AN PVS-7 Cyclops night vision device

‘Dead Letter’ 1997 playtest logs: Session 4

Previously: Mission Briefing Session 1 Session 2 Session 3 Dee : There’s another one. SGlancy12 : Welcome gentlemen. Dee : Is Lundquist still expected? SGlancy12 : Yes. Dee : Cool. Black : it’s that time change today SGlancy12 : Let me just say that because of your playtes
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Great Falls, Montana

‘Dead Letter’ 1997 playtest logs: Session 3

Previously: Mission Briefing Session 1 Session 2 SGlancy12 : Howdy. SGlancy12 : Lets give the others a few minutes. Lundquist : Hiya. I guess the others are running even later than I am, huh? SGlancy12 : Yep. SGlancy12 : What’s shakin’ in the real world? Lundquist : Got ne
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Blackfeet Indian Reservation

‘Dead Letter’ 1997 playtest logs: Session 2

Previously: Mission Briefing Session 1 Lundquist : Hi everyone, sorry I’m a little late. Dee : Morning, Lundquist. Dee : Black was here when I arrived a few minutes ago, but then he disconnected. Sglancy12 : No problem, hold on a bit Black got kicked off line. Lundquist : I got
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‘Dead Letter’ 1997 playtest logs: Session 1

Previously: Mission Briefing Lundquist : So, is this where the game is going on? SGlancy12 : Howdy Mr. Lundquist, we’re waiting on two others. Lundquist : Good enough. SGlancy12 : So just dangle for a bit. Lundquist : No problem. SGlancy12 : That’s two. [ Dee joins the ses
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‘Dead Letter’ 1997 playtest logs: Briefing

We have tracked down the complete transcripts of the online playtest of “Dead Letter,” Adam Scott Glancy’s classic scenario from Delta Green: Countdown, played in AOL chatrooms in late 1997. Glancy ran “Dead Letter” for Pat Grindle (playing USARMIID Col.
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Delta Green: And the Darkness Spoke, Session 4 of 4

“And the Darkness Spoke” is a Delta Green: The Role-Playing Game scenario run by Delta Green co-creator Dennis Detwiller for his friends and colleagues at Arc Dream Publishing. Episode four—the final episode—is now online. “I feel like this is something we should have thought of befor
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Delta Green: And the Darkness Spoke, session 3

“And the Darkness Spoke” is a Delta Green: The Role-Playing Game scenario run by Delta Green co-creator Dennis Detwiller for his friends and colleagues at Arc Dream Publishing. Episode three is now online. “Something like a snake, maybe? It’s blue-black, it’s fast, and you
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Delta Green: And the Darkness Spoke, session 2

Last night we played session two of “And the Darkness Spoke.” We had endless technical difficulties. I was handling that (Shane Ivey here), and I had spent the whole day dealing with other troubles and had no time to get it right. The result was that the recording only had audio from
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Delta Green: And the Darkness Spoke, episode 1

This is the opening session of a Delta Green: The Role-Playing Game campaign run by Delta Green co-creator Dennis Detwiller for his friends and colleagues at Arc Dream Publishing. The campaign begins in June 1986, as a team of Delta Green agents from the FBI’s Behavioral Science
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Delta Green game log from 1997: EARL GREY, 1 of 5

“EARL GREY” was a Delta Green game run by Adam Scott Glancy on AOL in early 1997. It involved PISCES and the Army of the Third Eye, which would feature prominently in 1999’s Delta Green: Countdown. They will be the subject of Delta Green: PISCES, a sourcebook coming
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