saturday, January 05, 2002 6:45 PM To: deltagreen@revolutionsf.com Subject: Re: [DG] Becoming a Ghoul ----- Original Message ----- From: "Davide Mana" > Me, being just a rockhound, I toyed once with the idea that the change > might start in the Dreamlands and then seep through to the Wakeworld. > Ghouls are after all creatures that partake of both Wakeworld and Slumberland. > In such a scenario, the "regular" cannibal starts seeing himself as a ghoul > in his dreams, feeling the ghoul-self as a better representation of his > older, regular dream self. > Progressively the transformation occurs. > So maybe you need to be both a cannibal and a strong dreamer to turn into a > ghoul. So far we've got: Changelings among humans for a sort of Deep One scenario. Prions etc. from handling the books. Cannibalism near a ghoul colony. Dreamlands seepage plus cannibalism and the tantalizing events in "Ravenous." Actually, since "Ravenous" took place in the north and explicitly mentions wendigo, it seems to implicate Ithaqua in some ghoulish transformations. Mark McFadden _______________________________________ The Delta Green Mailing List http://www.delta-green.com/comint/dgml/ From: owner-deltagreen@revolutionsf.com on behalf of Andrew John Farrow [andrew.j.farrow@btinternet.com] Sent: Saturday, January 05, 2002 7:28 PM To: deltagreen@revolutionsf.com Subject: Re: Re[2]: Nazi Occultism and the Karotechia (was Re: [DG] K'nyan and the BlackStone) R W wrote :- > > It happened before, in Russia. And concentration camps are a > > British idea, originally (the Boer War). > > > > Why do people forget about the Soviet atrocities? Why aren't they as > > prominent in our thinking? Oh, right: they were all done in the name > > of mankind, so the murder of tens of millions doesn't really count. > > Grease on the wheels of the revolution and all that. > > Actually, I can recall an article written in... the Washington Post, I > think, right near the end of the Millenium, and it polled N number of New > Yorkers asking who the Greatest Villain of the Millenium was. Bill Clinton > rated higher on that list than Stalin (who was 6th, I might add). > > I really wonder where the education system failed... > > R W dare i ask fore a cite on who the other 4 ` greater villains ` than stalin were , i dont doubt you , just you have me wondering *HOW* new yorkers think now yours - AJ _______________________________________ The Delta Green Mailing List http://www.delta-green.com/comint/dgml/ From: owner-deltagreen@revolutionsf.com on behalf of R W [moonduck@hotmail.com] Sent: Saturday, January 05, 2002 9:35 PM To: deltagreen@revolutionsf.com Subject: Re: Re[2]: Nazi Occultism and the Karotechia (was Re: [DG] K'nyan and the BlackStone) >dare i ask fore a cite on who the other 4 ` greater villains ` than stalin >were , i dont doubt you , just you have me wondering *HOW* new yorkers >think >now I think it went Hitler, Clinton, Genghis Khan, 2 others I cannot recall, and Stalin. Something like that. R W -- _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp. _______________________________________ The Delta Green Mailing List http://www.delta-green.com/comint/dgml/ From: owner-deltagreen@revolutionsf.com on behalf of Pookie [pwca@blueyonder.co.uk] Sent: Saturday, January 05, 2002 9:38 PM To: deltagreen@revolutionsf.com Subject: Re: [DG] Becoming a Ghoul & Stalingrad ----- Original Message ----- From: "Eckhard Huelshoff" To: Sent: Saturday, January 05, 2002 10:55 PM Subject: [DG] Becoming a Ghoul > Good Evening. > > You can kick or sue me, if this is a stupid question, but: > > What does it *really* need to become a ghoul? > > I am talking of the "final step". Cannibalism or rather the eating of the dead > can only be a part of the process, since it is a rather common thing among > serial killers or those starving. Upon Napoleon's retreat from Russia, as well > as during the siege of Leningrad during WWII, people have eaten the flesh of the > dead. Cannibalism has become a common treat among the serial killers in > post-communist Russia. > In addition I was wondering if, in the event of Volgarad being renamed Stalingrad, that Russian Ghouls might flock to the city as a holy shrine? http://news.bbc.co.uk/hi/english/world/europe/newsid_1740000/1740305.stm -- Pookie (pwca@blueyonder.co.uk) "Squeak damn you Squeak!!!" See http://www.chorazin.org.uk/pookie/ for GURPS: Jorune etc "Home again, home again, Yiggety Yig... Goo-ood evening, Quetzalcoatl." _______________________________________ The Delta Green Mailing List http://www.delta-green.com/comint/dgml/ From: owner-deltagreen@revolutionsf.com on behalf of Shane Ivey [shane@revolutionsf.com] Sent: Saturday, January 05, 2002 10:06 PM To: deltagreen@revolutionsf.com Subject: RE: [DG] Becoming a Ghoul & Stalingrad > In addition I was wondering if, in the event of Volgarad being renamed > Stalingrad, that Russian Ghouls might flock to the city as a holy > shrine? COUNTDOWN has Russian ghouls deifying Stalin as "The Great Provider". I imagine they would pay their peculiar respects to sites like this. - Shane Ivey _______________________________________ The Delta Green Mailing List http://www.delta-green.com/comint/dgml/ From: owner-deltagreen@revolutionsf.com on behalf of ialdaloboth *genzundheit!* [ialdaloboth@hotmail.com] Sent: Saturday, January 05, 2002 11:15 PM To: deltagreen@revolutionsf.com Subject: Re: [DG] Becoming a Ghoul My thoughts on the matter Without getting into too much science or theory, I'd posit that some humans have a recessive gene that - unlike the sequence for Deep Ones - doesn't pop up on its own. It needs... encouraging. What sort of encouraging? Merely eating human flesh - rotten or fresh - can't be the whole of it. I think it requires both a behavioral and attitude shift towards that of the Ghouls. I think that this gene is activated when the mind of an individual is both open to, and eagerly accepting of, certain kinds of thoughts. If you handed your average, non-starving person a burger made from human meat, and told him what it was, he wouldn't eat it, even if it looked good and had the right kind of mustard. Why? Because it's human meat, and we have cultural taboos against cannibalism. If you handed him a lump of fresh, steaming and bloody human meat and said "eat it! It's great!" he wouldn't do it. Why? Because it's both (1) human, and (2) uncooked. We should note that some cultures have no problems with the latter - you can order raw kebbeh, here, and let's not forget sushi - but they recognize that some things are safe to eat uncooked, while others are not, and I'd be pretty sure human meat should be cooked. And if you handed him a lump of human meat that was riddled with worms and mold, and rife with liquiescent (sp) decay, and said "eat it," he'd puke. It's (1) rotten, which our instincts tell us to avoid, (2) uncooked, in a situation where the thing ought to be sterilized via the application of heat, and (3) human meat. Ghouls don't just eat humans. They eat rotting humans. They CAN eat fresh or live ones, but that's sacreligious and - frankly - disgusting to them. They ENJOY eating rotting human remains. That's the center of their whole existance and shared culture. It's what makes them what they are, apart from their looks. So say you've got Dimitri, and he's stuck in Russia without any food, and uncle Vanya kicks the bucket. So he eats the guy. He eventually gets used to the idea, but no way does he enjoy it. If you handed him a plate of real food, and someone's head, he'd go for the real food in a heartbeat. This man is not going to turn into a ghoul. But say you have someone else, and he starts to eat human meat out of necessity. And say that, for some odd reason, he really likes it. I mean, really likes it. A taboo is broken. Say he goes onto the next taboo and starts just eating them where they drop - uncooked. Taboo number two is broken. And then he starts eating them after they've been on the ground for a few days or more, and starts to like the more interesting taste? There's taboo number three, gone. If given the choice between real food and the head, he'll ask if you can put the head outside for a few days so it'll taste better. He's well on his way to being a ghoul. After that, it's all up to morphological shift. J. _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com/intl.asp. _______________________________________ The Delta Green Mailing List http://www.delta-green.com/comint/dgml/ From: owner-deltagreen@revolutionsf.com on behalf of Aardvark of Fnords [nyar@fnord23.fsnet.co.uk] Sent: Sunday, January 06, 2002 2:35 AM To: deltagreen@revolutionsf.com Subject: Re: [DG] Becoming a Ghoul On Sat, Jan 05, 2002 at 04:45:21PM -0800, The Lizard King wrote: > Actually, since "Ravenous" took place in the north and explicitly mentions > wendigo, it seems to implicate Ithaqua in some ghoulish transformations. In the PC ghoul game I mentioned earlier, the Ithaqua transformation was slightly different, leading to a different type of ghoul without access to magic and the dreamlands. It came about from eating "unripe fruit", especially if it was fruit of your own picking. Normal ghouls could also undergo this transformation for the same reason. Jon -- Ying-tong-yiddle-I-po! _______________________________________ The Delta Green Mailing List http://www.delta-green.com/comint/dgml/ From: owner-deltagreen@revolutionsf.com on behalf of Eckhard Huelshoff [EHuelshoff@t-online.de] Sent: Sunday, January 06, 2002 4:10 AM To: deltagreen@revolutionsf.com Subject: Re: [DG] Becoming a Ghoul & Stalingrad Good Morning. Pookie schrieb: [snip] > > > In addition I was wondering if, in the event of Volgarad being renamed > Stalingrad, that Russian Ghouls might flock to the city as a holy > shrine? I treat Stalingrad as the holy city of the Cult of the great provider and many other ghouls of that generation, comparable to human holy cities just as Rome, Jerusalem or Mekka. Another holy city of the ghouls is Leningrad. Some time ago my players were investigating several cases of murder and cannibalism in Eastern Europe. What they thought to be a traveling serial killer turned out to be travelling ghouls on their traditional journey to Stalingrad. Just like the traditional muslim journey to Mekka. eckhard _______________________________________ The Delta Green Mailing List http://www.delta-green.com/comint/dgml/ From: owner-deltagreen@revolutionsf.com on behalf of The Man in Black [scrogginl001@hawaii.rr.com] Sent: Sunday, January 06, 2002 5:35 AM To: deltagreen@revolutionsf.com Subject: Re: [DG] Becoming a Ghoul From: Eckhard Huelshoff > You can kick or sue me, if this is a stupid question, but: There are no stupid questions, only stupid people. > What does it *really* need to become a ghoul? Eck... I hate to break this to you, but no matter how much rotting human flesh you consume, you ARE NOT going to turn into a ghoul. Repeat... NO GHOULDOM FOR YOU, MANWICH EATER! The Man in Black is : Kenneth Scroggins Novus Ordo Seclorum : Annuit Coeptus : E Pluribus Unum http://home.hawaii.rr.com/maninblack/seven/ : [SPIRAL CHALICE] http://www.emerald-hammer.org/ : [EMERALD HAMMER] _______________________________________ The Delta Green Mailing List http://www.delta-green.com/comint/dgml/ From: owner-deltagreen@revolutionsf.com on behalf of Shane & Pam Ericksen [spericks@bigpond.net.au] Sent: Sunday, January 06, 2002 7:22 AM To: deltagreen@revolutionsf.com Subject: Re: [DG] Becoming a Ghoul & Stalingrad Hi, > COUNTDOWN has Russian ghouls deifying Stalin as "The Great Provider". I > imagine they would pay their peculiar respects to sites like this. I wrote an interesting game for a convention some time ago, based in Russia to do with the attempted Resurrection of Stalin by Ghouls. For anyone interested, its slowly being put up on my site under written works at www.bad-sports/~blackwood/ cya Shane Ericksen _______________________________________ The Delta Green Mailing List http://www.delta-green.com/comint/dgml/ From: owner-deltagreen@revolutionsf.com on behalf of Dirk R. Festus Festerling [festusdirk@yahoo.de] Sent: Sunday, January 06, 2002 10:26 AM To: deltagreen@revolutionsf.com Subject: DG: religion, insanity and the end times was Re: Re[2]: [DG] Re: Nazi Occultism and the Karotechia --- Yossi Gurvitz schrieb: > The thing that bothers me the most - and which may > well be on topic > - is the fact that people get used to it very > quickly. We've had a > quiet time of it for three weeks now, but before > that... as yossi said before: AR> Religion kept the jews alive and separate for five thousand years. Religion At a huge personal and cultural price. Mass murders and inherent paranoia aside, persecution and seclusion - going hand in hand, naturally - have twisted the Jewish outlook - at least around here to "They (that is, everybody) fucked us repeatedly for two millennia; well, we're going to do whatever we want, and whatever atrocity we commit is justified by our history." I hear such comments on a daily basis. Drives me insane by inches. end of former quote jewish society/people/nation/whatever has a much longer tradition on living on the edge of the end times than practically any other human organisation i know and somehow getting used to it. this promotes interesting behaviour: when travelling through israel some 7 or 8 years ago, i (still behaviourally influenced by being a former soldier and belonging to a nation traditionally prejudiced with being militaristic...pfffh) was amazed how present the idf and civilians armed with automatic weapons were in public. "those gun-crazy rednecks" i happened to see in the u s usually only carried hunting rifles. the readiness to become really dangerous was much more visible and it didnīt get better speaking with "ordinary" people. constant stress surely does promote creeping presence of the endtimes. and coping with living in times of constant sorrow gives birth to very interesting traditions: > It was Purim, generally a time for merriment, > costumed balls, and parties. purim looks pretty much like carnival (well, perhaps some bare breasts short of new orleans style) for an outsider. still, if i remember the book of esther right, itīs a celebration of killing everybody suspected of being a potential danger to jews when a jew happened to be in charge of the legislation and executive of the babylonian government. conspirational fodder (and endtimes atmosphere for those involved) that makes me wonder what would be needed to make the whole world believe that obviously the stars had been right this time? festus __________________________________________________________________ Gesendet von Yahoo! Mail - http://mail.yahoo.de Ihre E-Mail noch individueller? - http://domains.yahoo.de _______________________________________ The Delta Green Mailing List http://www.delta-green.com/comint/dgml/ From: owner-deltagreen@revolutionsf.com on behalf of The Man in Black [scrogginl001@hawaii.rr.com] Sent: Sunday, January 06, 2002 7:28 PM To: deltagreen@revolutionsf.com Subject: Re: [DG] Becoming a Ghoul & Stalingrad From: Shane & Pam Ericksen >www.bad-sports/~blackwood/ Shouldn't it be http://www.bad-sports.com/~blackwood ??? The Man in Black is : Kenneth Scroggins Novus Ordo Seclorum : Annuit Coeptus : E Pluribus Unum http://home.hawaii.rr.com/maninblack/seven/ : [SPIRAL CHALICE] http://www.emerald-hammer.org/ : [EMERALD HAMMER] _______________________________________ The Delta Green Mailing List http://www.delta-green.com/comint/dgml/ From: owner-deltagreen@revolutionsf.com on behalf of Shane & Pam Ericksen [spericks@bigpond.net.au] Sent: Monday, January 07, 2002 12:15 AM To: deltagreen@revolutionsf.com Subject: Re: [DG] Becoming a Ghoul & Stalingrad Hi, > >www.bad-sports/~blackwood/ > Shouldn't it be > http://www.bad-sports.com/~blackwood > ??? As usual, you are correct MiB... cya _______________________________________ The Delta Green Mailing List http://www.delta-green.com/comint/dgml/ From: owner-deltagreen@revolutionsf.com on behalf of Jussi Marttila [velcrokf@hotmail.com] Sent: Monday, January 07, 2002 3:07 AM To: deltagreen@revolutionsf.com Subject: [DG] See you later Now, for the first time in almost 19 months, I will have to unsubscribe from the list due to that today I'll be reporting in to the Coastal Artillery. Deep One hunts are to be expected. It's been a swell time. I'll try to follow the list from the archives whenever I have the chance and in about six months I'll rejoin the list again. Or maybe in three days if they say I'm 4-F. Have to wear a tinfoil hat. So, see you later. fnord. Jussi M This E-mail dedicated to G. Gordon Liddy _________________________________________________________________ MSN Photos is the easiest way to share and print your photos: http://photos.msn.com/support/worldwide.aspx _______________________________________ The Delta Green Mailing List http://www.delta-green.com/comint/dgml/ From: owner-deltagreen@revolutionsf.com on behalf of Ludovic Chabant [ludovic.chabant@thales-tts.com] Sent: Monday, January 07, 2002 7:03 AM To: deltagreen@revolutionsf.com Subject: [DG] The White Wolf Syndrome Hi. I don't know if it's been discussed before, since I don't have acess to the net here (therefore I can't search the Ice Cave or the DG archives) but I wondered if any of your players ever got bored with a CoC campaign because of what I call the White Wolf Syndrome. It's a syndrome that plague any background where you've got secret societies, monsters and so on. If you take the World of Darkness and try to count how many vampires, werewolves, wraiths, mages, secret societies, ghosts etc... you end up wit half the earth being involved in something creepy, secret and unnatural. In my games I always use very small groups (sects of a dozen people, very small companies, etc...) because I'm afraid that, after a couple of campaigns, my players end up thinking about what they lived, and realise "my god, we've been up against 3 huge secret societies, 4 multi-corporations, 3 evil government agencies and so on wow we've got 1/8th of humanity against us!". Maybe I'm over-reacting, since most of the time the evil groups, in CoC, are not that big, but there's so many of them, with so many different cults and GOOs and variants that I don't want to take chances. You could also say that it's part of the global paranoia...A GM has to make his players THINK that 1/8th of humanity is worshipping a Mythos deity and that they're one of the few who can stand against them but it's useless and they're always on the edge of the end of the world....Or you could say that it's like a tricky iceberg : you think there's a lot more under water but in fact there's not much. Or you just don't care because your players never thought about it...or did they ? Or maybe this whole post is useless ? (I'm a specialist in useless posts) L. Abdul Baan. _______________________________________ The Delta Green Mailing List http://www.delta-green.com/comint/dgml/ From: owner-deltagreen@revolutionsf.com on behalf of balance@tubas.net Sent: Sunday, January 06, 2002 7:13 PM To: deltagreen@revolutionsf.com Subject: [DG] Summoning Star Spawn? Here's the setup: My one-nighter scenario has stretched to two nights, so I'm taking advantage of the extra time to expand the scenario a bit. I've decided to add a third segment. here's the background. Deep Ones are active and using the Baltimore Harbor for smuggling efforts. They are purposely selling off several relics with dire intents (That I have to