PUBLICATIONS

START HERE
Need to Know: quickstart rules with demo scenario (“Last Things Last”) and pregenerated characters — pdf | paperback | roll20| foundry | audio
Character Sheet — pdf
Briefing Documents: quick reference sheets for the table, including agent professions and a character sheet — pdf
CORE RULEBOOKS
Delta Green: The Role-Playing Game: a slipcase set including the Agent’s Handbook and the Handler’s Guide — pdf | slipcase set with two hardbacks
Agent’s Handbook: complete rules for creating Agents and playing the game — pdf | hardback | foundry | roll20
Handler’s Guide: game moderator tools including the history of Delta Green; unnatural tomes, rituals, entities, and Great Old Ones; tips and tools for creating new unnatural threats and scenarios; deep details of the Delta Green organization—and the other conspiracy that claims it is the real Delta Green; and a sample scenario, “The Sentinels of Twilight” — pdf | hardback
The Fall of Delta Green: a Gumshoe adaptation of Delta Green: The Role-Playing Game set in the 1960s — pdf | hardback
SOURCEBOOKS & RESOURCES
Agent Dossiers: editable character sheets for every profession in the Agent’s Handbook and The Complex— pdf
Alphonse’s Axioms for Agents: a handout for players — pdf
ARCHINT: a collection of artifacts to add terror to any campaign — pdf | paperback
Audio Props—God's Teeth: Our friends at the H.P. Lovecract Historical Society present 27 props, recorded by professional voice over actors with music and sound effects to dramatize elements from Delta Green: God's Teeth. Your game play experience will blossom as these great props come to life. They range from 30 seconds to more than 10 minutes in length. The collection is roughly 55 minutes in total length. — audio
The Complex: twenty-one new dossiers on federal agencies and private-sector contractors, with suggested Agent professions and how to use them in your campaign — pdf | paperback
The Conspiracy: a DGRPG update of the 1996 Delta Green, with detailed profiles of Delta Green, MAJESTIC, Saucerwatch, the Karotechia, and the Fate — pdf | hardback
Control Group Handout—Gath Valley Mission presentation: a digital handout for the scenario “Night Visions” in Control Group — pdf
DemonWeb101.com: an overview of the Preliminary Invocation to Primeumaton that Agents may discover during Impossible Landscapes — web
Digital Assets—Classified Pack 1: Images and Procreate brush sets for creating your own Delta Green documents. — download
Digital Assets—Esoterica Pack 1: Images and Procreate brush sets for creating your own Delta Green documents. — download
Digital Assets—Esoterica Pack 2: Images and Procreate brush sets for creating your own Delta Green documents. — download
Digital Assets—International Pack 1—Europe: Images and Procreate brush sets for creating your own Delta Green documents. — download
Digital Assets—Known Vectors Pack 1: Images and Procreate brush sets for creating your own Delta Green documents. — download
Digital Assets—Law Enforcement Pack 1: Images and Procreate brush sets for creating your own Delta Green documents. — download
Digital Assets—Murder Board Pack 1: Images for creating your own Delta Green murder boards and documents. — download
Digital Assets—Murder Board Pack 2: Images for creating your own Delta Green murder boards and documents. — download
Digital Assets—Private Sector Pack 1: Images and Procreate brush sets for creating your own Delta Green documents. — download
Digital Assets—Public Interest Pack 1: Images and Procreate brush sets for creating your own Delta Green documents. — download
Evidence Kit—God’s Teeth: downloadable documents, props, and clues for “God’s Teeth.” — pdf & paperback
Evidence Kit—The Labyrinth: downloadable documents, props, and clues for “The Labyrinth.” — pdf | paperback
Handler’s Guide worksheets in Spanish: operations, entities, and rituals, translated into Spanish by Morgan Blackhand — pdf
Handler’s Screen: downloadable panels with art and key game data — pdf
The Labyrinth: new allies and enemies for Delta Green — pdf | hardback
STATIC Protocol: ever deeper resources for players and Agents to research in your Impossible Landscapes campaign — pdf | paperback
CAMPAIGNS & COLLECTIONS
Black Sites: a collection of new and classic Delta Green scenarios: Ex Oblivione, Hourglass, Kali Ghati, The Last Equation, Lover in the Ice, PX Poker Night, Sweetness, and The Child — pdf | hardback
The Borellus Connection: Set in 1968, a world-spanning Fall of Delta Green campaign in pursuit of terrible sorcerers and sinister alchemy — pdf or hardback
