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The Delta Green Drinking Game
Date: Fri, 26 Feb 1999 21:19:39 -0500 (EST)
From: The Man in Black
To: Delta Green List
Subject: DG: THE DELTA GREEN DRINKING GAME
Reply-To: Delta Green List
For those not familiar, the rules of a drinking game are to take a
drink during an event (usually a television program or videotape) whenever
certain cliched, formulaic or highly improbable events occur. Please
practice responsible consumption of adult beverages or you will die of
alcohol poisoning, become an alcoholic, give birth to deformed infants
or otherwise force the Man in Black to ridicule your laughable tragedy in
a public forum.
THE GAME:
NRO DELTA threatens the Agents: One Drink
Friendlies fuck everything up: One Drink
SaucerWatch FUBAR's everything: One Drink
Agents fuck everything up: Two Drinks
Friendlies save the day!: One Drink
SaucerWatch saves the day!: Three drinks and your agents suck!
Agents must think of a cover story for mythos activity: One Drink
Their story sucks big cheese: Two Drinks
Their story attracts national media attention: One Drink
Their story attracts Majestic: One Drink
Their story attracts SaucerWatch: One Drink
Their Story attracts BOTH SaucerWatch AND Majestic: Four Drinks
Agents must assassinate an Evil Cultist: One Drink
The Evil Cultist(s) kills them all: Three Drinks
Some loser accidentally summons a monster: One Drink
A Great Old One appears: Three Drinks
An Outer God appears: Chug the whole six-pack, unless it's Nyarlathotep,
and he does nothing of import (see below).
Ghouls fight each other: One Drink
The Goody-Two-Shoes Ghouls win: Two Drinks
ex-Soviets kill some ghouls: One Drink
Majestic brainwashes someone: One Drink
...It's an Agent: Two Drinks
...It's an Agent's loved one: Three Drinks
The Agent's loved one shakes it off: Another Three Drinks
The Agents must travel to another country: One Drink
...It's the United Kingdom: Another Drink
They encounter Shans in the U.K.: Yet Another Drink
...They DON'T encounter Shans: WTF? That's Five Drinks, plus the two
from before!
Y'golonac appears with a sock puppet: One Drink
Y'golonac appears without a sock puppet, and NO ONE brings it up!: Two
Drinks
Carl Stanford gets beaten up really bad or killed: Three drinks
Someone's head gets Squicked: Three Drinks
An insane Russian cuts off his balls. OUCH!: One Drink
Evil Swedes appear: Two Drinks, with a chaser of Swedish Meatballs, the
book isn't even out yet, fer cryin' out loud!
Stephan Alzis shows up to deal: One Drink
The Agents refuse to deal: One Drink
The Agents Deal, but get shafted: Two Drinks
Alzis betrays a Lord of the Fate: Two Drinks
Alzis gets killed, but later reappears with NO EXPLANATION WHATSOEVER:
Three Drinks
The Fate gets away scot-free with whatever it is they're doing: One
Drink
Nazis raise the dead: One Drink
Nazi pawns get shafted by the Karotechia: One Drink
Nazis steal a book: One Drink
Karotechia fight amongst themselves: Two Drinks
When Nazis show up, someone asks "Is this part of Emerald Hammer?": One
Drink
...The answer is "yes": Two Drinks
The agents request something ridiculous from A-cell (like a nuclear
weapon): One Drink
A-cell has it!: Two Drinks
...But they won't deliver: One Drink
...They DO Deliver!: Four Drinks, and your Keeper's name is Monty Haul
The Agents request help from another cell: One Drink
The other cell actually helps!: Two Drinks
Someone uses one of the Man in Black's catchphrases: One Drink
The Man in Black stole that catchphrase from Professional Wrestling:
Another Drink
The Agents get to use Kewl Technology: One Drink
Someone hacks into a computer: One Drink
...They get caught!: Two Drinks
Heavy Machinery is brought in: One Drink
...It BLOWS UP!: One Drink
The Agents have a car chase: One Drink
They chase someone on foot: Two Drinks
The bad guy gets away, so the plot may continue: One Drink
The Agents call each other on the cellular phone: One Drink
Something significant happens on an airplane: One Drink
...on a Boat: Two Drinks
...on a military ship or airplane: Two Drinks
Someone sees a UFO: One Drink
...they get abducted: One Drink
...they remember Mi-Go!: Two Drinks
Majestic covers up Grey activity: One Drink
SaucerWatch uncovers it!: One Drink
...Someone takes them seriously: Two Drinks
The local NPC's are of no use whatsoever: One Drink
The local NPC's are EXTREMELY useful: Two Drinks
The local NPC's save the day!: Three drinks and your agents suck!
A case from the 1920's is found to have great impact on the present
day: One Drink
You Investigated or Kept that scenario: Two Drinks
A case from Delta Green's shady past is found to have great impact on
the present day: Two Drinks
You Investigated or Kept *that* scenario: Four Drinks
Nyarlathotep appears in the scenario, but DOESN'T DO ANYTHING
WORTHWHILE!: One Drink
You're not playing with Chaosium's Basic Role-Playing System: One Drink
You are, but you have lots of house rules: Two Drinks
Your house rules are mostly combat-oriented: Another Drink
You are playing over the internet (IRC, PBEM etc): One Drink, and you
need to get out more and make some RL friends.
...and you have to interrupt the game for RL concerns: One Drink
...you ignore the RL concerns to continue uninterrupted gaming: Two
Drinks, and you are a Loser.
...you ignore the RL concerns to continue gaming and some RL person
gets mad at you: Three Drinks, HAH! BUSTED!
Someone wants a gun no one else has heard of: One Drink
...They get it: Two Drinks, and your Keeper's name is Monty Haul
The scenario requires a skill no one in their right mind would ever
take: One Drink
All the Investigators survive the scenario: Two Drinks, and your
Keeper's a wimp!
None of the Investigators survive the scenario: Three Drinks, and your
Keeper sucks, or YOU suck.
Someone is killed because of a bad dice roll: One Drink
Someone is almost killed by a bad dice roll, but the Keeper has mercy:
Two Drinks
*******
That's it for now...
If you think of any more Kewl additions to the Delta Green Drinking
Game, go ahead and post them to the list.
PS: Is there a Call of Cthulhu Drinking Game?
The Man in Black is : Kenneth Scroggins
Novus Ordo Seclorum : Annuit Coeptus : E Pluribus Unum
[3.3.3.3.3.3] [Girard was Right!]
[the sphere tesselates] [5d4/1d20 = the star of time]
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