admit, I haven't quite decided on: I'm thinking it's a scheme to find out who the current experts on Deep Ones are and hunt them down, or at least hope that the relics will make their way to Deep One 'friendlies'. Oh, and having a few suitcases of soggy wet bills around to persuade people can sometimes help their allies.) The erstwhile heroes (Two 'frat boy' FBI agents and a parasych student from the University of Maryland) entered by investigating a relatively normal disappearance of the homeless. They are (in part due to ideas from my twisted mind, and in part due to their own weirdness) deeply involved and have just captured a single DO hybrid just beginning to change. So the next step will lead them to a fight scene on a nearby boat with a few deep ones. This will give them some clues, as well as their first Mythos tome (actually a copy of the Seagate Documents, in the hopes of letting them know about the 'conspiracy' side of DG). After the boat scene, they will think all is well. As they clean up, a friendly cop will let them know about the croaking, chanting, voices coming from the warehouse they thought was abandoned (or the next one over, if the first goes pyrotechnic). I could have Father Dagon summoned, but a Star Spawn just seems to fit better. I like the idea of a 'mini-cthulhu' and since it's not at the actual waterfront, it would seem to make sense. Plus I like the imagery of the thing landing on the roof of the warehouse and making it's presence known first by the tremendous thud on the roof, then the hammering of it's claws and tentacles pounding on the roof, until it finally falls into the open warehouse. Is there a reason that no spell is included to summon/bind these horrors? My assumption is to have it show up and start munching Deep Ones to let the players know that this thing is not friendly to anyone! Since it should difficult to defeat even with the assault rifles I was planning to hook the characters up with thanks to their as-yet-unknown Delta Green contact, I'm also looking for a way to get rid of the beastie. So, my questions: 1. Is there a reason for no Summon/Bind Star Spawn fo Cthulu spell? If it's just in another book, please point me to it. 2. Any suggestions for getting rid of it without involving the PCs too deeply? Maybe the summoning fails if all of the Deep ones are killed? (Not hard: Annoyed Star Spawn plus gun-happy investigators equals lots of potential carnage!) 3. Any other general comments/suggestions? -- Brett LORD, WHAT CAN THE HARVEST HOPE FOR, IF NOT FOR THE CARE OF THE REAPER MAN? (Reaper Man, Terry Pratchett) _______________________________________ The Delta Green Mailing List http://www.delta-green.com/comint/dgml/ From: owner-deltagreen@revolutionsf.com on behalf of balance@tubas.net Sent: Saturday, January 05, 2002 9:31 PM To: deltagreen@revolutionsf.com Subject: Re: [DG] Becoming a Ghoul On Saturday, January 5, 2002, at 07:45 PM, The Lizard King wrote: > and the tantalizing events in "Ravenous." > > Actually, since "Ravenous" took place in the north and explicitly > mentions > wendigo, it seems to implicate Ithaqua in some ghoulish transformations. I haven't seen Ravenous, but the link between cannibalism and the Wendigo may have a legendary link. Deadlands (one of my other favorite, if not main-stream, RPGs) links the two: Wendigo (of various sorts) may be created whenever cannibalism occurs. Food-hoarding and preying on family may even create the nastier wendigo variants. (The lesson here is: If you're going to eat someone, make sure it's not family and be prepared to share!) -Brett 'Course, I may run the classic Deadlands adventure Adios A-MiGo whenever I get my posse to leave their town... _______________________________________ The Delta Green Mailing List http://www.delta-green.com/comint/dgml/ From: owner-deltagreen@revolutionsf.com on behalf of philip.ward@yes.tv Sent: Monday, January 07, 2002 8:45 AM To: deltagreen@revolutionsf.com Subject: Re: [DG] Summoning Star Spawn? > So, my questions: > 1. Is there a reason for no Summon/Bind Star Spawn fo Cthulu spell? If > it's just in another book, please point me to it. > 2. Any suggestions for getting rid of it without involving the PCs too > deeply? Maybe the summoning fails if all of the Deep ones are killed? > (Not hard: Annoyed Star Spawn plus gun-happy investigators equals lots > of potential carnage!) Hmm, entertaining, nah, let them realise they cant hurt it, and let the surviviors of the first couple of rounds try to find somewhere to hide where it cant actually reach them. There are lots of places in and around a waterfront that you wouldn't want to climb into normally, but if its a choice between that and being eaten: a) The big container that fishermen throw bits of fish nobody will eat, or mutated fish they've accidentally harvested, thats got to be good for a fish-related phobia. b) In the water. SPLASH! No, dont go there, there are fish-men in the water! c) argh, hide in the sewers... etc, etc. Perhaps it just leaves. Probably. Maybe it's still around for one last slasher movie-style kill. Wing it, let some survive, and leave the PC's to work out why it left! Cheers, Phil ********************************************************************** This e-mail (including any attachments) is intended only for the recipient(s) named above. It may contain confidential or privileged information and should not be read, copied or otherwise used or disseminated by any unauthorised person. Any views or opinions expressed are solely those of the author and do not necessarily represent those of Yes Television (Europe) Ltd . If you are not the named recipient, please contact the sender and delete the e-mail from your system. ********************************************************************** _______________________________________ The Delta Green Mailing List http://www.delta-green.com/comint/dgml/ From: owner-deltagreen@revolutionsf.com on behalf of H. Todd J. Moore [htoddjmoore@yahoo.com] Sent: Monday, January 07, 2002 9:29 AM To: deltagreen@revolutionsf.com Subject: Re: [DG] The White Wolf Syndrome I completely understand what you mean, but there are key points to remember. In most White Wolf games, the players ARE the oddities, the monsters, whatever. In CoC, mostly they are not. As human beings at odds with the unknown, at that point in time when your players are feeling that there are so many daunting secret societies and government conspiracies that it seems as though the entire world is made of them, in my opinion, you've done your job right. You have created the world of desolate hopeless paranoia that you have worked so hard to achieve. Congratulations are in order. Add to that any Lovecraftian Great Old Ones and other inhabitants of the unseen universe, working in tandem, and you should have your players' sanities mirroring their characters. Just sharing the love, Todd Ludovic Chabant wrote: Hi. I don't know if it's been discussed before, since I don't have acess to the net here (therefore I can't search the Ice Cave or the DG archives) but I wondered if any of your players ever got bored with a CoC campaign because of what I call the White Wolf Syndrome. It's a syndrome that plague any background where you've got secret societies, monsters and so on. If you take the World of Darkness and try to count how many vampires, werewolves, wraiths, mages, secret societies, ghosts etc... you end up wit half the earth being involved in something creepy, secret and unnatural. In my games I always use very small groups (sects of a dozen people, very small companies, etc...) because I'm afraid that, after a couple of campaigns, my players end up thinking about what they lived, and realise "my god, we've been up against 3 huge secret societies, 4 multi-corporations, 3 evil government agencies and so on wow we've got 1/8th of humanity against us!". Maybe I'm over-reacting, since most of the time the evil groups, in CoC, are not that big, but there's so many of them, with so many different cults and GOOs and variants that I don't want to take chances. You could also say that it's part of the global paranoia...A GM has to make his players THINK that 1/8th of humanity is worshipping a Mythos deity and that they're one of the few who can stand against them but it's useless and they're always on the edge of the end of the world....Or you could say that it's like a tricky iceberg : you think there's a lot more under water but in fact there's not much. Or you just don't care because your players never thought about it...or did they ? Or maybe this whole post is useless ? (I'm a specialist in useless posts) L. Abdul Baan. _______________________________________ The Delta Green Mailing List http://www.delta-green.com/comint/dgml/ --------------------------------- Do You Yahoo!? Send FREE video emails in Yahoo! Mail.From: owner-deltagreen@revolutionsf.com on behalf of balance@tubas.net Sent: Monday, January 07, 2002 9:44 AM To: deltagreen@revolutionsf.com Subject: Re: [DG] Summoning Star Spawn? On Monday, January 7, 2002, at 09:44 AM, philip.ward@yes.tv wrote: > Hmm, entertaining, nah, let them realise they cant hurt it, and let > the surviviors of the first couple of rounds try to find somewhere > to hide where it cant actually reach them. This has definite potential. It looks like a default Spawn of the Big C is definitely killable, however... but it's not going to be easy. I see the Deep Ones here as a sort of 'rebel' faction that is pushing for more direct action against humanity. Almost like a human cult, they decide to summon a 'diety' to assist them and lead them. Of course, this being The Wacky Mythos, the 'diety' could care less but enjoys a good excuse for letting carnage ensue. I think the summoning will be