Night’s Black Agents “Conspyramid” Adapted for Delta Green

For those unfamiliar, Night’s Black Agents is a conspiracy horror game that uses the GUMSHOE system from Trail of Cthulhu. In it, you are agents facing THE supernatural horrors of the night, vampires.

From Pelgrane Press:

Night’s Black Agents brings the GUMSHOE engine to the spy thriller genre, combining the propulsive paranoia of movies like Ronin and The Bourne Identity with supernatural horror straight out of Bram Stoker. Investigation is crucial, but it never slows down the action, which explodes with expanded options for bone-crunching combat, high-tech tradecraft, and adrenaline-fueled chases.

The Conspyramid is the tool used for defining the power structure of the game’s conspiracy and for defining a flexible structure for the campaign itself, with a clear beginning, middle and end. A useful creation for any game that heavily involves conspiracy.

Agent Jacob Moffit has adapted the Conspyramid for use in Delta Green to help Handlers create well organized and intriguing scenarios.

They can be found HERE and HERE

If you want to learn more about Night’s Black Agents head over to Pelgrane Press and have a look.

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Simeon Cogswell is a freelance designer, layout artist, and PR guy in the RPG and board game industry.