Control Group: four horrifying scenarios that introduce unsuspecting strangers to the world of Delta Green — pdf | hardback
Dead Drops: a collection of horrors for Delta Green: Meridian, A Victim of the Art, From the Dust, Presence, and Jack Frost — pdf | hardback
Future/Perfect, Complete Campaign: a bundle containing all four parts — pdf
God’s Teeth: a campaign about Delta Green agents confronting a hungry unnatural force. — pdf | hardback
Iconoclasts: a campaign that takes Delta Green Agents into the war-torn heart of ISIL-occupied Mosul — pdf | hardback
Impossible Landscapes: a sourcebook and campaign of Delta Green confronting Carcosa and the King in Yellow — pdf | hardback
A Night at the Opera: A hardback collection of six scenarios — pdf | hardback
INDIVIDUAL SCENARIOS
Convergence: UFO mysteries lead to far deeper horrors in rural 1990s Tennessee — pdf | paperback | roll20 | foundry
Dead Letter: a biochemist whistleblower reveals an impossible and distressing persistence of life — pdf | paperback
Ex Oblivione: something evil stirs in a tiny desert town…HOME DAGON HOME HOME YHANTHLEI SEA TO THE SEA — pdf | paperback
Extremophilia: a scenario of horror and strange wonders in Montana — pdf | paperback | roll20 | foundry
Future/Perfect, Part 1: an introductory investigation of murders in Death Valley — pdf
Future/Perfect, Part 2: mysteries congeal around death and insanity in a small Ohio town — pdf
Future/Perfect, Part 3: investigation of a secretive corporation leads to a menace that may unravel…everything — pdf
Future/Perfect, Part 4: the Agents reach the deadly heart of threats and schemes that are entangled through time and space — pdf
God’s Breath: the rush to capitalize on legal weed yields unexpected influences — pdf | paperback
God’s Eye: horrific deaths bring unnatural potential to ubiquitous surveillance — pdf | paperback
God’s Law: a gang in the most notorious sheriff's department in the country runs up against an even more dangerous conspiracy: Delta Green — pdf | paperback
God's Light: a hot new app shows you the world you didn't know you want — pdf | paperback
Hourglass: innocence feeds appalling appetites in a small Oregon town — pdf | paperback
Jack Frost: a lethal snowstorm in 1998 Alabama draws a MAJESTIC team to investigate and cover it up, if they survive — pdf | paperback | roll20 | foundry
Kali Ghati: terrors in Afghanistan — pdf | paperback
The Last Equation: a fascinating discovery leads to incomprehensible violence — pdf | paperback
Lover in the Ice: a horrific investigation of predation and violation in a city crippled by a snowstorm — pdf | paperback
Meridian: unwitting federal agents investigate fraud in a rural church and find something more — pdf | paperbackt
Music From a Darkened Room: a terrifying exploration of a place gone very bad — pdf | paperback | roll20 | foundry
Observer Effect: in which physicists look too closely at the nature of reality — pdf | paperback
Operation FULMINATE (The Sentinels of Twilight; also in the Handler’s Guide): in which the Agents learn that not all that is lost should be found — roll20 | foundry
Puppet Shows and Shadow Plays: a series of brutal and baffling killings leads new FBI agents to the horrors of Delta Green — pdf | paperback | roll20 | foundry
PX Poker Night: strange and lethal forces descend upon a lonely Air Force base’s one good night of the week — pdf | paperback
Reverberations: a party drug from the Nineties returns to expose minds to wonders and terrors better unperceived — pdf| roll20 | foundry
The Good Life: Lethal secrets consume a wealth Atlanta suburb — pdf | paperback
The Star Chamber: a scenario of conflicting narratives of terror — pdf | paperback
Sweetness: a happy family faces a devastating threat — pdf
A Victim of the Art: a serial killer terrorizes a seaside town — pdf | paperback
Viscid: a secretive geneticist bring wonders and horrors to life — pdf | paperback | roll20 | foundry
PRE-ORDERS
▲ Agencies (PRE-ORDER): profiles of U.S. and international government agencies from the late 1990s for use with The Conspiracy — pdf | hardback
▲ Artifact Zero (PRE-ORDER): the terrors of Project RAINBOW come to a Montana paleontology dig — pdf | paperback
▲ Deep State (PRE-ORDER): a sourcebook detailing the projects and companies that spun off from Majestic-12 in the War on Terror. — pdf | hardback
▲ Evidence Kit—Final Passages (PRE-ORDER):Downloadable documents, props, and clues for “Final Passages.” — pdf
▲ Evidence Kit—Those Who Come After (PRE-ORDER):downloadable documents, props, and clues for “Those Who Come After” — pdf