simply the thing being called and flying to the current location, so there will be lots of bizare radar sightings if they continue to investigate after-the-fact. > There are lots of places in and around a waterfront that you wouldn't > want to climb into normally, but if its a choice between that and > being eaten: > > a) The big container that fishermen throw bits of fish nobody will eat, > or mutated fish they've accidentally harvested, thats got to be good > for a fish-related phobia. > b) In the water. SPLASH! No, dont go there, there are fish-men in the > water! > c) argh, hide in the sewers... etc, etc. Great suggestions. I'm already considering the benefits of fish-related phobias after this is resolved. > Perhaps it just leaves. Probably. Maybe it's still around for one last > slasher movie-style kill. I figure the DO rebel group will be a recurring group. They're approachable and killable, but have the potential to contact serious baddies. > Wing it, let some survive, and leave the PC's to work out why it left! This should probably be considered great generic CoC Keeper advice! Thank you for your suggestions. I think you've helped me narrow down what I want to put my players through a bit. (I prefaced running CoC/DG by reading from the '10 tips for investigators' section of the CoC Keeper's Companion. And I ended up with two out of three 'fighters' and only one thinker. Sigh. They'll learn. I think running CoC will be my contribution to the growth of the local roleplayer's minds.) -- Brett LORD, WHAT CAN THE HARVEST HOPE FOR, IF NOT FOR THE CARE OF THE REAPER MAN? (Reaper Man, Terry Pratchett) _______________________________________ The Delta Green Mailing List http://www.delta-green.com/comint/dgml/ From: owner-deltagreen@revolutionsf.com on behalf of Yossi Gurvitz [ygurvitz@netvision.net.il] Sent: Monday, January 07, 2002 10:27 AM To: "Dirk R. Festus Festerling" Subject: Re: DG: religion, insanity and the end times was Re: Re[2]: [DG] Re: Nazi Occultism and the Karotechia Hello Dirk, Sunday, January 06, 2002, 6:25:45 PM, you wrote: DRFF> when travelling through israel some 7 or 8 years ago, DRFF> i (still behaviourally influenced by being a former DRFF> soldier and belonging to a nation traditionally DRFF> prejudiced with being militaristic...pfffh) was amazed DRFF> how present the idf and civilians armed with automatic DRFF> weapons were in public. "those gun-crazy rednecks" i DRFF> happened to see in the u s usually only carried DRFF> hunting rifles. Soldiers are issued weapons when they leave base, and they do so on a weekly basis. There are plenty of guns around, yes, and I did notice American friends looked somewhat bewildered when none of us (Israelis) reacted to a group of armed-to-the-teeth paratroopers passing by. Armed civilians are, as a rule, settlers from the OTs. This goes by degrees, of course. We are all inured to the sight of armed men in public. But - by my house there's a large orchard, one of the last; and many off-duty soldiers use it as an impromptu firing range. We have gotten used to that. A few years back, I sat in the back porch with a friend, cigars in hand, good wine in our glasses, when the evening silence was broken by a long burst of automatic fire. My friend cringed; I just smiled, said "Galil 5.56 by the sound of it", and drained my glass. Lately, of course, these illegal activities have ceased. People are too nervous. DRFF> the readiness to become really dangerous was much more DRFF> visible and it didnīt get better speaking with DRFF> "ordinary" people. constant stress surely does promote DRFF> creeping presence of the endtimes. Yes. Israel is the world champion in school violence. DRFF> outsider. still, if i remember the book of esther DRFF> right, You do: Esther 9:1 Now in the twelfth month, that is, the month Adar, on the thirteenth day of the same, when the king's commandment and his decree drew near to be put in execution, in the day that the enemies of the Jews hoped to have power over them, (though it was turned to the contrary, that the Jews had rule over them that hated them;) Esther 9:2 The Jews gathered themselves together in their cities throughout all the provinces of the king Ahasuerus, to lay hand on such as sought their hurt: and no man could withstand them; for the fear of them fell upon all people. Esther 9:3 And all the rulers of the provinces, and the lieutenants, and the deputies, and officers of the king, helped the Jews; because the fear of Mordecai fell upon them. Esther 9:4 For Mordecai was great in the king's house, and his fame went out throughout all the provinces: for this man Mordecai waxed greater and greater. Esther 9:5 Thus the Jews smote all their enemies with the stroke of the sword, and slaughter, and destruction, and did what they would unto those that hated them. Never thought about it in this light. Killing and reveling and shouting in joy... DRFF> itīs a celebration of killing everybody DRFF> suspected of being a potential danger to jews when a DRFF> jew happened to be in charge of the legislation and DRFF> executive of the babylonian government. DRFF> conspirational fodder (and endtimes atmosphere for DRFF> those involved) that makes me wonder what would be DRFF> needed to make the whole world believe that obviously DRFF> the stars had been right this time? Lately, people have been investigation Purim traditions. Some of them are pretty unsavoury. From rabbinical writings, emerges a pretty ugly images of medieval Purim celebrations. Seems that in some towns - in Germany and France, that is, in Ashkenazi communities - the Jewish community would buy a condemned criminal from the authorities - and then hang him. This would be helped, one presumes, by the fact that Jewish law orders everyone to be so drunk on Purim, "they couldn't tell the difference between "damn Hamman" and "bless Mordechai"". The practice was not stopped for humane reasons, but due to the fact that Christians saw the practice as blaspheming. They saw the hanging as crucifixion, and Purim is generally a month or less before Easter. Mind you, from the rabbinical writings cited, the hanging looked an awful lot like a crucifixion. And, until modern time, Hebrew did not have a word for crucifixion; Jews referred to Jesus as "the hanged one", and to crucifixion as hanging. So, in this ritual, a cross was probably used. Then again, Baruch Goldstein deliberately chose Purim as the day to massacre some 30 in Hebron, and there's an oft-forgotten tradition that says the Messiah will come on Purim... Yours, Yossi _______________________________________ The Delta Green Mailing List http://www.delta-green.com/comint/dgml/ From: owner-deltagreen@revolutionsf.com on behalf of Jeff Russell [c-jeffru@amazon.com] Sent: Monday, January 07, 2002 10:38 AM To: deltagreen@revolutionsf.com Subject: RE: [DG] Becoming a Ghoul My campaign has treated ghoulhood as being akin to a recessive gene activated by exposure to a certain form of bacteria. The bacteria grows and accumulates in corpses as they rot-the older the corpse the heavier the exposure. It is also contained in the saliva/mucus of ghouls themselves, allowing ghoul bites and potentially any wound caused by a ghoul attack to fester with the bacteria. The longer the wound is untreated, the more the bacteria propogates. If the wound is old enough to start to rot, well, the change is on the way. One advantage that this treatment has allowed me campaignwise is the potential for involuntary investigator ghouldom. I ran "The Realm of Shadows" as a modern day DG campaign a while back. During the course of play two agents, who had reached rather dubious sanity levels, went crawling into a ghoul tunnel, guns drawn, to "settle this once and for all". They were not seen again. Coming soon in my campaign is a series of sessions involving DG:Countdown's New York Ghouls. The hook I'm using is one of the two lost agents, now a ghoul, acting as a sort of contact/liason between the old world ghouls and the agents. The other lost agent will be making his appearance on the side of the new breed of ghouls. I'm looking forward to having these player's currrent characters go about hunting down their former incarnations. _______________________________________ The Delta Green Mailing List http://www.delta-green.com/comint/dgml/ From: owner-deltagreen@revolutionsf.com on behalf of Jeff Russell [c-jeffru@amazon.com] Sent: Monday, January 07, 2002 10:44 AM To: deltagreen@revolutionsf.com Subject: RE: [DG] Summoning Star Spawn? I'd say that if the investigators are foolish enough to attack the Spawn, let it include them in it's lunch break. Otherwise it can munch some deep ones and then leave of it's own accord. This will not only effectively remove it from the scenario as you wish, but also allow you to keep the players nervous that that thing is now wandering around loose, god knows where, with an agenda they have zero concept of. -----Original Message----- From: owner-deltagreen@revolutionsf.com [mailto:owner-deltagreen@revolutionsf.com]On Behalf Of balance@tubas.net Sent: Monday, January 07, 2002 7:44 AM To: deltagreen@revolutionsf.com Subject: Re: [DG] Summoning Star Spawn? On Monday, January 7, 2002, at 09:44 AM, philip.ward@yes.tv wrote: > Hmm, entertaining, nah, let them realise they cant hurt it, and let > the surviviors of the first couple of rounds try to find somewhere > to hide where it cant actually reach them. This has definite potential. It looks like a default Spawn of the Big C is definitely killable, however... but it's not going to be easy. I see the Deep Ones here as a sort of 'rebel' faction that is pushing for more direct action against humanity. Almost like a human cult, they decide to summon a 'diety' to assist them and lead them. Of