VERISIMILITUDE IN DELTA GREEN
Today, let’s examine something that was almost completely invisible to me about Delta Green until I got the following message a few weeks back: “I don’t know how you guys weave all the history in!
June 15, 2021
Today, let’s examine something that was almost completely invisible to me about Delta Green until I got the following message a few weeks back: “I don’t know how you guys weave all the history in!
June 15, 2021
Some analysts develop signals intelligence or SIGINT. Some develop human intelligence, HUMINT. Delta Green deals in older secrets. It needs ARCHINT: a study of appalling dangers left in hidden places. It needs agents to look into horrors so that others can turn away. Agents like yours.
May 31, 2021
-dominated by three possible factions. In the classic sense all three of these forces (as seen in recoveries from LOVETT (see 3.1), GREEN, and KILLARNEY (see 11.91.))
May 18, 2021
I get this question a lot. How do you scare your players? My players seem immune to scary stuff! A lot of Handlers are left feeling that their games fall flat because the big reveal of the monster or terrifying moment is most often met with “oh,” or, “see, it was X, I told ya!”
February 11, 2021
I get asked about this a lot. It’s hard to deny people are drawn to the particular air of despair we hit in Delta Green (I mean, it is mentioned) however, I often get asked: What makes such despair feel right? What makes a Delta Green game work? The answer is a bit complicated.
December 15, 2020
I followed her and I shouldn’t have. I know it now. Don’t you think I know? I saw it all. I saw it.
December 10, 2020