▲ Falling Towers (PRE-ORDER): a campaign and sourcebook detailing Delta Green’s operations, assets and threats in New York today and its war against the Fate in the 2000s. — pdf | hardback
▲ Final Passages (PRE-ORDER): collection of scenarios based on “The Labyrinth”: Bleeding Darkness, The Horned God, In the Stillness, The Language of Stars, Schemata, and Undertow. — pdf | hardback
▲ God’s Hunt (PRE-ORDER): four scenarios that tie in to God’s Teeth or can be played separately: God’s Eye, God’s Breath, God’s Law, and God’s Light — pdf | hardback
▲ Grace Under Pressure (PRE-ORDER): a revolutionary 1991 sea-bottom laboratory makes one startling discovery too many — pdf | paperback
▲ Holy War (PRE-ORDER): a conflict between awful forces erupts in New York in the era of The Conspiracy — pdf | paperback
▲ Incursions (PRE-ORDER): a hardback scenario collection including “Artifact Zero,” “Convergence,” “Dead Letter,” “Grace Under Pressure,” “Holy War,” “The New Age,” “A Night on Owlshead Mountain,” and “Puppet Shows and Shadow Plays” — pdf | hardback
▲ Legacies (PRE-ORDER): deep descriptions of Black Cod Island, M-EPIC, the Disciples of the Worm, and the DeMonte Clan in the era of The Conspiracy and just after — pdf | hardback
▲ Machinations (PRE-ORDER): deep descriptions of the fungi from Yuggoth, the Fate, and Project RAINBOW in the era of The Conspiracy — pdf | hardback
▲ The Millennium (PRE-ORDER): deep descriptions of PISCES, GRU SV-8, The Skoptsi, Outlook Group, Phenomen-X, Tiger Transit, the D-Stacks, the Keepers of the Faith, and the King in Yellow in the era of The Conspiracy — pdf | hardback
▲ The New Age (PRE-ORDER): investigating a politician’s strange death leads to a cult with shocking powers — pdf | paperback
▲ A Night on Owlshead Mountain (PRE-ORDER): alien intelligences leave remnants that still hunt the Vermont hills — pdf | paperback
▲ Operational History (PRE-ORDER): a detailed history of the Delta Green setting with tools on every page to turn events into scenarios and campaigns — pdf
▲ PISCES (PRE-ORDER): a sourcebook detailing the UK’s fraught paranormal program and Delta Green operations overseas — pdf | hardback
▲ Shotgun Scenarios (PRE-ORDER): a collection of short, lethal scenarios from Delta Green’s creators and new contributors — pdf | hardback
▲ Those Who Come After (PRE-ORDER): the temporal machinations of the Great Race of Yith — pdf | hardback
▲ Transcendence (PRE-ORDER): a sprawling look at the Cult of Transcendence in the era of The Conspiracy and just after — pdf | hardback
▲ The Whisper Labyrinth (PRE-ORDER): a hardback collection of John Scott Tynes’s stories of the King in Yellow, “Ambrose,” “Broadalbin,” and “Sosostris” — audio | pdf & ebook | print
FICTION & MORE
Alien Intelligence (1998) — paperback and pdf
Dark Theaters (2001) — paperback and pdf
Denied to the Enemy (2004) — ebook
Down in the Delta (2010) — pdf
Extraordinary Renditions (2015) — hardback, paperback and ebook
The King in Yellow: Annotated: Robert W. Chambers's classic of terror and romance with deeply researched annotations by Kenneth Hite — pdf | ebook | print
The King in Yellow Tarot: a wicked deck of cards conceived by John Scott Tynes and Daniel Harms and illustrated by Kurt Komoda — pdf | print
Strange Authorities (2012) — paperback & ebook
Tales from Failed Anatomies (2014) — hardback, paperback and ebook
Through a Glass, Darkly (2011) — hardback, paperback and ebook
The Way It Went Down (2018) — hardback, paperback and ebook
The Way It Went Down, Vol. 2 (2023) — paperback and ebook
SPANISH TRANSLATIONS
Guía del Supervisor — pdf
Manual de Agente — pdf
FROM THE DEEPS OF TIME
All can be easily run with Delta Green: The Role-Playing Game.
The Unspeakable Oath 7 (1992)
Delta Green (1997) — paperback, hardback and pdf
The Unspeakable Oath 14/15 (1997)
Shadis 52 (1998)
Delta Green: Countdown (1999) — paperback, hardback and pdf
The Unspeakable Oath 16/17 (2001)
Cthulhu Live: Delta Green (2001)
The Black Seal 1 (2002) — pdf
The Black Seal 2 (2003) — pdf
The Black Seal 3 (2004) — pdf
Machine Tractor Station Kharkov-37 (2004) — paperback | pdf
Worlds of Cthulhu 1 (2004)
Worlds of Cthulhu 2 (2005)
Worlds of Cthulhu 3 (2005)
Worlds of Cthulhu 4 (2006)
Dubious Shards (2006) — pdf
Worlds of Cthulhu 5 (2007)
Delta Green: Eyes Only (2007) — pdf
Worlds of Cthulhu 6 (2009)
Delta Green: Targets of Opportunity (2010) — pdf
The Unspeakable Oath 18 (2010) — paperback | pdf | kindle
The Unspeakable Oath 19 (2011) — paperback | pdf | kindle
The Unspeakable Oath 20 (2011) — paperback | pdf | kindle
The Unspeakable Oath 21 (2012) — paperback | pdf
The Unspeakable Oath 22 (2013) — paperback | pdf
The Unspeakable Oath 23 (2013) — paperback | pdf