course, this being The Wacky Mythos, the 'diety' could care less but enjoys a good excuse for letting carnage ensue. I think the summoning will be simply the thing being called and flying to the current location, so there will be lots of bizare radar sightings if they continue to investigate after-the-fact. > There are lots of places in and around a waterfront that you wouldn't > want to climb into normally, but if its a choice between that and > being eaten: > > a) The big container that fishermen throw bits of fish nobody will eat, > or mutated fish they've accidentally harvested, thats got to be good > for a fish-related phobia. > b) In the water. SPLASH! No, dont go there, there are fish-men in the > water! > c) argh, hide in the sewers... etc, etc. Great suggestions. I'm already considering the benefits of fish-related phobias after this is resolved. > Perhaps it just leaves. Probably. Maybe it's still around for one last > slasher movie-style kill. I figure the DO rebel group will be a recurring group. They're approachable and killable, but have the potential to contact serious baddies. > Wing it, let some survive, and leave the PC's to work out why it left! This should probably be considered great generic CoC Keeper advice! Thank you for your suggestions. I think you've helped me narrow down what I want to put my players through a bit. (I prefaced running CoC/DG by reading from the '10 tips for investigators' section of the CoC Keeper's Companion. And I ended up with two out of three 'fighters' and only one thinker. Sigh. They'll learn. I think running CoC will be my contribution to the growth of the local roleplayer's minds.) -- Brett LORD, WHAT CAN THE HARVEST HOPE FOR, IF NOT FOR THE CARE OF THE REAPER MAN? (Reaper Man, Terry Pratchett) _______________________________________ The Delta Green Mailing List http://www.delta-green.com/comint/dgml/ _______________________________________ The Delta Green Mailing List http://www.delta-green.com/comint/dgml/ From: owner-deltagreen@revolutionsf.com on behalf of Shane Ivey [shane@revolutionsf.com] Sent: Monday, January 07, 2002 11:55 AM To: deltagreen@revolutionsf.com Subject: RE: [DG] Summoning Star Spawn? > 1. Is there a reason for no Summon/Bind Star Spawn fo Cthulu spell? If > it's just in another book, please point me to it. I believe there's a Contact Star Spawn spell, not a Summon Star Spawn spell. The difference is the metaphysical effect of the spells; in CoC magic, "Summon" brings a critter from another dimension or reality, while "Contact" draws one that is already on Earth and nearby. > 2. Any suggestions for getting rid of it without involving the PCs too > deeply? Maybe the summoning fails if all of the Deep ones are killed? > (Not hard: Annoyed Star Spawn plus gun-happy investigators equals lots > of potential carnage!) The key is probably going to be (1) making the Star Spawn so damn cosmic and intimidating that the players don't want to do anything but cower and hide, and (2) making it clear that if they successfully cower and hide, it will go away on its own. Go for broke with the scene-setting here, and don't skimp on the magic - if the players think it's just a big squid with legs, they'll just look for the nearest Stinger missile or minigun; if you convey the fact that this big squid with legs can bend reality, they'll pause and start to feel it. Teach 'em some fear! - Shane _______________________________________ The Delta Green Mailing List http://www.delta-green.com/comint/dgml/ From: owner-deltagreen@revolutionsf.com on behalf of Andrew Gable [empirion33@yahoo.com] Sent: Monday, January 07, 2002 3:35 PM To: deltagreen@revolutionsf.com Subject: [DG] Fwd: [cz] Marauding hyenas kill six people in Malawi Yay! More cryptozoological goodness with a possible DG overtone... ===== Soraidh, Andrew D. Gable empirion33@hotmail.com, empirion33@yahoo.com THE CRYPTOWEB v3.0: http://come.to/the_cryptoweb/ __________________________________________________ Do You Yahoo!? Send FREE video emails in Yahoo! Mail! http://promo.yahoo.com/videomail/From: owner-deltagreen@revolutionsf.com on behalf of The Nuge [jessthecatasc@eircom.net] Sent: Monday, January 07, 2002 4:07 PM To: deltagreen@revolutionsf.com Subject: Re: DG: religion, insanity and the end times was Re: Re[2]: [DG] Re: Nazi Occultism and the Karotechia After this thread, I somehow feel comforted in having an armed forces too inept to have conscription. If you want to join the army, I'll give you the Bill Hicks, and pat you on the head: but compulsory? Eeech. No wonder Switzerland's so fucked up. - The Nuge The Captain is a One-Armed Dwarf He's throwing dice along the wharf In the land of the blind the one-eyed man is king _______________________________________ The Delta Green Mailing List http://www.delta-green.com/comint/dgml/ From: owner-deltagreen@revolutionsf.com on behalf of Berin Kinsman [deltagreen@unclebear.com] Sent: Monday, January 07, 2002 5:11 PM To: deltagreen@revolutionsf.com Subject: Re: [DG] Summoning Star Spawn? The fundemental flaw with White Wolf syndrome is the assumption that a. not only do all of these things exist in a given campaign, but b. the players and/or the characters are aware of it. I'll get back to DG in a moment here, promise, but bear with me... I once ran a Werewolf chronicle and told the players that there were only werewolves, no other WoD critters, in this game. I lied. When a mage friendly NPC and a vampire master villain showed up, the players spent a few session trying to figure out what they were, if they were werewolves, and what clans they might be if they were. They didn't feel cheated when the truth came out -- they loved it. They understood that from their characters' perspectives, mages and vampires were mythical creatures, urban legends that their older brother's dog's barber's thrid cousin had run into, but hadn't experienced first hand and didn't really believe in. Now, back to DG... In running CoC I've had a long-standing policy that Lovecraft's writing isn't canon. Blashpemy? Maybe. But consider that most of the main stories that form the core of the Mythos are written as first-hand accounts... but people acknowledged to be crazy. Yup, I'm utterly confident that saw what they saw... but can we be certain that waht they saw actually happened? The Mythos is beyond human comprehension, so what we get are watered-down interpretations of the Mythos. Now, friendlies might know about DG... or they might not. DG agents might know about MJ12... or they might not. Having not experienced it first hand, they rely on stories or, if it doesn't impact them personally, blow it off. So if there are conspiracies under every rock and half the population is in on something or other, well, if it's not relevant to the current problem, it's background noise. Hey, how many fat, dumb and happy Americans gave a crap about al Quaeda until September 11th, and how many really feel any sort of impact from the war in Afghanistan? We're vaguely aware that something is going on over there, but we're too absorbed in getting to work on time, paying the bills, and catching the new episode of Buffy. >From yet another angle on this: don't think of purple elephants. DON'T think of purple elephants. Under NO CIRCUMSTANCEs must you think about purple elephants. What are you thinking about? Purple elephants. And while you're focused on purple elephants, you just got blindsided by a pink polkadot hippopotamus. Or, in a DG game, you were so busy watching MJ12 you missed the Karotechia plot right under your nose. Or whatever. I'm babbling here, but I hope I made my points. -berin ******** Conspiracy and Modern Horror Resources http://unclebear.com/deltagreen Delta Green: De Profundis http://deltaprofundis.blogspot.com --- philip.ward@yes.tv wrote: > > >> So, my questions: >> 1. Is there a reason for no Summon/Bind Star Spawn fo Cthulu spell? If >> it's just in another book, please point me to it. >> 2. Any suggestions for getting rid of it without involving the PCs too >> deeply? Maybe the summoning fails if all of the Deep ones are killed? >> (Not hard: Annoyed Star Spawn plus gun-happy investigators equals lots >> of potential carnage!) > > >Hmm, entertaining, nah, let them realise they cant hurt it, and let >the surviviors of the first couple of rounds try to find somewhere >to hide where it cant actually reach them. > >There are lots of places in and around a waterfront that you wouldn't >want to climb into normally, but if its a choice between that and >being eaten: > >a) The big container that fishermen throw bits of fish nobody will eat, >or mutated fish they've accidentally harvested, thats got to be good >for a fish-related phobia. >b) In the water. SPLASH! No, dont go there, there are fish-men in the >water! >c) argh, hide in the sewers... etc, etc. > >Perhaps it just leaves. Probably. Maybe it's still around for one last >slasher movie-style kill. > >Wing it, let some survive, and leave the PC's to work out why it left! > >Cheers, >Phil > >********************************************************************** >This e-mail (including any attachments) is intended only for >the recipient(s) named above. It may contain confidential or >privileged information and should not be read, copied or >otherwise used or disseminated by any unauthorised person. >Any views or opinions expressed are solely those of the author >and do not necessarily represent those of Yes Television >(Europe) Ltd . If you are not the named recipient, please >contact the sender and delete the e-mail from your system. >********************************************************************** > >_______________________________________ >The Delta Green Mailing List >http://www.delta-green.com/comint/dgml/ _____________________________________________________________ UNCLE BEAR: news, commentary and community for the escapist mind http://unclebear.com _______________________________________ The Delta Green Mailing List http://www.delta-green.com/comint/dgml/ From: owner-deltagreen@revolutionsf.com on behalf of The Man in Black [scrogginl001@hawaii.rr.com] Sent: Monday, January 07, 2002 6:43 PM To: DGML Subject: [DG] PANDORA'S BOX PANDORA'S BOX Psychic Warfare for Delta Green by the MAN IN BLACK (Appendix on Vril by the Lizard King) (Special Thanks to El Loco Toro for material on KGB Special Dept 13) TABLE OF CONTENTS Introduction Walls of Fire: The Vril Generator Walls of Iron: The City of Science Walls of God: Astral America Epilogue: The Fungi From Yuggoth Appendix Alpha: Undiscovered Powers of the Biomind Appendix Beta: Psychotronic Technology Appendix Gamma: What is VRIL? Appendix Delta: Online Resources INTRODUCTION The field of Parapsychology has many challenges to overcome before it is accepted by the scientific community. Incredulous claims backed up by spurious research, biased statistical manipulation, and a subject matter that isn't conducive to repeatable experimentation all contribute to pushing the study of Psychic powers to the fringes of science. Although there is not a single generally accepted overall theory to explain Psychic phenomena, the Koestler Parapsychology Unit at the University of Edinburgh lists the major avenues of exploration threading their way through modern Paraphysics. The theoretical basis for psychic power touches upon the origin of consciousness and the interaction between all things. The Teleological Model of Psi postulates that Psi results from the manipulation of probabilities as the mind swims through infinite parallel universes, the Quantum Mechanical Theory of Psi describes the human brain as "complex superposition of waves." They all point towards an hidden order to the universe. Electromagnetic theories about PSI state that there is a form of radiation involved in the phenomenon, and that it may involve the Earth's magnetic field to a large extent. In paraphysics, everything is inter-related and subjectivity is meaningless when the thoughts and emotions of the scientist can affect the experiment in dramatic fashion. Psychic abilities have been a part of the world of Delta Green since the publication of COUNTDOWN. It can also be argued that many of the hypergeometrical formulae (magic spells) contained in the many tomes of the Mythos awaken powers hidden in the depths of the human mind. The Mythos has many suggestions of astonishing mental powers: the surreal abilities of the Kn'Yan, the strange perceptions unlocked by the Tillinghast Resonator, and the mild scratching at the surface of reality by mediums and psychics who are half-charlatan and half-oracle. There are many organizations devoted to PSI in the conspiracy-laden literature of Delta Green. PISCES has had a long history with the "occulted secret service". The british scour the world for more talents, despite the risk of exposure such individuals present to the Insects from Shaggai. The Greys direct OUTLOOK in bizarre mental experimentation, possibly to force psychic powers to manifest under conditions of incredible psychological stress. New-Age Mi-Go influenced organizations such as the Enolsis Foundation, the Church of Scientology, and other pseudo-religious UFO cults undoubtedly explore hidden powers of the mind. Furthermore, it is a safe assumption that some of the many and varied front organizations of the Cult of Transcendence delve into psychic abilities. So far, the very real Psychic research programs carried out by the Soviet Union and the United States have not been examined with an eye towards the Mythos. Other sources, such as Conspiracy-X and Dark Matter have made attempts to focus on the subject in a gaming setting. However, as far as Delta Green is concerned, the secrets of the CIA's STARGATE remote viewing program and the massive scale of the Soviet-era psychic warfare establishment have been well kept. This is about to change. In the decade following the official disbanding of Delta Green's by Congress in 1970, the newly forged outlaw conspiracy faced a tremendous danger to the world. The Soviet Union appeared to be able to produce operatives with startling and revolutionary psychic powers, seemingly at will. Delta Green became convinced that the manufacture of these paranor mal agents, whose powers were as dangerous to themselves as they were to their targets, was related to the Mythos they had been fighting for decades. The cowboy renegades of Delta Green were correct. During the 1960's the Soviet Union had been engaged in an aggressive program of psychic research. The Soviet Academy of Sciences' Institute of Medical and Biological Research pursued many minor psychic talents, and found ways to drastically increase their abilities. The KGB applied psychic discoveries such as remote viewing to penetrate western secret projects like Majestic-12 and PISCES. For a few brief years during the Cold War, the Soviet Union maintained supremacy in the Astral Theatre of Conflict. However, the enormous threat the Soviet Academy of Sciences unleashed with their psychic research has never been revealed, even to the rank and file agents of Delta Green. The Soviet industrial-age iteration of otherworldly terror originated in Nazi Germany, in the secret researches of an amoral scientist named Dr. Williem Eisenbien. ******* WALLS OF FIRE: The Vril Generator "The Mind Has No Firewall" - Timothy L. Thomas In the summer of 1937, during a trip to America, Eisenbein obtained a prototype Tillinghast Resonator from Franklin Rathke. The resonator, invented by independent researcher and inventor Crawford Tillinghast in the early 1920's, was a device which somehow expanded human perception into other dimensions. It also allowed things from beyond to witness what occurs in our own three dimensional space/time. Rathke had inherited the device from Tillinghast and was addicted to it's mind altering radiation. In order to finance a larger, more powerful resonator, Rathke was pawning it off to whomever he thought could squeeze for cash. Eisenbein was one of those who fit the bill, paying Rathke $500 for a small prototype. Eisenbein quickly returned to England with the idea that he would patent the device and make his fortune. Upon further experimentation, he discovered the dangers of the device and resolved to make it safer. Combined with his work in advanced acoustics, Eisenbein was able to maintain strict control over the N-Space field and the manifestation of things from beyond revealed therein. Forced by circumstance to return to his beloved Germany in the fall of 1937, he continued to develop the bizarre technology, and eventually attracted the attention of the Karotechia. Upon obtaining the Resonator technology, the dark sorcerers of the third Reich could hear the distant thunder of victory. The Karotechia concluded that Eisenbein's device was a reinvention of an ancient Atlantean mystic tradition that tapped into the invisible energies of the Black Sun (which they also knew as AZATHOTH) and the White Rays that permeated the unseen cosmos. The Nazi masters of the Karotechia were convinced that the Resonator generated the mystic energies of Vril. Exposure to this radiation could unlock hidden powers of the Secret Masters, the Vril-Ya, also known as the Kn'Yan in certain writings. Most of the so-called Aryan supermen died of massive brain hemorrhages as a result of the deadly T-Radiation literally expanding their minds. Undaunted, the researchers continued their program using victims pulled from the concentration camps. Eventually, working with Dr. Eisenbein, the Karotechia continued to develop acoustic controls over the Vril field, hoping to minimize casualties and successfully mutate Aryan ubermensch. The process was unpredictable and worked on very few exceptional individuals. Most of the Vrilfolk were jewish prisoners biologically related to each other in one way or another. This led the Nazis to the irrational belief that the device only worked on those with a specific racial and genetic heritage somehow linked to Atlantis and Ultima Thule. The first victims empowered by the device were all members of the Azarya family, a group of Czechoslovakian Orthodox Jews who had emigrated to Warsaw in 1925. The Azarya's were rounded up during the ghetto uprising and sent to the Treblinka concentration camp. There, they fell under Karotechia scrutiny when the Nazis discovered that Rabbi Yusef Azarya, the patriarch of the clan, was one of the Jewish world's foremost experts on the numerological secrets of Kabbalism, and a direct decendant of Rabbi Yehuda Low, a legendary figure reputed to have inscribed the secret name of God upon a crude clay statue, animating the infamous Golem of Prague during the sixteenth century. For a time, the family was interrogated with ever increasing brutality by Karotechia sorcerers, but the clan resisted the supernatural torments of the Nazi madmen with suicidal zeal. The Karotechia decided to send the strange Jewish family along with several hundred others to the Vril Laboratory of Williem Eisenbein, hoping to witness some measure of the Azarya's supernatural abilities and confirm the Nazi's suspicions about their "sub-human magic". Eisenbein was perfecting a supersonic weapon called the Donnerschlag, or "thunderclap". This device was to use the largest Vril Generator ever constructed on Earth to focus acoustic energy into a beam of immense destructive power. It was to be a hammer of the gods placed into the hands of man, capable of destroying ships, aircraft, and possibly even entire cities at incredible distances. Years later, Majestic-12 would build a radar powered version of the Donnerschlag that they would call the HAARP. The first victim to display abilities granted by the Vril Generator was a wan, albino and newly orphaned 14 year old girl named Tatyana Azarya. She used her newfound powers to turn invisible and intangible, quietly slipping away from her parent's killers and fleeing into the countryside. At first, the Karotechia researchers thought that she had vanished into the netherworld, consumed by the Vril. But when she returned to her relatives with food and promises of future assistance, a Karotechia sorcerer named Gunter Jurgens stumbled upon her innocent act of goodwill. He watched her undetected, allowing her to leave, then summoned a Dimensional Shambler which pursued the girl into a hellish nether dimension of green flames and fog. The creature seized her and returned the girl to the Vril laboratory where Gunter repeatedly raped and violated Tatyana in front of her imprisoned family. This savage display seemed to cow the Azarya's who for a time believed Tatyana to be a ghost. Jurgens further demonstrated his power over the wraith girl by rendering her visible and solid with the Powder of Ibn Ghazi. The other Azarya's quickly developed abilities similar to Tatyana's without any sign of the cerebral hemorrhages or interdimensional accidents that marred previous experimentation. The rest of the Jewish subjects brought from Treblinka were not so fortunate, as the Vril Generator consumed them all with its abysmal radiance. Nazi scientists concluded that the Azarya bloodline was severely tainted by some sub-human impurity antithetical to the pure Thulian ubermenschen, and resistant to the influence of the Generator. The Thule became convinced that Eugenics was their key to unlocking the power of Vril. Following these conclusions, Jurgens decided to exterminate the Azarya family, but when he went with a squad of Einsatzgruppen to the cells, the Azarya's were ready for him. They opened their collective third eye to the beyond and managed to activate the Donnerschlag via sympathetic vibration. The cliffs of Fecamp vanished into nothingness. Surrounded by the bleeding time and space between the geometries we know, the Nazi's were devoured by a malevolent menagerie of interdimensional horrors. The Azarya's, their spectral auras glowing with a foam of impossible unseen colours, transcended this reality and dissolved into the beyond. Their radiant forms were surrounded by rippling waves of iridescent spheres, a congery of globes that spilled open to reveal the future. The Fecamp disaster did not deter the Nazi's. The majority of top researchers, including Willeim Eisenbein, had been called back to Berlin to report to the Nazi High Command, and were not present when the Azarya's made their escape. Work continued unabated on the Donnerschlag until Delta Green arranged for the destruction of the superweapon by allied bombers in 1943. In other locations, the manufacture of Vril empowered ubermenschen continued at a more rapid pace, due to a daring occult coup. The Karotechia began to screen possible candidates for empowerment with a Kn'Yan device recovered from a perilous expedition to the American Southwest. German saboteurs posing as archeologists had delved into the underworld and recovered an amazing artifact of the ancient world. This was the Vril Lens, which allowed those with the knowledge of its operation to view the auras of living beings and to witness events in other dimensions. Experimentation with the lens' aura scanning powers led to the discovery of the "Atlantean Signature". This aura viewing made possible the selection of racially pure subjects who would not be overwhelmed by the Vril. The Karotechia eventually found several dozen such exceptional individuals among the ranks of the SS. The newly empowered SS Vrilfolk were as uncontrollable and unpredictable as their Vril imbued abilities. The Karotechia relied upon sorcery to control or eliminate the Vril mutants, including a few Aryan volunteers driven insane by their immersion in other dimensions. By 1945, there were three Vril Ubermensch ready to fight against the allies at Castle Wevelsburg. Their fate remains unknown. The Vril researchers of the Karotechia informed the fuhrer that they were ready to begin the manufacture of an unstoppable army of gods, a new Germanic Pantheon. Their research had nearly reached operational status when it was seized by Smersh. Delta Green sent a SUMMER BREEZE team to eliminate Dr. Eisenbein. They caught up to the fringe researcher, only to watch the scientist fade into a gossamer mist before their very eyes. He was never seen or heard from again. Unfortunately, the Soviets had obtained the Vril Generator along with Dr. Eisenbein's research files. The Communists put their new findings into practice over the course of the next few decades, shattering space and time with newfound powers of the mind. ******* TO BE CONTINUED... The Man in Black is : Kenneth Scroggins Novus Ordo Seclorum : Annuit Coeptus : E Pluribus Unum http://home.hawaii.rr.com/maninblack/seven/ : [SPIRAL CHALICE] http://www.emerald-hammer.org/ : [EMERALD HAMMER] _______________________________________ The Delta Green Mailing List http://www.delta-green.com/comint/dgml/ From: owner-deltagreen@revolutionsf.com on behalf of Chris Womack [jcwomack@earthlink.net] Sent: Monday, January 07, 2002 6:43 PM To: deltagreen revolutionsf.com Subject: Re: [DG] The White Wolf Syndrome on 1/7/02 10:28 AM, H. Todd J. Moore at htoddjmoore@yahoo.com gave me 2 things to bitch about: Well okay, 3, if you want to count the subject matter of the thread to which he responded, but I suppose judging its tiredness must be left up to individual opinion. First-- Trim your quotes. There's no reason, and no excuse, to include the entire text of the message you're responding to. Keep the salient points that you want to address specifically, and cut the rest. Remember, the delete key is your friend. Second-- Don't post in HTML. Plaintext only, please. All mail apps can handle plaintext; the same can't be said for HTML-ized messages, even at this late date. There's also the whole bandwidth issue--HTML-ized messages use up a lot more bits than plaintext, and while one message doesn't make a huge difference, if everybody did it, that'd be lots of extra Kbytes a day--which translates directly to longer download times for folks on pay-by-the-minute dialup service and more mailserver storage space used for folks with pay-by-the-KB accounts. Remember, ASCII is your friend. Just a friendly reminder from Chris Womack jcwomack@earthlink.net Keeper of the DGML (Ret'd.); COOF #0 _______________________________________ The Delta Green Mailing List http://www.delta-green.com/comint/dgml/ From: owner-deltagreen@revolutionsf.com on behalf of ialdaloboth *genzundheit!* [ialdaloboth@hotmail.com] Sent: Monday, January 07, 2002 8:39 PM To: deltagreen@revolutionsf.com Subject: Re: [DG] Summoning Star Spawn? >The fundemental flaw with White Wolf syndrome is the assumption that a. not >only do all of these things exist in a given campaign, but b. the players >and/or the characters are aware of it. (That I will agree with. 1st ed stuff is rife with goofy overlap. They've been trying to get away from that since then, with mixed results. (I think one of the problems I have with the way the games wind up being is a problem we also face in COC - Sometimes the players' knowledge corrupts that of the character: ooc/ic abuse. Of course everyone knows everything about each other! Two dots in Occult and one in Mage Lore covers just about everything... right? (This is one of the problems with what to do with Lovecraft, the man, in your game. Was he real? Did he really write all that stuff? If a character read that, then would he be better prepared to face the shocks of the mythos... or...? (I say no, of course, but you can hear the player arguement already) J. (Who will love Wraith: the Oblivion as loudly as he can with no care as to the snide comments of others... so POO!) : P _________________________________________________________________ Send and receive Hotmail on your mobile device: http://mobile.msn.com _______________________________________ The Delta Green Mailing List http://www.delta-green.com/comint/dgml/ From: owner-deltagreen@revolutionsf.com on behalf of Gil Trevizo [furrylogic@mindspring.com] Sent: Tuesday, January 08, 2002 7:46 AM To: deltagreen@revolutionsf.com Subject: Re: [DG] PANDORA'S BOX At 02:43 PM 1/7/2002 -1000, The Man in Black wrote: >PANDORA'S BOX >Psychic Warfare for Delta Green Excellent work. Just a few minor comments... >Eisenbein was able to maintain strict control over the N-Space field and >the manifestation of things from beyond revealed therein. Forced by >circumstance to return to his beloved Germany in the fall of 1937, he >continued to develop the bizarre technology, and eventually attracted the >attention of the Karotechia. Project RAINBOW states: "Eisenbein returned to England in the fall of 1937, and worked for some years with the device at Plymouth, discovering some of the more bizarre aspects of the field it generated." Based on him staying in England for "some years," Eisenbein likely doesn't head back to the Fatherland until sometime in 1939. This really doesn't change much, but it can mean something for PISCES. It's not clear how Eisenbein was conducting his high-frequency sound research in Cornwall. He could have done so at a university, through a government or privately-funded program, or completely on his own. He could have been helped by assistants, or he could have worked in solitude. But if others were aware of the work and/or helped him on it, and they were British citizens, Eisenbein's Resonator research at Cornwall might have come to the attention of PISCES after the fact. >Most of >the Vrilfolk were jewish prisoners biologically related to each other in >one way or another. This led the Nazis to the irrational belief that the >device only worked on those with a specific racial and genetic heritage >somehow linked to Atlantis and Ultima Thule. If project members are claiming that Jews have a genetic link to Thule, that could put them in hot water with other Thule believers in the Karotechia, and could be behind the reason why Eisenbein ends up in Allied hands (maybe he wasn't captured - maybe he escaped). Still, such a heritage could also be explained as that, while the Jews share lineage with the pure race of Thule, that is just a remnant from before the corruption with alien races that resulted in division of the subhumans and the more-pure Germanic peoples. Ultimately though, I could see such a "discovery" causing some of the Karotechia on the Resonator team to privately jettison the whole Thule-Vril business, especially if they already felt that way to begin with. >Following these conclusions, Jurgens decided to exterminate the Azarya >family, but when he went with a squad of Einsatzgruppen to the cells, >the Azarya's were ready for him. As far as I know, Einsatzgruppen were only formed on the Eastern Front. Whatever Waffen-SS were assigned to guard the Donnerschlag would have no problems killing a few Jews, so a detail of them would do in a pinch. >Their research had nearly reached operational status when it was seized >by Smersh. Delta Green sent a SUMMER BREEZE team to eliminate Dr. >Eisenbein. They caught up to the fringe researcher, only to watch the >scientist fade into a gossamer mist before their very eyes. He was never >seen or heard from again. From "Night and Water" in DARK THEATRES: "We have diagrams of it back in London, hell, we've even got Eisenbein himself." Operation SUMMER BREEZE took place in June 1945. There is never a set date of when "Night and Water" takes place, but one of the characters does state of the Germans: "You're about done. A month or two at the most." And since the Allies are still fighting General Model and Army Group B, it's safe to say that the events of "Night and Water" take place before the German surrender in April 1945. Which means Delta Green has Eisenbein in their custody at least two months before Operation SUMMER BREEZE. Though "Night and Water" is itself inconsistent with the timeline in the sourcebook, which says that Operation LUNACY doesn't start till June. Anyways, I don't know how much Eisenbein in Delta Green's hands does to the rest of your work, if anything. I'm sure some easy explanation can be worked out to maintain consistency without ruining anything, but I can't say what that explanation would be at this point. Once again, excellent work. If you're up for it, I'd like to play with some of this over on dgww2. Gil _______________________________________ The Delta Green Mailing List http://www.delta-green.com/comint/dgml/ From: owner-deltagreen@revolutionsf.com on behalf of The Man in Black [scrogginl001@hawaii.rr.com] Sent: Monday, January 07, 2002 9:52 PM To: deltagreen@revolutionsf.com Subject: Re: [DG] PANDORA'S BOX From: Gil Trevizo >Project RAINBOW states: "Eisenbein returned to England in the fall of 1937, >and worked for some years with the device at Plymouth, discovering some of >the more bizarre aspects of the field it generated." Based on him staying >in England for "some years," Eisenbein likely doesn't head back to the >Fatherland until sometime in 1939. Correct. This will have to be altered in the revised text. I should prepare a timeline for Pandora's Box soon, Appendix Epsilon I guess. >This really doesn't change much, but it can mean something for >PISCES. Exactly. I assume some sort of British Intelligence probe prompted Eisenbein to flee, possibly due to the Karotechia or their precursors sniffing around his research. PISCES may not have been involved until it was too late. This is something I left open for Our Darkest Hour gamemasters. >>Following these conclusions, Jurgens decided to exterminate the Azarya >>family, but when he went with a squad of Einsatzgruppen to the cells, >>the Azarya's were ready for him. > >As far as I know, Einsatzgruppen were only formed on the Eastern >Front. Whatever Waffen-SS were assigned to guard the Donnerschlag would >have no problems killing a few Jews, so a detail of them would do in a pinch. Einsatzgruppen sounds so much better than "a detail of Waffen-SS guards"... Historical accuracy only gets you so far until Hollywood forces you to discard it. > From "Night and Water" in DARK THEATRES: "We have diagrams of it back in >London, hell, we've even got Eisenbein himself." I know... strange how that turned out eh? Perhaps COL Stillwell was lying... or perhaps something stranger is going on... Cause and Effect have a weird way of not applying when the Resonator is involved... >Once again, excellent work. If you're up for it, I'd like to play with >some of this over on dgww2. Sure. The Man in Black is : Kenneth Scroggins Novus Ordo Seclorum : Annuit Coeptus : E Pluribus Unum http://home.hawaii.rr.com/maninblack/seven/ : [SPIRAL CHALICE] http://www.emerald-hammer.org/ : [EMERALD HAMMER] _______________________________________ The Delta Green Mailing List http://www.delta-green.com/comint/dgml/ From: owner-deltagreen@revolutionsf.com on behalf of The Lizard King [lizardrex@charter.net] Sent: Monday, January 07, 2002 10:30 PM To: deltagreen@revolutionsf.com Subject: Re: [DG] PANDORA'S BOX ----- Original Message ----- From: "Gil Trevizo" > If project members are claiming that Jews have a genetic link to Thule, > that could put them in hot water with other Thule believers in the > Karotechia, and could be behind the reason why Eisenbein ends up in Allied > hands (maybe he wasn't captured - maybe he escaped). Still, such a > heritage could also be explained as that, while the Jews share lineage with > the pure race of Thule, that is just a remnant from before the corruption > with alien races that resulted in division of the subhumans and the > more-pure Germanic peoples. Ultimately though, I could see such a > "discovery" causing some of the Karotechia on the Resonator team to > privately jettison the whole Thule-Vril business, especially if they > already felt that way to begin with. Since the Azarya family is from Czechoslovakia, there is a possibility that the family line had an infusion of good Aryan blood during various conquests. If they were from western Czechoslovakia, particularly the Sudeten, the probability increases -- or at least that's how the rationalization would go. Since pure Jews having the desired genetic qualities is unthinkable, they won't think of it. It's axiomatic -- "Atlantean" powers means Aryan blood, therefore the Azarya family has Aryan blood. It would have been much more likely for the Thule-Vril business to be dismissed before the experiments based on the theory started getting results. After seeing a Tillinghast Resonator in action, Vril seems quite probable and appears to explain what they see without demanding a new explanation. When people manifest powers after being exposed to T-radiation, the Thule genetic theories appear to be proven. Mark McFadden _______________________________________ The Delta Green Mailing List http://www.delta-green.com/comint/dgml/ From: owner-deltagreen@revolutionsf.com on behalf of H. Todd J. Moore [htoddjmoore@yahoo.com] Sent: Monday, January 07, 2002 10:33 PM To: deltagreen@revolutionsf.com Subject: [DG] Lovecraft as Character (was Summoning Star Spawn) _Nightmare's Disciple-, by Joe Pulver, is a novel that deals with the phenomenon of having not only Lovecraft as a real historical person, but all of the folks currently writing Lovecraftian material as well. It is worth reading for this aspect alone. It is also a nice little story about a serial killer/occultist, and the group of folks who come to know about it. One other thing about the story is that at least a couple of the characters are based on people I have met at NecronomiCON. > > >The fundemental flaw with White Wolf syndrome is > the assumption that a. not > >only do all of these things exist in a given > campaign, but b. the players > >and/or the characters are aware of it. > > (That I will agree with. 1st ed stuff is rife with > goofy overlap. They've > been trying to get away from that since then, with > mixed results. > > (I think one of the problems I have with the way the > games wind up being is > a problem we also face in COC - Sometimes the > players' knowledge corrupts > that of the character: ooc/ic abuse. Of course > everyone knows everything > about each other! Two dots in Occult and one in Mage > Lore covers just about > everything... right? > > (This is one of the problems with what to do with > Lovecraft, the man, in > your game. Was he real? Did he really write all that > stuff? If a character > read that, then would he be better prepared to face > the shocks of the > mythos... or...? (I say no, of course, but you can > hear the player arguement > already) > > J. > (Who will love Wraith: the Oblivion as loudly as he > can with no care as to > the snide comments of others... so POO!) : P > > > > > > _________________________________________________________________ > Send and receive Hotmail on your mobile device: > http://mobile.msn.com > > _______________________________________ > The Delta Green Mailing List > http://www.delta-green.com/comint/dgml/ > __________________________________________________ Do You Yahoo!? Send FREE video emails in Yahoo! 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